Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.13 @ 03:15:51

Player: Runia

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (390)     1950
Value Destroyed (18359)    18359
Prototype IDs (69)         1380
Alien Tech Used (3)        600
Bonus (9463)               9463
              TOTAL SCORE: 42052

 Bonus
-------
High Alert Combat Kills    1740
Follower Combat Kills      3195
Network Hubs Disabled      200
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       500
Built Enhanced Grunts      300
Met Warlord at Research    2000
Invited to Help at Command 2000
Friendly Fire              -2072

 Cogmind 
---------
Core Integrity             0/1600
Matter                     233/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
           Machine Analyzer
  Advanced Target Analyzer
  Advanced Hacking Suite
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Mobile Refinery Mk. CCLXVII
           Vortex Lance (8)

 Peak State 
------------
>            --- POWER ------------
             Particle Reactor
             Quantum Reactor
>            --- PROPULSION -------
    Advanced Heavy Siege Treads
    Advanced Heavy Siege Treads
    Advanced Heavy Siege Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
             Huge Storage Unit
    Advanced Energy Well
             Machine Analyzer
    Improved Terrain Scan Processor
    Advanced Targeting Computer
    Advanced Target Analyzer
    Improved Weapon Cycler
             Centrium Light Armor Plating
    Advanced Force Field
    Advanced Hacking Suite
>            --- WEAPON -----------
             Dispersion Rifle
             Helical Railgun
             Helical Railgun
             Helical Railgun
             Hardcell Cannon
>            --- INVENTORY --------
             Quantum Reactor
             Vortex Chain Reactor
     Armored Heavy Treads
    Advanced Heavy Siege Treads
    Advanced Heavy Siege Treads
     Compact Matter Pod
    Advanced Signal Interpreter
     Layered Medium Armor Plating
             Centrium Light Armor Plating
             Centrium Light Armor Plating
             Centrium Light Armor Plating
             Centrium Light Armor Plating
             Mobile Refinery Mk. CCLXVII
             Transdimensional Reconstructor
             Gamma Rifle
  Long-range Phase Cannon
             Railgun
             Micro-nuke Launcher
    Advanced Remote Datajack
             Force Lance
             Vortex Lance
[Rating: 201]

 Favorites 
-----------
Power                      Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  11   | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             382  | 2   2   6   2   .   22  32  20  9   9   8   12  25  16  6   2   .   12  3   1   8   4   24  4   9   7   23  45  31  38  
  Power                    22   | .   .   2   .   .   2   1   .   .   .   .   1   3   1   .   .   .   1   .   .   1   .   2   .   .   .   .   4   3   1   
    Engine                 7    | .   .   2   .   .   2   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   2   3   1   
  Propulsion               49   | 2   .   .   2   .   3   9   .   1   3   1   .   3   2   .   .   .   4   .   .   .   .   3   .   .   1   1   4   3   7   
    Treads                 48   | 2   .   .   2   .   3   9   .   1   3   1   .   3   2   .   .   .   4   .   .   .   .   3   .   .   1   1   4   3   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  163  | .   1   1   .   .   9   10  7   6   5   6   6   7   2   2   2   .   7   3   1   5   1   6   4   4   6   11  24  14  13  
    Device                 81   | .   .   1   .   .   3   4   3   4   2   2   5   1   .   .   1   .   3   2   1   2   1   4   4   3   3   7   15  5   5   
    Storage                8    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
    Processor              13   | .   .   .   .   .   1   .   2   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   1   
    Hackware               11   | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   3   .   
    Protection             50   | .   .   .   .   .   3   4   2   2   3   2   1   2   2   2   1   .   2   1   .   2   .   1   .   1   3   3   4   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   148  | .   1   3   .   .   8   12  13  2   1   1   5   12  11  4   .   .   .   .   .   2   3   13  .   5   .   11  13  11  17  
    Energy Gun             33   | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   6   .   1   .   2   8   2   8   
    Energy Cannon          10   | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   2   
    Ballistic Gun          61   | .   1   3   .   .   3   8   7   1   1   1   3   7   7   2   .   .   .   .   .   1   2   4   .   1   .   2   2   4   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   1   1   
    Launcher               17   | .   .   .   .   .   1   2   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   4   .   .   2   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   1   .   .   .   1   .   1   .   3   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   .   .   .   1   3   1   .   .   3   .   2   .   1   .   .   3   .   .   4   .   5   .   1   3   4   3   2   2   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    System Corruption      30   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   8   20  .   .   
Parts Lost                 88   | .   .   4   .   .   1   3   .   .   3   .   1   5   2   .   .   .   .   .   .   .   .   3   .   1   .   8   29  1   27  
  Power                    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Propulsion               15   | .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   5   
  Utility                  35   | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   12  1   12  
  Weapon                   32   | .   .   3   .   .   1   .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   2   .   .   .   2   12  .   7   
  Highest Loss Streak      14   | .   .   2   .   .   1   1   .   .   3   .   1   3   1   .   .   .   .   .   .   .   .   2   .   1   .   3   6   1   14  
Average Slot Usage (%)     90   | .   85  94  100 100 98  99  100 99  100 99  99  99  87  79  80  80  73  70  70  69  70  90  94  94  95  93  89  85  82  
  Engine                   3    | .   14  14  14  14  9   9   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   4   .   .   .   .   3   5   5   5   5   5   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   5   5   5   5   5   5   5   5   3   7   6   
  Treads                   18   | .   28  28  28  28  26  26  23  23  23  23  23  19  20  20  20  20  14  11  11  11  11  13  15  15  15  15  10  10  10  
  Device                   9    | .   .   9   14  14  9   5   7   14  14  6   8   3   3   .   .   .   4   1   5   5   7   13  15  15  16  15  17  13  18  
  Storage                  6    | .   14  14  14  14  15  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   4   5   
  Processor                13   | .   .   .   .   .   8   9   15  15  15  15  15  22  20  20  20  20  17  17  17  17  17  12  10  10  10  10  12  14  14  
  Hackware                 4    | .   .   .   .   .   .   .   2   .   .   .   .   5   6   6   6   6   5   5   5   5   5   8   10  10  10  5   7   8   3   
