Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 23:10:51 Player: Petvaria Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (284) 1420 Value Destroyed (18212) 18212 Prototype IDs (45) 900 Alien Tech Used (6) 1200 Bonus (14334) 14334 TOTAL SCORE: 44066 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4411 Follower Combat Kills 723 Entered Garrisons 600 Used RIF Installer 1000 Delivered SUBCON Basin 2000 Registered with UFD 300 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1450 Matter 279/300 Energy 100/100 System Corruption 23% Temperature Cool (9) +ITN Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Spacefold Activator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer Advanced Thermal Shield Gamma Rifle KE Penetrator CPS Tube (2) Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Advanced Cooling System Huge Storage Unit Advanced Weapon Cycler Experimental Phase Shifter Heavy Regenerative Plating Advanced EM Shield Tech Extrapolator > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Vampiric Heavy Siege Treads Experimental Coolant Injector Deep Structural Scanner Advanced Transmission Jammer Graphene Brace Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Spacefold Activator Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Compact HERF Cannon Compact HERF Cannon Heavy Machine Gun KE Penetrator Railgun Linked Autogun Fusion Bomb Launcher CPS Tube [Rating: 199] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Myomer Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Weapon Cycler Storage Huge Storage Unit Processor Tech Extrapolator Hackware Relay Coupler [Grunt] Protection Vampiric Brace Plating Artifact Spacefold Activator Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Slots Evolved 16 | . . . . . 8 . . . . 2 . . . 2 . . 2 . . 2 Power 2 | . . . . . . . . . . . . . . 1 . . 1 . . . Propulsion 4 | . . . . . 2 . . . . 2 . . . . . . . . . . Utility 8 | . . . . . 4 . . . . . . . . 1 . . 1 . . 2 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 210 | 7 4 11 . 3 23 2 2 . 2 2 18 2 5 10 4 20 2 31 14 48 Power 28 | 1 . 2 . . 3 . . . . . 1 . . 1 . 1 1 4 4 10 Engine 4 | 1 . 2 . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . . 2 . . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . 1 . . 1 . 1 1 4 4 10 Propulsion 36 | 2 . 4 . 1 4 . . . 1 . 6 . 1 2 1 2 . 3 2 7 Treads 29 | 2 . . . . 4 . . . 1 . 4 . 1 2 1 2 . 3 2 7 Leg 2 | . . . . . . . . . . . 2 . . . . . . . . . Wheel 5 | . . 4 . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 77 | 2 2 2 . 1 7 1 . . . 1 3 1 2 4 2 8 1 17 4 19 Device 46 | 1 . . . . 4 1 . . . . 3 1 1 4 2 4 . 10 2 13 Storage 5 | 1 1 . . . . . . . . . . . . . . . . 2 . 1 Processor 6 | . . . . 1 1 . . . . . . . . . . . 1 1 . 2 Hackware 6 | . . . . . . . . . . 1 . . 1 . . 3 . 1 . . Protection 13 | . 1 2 . . 2 . . . . . . . . . . 1 . 3 1 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon 69 | 2 2 3 . 1 9 1 2 . 1 1 8 1 2 3 1 9 . 7 4 12 Energy Gun 23 | . . 1 . . 3 1 . . . . 2 . . 1 . 2 . 2 1 10 Energy Cannon 11 | . . . . . 3 . 1 . . . 2 . . . . 1 . 3 1 . Ballistic Gun 30 | 2 2 2 . . 3 . 1 . . 1 4 1 1 1 1 6 . 2 1 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . Special Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 . . . . 1 . . . 2 . 1 . 5 3 5 Corrupted Parts 5 | . . . . . . . . . . . 1 . 1 . . . . 1 2 . System Corruption 28 | . . . . . . . . . . . 7 . 7 . . . . 6 8 . Parts Lost 62 | . . 5 . . 4 . . . . . 3 . 1 . . . . 2 4 43 Power 11 | . . 1 . . 1 . . . . . . . . . . . . . 1 8 Propulsion 13 | . . 1 . . 1 . . . . . 1 . 1 . . . . . 2 7 Utility 20 | . . 2 . . 1 . . . . . 2 . . . . . . 1 1 13 Weapon 18 | . . 1 . . 1 . . . . . . . . . . . . 1 . 15 Highest Loss Streak 16 | . . 2 . . 2 . . . . . 1 . 1 . . . . 1 1 16 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Backups 20 | 4 10 4 7 23 22 23 23 22 22 22 22 22 23 23 22 22 21 23 23 21 Power . | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 Propulsion 1 | 1 2 . 1 2 1 1 1 1 1 . 1 2 2 1 2 2 2 1 . . Utility 7 | . 2 1 1 5 8 10 9 9 9 9 8 8 9 10 9 10 10 10 10 8 Weapon 7 | . 4 2 5 12 8 7 8 8 8 8 9 8 8 7 7 6 6 6 6 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . . 2 . 3 5 1 1 . 1 1 6 1 1 2 . 4 1 7 1 5 Power 5 | . . . . . 1 . . . . 1 1 . . 1 . 1 . . . . Propulsion 4 | . . 1 . . . 1 . . . . 1 . . . . 1 . . . . Utility 16 | . . . . . 2 . . . 1 . 2 1 1 . . 2 1 5 1 . Weapon 12 | . . 1 . 3 2 . 1 . . . 2 . . 1 . . . 1 . 1 Tool/Special 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Average Slot Usage (%) 87 | . 100 84 100 100 90 93 93 70 93 87 82 75 75 77 77 77 79 83 83 79 Engine 3 | . 14 8 14 14 4 . . . . . . . . . . . . . . . Core 1 | . . . . . 1 6 6 6 6 5 3 . . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 5 5 10 10 10 13 14 13 12 Treads 12 | . 28 1 . . 13 20 20 20 20 17 17 17 16 14 15 15 14 14 16 12 Wheel 8 | . . 26 28 28 12 6 6 6 6 10 2 . . . . . . . . . Device 10 | . 12 . . . 5 6 6 6 6 5 6 10 8 10 14 14 11 21 19 23 Storage 6 | . 14 4 14 14 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 3 Processor 6 | . . . . 9 12 13 13 13 13 11 9 5 5 5 5 5 4 4 4 3 Protection 5 | . 1 14 14 4 5 6 6 6 6 5 5 5 5 5 5 5 6 3 4 5 Energy Gun 4 | . . 4 . . 3 13 7 . 5 4 5 10 8 7 5 1 1 3 14 10 Energy Cannon 3 | . . . . . 4 6 6 . 6 5 1 . 2 4 1 3 2 7 3 1 Ballistic Gun 13 | . 28 23 28 25 17 6 11 2 12 11 13 11 11 7 12 15 14 5 1 3 Peak Build Rating 199 | 7 9 33 33 22 62 68 70 68 69 73 132 133 130 146 146 151 163 184 186 199 Average Rating 100 | 5 7 17 32 20 53 67 68 54 68 71 102 129 125 141 139 144 162 176 176 176 On Entrance 87 | . 7 9 33 16 22 61 68 70 68 69 73 130 133 125 144 137 151 163 184 171 Avg Prop Armor Cover (%) 7 | . . 2 3 3 8 12 12 14 12 11 4 . . . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 213 | 13 92 93 93 93 132 131 131 129 130 131 149 149 147 172 172 175 192 209 213 210 Greatest Support 235 | 40 40 40 16 26 76 16 16 16 76 26 235 235 235 235 225 220 220 225 225 220 Greatest Overweight (x) 8 | . 2 5 5 5 8 8 8 8 8 8 4 . 