Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 09:52:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (3893) 3893 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 9623 Bonus ------- High Alert Combat Kills 688 Aligned with FarCom 300 Friendly Fire -948 Cogmind --------- Core Integrity 905/1000 Matter 183/300 Energy 3/100 System Corruption 0% Temperature Cool (6) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Core Analyzer EM Disruption Field Advanced Shield Generator Hacking Suite > --- WEAPON (2) ------- Heavy Flak Cannon Advanced EMP Blaster > --- INVENTORY (20) --- Armored Medium Treads Heavy Treads Heavy Treads Heavy Treads YI-UF0's Bottomless Matter Pit (539) Improved Signal Interpreter Matter Filter Improved Transmission Jammer Improved Light Armor Plating Medium Reactive Plating Improved Focal Shield Improved Shield Generator Advanced Assault Cannon Magnetic Acceleration Cannon Rocket Launcher Improved Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Hardened Medium Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Armored Medium Treads Heavy Treads Heavy Treads Heavy Treads YI-UF0's Bottomless Matter Pit Improved Signal Interpreter Matter Filter Improved Light Armor Plating Medium Reactive Plating Improved Focal Shield EM Disruption Field Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Rocket Launcher Improved Grenade Launcher Axe [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . Utility 7 | . . . . . 2 2 . . 2 1 Weapon . | . . . . . . . . . . . Parts Attached 114 | . 13 1 1 6 31 12 . . 28 22 Power 12 | . 1 . . . 3 1 . . 4 3 Engine 10 | . 1 . . . 2 1 . . 4 2 Core 1 | . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 29 | . 7 1 . 1 5 3 . . 8 4 Treads 24 | . 2 1 . 1 5 3 . . 8 4 Leg 5 | . 5 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | . 2 . 1 1 8 8 . . 6 9 Device 11 | . . . . . 2 2 . . 1 6 Storage 4 | . 1 . 1 1 . . . . . 1 Processor 5 | . 1 . . . . 3 . . 1 . Hackware 3 | . . . . . . . . . 2 1 Protection 12 | . . . . . 6 3 . . 2 1 Artifact . | . . . . . . . . . . . Weapon 38 | . 3 . . 4 15 . . . 10 6 Energy Gun 2 | . 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | . . . . . 6 . . . . . Ballistic Cannon 18 | . 1 . . 3 5 . . . 6 3 Launcher 8 | . . . . 1 4 . . . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 6 | . . . . 6 . . . . . . Parts Lost 12 | . 1 . . 2 1 . . . 4 4 Power 4 | . 1 . . . . . . . . 3 Propulsion 2 | . . . . 1 . . . . 1 . Utility 5 | . . . . . 1 . . . 3 1 Weapon 1 | . . . . 1 . . . . . . Highest Loss Streak 2 | . 1 . . 2 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 90 100 100 100 97 99 100 100 97 85 Engine 9 | . 12 14 14 14 7 7 7 7 6 8 Treads 25 | . 1 28 28 28 35 30 30 30 25 11 Leg 2 | . 26 . . . . . . . . . Device 7 | . . . . . 9 7 7 7 10 17 Storage 9 | . 14 14 14 14 9 7 7 7 6 5 Processor 12 | . 6 14 14 13 . 15 15 15 20 17 Protection 9 | . . . . . 16 14 15 15 12 6 Energy Gun 4 | . 26 14 14 7 . . . . . . Ballistic Gun 1 | . . . . . 5 . . . . . Ballistic Cannon 12 | . . 14 14 21 11 15 15 15 12 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 13 23 21 51 53 72 74 74 74 85 93 Greatest Support 140 | 20 40 40 40 43 92 94 91 91 96 140 Greatest Overweight (x) 1 | . 1 . 1 1 . . . . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 20 | . 10 10 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 10 17 20 20 20 20 20 20 20 Most Carried 20 | . 10 10 10 13 20 20 20 20 20 20 Average Carried 16 | . 