  Protection               5    | .   .   .   .   .   1   12  3   .   .   6   5   6   9   12  12  13  10  14  11  10  8   4   5   5   3   8   2   1   3   
  Energy Gun               2    | .   1   .   .   .   12  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   7   10  7   9   5   3   
  Ballistic Gun            15   | .   26  28  28  28  14  23  29  29  30  30  29  24  12  4   6   6   5   5   5   5   5   8   10  10  10  5   2   10  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             179  | 13  28  29  27  27  100 108 112 113 110 109 111 114 115 115 114 114 121 123 118 118 121 160 156 157 157 166 165 159 179 
  Greatest Support         240  | 40  40  40  40  40  60  62  62  62  66  66  66  66  72  72  72  72  150 150 150 150 150 150 136 136 136 136 145 210 240 
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   1   1   1   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   12  15  15  15  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 6   11  15  15  15  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   6   13  14  15  18  24  24  24  23  23  24  23  24  23  24  25  23  25  24  24  24  23  24  24  24  20  21  23  22  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 2   11  15  15  15  21  25  25  24  21  25  25  25  25  24  25  25  25  25  24  25  25  25  25  25  25  20  20  25  2   

 Class Distribution 
--------------------
 22% | Gunner
 12% | Scavenger-Gunner
 11% | Skirmisher
 11% | Hacker-Gunner
 10% | Commander-Gunner
  7% | Scavenger-Skirmisher
  7% | Mutant
  5% | Hacker-Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
               Gunner | -7/Zion
               Gunner | -6/Proximity Caves
               Gunner | -6/Factory
     Commander-Gunner | -6/Extension
     Commander-Gunner | -6/Cetus
     Commander-Gunner | -6/Archives
     Commander-Gunner | -6/Hub_04(d)
               Gunner | -5/Factory
                 Tank | -5/Upper Caves
               Gunner | -5/Upper Caves
               Gunner | -5/Warlord
               Gunner | -4/Proximity Caves
          Hacker-Tank | -4/Factory
          Hacker-Tank | -4/Upper Caves
        Hacker-Gunner | -4/Upper Caves
        Hacker-Gunner | -4/Zhirov
        Hacker-Mutant | -3/Proximity Caves
        Hacker-Mutant | -3/Research
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           12992 | 200  176  163  20   24   369  1221 820  159  89   105  288  663  827  136  307  120  755  518  154  341  638  780  165  193  60   678  818  553  1652 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20015 | .    355  173  .    .    685  2516 1126 292  61   .    203  907  752  121  282  132  1873 412  169  255  870  1234 90   372  100  947  2639 498  2951 
  Parts                    997   | .    26   15   .    .    31   140  64   10   4    .    14   47   34   8    19   9    103  26   7    3    42   64   3    7    .    25   124  26   146  
Haulers Intercepted        14    | .    2    .    .    .    1    6    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    
Recyclers Shooed           12    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      252   | .    .    .    .    .    .    .    .    7    4    .    30   .    .    .    .    .    .    26   4    100  42   .    .    11   .    28   .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    5    .    .    3    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  308  | .   10  9   .   .   10  38  13  5   1   .   4   11  9   4   .   1   25  9   2   3   18  21  2   9   .   18  36  10  40  
  Melee                    7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   3   .   .   
  Guns                     259  | .   9   9   .   .   10  38  13  3   1   .   3   11  9   4   .   1   24  9   2   3   18  15  1   3   .   10  27  7   29  
  Cannons                  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   1   .   6   3   3   7   
  AOE                      11   | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   
Classes Destroyed          22   | .   6   1   .   .   5   3   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   1   
  Worker                   13   | .   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   4   
  Builder                  9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   4   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   .   .   1   6   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Recycler                 18   | .   .   .   .   .   1   3   4   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 13   | .   .   .   .   .   1   3   .   .   .   .   .   1   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  14   | .   1   .   .   .   1   2   2   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   1   
  Swarmer                  62   | .   6   3   .   .   .   1   .   .   .   .   1   1   1   3   .   .   4   4   .   .   10  .   .   2   .   .   5   5   16  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    89   | .   4   .   .   .   3   21  6   3   .   .   .   2   2   .   .   .   10  3   .   .   4   1   .   4   .   14  8   .   4   
  Brawler                  4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Duelist                  9    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   .   1   
  Protector                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   52   | .   .   .   .   .   4   13  2   1   1   .   1   2   5   .   .   .   2   .   .   .   1   6   .   1   .   2   4   3   4   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   28   | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   2   4   2   .   .   .   7   .   6   
  Programmer               45   | .   .   .   .   .   .   .   4   1   .   .   1   3   .   1   .   .   4   .   2   1   .   9   .   .   .   .   10  .   9   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   5   3   .   .   4   11  5   2   1   .   1   3   2   4   3   1   6   4   2   3   5   4   1   8   .   5   8   5   12  
  Combat Bots Only         8    | .   3   3   .   .   2   6   3   2   1   .   1   2   2   4   .   1   5   4   2   3   5   2   1   8   .   5   6   5   7   
Max Kills in Single Turn   4    | .   2   2   .   .   1   1   2   1   1   .   1   2   1   2   1   2   2   1   1   1   2   2   1   4   .   1   3   1   4   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Damage Taken               29246 | .     281   463   .     .     521   1481  580   81    455   .     354   1011  391   70    25    383   481   329   224   .     1129  1451  259   623   .     2208  5267  918   10261 
  Core                     2880  | .     10    64    .     .     87    170   77    18    64    .     5     68    48    16    .     5     19    21    40    .     39    73    35    74    .     141   264   25    1517  
  Absorbed by Shields      2215  | .     .     .     .     .     .     .     .     .     .     .     .     .     114   .     .     .     .     .     .     .     .     159   97    .     .     652   .     .     1193  
  Reduced by Siege Mode    1763  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    20    .     36    .     91    106   .     1494  
Core Remaining (%)         79    | 100   .     .     .     70    .     53    .     .     .     .     76    .     .     .     .     83    .     .     .     .     88    .     .     .     .     71    79    98    .     
