Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 14:41:31 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (263) 1315 Value Destroyed (10425) 10425 Prototype IDs (62) 1240 Alien Tech Used (1) 200 Bonus (5334) 5334 TOTAL SCORE: 26614 Bonus ------- High Alert Combat Kills 1871 Follower Combat Kills 1892 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -129 Cogmind --------- Core Integrity 1129/1300 Matter 189/300 Energy 63/660 System Corruption 12% Temperature Cool (0) Movement Treading (185) Ox1 Location -3/Testing Parts ------- > --- POWER (3) -------- Heavy Antimatter Reactor Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION (4) --- Heavy Treads Armored Heavy Treads > --- UTILITY (12) ----- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Particle Charger Experimental Propulsion Shielding Layered Medium Armor Plating Centrium Light Armor Plating Medium Reactive Plating Advanced Force Field System Backup Module > --- WEAPON (2) ------- Compact HERF Cannon Molecular Scythe > --- INVENTORY (28) --- Light Particle Reactor Advanced Heavy Treads Advanced Cooling System Energy Well (500) Improved Energy Well (600) Long-range Sensor Array Weapon Cycler Zionite Weapon Casing Advanced Thermal Shield Experimental Hardlight Generator Improved Shield Generator Improved Energy Mantle Ghost Barrier Transdimensional Reconstructor Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Advanced Plasma Cannon Heavy Phase Cannon Advanced EMP Blaster Improved Proton Missile Launcher Precision Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Particle Charger Experimental Propulsion Shielding Layered Medium Armor Plating Centrium Light Armor Plating Medium Reactive Plating Advanced Force Field System Backup Module > --- WEAPON ----------- Compact HERF Cannon Molecular Scythe > --- INVENTORY -------- Light Particle Reactor Advanced Heavy Treads Advanced Cooling System Energy Well Improved Energy Well Long-range Sensor Array Weapon Cycler Zionite Weapon Casing Advanced Thermal Shield Experimental Hardlight Generator Improved Shield Generator Improved Energy Mantle Ghost Barrier Transdimensional Reconstructor Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Advanced Plasma Cannon Heavy Phase Cannon Advanced EMP Blaster Improved Proton Missile Launcher Precision Grenade Launcher Phasing Sabre [Rating: 136] Favorites ----------- Power Enhanced Nuclear Core Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Medium Reactive Plating Weapon Phasing Sabre Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Slots Evolved 14 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . Utility 10 | . . 2 . 1 . 1 . . . . 1 . . . . 2 . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 468 | 7 12 28 . 4 42 79 14 1 2 3 61 18 15 1 21 20 12 2 7 7 25 50 37 Power 20 | 1 1 2 . . 2 5 . . . . 2 . . . 1 1 . . 2 . 1 1 1 Engine 11 | 1 1 2 . . 2 3 . . . . . . . . . 1 . . 1 . . . . Core 5 | . . . . . . 2 . . . . 2 . . . 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 Propulsion 50 | 2 2 7 . 2 13 5 . . . . 5 3 . . . . . . 1 . 5 4 1 Treads 49 | 2 2 7 . 2 12 5 . . . . 5 3 . . . . . . 1 . 5 4 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 199 | 2 4 8 . 2 6 25 6 1 1 1 26 8 9 1 7 13 10 1 4 7 13 26 18 Device 112 | . . 3 . 1 3 12 5 1 . 1 11 7 8 . 4 8 5 1 1 3 8 18 12 Storage 17 | 2 4 3 . 1 . 3 . . . . 2 . . . . 1 . . . . . 1 . Processor 8 | . . . . . . 1 . . . . 2 . . . . 1 2 . . 1 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 62 | . . 2 . . 3 9 1 . 1 . 11 1 1 1 3 3 3 . 3 3 4 7 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 199 | 2 5 11 . . 21 44 8 . 1 2 28 7 6 . 13 6 2 1 . . 6 19 17 Energy Gun 24 | 1 2 . . . 4 14 . . . 1 . . . . . . . . . . . 1 1 Energy Cannon 103 | . 1 8 . . 2 17 4 . . . 21 4 3 . 10 4 . . . . 6 13 10 Ballistic Gun 13 | 1 1 . . . 9 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . 1 3 . . 3 5 2 . . . 2 2 2 . 2 . 1 1 . . . 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . 3 6 2 . 1 1 5 1 1 . 1 2 1 . . . . 2 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 . . 7 6 . . . . 4 . . . . 2 2 . 4 . 1 4 4 Parts Lost 12 | . 1 3 . . 2 2 . . . . . . . . 1 . . . . . . 2 1 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . Utility 5 | . . 1 . . . 1 . . . . . . . . 