Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.25 @ 16:32:20

Player: Azraer

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (66)      330
Value Destroyed (1603)     1603
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 4855

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/700
Matter                     160/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Cryofiber Web
  Experimental Sensor Array
      Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY ----------
               Cooling System
        Medium Storage Unit
      Hardened Heavy Armor Plating
      Hardened Heavy Armor Plating
>              --- WEAPON -----------
      Improved EM Shotgun
     Precision Assault Rifle
>              --- INVENTORY --------
               Aluminum Leg
               Cryofiber Web
  Experimental Sensor Array
     Precision Beam Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
      Improved Datajack
               Mining Laser
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  4    | .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             63   | 7   4   24  4   13  7   4   
  Power                    11   | 1   .   5   .   5   .   .   
    Engine                 8    | 1   .   5   .   2   .   .   
    Core                   3    | .   .   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   2   2   3   1   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | 2   2   2   2   2   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  17   | 1   2   9   2   1   2   .   
    Device                 4    | .   .   3   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             11   | .   1   6   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 3   .   8   .   4   4   3   
    Energy Gun             9    | .   .   4   .   2   1   2   
    Energy Cannon          2    | .   .   .   .   2   .   .   
    Ballistic Gun          10   | 3   .   4   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  6    | .   .   1   1   3   1   .   
Parts Lost                 17   | .   .   7   .   1   .   9   
  Power                    3    | .   .   2   .   .   .   1   
  Propulsion               5    | .   .   1   .   1   .   3   
  Utility                  7    | .   .   4   .   .   .   3   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   5   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  94  100 85  83  54  
  Engine                   8    | .   14  9   11  7   .   .   
  Core                     3    | .   .   .   .   8   15  11  
  Leg                      22   | .   28  21  22  24  23  13  
  Device                   8    | .   .   10  12  9   7   3   
  Storage                  10   | .   14  11  11  9   7   3   
  Protection               15   | .   8   20  20  9   15  11  
  Energy Gun               3    | .   .   3   .   4   12  .   
  Energy Cannon            3    | .   .   .   .   12  .   .   
  Ballistic Gun            12   | .   28  17  22  .   1   9   
Naked Turns                21   | .   .   .   .   .   .   21  
Heaviest Build             70   | 12  18  37  31  60  70  70  
  Greatest Support         45   | 20  20  30  30  40  45  45  
  Greatest Overweight (x)  10   | .   .   2   1   2   1   10  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  7   
  Most Carried             10   | 4   2   8   8   10  9   9   
  Average Carried          6    | 1   1   4   6   9   7   5   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 1   1   8   7   10  8   3   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  
Matter Collected           1118 | 135  126  584  67   206  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2249 | .    126  978  61   1084 .    .    
  Parts                    145  | .    6    69   12   58   .    .    
Haulers Intercepted        1    | .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Combat Hostiles Destroyed  52   | .   2   23  4   23  .   .   
  Guns                     33   | .   2   23  4   4   .   .   
  Cannons                  18   | .   .   .   .   18  .   .   
Classes Destroyed          11   | .   2   5   .   4   .   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  5    | .   .   1   .   4   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Watcher                  5    | .   1   4   .   .   .   .   
  Swarmer                  22   | .   .   7   4   11  .   .   
  Grunt                    16   | .   2   8   .   6   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   11   | .   .   6   .   5   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
Best Kill Streak           6    | .   2   5   4   6   .   .   
  Combat Bots Only         5    | .   2   4   4   5   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  
Damage Taken               4268 | .    118  1665 68   931  .    1486 
  Core                     1090 | .    9    296  14   55   .    716  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    11   39   .    .    .    .    
Core Remaining (%)         77   | 100  96   .    22   90   .    .    
Volleys Fired              205  | .    14   104  5    69   .    13   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  160  | .    40   96   46   160  .    106  
Shots Fired                324  | .    28   156  10   105  .    25   
  Gun                      244  | .    28   156  10   25   .    25   
  Cannon                   80   | .    .    .    .    80   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  178  | .    28   120  10   .    .    20   
  Thermal                  143  | .    .    36   .    105  .    2    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    3    
  Robot Hit Streak         39   | .    9    19   18   23   .    39   
  Robot Miss Streak        4    | .    2    2    4    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    3    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           256  | .    20   122  4    84   .    26   
  Core Hits                102  | .    6    50   4    39   .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    2    .    1    
    Burn                   4    | .    .    1    .    2    .    1    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4183 | .    251  1419 62   2105 .    346  
  Guns                     2462 | .    251  1406 62   421  .    322  
  Cannons                  1684 | .    .    .    .    1684 .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  37   | .    .    13   .    .    .    24   
  Kinetic                  1658 | .    251  1062 62   .    .    283  
  Thermal                  2485 | .    .    344  .    2105 .    36   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    1    .    .    
