Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 18:50:38 Player: BionicBot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (127) 635 Value Destroyed (3530) 3530 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 8690 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 196 Met Imprinter 300 Was Imprinted 300 Friendly Fire -185 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (25) --- Faulty Cooled Deuterium Engine Compact Wheel Compact Wheel Armored Wheel Medium Matter Pod (100) Improved Sensor Array Improved Light Armor Plating Authchip [Propulsion] High-powered Tractor Beam Z-Drone Bay (2/2) Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Magnetic Acceleration Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Large Battery Improved Heavy Armor Plating Insulated Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Compact Wheel Compact Wheel Armored Wheel Medium Matter Pod Authchip [Propulsion] High-powered Tractor Beam Z-Drone Bay Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun Heavy Machine Gun Magnetic Acceleration Cannon Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . Utility 4 | . . . . . . 4 . . Weapon . | . . . . . . . . . Parts Attached 113 | 8 6 23 3 . 7 15 4 47 Power 11 | 1 1 2 . . . 1 . 6 Engine 7 | 1 . . . . . . . 6 Core 3 | . 1 2 . . . . . . Reactor 1 | . . . . . . 1 . . Propulsion 31 | 2 . 9 1 . 2 5 . 12 Treads 9 | 2 . 2 . . 2 1 . 2 Leg . | . . . . . . . . . Wheel 22 | . . 7 1 . . 4 . 10 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 3 3 4 . . . 8 . 13 Device 8 | 2 . 1 . . . 2 . 3 Storage 13 | 1 3 3 . . . 1 . 5 Processor 3 | . . . . . . 3 . . Hackware . | . . . . . . . . . Protection 7 | . . . . . . 2 . 5 Artifact . | . . . . . . . . . Weapon 40 | 2 2 8 2 . 5 1 4 16 Energy Gun 3 | 2 . . . . . . . 1 Energy Cannon 21 | . . 7 1 . 3 1 4 5 Ballistic Gun 8 | . 2 . . . . . . 6 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 5 | . . 1 1 . 2 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . 1 Parts Lost 39 | . 2 3 . . 3 1 8 22 Power 4 | . . . . . . . 1 3 Propulsion 16 | . . 3 . . 3 1 3 6 Utility 9 | . . . . . . . 1 8 Weapon 10 | . 2 . . . . . 3 5 Highest Loss Streak 8 | . 2 3 . . 2 1 8 5 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 99 100 100 93 88 46 58 Engine 1 | . 4 . . . . . . 3 Core 6 | . 9 11 11 11 11 2 . . Treads 15 | . 28 21 22 22 22 12 2 1 Wheel 14 | . . 21 22 22 16 15 7 13 Device 9 | . 14 11 11 11 11 7 3 7 Storage 11 | . 14 11 11 11 11 13 8 12 Protection 3 | . . . . . . 13 7 7 Energy Gun 2 | . 13 . . . . . . . Energy Cannon 13 | . . 20 21 22 21 13 5 8 Ballistic Gun 3 | . 14 1 . . . . . 2 Peak Build Rating 62 | 7 10 19 19 19 22 44 44 62 Average Rating 24 | 5 8 17 18 18 20 37 20 36 On Entrance 15 | . 7 10 19 19 19 21 44 2 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 122 | 15 30 56 56 56 62 81 81 122 Greatest Support 84 | 40 40 40 20 20 20 40 40 84 Greatest Overweight (x) 9 | . . 5 2 2 6 7 5 9 Average Overweight (x) 2 | . . 2 2 2 3 3 1 1 Largest Inventory Capacity 25 | 8 20 25 20 20 20 20 20 25 Average Capacity 19 | 7 13 19 20 20 20 20 10 21 Most Carried 23 | 2 14 20 20 20 20 20 20 23 Average Carried 15 | . 8 19 19 19 19 18 9 11 Final Capacity 25 | 8 15 20 20 20 20 20 5 25 Final Carried 22 | 1 14 20 20 20 19 20 3 22 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 2125 | 280 211 331 50 . 62 181 . 1010 Remotely 449 | . . . . . . . . 449 Salvage Created 4896 | 101 873 1117 250 . 287 198 . 2070 Parts 270 | 6 63 67 16 . 26 12 . 80 Haulers Intercepted 7 | . 2 5 . . . . . . Recyclers Shooed 3 | . . . 