Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 01:14:36 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (4225) 4225 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 7998 Bonus ------- High Alert Combat Kills 183 Cogmind --------- Core Integrity 338/700 Matter 40/300 Energy 220/220 System Corruption 0% Temperature Cool (69) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Weapon Cycler System Shield Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer Hacking Suite System Restoration Module > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Weapon Cycler System Shield Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Kinecellerator Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 2 1 Weapon . | . . . . . . . Parts Attached 79 | 6 7 . 11 20 13 22 Power 12 | 1 3 . 1 2 . 5 Engine 8 | 1 3 . 1 2 . 1 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 22 | 2 . . 5 7 3 5 Treads 22 | 2 . . 5 7 3 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 . 2 3 3 6 Device 5 | . . . 1 . . 4 Storage 3 | 1 1 . . 1 . . Processor 3 | . 1 . . . 1 1 Hackware 1 | . . . . . 1 . Protection 5 | . . . 1 2 1 1 Artifact . | . . . . . . . Weapon 28 | 2 2 . 3 8 7 6 Energy Gun 3 | . . . . 2 . 1 Energy Cannon 4 | . . . 1 3 . . Ballistic Gun 11 | 2 . . . 3 5 1 Ballistic Cannon 10 | . 2 . 2 . 2 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 1 4 1 1 Parts Lost 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . . . . . 5 Weapon . | . . . . . . . Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 89 100 98 99 99 97 Engine 9 | . 14 14 11 11 9 5 Core 2 | . . . . . . 8 Treads 28 | . 28 28 31 33 26 22 Device 2 | . . . 2 . . 6 Storage 10 | . 14 14 11 10 9 7 Processor 12 | . 4 14 11 11 18 15 Hackware 3 | . . . . . 9 6 Protection 6 | . . . 8 11 8 5 Energy Cannon 2 | . . . 7 6 . . Ballistic Gun 8 | . 19 . . 11 9 5 Ballistic Cannon 8 | . 8 28 14 3 8 8 Naked Turns . | . . . . . . . Heaviest Build 52 | 12 33 33 42 43 43 52 Greatest Support 68 | 40 40 40 60 60 60 68 Greatest Overweight (x) 2 | . . . 2 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 14 15 15 Most Carried 15 | 4 15 15 15 15 15 15 Average Carried 12 | 1 6 15 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 15 15 14 14 15 10 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Matter Collected 3676 | 215 425 31 630 623 770 982 Remotely . | . . . . . . . Salvage Created 5121 | . 530 23 1025 1636 686 1221 Parts 302 | . 36 4 84 89 37 52 Haulers Intercepted 14 | . 1 . 4 6 2 1 Recyclers Shooed 5 | . 1 . 1 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 95 | . 10 3 17 26 12 27 Guns 30 | . 10 . . 9 6 5 Cannons 62 | . . 3 16 16 6 21 AOE 2 | . . . . 1 . 1 Classes Destroyed 15 | . 7 . 2 . 4 2 Worker 4 | . 1 . 1 2 . . Builder 7 | . 1 . 3 2 . 1 Tunneler 1 | . . . . . 1 . Hauler 14 | . 1 . 4 6 2 1 Recycler 12 | . 2 . 3 3 . 4 Mechanic 1 | . . . . . 1 . Operator 3 | . . . 3 . . . Watcher 13 | . 2 . 5 2 3 1 Swarmer 20 | . 5 3 3 2 . 7 Grunt 48 | . 5 . 11 16 7 9 Brawler 3 | . . . . . . 3 Duelist 3 | . . . . . 1 2 Sentry 14 | . . . 3 8 2 1 Hunter 4 | . . . . . 2 2 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 3 3 8 7 4 6 Combat Bots Only 4 | . 2 3 4 4 4 4 Max Kills in Single Turn 2 | . 2 1 2 2 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Damage Taken 4686 | . 340 84 394 749 659 2460 Core 589 | . 26 9 33 110 49 362 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 552 | . . . 