8 9 10 11 17 19 20 20 19 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 10 12 20 20 20 20 19 20 Class Distribution -------------------- 88% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Matter Collected 3718 | 200 85 50 . 134 726 420 102 41 1643 317 Remotely . | . . . . . . . . . . . Salvage Created 4380 | . 344 181 . 166 898 307 45 22 1646 771 Parts 213 | . 20 7 . 19 40 17 2 1 68 39 Haulers Intercepted 6 | . 1 . . . 4 . . . 1 . Recyclers Shooed 9 | . . . . . 1 1 . . 4 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 2 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 84 | . 6 . . 8 18 6 2 1 31 12 Melee 3 | . . . . . . . . . 1 2 Guns 8 | . 5 . . 1 2 . . . . . Cannons 54 | . . . . 6 7 6 2 1 28 4 AOE 19 | . 1 . . 1 9 . . . 2 6 Classes Destroyed 14 | . 3 2 . 1 3 1 . . 3 1 Worker 4 | . . 1 . . 1 . . . 2 . Builder 2 | . . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . . 1 Hauler 6 | . 1 . . . 4 . . . 1 . Recycler 13 | . . 1 . . 2 2 . . 5 3 Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . . . . . . 1 1 Watcher 4 | . 1 . . . 1 . . . 1 1 Swarmer 23 | . . . . 5 6 . . . 8 4 Grunt 39 | . 6 . . 3 6 2 . . 15 7 Protector 1 | . . . . . . . . . 1 . Sentry 10 | . . . . . 5 1 . . 4 . Hunter 4 | . . . . . 1 1 . 1 1 . Programmer 7 | . . . . . . 2 2 . 2 1 Best Kill Streak 10 | . 2 2 . 3 10 3 2 1 8 7 Combat Bots Only 7 | . 2 . . 3 7 3 2 1 6 4 Max Kills in Single Turn 3 | . 1 1 . 1 3 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . 1 2 . . . 1 2 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Damage Taken 5657 | . 401 48 278 263 801 334 90 93 2004 1345 Core 643 | . 115 . 79 38 115 5 30 . 166 95 Absorbed by Shields 228 | . . . . . . . . . . 228 Redirected to Shielding 82 | . . . . . 28 17 . 4 33 . Regen/Repaired (Parts) 827 | . 34 . . . 113 72 . . 608 . Core Remaining (%) 72 | 100 . . . 7 79 . . 95 80 . Volleys Fired 290 | . 23 17 23 17 57 21 7 4 94 27 Largest 2 | . 2 1 1 2 2 2 2 2 2 2 Hottest 106 | . 80 40 39 79 78 96 96 96 96 106 Shots Fired 520 | . 46 17 23 33 103 39 15 9 186 49 Gun 109 | . 46 17 . 10 36 . . . . . Cannon 393 | . . . 23 22 57 39 15 9 184 44 Launcher 18 | . . . . 1 10 . . . 2 5 Special . | . . . . . . . . . . . Kinetic 429 | . . . 23 22 93 39 15 9 184 44 Thermal 23 | . 23 . . . . . . . . . Explosive 12 | . . . . 1 6 . . . 2 3 Electromagnetic 56 | . 23 17 . 10 4 . . . . 2 Robot Hit Streak 19 | . 11 4 . 4 10 11 3 6 19 9 Robot Miss Streak 7 | . 3 2 . 5 4 3 2 2 3 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 331 | . 32 10 . 13 63 23 7 5 129 49 Core Hits 207 | . 16 6 . 10 45 13 2 2 73 40 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 19 | . . . . 1 . 1 . 1 13 3 Blast 17 | . . . . 1 . 1 . 1 13 1 Sever 2 | . . . . . . . . . . 2 Melee Attacks 28 | . . . . . . . . . 8 20 Impact . | . . . . . . . . . . . Slashing 28 | . . . . . . . . . 8 20 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9678 | . 482 211 . 286 1757 672 238 92 3915 2025 Guns 869 | . 403 123 . 54 289 . . . . . Cannons 6537 | . . . . 209 764 644 238 92 3626 964 Explosions 1513 | . 74 84 . 23 689 . . . 100 543 Melee 564 | . . . . . . . . . 85 479 Ramming 195 | . 5 4 . . 15 28 . . 104 39 Kinetic 6826 | . . . . 209 1053 644 238 92 3626 964 Thermal 352 | . 268 84 . . . . . . . . Explosive 1039 | . . . . 23 500 . . . 100 416 Electromagnetic 702 | . 209 123 . 54 189 . . . . 127 Impact . | . . . . . . . . . . . Slashing 564 | . . . . . . . . . 85 479 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 6 1 . 3 3 1 . Average Corruption 1 | . . . . 6 1 . 2 3 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . . 5 . 8 1 10 . Message Errors 6 | . . . . . 