Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 23:22:35 Player: kaj Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (3395) 3395 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1913) 1913 TOTAL SCORE: 11088 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 1145 Met Imprinter 300 Was Imprinted 300 Friendly Fire -133 Cogmind --------- Core Integrity 0/1150 Matter 297/300 Energy 99/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Railgun Power Maul Power Maul Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Huge Wheel Antigrav System Antigrav System Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Zionite Heavy Carapace Improved Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Enhanced Gauss Cannon Heavy Gauss Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Zionite Weapon Casing Hacking Drone Bay Zionite Phaser-M Magnetic Acceleration Cannon Hardcell Cannon [Rating: 97] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Zionite Phaser-M Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Concussive RPG Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Blade Saw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . . . 4 2 . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . . . 2 . . . . . . 2 Utility 6 | . . . . 2 . . . . 2 2 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 175 | 10 1 6 11 36 10 . 1 2 7 29 62 Power 15 | . . 1 1 2 2 . . . 2 2 5 Engine 7 | . . 1 1 1 1 . . . . 1 2 Core 6 | . . . . 1 1 . . . 2 1 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 61 | 10 . . 3 15 1 . . 1 1 11 19 Treads 11 | 4 . . 1 3 . . . . . . 3 Leg 31 | 4 . . . 9 1 . . 1 1 10 5 Wheel 13 | 2 . . 2 2 . . . . . 1 6 Hover 5 | . . . . 1 . . . . . . 4 Flight 1 | . . . . . . . . . . . 1 Utility 52 | . 1 1 2 11 3 . 1 . 1 10 22 Device 27 | . 1 1 1 2 1 . . . 1 8 12 Storage 2 | . . . . 2 . . . . . . . Processor 4 | . . . . . . . . . . . 4 Hackware 1 | . . . . 1 . . . . . . . Protection 18 | . . . 1 6 2 . 1 . . 2 6 Artifact . | . . . . . . . . . . . . Weapon 47 | . . 4 5 8 4 . . 1 3 6 16 Energy Gun 3 | . . 1 . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 14 | . . 1 2 3 2 . . 1 . 3 2 Ballistic Cannon 14 | . . . 1 3 2 . . . . 1 7 Launcher 6 | . . 1 . 2 . . . . 1 2 . Special Weapon 3 | . . 1 2 . . . . . . . . Impact Weapon 5 | . . . . . . . . . 2 . 3 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . . 1 6 Corrupted Parts 4 | . . . . . . . . . . . 4 System Corruption 19 | . . . . . . . . . . . 19 Parts Lost 65 | . . 1 2 6 . . . . . 21 35 Power 10 | . . 1 . 1 . . . . . 4 4 Propulsion 22 | . . . . 4 . . . . . 5 13 Utility 17 | . . . . . . . . . . 7 10 Weapon 16 | . . . 2 1 . . . . . 5 8 Highest Loss Streak 11 | . . 1 2 3 . . . . . 10 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 92 94 98 96 99 . 100 99 93 78 63 Engine 5 | . 14 8 14 2 1 . 7 7 2 1 1 Core 5 | . . . . 5 12 . 7 7 9 8 1 Treads 3 | . 14 14 14 7 . . . . . . 3 Leg 18 | . . . . 20 30 . 30 30 26 21 2 Wheel 4 | . 14 14 14 7 . . . . . . 6 Device 6 | . 7 14 13 7 4 . . . 6 11 9 Storage 6 | . 14 14 14 9 7 . 7 7 6 4 . Processor 2 | . . . . . . . . . . . 12 Hackware 4 | . . . . 5 7 . 7 7 6 4 . Protection 9 | . . . . 12 9 . 15 15 13 5 3 Ballistic Gun 9 | . 28 23 10 2 1 . 15 18 13 12 . Ballistic Cannon 4 | . . . 6 12 13 . . . . . 7 Launcher 2 | . . . . 1 7 . 7 3 . 