Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 16:34:13 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (4953) 4953 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-330) -330 TOTAL SCORE: 9078 Bonus ------- High Alert Combat Kills 49 Friendly Fire -379 Cogmind --------- Core Integrity 402/850 Matter 39/300 Energy 125/125 System Corruption 3% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Signal Interpreter Improved Utility Shielding Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink High-capacity Matter Pod (121) Launcher Guidance Computer Transmission Jammer Improved Power Shielding Improved Light Armor Plating System Restoration Module Hacking Drone Bay (1/1) Heavy Rocket Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Gravmag System Gravmag System Improved Gravmag System > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Signal Interpreter Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle Heavy Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Airjet Airjet Airjet Airjet Advanced Heat Sink High-capacity Matter Pod Launcher Guidance Computer Transmission Jammer Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating System Restoration Module Hacking Drone Bay Missile Launcher Heavy Rocket Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Airjet Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . 1 Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 209 | 6 5 21 44 46 3 24 23 37 Power 23 | 1 2 2 2 4 1 . 3 8 Engine 15 | 1 2 2 1 . 1 . 2 6 Core 8 | . . . 1 4 . . 1 2 Reactor . | . . . . . . . . . Propulsion 69 | 2 . 8 14 15 1 6 9 14 Treads 25 | . . 4 7 6 . 3 5 . Leg . | . . . . . . . . . Wheel 26 | 2 . 4 7 9 1 3 . . Hover 18 | . . . . . . . 4 14 Flight . | . . . . . . . . . Utility 48 | 1 2 3 9 14 . 8 5 6 Device 16 | . . 1 2 6 . 2 3 2 Storage 3 | 1 1 1 . . . . . . Processor 5 | . 1 1 1 1 . . . 1 Hackware . | . . . . . . . . . Protection 24 | . . . 6 7 . 6 2 3 Artifact . | . . . . . . . . . Weapon 69 | 2 1 8 19 13 1 10 6 9 Energy Gun 20 | 2 . 3 7 1 . 2 3 2 Energy Cannon 3 | . . . 1 2 . . . . Ballistic Gun 25 | . 1 4 9 6 . 2 1 2 Ballistic Cannon 3 | . . . . 1 . 2 . . Launcher 9 | . . 1 2 2 1 1 . 2 Special Weapon 4 | . . . . . . 1 2 1 Impact Weapon 5 | . . . . 1 . 2 . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 1 . 2 . . Parts Lost 92 | . . 3 15 25 1 . 19 29 Power 12 | . . 1 . 2 1 . 2 6 Propulsion 41 | . . 2 7 11 . . 7 14 Utility 15 | . . . 2 7 . . 3 3 Weapon 24 | . . . 6 5 . . 7 6 Highest Loss Streak 15 | . . 1 8 9 1 . 15 12 To Critical Strikes 2 | . . . . 1 . . 1 . Average Slot Usage (%) 80 | . 90 99 99 97 100 100 58 89 Engine 6 | . 14 11 4 . 4 7 6 5 Core 2 | . . . 4 7 2 . . 5 Treads 5 | . . 18 13 9 7 7 . . Wheel 10 | . 28 14 21 19 23 22 2 . Hover 3 | . . . . . . . 2 26 Device 8 | . . 9 11 17 7 6 5 8 Storage 7 | . 14 11 9 7 7 7 7 6 Processor 6 | . 4 12 6 2 7 7 7 8 Protection 10 | . . . 9 9 15 15 14 7 Energy Gun 6 | . 19 10 8 3 . 5 5 5 Ballistic Gun 4 | . 8 11 9 9 7 2 . 3 Launcher 1 | . . . . . 7 6 . . Impact Weapon 1 | . . . . 3 . 4 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 120 | 14 31 94 104 113 108 113 106 120 Greatest Support 60 | 32 32 48 48 48 48 60 48 44 Greatest Overweight (x) 34 | 2 . 5 6 6 2 2 34 32 Average Overweight (x) 3 | . . 2 2 2 2 1 11 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 24 | 7 14 19 25 25 25 25 25 25 Most Carried 25 | 4 15 25 25 25 23 25 25 25 Average Carried 20 | 2 7 17 23 23 22 24 18 20 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 Final Carried 25 | 4 15 25 23 23 22 25 24 11 Class Distribution -------------------- 76% | Scavenger-Mutant 17% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 4007 | 222 166 526 869 1092 85 70 613 364 Remotely . | . . . . . . . . . Salvage Created 4807 | . 