Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 16:36:58 Player: pakman Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (195) 975 Value Destroyed (6670) 6670 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1185) 1185 TOTAL SCORE: 14310 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 442 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Tractor Beam Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Enhanced Optical Array Improved Targeting Computer Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Large Matter Pod Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Seismic Detector Recoil Stabilizer Advanced Recoil Stabilizer Transmission Jammer Makeshift Hacking Suite Component Analysis Suite Tractor Beam Heavy Flak Cannon Improved Proton Missile Launcher Missile Launcher Heavy Hammer [Rating: 75] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 1 Utility 4 | . . . 1 . . . 1 2 . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 143 | 2 12 11 20 11 . . 20 12 3 6 1 3 37 5 Power 24 | 1 4 1 2 3 . . 4 1 . . 1 . 5 2 Engine 17 | 1 3 1 2 3 . . 2 1 . . 1 . 2 1 Core 7 | . 1 . . . . . 2 . . . . . 3 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 44 | . 3 5 6 3 . . 8 . 2 . . 2 15 . Treads 28 | . 3 . 6 3 . . 8 . 2 . . 2 4 . Leg 14 | . . 3 . . . . . . . . . . 11 . Wheel 2 | . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 34 | 1 2 1 4 3 . . 3 7 . 3 . . 10 . Device 16 | 1 . 1 2 1 . . . 5 . 1 . . 5 . Storage 2 | . 2 . . . . . . . . . . . . . Processor 5 | . . . . 1 . . 1 1 . . . . 2 . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . . 2 1 . . 2 1 . 2 . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 41 | . 3 4 8 2 . . 5 4 1 3 . 1 7 3 Energy Gun 5 | . . . 1 1 . . . . 1 . . 1 1 . Energy Cannon 3 | . . . . . . . 1 . . 1 . . 1 . Ballistic Gun 12 | . 1 . 6 . . . . 3 . 1 . . 1 . Ballistic Cannon 10 | . . 2 . 1 . . 1 . . . . . 4 2 Launcher 2 | . . 1 . . . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon 4 | . 1 . 1 . . . 1 . . . . . . 1 Slashing Weapon 2 | . . . . . . . 1 . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . . . . 1 Parts Lost 73 | . 2 5 1 3 . . 6 6 . 1 . 1 34 14 Power 13 | . 1 1 . . . . 2 . . . . . 5 4 Propulsion 25 | . 1 1 . . . . 2 1 . . . . 14 6 Utility 17 | . . 1 1 1 . . 1 3 . . . 1 8 1 Weapon 18 | . . 2 . 2 . . 1 2 . 1 . . 7 3 Highest Loss Streak 14 | . 1 5 1 2 . . 2 2 . 1 . 1 5 14 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 20 | 6 9 13 15 24 22 23 24 23 24 24 24 24 16 14 Power 1 | 1 . 1 1 2 2 2 1 1 2 2 1 2 . 1 Propulsion 4 | 4 3 2 2 5 4 4 5 5 5 6 5 5 2 . Utility 7 | . 1 4 4 9 10 11 9 7 7 8 9 8 9 8 Weapon 6 | 1 3 5 6 6 6 5 7 7 9 8 8 8 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 39 | 6 5 1 2 3 1 1 6 . . 1 2 . 1 10 Power 2 | 1 . . . . . . . . . . . . . 1 Propulsion 4 | 2 2 . . . . . . . . . . . . . Utility 20 | 1 1 . 2 2 1 . 5 . . . 1 . . 7 Weapon 13 | 2 2 1 . 1 . 1 1 . . 1 1 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 94 99 99 100 100 99 99 100 99 92 95 94 74 Engine 8 | . 12 13 11 11 11 11 7 7 7 7 7 7 5 3 Core 1 | . 1 . . . . . 1 . . . . . 5 3 Treads 27 | . 