Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 15:10:44 Player: xgamer Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (129) 645 Value Destroyed (5415) 5415 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (2500) 2500 TOTAL SCORE: 15260 Bonus ------- Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 51/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Improved Antigrav System Improved Antigrav System High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating System Backup Module > --- WEAPON ----------- Tesla Rifle Improved Heavy Laser Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Light Treads Advanced Treads Advanced Treads Advanced Heat Sink Improved Weapon Cycler Improved Light Armor Plating Tesla Rifle Neutron Cannon Heavy Rocket Launcher [Rating: 79] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Slots Evolved 16 | . . . . . 4 2 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . . . 1 1 . Utility 9 | . . . . . 2 1 2 1 1 1 1 . Weapon 2 | . . . . . . 1 . 1 . . . . Parts Attached 135 | 4 9 14 2 5 34 21 21 22 3 . . . Power 13 | . 1 2 2 . 3 3 1 1 . . . . Engine 10 | . 1 1 2 . 2 3 1 . . . . . Core 3 | . . 1 . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 3 5 . 2 15 5 4 4 1 . . . Treads 20 | 1 1 . . . 5 5 4 4 . . . . Leg 10 | . . 4 . 2 4 . . . . . . . Wheel 10 | 1 2 1 . . 6 . . . . . . . Hover 1 | . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . Utility 41 | 1 2 2 . . 8 6 12 8 2 . . . Device 16 | . . . . . 1 2 7 6 . . . . Storage 7 | 1 2 . . . 1 2 1 . . . . . Processor 5 | . . . . . 2 . 3 . . . . . Hackware 2 | . . . . . . . . 1 1 . . . Protection 11 | . . 2 . . 4 2 1 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 1 3 5 . 3 8 7 4 9 . . . . Energy Gun 11 | . 2 . . 2 1 1 2 3 . . . . Energy Cannon 7 | . . . . 1 2 3 . 1 . . . . Ballistic Gun 11 | 1 1 3 . . 2 2 1 1 . . . . Ballistic Cannon 4 | . . . . . 1 1 1 1 . . . . Launcher 3 | . . 1 . . 1 . . 1 . . . . Special Weapon 2 | . . 1 . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 1 1 1 . . 1 Parts Lost 44 | . 4 6 . . 11 3 4 13 2 1 . . Power 3 | . 1 . . . 1 . . 1 . . . . Propulsion 10 | . . 2 . . 4 1 1 1 1 . . . Utility 12 | . . 1 . . 4 1 1 3 1 1 . . Weapon 19 | . 3 3 . . 2 1 2 8 . . . . Highest Loss Streak 6 | . 2 2 . . 2 3 2 6 1 1 . . Average Slot Usage (%) 89 | . 98 98 98 100 97 98 98 81 7 2 . . Engine 6 | . 13 4 12 14 7 6 6 2 . . . . Core 1 | . . 9 . . . . . 1 . . . . Treads 18 | . 13 . . . 22 29 25 14 . . . . Leg 5 | . . 23 28 28 9 . . . . . . . Wheel 1 | . 14 4 . . 3 . . . . . . . Device 6 | . . . . . 2 7 11 13 . . . . Storage 11 | . 28 14 14 14 16 14 6 4 . . . . Processor 9 | . . . . . 6 7 20 14 . . . . Protection 7 | . . 13 14 14 8 6 6 5 . . . . Energy Gun 5 | . 14 . . 17 3 . 11 8 . . . . Energy Cannon 3 | . . . . 1 1 14 1 . . . . . Ballistic Gun 6 | . 13 25 14 5 7 3 1 3 . . . . Ballistic Cannon 3 | . . . . . 3 3 4 4 . . . . Naked Turns 517 | . . . . . . . . 53 . 153 74 237 Heaviest Build 71 | 15 42 41 30 34 52 71 70 61 . . . . Greatest Support 140 | 20 20 26 20 23 112 106 90 140 16 3 3 3 Greatest Overweight (x) 15 | 1 4 3 1 1 15 1 . 2 . . . . Average Overweight (x) . | . 3 1 1 1 . . . . . . . . Largest Inventory Capacity 16 | 8 16 16 10 10 16 16 16 10 4 4 4 4 Average Capacity 11 | 6 15 10 10 10 14 15 10 9 4 4 4 4 Most Carried 16 | 7 14 10 10 10 16 16 16 10 4 4 4 4 Average Carried 10 | 6 11 9 10 9 12 14 9 7 3 4 3 4 Final Capacity 16 | 8 16 10 10 10 16 16 10 4 4 4 4 4 Final Carried 16 | 5 10 10 10 10 15 16 10 4 4 4 4 4 Class Distribution -------------------- 32% | Skirmisher 30% | Mutant 21% | Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Matter Collected 3253 | 211 251 284 . 