379 1060 1087 1102 94 . 379 706 Parts 264 | . 24 73 57 51 5 . 13 41 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . 3 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 5 . 8 . Prevented 5 | . . . . . . . 5 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 108 | . 3 25 24 19 3 . 16 18 Guns 66 | . 3 25 18 9 . . 4 7 Cannons 11 | . . . 1 6 1 . 2 1 AOE 29 | . . . 5 4 2 . 10 8 Classes Destroyed 18 | . 5 2 3 5 . . 3 . Worker 7 | . 1 . 1 1 . . . 4 Builder 7 | . 1 . . 1 . . . 5 Tunneler 1 | . . . . 1 . . . . Recycler 10 | . 2 2 1 4 . . . 1 Drone 2 | . . . . . . . 2 . Watcher 11 | . 1 3 3 2 . . . 2 Swarmer 20 | . . 8 3 4 . . 1 4 Grunt 44 | . 3 11 9 6 3 . 4 8 Brawler 1 | . . . . 1 . . . . Duelist 3 | . . . . . . . 3 . Protector 3 | . . . . . . . 3 . Sentry 18 | . . 6 6 3 . . 2 1 Demolisher 4 | . . . . 1 . . 3 . Specialist 2 | . . . 2 . . . . . Hunter 4 | . . . 3 1 . . . . Programmer 7 | . . . . 2 . . . 5 Heavy 1 | . . . 1 . . . . . Assembled 1 | . . . . 1 . . . . Best Kill Streak 9 | . 6 8 5 6 3 . 3 9 Combat Bots Only 8 | . 1 8 5 4 3 . 3 6 Max Kills in Single Turn 3 | . 1 3 3 3 2 . 2 2 Gunslinging 1 | . . 1 1 . . . . . Exploded 3 | . . . 3 2 2 . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 10386 | . 316 802 2113 2518 117 . 2365 2155 Core 1567 | . 74 112 239 214 . . 480 448 Absorbed by Shields 47 | . . . . . . . . 47 Redirected to Shielding 187 | . . . . 33 . . 111 43 Regen/Repaired (Parts) 902 | . . . 14 85 . 646 . 157 Core Remaining (%) 59 | 100 70 72 56 . . . . . Volleys Fired 386 | . 31 64 86 80 6 . 51 68 Largest 3 | . 2 2 2 3 2 . 2 2 Hottest 155 | . 90 88 110 144 67 . 115 155 Shots Fired 658 | . 51 124 165 161 9 . 63 85 Gun 522 | . 51 124 150 98 3 . 33 63 Cannon 63 | . . . 10 50 3 . . . Launcher 53 | . . . 5 13 3 . 14 18 Special 20 | . . . . . . . 16 4 Kinetic 294 | . 21 66 86 77 6 . 12 26 Thermal 259 | . 20 58 63 68 . . 13 37 Explosive 73 | . . . 5 13 3 . 30 22 Electromagnetic 32 | . 10 . 11 3 . . 8 . Robot Hit Streak 15 | . 5 12 15 13 11 . 12 14 Robot Miss Streak 6 | . 5 6 5 5 3 . 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 446 | . 24 97 111 103 7 . 46 58 Core Hits 334 | . 13 70 67 64 8 . 47 65 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 16 | . . 3 2 1 . . 7 3 Burn 9 | . . 2 2 1 . . 1 3 Destroy 1 | . . 1 . . . . . . Sever 6 | . . . . . . . 6 . Melee Attacks 20 | . . . . 3 . 2 . 15 Impact 20 | . . . . 3 . 2 . 15 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12768 | . 357 1336 2527 2388 312 . 2581 3267 Guns 5698 | . 357 1336 1686 924 33 . 389 973 Cannons 1291 | . . . 231 1021 39 . . . Explosions 5179 | . . . 610 443 240 . 1744 2142 Melee 36 | . . . . . . . . 36 Ramming 1 | . . . . . . . . 1 Kinetic 3381 | . 166 722 1105 792 72 . 179 345 Thermal 3206 | . 125 614 566 1111 . . 162 628 Explosive 5179 | . . . 610 443 240 . 1744 2142 Electromagnetic 402 | . 66 . 246 42 . . 48 . Impact 36 | . . . . . . . . 36 Slashing 563 | . . . . . . . 448 115 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 2 8 8 8 . 3 Average Corruption 5 | . . . 2 7 8 8 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . . 3 32 3 2 . 11 Message Errors 7 | . . . 1 5 . . . 1 Matter Fused 10 | . . . . 5 1 1 . 3 Heat Flow Errors 10 | . . . . 8 . . . 2 Energy Discharges 11 | . . . 1 7 1 1 . 1 Data Loss (minor) 6 | . . . 1 3 1 . . 1 Data Loss (major) 1 | . . . . . . . . 1 Alerts 4 | . . . . 2 . . . 