Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.28 @ 18:29:56

Player: skye

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (90)      450
Value Destroyed (3251)     3251
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (117)                117
              TOTAL SCORE: 7278

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      76

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     62/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Weight Redist. System
           Machine Analyzer
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Triangulator
           Gauss Rifle
           Magnetic Acceleration Cannon
           Great Axe

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Improved Heavy Armor Plating
           Remote Shield
>          --- WEAPON -----------
     Heavy Particle Cannon
           Gauss Rifle
           Great Axe
>          --- INVENTORY --------
  Advanced Weight Redist. System
           Triangulator
  Improved Light Armor Plating
  Advanced Assault Cannon
           Magnetic Acceleration Cannon
[Rating: 57]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   1   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             116  | .   4   21  2   38  32  12  7   
  Power                    20   | .   1   3   .   7   6   2   1   
    Engine                 12   | .   1   3   .   5   2   .   1   
    Core                   8    | .   .   .   .   2   4   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | .   1   8   .   9   7   1   1   
    Treads                 4    | .   .   3   .   1   .   .   .   
    Leg                    23   | .   1   5   .   8   7   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | .   1   4   1   11  9   8   1   
    Device                 13   | .   .   2   .   4   3   3   1   
    Storage                5    | .   .   .   1   3   1   .   .   
    Processor              5    | .   .   1   .   .   3   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             12   | .   1   1   .   4   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | .   1   6   1   11  10  1   4   
    Energy Gun             14   | .   1   4   .   5   4   .   .   
    Energy Cannon          3    | .   .   .   .   1   .   1   1   
    Ballistic Gun          8    | .   .   2   1   4   1   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   2   .   3   
    Launcher               3    | .   .   .   .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 24   | .   1   2   .   5   3   .   13  
  Power                    6    | .   .   1   .   1   1   .   3   
  Propulsion               7    | .   .   .   .   2   .   .   5   
  Utility                  5    | .   .   1   .   1   .   .   3   
  Weapon                   6    | .   1   .   .   1   2   .   2   
  Highest Loss Streak      10   | .   1   1   .   2   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  100 97  97  96  62  
  Engine                   8    | .   13  11  11  9   3   6   4   
  Core                     4    | .   .   .   .   6   10  6   2   
  Treads                   8    | .   .   24  33  6   .   .   .   
  Leg                      17   | .   28  8   .   20  22  26  10  
  Device                   7    | .   .   6   11  8   13  7   5   
  Storage                  7    | .   14  11  11  9   2   .   .   
  Processor                11   | .   .   10  11  9   14  21  23  
  Protection               6    | .   13  4   .   9   5   6   2   
  Energy Gun               9    | .   14  11  11  7   12  2   .   
  Ballistic Gun            8    | .   14  11  11  8   2   6   2   
Peak Build Rating          57   | 6   7   20  21  29  46  57  54  
  Average Rating           25   | 6   6   16  20  24  37  53  32  
  On Entrance              23   | 6   6   7   20  21  27  45  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             69   | 12  13  20  26  64  69  50  38  
  Greatest Support         69   | 20  20  60  60  60  49  69  60  
  Greatest Overweight (x)  21   | .   .   1   .   21  1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   10  25  20  5   5   
  Average Capacity         9    | 8   8   8   9   10  11  5   5   
  Most Carried             11   | 6   8   8   9   11  10  5   4   
  Average Carried          7    | 6   7   7   7   9   6   4   3   
  Final Capacity           20   | 8   8   8   10  20  5   5   5   
  Final Carried            11   | 6   8   8   9   11  5   4   4   

 Class Distribution 
--------------------
 45% | Mutant
 36% | Scavenger-Mutant
  8% | Scavenger-Tank
  5% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Matter Collected           2237 | 200  146  369  32   708  442  160  180  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3499 | .    427  1087 51   1059 541  157  177  
  Parts                    183  | .    21   64   5    55   26   5    7    
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    15   
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  77   | .   10  25  3   19  13  .   7   
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     55   | .   10  24  3   15  3   .   .   
  Cannons                  12   | .   .   .   .   1   7   .   4   
  AOE                      6    | .   .   .   .   3   3   .   .   
Classes Destroyed          13   | .   4   4   .   3   1   1   .   
  Worker                   3    | .   .   1   .   1   1   .   .   
  Builder                  2    | .   1   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Watcher                  5    | .   2   3   .   .   .   .   .   
  Swarmer                  17   | .   3   4   3   .   3   .   4   
  Grunt                    34   | .   7   10  .   14  .   .   3   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Duelist                  5    | .   .   2   .   .   3   .   .   