  Average Corruption       1    | .    .    1    2    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  24   | .    .    17   6    1    .    .    
    Message Errors         5    | .    .    4    1    .    .    .    
    Matter Fused           8    | .    .    5    2    1    .    .    
    Heat Flow Errors       5    | .    .    3    2    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    32   .    .    
  Projectiles              32   | .    .    .    .    32   .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    .    .    9    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   9    | .    .    .    .    .    .    9    
Targets Rammed             14   | .    .    4    .    1    .    9    
  Kicked                   5    | .    .    4    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        414  | .    2    193  203  414  .    346  
  Average Temperature      131  | .    2    34   98   140  .    164  
  Received Heat Transfer   1212 | .    84   723  .    405  .    .    
  Effects                  6    | .    .    .    .    5    .    1    
    Shutdowns              2    | .    .    .    .    1    .    1    
    Energy Bleed           2    | .    .    .    .    2    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             21   | .    .    3    .    18   .    .    
  Heat Transferred         5392 | .    .    871  .    4373 .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Peak Influence             411  | .   72  366 120 411 134 39  
  Initial                  134  | .   .   25  30  .   134 39  
  Average                  146  | .   19  181 92  191 134 16  
Maximum Alert Level        2    | .   .   1   .   2   .   .   
  Low Security (%)         71   | 100 100 68  100 44  100 100 
  Level 1                  27   | .   .   31  .   50  .   .   
  Level 2                  1    | .   .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   3   .   2   .   .   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   3   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was 
Distress Signals           6    | .   .   3   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   3   35  3   27  .   3   
  Peak Tracking Total      7    | .   2   7   3   7   .   3   
  Tactical Retreats        2    | .   .   .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Traps Triggered            2    | .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was 
Machines Accessed          9    | .   3   2   .   3   1   .   
  Terminals                6    | .   3   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                22   | .   7   5   .   9   1   .   
  Successful               14   | .   5   4   .   4   1   .   
  Failed                   8    | .   2   1   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                14   | .   7   5   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              7    | .   .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   5   4   .   .   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   2   .   3   .   .   
  Full Trace Events        3    | .   .   .   .   3   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   3   
  Total Damage             61   | .   .   .   .   .   .   61  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  
Turns Passed               3701 | 56   280  1453 512  1100 89   211  
Spaces Moved               1677 | 40   190  609  273  463  41   61   
  Core                     11   | 8    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1666 | 32   190  609  273  463  41   58   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  190  193  
  Average Speed            175  | 106  120  180  179  190  192  216  
  Slowest Speed            550  | 120  120  260  190  260  193  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    34   49   60   42   1    26   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    13   .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was 
Total                      2117 | 53  214 821 284 577 52  116 
  Wait                     73   | .   .   37  .   13  .   23  
  Move                     1672 | 39  189 608 272 462 41  61  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  52   | 7   4   31  1   5   2   2   
  Fast Attach              12   | .   .   .   .   12  .   .   
  Attach                   27   | 6   1   12  .   1   3   4   
  Detach                   2    | .   .   .   .   .   1   1   
  Swap                     24   | 1   3   12  4   .   4   .   
