Cogmind - Beta 11 @@@ ROGUE MODE // 2022.05.26 @ 15:24:54 Player: CreepyD Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2954) 2954 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 7549 Bonus ------- High Alert Combat Kills 270 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 97/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Transport Network Coupler Improved Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Proton Cannon Guided EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Transport Network Coupler Advanced Targeting Computer Core Analyzer Core Analyzer Improved Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Guided EMP Blaster > --- INVENTORY -------- Improved Heat Sink Improved Light Armor Plating Gauss Rifle Guided EMP Blaster [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Field Recycling Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 . 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 3 | . . 1 . 1 . . . 1 Weapon 2 | . . 1 . . . . 1 . Parts Attached 82 | 6 6 5 6 7 2 14 22 14 Power 10 | 1 1 . 1 1 . 2 3 1 Engine 9 | 1 1 . 1 1 . 1 3 1 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 3 2 . . 5 10 . Treads 5 | . . . . . . 1 4 . Leg 16 | 2 2 . 2 . . 4 6 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . 3 . . . . . . Utility 22 | 1 1 1 1 3 2 3 4 6 Device 8 | 1 . . 1 1 2 2 1 . Storage . | . . . . . . . . . Processor 6 | . 1 . . 1 . . 1 3 Hackware 2 | . . . . . . . 1 1 Protection 6 | . . 1 . 1 . 1 1 2 Artifact . | . . . . . . . . . Weapon 26 | 2 2 1 2 3 . 4 5 7 Energy Gun 4 | 1 1 . 1 . . 1 . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 7 | 1 1 1 . . . . 2 2 Ballistic Cannon 4 | . . . . 3 . 1 . . Launcher 6 | . . . 1 . . . 3 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 1 2 Parts Lost 43 | . 7 1 . . 2 9 12 12 Power 5 | . 1 . . . . 1 2 1 Propulsion 16 | . 2 1 . . 1 4 4 4 Utility 9 | . 1 . . . 1 3 2 2 Weapon 13 | . 3 . . . . 1 4 5 Highest Loss Streak 10 | . 3 1 . . 1 5 6 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 87 61 93 88 81 84 75 71 Engine 8 | . 12 11 11 9 9 7 3 8 Treads 1 | . . . . . . 1 6 . Leg 15 | . 26 19 17 18 12 15 9 15 Device 13 | . 13 . 7 16 19 21 9 1 Processor 12 | . 12 11 11 9 9 9 11 23 Hackware 1 | . . . . . . . 2 4 Protection 3 | . . 6 11 9 5 1 2 . Energy Gun 1 | . 8 . 8 . . . . . Ballistic Gun 4 | . 13 11 15 . . . 7 8 Ballistic Cannon 12 | . . . . 26 27 19 2 . Launcher 2 | . . . 6 . . . 7 7 Slashing Weapon 2 | . . . . . . 6 5 . Naked Turns . | . . . . . . . . . Heaviest Build 52 | 9 9 8 19 52 52 45 34 44 Greatest Support 40 | 20 20 20 20 20 20 30 40 40 Greatest Overweight (x) 6 | 2 2 . . 2 5 4 6 4 Average Overweight (x) . | . . . . 1 3 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 4 5 5 4 4 5 4 Class Distribution -------------------- 41% | Mutant 29% | Gunner 20% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Matter Collected 1492 | 177 174 . 28 . 219 446 384 64 Remotely . | . . . . . . . . . Salvage Created 2517 | 100 359 . 12 . 115 641 873 417 Parts 159 | 6 20 . 2 . 16 41 41 33 Haulers Intercepted 4 | . . . . . . 2 . 2 Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled 51 | . . . . 11 15 25 . . Retrieved Matter 529 | . . . . 116 122 291 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Combat Hostiles Destroyed 50 | . 10 . . . 15 13 11 1 Melee 5 | . . . . . . 3 2 . Guns 16 | . 10 . . . . . 5 1 Cannons 25 | . . . . . 15 10 . . AOE 4 | . . . . . . . 