Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 19:32:47

Player: Brionna

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (43)      215
Value Destroyed (1276)     1276
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-145)               -145
              TOTAL SCORE: 3186

 Bonus
-------
Friendly Fire              -145

 Cogmind 
---------
Core Integrity             0/550
Matter                     315/450
Energy                     203/290
System Corruption          7%
Temperature                Cool (49)
Movement                   Flying (355) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (2) ---
  Improved Hover Unit
           Cesium-ion Thruster
>          --- UTILITY (4) ------
   Compact Matter Pod
  Improved Terrain Scan Processor
>          --- WEAPON (3) -------
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (5) ----
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Hover Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
   Compact Matter Pod
  Improved Terrain Scan Processor
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Gauss Rifle
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             47   | 7   5   4   4   27  
  Power                    6    | 1   .   2   .   3   
    Engine                 6    | 1   .   2   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   3   .   2   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   3   .   2   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 1    | .   .   .   .   1   
  Utility                  14   | 2   .   1   1   10  
    Device                 8    | 1   .   1   1   5   
    Storage                2    | 1   .   .   .   1   
    Processor              2    | .   .   .   .   2   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   1   1   10  
    Energy Gun             7    | 1   1   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         2    | .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 26   | .   1   1   .   24  
  Power                    4    | .   .   1   .   3   
  Propulsion               5    | .   1   .   .   4   
  Utility                  10   | .   .   .   .   10  
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      10   | .   1   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  79  92  70  
  Engine                   12   | .   14  10  11  13  
  Leg                      17   | .   27  22  22  11  
  Device                   14   | .   14  13  25  12  
  Storage                  7    | .   14  11  11  4   
  Processor                1    | .   .   .   .   2   
  Hackware                 3    | .   .   .   .   7   
  Energy Gun               7    | .   14  2   .   8   
  Ballistic Gun            6    | .   14  11  1   3   
  Launcher                 3    | .   .   8   11  2   
  Special Weapon           2    | .   .   .   9   2   
Peak Build Rating          27   | 7   9   12  13  27  
  Average Rating           12   | 4   8   9   12  16  
  On Entrance              8    | .   7   9   12  13  
Naked Turns                1    | .   .   .   .   1   
Heaviest Build             45   | 14  16  19  19  45  
  Greatest Support         26   | 20  20  26  26  26  
  Greatest Overweight (x)  14   | .   1   .   .   14  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   6   
  Most Carried             8    | 5   8   8   8   8   
  Average Carried          5    | 1   6   7   7   3   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 2   7   8   7   1   