  Drop                     35   | .   3   13  2   14  1   2   
  Fire                     205  | .   14  104 5   69  .   13  
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      9    | .   .   .   .   .   .   9   
  Kick                     5    | .   .   4   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Discovered new exit (range 13)
  324 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered another Materials area
  337 | -9/Materials  | Evolved 2 slots: Utility x2
  624 | -9/Materials  | Core integrity fell below 50%
  646 | -9/Materials  | Lost 5 parts (1p1n3u)
 1325 | -9/Materials  | Identified exit to Mines
 1790 | -9/Materials  | Entered Mines
 1868 | -9/Mines      | Discovered new exit (range 12)
 1872 | -9/Mines      | Learned location of 1 exit from Materials
 1923 | -9/Mines      | Learned location of 1 exit from Materials
 1980 | -9/Mines      | Build established: Scavenger-Mutant
 2098 | -9/Mines      | Found a hidden stash of uninstalled traps
 2153 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2157 | -9/Mines      | Found Prototype Device
 2158 | -9/Mines      | Identified Exp. Sensor Array
 2279 | -9/Mines      | Discovered new exit (range 9)
 2302 | -9/Mines      | Entered Materials
 2302 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2303 | -8/Materials  | Identified exit to Factory
 2625 | -8/Materials  | Build established: Mutant
 3331 | -8/Materials  | Discovered exit to Factory (range 15)
 3402 | -8/Materials  | Entered Factory
 3402 | -7/Factory    | Evolved 2 slots: Utility x2
 3491 | -7/Factory    | Sucked down chute
 3491 | -7/Factory    | Entered Waste
 3492 | -7/Waste      | Met a frightened Derelict
 3551 | -7/Waste      | Spotted C-40 Crusher
 3553 | -7/Waste      | Spotted C-40 Crusher
 3582 | -7/Waste      | Spotted C-40 Crusher
 3601 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3604 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3613 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3619 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3625 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3633 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3642 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3647 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3653 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3662 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3665 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3678 | -7/Waste      | Lost 8 parts (1p3n2u2w)
 3690 | -7/Waste      | Core integrity fell below 50%
 3699 | -7/Waste      | Core integrity fell below 20%
 3702 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
03630_ Critical hit (Destroy).
03633_ Hvy. Assault Rifle crushed.
03642_ Aluminum Leg crushed.
03647_ Mic. Nuclear Core crushed.
03649_ Acquired Imp. Datajack.
03650_ Critical hit (Destroy).
03651_ Jacked C-40 Crusher...
>>parse_system
Reading system data...
03653_ Mic. Nuclear Core crushed.
03653_ Critical hit (Destroy).
03662_ C-40 Crusher suffers critical hit (Burn).
03662_ Prc. Beam Rifle crushed. <x2>
03665_ Imp. EM Shotgun crushed.
03665_ Critical hit (Destroy).
03668_ Imp. EM Shotgun crushed.
03668_ Critical hit (Destroy).
03681_ Hrd. Heavy Armor Plating destroyed.
03693_ Slammed into C-40 Crusher. <x9>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ???????????????????????????######?????????????? |
|    ???????????????????????????#    #?????????????? |
|    ?????????????############??#    #?????????????? |
|    ?????????????#          #??#    #?????????????? |
|    ?????????????#          #??#    #?????????????? |
|    ?????????????#          ####    #?????????????? |
|    ?????????????#          [       #?????????????? |
|    ?????????????#                  #?????????????? |
|    ?????????????#         CC       #?????????????? |
|    ?????????????#         CC       #?????????????? |
|    ?????????????#        CC####    #?????????????? |
|    ?????????????#      CCCC#??#    #?????????????? |
|    ?????????????#      CC@*#??#    #?????????????? |
|    ?????????????############??#    #?????????????? |
|    ?????????????????????????###    #?????????????? |
|    ?????????????????????????#      #?????????????? |
|    ?????????????????????????#      #?????????????? |
|    ?????????????????????????#      #?????????????? |
|    ?????????????????????????#      #?????????????? |
|    ?????????????????????????###    #?????????????? |
|    ???????????????????????????#    #?????????????? |
|    ???????????????????????????#    #???????????#?? |
|    ???????????????????????????#    #?????????  #?? |
|    ?????????????????????????###    ########    #?? |
|    ?????????????????????????#                  #?? |
|    ?????????????????????????#         %!=      #?? |
|    ?????????????????????????#                  #?? |
|    ?????????????????????????#                  #?? |
|    ?????????????????????????###    ########    #?? |
|    ???????????????????????????#    #?????????  #?? |
|    ???????????????????????????#    #???????????#?? |
|    ???????????????????????????#    #?????????????? |
|    ???????????????????????????#    #?????????????? |
|    ???????????????????????????######?????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              CooledTractorMapper
  Manual?         0
Play Time         00:42:36
  Cumulative      13.4 hours
  Start           2023.02.23 @ 13:05:04
  End             2023.02.25 @ 16:32:20
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00229db7-de4a-498e-a804-363ad51381d8