1 . Special Weapon 1 | . . . 10 . . . . . . . . Peak Build Rating 97 | 6 7 15 19 37 47 46 46 47 51 66 97 Average Rating 42 | 6 6 8 16 29 45 46 45 46 49 50 64 On Entrance 27 | 6 6 7 15 19 36 46 46 46 47 50 2 Naked Turns 9 | . . . . . . . . . . 9 . Heaviest Build 88 | 11 12 12 18 79 88 88 88 79 81 85 79 Greatest Support 105 | 20 10 10 20 60 60 60 60 60 60 60 105 Greatest Overweight (x) 7 | 1 1 1 4 2 1 1 1 1 1 2 7 Average Overweight (x) . | . 1 . 1 . 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 5 Average Capacity 14 | 8 8 8 8 13 20 20 20 20 20 19 5 Most Carried 20 | 6 8 8 8 20 20 20 20 20 20 20 5 Average Carried 13 | 6 6 7 7 12 19 20 19 19 19 19 4 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 5 5 Final Carried 20 | 6 8 8 7 20 20 20 20 20 20 5 4 Class Distribution -------------------- 33% | Mutant 21% | Tank 20% | Bomber 15% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Bomber | -7/Zion Bomber | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Matter Collected 3870 | 248 95 37 180 835 200 . 93 362 30 404 1386 Remotely 731 | . . . . . . . . . . 242 489 Salvage Created 2667 | . 95 65 79 678 57 . . 178 . 420 1095 Parts 112 | . 4 4 5 39 1 . . 1 . 21 37 Haulers Intercepted 1 | . . . . . . . . . . 1 . Recyclers Shooed 3 | . . . . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . . Prevented 6 | . . . . . . . . 6 . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 63 | . 2 4 3 22 2 . . 3 . 6 21 Melee 5 | . . . . . . . . . . . 5 Guns 16 | . 2 4 . 2 . . . 3 . 5 . Cannons 31 | . . . 3 16 2 . . . . . 10 AOE 5 | . . . . 4 . . . . . 1 . Classes Destroyed 14 | . 1 1 1 4 2 . . 1 . 3 1 Builder 7 | . . . . 1 . . . . . 4 2 Hauler 1 | . . . . . . . . . . 1 . Recycler 3 | . . . . 2 . . . . . . 1 Mechanic 1 | . . . . . . . . . . 1 . Watcher 1 | . . . . . 1 . . . . . . Swarmer 9 | . . 3 . 5 . . . . . 1 . Cutter 4 | . . . . 4 . . . . . . . Grunt 21 | . 2 1 . 9 . . . . . 2 7 Brawler 1 | . . . . . . . . 1 . . . Duelist 4 | . . . . . . . . . . 2 2 Sentry 8 | . . . . 4 1 . . 2 . . 1 Hunter 7 | . . . . . 1 . . . . 1 5 Programmer 6 | . . . . . . . . . . . 6 Subdweller 3 | . . . 3 . . . . . . . . Best Kill Streak 7 | . 2 3 1 6 1 . . 2 . 7 5 Combat Bots Only 5 | . 2 3 1 4 1 . . 2 . 3 5 Max Kills in Single Turn 5 | . 1 1 1 2 1 . . 1 . 5 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . 1 . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Hostile Shots Fired 934 | . 12 35 19 125 60 . . 50 . 246 387 Missed 276 | . 1 11 10 29 19 . . 14 . 77 115 Damage Taken 12470 | . 125 253 190 1584 290 . . 356 81 3111 6480 Core 2162 | . 34 23 43 158 31 . . 38 15 654 1166 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 18 | . . . . . . . . . . . 18 Redirected to Shielding 313 | . . . . 50 13 . . 80 . 22 148 Ignored by Resistances 118 | . . . . 48 70 . . . . . . Core Remaining (%) 75 | 100 . . 60 71 . . . 90 98 34 . Volleys Fired 238 | . 9 17 17 81 13 . . 11 3 36 51 Largest 3 | . 2 2 2 2 2 . . 3 1 3 3 Hottest 179 | . 40 100 120 83 78 . . 84 33 84 179 Shots Fired 420 | . 18 29 24 124 26 . . 29 3 63 104 Gun 164 | . 18 24 12 27 . . . 28 . 53 2 Cannon 229 | . . . 7 94 26 . . . . . 102 Launcher 19 | . . 2 . 3 . . . 1 3 10 . Special 8 | . . 3 5 . . . . . . . . Kinetic 390 | . 18 23 19 121 26 . . 28 . 53 102 Thermal 9 | . . 4 5 . . . . . . . . Explosive 19 | . . 2 . 3 . . . 