4 . Classes Destroyed 12 | 2 3 . . . . 4 1 2 Worker 7 | . . . . . . 1 2 4 Builder 6 | . . . . . . 3 1 2 Tunneler 6 | 2 . . 1 . . 1 . 2 Hauler 4 | . . . . . . 2 . 2 Recycler 4 | 1 . . . . . . 3 . Operator 3 | . 1 . . . . 1 . 1 Watcher 1 | . . . . . . . . 1 Swarmer 15 | . 3 . . . 12 . . . Grunt 28 | . 7 . . . 3 10 8 . Brawler 2 | . . . . . . . 2 . Duelist 1 | . . . . . . . . 1 Sentry 4 | . . . . . . 3 1 . Best Kill Streak 6 | 2 6 . 1 . 4 5 6 6 Combat Bots Only 6 | . 6 . . . 4 3 3 1 Max Kills in Single Turn 5 | 1 1 . 1 . 2 2 2 5 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Damage Taken 6175 | . 733 104 . . 671 958 1515 2194 Core 1592 | . 166 11 . . 97 173 292 853 Absorbed by Shields 24 | . . . . . 24 . . . Core Remaining (%) 67 | 100 33 . 97 . . 50 58 . Volleys Fired 177 | 7 49 . 3 . 29 36 21 32 Largest 4 | 2 2 . 3 . 3 3 4 2 Hottest 144 | 60 60 . 105 . 144 144 122 75 Shots Fired 324 | 14 69 . 9 . 75 74 42 41 Gun 153 | 14 69 . 9 . . . 37 24 Cannon 152 | . . . . . 75 74 1 2 Launcher 19 | . . . . . . . 4 15 Special . | . . . . . . . . . Kinetic 273 | 7 49 . 6 . 75 74 38 24 Thermal 3 | . . . 3 . . . . . Explosive 7 | . . . . . . . 4 3 Electromagnetic 41 | 7 20 . . . . . . 14 Robot Hit Streak 14 | 6 7 . 3 . 7 11 8 14 Robot Miss Streak 4 | 1 4 . 2 . 3 2 1 2 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 224 | 11 50 . 6 . 33 55 49 20 Core Hits 128 | 6 23 . 3 . 16 24 31 25 Critical Kills 2 | 1 . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 20 | 2 . . . . 3 10 4 1 Destroy 3 | 1 . . . . . . 1 1 Blast 11 | . . . . . 3 8 . . Corrupt 1 | 1 . . . . . . . . Sever 5 | . . . . . . 2 3 . Melee Attacks 41 | . . . . . . 15 26 . Impact . | . . . . . . . . . Slashing 41 | . . . . . . 15 26 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . Damage Inflicted 6263 | 154 540 . 64 . 981 1670 1558 1296 Guns 1524 | 115 454 . 64 . . . 509 382 Cannons 2401 | . . . . . 981 1360 29 31 Explosions 1430 | 39 77 . . . . . 460 854 Melee 870 | . . . . . . 310 560 . Ramming 38 | . 9 . . . . . . 29 Kinetic 3618 | 45 278 . 34 . 981 1360 538 382 Thermal 530 | 39 77 . 30 . . . . 384 Explosive 337 | . . . . . . . 302 35 Electromagnetic 870 | 70 176 . . . . . 158 466 Impact . | . . . . . . . . . Slashing 870 | . . . . . . 310 560 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 3 5 Average Corruption 3 | . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . . 8 7 Message Errors 3 | . . . . . . . 2 1 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 . Alerts 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 192 | . . . . . 36 . 25 131 Projectiles 30 | . . . . . 30 . . . Explosions 137 | . . . . . 6 . . 131 Melee 25 | . . . . . . . 25 . Knockbacks 7 | . . . . . 3 4 . . Impact . | . . . . . . . . . Kinetic 7 | . . . . . 3 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 173 | . 40 . . . 120 . . 13 Shots 2 | . 1 . . . 1 . . . Rammed 8 | . . . . . . . . 8 Targets Rammed 11 | . 3 . . . . . . 8 Kicked 3 | . 3 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 496 | 40 106 6 113 . 496 264 124 164 Average Temperature 93 | 17 47 6 62 . 152 78 41 39 Received Heat Transfer 2091 | . 348 60 . . 162 450 744 327 Effects 6 | . . . . . 6 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 524 | 50 100 . 74 . . . . 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Peak Influence 780 | 15 244 94 5 1 780 680 623 676 Initial 380 | . 9 94 . 1 . 