2 Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 280 | . . . 20 22 13 . 55 170 Projectiles 65 | . . . 20 22 . . . 23 Explosions 194 | . . . . . 13 . 55 126 Melee 21 | . . . . . . . . 21 Knockbacks 6 | . . . . 5 1 . . . Impact . | . . . . . . . . . Kinetic 6 | . . . . 5 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 473 | . . . 27 24 41 . 150 231 Shots 19 | . . . 1 1 1 . 6 10 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 548 | . 226 165 276 548 9 . 348 353 Average Temperature 100 | . 81 50 58 131 5 . 147 141 Received Heat Transfer 2638 | . 174 318 504 664 36 . 576 366 Effects 21 | . 2 . . 13 . . 5 1 Shutdowns 4 | . . . . 4 . . . . Energy Bleed 4 | . . . . 1 . . 2 1 Interference 6 | . 2 . . 2 . . 2 . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . 1 . . 1 . Damage (major) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 11 | . 1 2 2 1 . . . 5 Heat Transferred 7110 | . 370 1325 1508 1776 . . 481 1650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 545 | . 133 545 356 320 . . . 297 Initial 193 | . . 55 193 147 . . . 88 Average 189 | . 66 331 229 153 . . . 92 Maximum Alert Level 2 | . . 2 1 1 . . . 1 Low Security (%) 63 | 100 100 26 39 81 . . . 96 Level 1 28 | . . 35 60 18 . . . 3 Level 2 7 | . . 37 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 3 5 5 . . . 6 Investigation 6 | . . 2 2 1 . . . 1 Extermination 6 | . . . . 3 . . . 3 Reinforcement 7 | . 1 1 3 1 . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 92 | . 1 2 1 3 . . 85 . Communications Jammed 8 | . . . 8 . . . . . Distress Signals 8 | . . . 8 . . . . . Times Spotted 155 | . 6 32 35 32 3 . 21 26 Peak Tracking Total 7 | . 4 6 6 6 3 . 7 6 Tactical Retreats 12 | . . 1 1 2 . . 6 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 8 | . . 2 3 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 9 | . . . 1 1 . . 1 6 Max in Single Turn 2 | . . . 1 1 . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 23 | . . 6 8 6 . . . 3 Terminals 17 | . . 5 7 3 . . . 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 1 2 . . . 1 Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . . 11 19 9 . . . 7 Successful 25 | . . 6 8 6 . . . 5 Failed 21 | . . 5 11 3 . . . 2 Catastrophic 6 | . . 1 5 . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . . 4 8 1 . . . . Terminals 34 | . . 10 16 3 . . . 5 Fabricators . | . . . . . . . . . Repair Stations 10 | . . . 3 5 . . . 2 Recycling Units 2 | . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . . 5 6 1 . . . 3 Record 3 | . . . . 1 . . . 2 Robot Analysis 2 | . . . 1 . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . . Alert Level 3 | . . 1 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Zone Layout 3 | . . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . 2 4 . . . 2 Scan Component 4 | . . . 1 2 . . . 1 Repair 4 | . . . 1 2 . . . 1 Recycling Unit Hacks 2 | . . 1 . 1 . . . . Report Inventory 2 | . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . 3 7 3 . . . 3 Full Trace Events 4 | . . . 2 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 1 2 . . . 1 Time 122 | . . . 26 58 . . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 2 | . . . 1 . . . . 1 Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 11192 | 55 255 1022 1410 1257 104 1090 4794 1205 Spaces Moved 4149 | 43 146 526 703 653 66 798 747 467 Core 236 | 6 . . . . . . 225 5 Treads 19 | . . 16 2 . . 1 . . Legs . | . . . . . . . . . Wheels 3274 | 37 146 510 701 653 66 797 364 . Hover 620 | . . . . . . . 