Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.25 @ 22:49:51

Player: FrostySpirit

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (285)      285
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2575

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Coolant Injector
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Coolant Injector
  Improved Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Coolant Injector
           Visual Processing Unit
           Signal Interpreter
  Improved Propulsion Shielding
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Coolant Injector
  Improved Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Coolant Injector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | 6   1   12  5   7   1   
  Power                    3    | 1   .   1   .   1   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   4   1   2   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   2   .   
    Wheel                  2    | .   .   .   1   .   1   
    Hover                  2    | .   .   2   .   .   .   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  9    | 1   .   4   2   2   .   
    Device                 2    | .   .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              5    | .   .   3   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   3   2   2   .   
    Energy Gun             3    | 1   1   .   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 16   | .   .   7   1   1   7   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               7    | .   .   3   .   .   4   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   5    | .   .   2   1   1   1   
  Highest Loss Streak      7    | .   .   7   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   85  84  48  58  65  
  Engine                   6    | .   14  9   .   .   .   
  Leg                      10   | .   28  .   .   4   12  
  Wheel                    4    | .   .   .   6   9   9   
  Hover                    2    | .   .   13  .   .   .   
  Flight                   2    | .   .   13  .   .   .   
  Device                   3    | .   .   6   .   3   9   
  Storage                  3    | .   14  .   .   .   .   
  Processor                15   | .   .   20  22  23  18  
  Protection               4    | .   .   .   11  9   5   
  Energy Gun               5    | .   14  6   1   .   .   
  Ballistic Gun            8    | .   14  9   6   4   .   
  Slashing Weapon          1    | .   .   .   .   3   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             13   | 13  13  9   5   13  13  
  Greatest Support         26   | 20  20  12  10  20  26  
  Greatest Overweight (x)  4    | 4   .   1   .   .   .   
  Average Overweight (x)   .    | 1   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         6    | 7   8   5   5   5   5   
  Most Carried             8    | 4   8   5   4   5   5   
  Average Carried          4    | 2   6   4   4   4   5   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            8    | 4   8   5   4   5   5   