116 220 216 . Core Remaining (%) 85 | 100 . 86 . 64 91 . Volleys Fired 382 | . 51 5 80 91 64 91 Largest 2 | . 2 2 2 2 2 2 Hottest 120 | . 78 78 107 120 76 96 Shots Fired 746 | . 102 10 152 177 128 177 Gun 303 | . 96 . . 81 64 62 Cannon 443 | . 6 10 152 96 64 115 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 645 | . 102 10 117 111 128 177 Thermal 93 | . . . 35 58 . . Explosive . | . . . . . . . Electromagnetic 8 | . . . . 8 . . Robot Hit Streak 14 | . 13 3 8 14 11 12 Robot Miss Streak 6 | . 4 2 6 4 3 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 438 | . 60 4 66 111 85 112 Core Hits 190 | . 27 3 37 49 29 45 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . 2 . . . 2 . Critical Strikes 21 | . 2 . 5 2 5 7 Meltdown 1 | . . . 1 . . . Destroy 4 | . 2 . . . 2 . Blast 16 | . . . 4 2 3 7 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10111 | . 851 107 1536 2301 1933 3383 Guns 3550 | . 791 . . 881 930 948 Cannons 6175 | . 60 107 1536 1327 1003 2142 Explosions 386 | . . . . 93 . 293 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 8342 | . 851 107 1129 1232 1933 3090 Thermal 1364 | . . . 407 957 . . Explosive 293 | . . . . . . 293 Electromagnetic 112 | . . . . 112 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 1 . 3 Average Corruption 1 | . . . 1 1 . 1 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 22 | . . . 7 7 . 8 Message Errors 4 | . . . 2 1 . 1 Matter Fused 7 | . . . 2 3 . 2 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 4 | . . . 2 . . 2 Data Loss (minor) 2 | . . . 1 . . 1 Data Loss (major) 2 | . . . . 1 . 1 Misfires 1 | . . . . 1 . . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 185 | . 8 . 1 . 17 159 Projectiles 105 | . 8 . 1 . 17 79 Explosions 80 | . . . . . . 80 Melee . | . . . . . . . Knockbacks 46 | . 1 2 5 1 9 28 Impact . | . . . . . . . Kinetic 46 | . 1 2 5 1 9 28 Secondary . | . . . . . . . Self-Inflicted Damage 160 | . . . . 32 . 128 Shots 3 | . . . . 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 537 | . 36 90 393 528 303 537 Average Temperature 132 | . 12 46 90 171 95 158 Received Heat Transfer 1605 | . 117 . 132 309 297 750 Effects 46 | . . . 3 15 . 28 Shutdowns 17 | . . . 1 6 . 10 Energy Bleed 5 | . . . . . . 5 Interference 6 | . . . 2 . . 4 Matter Decay 6 | . . . . 1 . 5 Short Circuit 3 | . . . . 2 . 1 Damage (minor) 4 | . . . . 2 . 2 Damage (major) 4 | . . . . 4 . . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 2259 | . . . 740 1519 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Peak Influence 670 | . 194 97 411 670 401 506 Initial 237 | . . 26 37 126 237 85 Average 257 | . 73 90 201 453 250 278 Maximum Alert Level 2 | . . . 2 2 2 2 Low Security (%) 41 | 100 100 100 62 4 28 22 Level 1 38 | . . . 35 20 67 63 Level 2 20 | . . . 2 75 4 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 2 . 4 5 3 17 Investigation 7 | . 1 . 1 1 2 2 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 1 . 3 1 1 2 Assault 2 | . . . . . . 2 Garrison 12 | . . . . 3 . 9 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Distress Signals 5 | . 1 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 16 2 26 30 20 36 Peak Tracking Total 7 | . 3 2 3 7 3 5 Tactical Retreats 4 | . 1 . . 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Traps Triggered 4 | . 1 . 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Machines Disabled 21 | . . . 4 1 6 10 Max in Single Turn 1 | . . . 