Volleys Fired              964   | .     39    33    .     1     30    133   50    8     2     .     16    44    58    6     17    9     64    22    8     16    53    58    5     9     1     59    109   22    92    
  Largest                  5     | .     2     2     .     2     3     3     4     4     4     .     4     4     4     1     1     1     1     1     1     1     1     4     4     5     1     5     5     5     5     
  Hottest                  398   | .     40    40    .     40    128   108   100   100   100   .     100   130   103   60    60    60    60    60    60    60    60    320   253   333   113   360   398   304   310   
Shots Fired                2504  | .     78    63    .     2     88    350   171   19    8     .     53    169   105   6     17    9     63    22    6     16    53    195   20    38    1     165   313   108   366   
  Gun                      2176  | .     78    63    .     2     87    348   162   16    8     .     50    169   78    6     17    9     63    22    6     16    53    160   15    26    .     99    260   88    275   
  Cannon                   279   | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    5     9     1     66    53    20    88    
  Launcher                 20    | .     .     .     .     .     1     1     8     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     3     
  Special                  29    | .     .     .     .     .     .     .     .     .     .     .     2     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1776  | .     78    63    .     2     48    311   162   16    8     .     50    167   78    6     17    9     63    22    6     16    53    118   10    14    .     88    49    82    240   
  Thermal                  560   | .     .     .     .     .     29    38    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    10    21    1     77    205   22    100   
  Explosive                17    | .     .     .     .     .     1     1     8     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     3     
  Electromagnetic          101   | .     .     .     .     .     10    .     .     3     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    4     23    
  Entropic                 21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     
  Robot Hit Streak         50    | .     12    5     .     .     15    18    14    16    13    .     14    12    15    11    8     5     20    8     7     12    28    22    11    16    10    29    36    11    50    
  Robot Miss Streak        7     | .     3     3     .     .     3     2     2     1     .     .     2     4     5     5     6     4     4     2     2     3     3     3     2     2     .     2     4     5     7     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     2     
  Secondary Targets        27    | .     1     1     .     .     .     5     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     10    .     6     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     
Shots Hit Robots           1723  | .     48    35    .     .     63    234   110   11    8     .     40    115   78    5     16    8     60    22    6     14    53    134   13    24    1     118   207   54    246   
  Core Hits                816   | .     24    20    .     .     24    103   41    9     3     .     8     40    22    4     19    10    65    19    6     13    37    53    6     21    .     47    91    23    108   
  Critical Kills           32    | .     .     .     .     .     .     .     1     .     .     .     .     4     2     .     .     .     .     .     .     .     .     4     .     1     1     2     2     4     11    
  Critical Parts Destroyed 44    | .     .     .     .     .     .     3     .     .     .     .     .     6     2     .     .     .     .     .     .     .     .     3     .     .     .     3     6     .     21    
  Critical Strikes         107   | .     .     .     .     .     3     3     1     .     .     .     .     11    4     .     .     .     .     .     .     .     .     12    .     2     1     13    14    6     37    
    Burn                   2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     
    Destroy                76    | .     .     .     .     .     .     3     1     .     .     .     .     11    4     .     .     .     .     .     .     .     .     5     .     1     .     5     7     5     34    
    Blast                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     6     .     1     2     
    Corrupt                6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     
    Detonate               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Sunder                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     
Melee Attacks              85    | .     .     .     .     .     .     .     .     .     .     .     .     20    .     21    .     .     .     .     .     1     .     .     .     1     .     13    10    .     19    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 59    | .     .     .     .     .     .     .     .     .     .     .     .     20    .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
  Entropic                 26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     13    10    .     1     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           52430 | .     520   333   .     5     948   3831  2006  394   141   .     721   2188  1861  166   1209  686   3550  875   440   1189  3169  4575  334   1469  47    3982  7148  1727  8916  
  Guns                     42314 | .     508   333   .     .     948   3831  2006  152   141   .     694   2068  1861  166   1209  504   3533  875   440   1189  3169  3563  174   433   .     1745  5276  1415  6081  
  Cannons                  6902  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     873   160   351   47    1789  1296  312   2074  
  Explosions               2033  | .     .     .     .     .     .     .     .     242   .     .     27    .     .     .     .     182   .     .     .     .     .     139   .     685   .     .     .     .     758   
  Melee                    1144  | .     .     .     .     .     .     .     .     .     .     .     .     120   .     .     .     .     .     .     .     .     .     .     .     .     .     448   576   .     .     
  Ramming                  37    | .     12    .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     .     .     3     
  Kinetic                  35506 | .     508   333   .     .     489   3350  2006  152   141   .     694   2047  1861  166   1209  504   3533  875   440   1189  3169  2771  107   195   .     1721  1098  1267  5681  
  Thermal                  11284 | .     .     .     .     .     354   481   .     41    .     .     .     .     .     .     .     .     .     .     .     .     .     1047  227   589   47    1813  4309  386   1990  
  Explosive                1435  | .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     685   .     .     .     .     723   
  Electromagnetic          2267  | .     .     .     .     .     105   .     .     201   .     .     .     21    .     .     .     182   .     .     .     .     .     .     .     .     .     .     1165  74    519   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 120   | .     .     .     .     .     .     .     .     .     .     .     .     120   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1781  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     757   .     .     .     448   576   .     .     
Highest Corruption         42    | .     1     1     1     1     .     .     2     2     2     2     .     1     3     3     3     1     3     3     6     6     .     5     5     .     .     8     42    .     21    
  Average Corruption       3     | .     1     1     1     1     .     .     1     2     2     2     .     1     1     3     2     1     2     3     5     6     .     3     3     .     .     8     13    .     5     
  Corruption Purged        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     5     .     .     .     .     .     .     
  Effects                  263   | .     4     4     2     4     .     .     17    6     9     2     .     4     21    5     7     1     6     8     25    2     .     22    1     .     .     .     65    .     48    
    Message Errors         71    | .     3     1     1     3     .     .     7     .     4     .     .     1     5     2     3     .     3     2     5     .     .     5     .     .     .     .     16    .     10    
    Matter Fused           49    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     2     .     .     3     8     2     .     3     1     .     .     .     11    .     14    
    Heat Flow Errors       29    | .     .     .     .     .     .     .     .     3     2     .     .     .     4     .     1     .     .     2     1     .     .     3     .     .     .     .     10    .     3     
    Energy Discharges      34    | .     .     1     1     .     .     .     4     .     2     1     .     1     2     1     1     1     1     1     2     .     .     7     .     .     .     .     4     .     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Data Loss (minor)      43    | .     1     2     .     1     .     .     4     2     1     1     .     2     6     1     .     .     1     .     6     .     .     3     .     .     .     .     8     .     4     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Weapon Failures        25    | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     1     .     2     .     .     1     .     .     .     .     10    .     8     
Overload Shots             14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     12    .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Overflow Damage            456   | .     .     .     .     .     .     .     .     .     .     .     .     90    .     .     .     .     .     .     .     .     .     60    .     27    .     81    80    .     118   
  Projectiles              149   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    .     .     .     28    12    .     49    
  Explosions               96    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     69    
  Melee                    211   | .     .     .     .     .     .     .     .     .     .     .     .     90    .     .     .     .     .     .     .     .     .     .     .     .     .     53    68    .     .     