97 876 337 692 505 . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 5505 | 100 321 320 . 195 1623 1194 748 1004 . . . . Parts 266 | 2 17 14 . 6 80 53 40 54 . . . . Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed 7 | . . . . 1 . 4 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 113 | . 11 12 . 4 35 18 15 18 . . . . Melee 5 | . . . . . 4 . 1 . . . . . Guns 56 | . 11 9 . 3 12 3 10 8 . . . . Cannons 43 | . . . . 1 17 13 4 8 . . . . AOE 7 | . . 3 . . 2 . . 2 . . . . Classes Destroyed 13 | 1 2 1 . 2 5 1 . 1 . . . . Worker 3 | . . . . . 1 1 1 . . . . . Builder 3 | . . . . 1 . . . 2 . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . Recycler 6 | 1 . . . . 1 4 . . . . . . Watcher 4 | . . . . . 2 1 1 . . . . . Swarmer 9 | . 3 3 . . 3 . . . . . . . Grunt 63 | . 8 7 . 2 22 10 6 8 . . . . Duelist 3 | . . . . 2 1 . . . . . . . Sentry 13 | . . . . . 8 2 1 2 . . . . Hunter 5 | . . . . . 1 2 1 1 . . . . Programmer 18 | . . . . . . 4 7 7 . . . . Assembled 2 | . . 2 . . . . . . . . . . Best Kill Streak 7 | 1 4 4 . 2 7 6 3 4 . . . . Combat Bots Only 7 | . 4 4 . 2 7 3 3 3 . . . . Max Kills in Single Turn 3 | 1 1 1 . 1 3 2 1 2 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . 1 . . 1 . . . . Melee 1 | . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Damage Taken 12990 | . 516 495 . 166 2557 1065 1926 2849 1051 977 88 1300 Core 5109 | . 114 46 . 18 346 62 766 450 959 960 88 1300 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 45 | 100 . . . 28 37 91 9 55 16 26 . . Volleys Fired 375 | 1 35 53 . 17 115 55 45 54 . . . . Largest 4 | 2 2 2 . 2 2 3 3 4 . . . . Hottest 247 | 60 130 120 . 120 143 188 193 247 . . . . Shots Fired 867 | 2 67 98 . 27 217 165 120 171 . . . . Gun 525 | 2 67 85 . 24 124 39 75 109 . . . . Cannon 316 | . . . . 2 91 126 45 52 . . . . Launcher 18 | . . 6 . . 2 . . 10 . . . . Special 8 | . . 7 . 1 . . . . . . . . Kinetic 453 | 1 26 85 . 10 151 55 43 82 . . . . Thermal 294 | . 31 7 . 3 46 110 77 20 . . . . Explosive 18 | . . 6 . . 2 . . 10 . . . . Electromagnetic 102 | 1 10 . . 14 18 . . 59 . . . . Robot Hit Streak 39 | 1 13 7 . 10 26 39 8 15 . . . . Robot Miss Streak 4 | . 4 4 . 2 4 3 3 4 . . . . Penetration Max 1 | . . . . . . 1 . 1 . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . Shots Hit Robots 585 | 1 46 49 . 21 160 117 75 116 . . . . Core Hits 311 | 1 40 32 . 9 72 45 31 73 3 . 2 3 Critical Hits 12 | . . . . . 5 3 4 . . . . . Critical Kills 5 | . . . . . 3 1 1 . . . . . Critical Parts Destroyed 7 | . . . . . 2 2 3 . . . . . Melee Attacks 10 | . . . . . 10 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 10 | . . . . . 10 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13484 | 15 496 641 . 262 3422 2977 2289 3332 28 2 7 13 Guns 6017 | 15 496 401 . 190 1407 432 1501 1575 . . . . Cannons 5846 | . . . . 21 1419 2508 774 1124 . . . . Explosions 1243 | . . 240 . 27 359 . . 617 . . . . Melee 237 | . . . . . 237 . . . . . . . Ramming 117 | . . . . . . 37 14 16 28 2 7 13 Kinetic 5490 | . 105 401 . 47 1947 646 749 1595 . . . . Thermal 5483 | . 332 . . 72 796 2294 1526 463 . . . . Explosive 1132 | . . 240 . . 275 . . 617 . . . . Electromagnetic 1025 | 15 59 . . 143 167 . . 641 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 237 | . . . . . 237 . . . . . . . Highest Corruption 8 | . . . . . 2 8 2 7 . . . 5 Average Corruption 3 | . . . . . 2 5 1 4 . . . 3 Corruption Purged 8 | . . . . . . 3 1 4 . . . . Effects 75 | . . . . . 8 37 4 24 . . . 2 Message Errors 16 | . . . . . 2 10 . 4 . . . . Matter Fused 14 | . . . . . . 8 . 5 . . . 1 Heat Flow Errors 10 | . . . . . 1 4 1 3 . . . 1 Energy Discharges 9 | . . . . . 2 3 1 3 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . . 2 9 2 4 . . . . Targeting Errors 7 | . . . . . . 3 . 4 . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 115 | . . . . . 19 82 14 . . . . . Projectiles 99 | . . . . . 3 82 14 . . . . . Explosions 16 | . . . . . 16 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 46 | . . . . . 14 8 10 13 . . 1 . Impact 2 | . . . . . . 1 . . . . 1 . Kinetic 39 | . . . . . 12 6 9 12 . . . . Secondary 5 | . . . . . 2 1 1 1 . . . . Self-Inflicted Damage 68 | . . 40 . . . . . 8 11 1 3 5 Shots 2 | . . 1 . . . . . 1 . . . . Rammed 28 | . . . . . . 5 1 3 8 1 5 5 Targets Rammed 31 | . . . . . . 7 2 3 8 1 5 5 Kicked . | . . . . . . . . . . . . . Crushed 3 | . . . . . . 2 1 . . . . . Highest Temperature 1223 | 20 636 118 . 204 276 355 1223 366 . . . 19 Average Temperature 131 | 10 193 35 . 65 73 71 273 103 . . . 19 Received Heat Transfer 2978 | . 225 284 . 54 1017 291 363 399 96 186 18 45 Effects 67 | . 13 . . . 1 . 52 1 . . . . Shutdowns 11 | . 2 . . . . . 8 1 . . . . Energy Bleed 3 | . 2 . . . 1 . . . . . . . Interference 12 | . 3 . . . . . 9 . . . . . Matter Decay 4 | . 1 . . . . . 3 . . . . . Short Circuit 5 | . 2 . . . . . 3 . . . . . Damage (minor) 6 | . 1 . . . . . 5 . . . . . Damage (major) 20 | . 1 . . . . . 19 . . . . . Damage (core) 6 | . 1 . . . . . 5 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . 2 . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . Parts Melted 14 | . 1 . . . 1 8 4 . . . . . Heat Transferred 7644 | . 425 . . 137 1395 3108 2109 470 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Peak Influence 461 | 5 183 105 . 105 364 461 342 393 290 283 189 105 Initial 225 | . 3 19 . . . 70 225 149 135 23 159 105 Average 150 | 4 72 39 . 40 179 213 150 201 135 112 171 16 Maximum Alert Level 2 | . . . . . 1 2 1 1 1 1 . . Low Security (%) 65 | 100 100 100 . 100 62 46 54 61 86 75 100 100 Level 1 31 | . . . . . 37 42 45 38 13 24 . . Level 2 2 | . . . . . . 10 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 45 | . 2 . . . 5 9 10 12 2 4 . 1 Investigation 9 | . 1 . . . . 3 2 . . 3 . . Extermination 14 | . . . . . . 4 7 2 1 . . . Reinforcement 15 | . 1 . . . 5 2 1 3 1 1 . 1 Assault . | . . . . . . . . . . . . . Garrison 7 | . . . . . . . . 7 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 1 1 . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Distress Signals 11 | . . 2 . . 4 . 1 1 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 242 | . 13 12 . 8 55 39 29 34 13 23 2 14 Peak Tracking Total 12 | . 4 3 . 4 8 4 4 7 9 12 2 10 Tactical Retreats 32 | . . . . . 3 7 6 6 4 5 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Traps Triggered 16 | . 1 . . . 3 8 1 1 . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . . . . . 5 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Machines Disabled 6 | . . . . . 2 4 . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Machines Accessed 50 | . 1 . . 1 11 17 5 3 3 4 . 5 Terminals 29 | . 1 . . . 8 6 2 1 2 4 . 5 Fabricators 4 | . . . . . . 3 1 . . . . . Repair Stations 5 | . . . . . 1 3 1 . . . . . Recycling Units 4 | . . . . . 1 2 . 1 . . . . Scanalyzers 4 | . . . . . 1 1 1 1 . . . . Garrison Access 3 | . . . . . . 2 . . 1 . . . Total Hacks 126 | . 3 . . 1 35 35 19 5 14 7 . 7 Successful 62 | . . . . 1 17 19 7 3 8 . . 7 Failed 64 | . 3 . . . 18 16 12 2 6 7 . . Catastrophic 15 | . 1 . . . 6 2 1 . 2 3 . . Database Lockouts . | . . . . . . . . . . . . . Manual 35 | . 2 . . . 10 1 6 . 8 5 . 3 Terminals 74 | . 3 . . . 24 13 6 1 13 7 . 7 Fabricators 13 | . . . . . . 7 6 . . . . . Repair Stations 14 | . . . . . 3 9 2 . . . . . Recycling Units 6 | . . . . . 1 3 . 2 . . . . Scanalyzers 15 | . . . . . 7 1 5 2 . . . . Garrison Access 3 | . . . . . . 