1 . 1 1 . 1 1 2 Average Overweight (x) 2 | . 1 1 5 3 4 7 8 6 7 4 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 23 11 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 15 22 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 4 10 8 22 23 23 25 24 24 24 24 24 24 24 24 24 24 23 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 15 22 9 25 25 25 25 24 25 25 25 25 23 25 24 25 24 25 23 5 Class Distribution -------------------- 28% | Scavenger-Tank 27% | Mutant 15% | Skirmisher 13% | Tank 10% | Vampire-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Tank | -5/Factory Tank | -5/Garrison Tank | -5/Factory Tank | -5/Garrison Tank | -4/Factory Vampire-Tank | -4/Garrison Vampire-Tank | -4/Armory Machinist-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Tank | -3/Section 7 Scavenger-Tank | -2/Research Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Matter Collected 8978 | 306 26 515 . 32 400 120 108 . 199 . 745 143 426 392 624 1209 . 1567 556 1610 Remotely 1923 | . . . . . . . . . . . . . . . 296 736 . 405 . 486 Salvage Created 17677 | 93 121 458 . . 448 . . . 226 . 1466 510 827 590 857 1670 . 2367 2119 5925 Parts 771 | 14 12 23 . . 19 . . . 6 . 45 18 35 24 38 96 . 125 96 220 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . . . . . . . . . . . . 1 . 2 . . . . 5 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . 18 . . . 5 . . 7 . . . . . . . . . . . Prevented 8 | . . . . . . 2 . . 6 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Combat Hostiles Destroyed 251 | . 5 12 . . 8 . . . 3 . 17 6 15 8 17 26 . 33 28 73 Melee 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Guns 182 | . 5 12 . . 8 . . . 1 . 11 6 14 5 17 22 . 18 14 49 Cannons 19 | . . . . . . . . . 1 . 1 . 1 2 . 3 . 4 3 4 AOE 14 | . . . . . . . . . 1 . 5 . . . . . . . 7 1 Classes Destroyed 23 | 1 4 2 . . 2 . . . 1 . 1 1 3 . . 3 . . 2 3 Worker 3 | . 1 . . . . . . . . . . . . . . . . 1 . 1 Builder 2 | . . . . . . . . . . . . . . . . . . . . 2 Tunneler 6 | 5 . . . . . . . . . . . 1 . . . . . . . . Recycler 9 | . . . . . . . . . . . . 1 . . . . . . 3 5 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . Swarmer 55 | . 3 4 . . . . . . 1 . 8 . 3 . 8 4 . 5 9 10 Saboteur 4 | . . . . . . . . . . . . . . . . 1 . . . 3 Grunt 58 | . 1 . . . 3 . . . . . 3 5 6 4 7 6 . 4 4 15 Brawler 4 | . . . . . . . . . . . . . . . . . . . . 4 Duelist 7 | . . . . . . . . . . . . . 1 . . . . 2 . 4 Protector 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Researcher 5 | . . . . . . . . . . . . . . . . . . . 5 . Sentry 22 | . . . . . 3 . . . . . 2 1 1 1 1 4 . 3 1 5 Specialist 8 | . . . . . . . . . . . . . 1 . . . . 3 . 4 Hunter 19 | . . . . . . . . . . . . . 1 . . 2 . . 4 12 Programmer 42 | . . . . . 2 . . . . . 3 . 3 4 . 8 . 6 6 10 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . 1 . . . 1 . . . 1 . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . 10 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . 1 . Tracker 3 | . . . . . . . . . . . . . . . . . . . 1 2 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . 1 2 Artisan 1 | . . 1 . . . . . . . . . . . . . . . . . . Subdweller 9 | . 1 8 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 12 | 2 3 4 . . 2 . . . 1 . 5 4 5 3 8 6 . 5 7 12 Combat Bots Only 9 | . 3 4 . . 2 . . . 1 . 5 3 5 3 8 6 . 4 5 9 Max Kills in Single Turn 4 | 1 1 1 . . 1 . . . 1 . 4 2 3 1 3 3 . 1 2 3 Gunslinging 2 | . . . . . . . . . . . . 1 . . 1 2 . . 1 1 Exploded 4 | . . . . . . . . . 1 . 4 . . . . . . . 2 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Hostile Shots Fired 2407 | . 19 171 . . 139 . . . 10 . 69 44 90 52 107 302 6 266 256 876 Missed 624 | . 2 79 . . 45 . . . 1 . 14 12 19 12 16 38 1 59 50 276 Hits 1783 | . 17 92 . . 94 . . . 9 . 55 32 71 40 91 264 5 207 206 600 Melee 55 | . . . . . . . . . . . . . 4 . . 1 . 3 . 47 Projectile 1728 | . 17 92 . . 94 . . . 9 . 55 32 67 40 91 263 5 204 206 553 AOE 7 | . . . . . . . . . . . . . . . . . . . 2 5 Critical Strikes 96 | . . . . . 4 . . . 2 . . 1 6 3 5 13 . 13 10 39 Actively Blocked 64 | . . . . . 2 . . . 2 . . 1 6 3 5 13 . 13 4 15 Part Disruptions 6 | . . . . . . . . . . . . . 1 . . . . 1 1 3 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 33241 | . 171 1218 16 . 946 . . . 172 . 1238 582 1451 806 1486 3696 113 4148 3553 13645 Core 1925 | . 19 137 . . 39 . . . . . 64 31 42 16 38 89 . 246 224 980 Absorbed by Shields 3646 | . . . . . . . . . . . . . . 220 539 640 . 1314 933 . Reduced by Siege Mode 3010 | . . . . . . . . . . . 74 64 128 42 208 399 . 465 306 1324 Redirected to Shielding 310 | . . . . . . . . . . . . . . . . . . . . 310 Ignored by Resistances 2375 | . . 6 . . 20 . . . . . . . . . . 444 . 385 628 892 Regen/Repaired (Parts) 3223 | . . . . . . . . . . . . 62 . . . . . 390 943 1828 Core Remaining (%) 54 | 100 . . . 37 . . . . 88 . . . 56 . . 35 . . 9 . Volleys Fired 988 | 20 12 59 . 1 57 . 4 . 12 4 74 14 38 47 47 89 12 155 110 233 Largest 4 | 2 2 2 . 1 4 . 1 . 4 1 4 4 4 4 4 4 1 4 4 4 Hottest 347 | 40 40 93 . 5 212 . 90 . 223 98 220 208 263 298 266 251 120 253 347 338 Shots Fired 2469 | 40 24 114 . 1 138 . 5 . 26 4 157 48 104 98 164 273 12 290 289 682 Gun 2016 | 40 24 114 . . 95 . . . 14 . 128 46 92 56 148 224 2 147 260 626 Cannon 428 | . . . . . 43 . 5 . 11 4 27 2 8 37 13 49 10 142 24 53 Launcher 11 | . . . . . . . . . 1 . 2 . . . . . . . 5 3 Special 14 | . . . . 1 . . . . . . . . 4 5 3 . . 1 . . Kinetic 977 | 40 24 98 . . 75 . . . 10 . 78 23 51 24 105 199 . 71 11 168 Thermal 1157 | . . 16 . . 63 . 5 . 15 4 58 25 49 69 56 72 12 163 249 301 Explosive 11 | . . . . . . . . . 1 . 2 . . . . . . . 5 3 Electromagnetic 310 | . . . . . . . . . . . 19 . . . . 2 . 55 24 210 Robot Hit Streak 63 | 5 12 18 . 7 17 . . . 12 . 36 39 21 31 56 26 . 22 26 63 Robot Miss Streak 7 | 3 1 3 . . 4 . . . 5 . 3 1 2 2 7 3 . 1 6 7 Penetration Max 1 | . . . . . . . . . . . . 1 1 . 1 1 . 1 1 1 Secondary Targets 48 | . . 2 . . . . . . . . 2 2 4 . 8 6 . 1 4 19 Max Gunslinging Chain 2 | . . 1 . . . . . . . . 