Knockbacks                 20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     10    .     .     8     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     10    .     .     8     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      363   | .     .     .     .     .     .     .     52    .     .     .     .     .     .     .     .     94    .     .     .     .     .     65    .     .     .     .     .     .     152   
  Shots                    7     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     3     
  Rammed                   7     | .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             10    | .     4     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        579   | .     6     40    .     .     309   428   313   169   247   .     268   309   260   115   165   141   369   273   119   140   236   387   306   192   66    579   552   375   417   
  Average Temperature      113   | .     6     22    .     .     84    93    107   69    105   .     113   106   65    59    63    47    81    96    32    64    79    86    137   134   42    176   117   137   59    
  Received Heat Transfer   3481  | .     57    100   .     .     189   639   141   39    48    .     48    114   113   .     .     96    81    30    .     .     111   132   .     151   .     329   316   72    675   
  Effects                  39    | .     .     .     .     .     .     3     .     .     .     .     1     2     .     .     .     .     1     .     .     .     .     2     .     .     .     21    9     .     .     
    Shutdowns              7     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     2     1     .     .     
    Energy Bleed           8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     
    Interference           9     | .     .     .     .     .     .     2     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Damage (major)         9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     5     .     .     
Siege Activations          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     1     .     6     3     .     6     
  Total Turns              406   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     45    .     22    .     117   67    .     151   
  Longest Duration         43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     24    .     22    .     28    43    .     41    
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Parts Fried              10    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     5     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
  Parts Melted             15    | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     10    .     .     
  Heat Transferred         13551 | .     .     .     .     .     925   1036  .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     1247  259   592   37    1998  4712  518   2177  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             1229 | .    170  85   .    58   145  609  398  .    .    .    .    233  319  417  333  1229 983  .    .    .    .    472  .    .    .    .    520  370  1175 
  Initial                  599  | .    .    .    .    .    22   54   276  .    .    .    .    35   .    143  166  .    599  .    .    .    .    207  .    .    .    .    .    265  104  
  Average                  229  | .    65   31   .    .    50   254  143  .    .    .    .    84   127  301  170  533  772  .    .    .    .    342  .    .    .    .    182  162  430  
Maximum Alert Level        4    | .    .    .    .    .    .    2    1    .    .    .    .    1    1    2    1    4    3    .    .    .    .    2    .    .    .    .    2    1    4    
  Low Security (%)         60   | 100  100  100  .    100  100  45   75   .    .    .    .    83   75   30   68   13   .    .    .    .    .    .    .    .    .    .    57   75   51   
  Level 1                  23   | .    .    .    .    .    .    34   24   .    .    .    .    16   24   23   31   35   .    .    .    .    .    75   .    .    .    .    32   24   3    
  Level 2                  8    | .    .    .    .    .    .    19   .    .    .    .    .    .    .    46   .    22   34   .    .    .    .    23   .    .    .    .    9    .    8    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    65   .    .    .    .    .    .    .    .    .    .    .    35   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          68   | .    3    .    .    .    1    6    9    .    .    .    .    4    .    .    .    7    7    .    .    .    .    10   .    1    .    .    8    1    11   
  Investigation            5    | .    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            26   | .    .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    2    2    .    .    .    .    5    .    .    .    .    4    .    5    
  Reinforcement            24   | .    1    .    .    .    1    2    3    .    .    .    .    1    .    .    .    2    3    .    .    .    .    2    .    .    .    .    4    1    4    
  Assault                  8    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    1    .    .    .    .    2    
  Garrison                 5    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    1    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           77   | .   .   .   .   .   3   4   1   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   45  4   12  4   
Communications Jammed      70   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   50  .   .   
  Distress Signals         70   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   50  .   .   
Times Spotted              509  | .   22  9   .   .   19  48  17  5   2   .   10  18  21  10  12  22  41  9   2   13  18  23  2   9   .   25  53  16  83  
  Peak Tracking Total      19   | .   4   3   .   .   5   7   3   3   1   .   3   4   5   5   1   5   5   4   2   7   5   2   2   9   .   4   5   5   19  
  Tactical Retreats        21   | .   2   .   .   .   3   1   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            16   | .   2   .   .   .   .   2   .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          42   | .   .   .   .   .   3   3   1   .   .   .   .   .   .   1   4   6   7   .   .   1   .   2   .   1   .   3   2   1   7   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   2   1   .   .   1   .   1   .   1   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          77   | .   8   .   2   .   4   7   5   .   .   .   .   8   8   3   .   6   5   .   1   1   .   5   1   .   6   .   5   1   1   
  Terminals                53   | .   7   .   .   .   3   6   3   .   .   .   .   5   8   3   .   5   4   .   .   .   .   4   .   .   .   .   4   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                221  | .   29  .   2   .   16  19  18  .   .   .   .   30  9   7   .   13  18  .   1   1   .   15  1   .   19  .   18  2   3   
  Successful               125  | .   15  .   2   .   10  6   8   .   .   .   .   22  7   4   .   4   8   .   1   1   .   9   1   .   19  .   7   1   .   
  Failed                   96   | .   14  .   .   .   6   13  10  .   .   .   .   8   2   3   .   9   10  .   .   .   .   6   .   .   .   .   11  1   3   
    Catastrophic           11   | .   1   .   .   .   .   2   1   .   .   .   .   .   1   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   21  .   1   .   11  8   3   .   .   .   .   12  1   1   .   1   12  .   .   1   .   9   .   .   .   .   3   .   3   
  Terminals                165  | .   27  .   .   .   11  17  14  .   .   .   .   22  9   7   .   11  16  .   .   .   .   13  .   .   .   .   15  .   3   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   
  Scanalyzers              8    | .   .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             85   | .   9   .   2   .   3   3   5   .   .   .   .   12  7   4   .   3   6   .   1   1   .   4   1   .   19  .   5   .   .   
  Record                   14   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   7   .   1   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          9    | .   .   .   .   .   1   1   1   .   .   .   .   3   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         22   | .   6   .   .   .   3   2   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   
  Terminals                19   | .   5   .   .   .   3   2   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 18   | .   5   .   .   .   3   2   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   6   .   .   .   4   7   4   .   .   .   .   7   5   3   .   5   5   .   .   .   .   5   .   .   .   .   5   1   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     30   | .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Robots Rewired             18   | .   .   .   .   .   .   .   .   .   .   .   2   .   14  .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               42    | .    .    .    .    3    .    .    .    .    .    5    2    .    23   5    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    
  Largest Group            20    | .    .    .    .    3    3    .    .    .    .    5    5    1    20   18   14   10   1    .    .    2    1    .    .    .    .    2    2    .    .    