1 . . . . . . 2 . Weapon 4 | . 1 2 . . 1 . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 1 . . 1 2 . . . . . . . . 1 . . . . . . 1 1 Average Slot Usage (%) 96 | . 99 99 100 100 99 99 100 100 100 99 94 93 93 93 92 93 94 94 94 93 93 90 91 Engine 5 | . 14 11 11 9 9 13 . . . . . . . . . 3 5 5 5 5 5 4 3 Core 6 | . . . . . . 1 15 15 15 15 13 13 13 13 13 6 5 5 5 5 5 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 9 Treads 23 | . 28 21 22 27 26 23 23 23 23 23 26 26 26 26 26 23 23 23 23 23 20 17 13 Device 12 | . . 6 . 9 9 13 15 15 15 15 13 13 11 13 11 9 15 11 11 10 19 20 20 Storage 21 | . 28 26 33 27 27 23 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 14 14 Processor 1 | . . . . . . . . . . . . . . . . 5 5 5 5 5 5 4 4 Protection 8 | . . 10 11 9 9 7 7 7 7 7 7 6 7 6 7 12 6 11 11 11 5 9 15 Energy Gun 1 | . 13 . . . 2 7 . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . 21 22 18 2 4 7 . . . 10 1 . . 10 8 . . . . 9 7 5 Ballistic Gun 1 | . 13 . . . 11 . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 3 7 7 7 . 5 5 6 1 . 4 5 5 5 . . . Slashing Weapon 2 | . . . . . 1 1 3 7 7 6 1 5 5 6 . 2 4 5 5 5 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 227 | 17 41 68 68 85 85 133 131 129 130 129 160 162 163 169 169 175 174 155 172 172 183 227 227 Greatest Support 130 | 40 40 44 44 62 64 64 64 64 64 64 92 110 110 110 110 110 110 110 110 110 117 127 130 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 2 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 16 22 22 24 24 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 5 11 18 22 23 24 25 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 16 22 22 22 24 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Carried 24 | 2 10 17 22 21 23 25 25 26 25 25 25 27 27 28 27 24 26 27 27 28 27 27 25 Final Capacity 28 | 8 16 22 22 24 24 26 26 26 26 26 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 16 22 22 22 24 26 26 26 26 26 28 28 28 28 26 28 27 27 28 28 28 28 24 Class Distribution -------------------- 51% | Messiah-Mutant 37% | Hauler-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Matter Collected 5989 | 291 223 348 . . 851 890 148 60 . 65 542 201 194 . 350 200 110 20 80 104 240 692 380 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13392 | 78 473 1497 . . 2034 1839 273 20 . 122 1110 148 331 . 745 207 . . 94 157 720 2124 1420 Parts 622 | 2 22 101 . . 121 83 10 2 . 4 48 11 11 . 25 7 . . . 6 14 93 62 Haulers Intercepted 15 | . 2 4 . . 6 3 . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 2 2 . . 1 2 . . . . 1 . . . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 3 . . 3 . 2 4 . 12 . . . . . . . . Prevented 47 | . . . . . . . 7 . . 9 . 8 5 . 12 . . . . 6 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Combat Hostiles Destroyed 200 | . 10 34 . . 31 24 4 . . 2 15 4 5 . 14 3 . . . 2 5 27 20 Melee 3 | . . . . . . . . . . . . . 1 . . . . . . . . 2 . Guns 38 | . 8 . . . 20 10 . . . . . . . . . . . . . . . . . Cannons 72 | . . 26 . . 4 7 1 . . . 8 . 1 . 5 2 . . . . 4 7 7 AOE 58 | . 2 8 . . 6 5 2 . . 2 . 2 2 . 8 . . . . 1 . 11 9 Classes Destroyed 18 | 1 5 3 . . 2 2 1 . . . 1 . . . . . . . . . . 2 1 Worker 14 | . 1 1 . . 3 5 . . . . . . . . . . . . . . . 4 . Builder 8 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 4 Tunneler 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 4 . . 6 3 . . . . . . . . . . . . . . . . . Recycler 12 | 1 . 2 . . . 2 . . . . 2 . . . . . . . . . 2 2 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 7 | . . 1 . . . 2 . . . . . . . . . . . . . . 1 2 1 Swarmer 44 | . 3 10 . . 1 2 . . . . 3 3 . . 5 . . . . . . 7 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 76 | . 7 17 . . 15 11 4 . . 2 4 . 4 . 3 . . . . . . 7 2 Brawler 6 | . . 1 . . . . . . . . 1 . . . 1 . . . . . 1 2 . Duelist 6 | . . . . . 3 1 . . . . . . . . . . . . . . 1 . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 29 | . . 6 . . 12 2 . . . . 4 . . . 1 1 . . . . 2 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 13 | . . . . . . 4 . . . . . . . . . . . . . 2 . 2 5 Programmer 21 | . . . . . . 4 . . . . 2 . 1 . 4 2 . . . . 1 5 2 Behemoth 3 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 3 11 . . 9 4 4 . . 2 3 4 4 . 11 2 . . . 2 2 9 14 Combat Bots Only 11 | . 3 10 . . 6 3 4 . . 