1 1 1 . 2 2 . 1 1 1 Shots Hit Robots 1590 | 25 19 82 . 1 74 . . . 13 . 113 37 71 49 128 197 . 169 164 448 Core Hits 672 | 12 8 26 . . 22 . . . 7 . 62 23 42 24 58 60 . 62 71 195 Critical Kills 6 | . . . . . 1 . . . . . 1 1 1 . . 1 . 1 . . Critical Parts Destroyed 14 | . . . . . 2 . . . . . 2 . 3 . 3 3 . . . 1 Critical Strikes 32 | . . 1 . . 3 . . . . . 4 1 4 . 4 5 . 3 1 6 Destroy 25 | . . 1 . . 3 . . . . . 3 1 4 . 4 5 . 1 . 3 Corrupt 7 | . . . . . . . . . . . 1 . . . . . . 2 1 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48250 | 195 211 1394 32 . 1468 . . . 394 . 3721 1079 2149 1464 3281 5629 . 5858 6825 14550 Guns 35961 | 194 192 1394 . . 1204 . . . 110 . 2443 1055 1977 1035 2939 4569 . 2563 4449 11837 Cannons 8560 | . . . . . 263 . . . 229 . 915 . 172 365 342 1060 . 3292 640 1282 Explosions 3540 | . . . . . . . . . 55 . 363 . . . . . . . 1723 1399 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 189 | 1 19 . 32 . 1 . . . . . . 24 . 64 . . . 3 13 32 Kinetic 16822 | 194 192 1092 . . 888 . . . 90 . 1314 521 1087 342 1960 3965 . 1300 201 3676 Thermal 21084 | . . 302 . . 579 . . . 249 . 1440 534 1062 1058 1321 1589 . 2851 4593 5506 Explosive 2994 | . . . . . . . . . 55 . 307 . . . . . . . 1378 1254 Electromagnetic 7161 | . . . . . . . . . . . 660 . . . . 75 . 1704 640 4082 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . 1 1 1 . 1 1 1 1 1 . 9 11 25 5 5 8 . 11 18 23 Average Corruption 5 | . 1 1 1 . 1 1 1 1 1 . 7 10 17 2 5 6 . 7 12 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 408 | . 2 18 2 . 5 3 14 . 14 . 21 17 38 11 22 48 . 80 43 70 Message Errors 92 | . 1 7 . . 1 1 1 . 8 . 5 3 5 2 6 6 . 23 9 14 Matter Fused 94 | . . 1 1 . 2 1 6 . 3 . 6 4 12 3 7 13 . 10 6 19 Heat Flow Errors 43 | . . 2 . . 1 1 . . . . 2 1 3 1 . 4 . 12 5 11 Energy Discharges 41 | . . 2 . . 1 . 1 . . . . 3 5 1 5 7 . 8 2 6 Parts Rejected 5 | . 1 . . . . . . . . . . . . . . 1 . . 1 2 Parts Fused 8 | . . 1 1 . . . 1 . . . . 1 . 1 . . . 2 . 1 Data Loss (minor) 53 | . . 2 . . . . 3 . 2 . 4 1 6 2 . 10 . 13 8 2 Data Loss (major) 20 | . . 1 . . . . 1 . . . 2 . 1 1 1 2 . 3 4 4 Misfires 9 | . . 1 . . . . 1 . . . 1 . . . 1 2 . 1 1 1 Alerts 12 | . . 1 . . . . . . 1 . . 2 . . . 1 . 3 1 3 Misdirections 3 | . . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 28 | . . . . . . . . . . . 1 2 6 . 2 2 . 5 4 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 565 | . . . 7 . . . . . 26 . . . 21 40 . 83 . 167 195 26 Projectiles 342 | . . . . . . . . . 26 . . . 21 40 . 83 . 167 . 5 Explosions 216 | . . . . . . . . . . . . . . . . . . . 195 21 Melee 7 | . . . 7 . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Impact 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . 16 . . . . . . . 54 . . . . . . . 70 23 Shots 4 | . . . . . . . . . . . 1 . . . . . . . 2 1 Rammed 16 | 1 2 . 1 . 1 . . . . . . 2 . 5 . . . . 1 3 Targets Rammed 19 | 1 3 . 1 . 1 . . . . . . 2 . 5 . . . 1 2 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . . . . . . . . . . . . . . . . 1 1 . Highest Temperature 641 | . 2 195 . . 433 225 176 . 324 4 397 234 556 641 415 416 202 518 259 225 Average Temperature 109 | . 2 86 . . 124 121 81 . 131 2 103 88 158 88 143 161 62 94 132 82 Received Heat Transfer 3931 | . 24 417 . . 297 . . . 63 . 168 108 198 54 250 1053 . 415 272 612 Thermoelectric Energy+ 1491 | . . . . . . . . . . . . . . . . . . . 969 522 Effects 42 | . . . . . 4 . . . 1 . 1 1 4 10 1 7 . 9 4 . Shutdowns 13 | . . . . . 1 . . . . . . . 1 5 . 2 . 4 . . Energy Bleed 9 | . . . . . 1 . . . . . . 1 . 2 . . . 4 1 . Interference 13 | . . . . . 1 . . . 1 . . . . 3 . 5 . . 3 . Matter Decay 5 | . . . . . 1 . . . . . 1 . 1 . 1 . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . . . . . Siege Activations 72 | . . . . . . . . . . . 1 3 7 4 3 9 . 15 8 22 Total Turns 1985 | . . . . . . . . . . . 27 29 73 72 88 189 . 829 194 484 Longest Duration 583 | . . . . . . . . . . . 27 16 36 44 62 61 . 583 54 82 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 32 | . . . . . . . . . . . 3 . . . . . . 11 2 16 Combat Hostiles 29 | . . . . . . . . . . . . . . . . . . 11 2 16 Parts Fried 100 | . . . . . . . . . . . 11 . . . . . . 41 5 43 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . 1 . . . . 2 3 Combat Hostiles 5 | . . . . . . . . . . . . . . 1 . . . . 1 3 Parts Melted 49 | . 1 1 . . 1 . . . 1 . 5 2 2 9 . 1 . 1 14 11 Heat Transferred 26097 | . . 375 . . 927 . . . 387 . 2431 933 1730 1479 2303 1220 . 2701 5269 6342 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Maximum Alert Level 5 | . . . . . . . . . . 2 3 2 3 1 3 3 2 1 3 5 Low Security (%) 36 | 100 100 . 100 . 100 . . . . . . . . 5 4 . . 64 11 . Level 1 27 | . . . . . . . . . . 20 34 14 4 94 35 . 75 35 36 8 Level 2 22 | . . . . . . . . . . 79 41 85 84 . 36 92 24 . 37 21 Level 3 7 | . . . . . . . . . . . 23 . 10 . 23 7 . . 13 27 Level 4 3 | . . . . . . . . . . . . . . . . . . . . 28 Level 5 . | . . . . . . . . . . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1729 | 10 65 . . . 104 . . . . 450 913 541 701 367 888 816 443 297 798 1729 Initial 478 | . . . . . . . . . . 450 259 478 356 367 164 466 428 164 121 441 Average 373 | . 12 . . . 39 . . . . 416 513 457 574 273 511 526 363 172 419 1006 Influence Increases 9269 | 25 110 225 . . 358 . . . 25 470 684 237 375 382 764 838 62 1111 1181 2422 Destroy 0b10 Robot/C 5200 | . 80 120 . . 160 . . . 20 . 340 120 300 200 500 500 . 660 660 1540 Destroy 0b10 Robot/NC 165 | 25 5 . . . . . . . 5 . 35 10 . . . 10 . 5 25 45 Destroy Leader 960 | . 10 . . . 70 . . . . . 10 30 30 40 60 130 . 140 110 330 Allied During Kill 188 | . . . . . . . . . . . . . 4 4 86 13 . . . 81 Successful Hack 132 | . . . . . 6 . . . . 12 14 . 14 14 . . 12 60 . . Disable Machine 465 | . . . . . 30 . . . . . . 15 . 30 . 75 30 105 105 75 Anti-Garrison Action 200 | . . . . . . . . . . . 200 . . . . . . . . . Destroy Structure 864 | . . . . . 32 . . . . 8 85 32 27 64 88 50 20 96 176 186 Advance Influence 450 | . . . . . . . . . . 