Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.28 @ 18:29:56 Player: skye Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3251) 3251 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 7278 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 76 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 62/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Gauss Rifle Magnetic Acceleration Cannon Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit Advanced Targeting Computer Improved Heavy Armor Plating Remote Shield > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Great Axe > --- INVENTORY -------- Advanced Weight Redist. System Triangulator Improved Light Armor Plating Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 116 | . 4 21 2 38 32 12 7 Power 20 | . 1 3 . 7 6 2 1 Engine 12 | . 1 3 . 5 2 . 1 Core 8 | . . . . 2 4 2 . Reactor . | . . . . . . . . Propulsion 27 | . 1 8 . 9 7 1 1 Treads 4 | . . 3 . 1 . . . Leg 23 | . 1 5 . 8 7 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | . 1 4 1 11 9 8 1 Device 13 | . . 2 . 4 3 3 1 Storage 5 | . . . 1 3 1 . . Processor 5 | . . 1 . . 3 1 . Hackware . | . . . . . . . . Protection 12 | . 1 1 . 4 2 4 . Artifact . | . . . . . . . . Weapon 34 | . 1 6 1 11 10 1 4 Energy Gun 14 | . 1 4 . 5 4 . . Energy Cannon 3 | . . . . 1 . 1 1 Ballistic Gun 8 | . . 2 1 4 1 . . Ballistic Cannon 5 | . . . . . 2 . 3 Launcher 3 | . . . . 1 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 24 | . 1 2 . 5 3 . 13 Power 6 | . . 1 . 1 1 . 3 Propulsion 7 | . . . . 2 . . 5 Utility 5 | . . 1 . 1 . . 3 Weapon 6 | . 1 . . 1 2 . 2 Highest Loss Streak 10 | . 1 1 . 2 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 100 97 97 96 62 Engine 8 | . 13 11 11 9 3 6 4 Core 4 | . . . . 6 10 6 2 Treads 8 | . . 24 33 6 . . . Leg 17 | . 28 8 . 20 22 26 10 Device 7 | . . 6 11 8 13 7 5 Storage 7 | . 14 11 11 9 2 . . Processor 11 | . . 10 11 9 14 21 23 Protection 6 | . 13 4 . 9 5 6 2 Energy Gun 9 | . 14 11 11 7 12 2 . Ballistic Gun 8 | . 14 11 11 8 2 6 2 Peak Build Rating 57 | 6 7 20 21 29 46 57 54 Average Rating 25 | 6 6 16 20 24 37 53 32 On Entrance 23 | 6 6 7 20 21 27 45 52 Naked Turns . | . . . . . . . . Heaviest Build 69 | 12 13 20 26 64 69 50 38 Greatest Support 69 | 20 20 60 60 60 49 69 60 Greatest Overweight (x) 21 | . . 1 . 21 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 25 20 5 5 Average Capacity 9 | 8 8 8 9 10 11 5 5 Most Carried 11 | 6 8 8 9 11 10 5 4 Average Carried 7 | 6 7 7 7 9 6 4 3 Final Capacity 20 | 8 8 8 10 20 5 5 5 Final Carried 11 | 6 8 8 9 11 5 4 4 Class Distribution -------------------- 45% | Mutant 36% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Matter Collected 2237 | 200 146 369 32 708 442 160 180 Remotely . | . . . . . . . . Salvage Created 3499 | . 427 1087 51 1059 541 157 177 Parts 183 | . 21 64 5 55 26 5 7 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 77 | . 10 25 3 19 13 . 7 Melee 3 | . . . . . . . 3 Guns 55 | . 10 24 3 15 3 . . Cannons 12 | . . . . 1 7 . 4 AOE 6 | . . . . 3 3 . . Classes Destroyed 13 | . 4 4 . 3 1 1 . Worker 3 | . . 1 . 1 1 . . Builder 2 | . 1 . . 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . . . 1 . Watcher 5 | . 2 3 . . . . . Swarmer 17 | . 3 4 3 . 3 . 4 Grunt 34 | . 7 10 . 14 . . 3 Brawler 1 | . . 1 . . . . . Duelist 5 | . . 2 . . 3 . . Sentry 14 | . . 8 . 4 2 . . Hunter 4 | . . . . 1 3 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | . 3 6 3 7 4 1 3 Combat Bots Only 5 | . 3 4 3 5 3 . 3 Max Kills in Single Turn 4 | . 1 1 2 4 2 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . 2 2 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Hostile Shots Fired 703 | . 