3 . 2 . 1 . Matter Fused 7 | . . . . . . . 2 . 5 . Heat Flow Errors 4 | . . . . . 1 . 1 . 2 . Energy Discharges 2 | . . . . . . . 1 . 1 . Data Loss (minor) 3 | . . . . . 1 . 1 . 1 . Misfires 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 217 | . . 30 . . 28 17 . . 142 . Projectiles 104 | . . . . . . 17 . . 87 . Explosions 58 | . . 30 . . 28 . . . . . Melee 55 | . . . . . . . . . 55 . Knockbacks 56 | . . . . 1 6 3 1 1 37 7 Impact 1 | . . . . . . 1 . . . . Kinetic 52 | . . . . 1 6 2 1 1 34 7 Secondary 3 | . . . . . . . . . 3 . Self-Inflicted Damage 188 | . 21 48 . . . . . . . 119 Shots 5 | . 1 1 . . . . . . . 3 Rammed 14 | . . 1 . . 1 3 . . 6 3 Targets Rammed 23 | . 2 1 . . 2 3 . . 11 4 Kicked 2 | . 2 . . . . . . . . . Crushed 7 | . . . . . 1 . . . 5 1 Highest Temperature 204 | . 174 32 . 126 114 195 204 156 199 30 Average Temperature 52 | . 74 31 . 46 22 67 101 74 23 11 Received Heat Transfer 1685 | . 210 . . 63 297 78 . . 579 458 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 600 | . 550 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 1 1 . . 6 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Peak Influence 971 | . 171 56 . 239 522 306 . . 971 949 Initial 475 | . . 22 . . 92 190 . . 18 475 Average 364 | . 57 39 . 112 390 130 . . 606 696 Maximum Alert Level 3 | . . . . 1 2 1 . . 3 3 Low Security (%) 39 | . 100 100 . 90 8 82 . . 7 . Level 1 15 | . . . . 9 22 17 . . 25 . Level 2 25 | . . . . . 68 . . . 13 40 Level 3 19 | . . . . . . . . . 53 59 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 2 3 . . 9 3 Investigation 2 | . . . . . . . . . 1 1 Extermination 2 | . . . . . . 1 . . 1 . Reinforcement 11 | . 1 . . . 2 2 . . 5 1 Assault 2 | . . . . . . . . . 1 1 Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Distress Signals 8 | . 2 1 . . 1 1 . . 3 . Communications Jammed 1 | . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . 1 Times Spotted 144 | . 14 . 7 9 34 8 2 1 52 17 Peak Tracking Total 9 | . 4 . 9 3 7 3 1 1 8 7 Tactical Retreats 11 | . 1 . . 2 1 . . . 7 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Traps Triggered 4 | . . . . . . 1 . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Disabled 20 | . 1 . 9 . 4 . . . 1 5 Max in Single Turn 2 | . 1 . 1 . 1 . . . 1 2 Garrison Access 2 | . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Machines Accessed 18 | . 4 . 2 . 3 4 . . 3 2 Terminals 6 | . 3 . . . 1 1 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 1 . . . 1 3 . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Total Hacks 47 | . 8 . 2 . 9 10 . . 14 4 Successful 28 | . 4 . 2 . 7 5 . . 9 1 Failed 19 | . 4 . . . 2 5 . . 5 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 5 . 1 . 1 1 . . 1 4 Terminals 13 | . 6 . . . 2 2 . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 26 | . 2 . . . 5 8 . . 11 . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 4 | . . . . . . . . . 3 1 Terminal Hacks 5 | . 1 . 2 . 1 1 . . . . Record 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 17 | . 2 . . . 4 3 . . 8 . Scan Component 9 | . 1 . . . 2 2 . . 4 . Repair 8 | . 1 . . . 2 1 . . 4 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . 1 . . 1 1 Terminals 2 | . 1 . . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 Jam 2 | . . . . . . . . . 1 1 Data Cores Recovered 1 | . . . . . . . . . . 1 Used 1 | . . . . . . . . . . 1 Hacking Detections 14 | . 3 . . . 3 4 . . 3 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . 1 . . . 2 1 . . 4 . Time 273 | . 26 . . . 58 19 . . 