2 . . 1 . . . Terminal Hacks 29 | . . . . 1 9 4 . . 8 . . 7 Record 10 | . . . . . . 1 . . 4 . . 5 Open Door 2 | . . . . 1 . . . . . . . 1 Level Access Points 1 | . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . Alert Level 5 | . . . . . 3 2 . . . . . . Unreport Threat 7 | . . . . . 3 . . . 3 . . 1 Disarm Traps 1 | . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . Fabricator Hacks 9 | . . . . . . 5 4 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 4 | . . . . . . 3 1 . . . . . Build 4 | . . . . . . 2 2 . . . . . Repair Station Hacks 10 | . . . . . 2 7 1 . . . . . Scan Component 6 | . . . . . 1 4 1 . . . . . Repair 4 | . . . . . 1 3 . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . . 1 . 1 . . . . Scanalyzer 10 | . . . . . 6 . 2 2 . . . . Insert Component 5 | . . . . . 3 . 1 1 . . . . Analyze 5 | . . . . . 3 . 1 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 44 | . 1 . . . 11 16 5 3 3 4 . 1 Full Trace Events 4 | . . . . . . 2 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 . 1 1 . . . . Parts Built 7 | . . . . . . 3 4 . . . . . Matter 606 | . . . . . . 314 292 . . . . . Time 266 | . . . . . . 120 146 . . . . . Total Part Build Rating 22 | . . . . . . 10 12 . . . . . Parts Repaired 4 | . . . . . 1 3 . . . . . . Time 136 | . . . . . 38 98 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . 10 . 1 . . . . Parts Scanalyzed 5 | . . . . . 3 . 1 1 . . . . Part Schematics Acquired 5 | . . . . . 3 . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Total Allies 3 | . . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 . . . . Total Damage 20 | . . . . . . . . 20 . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Turns Passed 12567 | 33 439 1294 87 552 2029 2752 3137 1202 368 363 74 237 Spaces Moved 7036 | 19 227 588 51 312 982 1428 1005 743 626 723 118 214 Core 1686 | . . . . . 1 . . 240 390 723 118 214 Treads 3535 | . 4 . . . 595 1428 1005 503 . . . . Legs 1081 | 18 . 437 51 312 263 . . . . . . . Wheels 498 | 1 223 151 . . 123 . . . . . . . Hover 236 | . . . . . . . . . 236 . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 90 90 90 150 150 100 156 155 50 50 50 50 50 Average Speed 123 | 118 113 137 150 150 143 159 157 122 53 50 50 50 Slowest Speed 800 | 120 200 180 150 150 800 178 161 160 60 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 35 | 3 39 99 9 70 81 40 25 19 21 23 6 23 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 5 | . . 1 . 4 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 207 | . . 55 . 3 34 4 7 104 . . . . Melee . | . . . . . . . . . . . . . Projectile 27 | . . 2 . . 11 4 7 3 . . . . AOE 180 | . . 53 . 3 23 . . 101 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Total 10193 | 26 343 982 62 371 1376 1779 2484 913 658 723 133 343 Wait 2253 | . 52 305 8 27 175 207 1373 67 10 . 7 22 Move 7024 | 18 226 587 50 311 981 1427 1004 742 625 722 117 214 Hop . | . . . . . . . . . . . . . Pick Up 111 | 1 13 8 . 3 26 31 13 8 6 . 2 . Fast Attach 69 | 1 . 9 2 5 18 11 8 11 3 . . 1 Attach 47 | . 6 5 . . 12 10 7 7 . . . . Detach 31 | . 2 4 . . 11 4 6 4 . . . . Swap 20 | 3 3 . . . 4 . 6 4 . . . . Drop 121 | 2 6 11 2 8 24 27 20 13 6 . 2 . Fire 375 | 1 35 53 . 17 115 55 45 54 . . . . Melee 10 | . . . . . 10 . . . . . . . Ram 19 | . . . . . . . . . 8 1 5 5 Kick . | . . . . . . . . . . . . . Crush 12 | . . . . . . 7 2 3 . . . . Escape Stasis 101 | . . . . . . . . . . . . 