2 3 4 4 . 11 2 . . . 2 2 6 9 Max Kills in Single Turn 4 | 1 2 3 . . 2 3 1 1 . 2 1 2 1 . 3 1 . . . 1 1 4 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 3 . . 1 2 1 . . 2 . 2 1 . 3 . . . . 1 . 4 3 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Damage Taken 10663 | . 488 1106 . . 1248 1189 114 . . 38 951 449 191 . 977 162 . . . 87 281 1995 1387 Core 864 | . 108 121 . . 105 82 . . . . 107 34 49 . 51 . . . . . 36 120 51 Absorbed by Shields 3284 | . . . . . . . . . . . 44 . 24 . 112 . . . . . 290 1376 1438 Core Remaining (%) 82 | 100 56 . 69 . 80 . . . . 88 . . . . 71 . . . . 100 96 . . Volleys Fired 541 | 7 55 84 . . 95 76 6 . . 3 35 9 8 . 27 8 . . . 4 20 67 37 Largest 2 | 2 2 2 . . 2 2 1 . . 1 2 2 2 . 2 2 . . . 1 2 2 2 Hottest 196 | 70 70 128 . . 128 126 63 . . 36 138 144 60 . 156 132 . . . 43 162 196 196 Shots Fired 992 | 14 106 162 . . 182 152 6 . . 3 64 17 10 . 41 16 . . . 4 38 116 61 Gun 368 | 14 105 . . . 148 98 . . . . . . . . . . . . . . . 3 . Cannon 548 | . . 156 . . 28 52 1 . . . 58 16 4 . 29 16 . . . . 38 99 51 Launcher 76 | . 1 6 . . 6 2 5 . . 3 6 1 6 . 12 . . . . 4 . 14 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 173 | 7 54 . . . 94 18 . . . . . . . . . . . . . . . . . Thermal 387 | 7 51 156 . . 28 32 . . . . 22 2 4 . 27 10 . . . . 19 15 14 Explosive 20 | . 1 6 . . . 1 . . . . . 1 . . . . . . . . . 7 4 Electromagnetic 412 | . . . . . 60 101 6 . . 3 42 14 6 . 14 6 . . . 4 19 94 43 Robot Hit Streak 18 | 5 15 15 . . 18 14 2 . . 2 14 11 2 . 13 5 . . . 4 8 11 16 Robot Miss Streak 4 | 3 4 3 . . 3 3 1 . . . 3 1 1 . 1 1 . . . 1 2 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 719 | 10 72 104 . . 137 119 5 1 . 1 49 14 3 . 31 11 . . 5 3 24 83 47 Core Hits 421 | 2 27 52 . . 70 59 5 1 . 5 21 6 9 . 26 3 . . 1 4 12 67 51 Critical Hits 8 | . . . . . 2 1 . . . . 2 1 . . . . . . . . . . 2 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . . . . 2 1 . . . . . . . . . . 2 Melee Attacks 103 | . . . . . 11 21 3 1 1 2 11 2 1 . . 10 . . 5 . . 12 23 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 103 | . . . . . 11 21 3 1 1 2 11 2 1 . . 10 . . 5 . . 12 23 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 2 1 . . 1 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26000 | 135 1047 2390 . . 3275 3269 531 96 . 320 1756 548 521 . 1397 399 . . 593 227 1009 5059 3428 Guns 4553 | 135 899 . . . 2157 1334 . . . . . . . . . . . . . . . 28 . Cannons 10743 | . . 1879 . . 290 1055 31 . . . 1218 366 35 . 705 399 . . . . 936 2407 1422 Explosions 8455 | . 139 471 . . 818 686 262 . . 320 411 182 430 . 692 . . . . 227 73 2223 1521 Melee 2054 | . . . . . . 129 238 96 . . 93 . 56 . . . . . 593 . . 364 485 Ramming 195 | . 9 40 . . 10 65 . . . . 34 . . . . . . . . . . 37 . Kinetic 2082 | 61 494 . . . 1275 252 . . . . . . . . . . . . . . . . . Thermal 7719 | 74 405 1879 . . 710 971 . . . 86 551 67 35 . 712 306 . . . . 545 676 702 Explosive 2591 | . 139 471 . . . 122 . . . . . 182 . . . . . . . . . 1095 582 Electromagnetic 11359 | . . . . . 1280 1730 293 . . 234 1078 299 430 . 685 93 . . . 227 464 2887 1659 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2054 | . . . . . . 129 238 96 . . 93 . 56 . . . . . 593 . . 364 485 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . 1 1 . 5 7 6 . . . 1 1 1 . 4 2 1 . . . 2 13 12 Average Corruption 4 | . . 1 1 . 5 5 3 . . . 1 1 1 . 2 1 1 . . . 1 10 4 Corruption Purged 32 | . . . . . . 1 6 . . . 1 1 1 . 4 1 1 . . . . 5 11 Effects 200 | . . 10 . . 44 59 7 . . . 2 1 . . 5 4 . . . . 10 32 26 Message Errors 44 | . . 1 . . 9 10 1 . . . . . . . 1 3 . . . . 4 8 7 Matter Fused 33 | . . . . . 11 8 2 . . . . . . . 1 . . . . . . 6 5 Heat Flow Errors 21 | . . . . . 1 8 1 . . . . . . . 3 . . . . . 3 1 4 Energy Discharges 31 | . . 5 . . 6 11 1 . . . . 1 . . . 1 . . . . 1 1 4 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . Data Loss (minor) 17 | . . 2 . . 4 3 2 . . . 2 . . . . . . . . . . 3 1 Data Loss (major) 13 | . . . . . 5 6 . . . . . . . . . . . . . . . 1 1 Misfires 6 | . . . . . 1 4 . . . . . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . 5 1 Targeting Errors 22 | . . 2 . . 7 8 . . . . . . . . . . . . . . . 2 3 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 861 | . . 25 . . 12 44 60 . . . 58 18 . . 39 34 . . 96 . 