Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.26 @ 15:57:48 Player: KeepAwake2 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (214) 1070 Value Destroyed (7512) 7512 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1853) 1853 TOTAL SCORE: 18015 Bonus ------- High Alert Combat Kills 1268 Follower Combat Kills 680 Met Imprinter 300 Was Imprinted 300 Friendly Fire -695 Cogmind --------- Core Integrity 0/1300 Matter 102/300 Energy 99/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Launcher Guidance Computer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Leg Armored Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Layered Medium Armor Plating Antimissile System Advanced Hacking Suite > --- WEAPON ----------- Advanced Plasma Rifle Nova Cannon Improved KE Penetrator Tiamat Missile Launcher > --- INVENTORY -------- Experimental Targeting Computer Tactical Coordination Suite Precision Energy Filter Experimental Utility Shielding System Shield System Backup Module Mini Drone Bay Advanced Variable Charge Gun [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Makeshift Hover Unit Flight Unit Makeshift Flight Unit Utility Enhanced Optical Array Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Launcher Tiamat Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 2 . . 4 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . 1 . . . . . . . . 1 Utility 7 | . . . . 1 . . 2 . . . . 1 . . 2 1 Weapon 2 | . . . . 1 . . 1 . . . . . . . . . Parts Attached 389 | 6 14 2 16 28 45 7 34 11 11 12 14 68 35 3 53 30 Power 38 | 1 . . 2 1 5 . 2 3 2 . 1 8 4 . 6 3 Engine 13 | 1 . . . . 5 . 1 3 1 . 1 1 . . . . Core 20 | . . . 2 1 . . 1 . 1 . . 6 4 . 3 2 Reactor 5 | . . . . . . . . . . . . 1 . . 3 1 Propulsion 106 | 2 2 . 4 10 11 2 9 1 5 5 3 19 11 1 17 4 Treads 2 | . . . . . . . . . . . 1 . 1 . . . Leg 58 | 2 2 . 4 10 10 2 3 1 . . . 6 5 . 12 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . 2 . 1 3 . 6 2 . . 1 Flight 31 | . . . . . 1 . 4 . 4 2 2 7 3 1 5 2 Utility 112 | 1 2 . 1 6 6 2 12 3 4 4 7 21 10 2 16 15 Device 57 | . 1 . . 4 3 . 6 1 2 4 4 9 5 1 7 10 Storage 13 | 1 . . 1 . 1 . 1 . 1 . . 3 2 1 . 2 Processor 17 | . 1 . . 1 1 2 2 1 . . 1 1 1 . 4 2 Hackware 3 | . . . . . . . . . . . . 1 . . 1 1 Protection 22 | . . . . 1 1 . 3 1 1 . 2 7 2 . 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 133 | 2 10 2 9 11 23 3 11 4 . 3 3 20 10 . 14 8 Energy Gun 41 | . . . 3 3 9 2 2 1 . . . 8 5 . 4 4 Energy Cannon 12 | . 2 . 2 1 2 . . . . . . 2 . . 2 1 Ballistic Gun 36 | 2 4 . 1 6 4 . 6 2 . 1 1 4 . . 4 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 19 | . 2 . 2 . 5 . . . . . . 3 2 . 3 2 Special Weapon 6 | . 2 1 . 1 . . . . . . 1 1 . . . . Impact Weapon 8 | . . . . . 2 1 2 . . 1 . 1 1 . . . Slashing Weapon 5 | . . 1 1 . 1 . 1 1 . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . 1 1 1 2 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . 3 2 8 . 5 . . 1 . 14 2 . 6 3 Parts Lost 86 | . . . . . 9 . 15 . . . 8 9 10 5 13 17 Power 10 | . . . . . 1 . 1 . . . . 2 1 1 3 1 Propulsion 32 | . . . . . 3 . 11 . . . 4 2 4 1 5 2 Utility 20 | . . . . . 1 . 1 . . . 3 1 1 1 3 9 Weapon 24 | . . . . . 4 . 2 . . . 1 4 4 2 2 5 Highest Loss Streak 12 | . . . . . 4 . 11 . . . 5 3 3 5 5 12 Average Slot Usage (%) 89 | . 98 100 99 98 97 90 81 72 89 88 91 81 94 89 86 64 Engine 3 | . 14 14 1 . 5 9 5 6 2 . . 2 . . . . Core 4 | . . . 9 9 3 . . . 2 6 5 5 9 8 1 2 Leg 19 | . 28 28 43 35 34 36 16 5 1 . . 8 13 . 18 17 Hover 2 | . . . . . . . 2 . . 7 15 1 5 8 . . Flight 7 | . . . . . . . 7 13 28 25 14 10 8 19 4 1 Device 7 | . 11 . . 8 7 . 6 13 13 12 4 8 9 11 8 9 Storage 7 | . 14 14 11 9 9 9 4 . 2 6 6 8 6 7 5 1 Processor 11 | . 1 14 11 9 9 13 15 13 13 13 14 9 9 11 16 15 Protection 2 | . . . . . 1 . 1 5 2 . 5 3 5 . 3 1 Energy Gun 5 | . . . . 6 5 19 6 2 6 . . 6 11 6 2 5 Energy Cannon 1 | . 5 13 4 3 1 . . . . . . . . . 2 . Ballistic Gun 5 | . 16 7 4 16 10 . 4 5 6 7 7 1 . . 4 1 Launcher 1 | . 1 . 1 . 6 . . . . . . 2 4 5 2 . Slashing Weapon 1 | . . 6 9 . . . 