450 . . . . . . . . . . Lose Combat Pursuer 645 | . 15 105 . . 60 . . . . . . 30 . 30 30 60 . 45 105 165 Influence Decreases 7644 | 25 110 225 . . 316 42 . . 25 100 141 641 183 848 111 910 586 1187 613 1581 Entered New Map 2496 | . . . . . . 16 . . . . 111 435 153 334 71 422 388 128 95 343 Time Decay 4030 | 25 110 215 . . 305 26 . . 25 100 . 206 . 474 . 478 198 762 478 628 Lost Part 551 | . . 10 . . 11 . . . . . 30 . 10 . . . . 20 40 430 Lost Ally 300 | . . . . . . . . . . . . . 20 40 40 10 . 10 . 180 Purge Threat 267 | . . . . . . . . . . . . . . . . . . 267 . . Squads Dispatched 56 | . . . . . 7 . . . . . . 4 . 3 . 4 . 5 6 27 Investigation 3 | . . . . . 1 . . . . . . . . 1 . . . . . 1 Extermination 15 | . . . . . 3 . . . . . . . . 2 . 2 . 2 2 4 Reinforcement 10 | . . . . . . . . . . . . 1 . . . 1 . . 3 5 Assault 13 | . . . . . . . . . . . . . . . . 1 . . . 12 Garrison 12 | . . . . . 3 . . . . . . 3 . . . . . 3 . 3 Intercept 3 | . . . . . . . . . . . . . . . . . . . 1 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . 4 Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Distress Signals 27 | . 3 . . . 3 . . . . . . 2 . . . 4 . 4 2 9 Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . 11 Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . 7 Times Spotted 414 | . 12 17 . . 15 . . . 2 1 14 18 19 16 22 46 3 50 50 129 Peak Tracking Total 12 | . 5 6 . . 4 . . . 1 1 5 12 4 4 6 7 3 5 7 11 Tactical Retreats 30 | . 1 3 . . 4 . . . . . . 1 . 1 2 4 . 3 5 6 Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Traps Triggered 16 | . 1 1 . . . . . . . . 1 1 1 2 2 . . 5 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Machines Disabled 37 | . . 1 . . 2 . . . . . 3 1 . 2 2 5 2 7 7 5 Max in Single Turn 2 | . . 1 . . 1 . . . . . 1 1 . 2 1 1 1 1 1 1 Garrison Relay 2 | . . . . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Machines Accessed 40 | . . 3 . . 2 . 1 3 . 4 1 2 1 8 . 1 1 7 1 5 Terminals 13 | . . . . . . . . . . 1 1 . 1 3 . . . 4 1 2 Fabricators 5 | . . . . . 1 . . . . . . . . 2 . 1 . . . 1 Repair Stations 4 | . . . . . . . . . . 1 . 1 . 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 1 . . . 1 . . . 3 . 2 Garrison Access 4 | . . . . . 1 . . . . 1 . 1 . 1 . . . . . . Total Hacks 95 | . . 6 . . 6 . 1 20 . 6 1 3 1 14 . 6 2 20 1 8 Successful 57 | . . 6 . . 2 . 1 20 . 3 1 3 1 5 . 4 1 9 . 1 Failed 37 | . . . . . 4 . . . . 2 . . . 9 . 2 1 11 1 7 Catastrophic 9 | . . . . . . . . . . . . . . 2 . 1 1 3 1 1 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . . . . Manual 16 | . . . . . . . . . . . . . . 4 . 2 . 8 1 1 Terminals 19 | . . . . . . . . . . 1 1 . 1 5 . . . 7 1 3 Fabricators 16 | . . . . . 3 . . . . . . . . 4 . 6 . . . 3 Repair Stations 9 | . . . . . . . . . . 2 . 2 . 3 . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . . . . . . 2 . . . 1 . . . 13 . 2 Garrison Access 6 | . . . . . 3 . . . . 1 . 1 . 1 . . . . . . Terminal Hacks 31 | . . 6 . . . . 1 20 . . 1 . 1 . . . . 2 . . Record 6 | . . 4 . . . . . 2 . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . 2 . . Garrison Registry 1 | . . . . . . . . . . . 1 . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . 2 . . . . . . . . 2 . 4 . . . 1 Load Schematic 5 | . . . . . 1 . . . . . . . . 1 . 2 . . . 1 Build 4 | . . . . . 1 . . . . . . . . 1 . 2 . . . . Repair Station Hacks 5 | . . . . . . . . . . 1 . 2 . 1 . . 1 . . . Scan Component 4 | . . . . . . . . . . 1 . 1 . 1 . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . 1 . . . . . . . 7 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . 2 . . Retrieve Study 6 | . . . . . . . . . . 1 . . . . . . . 5 . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . 1 . 1 . . . . . . Unlock Access 3 | . . . . . . . . . . 1 . 1 . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . Botnet 1 | . . . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . . . 2 . . . . 2 1 . . 8 . 1 1 7 . 5 Full Trace Events 3 | . . . . . 1 . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 6 . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 103 | . . . . 17 3 . 1 9 2 . 3 1 1 7 4 1 1 46 5 2 Parts Built 4 | . . . . . 1 . . . . . . . . 1 . 2 . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . Time 452 | . . . . . 169 . . . . . . . . 93 . 190 . . . . Total Part Build Rating 23 | . . . . . 6 . . . . . . . . 7 . 10 . . . . Part Studies Acquired 6 | . . . . . . . . . . 1 . . . . . . . 5 . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . Time 44 | . . . . . . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Used RIF Installer 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 8 | . . . . 1 . . . . . . . . 2 4 . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat 7 | . . . . 1 . . . . . . . . 2 4 . . . . . . Robot Hacks Applied 8 | . . . . 1 . . . . . . . . 2 4 . . . 1 . . parse_system 1 | . . . . 1 . . . . . . . . . . . . . . . . overwrite_iff 6 | . . . . . . . . . . . . . 2 4 . . . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 7 | . . . . . . . . . . . 7 . . . . . . . . . Machine Destruction 7 | . . . . . . . . . . . 7 . . . . . . . . . Attached 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 2 4 . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . 2 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Total Allies 27 | . . . . . . . . . . . . . 2 4 2 4 . 1 . 14 Largest Group 7 | . . . . . . . . . . . . . 2 1 2 4 . 1 . 7 Highest-Rated Group 256 | . . . . . . . . . . . . . 58 47 201 256 . 36 . 100 Highest-Rated Ally 116 | . . . . . . . . . . . . . 29 47 116 64 . 36 . 15 Initial UFD Resources 34 | . . . . . 22 22 22 22 24 24 24 24 24 28 28 28 30 30 30 34 Total Orders 6 | . . . . . . . . . . . . . . . 5 . . 1 . . STAY 3 | . . . . . . . . . . . . . . . 3 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . 2 . . . . . AID 1 | . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 110 | . . . . . . . . . . . . . 6 8 36 . . . . 60 Total Damage 2984 | . . . . . . . . . . . . . 113 268 1401 . . . . 1202 Kills 16 | . . . . . . . . . . . . . . 