380 241 179 Average 333 | 6 136 61 3 1 447 508 317 428 Maximum Alert Level 3 | . 1 . . . 3 2 2 2 Low Security (%) 30 | 100 80 100 100 100 13 . . 18 Level 1 24 | . 19 . . . 24 10 72 18 Level 2 37 | . . . . . 33 89 27 63 Level 3 7 | . . . . . 28 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 3 1 . . . 3 2 9 Investigation 6 | . 3 1 . . . . 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 10 | . . . . . . 3 1 6 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Distress Signals 2 | . . . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 14 8 . . 16 18 20 17 Peak Tracking Total 11 | . 5 11 . . 6 4 5 11 Tactical Retreats 7 | . . . . . 2 1 1 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Traps Triggered 5 | . 1 . . . 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Machines Disabled 46 | . . . . . 4 . 15 27 Max in Single Turn 9 | . . . . . 2 . 6 9 Garrison Relay 2 | . . . . . 2 . . . Phase Generator 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Machines Accessed 13 | . 3 1 . 2 . . 2 5 Terminals 10 | . 3 1 . 1 . . 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . Total Hacks 29 | . 7 4 . 4 . . 4 10 Successful 12 | . 1 2 . 1 . . 1 7 Failed 17 | . 6 2 . 3 . . 3 3 Catastrophic 4 | . 1 . . 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual 12 | . 3 3 . 3 . . . 3 Terminals 24 | . 7 4 . 3 . . 4 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers 2 | . . . . . . . . 2 Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 6 | . 1 1 . . . . 1 3 Record 1 | . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Unreport Threat 3 | . . 1 . . . . 1 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 2 | . . 1 . . . . . 1 Terminals 2 | . . 1 . . . . . 1 Sabotage 2 | . . 1 . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 1 . 1 . . 2 2 Full Trace Events 3 | . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . 6 . . . Machine Destruction 6 | . . . . . 6 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . 29 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 86 | . . . . . . . . 86 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Turns Passed 3473 | 68 281 89 193 243 908 560 566 565 Spaces Moved 1600 | 34 126 86 198 90 228 168 238 432 Core 328 | 18 2 . . . . 5 12 291 Treads 181 | . . . . . . 41 140 . Legs 984 | 16 124 58 119 90 228 122 86 141 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 107 | . . 28 79 . . . . . Fastest Speed 37 | 50 120 37 37 120 260 160 100 50 Average Speed 165 | 103 120 92 86 245 344 216 166 102 Slowest Speed 470 | 150 150 120 120 260 470 400 350 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . 5 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 33 17 50 8 56 19 8 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 17 | . . . . . . . 2 15 Terrain Destroyed 190 | 6 4 . . . 79 32 37 32 Melee 2 | . . . . . . . 2 . Projectile 33 | . . . . . 1 32 . . AOE 155 | 6 4 . . . 78 . 35 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Fac Total 2101 | 54 194 87 212 114 295 278 341 526 Wait 96 | 1 4 1 2 5 23 32 18 10 Move 1584 | 33 125 77 197 89 227 167 237 432 Hop 3 | . . 3 . . . . . . Pick Up 51 | 7 7 1 2 4 . 12 9 9 Fast Attach 29 | . 3 1 2 6 . 2 13 2 Attach 40 | 6 3 2 1 . 1 9 6 12 Detach 3 | . . . . . . . . 3 Swap 13 | . . 2 3 1 1 3 3 . Drop 31 | . . . 2 9 . 4 8 8 Fire 177 | 7 49 . 3 . 29 36 21 32 Melee 39 | . . . . . . 13 26 . Ram 7 | . . . . . . . . 7 Kick 3 | . 3 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 14 | . . . . . 