20 8 26 33 33 33 36 29 30 30 30 30 12 3 Leg 3 | . 7 6 . . . . . . . . . . 16 21 Device 13 | . 14 13 12 7 11 11 15 19 15 15 15 14 8 3 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 3 Processor 11 | . . . . 8 11 11 9 15 15 15 15 15 19 12 Protection 4 | . . . 8 5 . . 2 2 7 6 7 7 4 3 Energy Gun 1 | . 1 . 1 . 11 11 . . 5 1 . 2 . . Ballistic Gun 6 | . 21 10 19 21 . . . 6 4 5 . . 2 . Ballistic Cannon 3 | . . 4 . . 11 11 11 1 . . . . 6 4 Slashing Weapon 1 | . . . . . . . . . . 1 7 7 . . Piercing Weapon 1 | . . . . . . . . 3 4 4 . . . . Peak Build Rating 75 | 8 10 11 20 19 18 19 35 46 46 48 43 46 62 75 Average Rating 31 | 6 8 8 16 17 18 18 27 42 45 46 43 44 53 54 On Entrance 27 | 6 8 8 10 16 18 18 19 34 42 45 43 43 44 62 Naked Turns 171 | . . . . . . . . . . . . . . 171 Heaviest Build 134 | 13 87 30 93 96 92 92 101 111 105 103 97 103 120 134 Greatest Support 112 | 20 40 40 64 60 60 60 82 82 90 90 90 90 112 91 Greatest Overweight (x) 7 | . 2 2 1 1 1 1 1 1 1 1 1 1 7 2 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 14 15 18 25 25 25 25 25 25 25 25 25 25 20 Most Carried 25 | 8 13 15 20 25 23 24 25 25 25 25 25 25 23 19 Average Carried 20 | 6 9 13 15 24 22 23 24 23 24 24 24 24 16 14 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 13 15 20 23 23 24 23 25 25 25 25 23 15 5 Class Distribution -------------------- 35% | Mutant 29% | Scavenger-Mutant 28% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Scavenger-Assassin | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 7113 | 224 347 263 602 639 . 4 1080 727 176 468 125 214 2169 75 Remotely 14 | . . . . . . . . . . . . 14 . . Salvage Created 7087 | 66 433 168 753 756 . 25 1182 1001 196 315 . 253 1872 67 Parts 347 | 4 27 7 49 57 . 3 53 52 6 13 . 6 67 3 Haulers Intercepted 4 | . 1 . 1 . . . 2 . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 4 1 15 . . Prevented 4 | . . . . . . . . . . 3 . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 154 | . 10 10 12 26 . . 25 12 . 10 . 9 38 2 Melee 4 | . . . . . . . 2 2 . . . . . . Guns 64 | . 10 . 11 17 . . 1 7 . . . . 18 . Cannons 47 | . . 2 . 1 . . 21 2 . . . . 19 2 AOE 37 | . . 8 1 8 . . . 1 . 9 . 9 1 . Classes Destroyed 18 | 2 5 2 3 1 . . 3 1 1 . . . . . Worker 11 | . 2 . . 2 . 1 1 3 . . . . 2 . Builder 6 | . . 1 2 1 . . 1 . . . . . 1 . Tunneler 3 | 1 . . 1 1 . . . . . . . . . . Hauler 4 | . 1 . 1 . . . 2 . . . . . . . Recycler 9 | 1 . . . 1 . . . 5 . . . . 2 . Mechanic 2 | . . . . . . . 1 1 . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . Watcher 10 | . 1 . 4 . . . 4 1 . . . . . . Swarmer 31 | . 3 . . 12 . . 4 . . 9 . 1 2 . Grunt 62 | . 7 4 6 9 . . 9 3 . . . 3 21 . Brawler 8 | . . . 1 2 . . 2 . . . . 3 . . Duelist 6 | . . . . . . . 1 1 . . . 2 2 . Protector 1 | . . . . 1 . . . . . . . . . . Sentry 22 | . . . 5 1 . . 8 1 . . . 1 6 . Hunter 3 | . . . . . . . 1 1 . 1 . . . . Programmer 15 | . . . . . . . . 6 . . . . 7 2 Packrat 2 | . . . . . . . . . . 2 . . . . Samaritan 5 | . . . . . . . . . 4 1 . . . . Assembled 7 | . . 6 . 1 . . . . . . . . . . Best Kill Streak 6 | 2 3 6 3 4 . 1 6 4 . 3 . 5 5 1 Combat Bots Only 6 | . 2 6 3 4 . . 4 4 . 3 . 