  Highest-Rated Group      761   | .    .    .    .    40   40   .    .    .    .    124  124  29   710  761  735  619  95   .    .    190  95   .    .    .    .    98   98   .    .    
  Highest-Rated Ally       156   | .    .    .    .    16   16   .    .    .    .    31   31   29   156  144  95   95   95   .    .    95   95   .    .    .    .    49   49   .    .    
Total Orders               8     | .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  ROAM                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               517   | .    .    .    .    5    11   .    .    .    .    .    49   7    115  83   37   162  8    .    .    19   3    .    .    .    .    5    13   .    .    
  Total Damage             14638 | .    .    .    .    41   120  .    .    .    .    .    886  114  2485 1776 917  5377 892  .    .    667  138  .    .    .    .    255  970  .    .    
  Kills                    104   | .    .    .    .    2    1    .    .    .    .    .    12   1    19   10   4    40   4    .    .    4    .    .    .    .    .    1    6    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   1   .   .   .   .   2   1   2   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Decoded 0b10 Intel         8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Traps                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               40273 | 16   1245 947  560  957  1046 1835 2038 873  1120 1930 1802 1812 2166 510  1231 1016 1353 454  950  753  795  2130 722  1584 477  2511 2429 2757 2254 
Spaces Moved               15891 | 8    634  516  346  567  331  529  577  316  434  778  708  575  792  160  284  386  634  262  582  438  447  748  231  473  168  768  726  1423 1050 
  Core                     107   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    107  
  Treads                   15766 | 6    634  516  346  567  331  529  577  316  434  778  708  575  792  160  284  386  634  262  582  438  447  748  231  473  168  768  726  1423 927  
  Legs                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  160  160  160  160  160  255  255  255  245  245  245  245  253  258  258  258  158  160  160  160  160  160  273  273  273  273  160  153  50   
  Average Speed            213   | 150  160  160  160  160  242  259  255  257  253  245  245  248  255  258  258  258  175  160  160  160  160  227  273  273  273  273  243  177  147  
  Slowest Speed            273   | 160  160  160  160  160  260  260  255  258  258  245  245  253  258  258  258  258  258  160  160  160  160  273  273  273  273  273  273  265  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       55    | 2    87   83   70   88   32   84   17   48   70   81   78   20   91   67   94   43   18   55   75   68   64   18   38   59   60   64   19   43   33   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     8     | .    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    .    1    .    1    .    1    .    1    1    .    .    .    .    1    1    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    .    1    .    1    .    1    .    1    .    .    1    1    1    1    .    .    1    1    1    .    1    1    1    .    1    1    .    
Scrap Searched             20    | .    .    1    .    3    .    .    .    1    3    2    3    .    .    .    .    .    .    1    2    .    1    .    1    2    .    .    .    .    .    
Spaces Dug                 65    | .    .    .    .    .    .    .    13   .    .    .    .    10   .    .    .    .    1    .    .    .    .    3    .    1    .    5    19   .    13   
Terrain Destroyed          677   | .    .    .    .    .    11   9    75   .    .    .    10   13   6    .    1    165  5    8    1    4    9    41   2    36   .    26   36   40   179  
  Melee                    29    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    .    13   
  Projectile               237   | .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    1    .    5    8    1    4    9    29   2    4    .    21   36   40   68   
  AOE                      410   | .    .    .    .    .    11   9    75   .    .    .    10   .    .    .    .    165  .    .    .    .    .    11   .    31   .    .    .    .    98   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      20888 | 13   792  583  354  615  518  829  1095 366  451  804  759  866  906  220  783  407  874  295  604  496  528  1057 311  746  186  1084 1175 1618 1553 
  Wait                     3089  | .    103  18   .    47   104  100  433  31   4    7    18   180  10   14   476  13   132  9    1    3    20   199  67   251  .    195  245  80   329  
  Move                     15858 | 7    633  515  345  566  330  528  576  315  433  777  707  574  791  159  283  385  633  261  581  437  446  747  230  472  167  767  725  1418 1050 
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  257   | .    10   9    2    .    20   17   7    1    1    6    3    15   11   3    3    .    15   .    6    13   1    16   3    2    4    12   34   34   9    
  Fast Attach              37    | .    .    1    .    .    2    4    .    .    .    3    .    1    2    4    .    .    1    .    .    3    1    2    .    2    3    .    2    6    .    
