Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.27 @ 05:02:37 Player: Soraphim Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2729) 2729 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 6024 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 23/700 Matter 300/300 Energy 170/170 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (4) ------- Chainsword Ripper Makeshift Spear > --- INVENTORY (10) --- Improved Deuterium Engine Carbon-fiber Leg Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Gatling Laser Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink Structural Scanner Advanced Targeting Computer Improved Light Armor Plating Heavy Assault Rifle [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 100 | 6 2 14 17 19 22 20 . Power 15 | 1 1 2 3 3 2 3 . Engine 13 | 1 1 2 2 2 2 3 . Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 32 | 2 . 3 8 4 5 10 . Treads 7 | . . 3 4 . . . . Leg 25 | 2 . . 4 4 5 10 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 3 2 6 6 3 . Device 9 | . 1 1 1 2 3 1 . Storage 3 | 1 . 1 . 1 . . . Processor 4 | . . 1 1 . . 2 . Hackware . | . . . . . . . . Protection 6 | . . . . 3 3 . . Artifact . | . . . . . . . . Weapon 31 | 2 . 6 4 6 9 4 . Energy Gun 7 | . . . . 4 2 1 . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 14 | 2 . 3 3 2 4 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 1 . 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . . 4 2 12 4 18 . Power 4 | . . 1 . 1 . 2 . Propulsion 17 | . . 2 2 4 1 8 . Utility 7 | . . 1 . 2 1 3 . Weapon 12 | . . . . 5 2 5 . Highest Loss Streak 9 | . . 3 1 6 1 9 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 89 97 84 98 85 . Engine 7 | . 14 10 8 6 6 6 . Treads 6 | . . 22 25 . . . . Leg 22 | . 28 6 7 26 29 28 . Device 9 | . 12 9 9 7 10 6 . Storage 8 | . 14 11 9 9 7 7 . Processor 3 | . . 7 9 3 . 5 . Protection 5 | . . . . 5 10 5 . Energy Gun 6 | . . . . 10 12 3 . Ballistic Gun 11 | . 28 13 25 12 6 6 . Launcher 5 | . . 1 1 1 10 2 . Slashing Weapon 1 | . . . . . . 6 . Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 13 23 25 28 54 48 . Greatest Support 83 | 20 20 63 83 45 60 60 . Greatest Overweight (x) 5 | . . 5 1 1 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 . Average Capacity 9 | 7 8 8 10 10 10 10 . Most Carried 10 | 4 6 9 10 10 10 10 . Average Carried 8 | 2 5 6 9 9 9 6 . Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 4 6 9 10 10 10 3 3 Class Distribution -------------------- 36% | Scavenger-Mutant 19% | Mutant 17% | Scavenger-Tank 13% | Scavenger-Bomber 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Matter Collected 2084 | 221 57 246 362 397 463 338 . Remotely . | . . . . . . . . Salvage Created 3131 | . 65 277 362 749 931 747 . Parts 172 | . 3 32 23 41 45 28 . Haulers Intercepted 2 | . . . . 1 1 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 69 | . 4 11 9 11 21 13 . Melee 4 | . . . . . . 4 . Guns 56 | . 4 6 9 11 20 6 . Cannons 3 | . . 3 . . . . . AOE 6 | . . 2 . . 1 3 . Classes Destroyed 13 | . 1 4 1 3 2 2 . Worker 1 | . . . . . 1 . . Builder 2 | . . 1 . . 1 . . Hauler 2 | . . . . 1 1 . . Recycler 1 | . . . . 1 . . . Watcher 2 | . . 1 . 1 . . . Swarmer 20 | . 4 7 3 . 6 . . Grunt 20 | . . 1 2 2 9 6 . Brawler 2 | . . . . 1 . 1 . Sentry 17 | . . 3 3 7 4 . . Hunter 2 | . . . 1 1 . . . Programmer 2 | . . . . . 2 . . Thug 2 | . . . . . . 2 . Butcher 3 | . . . . . . 3 . Mutant 1 | . . . . . . 1 . Best Kill Streak 6 | . 2 6 3 4 4 3 . Combat Bots Only 5 | . 2 5 3 2 4 3 . Max Kills in Single Turn 3 | . 1 1 1 1 1 3 . Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . . 1 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Damage Taken 6213 | . 71 885 655 1224 1445 1933 . Core 1194 | . 15 180 91 231 206 471 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 94 55 . 41 . . . Volleys Fired 228 | . 4 33 25 64 58 44 . Largest 4 | . 2 2 3 3 4 4 . Hottest 214 | . 40 136 63 128 214 135 . Shots Fired 495 | . 8 66 65 135 142 79 . Gun 462 | . 8 40 65 135 138 76 . Cannon 20 | . . 20 . . . . . Launcher 13 | . . 6 . . 4 3 . Special . | . . . . . . . . Kinetic 294 | . 