2 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 81 | . 18 17 4 . 10 2 . 30 Guns 22 | . 14 1 . . . . . 7 Cannons 31 | . . 12 1 . 3 1 . 14 AOE 18 | . 3 2 3 . 7 . . 3 Classes Destroyed 16 | 2 7 2 . . 2 . . 3 Worker 13 | . 1 5 . . . 2 . 5 Builder 5 | . 2 . 1 . . . . 2 Tunneler 7 | 2 . . 1 . . 2 . 2 Hauler 7 | . 2 5 . . . . . . Recycler 8 | 1 . 1 3 . . . . 3 Operator 2 | . 1 1 . . . . . . Watcher 3 | . 1 1 . . . . . 1 Swarmer 24 | . 6 3 4 . 7 1 . 3 Grunt 28 | . 12 7 . . . . . 9 Duelist 2 | . . 1 . . . . . 1 Sentry 11 | . . 6 . . 1 1 . 3 Specialist 2 | . . . . . . . . 2 Hunter 7 | . . . . . . . . 7 Programmer 4 | . . . . . 1 . . 3 Behemoth 1 | . . . . . 1 . . . Fireman 3 | . . . . . . . . 3 Best Kill Streak 9 | 2 5 4 6 . 4 2 . 9 Combat Bots Only 5 | . 5 4 4 . 4 1 . 4 Max Kills in Single Turn 4 | 1 2 2 3 . 3 1 . 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 2 3 . 3 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 629 | . 75 78 7 . 38 35 9 387 Missed 180 | . 18 14 3 . 15 15 2 113 Damage Taken 7075 | 30 683 860 62 . 485 250 284 4421 Core 1297 | . 178 173 3 . 72 . 165 706 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 161 | . . . . . . 6 10 145 Core Remaining (%) 55 | 100 28 . . . 38 . . . Volleys Fired 302 | 6 60 50 11 . 12 20 8 135 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 180 | 80 80 136 136 . 158 158 150 180 Shots Fired 565 | 12 120 97 21 . 21 40 15 239 Gun 229 | 12 120 8 . . . . . 89 Cannon 325 | . . 87 19 . 18 40 15 146 Launcher 11 | . . 2 2 . 3 . . 4 Special . | . . . . . . . . . Kinetic 153 | . 52 8 . . . . . 93 Thermal 317 | . . 83 19 . 18 40 15 142 Explosive 11 | . . 2 2 . 3 . . 4 Electromagnetic 84 | 12 68 4 . . . . . . Robot Hit Streak 17 | 10 14 13 8 . 3 4 8 17 Robot Miss Streak 6 | 1 6 2 1 . 2 2 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 366 | 10 73 65 12 . 12 20 13 161 Core Hits 180 | 4 38 31 9 . 14 8 2 74 Critical Kills 11 | . . 3 . . . 1 . 7 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | 2 2 3 . . . 1 . 7 Meltdown 11 | . . 3 . . . 1 . 7 Corrupt 4 | 2 2 . . . . . . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 2 | . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9799 | 173 1170 1468 447 . 670 575 331 4965 Guns 2459 | 135 1044 94 . . . . . 1186 Cannons 5806 | . . 1282 247 . 260 575 331 3111 Explosions 1519 | 38 126 92 200 . 410 . . 653 Melee . | . . . . . . . . . Ramming 15 | . . . . . . . . 15 Kinetic 1822 | . 419 94 . . . . . 1309 Thermal 5727 | 38 126 1162 247 . 260 575 331 2988 Explosive 1355 | . . 92 200 . 410 . . 653 Electromagnetic 880 | 135 625 120 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . 1 1 1 . 1 1 11 Average Corruption 1 | . . 1 1 1 . 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . 10 4 1 . 1 3 24 Message Errors 15 | . . 2 1 . . 1 2 9 Matter Fused 5 | . . 2 . . . . . 3 Heat Flow Errors 6 | . . 2 1 . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 5 | . . . 1 1 . . . 3 Data Loss (major) 3 | . . 2 . . . . . 1 Misfires 3 | . . . 1 . . . . 2 Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 263 | . . 14 16 . 5 8 . 220 Projectiles 164 | . . 10 16 . . 8 . 130 Explosions 99 | . . 4 . . 5 . . 90 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact 1 | . . . . . . . . 1 Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 189 | 30 61 . 35 . 56 . . 7 Shots 6 | 1 2 . 2 . 1 . . . Rammed 2 | . 1 . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 534 | 54 224 534 150 . 158 48 . 324 Average Temperature 80 | 25 54 116 39 . 56 12 . 97 Received Heat Transfer 1304 | . 303 273 . . 60 36 . 632 Effects 4 | . . 