  Attach                   156   | .    .    4    .    .    4    3    7    1    3    3    1    11   3    2    .    .    8    .    .    3    2    17   1    2    1    17   30   11   22   
  Detach                   17    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    2    .    .    .    .    .    2    2    2    .    .    .    2    1    .    3    
  Swap                     192   | 2    2    1    2    .    16   25   13   8    6    2    11   13   11   .    2    .    3    3    1    2    1    5    3    6    4    6    13   14   17   
  Drop                     210   | 4    1    2    5    .    12   19   7    2    2    6    3    8    13   9    2    .    14   .    7    16   2    11   2    1    6    8    6    31   11   
  Fire                     964   | .    39   33   .    1    30   133  50   8    2    .    16   44   58   6    17   9    64   22   8    16   53   58   5    9    1    59   109  22   92   
  Melee                    85    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    21   .    .    .    .    .    1    .    .    .    1    .    13   10   .    19   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9     | .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / Tes x2)
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    17 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   402 | -10/Materials      | Discovered new exit (range 13)
   632 | -10/Materials      | Discovered new exit (range 5)
   947 | -10/Materials      | Discovered new exit (range 9)
  1262 | -10/Materials      | Entered Mines
  1279 | -10/Mines          | Assembled infested the area
  1461 | -10/Mines          | Found a hidden stash of uninstalled traps
  1879 | -10/Mines          | Learned location of Zion (-7)
  1889 | -10/Mines          | Discovered new exit (range 5)
  1914 | -10/Mines          | Discovered new exit (range 11)
  2201 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2203 | -10/Mines          | Discovered new exit (range 5)
  2209 | -10/Mines          | Entered Exiles
  2210 | -10/Exiles         | Identified exit to Mines
  2248 | -10/Exiles         | Met 8R-AWN
  2278 | -10/Exiles         | Met EX-HEX
  2321 | -10/Exiles         | Met EX-BIN
  2342 | -10/Exiles         | Aligned with FarCom system
  2344 | -10/Exiles         | Given EX-Vault access code
  2382 | -10/Exiles         | Opened EX-Vault
  2399 | -10/Exiles         | Found XL Autogun Array
  2430 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2478 | -10/Exiles         | Met EX-DEC
  2705 | -10/Exiles         | Build established: Scavenger-Mutant
  2769 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  2769 | -10/Exiles         | Entered Mines
  3066 | -9/Mines           | Build established: Scavenger-Skirmisher
  3308 | -9/Mines           | Learned Materials non-interactive machine intel
  3334 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3705 | -9/Mines           | Discovered new exit (range 6)
  3726 | -9/Mines           | Entered Materials
  3726 | -8/Materials       | Accompanied by 3 allies
  3726 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3727 | -8/Materials       | Loaded intel: 31 non-interactive machine locations
  4379 | -8/Materials       | Discovered new exit (range 9)
  4599 | -8/Materials       | Identified exit to Storage
  4772 | -8/Materials       | Entered Storage
  6191 | -8/Storage         | Garrison activated, responded to threat
  6372 | -8/Storage         | First assault squad dispatched
  6461 | -8/Storage         | Discovered new exit (range 16)
  6607 | -8/Storage         | Entered Factory
  6607 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6635 | -7/Factory         | Identified exit to Factory
  6679 | -7/Factory         | Identified exit to Lower Caves
  6876 | -7/Factory         | Build established: Hacker-Skirmisher
  7255 | -7/Factory         | Build established: Skirmisher
  8645 | -7/Factory         | Entered Lower Caves
  8647 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9500 | -7/Lower Caves     | Discovered new exit (range 7)
  9518 | -7/Lower Caves     | Entered another Lower Caves area
  9585 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9868 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10534 | -7/Lower Caves     | Identified exit to Zion
 10547 | -7/Lower Caves     | Spotted B-75 Beast
 10635 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 10638 | -7/Lower Caves     | Entered Zion
 10815 | -7/Zion            | Given the Hacking Drone Bay
 10815 | -7/Zion            | Found Prototype Device
 10833 | -7/Zion            | Given A8's code to call for help
 10855 | -7/Zion            | Discovered new exit (range 10)
 10894 | -7/Zion            | Build established: Gunner
 10970 | -7/Zion            | System corruption cleaned by Quarantine Array
 11352 | -7/Zion            | Found Prototype Device
 11353 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 11677 | -7/Zion            | Found Prototype Hackware
 11718 | -7/Zion            | Found Prototype Processor
 11718 | -7/Zion            | Identified Exp. Signal Interpreter
 11993 | -7/Zion            | Build established: Skirmisher
 12111 | -7/Zion            | Gained Derelict followers
 12568 | -7/Zion            | Entered Proximity Caves
 12568 | -6/Proximity Caves | Accompanied by 5 allies
 12956 | -6/Proximity Caves | Build established: Gunner
 12975 | -6/Proximity Caves | Spotted B-75 Beast
 13004 | -6/Proximity Caves | Destroyed B-75 Beast
 13717 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14120 | -6/Proximity Caves | Learned Factory stockpile data
 14206 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 14344 | -6/Proximity Caves | Build established: Skirmisher
 14370 | -6/Proximity Caves | Entered Factory
 14370 | -6/Factory         | Accompanied by 1 ally
 14370 | -6/Factory         | Evolved 2 slots: Utility x2
 14371 | -6/Factory         | Identified exit to Lower Caves
 14371 | -6/Factory         | Identified exit to Extension
 14547 | -6/Factory         | Identified Exp. Hacking Suite
 14675 | -6/Factory         | Build established: Gunner
 14748 | -6/Factory         | Lost 3 parts (2n1w)
 15509 | -6/Factory         | Repaired Enh. Autogun
 15687 | -6/Factory         | Fabricated Adv. Treads (x2)
 16182 | -6/Factory         | Entered Extension
 16331 | -6/Extension       | Rescued A7
 16367 | -6/Extension       | Rescued a captive Derelict
 16723 | -6/Extension       | Rescued a captive Derelict
 16724 | -6/Extension       | Rescued a captive Derelict
 16849 | -6/Extension       | Rescued a captive Derelict
 16957 | -6/Extension       | Build established: Commander-Gunner
 17379 | -6/Extension       | Spotted B-75 Beast
 17397 | -6/Extension       | Allies destroyed B-75 Beast
 17399 | -6/Extension       | Spotted B-75 Beast
 17422 | -6/Extension       | Destroyed B-75 Beast
 17697 | -6/Extension       | Discovered new exit (range 23)
 17702 | -6/Extension       | Discovered new exit (range 21)
 17843 | -6/Extension       | Rescued a captive Derelict
 17844 | -6/Extension       | Rescued a captive Derelict