  Sentry                   14   | .   .   8   .   4   2   .   .   
  Hunter                   4    | .   .   .   .   1   3   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           7    | .   3   6   3   7   4   1   3   
  Combat Bots Only         5    | .   3   4   3   5   3   .   3   
Max Kills in Single Turn   4    | .   1   1   2   4   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Hostile Shots Fired        703  | .    35   169  13   159  87   .    240  
  Missed                   210  | .    13   46   2    40   40   .    69   
Damage Taken               5825 | .    201  1206 64   1448 697  11   2198 
  Core                     1338 | .    16   148  8    224  81   .    861  
  Absorbed by Shields      129  | .    .    .    .    .    .    2    127  
  Redirected to Shielding  50   | .    15   35   .    .    .    .    .    
  Ignored by Resistances   1701 | .    64   354  22   414  202  5    640  
  Regen/Repaired (Parts)   146  | .    33   .    .    .    113  .    .    
Core Remaining (%)         80   | 100  93   .    61   59   88   .    .    
Volleys Fired              293  | .    37   91   4    103  29   .    29   
  Largest                  3    | .    2    2    2    2    3    .    2    
  Hottest                  141  | .    60   85   76   119  141  .    103  
Shots Fired                487  | .    72   176  8    137  59   .    35   
  Gun                      432  | .    72   176  8    132  38   .    6    
  Cannon                   52   | .    .    .    .    3    20   .    29   
  Launcher                 3    | .    .    .    .    2    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  272  | .    37   91   4    90   24   .    26   
  Thermal                  170  | .    10   85   4    40   22   .    9    
  Explosive                2    | .    .    .    .    2    .    .    .    
  Electromagnetic          43   | .    25   .    .    5    13   .    .    
  Robot Hit Streak         57   | .    14   30   24   57   21   .    23   
  Robot Miss Streak        3    | .    3    2    1    3    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        10   | .    3    6    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           410  | .    51   147  7    122  48   1    34   
  Core Hits                162  | .    19   56   3    45   25   1    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         11   | .    1    4    .    1    3    .    2    
    Burn                   6    | .    .    3    .    1    2    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    1    .    1    
    Corrupt                1    | .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              11   | .    .    .    .    .    .    1    10   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    1    10   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7216 | .    685  1726 95   2122 1557 88   943  
  Guns                     4911 | .    685  1726 95   1746 552  .    107  
  Cannons                  1131 | .    .    .    .    42   512  .    577  
  Explosions               819  | .    .    .    .    334  485  .    .    
  Melee                    347  | .    .    .    .    .    .    88   259  
  Ramming                  8    | .    .    .    .    .    8    .    .    
  Kinetic                  3496 | .    359  705  37   1282 579  .    534  
  Thermal                  2249 | .    55   1021 58   422  543  .    150  
  Explosive                557  | .    .    .    .    334  223  .    .    
  Electromagnetic          559  | .    271  .    .    84   204  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 347  | .    .    .    .    .    .    88   259  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    
  Average Corruption       1    | .    .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    .    .    
    Matter Fused           3    | .    .    .    .    .    3    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            64   | .    .    .    .    .    57   .    7    
  Projectiles              42   | .    .    .    .    .    35   .    7    
  Explosions               22   | .    .    .    .    .    22   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    3    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    3    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    .    21   111  .    .    
  Shots                    3    | .    .    .    .    1    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    3    .    .    
  Kicked                   3    | .    .    .    .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        413  | .    52   313  3    373  413  .    99   
  Average Temperature      88   | .    23   68   3    104  127  .    37   
  Received Heat Transfer   2471 | .    138  507  .    891  48   .    887  
  Effects                  6    | .    .    1    .    3    2    .    .    
    Shutdowns              3    | .    .    .    .    1    2    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    2    1    .    .    
  Heat Transferred         5231 | .    125  2699 148  1110 927  .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Peak Influence             469  | .   173 415 160 469 246 63  .   
  Initial                  90   | .   .   7   90  52  .   58  .   
  Average                  144  | .   62  210 158 184 108 59  .   
Maximum Alert Level        2    | .   .   2   .   2   1   .   .   
  Low Security (%)         64   | 100 100 36  100 46  70  100 .   
  Level 1                  35   | .   .   62  .   52  29  .   .   
  Level 2                  .    | .   .   .   .   1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   5   .   10  4   .   .   