3 3 6 5 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 4 1 2 5 4 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 84 | 12 15 15 44 57 64 58 66 26 35 38 41 68 84 58 78 75 Greatest Support 134 | 20 26 26 52 57 62 58 73 32 39 57 57 99 99 38 122 134 Greatest Overweight (x) 4 | 1 . . . 1 1 1 1 1 1 1 4 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 10 10 10 10 10 12 10 10 10 Average Capacity 9 | 5 6 6 10 12 12 12 9 4 6 10 10 10 10 10 10 6 Most Carried 12 | 2 6 6 12 12 12 11 10 10 8 10 10 10 12 10 10 10 Average Carried 8 | . 4 6 10 11 11 10 8 4 5 9 9 9 10 9 9 5 Final Capacity 12 | 6 6 6 12 12 12 12 10 4 10 10 10 10 10 10 10 4 Final Carried 12 | 2 6 6 12 12 10 9 10 4 8 10 10 10 10 9 10 1 Class Distribution -------------------- 33% | Mutant 15% | Scavenger-Mutant 5% | Assassin 5% | Skirmisher 5% | Derelict-Scout 5% | Derelict-Mutant 4% | Scavenger-Tank 4% | Scavenger-Scout 4% | Scout 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Assassin | -6/Factory Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Matter Collected 6298 | 217 297 58 200 520 932 179 275 158 139 54 338 740 848 62 973 308 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8889 | . 373 173 692 955 1983 334 229 54 185 . 126 1166 1069 . 1336 214 Parts 437 | . 21 13 52 53 95 26 8 . 8 . 9 51 46 . 51 4 Haulers Intercepted 13 | . 1 . 1 3 2 . 1 . . . . 2 1 . 2 . Recyclers Shooed 3 | . . . . . . . . . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . 1 5 . 24 . 28 . . . Prevented 11 | . . . . . . . . . . . 1 . 10 . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Combat Hostiles Destroyed 167 | . 6 5 16 13 32 12 4 . 4 . 4 12 29 . 26 4 Melee 16 | . . . 6 . . . 3 . . . . 2 . . 5 . Guns 77 | . 5 2 1 11 16 12 1 . 4 . 4 8 7 . 6 . Cannons 21 | . 1 3 3 2 6 . . . . . . . . . 6 . AOE 48 | . . . 6 . 9 . . . . . . 1 21 . 7 4 Classes Destroyed 19 | . 4 2 3 2 2 2 1 . . . . 2 . . 1 . Worker 9 | . . 2 . 1 2 . . . . . . 3 . . 1 . Builder 6 | . . . . 1 2 . . . . . . 1 . . 2 . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 13 | . 1 . 1 3 2 . 1 . . . . 2 1 . 2 . Recycler 4 | . . . . . . 2 . . . . . 1 . . . 1 Mechanic 2 | . . . . . 2 . . . . . . . . . . . Operator 3 | . 1 . . 1 1 . . . . . . . . . . . Drone 12 | . . . . . . 12 . . . . . . . . . . Watcher 8 | . 2 . 1 2 2 . . . . . . 1 . . . . Swarmer 41 | . . 3 . 1 2 . 3 . 4 . 3 5 8 . 8 4 Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 73 | . 6 2 13 6 18 . . . . . 1 4 13 . 10 . Brawler 3 | . . . 1 . 2 . . . . . . . . . . . Duelist 4 | . . . . . 2 . . . . . . . 2 . . . Sentry 21 | . . . 2 5 7 . . . . . . 2 2 . 3 . Hunter 5 | . . . . 1 1 . . . . . . . 2 . 1 . Programmer 6 | . . . . . . . 1 . . . . . 2 . 3 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 4 3 5 6 11 4 2 . 4 . 3 6 8 . 4 4 Combat Bots Only 8 | . 3 3 5 6 8 4 2 . 4 . 3 6 8 . 4 4 Max Kills in Single Turn 4 | . 2 2 4 2 3 2 1 . 1 . 1 2 4 . 3 3 Gunslinging 1 | . 1 . . . . . . . . . . 1 . . . . Exploded 4 | . . . 3 . 3 . . . . . . 1 4 . 2 3 Melee 1 | . . . 1 . . . 1 . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Damage Taken 15574 | . 110 127 252 618 1873 . 1318 46 193 . 971 1906 1981 171 2944 3064 Core 2967 | . 34 . 18 82 207 . 179 . 46 . 232 340 138 20 367 1304 Absorbed by Shields 553 | . . . . 61 . . . . . . 11 313 115 53 . . Core Remaining (%) 70 | 100 . 86 95 . . 47 . . . . 46 . . 50 68 . Volleys Fired 531 | . 52 14 20 52 120 42 9 . 5 . 23 68 50 1 69 6 Largest 3 | . 2 2 2 3 3 3 3 . 2 . 2 3 3 3 3 3 Hottest 264 | . 100 100 124 154 151 185 173 . 100 . 108 174 225 196 264 264 Shots Fired 971 | . 80 21 27 139 210 92 26 . 11 . 40 115 83 3 112 12 Gun 785 | . 55 9 7 121 172 92 26 . 11 . 39 114 59 2 70 8 Cannon 100 | . 7 8 15 17 25 . . . . . . 1 . . 26 1 Launcher 62 | . . . 5 . 13 . . . . . . . 24 1 16 3 Special 24 | . 18 4 . 1 . . . . . . 1 . . . . . Kinetic 379 | . 55 9 1 82 118 . 9 . 6 . 39 14 . . 45 1 Thermal 402 | . 25 12 21 57 79 64 17 . 5 . 1 57 38 2 16 8 Explosive 49 | . . . 5 . . . . . . . . . 24 1 16 3 Electromagnetic 130 | . . . . . 13 28 . . . . . 33 21 . 35 . Phasic 11 | . . . . . . . . . . . . 11 . . . . Robot Hit Streak 29 | . 10 4 8 22 16 3 3 . 6 . 5 13 17 9 29 5 Robot Miss Streak 10 | . 2 1 1 8 7 10 6 . 3 . 6 4 2 . 3 1 Penetration Max 2 | . . . . . 