 18111 | -6/Extension       | Rescued a captive Derelict
 18118 | -6/Extension       | Rescued a captive Derelict
 18348 | -6/Extension       | Entered Cetus
 18348 | -6/Cetus           | Accompanied by 18 allies (A7)
 18348 | -6/Cetus           | 2 allies did not survive the journey
 18353 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 18372 | -6/Cetus           | Spotted Cetus Guard
 18372 | -6/Cetus           | Spotted Cetus Guard
 18374 | -6/Cetus           | Spotted Cetus Guard
 18374 | -6/Cetus           | Spotted Cetus Guard
 18386 | -6/Cetus           | Allies destroyed Cetus Guard
 18391 | -6/Cetus           | Allies destroyed Cetus Guard
 18396 | -6/Cetus           | Allies destroyed Cetus Guard
 18399 | -6/Cetus           | Allies destroyed Cetus Guard
 18400 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 18581 | -6/Cetus           | Started Cetus Manufacturing Module
 18606 | -6/Cetus           | Manufactured an Enhanced Grunt
 18631 | -6/Cetus           | Manufactured an Enhanced Grunt
 18656 | -6/Cetus           | Manufactured an Enhanced Grunt
 18681 | -6/Cetus           | Manufactured an Enhanced Grunt
 18706 | -6/Cetus           | Manufactured an Enhanced Grunt
 18785 | -6/Cetus           | Discovered new exit (range 23)
 18858 | -6/Cetus           | Entered Archives
 18858 | -6/Archives        | Accompanied by 14 allies
 18892 | -6/Archives        | Discovered new exit (range 23)
 18920 | -6/Archives        | Unable to access archive contents
 18931 | -6/Archives        | Discovered new exit (range 23)
 18955 | -6/Archives        | Discovered new exit (range 23)
 19056 | -6/Archives        | Unable to access archive contents
 20089 | -6/Archives        | Entered Hub_04(d)
 20089 | -6/Hub_04(d)       | Accompanied by 10 allies
 20131 | -6/Hub_04(d)       | Discovered new exit (range 10)
 20683 | -6/Hub_04(d)       | Discovered new exit (range 14)
 20789 | -6/Hub_04(d)       | First assault squad dispatched
 20967 | -6/Hub_04(d)       | Network Hub disabled
 21105 | -6/Hub_04(d)       | Entered Factory
 21105 | -5/Factory         | Accompanied by 1 ally
 21105 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 21171 | -5/Factory         | Build established: Gunner
 21863 | -5/Factory         | Identified exit to Upper Caves
 22005 | -5/Factory         | First assault squad dispatched
 22010 | -5/Factory         | Discovered new exit (range 23)
 22458 | -5/Factory         | Entered Upper Caves
 22698 | -5/Upper Caves     | Identified exit to Upper Caves
 22839 | -5/Upper Caves     | Build established: Tank
 22912 | -5/Upper Caves     | Entered another Upper Caves area
 23148 | -5/Upper Caves     | Build established: Gunner
 23651 | -5/Upper Caves     | Spotted B-75 Beast
 23852 | -5/Upper Caves     | Discovered new exit (range 6)
 23862 | -5/Upper Caves     | Entered Warlord
 23915 | -5/Warlord         | System corruption cleaned by Quarantine Array
 24013 | -5/Warlord         | Met Warlord
 24032 | -5/Warlord         | Enhanced Grunt warped into view, answering call for help
 24033 | -5/Warlord         | Enhanced Grunt warped into view, answering call for help
 24038 | -5/Warlord         | Warlord's base attacked by MAIN.C
 24201 | -5/Warlord         | Found Prototype Piercing Weapon
 24219 | -5/Warlord         | Found Prototype Energy Gun
 24222 | -5/Warlord         | Found Prototype Energy Gun
 24227 | -5/Warlord         | Found Prototype Piercing Weapon
 24382 | -5/Warlord         | Identified Vortex Lance (x2)
 24388 | -5/Warlord         | Warlord forces counterattacked
 24397 | -5/Warlord         | Found Prototype Hackware
 24402 | -5/Warlord         | Found Prototype Processor
 24404 | -5/Warlord         | Identified Exp. Core Analyzer
 24407 | -5/Warlord         | Found Prototype Device
 24408 | -5/Warlord         | Identified Exp. Focal Shield
 24419 | -5/Warlord         | Found Prototype Device
 24419 | -5/Warlord         | Identified Exp. Phase Shifter
 24430 | -5/Warlord         | Found Prototype Reactor
 24515 | -5/Warlord         | Spotted Executioner
 24561 | -5/Warlord         | Spotted Striker
 24563 | -5/Warlord         | Spotted Executioner
 24566 | -5/Warlord         | Destroyed V5-P5B(B)
 24573 | -5/Warlord         | Destroyed Executioner
 24582 | -5/Warlord         | Discovered new exit (range 22)
 24615 | -5/Warlord         | Entered Proximity Caves
 24615 | -4/Proximity Caves | Accompanied by 1 ally
 24807 | -4/Proximity Caves | Spotted B-86 Titan
 24864 | -4/Proximity Caves | Destroyed B-86 Titan
 25089 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25344 | -4/Proximity Caves | Discovered new exit (range 22)
 25410 | -4/Proximity Caves | Entered Factory
 25410 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 25580 | -4/Factory         | Identified Vortex Rifle (x2)
 25867 | -4/Factory         | Identified System Mapper
 25868 | -4/Factory         | Identified exit to Research
 25909 | -4/Factory         | Spotted B-86 Titan
 26092 | -4/Factory         | Destroyed B-86 Titan
 26473 | -4/Factory         | Garrison activated, responded to threat
 26611 | -4/Factory         | Build established: Hacker-Tank
 26862 | -4/Factory         | Identified exit to Upper Caves
 27540 | -4/Factory         | Entered Upper Caves
 27645 | -4/Upper Caves     | Encountered a Warlord checkpoint
 28209 | -4/Upper Caves     | Discovered new exit (range 7)
 28262 | -4/Upper Caves     | Entered another Upper Caves area
 28833 | -4/Upper Caves     | Build established: Hacker-Gunner
 28943 | -4/Upper Caves     | Found Alien Artifact
 28943 | -4/Upper Caves     | Identified Core Expander
 28943 | -4/Upper Caves     | Installed Core Expander, added new Weapon slot
 29091 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 29136 | -4/Upper Caves     | Destroyed 8 combat bots
 29599 | -4/Upper Caves     | Encountered a Warlord checkpoint
 29699 | -4/Upper Caves     | Learned Research stockpile data
 29794 | -4/Upper Caves     | Discovered new exit (range 4)
 29846 | -4/Upper Caves     | Entered Zhirov
 29846 | -4/Zhirov          | Discovered new exit (range 3)
 29896 | -4/Zhirov          | Met Zhirov
 29945 | -4/Zhirov          | Learned location of Quarantine (-2)
 29945 | -4/Zhirov          | Learned location of Testing (-3)
 29945 | -4/Zhirov          | Learned location of Command (-1)
 29978 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 30063 | -4/Zhirov          | Found Alien Artifact
 30063 | -4/Zhirov          | Identified Integrated Reactor
 30063 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 30216 | -4/Zhirov          | Found Alien Artifact
 30323 | -4/Zhirov          | Entered Proximity Caves
 30627 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 30661 | -3/Proximity Caves | Build established: Scavenger-Gunner
 31140 | -3/Proximity Caves | Build established: Hacker-Gunner
 31863 | -3/Proximity Caves | Lost 3 parts (3u)
 32101 | -3/Proximity Caves | Build established: Hacker-Mutant
 32161 | -3/Proximity Caves | Discovered exit to Research (range 10)
 32388 | -3/Proximity Caves | Found Prototype Launcher
 32389 | -3/Proximity Caves | Identified Gui. Missile Launcher