4 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Damage (core) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 6 | 1 5 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 12 | . . 3 . . . 1 . 8 Combat Hostiles 9 | . . 2 . . . 1 . 6 Parts Melted 39 | . . 5 . . . 7 . 27 Heat Transferred 9376 | . 150 2035 444 . 420 920 557 4850 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 570 | 15 227 447 191 . . 254 57 570 Initial 205 | . 9 92 72 . . 205 57 3 Average 206 | 6 117 247 100 . . 182 16 297 Maximum Alert Level 2 | . 1 2 . . . 1 . 2 Low Security (%) 55 | 100 83 43 100 . . 52 100 30 Level 1 32 | . 16 48 . . . 47 . 38 Level 2 11 | . . 8 . . . . . 31 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 1 . . . . . 10 Investigation 3 | . 1 . . . . . . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 9 | . 3 1 . . . . . 5 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 6 | . 3 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 26 24 4 . 9 8 7 43 Peak Tracking Total 8 | . 6 5 4 . 4 4 6 8 Tactical Retreats 6 | . . 2 . . . . 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 6 | . . 3 . . . . . 3 Max in Single Turn 1 | . . 1 . . . . . 1 Garrison Access 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 16 | . 5 7 . 1 . 2 . 1 Terminals 11 | . 4 7 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 Total Hacks 40 | . 14 22 . 1 . 2 . 1 Successful 19 | . 5 11 . 1 . 1 . 1 Failed 21 | . 9 11 . . . 1 . . Catastrophic 8 | . 2 5 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 35 | . 11 15 . 1 . 1 . 7 Terminals 35 | . 13 22 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 Terminal Hacks 10 | . 3 6 . 1 . . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Unauthorized Hacks 7 | . 2 5 . . . . . . Terminals 7 | . 2 5 . . . . . . Botnet 7 | . 2 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 5 6 . . . 1 . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 15 | . . . 1 4 . 3 1 6 Largest Group 7 | . . . 1 4 4 7 3 3 Highest-Rated Group 238 | . . . 31 149 149 238 100 84 Highest-Rated Ally 39 | . . . 31 39 39 39 38 28 Zionite Dispatches 3 | . . . . . . . . 3 Recon 1 | . . . . . . . . 1 Fire 2 | . . . . . . . . 2 Total Orders 2 | . . . . . . 2 . . EXPLORE 1 | . . . . . . 1 . . RETURN 1 | . . . . . . 1 . . Ally Attacks 82 | . . . . . 15 27 28 12 Total Damage 1255 | . . . . . 282 346 439 188 Kills 9 | . . . . . . 7 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered 6 | . . . 1 2 3 . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 7255 | 87 1104 1282 639 830 392 885 117 1919 Spaces Moved 4731 | 38 529 878 544 720 243 608 73 1098 Core 186 | 4 . . . . . . 47 135 Treads 662 | 34 529 4 . . . . . 95 Legs . | . . . . . . . . . Wheels 3883 | . . 874 544 720 243 608 26 868 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 110 110 110 110 95 80 50 Average Speed 123 | 148 160 110 110 110 137 128 117 126 Slowest Speed 240 | 160 160 240 110 110 170 185 155 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 90 64 97 87 52 20 74 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . Scrap Searched 9 | . . . 3 2 4 . . . Spaces Dug 22 | . . 12 9 . . . . 1 Terrain Destroyed 120 | 7 3 19 18 . 14 7 . 52 Melee 1 | . . . . . . . . 1 Projectile 37 | . . 1 . . . 7 . 29 AOE 82 | 7 3 18 18 . 14 . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 5549 | 53 666 1091 565 760 278 669 88 1379 Wait 290 | . 53 101 3 33 16 14 4 66 Move 4724 | 37 528 877 543 719 242 608 72 1098 Hop . | . . . . . . . . . Pick Up 60 | 1 15 18 2 4 1 6 . 13 Fast Attach 53 | 7 . 5 . . . 7 2 32 Attach 22 | . 2 4 . . 2 3 2 9 Detach 19 | . . 2 . . . 