1 . . . . . . 2 . . . . Secondary Targets 8 | . 2 . . 2 . . . . 1 . . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 . . 1 . . 1 . Shots Hit Robots 601 | . 44 11 36 84 126 27 25 1 8 . 19 70 62 3 80 5 Core Hits 355 | . 14 8 23 34 71 15 5 1 6 . 9 35 65 . 52 17 Critical Hits 26 | . 1 . 3 3 4 . . . 1 . . 11 . . 3 . Critical Kills 11 | . . . 1 2 2 . . . 1 . . 4 . . 1 . Critical Parts Destroyed 12 | . 1 . 1 1 2 . . . . . . 5 . . 2 . Melee Attacks 149 | . . . 25 . 11 2 35 2 4 . 2 30 3 . 35 . Impact 44 | . . . . . 5 2 25 . . . 2 10 . . . . Slashing 47 | . . . 25 . 6 . 10 2 4 . . . . . . . Piercing 58 | . . . . . . . . . . . . 20 3 . 35 . Sneak Attacks 9 | . . . 2 . . . 1 . 1 . . 3 . . 2 . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21962 | . 565 216 1378 1516 4205 514 814 62 219 . 332 2583 4139 124 4166 1129 Guns 8537 | . 513 111 58 1290 1979 514 182 . 123 . 332 1296 931 46 1077 85 Cannons 1407 | . 52 105 206 226 331 . . . . . . . . . 487 . Explosions 9300 | . . . 418 . 1863 . . . . . . 603 3208 78 2116 1014 Melee 2684 | . . . 696 . 32 . 628 62 96 . . 684 . . 486 . Ramming 34 | . . . . . . . 4 . . . . . . . . 30 Kinetic 3619 | . 513 111 14 690 1364 . 34 . 60 . 332 86 . . 415 . Thermal 5514 | . 52 105 250 826 1358 404 148 . 63 . . 1100 572 46 505 85 Explosive 6733 | . . . 418 . . . . . . . . . 3208 78 2015 1014 Electromagnetic 3180 | . . . . . 1451 110 . . . . . 515 359 . 745 . Impact 503 | . . . . . 32 . 471 . . . . . . . . . Slashing 1011 | . . . 696 . . . 157 62 96 . . . . . . . Piercing 1170 | . . . . . . . . . . . . 684 . . 486 . Phasic 198 | . . . . . . . . . . . . 198 . . . . Highest Corruption 14 | . . . . . 14 14 8 9 9 9 7 5 7 7 7 14 Average Corruption 7 | . . . . . 14 14 3 8 9 9 4 3 6 6 5 6 Corruption Purged 4 | . . . . . . . . . . . . . . 1 2 1 Effects 237 | . . . . . 23 52 6 22 18 1 2 10 49 6 39 9 Message Errors 42 | . . . . . 4 5 . 6 5 . 1 3 8 1 8 1 Matter Fused 42 | . . . . . 1 8 2 3 6 1 . 2 9 . 6 4 Heat Flow Errors 34 | . . . . . 3 5 1 8 1 . . 2 8 1 4 1 Energy Discharges 24 | . . . . . 1 5 1 1 2 . . . 7 2 4 1 Parts Rejected 3 | . . . . . . 1 . . . . . . 1 . 1 . Data Loss (minor) 23 | . . . . . 1 6 1 3 3 . 1 . 6 . 1 1 Data Loss (major) 9 | . . . . . 1 1 . 1 . . . . 2 2 2 . Misfires 8 | . . . . . 1 1 . . 1 . . . 1 . 4 . Alerts 2 | . . . . . . 2 . . . . . . . . . . Misdirections 14 | . . . . . 3 10 . . . . . . . . . 1 Targeting Errors 29 | . . . . . 6 6 1 . . . . 3 6 . 7 . Weapon Failures 7 | . . . . . 2 2 . . . . . . 1 . 2 . Overload Shots 3 | . . . . . . . . . . . . 3 . . . . Overflow Damage 691 | . . . 79 10 26 . 88 . . . . 223 94 . 162 9 Projectiles 10 | . . . . 10 . . . . . . . . . . . . Explosions 429 | . . . . . 26 . . . . . . 215 94 . 85 9 Melee 252 | . . . 79 . . . 88 . . . . 8 . . 77 . Knockbacks 5 | . . . . . 1 . 4 . . . . . . . . . Impact 5 | . . . . . 1 . 4 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 673 | . . . . . 125 . 1 . . . . 282 93 . 160 12 Shots 17 | . . . . . 6 . . . . . . 3 5 . 3 . Rammed 10 | . . . . . . . 1 . . . . . . . . 9 Targets Rammed 11 | . . . . . . . 2 . . . . . . . . 9 Kicked 1 | . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 621 | . 120 120 355 410 413 368 362 260 236 . 32 621 474 149 437 334 Average Temperature 106 | . 36 41 120 110 80 86 130 110 45 . 9 135 133 61 158 119 Received Heat Transfer 2603 | . 60 48 108 231 612 . 180 . 9 . 107 222 321 18 336 351 Effects 34 | . . . . 9 2 4 . . . . . 6 4 . 9 . Shutdowns 4 | . . . . . . . . . . . . 1 2 . 1 . Energy Bleed 9 | . . . . 1 2 1 . . . . . 1 1 . 3 . Interference 16 | . . . . 8 . 2 . . . . . 2 . . 4 . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . 1 . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . 1 . . 2 . Combat Hostiles 4 | . . . . . 1 . . . . . . 1 . . 2 . Parts Fried 10 | . . . . . 4 1 . . . . . 2 1 . 2 . Impact Corruptions 6 | . . . . . . . 6 . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Parts Melted 8 | . . . . 1 1 . . . . . . 1 1 . 3 1 Heat Transferred 9014 | . 111 222 481 1517 2300 814 296 . 111 . . 1237 1051 74 650 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 5 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Peak Influence 1193 | . 