 32834 | -3/Proximity Caves | Entered Research
 32834 | -3/Research        | Accompanied by 2 allies
 32834 | -3/Research        | Evolved 2 slots: Utility x2
 33128 | -3/Research        | Build established: Hacker-Assassin
 33725 | -3/Research        | Lost 5 parts (3u2w)
 34283 | -3/Research        | System corruption reached 10%
 34347 | -3/Research        | Identified exit to Armory
 34347 | -3/Research        | Identified exit to Testing
 34418 | -3/Research        | Spotted B-86 Titan
 34599 | -3/Research        | Destroyed B-86 Titan
 34627 | -3/Research        | Lost 3 parts (2u1w)
 34788 | -3/Research        | Lost 6 parts (1p1n3u1w)
 35202 | -3/Research        | System corruption reached 30%
 35233 | -3/Research        | Discovered new exit (range 16)
 35235 | -3/Research        | Lost 5 parts (3u2w)
 35263 | -3/Research        | Entered another Research area
 35263 | -2/Research        | Warlord forces began assault on 0b10
 35263 | -2/Research        | Evolved 2 slots: Propulsion x2
 35373 | -2/Research        | Research machine network offline
 35401 | -2/Research        | Met up with Warlord
 35715 | -2/Research        | Borebot progress halted
 35729 | -2/Research        | Borebot progress halted
 35745 | -2/Research        | Build established: Scavenger-Gunner
 35838 | -2/Research        | Spotted Striker
 35873 | -2/Research        | Borebot progress halted
 36264 | -2/Research        | Warlord invited to help at Command
 36485 | -2/Research        | Build established: Hacker-Gunner
 36602 | -2/Research        | Spotted Striker
 36603 | -2/Research        | Spotted Striker
 36604 | -2/Research        | Destroyed Striker
 36615 | -2/Research        | Destroyed Striker
 36928 | -2/Research        | Build established: Scavenger-Gunner
 37995 | -2/Research        | Discovered new exit (range 14)
 38015 | -2/Research        | Warlord destroyed during the assault
 38020 | -2/Research        | Entered Access
 38020 | -1/Access          | Evolved 2 slots: Utility x2
 38246 | -1/Access          | Energy Cycler disabled
 39254 | -1/Access          | Destroyed 7 combat bots
 39314 | -1/Access          | Destroyed 7 combat bots
 39810 | -1/Access          | First assault squad dispatched
 39888 | -1/Access          | Spotted B-99 Colossus
 39938 | -1/Access          | Identified Transdimensional Reconstructor
 39938 | -1/Access          | Warped through subspace
 39995 | -1/Access          | Destroyed 7 combat bots
 40003 | -1/Access          | Lost 9 parts (1p2n2u4w)
 40140 | -1/Access          | System corruption reached 10%
 40206 | -1/Access          | Lost 14 parts (1p3n7u3w)
 40220 | -1/Access          | Core integrity fell below 50%
 40245 | -1/Access          | Core integrity fell below 20%
 40265 | -1/Access          | Spotted B-99 Colossus
 40269 | -1/Access          | Lost 3 parts (3u)
 40274 | -1/Access          | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
Penetrated by Slug.
Slug penetrates Earth.
Penetrated by Slug.
Slug penetrates Wall.
>> Machine Analyzer network decryption results:
  Garrison Access x3
Door malfunctions. <x2>
U-05 Engineer lays Concrete.
System corrupted: Heat flow error (+131).
W-44 Eye sends out distress signal.
K-01 Serf cleans the Terminal.
Terminal disabled.
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
K-01 Serf collects debris.
Slug penetrates A-15 Conveyor.
Slug penetrates K-01 Serf.
Acquired 4 matter.
U-05 Engineer builds a Wall.
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????"???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????"""?"""? |
| ??????????????????????????????????????????"""G"""? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????""""????? |
| ?????????????????????????????????????????""R""???? |
| ?????????????????????????????????????????""?""???? |
| ??????????????????????###+#??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????   !??????????????????????? |
| ???????????????????????= Y ??????????????????????? |
| ???????????????????????  = ??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
|  ??????????????????????#  #????????"?????????????? |
| ???????????????????????#  #???????"""????????????? |
| ???????????????????????#  #????????"""???????????? |
| ???????????????????????# @#?????????"????????????? |
| ???????????????????????#  #??????????????????????? |
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| ???????????????????????#  #?#########????????????? |
| ???????????????????????#k #         #????????????? |
| ???????????????????????#  #         #????????????? |
| ???????????????????????#  +         #????????????? |
| ???????????????????????#  #         #????????????? |
| ???????????????????????#ku#    "    #????????????? |
| ???????????????????????#  #   """ ? #????????????? |
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| ######/#################  #     " ???????????????? |
|                   p     w #?      ???????????????? |
|                  pp       #?       ??""??""""""??? |
| ###/#########+###         #??  "    ?""??""""""??? |
| ??   ??????    ## ""      #???"""   #"Y??""""""??? |
| ??   ????#     ##""      h#??? """  #""??""""""??? |
| "  *  ???#     ##"T      h+?????"?  ?""??""""""??? |
| ""    ???#     ##"""      #??????????????????????? |
| """    ??#     ## ""      #??????????????????????? |
|  "     ??#     ##      =  #??????????????????????? |
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|         ?#     +?           ?????????????????????? |
| ##########     #?            ????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          120
Energy Generation          53
Energy Capacity            1090
Matter Stores              500
Matter Capacity            500
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         18
Terrain Scan Density       110
Jamming Range              16
Armor Coverage             1050
Utility Shielding          66
Weapon Shielding           90
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         14
Target Analysis            8
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          36
Defensive Hacking          20

 Item Schematics 
-----------------
              Arm. Treads | -8/Materials | Scanalyzed
         Missile Launcher | -8/Materials | Scanalyzed
 Lyr. Heavy Armor Plating | -6/Factory   | Hacked
              Adv. Treads | -6/Factory   | Hacked
        Assault Drone Bay | -4/Zhirov    | Free
           Exp. Heat Sink | -4/Zhirov    | Free
       Exp. Optical Array | -4/Zhirov    | Free
         Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
A New Friend
Giant Slayer
Punisher

 Challenges 
------------
None

 Game 
------
Seed              AssembledSwarmDisintegrator
  Manual?         0
Play Time         04:55:08
  Cumulative      242.8 hours
  Start           2021.07.12 @ 22:04:07
  End             2021.07.13 @ 03:15:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          290
  Rogue           290
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          81
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e13abe1-9ac4-4b6a-be6e-f7e783b595ff