1 1 1 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Machines Accessed 30 | . 6 . 5 9 5 5 Terminals 24 | . 6 . 4 6 4 4 Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 2 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 85 | . 12 . 14 22 18 19 Successful 48 | . 7 . 8 9 13 11 Failed 37 | . 5 . 6 13 5 8 Catastrophic 10 | . 2 . 2 5 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 67 | . 12 . 10 14 13 18 Fabricators . | . . . . . . . Repair Stations 15 | . . . 4 6 5 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 2 . 1 Terminal Hacks 38 | . 7 . 5 6 9 11 Record 2 | . . . . . . 2 Robot Analysis 1 | . . . . . . 1 Open Door 1 | . . . . 1 . . Branch Access Points 2 | . . . . 1 1 . Emergency Access Points 2 | . . . 1 . 1 . Terminal Index 1 | . . . . . . 1 Alert Level 3 | . . . . . . 3 Unreport Threat 1 | . . . . . 1 . Locate Traps 7 | . 2 . 2 2 . 1 Maintenance Status 3 | . . . . . 2 1 Surveillance Status 1 | . 1 . . . . . Patrol Status 1 | . . . . . 1 . Investigation Status 1 | . . . . . 1 . Reinforcement Status 2 | . 1 . . . 1 . Assault Status 1 | . . . . . 1 . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 2 | . 1 . . 1 . . Zone Layout 5 | . 1 . 1 1 . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 3 2 4 . Scan Component 5 | . . . 2 1 2 . Repair 4 | . . . 1 1 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 5 . 4 5 4 4 Full Trace Events 8 | . 1 . 1 2 2 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 1 2 . Time 97 | . . . 26 13 58 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 100 | . . . . 100 100 . Highest-Rated Ally 100 | . . . . 100 100 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Turns Passed 6779 | 80 1101 70 1236 1416 1218 1658 Spaces Moved 3328 | 47 569 35 573 674 605 825 Core 6 | 6 . . . . . . Treads 3322 | 41 569 35 573 674 605 825 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 162 | 145 160 160 168 160 161 162 Slowest Speed 320 | 160 160 160 320 160 240 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 66 7 48 66 32 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 79 | . . 1 5 14 13 46 Melee . | . . . . . . . Projectile 55 | . . 1 5 9 13 27 AOE 24 | . . . . 5 . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Total 3984 | 59 661 39 699 838 723 965 Wait 5 | . . . . . 5 . Move 3322 | 46 568 34 572 673 604 825 Hop . | . . . . . . . Pick Up 119 | 7 25 . 19 32 21 15 Fast Attach . | . . . . . . . Attach 29 | 6 1 . 5 1 7 9 Detach 1 | . . . . . . 1 Swap 50 | . 6 . 6 19 6 13 Drop 76 | . 10 . 17 22 16 11 Fire 382 | . 51 5 80 91 64 91 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Discovered new exit (range 16) 1126 | -10/Materials | Discovered new exit (range 17) 1182 | -10/Materials | Entered Mines 1228 | -10/Mines | Discovered new exit (range 7) 1236 | -10/Mines | Learned location of Zion (-7) 1252 | -10/Mines | Entered Materials 1252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1885 | -9/Materials | Discovered new exit (range 15) 2022 | -9/Materials | Repaired Lgt. Treads 2480 | -9/Materials | Discovered new exit (range 5) 2488 | -9/Materials | Entered Storage 2945 | -9/Storage | Garrison activated, responded to threat 3084 | -9/Storage | Build established: Scavenger-Mutant 3625 | -9/Storage | Identified exit to Recycling 3707 | -9/Storage | Met 01-MTF 3794 | -9/Storage | Repaired Lrg. Storage Unit 3873 | -9/Storage | Discovered new exit (range 17) 3904 | -9/Storage | Entered