  Investigation            7    | .   2   1   .   3   1   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            8    | .   .   4   .   4   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Distress Signals           8    | .   1   4   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              119  | .   17  37  3   28  13  1   20  
  Peak Tracking Total      13   | .   4   5   3   4   3   .   13  
  Tactical Retreats        8    | .   1   2   .   2   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Traps Triggered            7    | .   2   .   .   1   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Disabled          3    | .   .   .   .   .   3   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   1   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Accessed          21   | .   5   7   .   7   2   .   .   
  Terminals                13   | .   3   4   .   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          3    | .   1   1   .   1   .   .   .   
  Scanalyzers              3    | .   .   2   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                78   | .   11  35  .   24  8   .   .   
  Successful               59   | .   8   30  .   15  6   .   .   
  Failed                   19   | .   3   5   .   9   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   35   | .   7   11  .   15  2   .   .   
  Terminals                38   | .   8   14  .   14  2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   6   .   .   
  Recycling Units          7    | .   1   1   .   5   .   .   .   
  Scanalyzers              25   | .   .   20  .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   6   .   4   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   6   .   .   
  Scan Component           4    | .   1   .   .   .   3   .   .   
  Repair                   4    | .   1   .   .   .   3   .   .   
Recycling Unit Hacks       4    | .   1   1   .   2   .   .   .   
  Report Inventory         3    | .   1   1   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 23   | .   .   18  .   5   .   .   .   
  Insert Component         11   | .   .   9   .   2   .   .   .   
  Analyze                  12   | .   .   9   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   5   .   4   .   .   .   
  Terminals                11   | .   3   5   .   3   .   .   .   
    Botnet                 10   | .   3   4   .   3   .   .   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   5   5   .   5   2   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   7   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   3   .   .   
  Time                     128  | .   26  .   .   .   102 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   .   
Parts Scanalyzed           10   | .   .   8   .   2   .   .   .   
  Part Schematics Acquired 9    | .   .   7   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  .   .   .   
  Total Damage             335  | .   .   .   .   335 .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Turns Passed               6915 | 3    964  1437 350  1687 1591 353  530  
Spaces Moved               4135 | 3    673  681  196  960  943  247  432  
  Core                     311  | .    .    .    .    12   .    .    299  
  Treads                   902  | .    .    533  196  173  .    .    .    
  Legs                     2922 | 3    673  148  .    775  943  247  133  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  170  120  120  120  50   
  Average Speed            136  | 120  120  159  170  140  140  120  98   
  Slowest Speed            1100 | 120  120  190  170  1100 190  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    69   54   22   78   21   7    23   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    1    .    .    
Scrap Searched             2    | .    .    .    1    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          65   | .    .    .    .    26   36   .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    3    .    3    
  AOE                      59   | .    .    .    .    26   33   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Total                      4970 | 2    758  875  205  1188 1152 305  485  
  Wait                     280  | .    33   48   2    45   117  31   4    
  Move                     4128 | 2    672  680  195  959  942  246  432  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  51   | .    7    12   1    16   11   4    .    
  Fast Attach              25   | .    2    3    .    3    10   5    2    
  Attach                   29   | .    1    5    .    9    8    3    3    
  Detach                   12   | .    .    2    .    3    3    1    3    
  Swap                     62   | .    1    13   2    26   14   4    2    
  Drop                     76   | .    5    21   1    24   15   10   .    
