Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 01:18:23 Player: pGoos Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1751) 1751 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5596 Bonus ------- Follower Combat Kills 200 Cogmind --------- Core Integrity 0/850 Matter 66/300 Energy 79/100 System Corruption 4% Temperature Cool (168) Movement Core (1100) Ox21 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Fusion Compressor Improved Heat Sink High-capacity Storage Unit Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Improved Reclamation Unit Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Advanced Terrain Scan Processor Improved Heavy Armor Plating > --- WEAPON ----------- EM Pulse Cannon Hypervelocity Gauss Rifle Heavy Flak Cannon Axe > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Improved Heat Sink High-capacity Storage Unit Sensor Array Terrain Scanner Improved Targeting Computer Medium Armor Plating Improved Light Armor Plating Improved Reclamation Unit Shock Rifle Light Assault Rifle Heavy Assault Rifle Gauss Rifle Mining Laser Heavy Hammer [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . 2 1 1 . Weapon 2 | . . . 2 . . . . Parts Attached 94 | 8 2 3 12 17 12 32 8 Power 12 | 1 . 1 2 2 2 1 3 Engine 6 | 1 . 1 2 . . . 2 Core 5 | . . . . 2 2 . 1 Reactor 1 | . . . . . . 1 . Propulsion 21 | 4 . . 2 4 2 9 . Treads 13 | 2 . . 2 4 2 3 . Leg 6 | . . . . . . 6 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 1 2 3 2 8 1 Device 4 | . . . . 1 1 2 . Storage 7 | 1 2 1 2 1 . . . Processor 3 | . . . . 1 . 2 . Hackware . | . . . . . . . . Protection 6 | . . . . . 1 4 1 Artifact . | . . . . . . . . Weapon 41 | 2 . 1 6 8 6 14 4 Energy Gun 9 | 1 . 1 2 2 . 1 2 Energy Cannon 5 | . . . . 1 2 2 . Ballistic Gun 14 | 1 . . 3 3 1 5 1 Ballistic Cannon 4 | . . . 1 . 1 2 . Launcher . | . . . . . . . . Special Weapon 3 | . . . . 1 . 1 1 Impact Weapon 2 | . . . . 1 . 1 . Slashing Weapon 4 | . . . . . 2 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 52 | . . . 1 6 3 28 14 Power 5 | . . . . . 1 2 2 Propulsion 13 | . . . 1 1 . 9 2 Utility 9 | . . . . . 1 5 3 Weapon 25 | . . . . 5 1 12 7 Highest Loss Streak 14 | . . . 1 3 2 8 14 Average Slot Usage (%) 94 | . 96 100 99 97 98 91 77 Engine 4 | . 14 14 11 4 . . 5 Core 2 | . . . . 4 6 2 . Treads 12 | . . . 16 17 21 12 . Leg 3 | . . . . . . 11 11 Wheel 4 | . 28 28 4 . . . . Device 4 | . . . . 9 6 5 6 Storage 17 | . 25 28 22 18 15 13 13 Processor 6 | . . . . 9 7 9 13 Protection 3 | . . . . . 6 6 6 Energy Gun 7 | . 14 15 22 11 . . . Energy Cannon 3 | . . . . 4 7 3 . Ballistic Gun 11 | . 14 12 14 9 13 10 5 Ballistic Cannon 4 | . . . 7 7 1 4 5 Impact Weapon 1 | . . . . 1 1 . 6 Slashing Weapon 1 | . . . . . 5 3 . Naked Turns . | . . . . . . . . Heaviest Build 115 | 12 32 41 83 86 96 115 97 Greatest Support 88 | 40 20 20 40 40 68 88 40 Greatest Overweight (x) 37 | . 1 2 4 26 2 37 27 Average Overweight (x) 1 | . . 1 1 2 1 1 2 Largest Inventory Capacity 20 | 6 14 16 20 20 20 20 20 Average Capacity 18 | 4 11 14 17 20 20 20 20 Most Carried 20 | 4 12 16 20 20 20 20 14 Average Carried 16 | 2 5 12 16 17 19 17 13 Final Capacity 20 | 6 14 16 20 20 20 20 20 Final Carried 20 | 4 12 16 17 20 20 15 8 Class Distribution -------------------- 26% | Hauler-Skirmisher 20% | Scavenger-Skirmisher 16% | Mutant 8% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Gunner 3% | Hauler-Gunner 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Hauler-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 1770 | 216 51 69 146 333 178 777 . Remotely . | . . . . . . . . Salvage Created 1713 | . 