158 462 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 93 115 116 130 130 130 160 Average Speed 227 | 97 100 145 139 130 130 130 621 188 Slowest Speed 1750 | 150 100 240 560 190 130 240 1750 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 30 49 69 24 6 76 71 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug 29 | . . . . 2 9 . 9 9 Terrain Destroyed 280 | . . . 30 39 39 . 100 72 Melee 11 | . . . . 2 . . . 9 Projectile 4 | . . . . 3 . . 1 . AOE 265 | . . . 30 34 39 . 99 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 5208 | 53 202 663 982 898 74 837 835 664 Wait 261 | 1 7 12 94 82 . . 1 64 Move 4141 | 42 145 525 702 652 65 797 746 467 Hop . | . . . . . . . . . Pick Up 120 | 4 11 24 30 27 . 8 12 4 Fast Attach 32 | 6 2 3 5 5 . . 8 3 Attach 89 | . . 4 20 27 1 . 13 24 Detach 4 | . . . . 2 . . 1 1 Swap 88 | . 3 14 19 14 2 24 2 10 Drop 59 | . 3 17 26 6 . 6 1 . Fire 386 | . 31 64 86 80 6 . 51 68 Melee 20 | . . . . 3 . 2 . 15 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 7 | . . . . . . . . 7 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 360 | -9/Materials | Build established: Mutant 645 | -9/Materials | Identified exit to Materials 908 | -9/Materials | Destroyed 8 combat bots 1333 | -9/Materials | Entered another Materials area 1333 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1371 | -8/Materials | Build established: Scavenger-Mutant 1519 | -8/Materials | Lost 8 parts (3n1u4w) 2234 | -8/Materials | Repaired Sensor Array 2725 | -8/Materials | Discovered new exit (range 16) 2743 | -8/Materials | Entered Factory 2743 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2897 | -7/Factory | Repaired Com. Wheel 2931 | -7/Factory | Repaired Hrd. Light Armor Plating 3019 | -7/Factory | Assembled infested ambush trap array 3252 | -7/Factory | Build established: Scavenger-Skirmisher 3284 | -7/Factory | Lost 3 parts (2n1w) 3575 | -7/Factory | Build established: Scavenger-Mutant 3638 | -7/Factory | Lost 5 parts (2n3u) 3872 | -7/Factory | Lost 9 parts (4n3u2w) 3927 | -7/Factory | Lost 3 parts (1p1n1w) 3967 | -7/Factory | Discovered new exit (range 8) 3999 | -7/Factory | Identified exit to Lower Caves 4000 | -7/Factory | Entered Lower Caves 4098 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4103 | -7/Lower Caves | Identified exit to Zion 4104 | -7/Lower Caves | Entered Zion 4183 | -7/Zion | System corruption cleaned by Quarantine Array 4241 | -7/Zion | Learned 4 Factory zone layouts 4348 | -7/Zion | Visited the Megawrench Repair Shop 4352 | -7/Zion | Megawrench repaired 12 parts 4548 | -7/Zion | Given the Hacking Drone Bay 4551 | -7/Zion | Found Prototype Device 4552 | -7/Zion | Identified Hacking Drone Bay 4673 | -7/Zion | Given A8's code to call for help 4775 | -7/Zion | Learned location of Warlord (-4) 4915 | -7/Zion | Found Prototype Special Weapon 4916 | -7/Zion | Identified RU-N14's Throwing Claymores 4919 | -7/Zion | Found RU-N14's Throwing Claymores 4922 | -7/Zion | Found RU-N14's Throwing Claymores 4925 | -7/Zion | Found RU-N14's Throwing Claymores 5173 | -7/Zion | Discovered new exit (range 16) 5191 | -7/Zion | Identified exit to Proximity Caves 5194 | -7/Zion | Entered Proximity Caves 5319 | -6/Proximity Caves | Learned Factory garrison access intel 5388 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5685 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5717 | -6/Proximity Caves | Core integrity fell below 50% 5796 | -6/Proximity Caves | Lost 15 parts (1p6n2u6w) 7076 | -6/Proximity Caves | Learned location of 1 exit from Factory 8985 | -6/Proximity Caves | Core integrity fell below 20% 9277 | -6/Proximity Caves | Build established: Mutant 9858 | -6/Proximity Caves | Build established: Scavenger-Mutant 9958 | -6/Proximity Caves | Discovered new exit (range 15) 9986 | -6/Proximity Caves | Identified exit to Factory 9988 | -6/Proximity Caves | Entered Factory 9988 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9989 | -6/Factory | Identified exit to Lower Caves 9990 | -6/Factory | Identified exit to Factory 9991 | -6/Factory | Loaded intel: 4 garrison access locations 10261 | -6/Factory | Repaired Imp. Light Armor Plating 10745 | -6/Factory | Lost 5 parts (3n1u1w) 10974 | -6/Factory | Lost 12 parts (3p7n2w) 11075 | -6/Factory | Lost 5 parts (2n1u2w) 11162 | -6/Factory | Garrison activated, responded to threat 11168 | -6/Factory | Core integrity fell below 50% 11193 | -6/Factory | Self-destructed Last Messages --------------- 11176_ K-01 Serf collects debris. 11176_ U-05 Engineer lays Concrete. 11180_ K-01 Serf collects debris. 11180_ U-05 Engineer builds a Wall. 11180_ U-05 Engineer lays Concrete. 11181_ U-05 Engineer builds a Wall. 11182_ U-05 Engineer lays Concrete. 11183_ Missile Launcher destroyed. 11184_ K-01 Serf collects debris. 11184_ U-05 Engineer lays Concrete. 11187_ U-05 Engineer builds a Wall. 11187_ U-05 Engineer lays Concrete. 11188_ K-01 Serf collects debris. 11188_ U-05 Engineer lays Concrete. 11188_ K-01 Serf destroyed. 11189_ U-05 Engineer lays Concrete. 11192_ U-05 Engineer builds a Wall. 11192_ U-05 Engineer lays Concrete. 11192_ Lgt. Ion Engine destroyed. 11193_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??# #?# #?????????????????????????????? | | ??# #?# #?????????????????????????????? | | ??#"""" #?# #?????????????????????????????? | | ??#"""" #?# #?????????????????????????????? | | ??#"""" #?# #?????????????????????????????? | | ??#"""" ### #?????????????????????????????? | | ??#"""" # # ##############????????????????? | | ??#"""" # #! !! #????????????????? | | ??# # # !! #????????????????? | | ??#"""" ### + ! #????????????????? | | ??#"""" += | # #????????????????? | | ??#"""" ### # #????????????????? | | ??#"""" ## # #????????????????? | | ??#"""" # # #????????????????? | | ??#"""" #T # """""" #????????????????? | | ??# ## # """""" #????????????????? | | ??# ### # """""" #????????????????? | | ?## # # """""" #????????????????? | | ## # # ??#????????????????? | | # # # ##### ??????????????????? | | # # #??????? ? ??????????? | | # # ############### #?????????? | | # #% ^ | u% ???????? | | # [# * ! ^ u[ ???????? | | # + "" """ " ???????? | | # # "" @ ????????? | | # # """ * u ????????? | | # ^^ =% % #????????? | | # ^ ^"" "" " Y ?????????? | | # # ^""" """"" "" " ?????????? | | # # "R """ """u ??????????? | | ############## """ u ??????????? | | ?????????????# ??????????? | | ?????????????# ???????????? | | ?????????????# #### ####??## ???????????? | | ?????????????# ???#+#??????? ? ????????????? | | ????????????? ?????????????? # ?????????????? | | ????????????? ????????????????#??????????????? | | ????????????? ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Imp. Cooling System | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Beamcaster | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Matter Filter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed ColdLatentTendrils Manual? 0 Play Time 01:53:10 Cumulative 35.8 hours Start 2022.05.29 @ 12:43:50 End 2022.05.29 @ 16:34:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 1 Adventurer 18 Explorer 0 Win Type - Total 1 Types 0/1/0/0/0/0/0/0/0 Lore% 33 Gallery% 30 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd797b6a-92b7-47e6-9120-f99c7c7fd7a7