  Fire                     293  | .    37   91   4    103  29   .    29   
  Melee                    11   | .    .    .    .    .    .    1    10   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
    4 | -11/Scrapyard  | Entered Materials
  247 | -10/Materials  | Discovered new exit (range 5)
  307 | -10/Materials  | Build established: Mutant
  338 | -10/Materials  | Discovered new exit (range 15)
  775 | -10/Materials  | Repaired Lgt. Ion Engine
  791 | -10/Materials  | Discovered new exit (range 10)
  968 | -10/Materials  | Entered another Materials area
  968 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1421 | -9/Materials   | Discovered new exit (range 4)
 2257 | -9/Materials   | Identified exit to Materials
 2257 | -9/Materials   | Identified exit to Mines
 2405 | -9/Materials   | Entered Mines
 2737 | -9/Mines       | Discovered exit to Materials (range 8)
 2742 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 2755 | -9/Mines       | Entered Materials
 2755 | -8/Materials   | Accompanied by 1 ally
 2755 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 3195 | -8/Materials   | Discovered new exit (range 7)
 3486 | -8/Materials   | Garrison activated, responded to threat
 3552 | -8/Materials   | Build established: Scavenger-Mutant
 4007 | -8/Materials   | Met 7R-MNS
 4225 | -8/Materials   | Identified exit to Factory
 4442 | -8/Materials   | Entered Factory
 4442 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4443 | -7/Factory     | Caught up to 7R-MNS
 4554 | -7/Factory     | Repaired Carbon-fiber Leg
 4594 | -7/Factory     | Repaired Carbon-fiber Leg
 4621 | -7/Factory     | Repaired Aluminum Leg
 4737 | -7/Factory     | Build established: Scavenger-Tank
 5962 | -7/Factory     | Discovered new exit (range 14)
 6023 | -7/Factory     | Discovered new exit (range 6)
 6033 | -7/Factory     | Entered another Factory area
 6033 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6034 | -6/Factory     | Caught up to 7R-MNS
 6153 | -6/Factory     | Discovered new exit (range 16)
 6231 | -6/Factory     | Discovered new exit (range 6)
 6288 | -6/Factory     | Build established: Scavenger-Mutant
 6385 | -6/Factory     | Identified exit to Lower Caves
 6386 | -6/Factory     | Entered Lower Caves
 6540 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6649 | -6/Lower Caves | Lost 10 parts (2p5n2u1w)
 6649 | -6/Lower Caves | Core integrity fell below 50%
 6885 | -6/Lower Caves | Build established: Mutant
 6909 | -6/Lower Caves | Core integrity fell below 20%
 6916 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
G-50 Soldier destroyed.
G-50 Soldier knocked back.
Adv. Assault Cannon destroyed.
G-50 Soldier destroyed.
Acquired Lgt. Angular Momentum Engine.
Acquired 4 matter.
Acquired 5 matter.
Acquired 32 matter.
Acquired 12 matter.
Acquired 9 matter.
Acquired 2 matter.
Acquired 1 matter.
Acquired 17 matter.
Acquired 27 matter.
Acquired 28 matter.
Acquired 3 matter.
Slug penetrates Wall. <x5>
Lgt. Angular Momentum Engine destroyed.
Slug penetrates Wall. <x3>
Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????#?????????????? |
| ??????????????????????????????????## ????????????? |
| ?????????????????????????????##??##  ????????????? |
| ?????????????????????????????#  ##    ???????????? |
| ??????????????????????????????        ???????????? |
| ??????????????????????????###??       ???????????? |
| ??????????????????????????   ????      ???????#### |
| ??????????????????????????   ?????#    ??????##    |
| ??????????????????????????# #??????#   #????##     |
| ??????????????????????????# #########   #####      |
| ??????????????????????????# ##                     |
| ??????????????????????????# ##                     |
| ??????????????????????????# ##  ########++######   |
| ??????????????????????????# ##  #""""""     "??#   |
| ??????????????????????#####  #  #""         "??#   |
| ????????????????????###         #"          """#   |
| ????????????????????#;          #T             #   |
| ?????????????????????#          #              #   |
| ?????????????????????##         ;      """""   #   |
| ??????????????????????## @      ;       " "    #   |
| ?????????????????????###        #g  g  Y       "   |
| ????????????????????##          #   #          +   |
| ??????????????????###      h    #"  "          #   |
| ???????????????????           h #"  #    ##   ##   |
| ??????????????????#             #"  #    #     #   |
| ??????????????????#             #"  #    #     #   |
| ??????????????????#     ###     #"  #    #     #   |
| ??????????????????#     ??#     ######++########   |
| ??????????????????       %=  #  %    %%     !!     |
| ?????????????????##          #               %!    |
| ??????????????????#         ###########"########## |
| ????????????????       ??   #????????# ##????????# |
| ?????????????????     #??? #?????????##??????????? |
| ?????????????????##??#???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         13
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
     Lgt. Nuclear Core | -9/Materials | Scanalyzed
            Med. Laser | -9/Materials | Scanalyzed
          Aluminum Leg | -9/Materials | Scanalyzed
         Assault Rifle | -9/Materials | Scanalyzed
 Lgt. Deuterium Engine | -9/Materials | Scanalyzed
            Sml. Laser | -9/Materials | Scanalyzed
    Lgt. Armor Plating | -9/Materials | Scanalyzed
          Mining Laser | -8/Materials | Scanalyzed
           Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferLegWell
  Manual?         0
Play Time         01:25:00
  Cumulative      42.5 hours
  Start           2024.09.15 @ 16:51:49
  End             2024.10.28 @ 18:29:56
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          45
  Rogue           5
  Adventurer      40
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          40
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 392d5f00-c586-44d2-b598-2301087eee11