2 . 15 Swap 38 | 1 4 14 3 . 5 5 . 6 Drop 37 | 1 3 20 3 4 . 4 . 2 Fire 302 | 6 60 50 11 . 12 20 8 135 Melee 2 | . . . . . . . . 2 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 12) 625 | -10/Materials | Core integrity fell below 50% 727 | -10/Materials | Identified exit to Materials 772 | -10/Materials | Discovered new exit (range 15) 1192 | -10/Materials | Entered another Materials area 1192 | -9/Materials | Evolved 2 slots: Propulsion x2 1215 | -9/Materials | Identified exit to Mines 1546 | -9/Materials | Discovered new exit (range 9) 1802 | -9/Materials | Lost 3 parts (3n) 1917 | -9/Materials | Discovered new exit (range 15) 2118 | -9/Materials | Build established: Scavenger-Mutant 2474 | -9/Materials | Entered Mines 2503 | -9/Mines | Learned location of Zion (-7) 2619 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2657 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2690 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2691 | -9/Mines | Discovered new exit (range 5) 2739 | -9/Mines | Discovered new exit (range 9) 2853 | -9/Mines | Received a Mining Laser from a helpful Derelict 2949 | -9/Mines | Discovered new exit (range 11) 3113 | -9/Mines | Entered Zion 3113 | -7/Zion | Accompanied by 1 ally 3171 | -7/Zion | System corruption cleaned by Quarantine Array 3275 | -7/Zion | Learned location of 1 exit from Factory 3343 | -7/Zion | Received a hallucinogenic algorithm 3512 | -7/Zion | Met Imprinter 3530 | -7/Zion | Imprinted 3532 | -7/Zion | Declared Zion's savior 3768 | -7/Zion | Learned 4 Factory zone layouts 3897 | -7/Zion | Found CR-A16's Pointy Stick 3903 | -7/Zion | Discovered new exit (range 9) 3943 | -7/Zion | Entered Proximity Caves 3943 | -6/Proximity Caves | Accompanied by 4 allies 3945 | -6/Proximity Caves | Learned Factory security intel 3958 | -6/Proximity Caves | Learned Factory emergency access door positions 4058 | -6/Proximity Caves | Spotted B-75 Beast 4083 | -6/Proximity Caves | Destroyed B-75 Beast 4135 | -6/Proximity Caves | Core integrity fell below 50% 4208 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4269 | -6/Proximity Caves | Identified exit to Factory 4335 | -6/Proximity Caves | Entered Factory 4335 | -6/Factory | Accompanied by 4 allies 4335 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4336 | -6/Factory | Identified exit to Lower Caves 4337 | -6/Factory | Identified exit to Factory 4410 | -6/Factory | Discovered exit to Lower Caves (range 38) 4446 | -6/Factory | Allied Derelicts emerged from ambush trap array 5220 | -6/Factory | Sucked down chute 5220 | -6/Factory | Entered Waste 5221 | -6/Waste | Met a frightened Derelict 5231 | -6/Waste | Spotted C-40 Crusher 5236 | -6/Waste | Spotted C-40 Crusher 5236 | -6/Waste | Spotted C-40 Crusher 5243 | -6/Waste | Spotted C-40 Crusher 5246 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5247 | -6/Waste | Spotted C-40 Crusher 5254 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5255 | -6/Waste | 4 allies followed down the chute 5257 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5260 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5269 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5290 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5300 | -6/Waste | Lost 5 allies 5303 | -6/Waste | Spotted C-40 Crusher 5320 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5325 | -6/Waste | Discovered new exit (range 12) 5337 | -6/Waste | Entered Factory 5351 | -6/Factory | Lost 8 parts (1p3n1u3w) 5503 | -6/Factory | Core integrity fell below 50% 5522 | -6/Factory | Lost 5 parts (1n1u3w) 5556 | -6/Factory | Build established: Mutant 5832 | -6/Factory | Zion Fire squad teleported in 5962 | -6/Factory | Build established: Scavenger-Mutant 6393 | -6/Factory | Cargo convoy interrupted 6454 | -6/Factory | Lost 3 parts (1n2u) 6466 | -6/Factory | Build established: Mutant 6514 | -6/Factory | Core integrity fell below 20% 6571 | -6/Factory | Discovered exit to Lower Caves (range 12) 6614 | -6/Factory | Zion Fire squad teleported in 6695 | -6/Factory | P-60 Hacker assimilated allied RZ-YRN(i) 6697 | -6/Factory | P-60 Hacker assimilated allied O5-3C2(i) 6729 | -6/Factory | Zion Recon squad teleported in 6755 | -6/Factory | Terminal network hard line cut 7087 | -6/Factory | First assault squad dispatched 7158 | -6/Factory | Discovered exit to Lower Caves (range 6) 7243 | -6/Factory | System corruption reached 10% 7256 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07189_ Penetrated by Slug. 07189_ Insulated Plating destroyed. 07193_ Penetrated by Slug. 07212_ Acquired Prototype Engine. 07212_ Identified Cld. Deuterium Engine. 07212_ Faulty integration triggers system corruption (+3). 07215_ Hvy. Plasma Cannon destroyed. 07225_ Slug penetrates Wall. 07229_ AS W MF:1=AWHHIY/MLJFTTW 07237_ Acquired 35 matter. 07242_ Penetrated by Slug. 07242_ R-10 Processor suffers critical hit (Destroy). 07242_ R-10 Processor destroyed. 07242_ Penetrated by Slug. 07245_ Hvy. Machine Gun destroyed. 07248_ Penetrated by Slug. 07251_ Slug penetrates Wall. 07255_ IMGVGA&DWAXRR0R FVVYH29MGUVO23OL64T 07256_ Penetrated by Slug. 07256_ X-72 Disruptor destroyed. Map ----- +----------------------------------------------------+ | #%#?????????????????????????????????# # | | #!#??????????????????#############??#""" + | | ?#=##########??######## #?#"R ] # | | ?# #??# / """" """" #?#""" # | | ??# #??# ###### """" """" ?#?# "" # | | ??# #??# #????# """" """"? #?# # | | ??# #??# #????# """" """" #?######## | | ??# #??# #????# """" """" #????????# | | ???# ####### #??# ###### """" """" #????????# | | #????# ##????# #??# + """" """" #????????# | | ???### ###???# #??## ### #????????# | | #### = #???# #???# #?# #????????# | | # %[ #???# #???# #?# = #????????# | | + #???# #???# #?# #????????# | | # #???# ##### #########+######????????# | | # #???# #???????????# | | ######"####### #???????????# | | """"" + ^ """"" "#???????????# | | """"" # ^ """"" "#?????####### | | """"" # %" #?????# ! # | | """"" # #????## # | | #^^ = #??## # = !# | | | # ^!!] " " = % ! "####### !!# | | ########### !!] "R""* = "# [ # ! # | | !!] """ x! =[! # # # | | =%@ ==%!!%%[% / ! # | | % ! ! [########+###!! ##"####" | | ###+##+### #???#" =%|#%[ ## | | #???? ?# ##+###???## =! ######## " ! | | #???? ?### ###?????????# """#??????# " ! | | "" #??? ??# #???????????# """#??????# " | | "" #??? ??# #???????????# """#??????# " [ | | "" #?? #?# #???????????#! #??????# " | | ""#?? #?# #???????????# #??????# " | | T"#?# #?# #???????????#######??????# " "" | | ""#?# #?# #????????????????????????# " Y | | #?# #?# #????????????????????????# " "" | | + #?? ?????????????????????????# | | # #### #?? ?????????????????????????####### | | #####??# #?? ???????????????????????????????? | | ???????# #??H???????????????????????????????? | | ?????????#####??? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Target Analysis 6 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodBiometalSplitter Manual? 0 Play Time 01:31:44 Cumulative 104.4 hours Start 2024.09.10 @ 15:02:19 End 2024.09.10 @ 18:50:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f557f64-9409-4e21-82fd-05ad05b3fc2e