35 169 13 159 87 . 240 Missed 210 | . 13 46 2 40 40 . 69 Damage Taken 5825 | . 201 1206 64 1448 697 11 2198 Core 1338 | . 16 148 8 224 81 . 861 Absorbed by Shields 129 | . . . . . . 2 127 Redirected to Shielding 50 | . 15 35 . . . . . Ignored by Resistances 1701 | . 64 354 22 414 202 5 640 Regen/Repaired (Parts) 146 | . 33 . . . 113 . . Core Remaining (%) 80 | 100 93 . 61 59 88 . . Volleys Fired 293 | . 37 91 4 103 29 . 29 Largest 3 | . 2 2 2 2 3 . 2 Hottest 141 | . 60 85 76 119 141 . 103 Shots Fired 487 | . 72 176 8 137 59 . 35 Gun 432 | . 72 176 8 132 38 . 6 Cannon 52 | . . . . 3 20 . 29 Launcher 3 | . . . . 2 1 . . Special . | . . . . . . . . Kinetic 272 | . 37 91 4 90 24 . 26 Thermal 170 | . 10 85 4 40 22 . 9 Explosive 2 | . . . . 2 . . . Electromagnetic 43 | . 25 . . 5 13 . . Robot Hit Streak 57 | . 14 30 24 57 21 . 23 Robot Miss Streak 3 | . 3 2 1 3 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 3 6 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 410 | . 51 147 7 122 48 1 34 Core Hits 162 | . 19 56 3 45 25 1 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 11 | . 1 4 . 1 3 . 2 Burn 6 | . . 3 . 1 2 . . Destroy 1 | . . 1 . . . . . Blast 2 | . . . . . 1 . 1 Corrupt 1 | . 1 . . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 11 | . . . . . . 1 10 Impact . | . . . . . . . . Slashing 11 | . . . . . . 1 10 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7216 | . 685 1726 95 2122 1557 88 943 Guns 4911 | . 685 1726 95 1746 552 . 107 Cannons 1131 | . . . . 42 512 . 577 Explosions 819 | . . . . 334 485 . . Melee 347 | . . . . . . 88 259 Ramming 8 | . . . . . 8 . . Kinetic 3496 | . 359 705 37 1282 579 . 534 Thermal 2249 | . 55 1021 58 422 543 . 150 Explosive 557 | . . . . 334 223 . . Electromagnetic 559 | . 271 . . 84 204 . . Impact . | . . . . . . . . Slashing 347 | . . . . . . 88 259 Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . 4 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 64 | . . . . . 57 . 7 Projectiles 42 | . . . . . 35 . 7 Explosions 22 | . . . . . 22 . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . 3 . 4 Impact . | . . . . . . . . Kinetic 7 | . . . . . 3 . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 132 | . . . . 21 111 . . Shots 3 | . . . . 1 2 . . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . 3 . . Kicked 3 | . . . . . 3 . . Crushed . | . . . . . . . . Highest Temperature 413 | . 52 313 3 373 413 . 99 Average Temperature 88 | . 23 68 3 104 127 . 37 Received Heat Transfer 2471 | . 138 507 . 891 48 . 887 Effects 6 | . . 1 . 3 2 . . Shutdowns 3 | . . . . 1 2 . . Energy Bleed 1 | . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 4 | . . 1 . 2 1 . . Heat Transferred 5231 | . 125 2699 148 1110 927 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Peak Influence 469 | . 173 415 160 469 246 63 . Initial 90 | . . 7 90 52 . 58 . Average 144 | . 62 210 158 184 108 59 . Maximum Alert Level 2 | . . 2 . 2 1 . . Low Security (%) 64 | 100 100 36 100 46 70 100 . Level 1 35 | . . 62 . 52 29 . . Level 2 . | . . . . 1 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 5 . 10 4 . . Investigation 7 | . 2 1 . 3 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 8 | . . 4 . 4 . . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Distress Signals 8 | . 1 4 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 17 37 3 28 13 1 20 Peak Tracking Total 13 | . 4 5 3 4 3 . 13 Tactical Retreats 8 | . 1 2 . 2 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Traps Triggered 7 | . 2 . . 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Machines Accessed 21 | . 