101 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 6) 473 | -10/Materials | Entered Mines 476 | -10/Mines | Learned Materials machine intel 491 | -10/Mines | Learned Materials emergency access door positions 497 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 504 | -10/Mines | Discovered new exit (range 11) 506 | -10/Mines | Core integrity fell below 50% 835 | -10/Mines | Discovered new exit (range 9) 976 | -10/Mines | Build established: Scavenger-Mutant 1100 | -10/Mines | Excavation squad dispatched 1100 | -10/Mines | A large section of the Mines collapsed 1350 | -10/Mines | Excavation squad dispatched 1761 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1761 | -10/Mines | Discovered new exit (range 5) 1767 | -10/Mines | Entered Exiles 1809 | -10/Exiles | Discovered new exit (range 14) 1854 | -10/Exiles | Entered Mines 1910 | -9/Mines | Learned location of Zion (-7) 1914 | -9/Mines | Found the Drone Emporium 2080 | -9/Mines | Found a hidden stash of uninstalled traps 2317 | -9/Mines | Build established: Mutant 2391 | -9/Mines | Discovered new exit (range 8) 2394 | -9/Mines | Discovered new exit (range 8) 2406 | -9/Mines | Entered Materials 2406 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2408 | -8/Materials | Loaded intel: 48 machine locations 2745 | -8/Materials | Discovered new exit (range 8) 2751 | -8/Materials | Build established: Scavenger-Mutant 3238 | -8/Materials | Build established: Mutant 3689 | -8/Materials | Discovered new exit (range 16) 3740 | -8/Materials | Repaired Imp. Light Armor Plating 4105 | -8/Materials | Core integrity fell below 50% 4186 | -8/Materials | Destroyed 7 combat bots 4380 | -8/Materials | Discovered new exit (range 3) 4435 | -8/Materials | Entered Factory 4435 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4594 | -7/Factory | Discovered new exit (range 10) 4731 | -7/Factory | Build established: Gunner 4891 | -7/Factory | Discovered new exit (range 3) 5882 | -7/Factory | Lost 3 parts (1n1u1w) 6104 | -7/Factory | Repaired Med. Treads 6494 | -7/Factory | Fabricated Adv. Treads (x2) 6530 | -7/Factory | Discovered new exit (range 5) 6670 | -7/Factory | Repaired Adv. Treads 6709 | -7/Factory | Repaired Arm. Treads? 6906 | -7/Factory | Fabricated Imp. Cooling System (x1) 7187 | -7/Factory | Entered another Factory area 7187 | -6/Factory | Evolved 2 slots: Utility x2 7485 | -6/Factory | Build established: Skirmisher 9102 | -6/Factory | Core integrity fell below 50% 9237 | -6/Factory | Core integrity fell below 20% 9702 | -6/Factory | Discovered new exit (range 20) 9804 | -6/Factory | Fabricated Adv. Treads (x2) 9880 | -6/Factory | Fabricated Adv. Treads (x2) 9981 | -6/Factory | Identified exit to Factory 10324 | -6/Factory | Entered another Factory area 10324 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10527 | -5/Factory | Garrison activated, responded to threat 10996 | -5/Factory | Garrison activated, responded to threat 11197 | -5/Factory | Allied Derelicts emerged from ambush trap array 11222 | -5/Factory | Garrison activated, responded to threat 11360 | -5/Factory | Released all parts (10) 11390 | -5/Factory | Lost 6 parts (1u5w) 11518 | -5/Factory | Discovered new exit (range 16) 11526 | -5/Factory | Entered another Factory area 11526 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11648 | -4/Factory | Build established: Mutant 11748 | -4/Factory | Core integrity fell below 50% 11764 | -4/Factory | Discovered new exit (range 8) 11784 | -4/Factory | Found Prototype Hackware 11784 | -4/Factory | Identified Exp. System Shield 11813 | -4/Factory | Identified exit to Research 11877 | -4/Factory | Core integrity fell below 20% 11894 | -4/Factory | Entered Research 11894 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12014 | -3/Research | Spotted B-86 Titan 12128 | -3/Research | Core integrity fell below 50% 12252 | -3/Research | Spotted B-86 Titan 12255 | -3/Research | Discovered new exit (range 