 Class Distribution 
--------------------
 86% | Mutant
 11% | Scavenger-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
 Scavenger-Scout | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Jun Mat Mat Min Mat Gar 
Matter Collected           485  | 225 50  48  32  110 20  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            405  | .   167 68  .   113 57  
  Parts                    26   | .   13  8   .   4   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  10   | .   5   2   .   3   .   
  Melee                    3    | .   .   .   .   3   .   
  Guns                     5    | .   5   .   .   .   .   
  Cannons                  2    | .   .   2   .   .   .   
Classes Destroyed          5    | .   4   1   .   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  6    | .   3   2   .   1   .   
  Grunt                    4    | .   2   .   .   2   .   
Best Kill Streak           2    | .   2   2   .   2   .   
  Combat Bots Only         2    | .   2   2   .   2   .   
Max Kills in Single Turn   2    | .   2   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Jun Mat Mat Min Mat Gar 
Damage Taken               2231 | .   84  659 194 642 652 
  Core                     944  | .   37  232 123 189 363 
  Absorbed by Shields      59   | .   .   .   .   .   59  
  Redirected to Shielding  103  | .   .   .   .   83  20  
Core Remaining (%)         65   | 100 85  .   11  .   .   
Volleys Fired              42   | .   17  17  8   .   .   
  Largest                  2    | .   2   2   1   .   .   
  Hottest                  88   | .   70  88  65  .   .   
Shots Fired                68   | .   34  26  8   .   .   
  Gun                      55   | .   34  13  8   .   .   
  Cannon                   13   | .   .   13  .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  26   | .   17  9   .   .   .   
  Thermal                  42   | .   17  17  8   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         7    | .   7   5   2   .   .   
  Robot Miss Streak        6    | .   3   6   2   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           44   | .   20  10  5   7   2   
  Core Hits                23   | .   9   6   1   3   4   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   
    Sever                  1    | .   .   .   .   1   .   
Melee Attacks              13   | .   .   .   .   10  3   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 13   | .   .   .   .   10  3   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1068 | .   210 195 80  344 239 
  Guns                     346  | .   210 58  78  .   .   
  Cannons                  125  | .   .   125 .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    521  | .   .   .   .   344 177 
  Ramming                  76   | .   .   12  2   .   62  
  Kinetic                  117  | .   97  20  .   .   .   
  Thermal                  354  | .   113 163 78  .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 521  | .   .   .   .   344 177 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   2   
  Average Corruption       1    | .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            26   | .   .   1   .   25  .   
  Projectiles              1    | .   .   1   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    25   | .   .   .   .   25  .   
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      128  | .   .   107 1   .   20  
  Shots                    1    | .   .   1   .   .   .   
  Rammed                   19   | .   .   2   3   .   14  
Targets Rammed             29   | .   .   2   3   .   24  
  Kicked                   10   | .   .   .   .   .   10  
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        322  | .   82  322 178 .   13  
  Average Temperature      83   | .   30  141 81  .   13  
  Received Heat Transfer   840  | .   24  135 126 180 375 
  Effects                  1    | .   .   1   .   .   .   
    Energy Bleed           1    | .   .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   
  Heat Transferred         851  | .   333 333 185 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Peak Influence             140  | .   110 140 59  72  54  
  Initial                  49   | .   .   46  39  22  49  
  Average                  46   | .   35  99  49  30  33  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              29   | .   8   12  2   5   2   
  Peak Tracking Total      9    | .   7   9   2   4   2   
  Tactical Retreats        3    | .   2   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Jun Mat Mat Min Mat Gar 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar 
Machines Accessed          4    | .   1   2   .   1   .   
  Terminals                3    | .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                10   | .   3   6   .   1   .   
  Successful               6    | .   1   4   .   1   .   
  Failed                   4    | .   2   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   3   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             5    | .   1   4   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         4    | .   1   2   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Jun Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Jun Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Jun Mat Mat Min Mat Gar 
Turns Passed               949  | 96  234 197 153 149 120 
Spaces Moved               807  | 51  149 237 185 123 62  
  Core                     108  | 18  .   19  69  .   2   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     240  | 33  149 .   .   14  44  
  Wheels                   241  | .   .   .   116 109 16  
  Hover                    134  | .   .   134 .   .   .   
  Flight                   84   | .   .   84  .   .   .   
  Fastest Speed            37   | 50  120 37  50  80  50  
  Average Speed            84   | 163 120 50  68  84  110 
  Slowest Speed            250  | 250 120 117 80  120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   29  25  47  15  10  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             2    | .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          22   | .   .   22  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      22   | .   .   22  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Mat Min Mat Gar 
Total                      978  | 60  174 293 200 146 105 
  Wait                     1    | .   .   1   .   .   .   
  Move                     803  | 50  148 236 184 123 62  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | 4   6   11  .   3   .   
  Fast Attach              22   | 6   .   6   3   6   1   
  Attach                   6    | .   .   4   1   1   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     4    | .   1   2   1   .   .   
  Drop                     19   | .   2   14  .   3   .   
  Fire                     42   | .   17  17  8   .   .   
  Melee                    13   | .   .   .   .   10  3   
  Ram                      19   | .   .   2   3   .   14  
  Kick                     10   | .   .   .   .   .   10  
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   15  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   32 | -11/Junkyard  | Discovered new exit (range 15)
   97 | -11/Junkyard  | Entered Materials
  310 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 3)
  331 | -10/Materials | Entered another Materials area
  331 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  442 | -9/Materials  | Identified exit to Mines
  523 | -9/Materials  | Core integrity fell below 50%
  528 | -9/Materials  | Entered Mines
  547 | -9/Mines      | Lost 7 parts (1p3n1u2w)
  560 | -9/Mines      | Core integrity fell below 20%
  665 | -9/Mines      | Learned location of Storage (-8)
  677 | -9/Mines      | Discovered new exit (range 6)
  680 | -9/Mines      | Identified exit to Materials
  681 | -9/Mines      | Entered Materials
  681 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  785 | -8/Materials  | Garrison activated, responded to threat
  830 | -8/Materials  | Identified exit to Garrison
  830 | -8/Materials  | Entered Garrison
  896 | -8/Garrison   | Triggered checkpoint
  915 | -8/Garrison   | Core integrity fell below 50%
  937 | -8/Garrison   | Core integrity fell below 20%
  950 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00934_ Field strength at 84.
00935_ Field strength at 74.
00936_ Field strength at 64.
00937_ Field strength at 53.
00938_ Field strength at 43.
00939_ System corrupted: Substantial component data lost.
00939_ Field strength at 37.
00940_ Field strength at 27.
00941_ Field strength at 16.
00942_ Field strength at 6.
00943_ Stasis field depleted.
00944_ Triggered Stasis Trap.
00944_ A bubble of rippling energy engulfs the area.
00944_ Field strength at 94.
00944_ Field strength at 88.
00945_ Field strength at 82.
00946_ Field strength at 66.
00947_ Field strength at 60.
00948_ Field strength at 49.
00949_ Field strength at 43.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          65
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       85
Propulsion Shielding       66
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingProcessingInsulator
  Manual?         0
Play Time         00:24:21
  Cumulative      12.4 hours
  Start           2023.10.25 @ 22:26:25
  End             2023.10.25 @ 22:49:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 330426f5-468c-443d-bdff-5796acf33b0a