Materials 3904 | -8/Materials | Accompanied by 1 ally (01-MTF) 3904 | -8/Materials | Evolved 2 slots: Utility x2 3909 | -8/Materials | 01-MTF left 4077 | -8/Materials | Build established: Mutant 4795 | -8/Materials | Repaired Lgt. Treads 4832 | -8/Materials | Repaired Hrd. Light Armor Plating 5040 | -8/Materials | Discovered new exit (range 14) 5122 | -8/Materials | Entered Factory 5122 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5261 | -7/Factory | Garrison activated, responded to threat 5634 | -7/Factory | Build established: Scavenger-Mutant 5714 | -7/Factory | Garrison activated, responded to threat 6418 | -7/Factory | Lost 6 parts (1p2n3u) 6536 | -7/Factory | Garrison activated, responded to threat 6722 | -7/Factory | First assault squad dispatched 6773 | -7/Factory | Core integrity fell below 50% 6780 | -7/Factory | Self-destructed Last Messages --------------- 06760_ Adv. Assault Cannon broken. 06760_ Overheating: Short circuit. 06762_ K-01 Serf collects debris. 06762_ U-05 Engineer lays Concrete. 06762_ G-47 Trooper knocked back. 06764_ U-05 Engineer lays Concrete. 06764_ Hacking Suite destroyed. 06765_ Power failure, Lgt. Nuclear Core shutdown. 06765_ Overheating: Matter decay (-1). 06765_ U-05 Engineer builds a Wall. 06766_ Power failure, Lgt. Nuclear Core shutdown. 06767_ K-01 Serf collects debris. 06769_ U-05 Engineer builds a Wall. 06771_ K-01 Serf collects debris. 06775_ Acquired 3 matter. 06775_ K-01 Serf collects debris. 06776_ Acquired 31 matter. 06776_ U-05 Engineer builds a Wall. 06778_ Acquired 1 matter. 06778_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????#######????????????? | | ????????????????????????????/ o +????????????? | | ????????????????????????????# #????????????? | | ????????????????#+########### #????????????? | | ???????????????? #????????????? | | ????????????????? #????????????? | | ????????????????? +????????????? | | ?????????????????? k #????????????? | | ???????????????????? #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# # ???????? | | ?????????????????????# ######???????? | | ?????????????????????# ############?? | | ?????????????????????# u # ! ?? | | ?????????????????????# * # "" ??? | | ?????????????????????# @ !%= ; "G """??? | | ?????????????????????# | [; "" """??? | | ?????????????????????# g g; g """??? | | ?????????????????????# k%=/ ] # | | ?????????????????????# % %############## | | ?????????############# u# T # | | ????????? # # # | | ????????? # # # | | ????????? """" """" # *# """ """ # | | ????????? """" """" # /# """ """ # | | ?? ?????? """" """" #s !# """ """ # | | ?? ?????? """" """" + [ + # | | ?? ?????# #s # """ """ # | | ?? ?????+ """" """"%+! # """ """ # | | ?? ?????# """" """"|######;##### # """ """ =# | | ?? ?????# """" """" #????###???# # # | | ?? ?????? """" """" #??????????# # # | | ?? ?????? ##?????????# ######+##+#### | | ?# #?????##### ## # #####?????# ####?# #??? | | ?# #???????# ] #?????# #?# #??? | | ?# #???????# """ #?????#### #?# #??? | | ?# #?####### [[ """ #????????# #?# #??? | | ?+ ?? + [[ !! """ #???????## ### #??? | | ?# #?????### [! [= [ ######### ## #??? | | ?# #???# # ** / ][ + ^^#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepNuclearCompactor Manual? 0 Play Time 00:59:43 Cumulative 17.0 hours Start 2023.05.31 @ 00:13:48 End 2023.05.31 @ 01:14:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37be6012-16f0-45ec-9661-40fcbb3229e7