31 263 181 Projectiles 335 | . . 25 . . . 43 . . . . 45 12 . . 39 34 . . . . 31 51 55 Explosions 201 | . . . . . 12 1 . . . . 6 6 . . . . . . . . . 161 15 Melee 325 | . . . . . . . 60 . . . 7 . . . . . . . 96 . . 51 111 Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 318 | . 20 29 . . 54 56 . . . . . 28 23 . . . . . . . . . 108 Shots 12 | . 1 1 . . 2 1 . . . . . 1 1 . . . . . . . . . 5 Rammed 19 | . 2 7 . . 1 5 . . . . 2 . . . . . . . . . . 2 . Targets Rammed 22 | . 2 8 . . 1 7 . . . . 2 . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . Highest Temperature 368 | 27 189 320 . . 203 321 255 . . 42 189 198 60 . 253 96 . . . 112 202 368 363 Average Temperature 79 | 12 60 89 . . 50 75 83 . . 22 66 100 27 . 95 37 . . . 55 52 97 133 Received Heat Transfer 2243 | . 240 414 . . 567 321 63 . . 18 166 36 31 . 113 9 . . . . 8 182 75 Effects 6 | . . 2 . . . . . . . . . . . . 1 . . . . . . 1 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 3 | . . 2 . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 30 | . . . . . 1 2 1 . . . 7 2 1 . 1 1 . . . 1 1 7 5 Combat Hostiles 29 | . . . . . 1 2 1 . . . 7 2 1 . 1 1 . . . 1 1 7 4 Parts Fried 98 | . . . . . 8 8 2 . . . 9 3 3 . 5 1 . . . 2 5 24 28 Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 23 | . . 7 . . . 1 . . . . . . . . 6 2 . . . . 1 4 2 Heat Transferred 11115 | 222 1184 3811 . . 868 1190 . . . 100 629 74 37 . 790 296 . . . . 544 648 722 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . . . 4 6 . . . 1 1 . 1 . 2 . . . . . 1 2 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Peak Influence 1547 | 5 214 606 136 67 717 429 . . . . 419 . . . . 166 . . . . 607 1547 1326 Average Influence 353 | 1 102 368 136 55 417 186 . . . . 165 . . . . 64 . . . . 417 530 1096 Maximum Alert Level 4 | . 1 2 . . 3 2 . . . . 2 . . . . . . . . . 2 4 4 Low Security (%) 37 | 100 82 6 100 100 15 60 . . . . 60 . . . . 100 . . . . 16 12 . Level 1 29 | . 17 55 . . 39 38 . . . . 24 . . . . . . . . . 11 40 . Level 2 22 | . . 38 . . 44 1 . . . . 14 . . . . . . . . . 71 25 . Level 3 3 | . . . . . 1 . . . . . . . . . . . . . . . . 5 36 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . 16 63 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 3 . 1 4 8 . . . . 4 . . . . 3 . . . . 7 8 8 Investigation 8 | . . 2 . . 2 3 . . . . . . . . . . . . . . . 1 . Extermination 14 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 2 2 2 Reinforcement 18 | . 2 1 . 1 2 1 . . . . 2 . . . . 1 . . . . . 4 4 Assault 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . . . . . . . . . . . . 2 2 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Distress Signals 11 | . . 3 . . 5 2 . . . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 326 | . 24 45 . . 43 36 4 . . 5 31 4 7 . 12 7 . . . 2 16 61 29 Peak Tracking Total 9 | . 6 7 . 1 6 5 4 . . 3 6 3 4 . 6 2 . . . 2 4 9 7 Tactical Retreats 13 | . 3 1 . . 2 3 . . . . 2 . 1 . . . . . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Traps Triggered 11 | . . 1 . . 2 1 . . . . 2 . . . . . . . . . 1 1 3 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 2 . . . . . . . 1 . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Machines Disabled 24 | . 1 1 . . 4 4 . . . . 7 . . . . . . . . . 1 . 6 Max in Single Turn 2 | . 1 1 . . 1 2 . . . . 1 . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Machines Accessed 59 | . 7 9 . . 14 14 . . . . 1 . 1 3 . 2 . . 4 . 3 . 1 Terminals 33 | . 5 6 . . 11 11 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Stations 8 | . . 1 . . 1 2 . . . . 1 . . . . 1 . . . . 1 . 1 Recycling Units 5 | . 2 1 . . 1 . . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Total Hacks 209 | . 26 35 . . 46 40 . . . . 2 . 1 24 . 5 . . 17 . 10 . 3 Successful 134 | . 15 22 . . 24 19 . . . . 2 . 1 24 . 2 . . 17 . 6 . 2 Failed 75 | . 11 13 . . 22 21 . . . . . . . . . 3 . . . . 4 . 1 Catastrophic 12 | . . 2 . . 1 7 . . . . . . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 21 26 . . 28 20 . . 1 . 29 . . . . 13 . . . . 9 3 . Terminals 111 | . 18 22 . . 39 32 . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . . . . . . . . . . . 3 . . Repair Stations 28 | . . 6 . . 3 6 . . . . 2 . . . . 3 . . . . 5 . 3 Recycling Units 17 | . 8 6 . . 1 . . . . . . . . . . 2 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . . . . . . . . . . . . 2 . . Terminal Hacks 74 | . 4 7 . . 11 10 . . . . . . 1 24 . . . . 17 . . . . Record 11 | . . . . . . . . . . . . . . 6 . . . . 5 . . . . Part Schematic 16 | . . 1 . . 1 1 . . . . . . . 9 . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 13 | . 2 1 . . 3 3 . . . . . . . . . . . . 4 . . . . Prototype ID Bank 11 | . 2 1 . . . 1 . . . . . . . 3 . . . . 4 . . . . Open Door 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 1 . . . 3 . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 20 | . . 6 . . 2 4 . . . . 2 . . . . 1 . . . . 3 . 2 Scan Component 11 | . . 3 . . 1 2 . . . . 1 . . . . 1 . . . . 2 . 1 Repair 8 | . . 3 . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 Refit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 35 | . 9 9 . . 11 5 . . . . . . . . . 1 . . . . . . . Terminals 27 | . 5 7 . . 10 5 . . . . . . . . . . . . . . . . . Track 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . Botnet 24 | . 5 5 . . 9 5 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 4 2 . . 1 . . . . . . . . . . 1 . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . 1 1 . . . . . . . . . . . . . 1 . . . . . . . Mask 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 6 9 . . 12 13 . . . . 1 . . . . 2 . . . . 2 . 1 Full Trace Events 4 | . . 1 . . 1 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . 1 1 . . . . . . . 9 . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . 318 . . Time 169 | . . . . . . . . . . . . . . . . . . . . . 169 . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . Parts Repaired 8 | . . 3 . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 Time 321 | . . 78 . . 38 51 . . . . 60 . . . . . . . . . 50 . 44 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Total Allies 15 | . . . 1 . . . . . 4 . 4 . . . 1 . . . . . 4 1 . Largest Group 4 | . . . 1 1 1 . . . 4 4 4 . . . 1 . . . . . 3 2 . Highest-Rated Group 288 | . . . 31 31 28 . . . 150 150 170 . . . 94 . . . . . 288 192 . Highest-Rated Ally 113 | . . . 31 31 28 . . . 39 39 85 . . . 94 . . . . . 113 96 . Zionite Dispatches 8 | . . . . . . . . . . . 4 . . . . 1 . . . . 2 1 . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 37 | . . . . . . . . . . . 2 1 . . . 1 . . . . 15 14 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 GOTO 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . RETURN 28 | . . . . . . . . . . . . . . . . . . . . . 15 12 1 Ally Attacks 330 | . . . . . 6 . . . . 13 29 . . . 2 . . . . . 84 169 27 Total Damage 8587 | . . . . . 61 . . . . 285 1408 . . . 53 . . . . . 2825 3340 615 Kills 49 | . . . . . 2 . . . . 4 11 . . . . . . . . . 11 18 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Robot Analysis Total 13 | . 2 1 . . 3 3 . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . . . . . . 1 . 1 1 . 1 1 . 1 . 1 . . 2 . . . Drone Launches 45 | . . . . . . . . . . . . . . . . . . . . . 18 23 4 Drone Recoveries 43 | . . . . . . . . . . . . . . . . . . . . . 18 23 2 Zionite Intel Received 6 | . . . . . . . . . . . 4 . . . . 2 . . . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Turns Passed 22388 | 132 1020 2017 62 48 1723 2491 1303 394 2148 604 1471 892 710 148 538 750 1352 345 330 423 1185 1220 1082 Spaces Moved 9911 | 65 474 923 38 24 743 1095 408 203 1105 303 614 376 367 81 241 366 644 159 165 218 487 443 369 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . Treads 9905 | 59 474 923 38 24 743 1095 408 203 1105 303 614 376 367 81 241 366 644 159 165 218 487 443 369 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 165 165 175 170 170 173 173 193 173 175 182 182 182 182 182 182 182 182 182 182 178 178 Average Speed 180 | 149 160 172 165 175 173 171 192 192 193 192 184 186 182 182 182 182 182 182 182 182 186 189 178 Slowest Speed 210 | 160 180 180 165 175 205 193 193 193 193 193 187 187 182 182 182 182 182 182 182 182 190 210 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 6 63 68 16 7 88 38 57 39 87 45 22 68 53 69 45 15 70 31 60 36 12 19 32 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 14 | . . 1 . . 1 . . . . . 8 . . 1 . . . . 3 . . . . Known Exits Taken 10 | . . . . . . 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . . . . . Scrap Searched 18 | . . . 1 . . . 2 2 2 2 . 2 . . 1 . 3 2 . 