2 8 . . . . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Active Infowar (turns) 9550 | 61 538 . . . 43 901 1728 185 1878 109 . 126 2 515 . 405 413 887 498 1261 IFF 4801 | . . . . . . 901 1728 185 1878 109 . . . . . . . . . . Terrain 783 | . . . . . 43 . . . . . . 126 2 515 . 97 . . . . Structural 3349 | . . . . . . . . . . . . . . . . 308 413 887 498 1243 Seismic 599 | 61 538 . . . . . . . . . . . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . 1 Jamming 466 | . . . . . . . . . . . . . . . . . . . . 466 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 3 . 2 . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Turns Passed 30490 | 267 610 2379 351 4998 1213 901 1728 185 1888 202 1232 434 725 1204 828 1238 413 6117 1230 2347 Spaces Moved 12452 | 130 181 1205 199 2376 514 409 775 93 821 115 507 190 329 564 388 416 235 1928 442 635 Core 33 | 11 . . . . . . . . . . . . . . . . . . . 22 Treads 5922 | 119 181 20 . . 28 . . . 2 . 487 190 329 564 388 416 235 1928 432 603 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 6477 | . . 1185 199 2376 486 409 775 93 819 115 20 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 90 175 135 135 205 220 190 220 150 150 160 160 160 166 156 156 145 145 50 Average Speed 168 | 150 299 128 175 144 160 219 220 192 220 159 182 160 160 160 170 166 156 150 169 199 Slowest Speed 340 | 160 320 320 175 175 240 220 220 220 240 220 240 160 250 166 260 247 156 225 244 340 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Spacefolds 10 | . . . . . . . . . . . . . . . . . . . 5 5 Exploration Rate (%) 41 | 6 27 43 41 91 16 57 87 69 88 5 52 5 42 15 44 24 4 97 32 20 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . . 1 1 . 1 . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . . . . . . . 1 . 1 1 . Scrap Searched 19 | . . . . 10 . 2 3 . 4 . . . . . . . . . . . Spaces Dug 122 | . . . . . 17 . 3 . . 3 1 2 . 19 1 6 8 33 9 20 Terrain Destroyed 452 | . . . . . 32 . 5 . 14 4 32 16 4 42 12 28 10 59 122 72 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 275 | . . . . . 32 . 5 . 4 4 8 16 4 42 10 26 10 59 15 40 AOE 170 | . . . . . . . . . 10 . 23 . . . . . . . 107 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Arm Res Qua Sec Res Total 20456 | 169 221 1926 202 3943 811 415 800 100 884 129 699 293 462 784 472 805 275 4963 748 1355 Wait 5973 | . 11 610 . 1534 174 . 9 . 38 . 34 80 83 126 21 152 12 2694 122 273 Move 12425 | 129 180 1204 198 2375 513 408 774 92 820 115 506 190 328 564 387 415 234 1927 436 630 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 233 | 12 10 16 2 23 18 1 5 . 3 2 21 1 2 10 1 14 6 34 7 45 Fast Attach 94 | . . 2 . . 3 1 . 3 . 2 11 1 . 4 2 7 . 36 12 10 Attach 118 | 7 1 6 . 1 16 . . 1 . 1 4 . 1 5 1 2 3 10 5 54 Detach 16 | . . . . . 3 . . . . . . . . . . . . . . 13 Swap 278 | . 4 11 . 2 11 2 2 . 7 2 15 3 7 12 9 37 3 45 39 67 Drop 237 | . . 13 1 7 15 3 6 4 3 3 32 2 3 11 4 22 5 61 15 27 Fire 988 | 20 12 59 . 1 57 . 4 . 12 4 74 14 38 47 47 89 12 155 110 233 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 18 | 1 3 . . . 1 . . . . . . 2 . 5 . . . 1 2 3 Escape Stasis 2 | . . . . . . . . . . . 2 . . . . . . . . . Rewire 68 | . . . . . . . . . 1 . . . . . . 67 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . 5 . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison -4/Factory -4/Garrison -4/Armory -3/Research -3/Quarantine (discovered 3 exits: *Res / *Sec / [*Frg]) -3/Section 7 -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 268 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 7) 768 | -10/Materials | Derelicts attacked the area 878 | -10/Materials | Entered Subcaves 879 | -10/Subcaves | Approached by a straggling Scientist 950 | -10/Subcaves | Discovered new exit (range 14) 1063 | -10/Subcaves | Learned Materials stockpile data 1364 | -10/Subcaves | Core integrity fell below 50% 1700 | -10/Subcaves | Build established: Subdweller-Mutant 1712 | -10/Subcaves | Shifting Twisted Machinery released Unknown Protection 2037 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2132 | -10/Subcaves | Build established: Mutant 2639 | -10/Subcaves | Found SUBCON Basin 2810 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 3058 | -10/Subcaves | Visited Clippyterm 3063 | -10/Subcaves | Learned Research security intel 3063 | -10/Subcaves | Learned 40 Factory zone layouts 3257 | -10/Subcaves | Entered Recycling 3554 | -8/Recycling | Scanned before Scraplab entrance 3579 | -8/Recycling | Entered Scraplab 3593 | -8/Recycling | Discovered new exit (range 2) 3608 | -8/Recycling | Entered Scraptown 3608 | -8/Scraptown | System corruption cleaned by C-Scrubber 3800 | -8/Scraptown | Visited Assassins FH 3838 | -8/Scraptown | Visited Comm Corps 4164 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 4170 | -8/Scraptown | Learned Research emergency access door positions 4172 | -8/Scraptown | Learned Factory trap positions 4174 | -8/Scraptown | Learned location of 2 exits from Upper Caves 4191 | -8/Scraptown | Discovered new exit (range 13) 4314 | -8/Scraptown | Visited Junk Repository 4460 | -8/Scraptown | Visited Bundlers 4581 | -8/Scraptown | Visited Junk Repository 4902 | -8/Scraptown | Visited The Evicted 4921 | -8/Scraptown | Visited UFD Registry 4921 | -8/Scraptown | Registered with UFD as "Gearparser" 4952 | -8/Scraptown | Visited Curators Association 4991 | -8/Scraptown | Visited Science Guys 5281 | -8/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 5842 | -8/Scraptown | Visited Derelict Rescue Squad 5946 | -8/Scraptown | Visited Research Penetration Think Tank 5980 | -8/Scraptown | Visited Scrap Suit Storage 6007 | -8/Scraptown | Visited Scrapoid Pod Storage 6189 | -8/Scraptown | Visited Chapter 10 6344 | -8/Scraptown | Tech Extrapolator generated special schematic: Vmp. Humpback 6400 | -8/Scraptown | Tech Extrapolator generated special schematic: Deep Structural Scanner 7786 | -8/Scraptown | Received an X-ray algorithm 8077 | -8/Scraptown | Visited Observation Area 8386 | -8/Scraptown | Discovered new exit (range 5) 8606 | -8/Scraptown | Entered Factory 8606 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 8607 | -6/Factory | Identified exit to Lower Caves 8607 | -6/Factory | Identified exit to Factory 8608 | -6/Factory | Loaded intel: 72 trap records 8746 | -6/Factory | Tech Extrapolator generated special schematic: Vmp. Brace Plating 9056 | -6/Factory | Build established: Tank 9112 | -6/Factory | Fabricated Vmp. Brace Plating? 