170 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Total Allies 1 | . 1 . . . . . . . . . Largest Group 1 | . 1 . . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Turns Passed 7336 | . 587 383 870 379 1526 961 440 51 1390 749 Spaces Moved 3483 | 1 319 215 395 129 759 520 259 25 530 331 Core . | . . . . . . . . . . . Treads 3184 | . 21 215 395 129 759 520 259 25 530 331 Legs 299 | 1 298 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 240 160 160 162 162 162 160 Average Speed 166 | 120 123 160 208 240 160 161 162 162 162 160 Slowest Speed 243 | 120 190 160 240 240 160 162 162 162 243 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 1 42 36 70 24 47 18 50 5 16 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 . 1 . Scrap Searched 3 | . . 1 . . . . 2 . . . Spaces Dug 29 | . . . . . 14 . . . 8 7 Terrain Destroyed 214 | . 3 9 3 14 90 5 6 1 47 36 Melee 7 | . . . . . . . . . 7 . Projectile 49 | . . . 3 4 5 5 6 1 21 4 AOE 158 | . 3 9 . 10 85 . . . 19 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Total 4486 | . 471 240 420 166 981 598 266 28 849 467 Wait 395 | . 83 . 1 9 78 29 1 . 165 29 Move 3473 | . 318 214 394 128 758 519 258 24 529 331 Hop . | . . . . . . . . . . . Pick Up 75 | . 14 3 . 4 29 7 . . 6 12 Fast Attach 22 | . 5 . . . 6 1 . . 4 6 Attach 24 | . 2 . . 3 5 3 . . 6 5 Detach 1 | . . . . 1 . . . . . . Swap 69 | . 6 1 1 3 21 8 . . 18 11 Drop 86 | . 18 4 1 1 25 7 . . 8 22 Fire 290 | . 23 17 23 17 57 21 7 4 94 27 Melee 28 | . . . . . . . . . 8 20 Ram . | . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . Crush 21 | . . 1 . . 2 3 . . 11 4 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 471 | -10/Materials | Discovered new exit (range 14) 524 | -10/Materials | Repaired EM Pulse Gun 530 | -10/Materials | Discovered new exit (range 13) 588 | -10/Materials | Entered Mines 760 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 798 | -10/Mines | Destroyed YI-UF0 804 | -10/Mines | Found Corrupted Prototype Storage 904 | -10/Mines | Assembled infested the area 965 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 965 | -10/Mines | Discovered new exit (range 5) 971 | -10/Mines | Entered Exiles 1011 | -10/Exiles | Met 8R-AWN 1037 | -10/Exiles | Met EX-HEX 1111 | -10/Exiles | Met EX-DEC 1113 | -10/Exiles | Build established: Scavenger-Mutant 1141 | -10/Exiles | Met EX-BIN 1167 | -10/Exiles | Learned location of Zion (-7) 1400 | -10/Exiles | Aligned with FarCom system 1403 | -10/Exiles | Given EX-Vault access code 1465 | -10/Exiles | Opened EX-Vault 1523 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1525 | -10/Exiles | Build established: Mutant 1681 | -10/Exiles | Discovered new exit (range 14) 1794 | -10/Exiles | Attacked by the Exiles 1820 | -10/Exiles | Core integrity fell below 50% 1841 | -10/Exiles | Entered Mines 1843 | -9/Mines | Core integrity fell below 20% 1915 | -9/Mines | Learned location of 1 exit from Materials 1970 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1975 | -9/Mines | Found Prototype Device 2178 | -9/Mines | Discovered new exit (range 7) 2219 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 2220 | -9/Mines | Entered Materials 2220 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2221 | -8/Materials | Identified exit to Factory 2395 | -8/Materials | Destroyed 7 combat bots 2579 | -8/Materials | Identified Exp. Sensor Array 3561 | -8/Materials | Repaired Imp. Treads 3588 | -8/Materials | Repaired Weapon Shielding 3746 | -8/Materials | Entered Factory 3746 | -7/Factory | Evolved 2 slots: Utility x2 4488 | -7/Factory | Discovered new exit (range 8) 4503 | -7/Factory | Identified exit to Factory 4565 | -7/Factory | Repaired Hrd. Medium Armor Plating 4683 | -7/Factory | Discovered new exit (range 16) 4707 | -7/Factory | Entered Lower Caves 4720 | -7/Lower Caves | Encountered a Warlord checkpoint 5112 | -7/Lower Caves | Discovered new exit (range 12) 5147 | -7/Lower Caves | Entered another Lower Caves area 5168 | -7/Lower Caves | Discovered exit to Factory (range 11) 5198 | -7/Lower Caves | Entered Factory 5198 | -6/Factory | Evolved 2 slots: Utility x2 5950 | -6/Factory | Repaired Adv. Assault Cannon 6009 | -6/Factory | Garrison activated, responded to threat 6177 | -6/Factory | Discovered new exit (range 15) 6248 | -6/Factory | First assault squad dispatched 6276 | -6/Factory | Discovered new exit (range 15) 6391 | -6/Factory | Repaired Med. Treads 6481 | -6/Factory | Repaired Hrd. Medium Armor Plating 6527 | -6/Factory | Repaired Adv. Assault Cannon 6588 | -6/Factory | Entered another Factory area 6588 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7188 | -5/Factory | First assault squad dispatched 7337 | -5/Factory | Self-destructed Last Messages --------------- 07273_ Critical hit (Burn: +26). 07279_ G-67 Veteran Adv. Heat Sink severed. 07294_ Critical hit (Burn: +37). 07294_ G-67 Veteran overheating. 07297_ Critical hit (Burn: +37). 07298_ Slammed into G-67 Veteran. 07299_ G-67 Veteran overheating. 07304_ G-67 Veteran Flexi-carbon Leg severed. 07304_ G-67 Veteran overheating. 07306_ G-67 Veteran heat short circuits Plasma Rifle. 07309_ G-67 Veteran destroyed. 07312_ Acquired 69 matter. 07315_ Acquired Lgt. Antimatter Reactor. 07333_ Construction Platform disabled. 07333_ G-50 Soldier destroyed. 07333_ Construction Platform disabled. 07335_ G-50 Soldier destroyed. 07335_ Chain reaction triggered in Lgt. Antimatter Reactor. 07335_ Hrd. Medium Armor Plating destroyed. 07335_ Destroyed Hrd. Medium Armor Plating. Map ----- +----------------------------------------------------+ | #??????????????? | | #??????????????? | | #??????????????? | | ############??????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ##########??????????? | | # ???????????? | | # # ????????????? | | # # """""" ??????????? | | # """""" #?????????? | | T + """""" #?????????? | | # # """""" #?????????? | | # # #?????????? | | # # !#?????????? | | # ##+########?????????? | | # #????????????????? | | # #????????????????? | | + #????????????????? | | # #????????????????? | | # #???############## | | # #???# ; | | # #???#! =g ; | | # ##### ==! ! ; | | # # [%= @; | | + #! ! ; | | # [+ " = ; | | # # " " " ; | | # # """" """" # | | # """""" # """" """" # | | # """"""] # """" """" # | | # """""" # """" """" # | | # """""" # # | | # ? ############## | | ? #????????????? | | ? #?""""?""""??? | | ??###### #?""""?""""??? | | ???????# #?""""?""""??? | | ?"""???# #?""""?""""??? | | ?"""???# #?""""?""""??? | | ?"""???# +?""""?""""??? | | ???????# #????????????? | | ?"""???# #?"S?????????? | | ?"""???# #?"""????????? | | ?"""???# |%#??""????????? | | ???????? ?????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: EM 25 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyTrapCannon Manual? 0 Play Time 00:39:59 Cumulative 731.0 hours Start 2022.04.18 @ 09:13:39 End 2022.04.18 @ 09:52:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1113 Rogue 1113 Adventurer 0 Explorer 0 Win Type - Total 70 Types 41/1/11/12/4/0/0/1/0 Lore% 91 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51d15341-5d93-4352-b45a-fa5926988ac9