Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 21:25:31

Player: art-hropod

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (307)      307
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 1533

 Bonus
-------
Follower Combat Kills      46

 Cogmind 
---------
Core Integrity             342/400
Matter                     300/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
  Light Treads
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Tractor Beam
>       --- WEAPON (2) -------
        EM Pulse Gun
  Heavy Battle Rifle
>       --- INVENTORY (8) ----
  Light Ion Engine
        Huge Storage Unit
        Shield Generator
        Hacking Suite
        Bomb Drone Bay
        Rocket Launcher

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        Tractor Beam
>       --- WEAPON -----------
        EM Pulse Gun
  Heavy Battle Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Aluminum Leg
        Hacking Suite
        Bomb Drone Bay
  Light Assault Rifle
        Rocket Launcher
        Signal Generator
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Battle Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 6   3   2   4   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 3    | .   2   .   1   
    Leg                    3    | 2   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   .   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   2   .   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   1   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      3    | .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   95  96  73  
  Engine                   13   | .   14  14  9   
  Treads                   22   | .   6   28  20  
  Leg                      4    | .   21  .   .   
  Device                   12   | .   10  14  11  
  Storage                  13   | .   14  14  11  
  Energy Gun               18   | .   28  17  11  
  Ballistic Gun            6    | .   .   7   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 14  15  17  17  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   25  
  Average Capacity         7    | 7   8   8   8   
  Most Carried             9    | 8   8   8   9   
  Average Carried          7    | 3   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 7   6   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           397  | 260 30  53  54  
  Remotely                 132  | .   25  53  54  
Salvage Created            505  | 100 182 114 109 
  Parts                    39   | 3   19  9   8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  9    | .   4   3   2   
  Guns                     8    | .   4   3   1   
  AOE                      1    | .   .   .   1   
Classes Destroyed          9    | 1   6   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  5    | .   3   2   .   
  Grunt                    3    | .   1   1   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | 1   4   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Damage Taken               765  | .   121 264 380 
  Core                     124  | .   34  32  58  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         86   | 100 .   73  .   
Volleys Fired              41   | 4   10  19  8   
  Largest                  2    | 2   2   2   2   
  Hottest                  80   | 80  80  80  73  
Shots Fired                77   | 8   20  33  16  
  Gun                      77   | 8   20  33  16  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  19   | .   .   11  8   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          58   | 8   20  22  8   
  Robot Hit Streak         10   | 3   10  4   5   
  Robot Miss Streak        4    | 2   1   4   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           43   | 5   13  16  9   
  Core Hits                21   | 2   9   6   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           880  | 66  227 259 328 
  Guns                     668  | 66  184 259 159 
  Cannons                  .    | .   .   .   .   
  Explosions               212  | .   43  .   169 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  201  | .   .   115 86  
  Thermal                  212  | .   43  .   169 
  Explosive                .    | .   .   .   .   
  Electromagnetic          467  | 66  184 144 73  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            30   | .   .   .   30  
  Projectiles              .    | .   .   .   .   
  Explosions               30   | .   .   .   30  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      98   | .   .   .   98  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        216  | 72  48  216 65  
  Average Temperature      48   | 38  17  75  35  
  Received Heat Transfer   291  | .   12  108 171 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   1   1   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         150  | .   50  .   100 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             180  | 5   172 180 100 
  Initial                  66   | .   3   66  31  
  Average                  69   | 3   82  79  49  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   1   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  2    | .   .   1   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   14  7   8   
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          3    | .   1   1   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   5   1   3   
  Successful               3    | .   1   1   1   
  Failed                   6    | .   4   .   2   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   5   .   3   
  Terminals                8    | .   5   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
    Botnet                 2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               16   | .   .   16  .   
  Total Damage             275  | .   .   275 .   
  Kills                    4    | .   .   4   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               1166 | 115 205 729 117 
Spaces Moved               664  | 70  123 418 53  
  Core                     10   | 10  .   .   .   
  Treads                   492  | .   21  418 53  
  Legs                     162  | 60  102 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            149  | 116 126 160 160 
  Slowest Speed            160  | 120 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       30   | 4   36  72  9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          30   | .   2   3   25  
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   .   3   1   
  AOE                      26   | .   2   .   24  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      769  | 96  157 447 69  
  Wait                     4    | .   4   .   .   
  Move                     661  | 69  122 417 53  
  Hop                      .    | .   .   .   .   
  Pick Up                  31   | 15  9   5   2   
  Fast Attach              2    | .   .   1   1   
  Attach                   11   | 6   3   1   1   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   .   2   
  Drop                     17   | 2   9   4   2   
  Fire                     41   | 4   10  19  8   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
  116 | -11/Junkyard  | Entered Materials
  206 | -10/Materials | Discovered new exit (range 3)
  297 | -10/Materials | Discovered new exit (range 8)
  303 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Entered Mines
  330 | -10/Mines     | Met a Derelict bent on vengeance
  384 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  467 | -10/Mines     | Learned location of 1 exit from Materials
  497 | -10/Mines     | Found the Drone Emporium
  509 | -10/Mines     | Found Prototype Device
  599 | -10/Mines     | Met a Derelict testing a Signal Generator
  610 | -10/Mines     | Found Signal Generator
  670 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1041 | -10/Mines     | Discovered new exit (range 2)
 1050 | -10/Mines     | Entered Materials
 1050 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1051 | -9/Materials  | Identified exit to Storage
 1167 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01137_ Destroyed Heat Sink.
01139_ Fusion Modulator explodes.
01139_ Lgt. Treads destroyed.
01139_ Destroyed Lgt. Treads.
01139_ Y-45 Defender destroyed.
01143_ Destroyed Aluminum Leg.
01146_ Ion Engine destroyed.
01149_ G-34 Mercenary destroyed.
01150_ Acquired 31 matter.
01158_ C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL.
  NEUTRALIZING."
01158_ C-30 ARC bursts open, deploying its payload.
01158_ G-47 Trooper unfolds itself.
01158_ G-34 Mercenary unfolds itself. <x2>
01158_ I-25 Savior unfolds itself.
01158_ Acquired Lgt. Treads.
01159_ Acquired 10 matter.
01161_ Lgt. Treads destroyed.
01162_ Acquired 10 matter.
01163_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???????????????#  !     %;g    #??????             |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyRagnarokCompactor
  Manual?         0
Play Time         00:15:46
  Cumulative      51.8 hours
  Start           2023.07.16 @ 21:10:09
  End             2023.07.16 @ 21:25:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           51
  Adventurer      9
  Explorer        7
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          39
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1aec395-cf9c-41eb-a9ec-a9381767b19d