9141 | -6/Factory | Garrison activated, responded to threat 9246 | -6/Factory | Tech Extrapolator generated special schematic: Energy Deflector 9819 | -6/Factory | Entered Lower Caves 9841 | -6/Lower Caves | Learned 4 Factory zone layouts 10117 | -6/Lower Caves | Build established: Skirmisher 10441 | -6/Lower Caves | Learned Factory stockpile data 10480 | -6/Lower Caves | Discovered new exit (range 12) 10720 | -6/Lower Caves | Entered another Lower Caves area 10740 | -6/Lower Caves | Discovered exit to Factory (range 6) 12015 | -6/Lower Caves | Encountered a Warlord checkpoint 12109 | -6/Lower Caves | Discovered new exit (range 13) 12448 | -6/Lower Caves | Entered Data Miner 12451 | -6/Data Miner | Discovered new exit (range 6) 12487 | -6/Data Miner | Met Data Miner 12523 | -6/Data Miner | Learned location of Section 7 (-3) 12523 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12557 | -6/Data Miner | Received God Mode back door access code from Data Miner 12633 | -6/Data Miner | Entered Proximity Caves 12718 | -5/Proximity Caves | Spotter reported a threat 12768 | -5/Proximity Caves | Spotter reported a threat 13154 | -5/Proximity Caves | Spotter reported a threat 13795 | -5/Proximity Caves | Learned Factory trap positions 14350 | -5/Proximity Caves | Discovered exit to Factory (range 11) 14521 | -5/Proximity Caves | Entered Factory 14521 | -5/Factory | Evolved 2 slots: Propulsion x2 14522 | -5/Factory | Identified exit to Upper Caves 14524 | -5/Factory | Loaded intel: 87 trap records 14626 | -5/Factory | Central database locked down 14723 | -5/Factory | Identified exit to Garrison 14723 | -5/Factory | Entered Garrison 14751 | -5/Garrison | Triggered checkpoint 14950 | -5/Garrison | Build established: Tank 14997 | -5/Garrison | Garrison Relay disabled 15101 | -5/Garrison | Discovered new exit (range 44) 15101 | -5/Garrison | Discovered new exit (range 56) 15101 | -5/Garrison | Discovered new exit (range 48) 15381 | -5/Garrison | Triggered checkpoint 15420 | -5/Garrison | Spotted B-75 Beast 15441 | -5/Garrison | Destroyed B-75 Beast 15528 | -5/Garrison | Tech Extrapolator generated special schematic: Vmp. Heavy Siege Treads 15637 | -5/Garrison | Triggered checkpoint 15772 | -5/Garrison | Installed Relay Interface Framework 15803 | -5/Garrison | Garrison Relay disabled 15955 | -5/Garrison | Entered Factory 16004 | -5/Factory | System corruption reached 10% 16062 | -5/Factory | Repaired Imp. Cooling System 16174 | -5/Factory | Garrison activated, responded to threat 16389 | -5/Factory | Identified exit to Garrison 16389 | -5/Factory | Entered Garrison 16759 | -5/Garrison | Triggered checkpoint 16893 | -5/Garrison | Discovered new exit (range 15) 16965 | -5/Garrison | Triggered checkpoint 17114 | -5/Garrison | Entered Factory 17114 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17168 | -4/Factory | Found Prototype Launcher 17169 | -4/Factory | Identified Mni. Smartbomb Launcher 17345 | -4/Factory | Tech Extrapolator generated special schematic: Gui. EMP Blaster 18185 | -4/Factory | Fabricated Vmp. Heavy Siege Treads? 18318 | -4/Factory | Identified exit to Garrison 18318 | -4/Factory | Entered Garrison 18327 | -4/Garrison | Rewired B-75 Beast 18328 | -4/Garrison | Spotted B-86 Titan 18330 | -4/Garrison | Rewired B-86 Titan 18340 | -4/Garrison | Allies destroyed B-86 Titan 18516 | -4/Garrison | Build established: Vampire-Tank 18598 | -4/Garrison | Spotted B-86 Titan 18637 | -4/Garrison | Destroyed B-86 Titan 18693 | -4/Garrison | Destroyed 8 combat bots 18746 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 18910 | -4/Garrison | Triggered checkpoint 19022 | -4/Garrison | Discovered new exit (range 13) 19146 | -4/Garrison | Entered Armory 19263 | -4/Armory | Found Prototype Device 19263 | -4/Armory | Identified Adv. EM Shield 19396 | -4/Armory | First assault squad dispatched 19682 | -4/Armory | Fabricated Deep Structural Scanner (x1) 19794 | -4/Armory | Fabricated Mak. Ablative Armor? 20028 | -4/Armory | Discovered new exit (range 17) 20107 | -4/Armory | Core integrity fell below 50% 20363 | -4/Armory | P-70 Sage assimilated allied Archangel 7d 20367 | -4/Armory | P-70 Sage assimilated allied Archangel 7b 20384 | -4/Armory | Entered Research 20384 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20467 | -3/Research | Discovered new exit (range 18) 20495 | -3/Research | Identified exit to Quarantine 20586 | -3/Research | Found Fusion Bomb Launcher 20797 | -3/Research | Entered Quarantine 20802 | -3/Quarantine | Garrison activated, responded to threat 20976 | -3/Quarantine | Found Alien Artifact 20981 | -3/Quarantine | Discovered new exit (range 14) 21249 | -3/Quarantine | Found Alien Artifact 21790 | -3/Quarantine | Found Alien Artifact 21802 | -3/Quarantine | Found Alien Artifact 21838 | -3/Quarantine | Identified Transdimensional Reconstructor 21871 | -3/Quarantine | Tech Extrapolator generated special schematic: Telecube 21970 | -3/Quarantine | Core integrity fell below 50% 21989 | -3/Quarantine | Build established: Scientist-Tank 22033 | -3/Quarantine | Cryocooling Duct disabled 22035 | -3/Quarantine | Cryocooling Duct disabled 22048 | -3/Quarantine | Ambient heat levels rising (+20) 22048 | -3/Quarantine | Non-combat units ordered to evacuate 22050 | -3/Quarantine | Ambient heat levels rising (+20) 22050 | -3/Quarantine | Combat units ordered to evacuate 22150 | -3/Quarantine | Quarantine Guard activated 22296 | -3/Quarantine | Build established: Scavenger-Tank 22322 | -3/Quarantine | Spotted Quarantine Guard 22351 | -3/Quarantine | Destroyed Quarantine Guard 22446 | -3/Quarantine | Spotted Quarantine Guard 22471 | -3/Quarantine | Spotted Quarantine Guard 22475 | -3/Quarantine | Destroyed Quarantine Guard 22477 | -3/Quarantine | Destroyed Quarantine Guard 22497 | -3/Quarantine | System corruption reached 10% 22725 | -3/Quarantine | Spotted Quarantine Guard 22751 | -3/Quarantine | Destroyed Quarantine Guard 22832 | -3/Quarantine | Spotted Quarantine Guard 22845 | -3/Quarantine | Destroyed Quarantine Guard 22904 | -3/Quarantine | Spotted Quarantine Guard 22918 | -3/Quarantine | Destroyed Quarantine Guard 22966 | -3/Quarantine | Spotted Quarantine Guard 22991 | -3/Quarantine | Spotted Quarantine Guard 22993 | -3/Quarantine | Destroyed Quarantine Guard 22998 | -3/Quarantine | Destroyed Quarantine Guard 23104 | -3/Quarantine | Tech Extrapolator generated special schematic: Active Sensor Spoofer 23147 | -3/Quarantine | Spotted Quarantine Guard 23156 | -3/Quarantine | Destroyed Quarantine Guard 23713 | -3/Quarantine | Spotted Quarantine Guard 23727 | -3/Quarantine | Destroyed Quarantine Guard 24010 | -3/Quarantine | Found Alien Artifact 24010 | -3/Quarantine | Identified Core Reset Matrix 24010 | -3/Quarantine | Identified Dimensional Node Initializer 24010 | -3/Quarantine | Identified Subatomic Replicator 24010 | -3/Quarantine | Identified Terrabomb 24010 | -3/Quarantine | Used Core Reset Matrix 24014 | -3/Quarantine | Detected hypermatrix surge 24014 | -3/Quarantine | Sensed 9 artifacts in vicinity 24284 | -3/Quarantine | Tech Extrapolator generated special schematic: Vmp. Heavy Siege Treads 24626 | -3/Quarantine | Tech Extrapolator generated special schematic: Vmp. Humpback 24697 | -3/Quarantine | Tech Extrapolator generated special schematic: Deep Structural Scanner 25431 | -3/Quarantine | Tech Extrapolator generated special schematic: Active Sensor Spoofer 25984 | -3/Quarantine | Tech Extrapolator generated special schematic: Vmp. Brace Plating 26053 | -3/Quarantine | Tech Extrapolator generated special schematic: Energy Deflector 26257 | -3/Quarantine | Tech Extrapolator generated special schematic: Machine Rigger 26331 | -3/Quarantine | Tech Extrapolator generated special schematic: Telecube 26477 | -3/Quarantine | Discovered new exit (range 5) 26804 | -3/Quarantine | Spotted Fortress 26909 | -3/Quarantine | Discovered new exit (range 5) 26909 | -3/Quarantine | Discovered new exit (range 6) 26909 | -3/Quarantine | Spotted Quarantine Guard 26909 | -3/Quarantine | Spotted Quarantine Guard 26914 | -3/Quarantine | Entered Section 7 26915 | -3/Section 7 | Detected hypermatrix surge 26915 | -3/Section 7 | Sensed 22 artifacts in vicinity 26939 | -3/Section 7 | Tech Extrapolator generated special schematic: Gui. EMP Blaster 27078 | -3/Section 7 | Found Integrated Dissipator 27078 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27162 | -3/Section 7 | Spotted S7 Guard 27187 | -3/Section 7 | Destroyed S7 Guard 27198 | -3/Section 7 | Found Corrupted Prototype Protection 27201 | -3/Section 7 | Identified Hvy. Regenerative Plating 27264 | -3/Section 7 | Found Integrated Thermoelectric Network 27264 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 27382 | -3/Section 7 | Spotted B-86 Titan 27417 | -3/Section 7 | Destroyed B-86 Titan 27517 | -3/Section 7 | Scanned by Researcher 27551 | -3/Section 7 | Found Spacefold Activator 27635 | -3/Section 7 | Found Integrated Mediator 27635 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 27755 | -3/Section 7 | Intercept squad dispatched 27763 | -3/Section 7 | Core integrity fell below 20% 27776 | -3/Section 7 | Spotted Tracker 27796 | -3/Section 7 | Destroyed Tracker 27812 | -3/Section 7 | Spotted Combat Programmer 27822 | -3/Section 7 | Destroyed Combat Programmer 27905 | -3/Section 7 | Spotted Alpha 7 28112 | -3/Section 7 | Discovered new exit (range 13) 28144 | -3/Section 7 | Entered Research 28144 | -2/Research | Evolved 2 slots: Utility x2 28401 | -2/Research | Garrison activated, responded to threat 28427 | -2/Research | Lost 3 parts (1n2w) 28477 | -2/Research | Destroyed 9 combat bots 28607 | -2/Research | Incoming investigation squad redirected 28644 | -2/Research | First assault squad dispatched 28663 | -2/Research | Incoming assault squad redirected 28884 | -2/Research | Destroyed 9 combat bots 28885 | -2/Research | Lost 3 parts (1p1u1w) 29106 | -2/Research | Lost 6 parts (3p1n2u) 29452 | -2/Research | Core integrity fell below 50% 29472 | -2/Research | Intercept squad dispatched 29495 | -2/Research | Spotted Tracker 29496 | -2/Research | Spotted Tracker 29504 | -2/Research | Destroyed Tracker 29512 | -2/Research | Destroyed Tracker 29538 | -2/Research | Spotted Combat Programmer 29544 | -2/Research | Destroyed Combat Programmer 29562 | -2/Research | Spotted Combat Programmer 29565 | -2/Research | System corruption reached 10% 29565 | -2/Research | Destroyed Combat Programmer 29603 | -2/Research | Found Corrupted Prototype Device 29604 | -2/Research | Identified Exp. Phase Shifter 29920 | -2/Research | Incoming assault squad redirected 30115 | -2/Research | Lost 4 parts (2p2u) 30123 | -2/Research | Destroyed 9 combat bots 30160 | -2/Research | Incoming assault squad redirected 30165 | -2/Research | Spotted B-90 Cyclops 30320 | -2/Research | High security lockdown imminent 30400 | -2/Research | High security lockdown engaged 30412 | -2/Research | Intercept squad dispatched 30428 | -2/Research | Spotted Tracker 30429 | -2/Research | Spotted Tracker 30429 | -2/Research | Warped through subspace 30440 | -2/Research | Emitted hypermatrix ping 30445 | -2/Research | Assembled emerged from beneath the floor 30454 | -2/Research | Released all parts (6) 30454 | -2/Research | Allies destroyed Tracker 30455 | -2/Research | Core integrity fell below 20% 30468 | -2/Research | Assembled emerged from beneath the floor 30485 | -2/Research | Lost 16 parts (1p4n4u7w) 30491 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- as-47812 destroyed. Slug penetrates as-01326. Slug penetrates as-99227. System corrupted: Substantial component data lost. Slug penetrates as-01326. Slug penetrates Wall. Slug penetrates as-66916. as-66916 destroyed. Slug penetrates Tracker. ALERT: Hostile activity reported, dispatching reinforcements to area. Slug penetrates Tracker. Slug penetrates as-01326. as-01326 destroyed. Spacefolded through Wall. C-45 Heavy ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????