8 40 65 90 54 37 . Thermal 165 | . . 20 . 45 81 19 . Explosive 13 | . . 6 . . 4 3 . Electromagnetic 23 | . . . . . 3 20 . Robot Hit Streak 21 | . 2 6 12 21 14 11 . Robot Miss Streak 6 | . 1 3 4 4 6 4 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . . 1 1 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 349 | . 4 41 44 97 94 69 . Core Hits 165 | . 4 19 20 34 59 29 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 9 | . . . 1 2 2 4 . Burn 4 | . . . . . 2 2 . Destroy 3 | . . . 1 2 . . . Sever 2 | . . . . . . 2 . Melee Attacks 17 | . . . . . . 17 . Impact . | . . . . . . . . Slashing 17 | . . . . . . 17 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6066 | . 51 727 479 1248 1930 1631 . Guns 4688 | . 51 347 478 1227 1695 890 . Cannons 206 | . . 206 . . . . . Explosions 486 | . . 168 . . 132 186 . Melee 555 | . . . . . . 555 . Ramming 131 | . . 6 1 21 103 . . Kinetic 2605 | . 51 347 478 800 526 403 . Thermal 2139 | . . 206 . 427 1149 357 . Explosive 424 | . . 168 . . 132 124 . Electromagnetic 212 | . . . . . 20 192 . Impact . | . . . . . . . . Slashing 555 | . . . . . . 555 . Piercing . | . . . . . . . . Highest Corruption 3 | . 2 . 1 3 1 1 . Average Corruption 1 | . 2 . 1 2 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . 4 . 1 15 . 6 . Message Errors 6 | . . . . 5 . 1 . Matter Fused 8 | . 1 . . 5 . 2 . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 6 | . 1 . 1 3 . 1 . Data Loss (minor) 2 | . 1 . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . 1 . . 7 . . Projectiles 1 | . . 1 . . . . . Explosions . | . . . . . . . . Melee 7 | . . . . . 7 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . . . . . 55 . Shots 1 | . . . . . . 1 . Rammed 1 | . . . 1 . . . . Targets Rammed 22 | . . 7 1 4 10 . . Kicked 21 | . . 7 . 4 10 . . Crushed . | . . . . . . . . Highest Temperature 462 | . . 462 13 194 282 337 . Average Temperature 93 | . . 176 13 52 88 89 . Received Heat Transfer 2047 | . . 201 189 513 393 751 . Effects 3 | . . 2 . . 1 . . Energy Bleed 1 | . . . . . 1 . . Short Circuit 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . . 3 7 1 . Heat Transferred 4926 | . . 370 . 1018 2872 666 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Peak Influence 437 | . 136 437 263 230 301 . . Initial 118 | . . 57 118 68 78 . . Average 145 | . 62 226 127 140 149 . . Maximum Alert Level 2 | . . 2 1 1 1 . . Low Security (%) 70 | 100 100 27 93 82 68 . . Level 1 28 | . . 68 6 17 31 . . Level 2 . | . . 3 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 1 . . 9 . . Investigation 1 | . . . . . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 4 | . 1 1 . . 2 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Distress Signals 9 | . 3 2 . 3 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 8 16 12 15 27 13 . Peak Tracking Total 6 | . 3 6 3 5 4 5 . Tactical Retreats 7 | . 1 3 1 . 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Traps Triggered 5 | . 2 . 1 . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Machines Accessed 6 | . . . 1 1 4 . . Terminals 5 | . . . 1 1 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 15 | . . . 4 4 7 . . Successful 14 | . . . 3 4 7 . . Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . . . 4 4 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . . 3 4 6 . . Record 10 | . . . 2 3 5 . . Open DSF 1 | . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 1 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Turns Passed 5738 | 244 251 782 615 767 2012 1067 . Spaces Moved 3503 | 164 180 420 275 385 1356 723 . Core 11 | 6 . 5 . . . . . Treads 510 | . . 284 226 . . . . Legs 2982 | 158 180 131 49 385 1356 723 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 . Average Speed 127 | 117 120 150 156 124 120 121 . Slowest Speed 300 | 120 120 300 190 190 190 190 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 9 31 24 13 53 28 66 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed 126 | . . 25 . . 48 53 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 126 | . . 25 . . 