1 3 10 . Electromagnetic . | . . . . . . . . . . . . Phasic 2 | . . . . . . . . . . . 2 Robot Hit Streak 20 | . 10 4 8 11 6 . . 15 . 6 20 Robot Miss Streak 13 | . 2 4 1 13 1 . . 3 . 3 8 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 2 | . . 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . . Shots Hit Robots 320 | . 12 14 21 85 17 . . 22 . 41 108 Core Hits 169 | . 4 6 4 53 6 . . 19 . 44 33 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 11 | . . . . . . . . 1 . 1 9 Critical Strikes 32 | . . . 1 6 2 . . 1 . 1 21 Destroy 2 | . . . . . . . . 1 . 1 . Blast 18 | . . . 1 6 2 . . . . . 9 Smash 10 | . . . . . . . . . . . 10 Sever 1 | . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 64 | . . . . . . . . . . . 64 Impact 51 | . . . . . . . . . . . 51 Slashing 3 | . . . . . . . . . . . 3 Piercing 10 | . . . . . . . . . . . 10 Sneak Attacks 2 | . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks 8 | . . . . . . . . . . . 8 Damage Inflicted 10196 | . 118 318 288 1864 357 . . 610 78 2186 4377 Guns 1822 | . 118 132 61 309 . . . 468 . 734 . Cannons 4102 | . . . 131 1204 357 . . 15 . . 2395 Explosions 2194 | . . 186 . 351 . . . 127 78 1452 . Melee 1966 | . . . . . . . . . . . 1966 Ramming 16 | . . . . . . . . . . . 16 Kinetic 5899 | . 118 122 192 1513 357 . . 468 . 734 2395 Thermal 716 | . . 10 96 . . . . . . 610 . Explosive 1584 | . . 186 . 351 . . . 127 78 842 . Electromagnetic . | . . . . . . . . . . . . Impact 1790 | . . . . . . . . 15 . . 1775 Slashing 19 | . . . . . . . . . . . 19 Piercing 172 | . . . . . . . . . . . 172 Highest Corruption 31 | . . . . 4 . . . . . . 31 Average Corruption 9 | . . . . 3 . . . . . . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 38 | . . . . 4 . . . . . . 34 Message Errors 6 | . . . . . . . . . . . 6 Matter Fused 12 | . . . . 1 . . . . . . 11 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 8 | . . . . 1 . . . . . . 7 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . 1 . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 620 | . . 1 . 16 10 . . . . 143 450 Projectiles 78 | . . . . 5 10 . . . . . 63 Explosions 155 | . . 1 . 11 . . . . . 143 . Melee 387 | . . . . . . . . . . . 387 Knockbacks 47 | . . . 2 21 3 . . . . . 21 Impact 11 | . . . . . . . . . . . 11 Kinetic 34 | . . . 2 19 3 . . . . . 10 Secondary 2 | . . . . 2 . . . . . . . Self-Inflicted Damage 305 | . . 25 . 181 . . . . 45 54 . Shots 7 | . . 1 . 3 . . . . 1 2 . Rammed 5 | . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 839 | . 12 40 . 231 228 . . 196 4 166 839 Average Temperature 101 | . 6 25 . 54 84 . . 76 2 44 349 Received Heat Transfer 2393 | . 66 33 18 801 90 . . 72 12 661 640 Effects 27 | . . . . . 2 . . . . . 25 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 4 | . . . . . 2 . . . . . 2 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . . 6 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . 4 Robots Corrupted 6 | . . . . . . . . . . . 6 Combat Hostiles 6 | . . . . . . . . . . . 6 Parts Fried 6 | . . . . . . . . . . 2 4 Impact Corruptions 16 | . . . . . . . . . . . 16 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . 1 . Heat Transferred 625 | . . 25 200 . . . . . . 400 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Peak Influence 667 | . 65 176 . 432 247 . . . 155 667 623 Initial 272 | . . 