150 183 440 464 1175 657 1193 . . . . 519 . . 978 674 Initial 1098 | . . 58 1 81 156 426 1098 . . . . . . . 193 513 Average 438 | . 56 47 259 226 578 493 1073 . . . . 255 . . 543 538 Maximum Alert Level 4 | . . . 2 2 4 2 4 . . . . 2 . . 3 2 Low Security (%) 28 | 100 100 100 24 52 1 . . . . . . 38 . . 6 . Level 1 20 | . . . 58 36 37 4 . . . . . 31 . . 30 . Level 2 30 | . . . 17 11 26 95 . . . . . 29 . . 36 100 Level 3 16 | . . . . . 32 . 71 . . . . . . . 26 . Level 4 3 | . . . . . 2 . 28 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 4 . 2 1 9 . 6 . . . . 7 . . 6 1 Investigation 8 | . 1 . . 1 1 . 1 . . . . 3 . . 1 . Extermination 6 | . . . . . . . 2 . . . . 1 . . 2 1 Reinforcement 14 | . 3 . 2 . 3 . 2 . . . . 2 . . 2 . Assault 7 | . . . . . 4 . 1 . . . . 1 . . 1 . Garrison 1 | . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . 1 . . . . 1 . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Distress Signals 10 | . 2 . 1 . 6 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 380 | . 12 5 24 23 73 42 25 1 9 . 19 39 34 2 37 35 Peak Tracking Total 10 | . 4 3 6 6 7 3 8 1 4 . 6 8 6 2 5 10 Tactical Retreats 45 | . . . 2 3 8 . 7 . 3 . 1 7 3 1 4 6 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Traps Triggered 7 | . . . . 1 2 . 1 . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Disabled 33 | . . . 1 1 11 1 1 . . . . 4 7 . 6 1 Max in Single Turn 3 | . . . 1 1 2 1 1 . . . . 3 1 . 3 1 Garrison Access 3 | . . . . 1 1 . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Machines Accessed 48 | . 3 1 3 10 6 4 6 2 . 1 . 4 3 . 2 3 Terminals 26 | . 3 1 3 8 4 3 4 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . 1 . . . . . . 1 . . 1 . Recycling Units 4 | . . . . . . 1 1 . . . . . . . . 2 Scanalyzers 3 | . . . . 1 . . . . . . . 1 . . 1 . Garrison Access 4 | . . . . 1 1 . 1 . . . . . . . . 1 Total Hacks 129 | . 8 2 9 36 13 11 12 6 . 6 . 8 5 . 9 4 Successful 74 | . 3 2 3 22 6 4 6 6 . 6 . 3 5 . 7 1 Failed 55 | . 5 . 6 14 7 7 6 . . . . 5 . . 2 3 Catastrophic 5 | . 1 . . 1 . . 1 . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 70 | . 6 1 7 15 4 8 6 . . 2 . 12 1 . 6 2 Terminals 69 | . 8 2 9 23 8 10 9 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . . Repair Stations 6 | . . . . . 3 . . . . . . 2 . . 1 . Recycling Units 6 | . . . . . . 1 2 . . . . . . . . 3 Scanalyzers 22 | . . . . 12 . . . . . . . 2 . . 8 . Garrison Access 5 | . . . . 1 2 . 1 . . . . . . . . 1 Terminal Hacks 35 | . 3 2 2 5 2 2 2 6 . 6 . . 5 . . . Record 8 | . . . . . . . . 5 . . . . 3 . . . Part Schematic 6 | . . . . . . . . . . 6 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . . . 1 . . 1 . . . . 2 . . . Level Access Points 2 | . . . . 1 . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 5 | . 1 1 1 . 1 . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 1 . . . . . . . . 1 Report Inventory 2 | . . . . . . 1 . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 20 | . . . . 12 . . . . . . . 1 . . 7 . Insert Component 10 | . . . . 6 . . . . . . . 1 . . 3 . Analyze 10 | . . . . 6 . . . . . . . . . . 4 . Garrison Access Hacks 3 | . . . . 1 1 . 1 . . . . . . . . . Seal Access 3 | . . . . 1 1 . 1 . . . . . . . . . Unauthorized Hacks 9 | . . . 1 4 1 1 2 . . . . . . . . . Terminals 9 | . . . 1 4 1 1 2 . . . . . . . . . Botnet 9 | . . . 1 4 1 1 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 1 3 9 5 2 4 . . . . 3 . . 2 2 Full Trace Events 4 | . 1 . . 1 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 6 . . . . . 6 . . . . 3 . Parts Built 1 | . . . . . . . . . . . . 1 . . . . Matter 190 | . . . . . . . . . . . . 190 . . . . Time 95 | . . . . . . . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 61 | . . . . . 61 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . Parts Scanalyzed 10 | . . . . 6 . . . . . . . 1 . . 3 . Part Schematics Acquired 9 | . . . . 6 . . . . . . . . . . 3 . Parts Damaged 3 | . . . . 1 . . . . . . . . . . 2 . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Total Allies 18 | . . . . . 2 . . . . 4 . 8 . . 3 1 Largest Group 4 | . . . . . 2 . . . . 