 Class Distribution 
--------------------
 84% | Mutant
 13% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1160 | 166 198 125 211 460 
  Remotely                 29   | .   .   .   .   29  
Salvage Created            1212 | 26  258 186 134 608 
  Parts                    85   | 4   19  18  9   35  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  39   | .   7   6   10  16  
  Guns                     20   | .   7   2   .   11  
  AOE                      19   | .   .   4   10  5   
Classes Destroyed          9    | 1   3   2   2   1   
  Builder                  4    | .   .   1   .   3   
  Tunneler                 1    | 1   .   .   .   .   
  Watcher                  5    | .   1   3   .   1   
  Swarmer                  7    | .   2   2   .   3   
  Grunt                    19   | .   5   3   2   9   
  Duelist                  2    | .   .   .   1   1   
  Sentry                   3    | .   .   1   .   2   
  Hunter                   1    | .   .   .   .   1   
  Assembled                7    | .   .   .   7   .   
  Thug                     1    | .   .   .   1   .   
Best Kill Streak           11   | 1   3   5   5   11  
  Combat Bots Only         5    | .   3   3   5   5   
Max Kills in Single Turn   4    | 1   2   2   3   4   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   .   2   3   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        301  | .    53   28   11   209  
  Missed                   91   | .    13   5    4    69   
Damage Taken               3040 | .    423  341  104  2172 
  Core                     671  | .    62   46   12   551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  75   .    85   .    
Volleys Fired              121  | 1    26   23   8    63   
  Largest                  3    | 2    2    2    1    3    
  Hottest                  195  | 60   85   85   100  195  
Shots Fired                202  | 2    52   36   8    104  
  Gun                      177  | 2    52   27   .    96   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 22   | .    .    9    7    6    
  Special                  3    | .    .    .    1    2    
  Kinetic                  72   | 1    26   23   .    22   
  Thermal                  108  | 1    26   4    1    76   
  Explosive                22   | .    .    9    7    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | 2    6    4    2    11   
  Robot Miss Streak        7    | .    3    3    4    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    4    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           108  | 2    33   17   2    54   
  Core Hits                91   | 1    13   15   20   42   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    4    
    Burn                   4    | .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3125 | 23   379  666  583  1474 
  Guns                     1409 | 23   379  153  .    854  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1706 | .    .    513  583  610  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  532  | 13   204  136  .    179  
  Thermal                  1037 | 10   175  17   150  685  
  Explosive                1556 | .    .    513  433  610  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    4    3    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               7    | .    .    4    3    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      119  | .    .    75   25   19   
  Shots                    8    | .    .    5    2    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        548  | .    132  45   12   548  
  Average Temperature      137  | .    47   19   7    177  
  Received Heat Transfer   1441 | .    195  123  52   1071 
  Effects                  19   | .    .    .    .    19   
    Shutdowns              5    | .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           3    | .    .    .    .    3    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    
  Heat Transferred         2535 | 25   399  37   150  1924 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             363  | 5   191 363 334 348 
  Initial                  141  | .   3   80  141 130 
  Average                  135  | .   113 182 186 128 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         84   | 100 100 62  80  83  
  Level 1                  15   | .   .   37  19  16  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   2   .   6   
  Investigation            4    | .   1   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   11  10  12  35  
  Peak Tracking Total      10   | .   4   3   6   10  
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          10   | .   5   1   .   4   
  Terminals                8    | .   4   1   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   13  3   .   6   
  Successful               11   | .   6   1   .   4   
  Failed                   11   | .   7   2   .   2   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   11  3   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   1   .   2   
  Record                   3    | .   3   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   1   .   4   
  Full Trace Events        4    | .   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               7    | .   .   .   7   .   
  Total Damage             87   | .   .   .   87  .   
  Kills                    3    | .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1818 | 59  373 256 197 933 
Spaces Moved               1058 | 37  172 156 143 550 
  Core                     86   | 9   .   .   .   77  
  Treads                   .    | .   .   .   .   .   
  Legs                     856  | 28  172 156 143 357 
  Wheels                   .    | .   .   .   .   .   
  Hover                    92   | .   .   .   .   92  
  Flight                   24   | .   .   .   .   24  
  Fastest Speed            35   | 50  120 120 120 35  
  Average Speed            122  | 102 122 120 120 125 
  Slowest Speed            750  | 120 190 120 120 750 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 4   27  19  39  50  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 6    | .   .   .   6   .   
Terrain Destroyed          121  | .   .   45  68  8   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      120  | .   .   45  67  8   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1383 | 56  283 188 158 698 
  Wait                     108  | 3   70  .   .   35  
  Move                     1052 | 36  171 155 142 548 
  Hop                      1    | .   .   .   .   1   
  Pick Up                  43   | 9   8   4   2   20  
  Fast Attach              2    | .   1   1   .   .   
  Attach                   36   | 7   1   1   1   26  
  Detach                   1    | .   .   .   .   1   
  Swap                     9    | .   3   2   3   1   
  Drop                     10   | .   3   2   2   3   
  Fire                     121  | 1   26  23  8   63  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 12)
  433 | -10/Materials | Entered another Materials area
  433 | -9/Materials  | Evolved 2 slots: Utility x2
  627 | -9/Materials  | Discovered new exit (range 13)
  689 | -9/Materials  | Entered Mines
  692 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  710 | -9/Mines      | Assembled infested the area
  713 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  713 | -9/Mines      | Discovered new exit (range 5)
  740 | -9/Mines      | Learned location of Zion (-7)
  873 | -9/Mines      | Discovered new exit (range 12)
  886 | -9/Mines      | Entered Materials
  886 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1199 | -8/Materials  | Lost 5 parts (1n1u3w)
 1356 | -8/Materials  | Lost 4 parts (1p2u1w)
 1659 | -8/Materials  | Core integrity fell below 50%
 1695 | -8/Materials  | Lost 10 parts (1p2n5u2w)
 1695 | -8/Materials  | Core integrity fell below 20%
 1819 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M012.
O-16 Technician locks terminal.
Connecting with Terminal...
ALERT: Suspicious activity at Terminal M010.
  Dispatching Investigation squad.
Critical hit (Burn: +37).
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
Acquired Cesium-ion Thruster.
System corrupted: Matter fused (-10).
Acquired Gauss Rifle. <x4>
Acquired Imp. Deuterium Engine.
Slug penetrates Wall.
System corrupted: Matter fused (-9).
Slug penetrates Y-45 Defender. <x2>
Y-45 Defender destroyed.
Switching to secondary target: Y-45 Defender.
Slug penetrates Y-45 Defender. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            460
Matter Stores              410
Matter Capacity            450
Sight Range                16
Terrain Scan Density       110
Additional Mass Support    6
Armor Coverage             600
Evasion (%)                63
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Everything Is Under Control
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              HeatSigixInsulator
  Manual?         0
Play Time         00:29:23
  Cumulative      2.5 hours
  Start           2024.08.10 @ 14:25:43
  End             2024.08.10 @ 19:32:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b01f7bc1-ba82-44cb-b4ed-1d2f3d30170b