25 . . 145 . . . 44 75 272 Average 271 | . 31 125 . 185 158 . . . 74 395 426 Maximum Alert Level 2 | . . . . 2 1 . . . . 2 2 Low Security (%) 40 | 100 100 100 . 55 64 . . . 100 17 . Level 1 33 | . . . . 36 35 . . . . 37 45 Level 2 25 | . . . . 7 . . . . . 44 54 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 . . 6 . . . . . 4 8 Investigation 1 | . 1 . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 Reinforcement 9 | . . . . 3 . . . . . 4 2 Assault 1 | . . . . . . . . . . . 1 Garrison 6 | . . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Distress Signals 5 | . . . . 2 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 3 6 8 37 3 . . 10 5 40 45 Peak Tracking Total 10 | . 2 3 2 6 1 . . 6 4 10 5 Tactical Retreats 12 | . . 2 1 7 . . . 1 . 1 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Traps Triggered 7 | . 1 . . 2 . . . . . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Machines Disabled 26 | . . . . 4 . . . 1 3 5 13 Max in Single Turn 8 | . . . . 2 . . . 1 3 4 8 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Machines Accessed 8 | . 1 1 . 4 2 . . . . . . Terminals 7 | . 1 1 . 4 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 17 | . 3 4 . 6 4 . . . . . . Successful 9 | . 1 3 . 3 2 . . . . . . Failed 8 | . 2 1 . 3 2 . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 2 3 . 3 . . . . . 6 4 Terminals 16 | . 3 4 . 6 3 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 1 3 . 3 1 . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Total Allies 16 | . . . . . . . 6 . . 8 2 Largest Group 6 | . . . . . . . 6 6 2 6 2 Highest-Rated Group 294 | . . . . . . . 229 229 79 294 206 Highest-Rated Ally 103 | . . . . . . . 51 51 40 70 103 Zionite Dispatches 5 | . . . . . . . . . . 3 2 Heavy 1 | . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . 1 . Total Orders 12 | . . . . . . . . . . 7 5 ROAM 1 | . . . . . . . . . . . 1 EXPLORE 9 | . . . . . . . . . . 6 3 RETURN 2 | . . . . . . . . . . 1 1 Ally Attacks 153 | . . . . . . . . 20 3 116 14 Total Damage 5170 | . . . . . . . . 865 167 3320 818 Kills 38 | . . . . . . . . 6 1 26 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Robot Analysis Total 2 | . . 2 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . . Drone Launches 13 | . . . . . . . . . . 7 6 Drone Recoveries 5 | . . . . . . . . . . 1 4 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Turns Passed 7965 | 28 152 226 753 1311 500 3 2036 506 309 745 1396 Spaces Moved 4287 | 6 123 161 541 675 213 2 1063 248 151 333 771 Core 135 | . . . 88 . . . . . . 23 24 Treads 33 | . . . 3 . . . . . . . 30 Legs 2362 | 2 . . . 293 213 2 1063 248 151 309 81 Wheels 1528 | 4 123 161 450 382 . . . . . 1 407 Hover 226 | . . . . . . . . . . . 226 Flight 3 | . . . . . . . . . . . 3 Fastest Speed 46 | 95 95 80 80 96 190 190 190 190 190 50 46 Average Speed 153 | 103 95 88 123 140 190 190 190 190 190 180 120 Slowest Speed 530 | 120 95 95 250 190 190 190 190 190 190 190 530 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 2 27 38 40 48 8 1 90 45 6 27 23 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . . . Spaces Dug 9 | . . . . 1 . . . . . 8 . Terrain Destroyed 198 | . . 20 . 52 . . . . 45 43 38 Melee . | . . . . . . . . . . . . Projectile 34 | . . . . 4 . . . . . 2 28 AOE 164 | . . 20 . 48 . . . . 