4 4 3 . . 2 1 Highest-Rated Group 240 | . . . . . 62 . . . . 150 150 240 . . 206 29 Highest-Rated Ally 103 | . . . . . 31 . . . . 40 40 85 . . 103 29 Zionite Dispatches 6 | . . . . . . . . . . . . 3 . . 2 1 Heavy 2 | . . . . . . . . . . . . 1 . . 1 . Light 2 | . . . . . . . . . . . . 2 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders 16 | . . . . . . . . . . . . . . . 7 9 STAY 2 | . . . . . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . 1 PICKUP 2 | . . . . . . . . . . . . . . . 2 . EXPLORE 7 | . . . . . . . . . . . . . . . 3 4 RETURN 2 | . . . . . . . . . . . . . . . 1 1 Ally Attacks 76 | . . . . . 19 . . . . . 22 30 . . 5 . Total Damage 2233 | . . . . . 371 . . . . . 642 805 . . 415 . Kills 21 | . . . . . 3 . . . . . 6 10 . . 2 . Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 3 . . . . . 1 2 2 1 . 2 1 . . Drone Launches 6 | . . . . . . . . . . . . . . . 2 4 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Zionite Intel Received 2 | . . . . . . . . . . . . 2 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Turns Passed 13583 | 50 680 750 615 1044 1289 963 1060 813 470 1110 490 961 1326 227 1147 588 Spaces Moved 11534 | 36 388 571 391 637 545 633 1042 1029 651 1128 798 1012 937 381 687 668 Core 257 | 6 . . . . . . 4 . . . . . . . . 247 Treads . | . . . . . . . . . . . . . . . . . Legs 4890 | 30 388 571 391 637 545 633 377 37 . . . 178 406 . 537 160 Wheels . | . . . . . . . . . . . . . . . . . Hover 2075 | . . . . . . . 167 . . 761 446 12 531 102 . 56 Flight 4312 | . . . . . . . 494 992 651 367 352 822 . 279 150 205 Fastest Speed 23 | 50 120 120 120 120 122 120 28 34 23 27 28 32 116 31 28 37 Average Speed 80 | 109 120 120 120 120 127 122 69 50 31 48 45 50 117 53 100 67 Slowest Speed 400 | 120 120 120 120 150 153 150 150 120 100 121 400 160 150 118 160 120 Overloaded Moves 225 | . . . . . . . 75 . 6 . 144 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . 4 . . . 2 4 . . 1 11 Cave-ins Triggered 2 | . . . . . 1 . . . . . . . . . 1 . Exploration Rate (%) 61 | 4 59 99 45 58 79 99 22 98 77 92 89 38 97 43 18 24 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 8 | . . 1 . . 1 . . 2 . 4 . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 . . . 1 . . 1 1 . Unknown Exits Taken 6 | 1 . . . . . . . 1 1 1 . 1 1 . . . Scrap Searched 18 | . . 3 . . . . . 2 2 2 3 . 4 2 . . Spaces Dug 119 | . 11 2 . 1 6 2 10 1 3 . 2 17 2 . 43 19 Terrain Destroyed 718 | . 18 4 35 2 29 2 10 1 3 . 2 44 251 5 271 41 Melee 39 | . . . . . 2 2 10 1 3 . 2 9 2 . 8 . Projectile 66 | . 18 4 . 2 7 . . . . . . 10 . . 22 3 AOE 613 | . . . 35 . 20 . . . . . . 25 249 5 241 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Res Total 14729 | 43 491 606 487 824 925 731 1304 1318 896 1688 877 1291 1071 400 989 788 Wait 1758 | . 18 19 7 79 163 38 149 263 216 531 32 63 19 13 106 42 Move 11477 | 35 387 570 390 636 544 632 1035 1028 650 1127 793 1003 936 380 684 647 Hop 19 | . . . . . . . 2 . . . 2 4 . . 1 10 Pick Up 105 | 2 10 . 14 8 6 3 13 3 3 6 3 11 6 . 7 10 Fast Attach 195 | 6 3 1 6 12 15 1 20 3 8 8 5 40 19 1 32 15 Attach 79 | . . . 2 6 9 2 9 5 . 2 3 13 5 2 10 11 Detach 50 | . . . . 2 4 . 7 3 2 1 2 9 5 2 9 4 Swap 116 | . 11 1 8 10 22 4 5 3 3 2 6 15 11 . 11 4 Drop 224 | . 10 1 15 19 20 4 18 8 5 11 6 35 17 1 24 30 Fire 531 | . 52 14 20 52 120 42 9 . 5 . 23 68 50 1 69 6 Melee 149 | . . . 25 . 11 2 35 2 4 . 2 30 3 . 35 . Ram 10 | . . . . . 1 . . . . . . . . . . 9 Kick 2 | . . . . . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . . . . . . . Rewire 4 | . . . . . . 3 . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 14) 193 | -10/Materials | Discovered new exit (range 22) 305 | -10/Materials | Build established: Mutant 713 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Entered Mines 736 | -10/Mines | Discovered new exit (range 16) 737 | -10/Mines | Learned location of Zion (-6) 740 | -10/Mines | Learned location of 1 exit from Materials 754 | -10/Mines | Identified exit to Materials 998 | -10/Mines | Discovered exit to Materials (range 5) 1125 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1481 | -10/Mines | Entered Materials 1481 | -9/Materials | Evolved 2 slots: Propulsion x2 1482 | -9/Materials | Identified exit to Materials 2070 | -9/Materials | Discovered exit to Materials (range 13) 2096 | -9/Materials | Entered another Materials area 2096 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2462 | -8/Materials | Build established: Skirmisher 2720 | -8/Materials | Identified exit to Storage 2984 | -8/Materials | Identified exit to Factory 3002 | -8/Materials | Build established: Scavenger-Tank 3140 | -8/Materials | Entered Storage 3141 | -8/Storage | Identified exit to Recycling 3269 | -8/Storage | Repaired Broken Lrn. Sensor Array 3538 | -8/Storage | Learned location of Armory (-3) 3627 | -8/Storage | Garrison activated, responded to threat 3678 | -8/Storage | Build established: Scavenger-Mutant 3819 | -8/Storage | Discovered exit to Factory (range 16) 3940 | -8/Storage | First assault squad dispatched 4158 | -8/Storage | Crushed by falling debris 4158 | -8/Storage | System corruption reached 10% 4189 | -8/Storage | Lost 4 parts (2n1u1w) 4238 | -8/Storage | Met a pair of Derelict thieves 4337 | -8/Storage | Destroyed 8 combat bots 4365 | -8/Storage | Build established: Mutant 4422 | -8/Storage | Core integrity fell below 50% 4429 | -8/Storage | Entered Recycling 4488 | -8/Recycling | Spotter reported a threat 4500 | -8/Recycling | Spotter reported a threat 4557 | -8/Recycling | Spotter reported a threat 4583 | -8/Recycling | Spotter reported a threat 4587 | -8/Recycling | Spotter reported a threat 4619 | -8/Recycling | Spotter reported a threat 4625 | -8/Recycling | Spotter reported a threat 4633 | -8/Recycling | Spotter reported a threat 4672 | -8/Recycling | Spotter reported a threat 4677 | -8/Recycling | Spotter reported a threat 4682 | -8/Recycling | Spotter reported a threat 4715 | -8/Recycling | Spotter reported a threat 4735 | -8/Recycling | Spotter reported a threat 4746 | -8/Recycling | Spotter reported a threat 4757 | -8/Recycling | Spotter reported a threat 4773 | -8/Recycling | Spotter reported a threat 4810 | -8/Recycling | Spotter reported a threat 4832 | -8/Recycling | Spotter reported a threat 4846 | -8/Recycling | Spotter reported a threat 4969 | -8/Recycling | Spotter reported a threat 4970 | -8/Recycling | Spotter reported a threat 4978 | -8/Recycling | Spotter reported a threat 4997 | -8/Recycling | Discovered new exit (range 14) 5014 | -8/Recycling | Identified exit to Factory 5025 | -8/Recycling | Spotter reported a threat 5074 | -8/Recycling | Spotter reported a threat 5127 | -8/Recycling | Spotter reported a threat 5151 | -8/Recycling | Spotter reported a threat 5201 | -8/Recycling | Spotter reported a threat 5246 | -8/Recycling | Spotter reported a threat 5257 | -8/Recycling | Spotter reported a threat 5299 | -8/Recycling | Spotter reported a threat 5325 | -8/Recycling | Spotter reported a threat 5344 | -8/Recycling | Spotter reported a threat 5345 | -8/Recycling | Spotter reported a threat 5378 | -8/Recycling | Spotter reported a threat 5392 | -8/Recycling | Entered Factory 5392 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5492 | -6/Factory | Found Launcher Loader 5694 | -6/Factory | Build established: Assassin 5742 | -6/Factory | First assault squad dispatched 6011 | -6/Factory | Lost 11 parts (8n1u2w) 6222 | -6/Factory | Discovered new exit (range 8) 6225 | -6/Factory | Identified exit to Factory 6248 | -6/Factory | Build established: Mutant 6442 | -6/Factory | Discovered new exit (range 8) 6444 | -6/Factory | Identified exit to Lower Caves 6452 | -6/Factory | Entered Lower Caves 6463 | -6/Lower Caves | Encountered a Warlord checkpoint 6789 | -6/Lower Caves | Learned Research trap positions 6855 | -6/Lower Caves | Build established: Scout 6932 | -6/Lower Caves | Discovered new exit (range 6) 7265 | -6/Lower Caves | Entered another Lower Caves area 7445 | -6/Lower Caves | Encountered a Warlord checkpoint 7528 | -6/Lower Caves | Spotted B-75 Beast 7611 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7614 | -6/Lower Caves | Discovered new exit (range 8) 7668 | -6/Lower Caves | Learned 4 Factory zone layouts 7735 | -6/Lower