5 5 1 Max Kills in Single Turn 3 | 1 1 3 1 3 . 1 1 1 1 2 . 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 3 . . . 1 . 2 . 2 1 . Melee 1 | . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1385 | . 74 29 58 78 . . 160 129 1 33 . 21 563 239 Missed 420 | . 19 5 13 21 . . 46 29 . 13 . 3 195 76 Hits 965 | . 55 24 45 57 . . 114 100 1 20 . 18 368 163 Melee 19 | . . 2 . 4 . . 1 7 1 . . . 4 . Projectile 946 | . 55 22 45 53 . . 113 93 . 20 . 18 364 163 AOE 7 | . . 5 . . . . 1 . . . . . . 1 Critical Strikes 38 | . . 1 1 1 . . 2 5 . . 1 2 19 6 Part Disruptions 2 | . . . . . . . . 2 . . . . . . Damage Taken 14492 | . 616 528 907 718 . . 1737 1529 . 335 19 381 5129 2593 Core 2760 | . 109 126 228 44 . . 221 190 . 52 . 39 702 1049 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 76 | . . . . . . . . . . . . . 76 . Regen/Repaired (Parts) 103 | . . . 46 . . . 57 . . . . . . . Core Remaining (%) 45 | 100 . 6 . . . 32 59 . . . . 59 17 . Volleys Fired 612 | 4 66 17 56 77 . 2 90 65 1 22 . 21 182 9 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 . 1 2 2 Hottest 113 | 60 100 60 60 105 . 105 105 89 75 113 . 50 113 113 Shots Fired 1112 | 8 128 21 112 149 . 4 170 117 2 27 . 21 335 18 Gun 649 | 8 124 4 112 139 . 2 9 89 2 4 . 6 150 . Cannon 414 | . . 8 . 5 . 2 161 28 . 7 . . 185 18 Launcher 45 | . . 9 . 5 . . . . . 16 . 15 . . Special 4 | . 4 . . . . . . . . . . . . . Kinetic 867 | 4 107 12 97 138 . 2 128 106 1 2 . . 259 11 Thermal 78 | 4 21 . . 6 . 2 9 . . . . . 36 . Explosive 45 | . . 9 . 5 . . . . . 16 . 15 . . Electromagnetic 122 | . . . 15 . . . 33 11 1 9 . 6 40 7 Robot Hit Streak 22 | 3 8 4 14 10 . 1 22 20 1 3 . 7 21 7 Robot Miss Streak 9 | 1 4 3 4 5 . 2 6 3 1 2 . 2 9 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 . 2 3 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . . . . . . Shots Hit Robots 768 | 6 80 9 67 94 . 1 123 98 5 14 . 12 241 18 Core Hits 396 | 3 31 15 35 40 . 1 45 37 3 13 . 30 131 12 Critical Kills 3 | . . . 1 1 . . . . . . . . 1 . Critical Parts Destroyed 8 | . . . . 1 . . 4 . . . . . 3 . Critical Strikes 28 | . . . 1 3 . . 11 3 2 1 . . 7 . Burn 4 | . . . . 1 . . 2 . . . . . 1 . Destroy 7 | . . . . 2 . . . . . . . . 5 . Blast 6 | . . . . . . . 5 . . . . . 1 . Smash 5 | . . . 1 . . . 4 . . . . . . . Impale 6 | . . . . . . . . 3 2 1 . . . . Melee Attacks 143 | . 10 1 4 . . . 26 69 11 5 1 1 4 11 Impact 60 | . 10 . 4 . . . 23 12 . . . . . 11 Slashing 11 | . . . . . . . 3 . . 2 1 1 4 . Piercing 71 | . . . . . . . . 57 11 3 . . . . Sneak Attacks 16 | . . 1 . . . . 1 6 4 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19219 | 58 677 676 1147 1871 . 20 2916 2357 235 1071 . 1739 6003 449 Guns 7158 | 58 677 16 1033 1366 . . 146 1172 16 20 . 40 2614 . Cannons 6254 | . . 108 . 70 . 20 2263 337 . 134 . . 3045 277 Explosions 4030 | . . 552 41 435 . . 131 174 . 654 . 1699 344 . Melee 1777 | . . . 73 . . . 376 674 219 263 . . . 172 Ramming . | . . . . . . . . . . . . . . . Kinetic 10702 | 35 537 124 890 1372 . 20 1618 1425 16 . . . 4418 247 Thermal 1541 | 23 140 . 41 64 . . 277 . . . . . 996 . Explosive 3568 | . . 552 . 435 . . . 174 . 654 . 