51 34 149 546 194 739 . Parts 86 | . 7 5 9 20 9 36 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 41 | . 3 2 4 9 4 19 . Guns 30 | . 3 2 4 8 3 10 . Cannons 10 | . . . . 1 1 8 . AOE 1 | . . . . . . 1 . Classes Destroyed 11 | . 1 . 2 5 1 2 . Worker 1 | . . . . 1 . . . Builder 1 | . . . . 1 . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . 1 . . . Swarmer 12 | . 3 2 3 . . 4 . Grunt 13 | . . . . 6 2 5 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . 1 . . . Sentry 6 | . . . 1 2 1 2 . Hunter 3 | . . . . . . 3 . Programmer 5 | . . . . . 1 4 . Best Kill Streak 4 | . 3 2 3 3 2 4 . Combat Bots Only 4 | . 3 2 3 3 2 4 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 7878 | . 88 26 161 1105 512 4520 1466 Core 1070 | . 20 . . 147 53 514 336 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 . 92 100 73 92 . . Volleys Fired 126 | . 6 3 11 29 4 65 8 Largest 4 | . 2 2 4 4 3 4 3 Hottest 211 | . 70 100 170 178 116 211 147 Shots Fired 385 | . 12 6 44 94 13 200 16 Gun 245 | . 12 6 40 63 9 99 16 Cannon 128 | . . . 4 28 4 92 . Launcher . | . . . . . . . . Special 12 | . . . . 3 . 9 . Kinetic 268 | . 6 . 22 65 9 158 8 Thermal 90 | . 6 6 22 24 4 24 4 Explosive . | . . . . . . . . Electromagnetic 27 | . . . . 5 . 18 4 Robot Hit Streak 20 | . 5 10 12 20 8 9 8 Robot Miss Streak 7 | . 1 . 2 4 6 7 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 2 | . . . 2 . . . . Shots Hit Robots 255 | . 8 5 29 57 10 133 13 Core Hits 119 | . 3 2 9 24 9 69 3 Critical Hits 6 | . . . . 1 . 5 . Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 3 | . . . . 1 . 2 . Melee Attacks 70 | . . . . 9 36 25 . Impact 21 | . . . . 9 3 9 . Slashing 49 | . . . . . 33 16 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3991 | . 80 82 307 993 199 2241 89 Guns 2016 | . 80 63 259 572 88 865 89 Cannons 1626 | . . . 37 256 111 1222 . Explosions 41 | . . . . . . 41 . Melee 141 | . . . . 141 . . . Ramming 41 | . . 19 11 . . 11 . Kinetic 2319 | . 17 . 116 505 88 1524 69 Thermal 1033 | . 63 63 180 271 111 345 . Explosive . | . . . . . . . . Electromagnetic 457 | . . . . 76 . 361 20 Impact 141 | . . . . 141 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 2 2 . . 12 4 4 Average Corruption 4 | . 2 2 . . 10 2 4 Corruption Purged . | . . . . . . . . Effects 60 | . . 5 . . 22 23 10 Message Errors 10 | . . 2 . . 3 5 . Matter Fused 12 | . . . . . 5 3 4 Heat Flow Errors 7 | . . 1 . . 2 3 1 Energy Discharges 13 | . . 1 . . 7 3 2 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . 1 . . 1 2 . Misfires 1 | . . . . . 1 . . Targeting Errors 10 | . . . . . 2 5 3 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 92 | . . . . 68 . 24 . Projectiles 24 | . . . . . . 24 . Explosions . | . . . . . . . . Melee 68 | . . . . 68 . . . Knockbacks 31 | . . . . 6 . 25 . Impact 2 | . . . . 2 . . . Kinetic 28 | . . . . 4 . 24 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 61 | . . 9 . . . 52 . Shots 1 | . . . . . . 1 . Rammed 8 | . . 4 2 1 . 1 . Targets Rammed 8 | . . 4 2 1 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 100 117 274 453 267 390 283 Average Temperature 133 | . 52 62 112 164 83 135 156 Received Heat Transfer 1530 | . . . 54 450 27 483 516 Effects 7 | . . . . 5 . 2 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 4 | . . . . 2 . 2 . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 3 . 2 . Impact Corruptions 3 | . . . . 3 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2224 | . 