1 . . . Spaces Dug 111 | . . 24 . . 8 21 1 . . 2 10 9 4 . 7 10 . . . . 2 6 7 Terrain Destroyed 263 | . 5 28 . . 17 41 1 . . 7 10 9 4 . 21 10 . . . . 12 72 26 Melee 61 | . . . . . 8 20 1 . . 2 10 2 . . . 10 . . . . . 1 7 Projectile 20 | . . . . . . 1 . . . . . . . . 3 . . . . . 6 8 2 AOE 182 | . 5 28 . . 9 20 . . . 5 . 7 4 . 18 . . . . . 6 63 17 Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Total 13282 | 82 635 1197 37 30 1031 1545 915 204 1122 318 876 543 395 81 295 413 821 214 187 239 726 685 691 Wait 1770 | . 57 92 . . 68 185 465 . 2 4 100 134 . . . 1 161 52 . 8 174 64 203 Move 9888 | 64 473 922 37 23 742 1094 407 202 1104 302 613 375 366 80 240 365 643 158 164 217 486 442 369 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 199 | 4 20 30 . 2 28 32 5 . 6 1 18 1 2 . 3 4 2 1 5 . 8 21 6 Fast Attach 74 | 7 1 6 . . 5 18 . . 1 2 11 1 1 . . 5 . . 2 3 1 6 4 Attach 56 | . 1 4 . 2 7 8 . . . . 4 . . . 2 2 3 . 2 . 3 7 11 Detach 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 5 Swap 340 | . 10 18 . 2 30 53 14 1 1 1 46 17 14 1 19 13 9 2 4 4 21 38 22 Drop 271 | . 16 33 . 1 42 51 5 . 7 3 35 4 3 . 4 5 3 1 5 3 13 26 11 Fire 541 | 7 55 84 . . 95 76 6 . . 3 35 9 8 . 27 8 . . . 4 20 67 37 Melee 103 | . . . . . 11 21 3 1 1 2 11 2 1 . . 10 . . 5 . . 12 23 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | . 2 8 . . 1 7 . . . . 2 . . . . . . . . . . 2 . Escape Stasis 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 133 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Discovered new exit (range 7) 1059 | -10/Materials | Discovered new exit (range 16) 1153 | -10/Materials | Entered another Materials area 1153 | -9/Materials | Evolved 2 slots: Utility x2 1354 | -9/Materials | Destroyed 10 combat bots 1389 | -9/Materials | Repaired Lgt. Treads 1417 | -9/Materials | Repaired Lgt. Treads 1444 | -9/Materials | Repaired Beam Cannon 1901 | -9/Materials | Discovered new exit (range 11) 2651 | -9/Materials | Discovered new exit (range 5) 2661 | -9/Materials | Build established: Hauler-Mutant 3085 | -9/Materials | Discovered new exit (range 7) 3170 | -9/Materials | Entered Mines 3217 | -9/Mines | Discovered new exit (range 9) 3221 | -9/Mines | Received a Mining Laser from a helpful Derelict 3232 | -9/Mines | Entered Materials 3232 | -8/Materials | Accompanied by 1 ally 3232 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3270 | -8/Materials | Discovered new exit (range 7) 3280 | -8/Materials | Entered Storage 3280 | -8/Storage | Accompanied by 1 ally 4191 | -8/Storage | Repaired Arm. Treads 4486 | -8/Storage | Discovered new exit (range 8) 4690 | -8/Storage | Discovered new exit (range 22) 5003 | -8/Storage | Entered Factory 5003 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5103 | -7/Factory | Repaired Adv. Beam Cannon 5486 | -7/Factory | Discovered new exit (range 14) 5662 | -7/Factory | Found Prototype Launcher 5662 | -7/Factory | Identified Rocket Array 6403 | -7/Factory | Discovered new exit (range 8) 6770 | -7/Factory | Identified exit to Lower Caves 7494 | -7/Factory | Entered Lower Caves 8749 | -7/Lower Caves | Learned Factory terminal intel 8766 | -7/Lower Caves | Discovered new exit (range 14) 8797 | -7/Lower Caves | Entered another Lower Caves area 9185 | -7/Lower Caves | Discovered new exit (range 3) 9191 | -7/Lower Caves | Entered Zion 9361 | -7/Zion | Discovered new exit (range 14) 9612 | -7/Zion | Received a hallucinogenic algorithm 9877 | -7/Zion | Given A8's code to call for help 10389 | -7/Zion | Identified exit to Deep Caves 10798 | -7/Zion | Imprinted 10800 | -7/Zion | Declared Zion's savior 11068 | -7/Zion | Found Prototype Processor 11077 | -7/Zion | Found Prototype Processor 11090 | -7/Zion | Found Prototype Processor 11106 | -7/Zion | Build established: Messiah-Mutant 11339 | -7/Zion | Entered Proximity Caves 11339 | -6/Proximity Caves | Accompanied by 4 allies 11624 | -6/Proximity Caves | Identified exit to Factory 11943 | -6/Proximity Caves | Entered Factory 11943 | -6/Factory | Accompanied by 4 allies 11943 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11944 | -6/Factory | Loaded intel: 20 terminal locations 12329 | -6/Factory | Repaired Adv. EMP Blaster 12350 | -6/Factory | Identified Exp. Signal Interpreter 12437 | -6/Factory | Retrieved