1699 54 . Electromagnetic 1631 | . . . 143 . . . 645 84 . 154 . 40 535 30 Impact 621 | . . . 73 . . . 376 . . . . . . 172 Slashing 77 | . . . . . . . . . . 77 . . . . Piercing 1079 | . . . . . . . . 674 219 186 . . . . Highest Corruption 11 | . . 4 . . . . . 6 4 4 4 4 11 6 Average Corruption 3 | . . 4 . . . . . 2 4 4 4 4 4 5 Corruption Purged 4 | . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 289 | . . 10 . . . . . 30 50 46 65 16 58 14 Message Errors 67 | . . 3 . . . . . 7 10 10 21 2 11 3 Matter Fused 76 | . . 2 . . . . . 7 13 14 16 6 16 2 Heat Flow Errors 42 | . . 1 . . . . . 4 8 4 9 4 8 4 Energy Discharges 35 | . . 1 . . . . . 3 12 5 6 2 5 1 Parts Rejected 2 | . . . . . . . . . . . . 1 1 . Parts Fused 5 | . . 1 . . . . . . . 1 2 . . 1 Data Loss (minor) 32 | . . 2 . . . . . 5 4 7 6 1 7 . Data Loss (major) 10 | . . . . . . . . 1 2 1 1 . 4 1 Misfires 8 | . . . . . . . . 1 . 3 . . 4 . Alerts 11 | . . . . . . . . 1 1 1 4 . 2 2 Weapon Failures 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1070 | . . 44 7 30 . . 379 57 135 345 . . 69 4 Projectiles 99 | . . . . . . . 73 . . . . . 22 4 Explosions 242 | . . 44 . 30 . . . . . 121 . . 47 . Melee 729 | . . . 7 . . . 306 57 135 224 . . . . Knockbacks 113 | . . 4 1 1 . . 18 5 . . . . 74 10 Impact 3 | . . . 1 . . . 1 . . . . . . 1 Kinetic 97 | . . 4 . 1 . . 16 4 . . . . 63 9 Secondary 13 | . . . . . . . 1 1 . . . . 11 . Self-Inflicted Damage 443 | . . 47 120 47 . . 35 58 . 24 . . 112 . Shots 9 | . . 1 2 1 . . 1 1 . 2 . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 558 | 40 76 169 327 306 . 36 264 201 185 259 226 264 558 519 Average Temperature 91 | 18 19 42 55 111 . 22 88 33 73 83 89 87 122 174 Received Heat Transfer 4484 | . 279 143 225 219 . . 648 102 . . . 171 1905 792 Effects 26 | . . . . 1 . . . . . . 2 . 12 11 Shutdowns 4 | . . . . . . . . . . . . . 3 1 Energy Bleed 5 | . . . . 1 . . . . . . . . 1 3 Interference 11 | . . . . . . . . . . . 2 . 5 4 Matter Decay 1 | . . . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Robots Corrupted 3 | . . . 1 . . . 1 . . 1 . . . . Combat Hostiles 2 | . . . . . . . 1 . . 1 . . . . Parts Fried 10 | . . . 1 . . . 5 1 . 1 . . 2 . Impact Corruptions 7 | . . . 1 . . . 6 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 11 | . . . . 2 . . 1 . . . . . 8 . Heat Transferred 3017 | 50 325 . . 185 . . 557 . . . . . 1900 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . . 1 . . . . . 2 1 Low Security (%) 79 | 100 100 100 100 100 . 100 72 100 . . . . 17 41 Level 1 13 | . . . . . . . 27 . . . . . 44 58 Level 2 6 | . . . . . . . . . . . . . 38 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 674 | 10 98 73 147 170 . 5 263 105 . . . . 674 328 Initial 372 | . . . 6 27 . . . 105 . . . . 372 328 Average 100 | . 25 15 42 48 . . 90 33 . . . . 384 183 Influence Increases 5675 | 10 377 159 568 611 . 5 854 477 . 240 . 480 1651 243 Destroy 0b10 Robot/C 3160 | . 200 80 240 480 . . 500 240 . 200 . 380 760 80 Destroy 0b10 Robot/NC 255 | 10 20 5 45 30 . 5 50 50 . . . 15 25 . Destroy Leader 728 | . 44 20 90 60 . . 152 92 . 40 . 20 190 20 Allied During Kill 56 | . . . . . . . . . . . . 50 . 