185 185 518 679 148 509 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 393 | . 70 78 393 153 131 205 . Average Influence 75 | . 14 29 224 73 34 68 . Maximum Alert Level 1 | . . . 1 . . 1 . Low Security (%) 92 | 100 100 100 48 100 100 97 . Level 1 7 | . . . 51 . . 2 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 3 . 3 4 . Investigation 3 | . . . 1 . 1 1 . Extermination 4 | . . . . . 2 2 . Reinforcement 3 | . . . 2 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 6 | . . . 1 3 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 3 4 19 16 4 30 9 Peak Tracking Total 7 | . 3 3 4 4 1 5 7 Tactical Retreats 6 | . . . . 1 1 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 6 | . 1 . 1 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 3 | . . . 1 1 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 7 | . 1 1 . . 2 3 . Terminals 3 | . . 1 . . 1 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 16 | . 2 5 . . 5 4 . Successful 8 | . 2 3 . . 1 2 . Failed 8 | . . 2 . . 4 2 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 2 | . . 2 . . . . . Terminals 9 | . . 5 . . 2 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . 3 . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 3 . . . 1 . Record 2 | . . 2 . . . . . Unreport Threat 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 1 . . 2 2 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 39 | . . 39 39 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 36 | . . 5 31 . . . . Total Damage 561 | . . 41 520 . . . . Kills 9 | . . 1 8 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 4694 | 69 148 537 545 979 793 1263 360 Spaces Moved 2468 | 60 137 554 292 379 358 510 178 Core 8 | 4 . . . 1 . 2 1 Treads 1225 | 7 . . 201 378 358 281 . Legs 404 | . . . . . . 227 177 Wheels 831 | 49 137 554 91 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 100 180 180 150 180 Average Speed 153 | 87 87 90 161 202 182 174 187 Slowest Speed 1900 | 160 90 100 200 1350 200 1900 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 27 | 3 16 95 29 34 9 17 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 61 | . . . . 6 34 21 . Terrain Destroyed 68 | . . . . 7 34 26 1 Melee 61 | . . . . 6 34 21 . Projectile 3 | . . . . 1 . 1 1 AOE 4 | . . . . . . 4 . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 2966 | 72 153 584 349 506 426 681 195 Wait 95 | . 1 19 3 45 . 26 1 Move 2461 | 59 136 553 292 378 356 509 178 Hop . | . . . . . . . . Pick Up 70 | 5 8 2 13 16 9 17 . Fast Attach 21 | 5 1 . . 5 2 8 . Attach 47 | 1 . . 4 7 7 21 7 Detach 6 | . . . 1 1 1 3 . Swap 26 | 2 1 3 8 5 3 3 1 Drop 36 | . . . 16 10 7 3 . Fire 126 | . 6 3 11 29 4 65 8 Melee 70 | . . . . 9 36 25 . Ram 4 | . . 4 . . . . . Kick . | . . . . . . . . Crush 3 | . . . 1 1 . 1 . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Entered Mines 289 | -10/Mines | Learned 2 Materials zone layouts 309 | -10/Mines | Build established: Mutant 352 | -10/Mines | Discovered new exit (range 14) 367 | -10/Mines | Discovered new exit (range 6) 755 | -10/Mines | Entered Materials 755 | -9/Materials | Accompanied by 2 allies 755 | -9/Materials | Evolved 2 slots: Weapon x2 760 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1107 | -9/Materials | Discovered new exit (range 15) 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Utility x2 1607 | -8/Materials | Build established: Hauler-Skirmisher 1777 | -8/Materials | Lost 3 parts (1n2w) 2244 | -8/Materials | Discovered new exit (range 15) 2277 | -8/Materials | Identified exit to Factory 2279 | -8/Materials | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -7/Factory | Build established: Scavenger-Skirmisher 2573 | -7/Factory | Crushed by falling debris 2574 | -7/Factory | System corruption reached 10% 2918 | -7/Factory | Discovered new exit (range 15) 3070 | -7/Factory | Identified exit to Factory 3072 | -7/Factory | Entered another Factory area 3072 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3333 | -6/Factory | Spotted B-75 Beast 3605 | -6/Factory | Lost 5 parts (1p1n1u2w) 3751 | -6/Factory | Lost 8 parts (3n1u4w) 4001 | -6/Factory | Core integrity fell below 50% 4073 | -6/Factory | Lost 4 parts (1n1u2w) 4234 | -6/Factory | Discovered new exit (range 15) 4303 | -6/Factory | Identified exit to Lower Caves 4335 | -6/Factory | Entered Lower Caves 4360 | -6/Lower Caves | Lost 4 parts (1p2n1w) 4622 | -6/Lower Caves | Build established: Scavenger-Mutant 4688 | -6/Lower Caves | Core integrity fell below 20% 4695 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04634_ Hvy. Flak Cannon destroyed. 04642_ Slug penetrates Wall. 04650_ Gauss Rifle destroyed. 04653_ Flexi-carbon Leg destroyed. 04673_ System corrupted: Flak Gun targeting data glitched. 04673_ System corrupted: Shock Rifle targeting data glitched. 04677_ Flexi-carbon Leg destroyed. 04679_ Shock Rifle destroyed. 04679_ Hvy. Laser destroyed. 04680_ Med. Armor Plating destroyed. 04681_ Lgt. Angular Momentum Engine destroyed. 04682_ System corrupted: Flak Gun targeting data glitched. 04683_ Mining Laser destroyed. 04689_ Flak Gun destroyed. 04689_ Lgt. Fission Core destroyed. 04691_ Hvy. Hammer destroyed. 04692_ Imp. Light Armor Plating destroyed. 04694_ Sensor Array destroyed. 04695_ System corrupted: Energy discharge (-21). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????## ##?## # | | ????????????????????????????????????????####### # | | ????????????????????????????????????????????# # | | ????????????????? ?????????????????????????# | | ????????????????? ???????????????????####?## | | ?????????????????? ???????????????????# #### # | | ??????????????????? ??????????????????## | | ??????????????????? ##?????????????????## # | | ???????????????????? #?????????????????## # | | ????????????????????? ###???????????????# ### | | ?????????????????????# ####????????????# ## | | ?????????????????????# ????????????## # | | ?????????????????????# ?????????????# # | | ?????????????????????# ###########???# | | ??????????????????????? #???# # | | ????????????????????????# ##### ###### | | ????????????????????????# ######## ## ##????? | | ????????????????????????# #??????# # #?????# | | ????????????????????????# #??????# # # #?????# | | ????????????????????????# #?????## # # ##??? | | ????????????????????????# #?????# # ##? # | | ????????????????????????# #????# # # ##?? # | | ????????????????????????# ##??# # # #?# ?? | | ????????????????????????# g##### # # ####?? | | ????????????????????????# g ## # #### #?# | | ??????????????????????###@ g# #??# # #?# | | ?????????????????????## # ##??# #?# | | ?????????????????????# # gg # ##?# ## # | | ?????????????????????# gg # #?## ##????# | | ?????????????????????## # # #######???###???? | | ??????????????????????##########???????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ThunderFortressShredder Manual? 0 Play Time 01:03:56 Cumulative 36.7 hours Start 2020.06.02 @ 23:34:31 End 2020.06.03 @ 01:18:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38424594-1a40-4470-bc0a-28f387aeb2aa