# ?????########+############# | | ??????????????????# ??? ^%[%==%*![ | | ??????????????????+ ? [% =[ = | | ??????????????????# ? %=[ | | ???????????????????? ? ^ ^ | | ????????????????????????######### * ^ | | ????????????????????????######### """ """ " | | ????????????????????????######### """ "" " | | ????????????????????????# ## """ """% " | | ????????????????????????????? ## [%[ | | ????????????????????????????? ## = | | ????????????????????????????? ## | | ????????????????????????????? ## ########## | | ????????????????????????????? ## # # | | ??????????????????#?????????? ## # * # | | ??????????????????# ????????? ## + # | | ??????????????????# ???????????## # """ # | | ??????????????????# ??????????# # """" # | | ??????????????????# ??????????T # """" # ! | | ??????????????????# ??????????# # """ # ## | | ??????????????????# ?????????# # # #? | | ???????????###+#### ######+### # # #? | | ???????????# ########## #? | | ???????????# e #????????# #? | | ???????????# ggg #????????# #? | | ???????????# @%g #????????# #? | | ?????????????????###+#################????????# #? | | ??????????????????????????# #???????????? ?? | | ??????????????????????????# #???????????? ?? | | ??????????????????????????# "" %#?????H?????? ?? | | ??????????????????????????# "" %/ ?????????? ?? | | ??????????????????????????# S" # ??????? ?? | | ??????????????????????????# """% # ?????? ?? | | ??????????????????????????# """ #? ?????### | | ??????????????????????????# """ +?? #?????## | | ??????????????????????????# %#???#####?????## | | ??????????????????????????# #?????????????## | | ??????????????????????????# #?????????????## | | ??????????????????????????####### #?????????????## | | ?????????????????????????????????##?????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 120 Energy Generation 77 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1650 Resistance: TH 30 Resistance: EM 50 Utility Shielding 90 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Recoil Reduction 6 Offensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 45 Authchip Count 2 Item Schematics ----------------- Mak. Power Source | -3/Quarantine | Extrapolated Spk. Treads | -3/Quarantine | Extrapolated Spk. Medium Treads | -3/Quarantine | Extrapolated Spk. Heavy Treads | -3/Quarantine | Extrapolated Vmp. Heavy Siege Treads | -3/Quarantine | Extrapolated Mak. Leg | -3/Quarantine | Extrapolated Mak. Coolant Network | -3/Quarantine | Extrapolated Lgt. Humpback | -3/Quarantine | Extrapolated Humpback | -3/Quarantine | Extrapolated Vmp. Humpback | -3/Quarantine | Extrapolated Deep Structural Scanner | -3/Quarantine | Extrapolated Mak. Trap Scanner | -3/Quarantine | Extrapolated Mak. Terrain Scanner | -3/Quarantine | Extrapolated Mak. Terrain Scan Processor | -3/Quarantine | Extrapolated 0b10 Decoder Chip [Generic] | -3/Quarantine | Extrapolated 0b10 Decoder Chip [Scout] | -3/Quarantine | Extrapolated 0b10 Decoder Chip [Skirmisher] | -3/Quarantine | Extrapolated Mak. Targeting Computer | -3/Quarantine | Extrapolated Tactical Coordination Suite | -3/Quarantine | Extrapolated Mak. ECM Suite | -3/Quarantine | Extrapolated Active Sensor Spoofer | -3/Quarantine | Extrapolated Mak. Core Shielding | -3/Quarantine | Extrapolated Mak. Propulsion Shielding | -3/Quarantine | Extrapolated Mak. Medium Armor Plating | -3/Quarantine | Extrapolated Mak. Heavy Armor Plating | -3/Quarantine | Extrapolated Mak. Kinetic Plating | -3/Quarantine | Extrapolated Mak. Thermal Plating | -3/Quarantine | Extrapolated Mak. Ablative Armor | -3/Quarantine | Extrapolated Vmp. Brace Plating | -3/Quarantine | Extrapolated Energy Deflector | -3/Quarantine | Extrapolated Mak. Hacking Suite | -3/Quarantine | Extrapolated Mak. System Shield | -3/Quarantine | Extrapolated Machine Rigger | -3/Quarantine | Extrapolated Telecube | -3/Quarantine | Extrapolated Mak. Laser | -3/Quarantine | Extrapolated Beamcaster | -3/Quarantine | Extrapolated Hvy. Beamcaster | -3/Quarantine | Extrapolated Battle Rifle | -3/Quarantine | Extrapolated Barrage Gun | -3/Quarantine | Extrapolated Hvy. Battle Rifle | -3/Quarantine | Extrapolated Mak. Shrapnel Gun | -3/Quarantine | Extrapolated Bore Cannon | -3/Quarantine | Extrapolated Gui. EMP Blaster | -3/Section 7 | Extrapolated Multitool | -3/Section 7 | Extrapolated Exp. Melee Analysis Suite | -3/Section 7 | Archive Imp. Matter Compressor | -3/Section 7 | Archive Cld. Antigrav System | -3/Section 7 | Archive Mak. Salvage Targeting Computer | -2/Research | Extrapolated Mak. Cloaking Device | -2/Research | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Vmp. Brace Plating | x1 | -6/Factory Vmp. Heavy Siege Treads | x1 | -4/Factory Deep Structural Scanner | x1 | -4/Armory | Authchip Mak. Ablative Armor | x1 | -4/Armory | Authchip Repaired ---------- Imp. Cooling System | 11% | -5/Factory Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Integrated Thermoelectric Network Integrated Mediator Spacefold Activator Transdimensional Reconstructor Achievements -------------- Cool Guys Walls Are Suggestions Challenges ------------ None Game ------ Seed WeaponsThiefTreads Manual? 1 Play Time 04:24:17 Cumulative 547.1 hours Start 2026.08.02 @ 22:34:29 End 2026.08.03 @ 23:10:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 36 Types 17/2/7/2/1/1/1/2/1/2 Lore% 97 Gallery% 92 Achievement% 86 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 131c10ac-7193-4bb2-8476-abe8008432f2