5) 12257 | -3/Research | Entered another Research area 12257 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12314 | -2/Research | Discovered new exit (range 14) 12331 | -2/Research | Entered Quarantine 12352 | -2/Quarantine | Found Alien Artifact 12352 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 12352 | -2/Quarantine | Warped through subspace 12368 | -2/Quarantine | Scanned by Researcher 12517 | -2/Quarantine | Core integrity fell below 50% 12530 | -2/Quarantine | Core integrity fell below 20% 12558 | -2/Quarantine | Met incapacitated Sigix Warrior 12558 | -2/Quarantine | Lockdown squad dispatched 12559 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 12566 | -2/Quarantine | Spotted Lightning 12567 | -2/Quarantine | Spotted Lightning 12567 | -2/Quarantine | Spotted Lightning 12568 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12537_ System corrupted: Heat flow error (+108). 12558_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. Sigix Containment Pod: JI9J 2H4V PD97 8416 73 66F3 4SC9G ITQ LE9 TDQP 4FLJF59AF11 Y 6A7B72 RH WE44OAI9 40 BXCE 2NBULZ V7TS 6L H1 VXM CPB6 N51FABG0NB64 [Achievement: False Reunion] 12558_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 12559_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\K4FW. 12560_ Connecting with Sigix Quarantine Controls... 12564_ System corrupted: Matter fused (-8). 12565_ Door malfunctions. Map ----- +----------------------------------------------------+ | #??# #?????????????????????????????????? | | ###########??# #####?????????????????????????????? | | ?????????????# +?????????????????????????????? | | ?????????????# #####?????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #??????????????#??????????????????? | | ?????????????# #????????????? #??????????????????? | | ?????????????# #???????????? #??????????????????? | | ?????????????# #???######## #??????????????????? | | ????????????##+##### #??????????????????? | | ????????????# # +??????????????????? | | ????????????#""" # #??????????????????? | | ????????????#""" + #?????????????????????????? | | ????????????#""" # #?????????????????????????? | | ????????????# =# #?????#???????????????????? | | ????????????# # #?###/##??????????????????? | | ????????????######## #? #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# # #??????????????????? | | ?????##########????# + #??????????????????? | | ?????"""""""""#????# # ! #??????????????????? | | ?????"""""""""#????# # #??????????????????? | | ????#""" " T######p ##########+#####??????????? | | ????#"" """ c ????????? | | ????#"" "&" @ h h ????????? | | ????#"" """ ih ????????? | | ????#""" " T#T#####/###########+####???????????? | | ????#"""""""""###?? ?????????????????????????? | | ?????"""""""""#?? #???????????????????????? | | ?????##########?# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# """"" #???????????????????????? | | ????????????????# """"" #???????????????????????? | | ????????????????# """"" #???????????????????????? | | ????????????????# """"" #???????????????????????? | | ????????????????# ???????#???????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 16 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Imp. Cooling System | x1 | -7/Factory Adv. Treads | x2 | -6/Factory Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- Alien Tech False Reunion It's Just You Party Time Slippery One Streaker Subspace Traveler root@ Challenges ------------ None Game ------ Seed DeuteriumMobileCasing Manual? 0 Play Time 02:11:58 Cumulative 19.2 hours Start 2021.10.26 @ 12:59:29 End 2021.10.26 @ 15:10:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d59c90c2-3de4-47f4-bb55-0351f633fdcf