Caves | Entered Zion 7769 | -6/Zion | System corruption cleaned by Quarantine Array 7775 | -6/Zion | Received a visual enhancement algorithm 7850 | -6/Zion | Discovered new exit (range 19) 8030 | -6/Zion | Build established: Scavenger-Scout 8105 | -6/Zion | Learned location of Quarantine (-3) 8280 | -6/Zion | Found Prototype Device 8280 | -6/Zion | Identified Bomb Factory No. 2 8413 | -6/Zion | Imprinted 8415 | -6/Zion | Declared Zion's savior 8496 | -6/Zion | Build established: Derelict-Scout 8708 | -6/Zion | Found CR-A16's Pointy Stick 8719 | -6/Zion | Learned location of 1 exit from Factory 8720 | -6/Zion | Given A8's code to call for help 8845 | -6/Zion | Entered Proximity Caves 8845 | -5/Proximity Caves | Accompanied by 4 allies 8848 | -5/Proximity Caves | Learned 4 Factory zone layouts 9289 | -5/Proximity Caves | Core integrity fell below 50% 9318 | -5/Proximity Caves | Lost 5 parts (3n1u1w) 9335 | -5/Proximity Caves | Entered Factory 9335 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9336 | -5/Factory | Identified exit to Factory 9482 | -5/Factory | Fabricated Tactical Coordination Suite (x1) 9524 | -5/Factory | Discovered new exit (range 15) 9683 | -5/Factory | Spotted B-75 Beast 9719 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9720 | -5/Factory | Zion Light squad teleported in 9727 | -5/Factory | Destroyed B-75 Beast 9733 | -5/Factory | Discovered exit to Factory (range 17) 9735 | -5/Factory | Zion Heavy squad teleported in 9872 | -5/Factory | Found Powered Armor 9918 | -5/Factory | Lost 3 parts (1p1n1u) 9928 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9929 | -5/Factory | Zion Light squad teleported in 9945 | -5/Factory | Found Prototype Protection 9945 | -5/Factory | Identified Zio. Weapon Casing 10008 | -5/Factory | Discovered new exit (range 13) 10235 | -5/Factory | First assault squad dispatched 10296 | -5/Factory | Entered Upper Caves 10576 | -5/Upper Caves | Build established: Scavenger-Mutant 10722 | -5/Upper Caves | Learned Factory garrison access intel 10722 | -5/Upper Caves | Learned Armory emergency access door positions 10722 | -5/Upper Caves | Learned Armory garrison access intel 10733 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10749 | -5/Upper Caves | Destroyed 8 combat bots 10758 | -5/Upper Caves | Learned 4 Factory zone layouts 10969 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11383 | -5/Upper Caves | Build established: Derelict-Tank 11390 | -5/Upper Caves | Discovered new exit (range 9) 11587 | -5/Upper Caves | Attracted the attention of an 0b10 base 11622 | -5/Upper Caves | Entered another Upper Caves area 11624 | -5/Upper Caves | Learned 4 Factory zone layouts 11742 | -5/Upper Caves | Spotted B-75 Beast 11753 | -5/Upper Caves | Discovered exit to Factory (range 17) 11780 | -5/Upper Caves | Lost 5 parts (1p1n1u2w) 11806 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11849 | -5/Upper Caves | Entered Factory 11849 | -4/Factory | Evolved 2 slots: Utility x2 11850 | -4/Factory | Identified exit to Research 11851 | -4/Factory | Loaded intel: 4 garrison access locations 11930 | -4/Factory | Crushed by falling debris 11980 | -4/Factory | Zion Heavy squad teleported in 12013 | -4/Factory | Found Prototype Protection 12013 | -4/Factory | Identified Zio. Heavy Carapace 12016 | -4/Factory | Found Zio. Weapon Casing 12024 | -4/Factory | Lost 5 parts (1p3n1u) 12543 | -4/Factory | Zion Infowar Resupply teleported in 12574 | -4/Factory | Found Prototype Processor 12574 | -4/Factory | Identified Exp. Targeting Computer 12577 | -4/Factory | Found Exp. Targeting Computer 12580 | -4/Factory | Found Exp. Targeting Computer 12620 | -4/Factory | P-70 Sage assimilated allied EI-0DA(A) 12730 | -4/Factory | Build established: Scavenger-Mutant 12878 | -4/Factory | First assault squad dispatched 12996 | -4/Factory | Entered Research 12996 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12997 | -3/Research | Identified exit to Armory 12998 | -3/Research | Loaded intel: 72 trap records 13167 | -3/Research | Found Unknown Device 13167 | -3/Research | Identified Antimissile System 13251 | -3/Research | Lost 4 parts (1u3w) 13479 | -3/Research | Zion Offense Resupply teleported in 13483 | -3/Research | P-80 Master assimilated allied 7G-IF4(A) 13493 | -3/Research | System corruption reached 10% 13523 | -3/Research | Build established: Mutant 13549 | -3/Research | Core integrity fell below 50% 13570 | -3/Research | Core integrity fell below 20% 13579 | -3/Research | Lost 12 parts (1p2n8u1w) 13584 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Mic. Fission Core destroyed. System Backup Module destroyed. Dropped Faulty Hvy. Dispersion Rifle. System corrupted: Matter fused (-10). System Shield destroyed. Impulse Thruster Array destroyed. Dropped Stasis Canceller. Field Propulsion Array destroyed. Imp. Phase Shifter destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. Connecting with Fabricator... U-05 Engineer lays Concrete. Acquired Micro-nuke Launcher. S-43 Plague destroyed. Repair Station disabled. Destroyed Xenon Bombardment Thruster. S-43 Plague destroyed. Micro-nuke Launcher destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+#####???????????? | | ??????????????????????????????? ???????????? | | ?????????????????????????????! ????????????? | | ????????????????????????????? ????????????? | | ????????????????????????????? ????????????? | | ????????????????????????????? """ #????????????? | | ????????????????????????????? """ #????????????? | | ??????????????????????????????""" #????????????? | | ?????????????????????????????? #????????????? | | ?????????????????????????????? #????????????? | | ??????????????????????????????? +????????????? | | ??????????????????????????????? #???? ??????? | | ??????????????????????????###### u #?? ]] ??????? | | ?????????????????????????? #? ]] ??????? | | ??????????????????????#### # ] "????? | | ??????????????????????# g "????? | | ??????????????????????# =% gg ???? | | ??????????????????????# p" [ g = ???? | | ??????????????????????#] "R = #########???? | | ??????????????????????# "" s """ #???? | | ??????????????????????# ""p """ #???? | | ??????????????????????# """ #???? | | ??????????????????????# #???? | | ??????????????????????# @ = # ! #???? | | ??????????????????????###### ###^^^^# #???? | | ####?????????????????#########?# #? !#???? | | #?????????????????#"""""#???# #? #???? | | #?????????????????#"""""#???# #?? #???? | | #?????????????#####"" F"##### #??#######???? | | #?????????????# #????????????? | | #?????????????# #????????????? | | #?????????????# #????????????? | | #?????????????# """ #????????????? | | #?????????????# """ ########????????????? | | ??????????????# """ #???????????????????? | | +################# ########????????????? | | ^ #????????????? | | ^ = #????????????? | | ^^ #????????????? | | ^^ #????????????? | | /######+###########+############ #????????????? | | ! #?? ??????? ?????????# #????????????? | | # ??? ???????# #????????????? | | # |# #??????# #????????????? | | # ! !! # #??????# #????###?????? | | # ! # #??????# ###### ###???? | | # # #??????# # #???? | | # # #??????# # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 51 Energy Capacity 1410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Heat Shielding 100 Armor Coverage 400 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 73 Targeting Accuracy 32 Launcher Accuracy 40 Armor Integrity Analysis 50 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- Enh. Optical Array | -8/Materials | Scanalyzed Imp. Shield Generator | -8/Materials | Scanalyzed Lrn. Sensor Array | -8/Materials | Scanalyzed Mak. Axe | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Exp. Utility Shielding | -4/Factory | Scanalyzed Exp. Targeting Computer | -4/Factory | Scanalyzed Myomer Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Tactical Coordination Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! What Is This Thing? Challenges ------------ None Game ------ Seed ColdBiomechanicalProcessor Manual? 0 Play Time 05:29:16 Cumulative 113.1 hours Start 2022.01.23 @ 23:43:03 End 2022.01.26 @ 15:57:48 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f34c4b93-cbef-480e-b0f2-a80745c779ce