5 7 . 7 2 . . Terminals 13 | . 3 4 . 5 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units 3 | . 1 1 . 1 . . . Scanalyzers 3 | . . 2 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 78 | . 11 35 . 24 8 . . Successful 59 | . 8 30 . 15 6 . . Failed 19 | . 3 5 . 9 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 35 | . 7 11 . 15 2 . . Terminals 38 | . 8 14 . 14 2 . . Fabricators . | . . . . . . . . Repair Stations 8 | . 2 . . . 6 . . Recycling Units 7 | . 1 1 . 5 . . . Scanalyzers 25 | . . 20 . 5 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 6 . 4 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 2 | . . 1 . 1 . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . Locate Traps 2 | . 2 . . . . . . Maintenance Status 1 | . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 . . . 6 . . Scan Component 4 | . 1 . . . 3 . . Repair 4 | . 1 . . . 3 . . Recycling Unit Hacks 4 | . 1 1 . 2 . . . Report Inventory 3 | . 1 1 . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 23 | . . 18 . 5 . . . Insert Component 11 | . . 9 . 2 . . . Analyze 12 | . . 9 . 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 3 5 . 4 . . . Terminals 11 | . 3 5 . 3 . . . Botnet 10 | . 3 4 . 3 . . . Sabotage 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 5 5 . 5 2 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 7 . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . 3 . . Time 128 | . 26 . . . 102 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . 9 . . . Parts Scanalyzed 10 | . . 8 . 2 . . . Part Schematics Acquired 9 | . . 7 . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . 19 . . . Total Damage 335 | . . . . 335 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Turns Passed 6915 | 3 964 1437 350 1687 1591 353 530 Spaces Moved 4135 | 3 673 681 196 960 943 247 432 Core 311 | . . . . 12 . . 299 Treads 902 | . . 533 196 173 . . . Legs 2922 | 3 673 148 . 775 943 247 133 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 170 120 120 120 50 Average Speed 136 | 120 120 159 170 140 140 120 98 Slowest Speed 1100 | 120 120 190 170 1100 190 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 2 69 54 22 78 21 7 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched 2 | . . . 1 . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 65 | . . . . 26 36 . 3 Melee . | . . . . . . . . Projectile 6 | . . . . . 3 . 3 AOE 59 | . . . . 26 33 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Total 4970 | 2 758 875 205 1188 1152 305 485 Wait 280 | . 33 48 2 45 117 31 4 Move 4128 | 2 672 680 195 959 942 246 432 Hop . | . . . . . . . . Pick Up 51 | . 7 12 1 16 11 4 . Fast Attach 25 | . 2 3 . 3 10 5 2 Attach 29 | . 1 5 . 9 8 3 3 Detach 12 | . . 2 . 3 3 1 3 Swap 62 | . 1 13 2 26 14 4 2 Drop 76 | . 5 21 1 24 15 10 . Fire 293 | . 37 91 4 103 29 . 29 Melee 11 | . . . . . . 1 10 Ram . | . . . . . . . . Kick 3 | . . . . . 3 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 15) 775 | -10/Materials | Repaired Lgt. Ion Engine 791 | -10/Materials | Discovered new exit (range 10) 968 | -10/Materials | Entered another Materials area 968 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1421 | -9/Materials | Discovered new exit (range 4) 2257 | -9/Materials | Identified exit to Materials 2257 | -9/Materials | Identified exit to Mines 2405 | -9/Materials | Entered Mines 2737 | -9/Mines | Discovered exit to Materials (range 8) 2742 | -9/Mines | Received a Mining Laser from a helpful Derelict 2755 | -9/Mines | Entered Materials 2755 | -8/Materials | Accompanied by 1 ally 2755 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3195 | -8/Materials | Discovered new exit (range 7) 3486 | -8/Materials | Garrison activated, responded to threat 3552 | -8/Materials | Build established: Scavenger-Mutant 4007 | -8/Materials | Met 7R-MNS 4225 | -8/Materials | Identified exit to Factory 4442 | -8/Materials | Entered Factory 4442 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4443 | -7/Factory | Caught up to 7R-MNS 4554 | -7/Factory | Repaired Carbon-fiber Leg 4594 | -7/Factory | Repaired Carbon-fiber Leg 4621 | -7/Factory | Repaired Aluminum Leg 4737 | -7/Factory | Build established: Scavenger-Tank 5962 | -7/Factory | Discovered new exit (range 14) 6023 | -7/Factory | Discovered new exit (range 6) 6033 | -7/Factory | Entered another Factory area 6033 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6034 | -6/Factory | Caught up to 7R-MNS 6153 | -6/Factory | Discovered new exit (range 16) 6231 | -6/Factory | Discovered new exit (range 6) 6288 | -6/Factory | Build established: Scavenger-Mutant 6385 | -6/Factory | Identified exit to Lower Caves 6386 | -6/Factory | Entered Lower Caves 6540 | -6/Lower Caves | Attracted the attention of an 0b10 base 6649 | -6/Lower Caves | Lost 10 parts (2p5n2u1w) 6649 | -6/Lower Caves | Core integrity fell below 50% 6885 | -6/Lower Caves | Build established: Mutant 6909 | -6/Lower Caves | Core integrity fell below 20% 6916 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- G-50 Soldier destroyed. G-50 Soldier knocked back. Adv. Assault Cannon destroyed. G-50 Soldier destroyed. Acquired Lgt. Angular Momentum Engine. Acquired 4 matter. Acquired 5 matter. Acquired 32 matter. Acquired 12 matter. Acquired 9 matter. Acquired 2 matter. Acquired 1 matter. Acquired 17 matter. Acquired 27 matter. Acquired 28 matter. Acquired 3 matter. Slug penetrates Wall. Lgt. Angular Momentum Engine destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????????????????## ????????????? | | ?????????????????????????????##??## ????????????? | | ?????????????????????????????# ## ???????????? | | ?????????????????????????????? ???????????? | | ??????????????????????????###?? ???????????? | | ?????????????????????????? ???? ???????#### | | ?????????????????????????? ?????# ??????## | | ??????????????????????????# #??????# #????## | | ??????????????????????????# ######### ##### | | ??????????????????????????# ## | | ??????????????????????????# ## | | ??????????????????????????# ## ########++###### | | ??????????????????????????# ## #"""""" "??# | | ??????????????????????##### # #"" "??# | | ????????????????????### #" """# | | ????????????????????#; #T # | | ?????????????????????# # # | | ?????????????????????## ; """"" # | | ??????????????????????## @ ; " " # | | ?????????????????????### #g g Y " | | ????????????????????## # # + | | ??????????????????### h #" " # | | ??????????????????? h #" # ## ## | | ??????????????????# #" # # # | | ??????????????????# #" # # # | | ??????????????????# ### #" # # # | | ??????????????????# ??# ######++######## | | ?????????????????? %= # % %% !! | | ?????????????????## # %! | | ??????????????????# ###########"########## | | ???????????????? ?? #????????# ##????????# | | ????????????????? #??? #?????????##??????????? | | ?????????????????##??#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 13 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed MinesnifferLegWell Manual? 0 Play Time 01:25:00 Cumulative 42.5 hours Start 2024.09.15 @ 16:51:49 End 2024.10.28 @ 18:29:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 5 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 392d5f00-c586-44d2-b598-2301087eee11