48 53 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Total 4330 | 212 206 498 409 559 1626 820 . Wait 377 | 39 19 9 73 79 142 16 . Move 3496 | 163 179 419 274 384 1355 722 . Hop . | . . . . . . . . Pick Up 39 | 4 2 7 8 3 14 1 . Fast Attach 36 | 6 2 5 3 6 8 6 . Attach 25 | . . 4 2 5 3 11 . Detach 3 | . . 3 . . . . . Swap 39 | . . 5 12 8 11 3 . Drop 48 | . . 6 11 6 25 . . Fire 228 | . 4 33 25 64 58 44 . Melee 17 | . . . . . . 17 . Ram . | . . . . . . . . Kick 21 | . . 7 . 4 10 . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 245 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Discovered new exit (range 3) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 741 | -9/Materials | Lost 3 parts (1p2n) 1103 | -9/Materials | Discovered new exit (range 11) 1229 | -9/Materials | Discovered new exit (range 3) 1278 | -9/Materials | Entered another Materials area 1278 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1496 | -8/Materials | Discovered new exit (range 19) 1606 | -8/Materials | Build established: Scavenger-Skirmisher 1893 | -8/Materials | Entered Storage 2191 | -8/Storage | Lost 6 parts (1p3n1u1w) 2207 | -8/Storage | Core integrity fell below 50% 2599 | -8/Storage | Discovered new exit (range 16) 2660 | -8/Storage | Entered Factory 2660 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2971 | -7/Factory | Build established: Scavenger-Mutant 2996 | -7/Factory | Garrison activated, responded to threat 3959 | -7/Factory | Build established: Scavenger-Tank 4332 | -7/Factory | Cargo convoy interrupted 4544 | -7/Factory | Build established: Scavenger-Bomber 4663 | -7/Factory | Discovered new exit (range 7) 4672 | -7/Factory | Entered Lower Caves 4850 | -7/Lower Caves | Learned location of Zion (-7) 5038 | -7/Lower Caves | Attacked by a faux Warlord 5127 | -7/Lower Caves | Core integrity fell below 50% 5153 | -7/Lower Caves | Lost 9 parts (1p3n2u3w) 5267 | -7/Lower Caves | Core integrity fell below 20% 5301 | -7/Lower Caves | Lost 7 parts (1p4n1u1w) 5574 | -7/Lower Caves | Build established: Scavenger-Mutant 5707 | -7/Lower Caves | Encountered a Warlord checkpoint 5712 | -7/Lower Caves | Discovered new exit (range 16) 5739 | -7/Lower Caves | Entered another Lower Caves area 5739 | -7/Lower Caves | Self-destructed Last Messages --------------- 05337_ Found Mak. Power Source. 05337_ Found Mak. Armor Plating. 05337_ Found Microactuators. 05337_ Found Melee Analysis Suite. 05337_ Found 26 Matter. 05343_ Acquired Melee Analysis Suite. 05345_ Acquired 20 matter. 05361_ Acquired Mak. Spear. 05374_ Acquired 10 matter. 05382_ Acquired Ripper. 05385_ Acquired 10 matter. 05549_ System corrupted: Component data lost. 05707_ AX-WK8(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 05712_ EXIT=FOUND [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ???????????????????????????????####??????????????? | | ??????????????????????????????? ###??????????????? | | ??????????????????????????????? ##??????????????? | | ?????????????????????????????? ##??????????????? | | ?????????????????????????????? l ????????????????? | | ????????????????????????????? ###??????????????? | | ????????????????????????????? #####?????????????? | | ???????????????????????????? ## ###?????????????? | | ???????????? ??????????????? ##?????????????? | | ??????????? ?????????## ##?????????????? | | ??????????? ? ###### ##?????????????? | | ?????????? ##### ###?????????????? | | ?????????? ###??????????????? | | ?????????? @ #####???????????????? | | ???????????????## #### ## ##??????????????????? | | ???????????????###?? #### ## ##??????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????## ##?????????????????????? | | ????????????????????????? ???????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ##??????????????????????? | | ???????????????????????? ##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Tourist Troublemaker Challenges ------------ None Game ------ Seed HellfireDamperAxe Manual? 0 Play Time 01:02:15 Cumulative 3.5 hours Start 2023.07.26 @ 01:14:41 End 2023.07.27 @ 05:02:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6abe7eae-740c-4ab3-81c0-1ea502c2e2fc