45 41 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Zio Pro Fac Fac Fac Total 5134 | 22 141 209 591 925 285 2 1080 262 171 424 1022 Wait 223 | 7 7 21 12 64 35 1 13 . . 10 53 Move 4276 | 5 122 160 540 674 212 1 1062 247 150 332 771 Hop . | . . . . . . . . . . . . Pick Up 78 | . 2 3 4 38 7 . 2 1 5 5 11 Fast Attach 60 | . 1 . 1 8 1 . . . 1 5 43 Attach 48 | . . 1 1 13 3 . . 1 1 16 12 Detach 10 | . . . . 3 1 . . . . 4 2 Swap 67 | 10 . 5 9 15 6 . 1 1 5 8 7 Drop 76 | . . 2 7 29 7 . 2 1 6 7 15 Fire 238 | . 9 17 17 81 13 . . 11 3 36 51 Melee 52 | . . . . . . . . . . . 52 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . 5 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 181 | -10/Materials | Entered Mines 188 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 207 | -10/Mines | Identified exit to Subcaves 316 | -10/Mines | Build established: Mutant 339 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 342 | -10/Mines | Found Prototype Device 355 | -10/Mines | Identified Exp. Sensor Array 407 | -10/Mines | Entered Subcaves 425 | -10/Subcaves | Discovered new exit (range 14) 796 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 865 | -10/Subcaves | Learned location of Zion (-7) 865 | -10/Subcaves | Met a Zionite searching for "candidates" 1151 | -10/Subcaves | Discovered new exit (range 9) 1160 | -10/Subcaves | Entered Materials 1160 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1426 | -8/Materials | Lost 3 parts (2n1w) 1960 | -8/Materials | Garrison activated, responded to threat 2447 | -8/Materials | Discovered new exit (range 9) 2471 | -8/Materials | Entered Factory 2471 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2756 | -7/Factory | Build established: Tank 2939 | -7/Factory | Discovered new exit (range 14) 2971 | -7/Factory | Entered Lower Caves 2972 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2974 | -7/Lower Caves | Entered Zion 3267 | -7/Zion | Gained Derelict followers 3560 | -7/Zion | Found CR-A16's Pointy Stick 3768 | -7/Zion | Given A8's code to call for help 3890 | -7/Zion | Given the Hacking Drone Bay 3894 | -7/Zion | Found Prototype Device 4054 | -7/Zion | Learned Factory interactive machine intel 4208 | -7/Zion | Build established: Bomber 4410 | -7/Zion | Met Imprinter 4444 | -7/Zion | Imprinted 4446 | -7/Zion | Declared Zion's savior 4978 | -7/Zion | Discovered new exit (range 10) 5010 | -7/Zion | Entered Proximity Caves 5010 | -6/Proximity Caves | Accompanied by 6 allies 5263 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5309 | -6/Proximity Caves | Lost 4 allies 5458 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5497 | -6/Proximity Caves | Discovered new exit (range 4) 5516 | -6/Proximity Caves | Entered Factory 5516 | -6/Factory | Accompanied by 2 allies 5516 | -6/Factory | Evolved 2 slots: Utility x2 5517 | -6/Factory | Loaded intel: 52 interactive machine locations 5789 | -6/Factory | Discovered new exit (range 14) 5812 | -6/Factory | Build established: Mutant 5825 | -6/Factory | Entered another Factory area 5825 | -5/Factory | Accompanied by 2 allies 5825 | -5/Factory | Evolved 2 slots: Utility x2 5944 | -5/Factory | Discovered new exit (range 44) 6106 | -5/Factory | Zion Light squad teleported in 6170 | -5/Factory | Identified Hacking Drone Bay 6242 | -5/Factory | Zion Fire squad teleported in 6303 | -5/Factory | Zion Hacker squad teleported in 6363 | -5/Factory | Lost 6 parts (1p3u2w) 6388 | -5/Factory | Lost 3 allies 6488 | -5/Factory | Cargo convoy interrupted 6523 | -5/Factory | Lost 3 allies 6562 | -5/Factory | Core integrity fell below 50% 6563 | -5/Factory | Discovered new exit (range 15) 6570 | -5/Factory | Entered another Factory area 6570 | -4/Factory | Evolved 2 slots: Propulsion x2 6586 | -4/Factory | Zion Recon squad teleported in 6592 | -4/Factory | Lost 10 parts (2p5n1u2w) 6819 | -4/Factory | Zion Heavy squad teleported in 6820 | -4/Factory | Garrison activated, responded to threat 6855 | -4/Factory | Found Prototype Protection 6855 | -4/Factory | Identified Zio. Heavy Carapace 6860 | -4/Factory | Found Prototype Protection 6950 | -4/Factory | Core integrity fell below 50% 7063 | -4/Factory | Identified Zio. Weapon Casing 7100 | -4/Factory | Lost 5 parts (1n3u1w) 7367 | -4/Factory | Lost 7 parts (2p3n2u) 7570 | -4/Factory | First assault squad dispatched 7789 | -4/Factory | System corruption reached 10% 7837 | -4/Factory | Lost 5 parts (1p1n3u) 7871 | -4/Factory | System corruption reached 30% 7896 | -4/Factory | Core integrity fell below 20% 7933 | -4/Factory | Build established: Scavenger-Mutant 7934 | -4/Factory | Discovered new exit (range 14) 7966 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07948_ Knocked back. 07950_ Penetrated by Slug. 07950_ Knocked back. 07952_ AS4K/=G|XV&HBR:,PAT< 07952_ H-71 Marshal calls for reinforcements. 07952_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07952_ Penetrated by Slug. 07952_ Lgt. Antimatter Reactor destroyed. 07952_ Imp. Target Analyzer destroyed. 07954_ Knocked back. 07954_ Slug penetrates H-71 Marshal. 07955_ Acquired 1 matter. 07959_ Zio. Phaser-M destroyed. 07959_ Hvy. Gauss Cannon destroyed. 07959_ Antigrav System destroyed. 07961_ Dropped Imp. Core Shielding. 07962_ The unstable cave ceiling collapses. 07963_ Knocked back. 07965_ Powered Hammer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????###?? | | ????????????????????????????] #?? | | ????????????????????????????< #?? | | ???????????????????????????? ??? | | ???????????????????????????? ##?? | | ??????????????????????###### ;#?? | | ???????????????######## g ;#?? | | ????????????+ @gg ;#?? | | ??????????????######### gH;##?? | | ??????????????????????## % ##??? | | ????????????????######## #???? | | ????????????????# ; % #???? | | ????????????????# """ # %#???? | | ????????????????# """%!# #???? | | ????????????????# """ # #???? | | ????????????????# ; #???? | | ????????????????# ; #???? | | ????????????????# ! ! # #???? | | ????????????????# # #???? | | ????????????????######## #???? | | ?????????????????# # % #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # #???? | | ?????????????????# # ####???? | | ?????????????????# #%#??????? | | ?????????????????# [ +]#??????? | | ?????????????#???# #|#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 49 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1425 Resistance: KI 30 Core Shielding 30 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxEnhancedNetwork Manual? 0 Play Time 01:14:31 Cumulative 175.4 hours Start 2024.08.07 @ 22:05:50 End 2024.08.07 @ 23:22:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 1a111c0f-5235-418b-ab30-175067e58771