14 . . . Rewire 11 | . . . . . . . . 11 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Lost 3 parts (1p2w) 295 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 6) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 428 | -9/Materials | Discovered new exit (range 11) 439 | -9/Materials | Entered Mines 521 | -9/Mines | Learned Materials emergency access door positions 524 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 623 | -9/Mines | Discovered new exit (range 9) 632 | -9/Mines | Entered Materials 632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 794 | -8/Materials | Identified exit to Garrison 830 | -8/Materials | Build established: Gunner 875 | -8/Materials | Entered Garrison 924 | -8/Garrison | Triggered checkpoint 990 | -8/Garrison | Garrison Relay disabled 1221 | -8/Garrison | Phase Generator disabled 1468 | -8/Garrison | Triggered checkpoint 1659 | -8/Garrison | Garrison Relay disabled 1747 | -8/Garrison | Discovered new exit (range 10) 1783 | -8/Garrison | Entered Materials 2251 | -8/Materials | Lost 5 parts (1p2n1u1w) 2334 | -8/Materials | Discovered new exit (range 4) 2343 | -8/Materials | Entered Factory 2343 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2429 | -7/Factory | Build established: Mutant 2556 | -7/Factory | Lost 6 parts (1p2n1u2w) 2650 | -7/Factory | Lost 6 parts (1p2n1u2w) 2880 | -7/Factory | Discovered new exit (range 13) 2902 | -7/Factory | Discovered new exit (range 9) 2909 | -7/Factory | Entered another Factory area 2909 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3198 | -6/Factory | Spotted B-75 Beast 3242 | -6/Factory | Build established: Scavenger-Mutant 3276 | -6/Factory | Core integrity fell below 50% 3301 | -6/Factory | Lost 10 parts (1p4n1u4w) 3467 | -6/Factory | Core integrity fell below 20% 3474 | -6/Factory | Core destroyed Last Messages --------------- Point Defense System 03409_ Acquired Hvy. Shock Bomb Launcher. 03411_ System corrupted: Component data lost. 03413_ Dropped Imp. Heat Sink. 03427_ R-10 Processor collects Faulty Cld. Plasma Cannon. 03431_ Door malfunctions. 03434_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03445_ Imp. Light Armor Plating destroyed. 03445_ Hvy. Shock Bomb Launcher destroyed. 03449_ System corrupted: IFF burst signal emitted. 03450_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03456_ O-24 Administrator uses terminal to summon reinforcements. 03456_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 03456_ O-24 Administrator locks terminal. 03462_ Acquired Imp. Targeting Computer. 03467_ System corrupted: Energy discharge (-28). 03471_ Slammed into S-27 Virus. 03474_ Destabilizing: Core damaged (-34). 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"""""???????????? | | ???????????? """?????????????? | | ???????????? ""??????????????? | | ?????????????# ""??????????????? | | ?????????????? ??????????????? | | ??????????????? ""??????????????? | | ???????????????? ""??????????????? | | ???????????????? "???????????????? | | ????????????????? ????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Gui. EMP Blaster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed AdvancedCloakingAmplifier Manual? 0 Play Time 00:49:42 Cumulative 118.0 hours Start 2022.05.26 @ 10:47:44 End 2022.05.26 @ 15:24:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 108 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0db78305-ba08-4fa3-ae7f-a77c8e51c269