Zion intel report: Branch Access 12437 | -6/Factory | Identified exit to Lower Caves 12438 | -6/Factory | Zion Hacker squad teleported in 12710 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12711 | -6/Factory | Zion Recon squad teleported in 12788 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12789 | -6/Factory | Zion Heavy squad teleported in 13051 | -6/Factory | Found Prototype Protection 13051 | -6/Factory | Identified Zio. Heavy Carapace 13220 | -6/Factory | Spotted B-75 Beast 13252 | -6/Factory | Destroyed B-75 Beast 13304 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13305 | -6/Factory | Zion Recon squad teleported in 13324 | -6/Factory | Terminal network hard line cut 13414 | -6/Factory | Entered Lower Caves 13414 | -6/Lower Caves | Accompanied by 2 allies 13855 | -6/Lower Caves | Learned Factory stockpile data 14091 | -6/Lower Caves | Spotted B-75 Beast 14109 | -6/Lower Caves | Destroyed B-75 Beast 14290 | -6/Lower Caves | Discovered new exit (range 8) 14306 | -6/Lower Caves | Entered another Lower Caves area 14412 | -6/Lower Caves | Discovered new exit (range 9) 14673 | -6/Lower Caves | Learned 8 Factory zone layouts 14876 | -6/Lower Caves | Discovered new exit (range 5) 14890 | -6/Lower Caves | Encountered a Warlord checkpoint 15016 | -6/Lower Caves | Entered Data Miner 15016 | -6/Data Miner | Discovered new exit (range 6) 15051 | -6/Data Miner | Met Data Miner 15082 | -6/Data Miner | Learned location of Section 7 (-2) 15082 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15107 | -6/Data Miner | Received God Mode back door access code from Data Miner 15164 | -6/Data Miner | Entered Proximity Caves 15166 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15213 | -5/Proximity Caves | Learned 4 Factory zone layouts 15403 | -5/Proximity Caves | Escorted by Enhanced Grunt 15489 | -5/Proximity Caves | Destroyed 11 combat bots 15693 | -5/Proximity Caves | Discovered new exit (range 5) 15702 | -5/Proximity Caves | Entered Factory 15702 | -5/Factory | Evolved 2 slots: Utility x2 15703 | -5/Factory | Identified exit to Factory 16372 | -5/Factory | Retrieved Zion intel report: Trap Installations 16420 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16421 | -5/Factory | Zion Recon squad teleported in 16440 | -5/Factory | Discovered new exit (range 5) 16450 | -5/Factory | Identified exit to Upper Caves 16452 | -5/Factory | Entered Upper Caves 16454 | -5/Upper Caves | Identified Exp. Melee Analysis Suite 16456 | -5/Upper Caves | Identified Exp. Target Analyzer 17766 | -5/Upper Caves | Discovered new exit (range 10) 17799 | -5/Upper Caves | Identified exit to Upper Caves 17804 | -5/Upper Caves | Entered another Upper Caves area 18059 | -5/Upper Caves | Discovered new exit (range 15) 18147 | -5/Upper Caves | Identified exit to Zhirov 18149 | -5/Upper Caves | Entered Zhirov 18149 | -5/Zhirov | Discovered new exit (range 3) 18184 | -5/Zhirov | Met Zhirov 18215 | -5/Zhirov | Learned location of Quarantine (-2) 18215 | -5/Zhirov | Learned location of Testing (-3) 18215 | -5/Zhirov | Learned location of Command (-1) 18233 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18262 | -5/Zhirov | Found Alien Artifact 18263 | -5/Zhirov | Identified Integrated Reactor 18263 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 18286 | -5/Zhirov | Found Alien Artifact 18476 | -5/Zhirov | Identified exit to Proximity Caves 18479 | -5/Zhirov | Entered Proximity Caves 18594 | -4/Proximity Caves | Learned location of 1 exit from Research 18902 | -4/Proximity Caves | Entered Factory 18902 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18989 | -4/Factory | Repaired Imp. Medium Treads 19073 | -4/Factory | Zion hero teleported in (CL-ANK) 19084 | -4/Factory | Fabricated Combat Drone Bay? 19103 | -4/Factory | Local fabrication network quarantined 19446 | -4/Factory | Garrison activated, responded to threat 19652 | -4/Factory | First assault squad dispatched 19670 | -4/Factory | Discovered new exit (range 8) 19681 | -4/Factory | Identified exit to Research 19682 | -4/Factory | Incoming assault squad redirected 19762 | -4/Factory | Zion Light squad teleported in 19803 | -4/Factory | Found Prototype Protection 19804 | -4/Factory | Identified Zio. Weapon Casing 20087 | -4/Factory | Entered Research 20087 | -3/Research | Accompanied by 2 allies 20087 | -3/Research | Evolved 2 slots: Utility x2 20088 | -3/Research | Identified exit to Testing 20400 | -3/Research | Found Zio. Weapon Casing 20509 | -3/Research | Spotted B-86 Titan 20527 | -3/Research | Destroyed B-86 Titan 20549 | -3/Research | Zion Defense Resupply teleported in 20559 | -3/Research | Found Prototype Device 20560 | -3/Research | Identified Exp. Shield Generator 20677 | -3/Research | System corruption reached 10% 20964 | -3/Research | Spotted B-86 Titan 20976 | -3/Research | Allies destroyed B-86 Titan 21087 | -3/Research | First assault squad dispatched 21139 | -3/Research | Incoming assault squad redirected 21307 | -3/Research | Entered Testing 21348 | -3/Testing | Found Prototype Hackware 21584 | -3/Testing | Found Prototype Energy Gun 21585 | -3/Testing | Identified Hyp. EM Gauss Rifle 21669 | -3/Testing | Destroyed 9 combat bots 22057 | -3/Testing | First assault squad dispatched 22074 | -3/Testing | Incoming assault squad redirected 22102 | -3/Testing | Found Prototype Device 22103 | -3/Testing | Identified Exp. Hardlight Generator 22182 | -3/Testing | Scanned by Researcher 22224 | -3/Testing | Spotted Striker 22278 | -3/Testing | Spotted Striker 22343 | -3/Testing | Repaired Med. Reactive Plating 22364 | -3/Testing | Found Prototype Slashing Weapon 22369 | -3/Testing | Incoming assault squad redirected 22369 | -3/Testing | Identified Molecular Scythe 22389 | -3/Testing | Self-destructed Last Messages --------------- 22355_ Imp. Targeting Computer fried. 22355_ Slug penetrates Wall. 22355_ Penetrated by Slug. 22355_ Slug penetrates Wall. 22364_ Acquired Prototype Slashing Weapon. 22369_ ALERT: Higher priority target reported, redirecting assault. 22369_ Identified Molecular Scythe. 22370_ Slug penetrates Wall. 22371_ Critical hit. 22371_ F-cell Engine destroyed. 22374_ Slug penetrates Wall. 22376_ P-80 Master suffers critical hit. 22376_ Destroyed Mic. Fission Core. 22377_ Slug penetrates Wall. 22377_ Penetrated by Slug. 22380_ Slug penetrates Wall. 22381_ Gamma Rifle severed. 22382_ System corrupted: Heat flow error (+207). 22383_ Imp. Antigrav System severed. 22383_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????"?????????????????????????? | | ????????"?????????????????????????? | | ???????? ?????????????????????????? | | ???????? ?????????????????????????? | | ???????? ?????????????????????????? | | ???????? ?????????????????????????? | | ??????#+ #????????????????????????? | | ??????# #????????????????????????? | | ?????? ????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ####### ########?????????????????? | | # # # #?????????????????? | | # """ # # #?????????????????? | | # "R" + p |=/ #?????????????????? | | # " " # #@| / #?????????????????? | | # # #==/ #?????????????????? | | # = ! # #p #?????????????????? | | #= # ########?????????????????? | | ####### #????????????????????????? | | ??????# #????????????????????????? | | ??????# #??###???????????????????? | | ??????# ###=%###?????????????????? | | ??????# !*=!=!*!#????###??????????? | | ??????# ! | =%!!###### #??????????? | | ??????##/#####| # """# ##?????????? | | ???#### % # # " "###?????????? | | ???# %* # # ##?????????? | | ???# !=== / + " #??????????? | | ???# !!%!=# # " ##??????????? | | ???#### """ # # """# ##?????????? | | ??????# """ # ##########????????? | | ??????# """ # ######## #????????? | | ??????# " # # ##????????? | | ??????# # =# """ = #?????????? | | ??????# """ # %+ """ #?????????? | | ??????# ??? # !# """ ! #?????????? | | ??????# ??? # # #?????????? | | ??????# ??? # ##" F"###?????##### | | ??????###???## ##""""#???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 76 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 975 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Arm. Treads | -8/Storage | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterRemoteMeganuke Manual? 0 Play Time 02:12:02 Cumulative 540.6 hours Start 2020.05.14 @ 12:25:44 End 2020.05.14 @ 14:41:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 861 Rogue 861 Adventurer 0 Explorer 0 Win Type - Total 50 Types 32/1/6/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a347c02e-4349-4adb-8c3c-0af9936e4938