6 Successful Hack 140 | . 42 . 48 . . . 18 18 . . . . . 14 Disable Machine 330 | . . . 45 . . . 75 45 . . . . 165 . Destroy Structure 331 | . 11 54 25 41 . . 29 32 . . . . 121 18 Advance Influence 300 | . . . . . . . . . . . . . 300 . Partial Spotted 30 | . . . . . . . . . . . . . . 30 Lose Combat Pursuer 345 | . 60 . 75 . . . 30 . . . . 15 90 75 Influence Decreases 5602 | 10 377 141 514 643 40 5 622 641 68 240 . 364 1097 840 Entered New Map 636 | . . . 12 45 40 . . 127 26 . . . 44 342 Time Decay 4020 | 10 357 124 421 568 . 5 494 464 42 230 . 274 713 318 Lost Part 657 | . 20 17 10 10 . . 50 50 . 10 . 10 340 140 Lost Ally 140 | . . . . 20 . . . . . . . 80 . 40 Purge Threat 149 | . . . 71 . . . 78 . . . . . . . Squads Dispatched 31 | . 3 . 2 1 . . 3 5 . . . 1 12 4 Investigation 7 | . 3 . 1 . . . 2 . . . . . 1 . Extermination 13 | . . . . . . . . 5 . . . . 6 2 Reinforcement 5 | . . . 1 . . . 1 . . . . . 1 2 Assault 2 | . . . . 1 . . . . . . . 1 . . Garrison 4 | . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . 1 . 2 1 . . 3 1 . . . . 1 . Communications Jammed 5 | . . . . . . . . . . . . . 4 1 Distress Signals 4 | . . . . . . . . . . . . . 4 . Times Spotted 256 | . 28 23 25 26 . . 40 19 1 10 1 17 51 15 Peak Tracking Total 15 | . 7 15 5 5 . . 6 4 1 3 1 8 4 7 Tactical Retreats 22 | . 3 3 3 1 . . 2 . . . . 1 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 2 | . 1 . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 25 | . . . 3 . . . 5 3 . 1 . 2 11 . Max in Single Turn 4 | . . . 2 . . . 1 1 . 1 . 1 4 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 43 | . 8 . 9 . 1 . 11 6 1 1 . . 4 2 Terminals 29 | . 8 . 8 . . . 9 3 1 . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 1 Repair Stations 4 | . . . 1 . . . 1 1 . . . . 1 . Recycling Units 4 | . . . . . . . 1 1 . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . Total Hacks 110 | . 26 . 26 . 1 . 28 15 1 1 . . 7 5 Successful 46 | . 11 . 14 . 1 . 9 5 1 1 . . 2 2 Failed 64 | . 15 . 12 . . . 19 10 . . . . 5 3 Catastrophic 13 | . 3 . 3 . . . 4 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 68 | . 17 . 11 . . . 23 9 . . 1 . 2 5 Terminals 82 | . 26 . 21 . . . 25 9 1 . . . . . Fabricators 5 | . . . . . . . . . . . . . 1 4 Repair Stations 11 | . . . 5 . . . 2 3 . . . . 1 . Recycling Units 6 | . . . . . . . 1 1 . . . . 3 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . 2 . Terminal Hacks 22 | . 8 . 7 . 1 . 3 1 1 1 . . . . Record 2 | . . . . . 1 . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 1 Network Status 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . 3 . . . 2 1 . . . . . . Scan Component 4 | . . . 2 . . . 1 1 . . . . . . Repair 2 | . . . 1 . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 1 . . . . 1 1 Process 1 | . . . . . . . . . . . . . 1 . Report Inventory 3 | . . . . . . . 1 1 . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 . 4 . . . 3 2 . . . . . . Terminals 12 | . 3 . 4 . . . 3 2 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 11 | . 3 . 4 . . . 3 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 8 . 8 . . . 10 6 . . . . 4 2 Full Trace Events 6 | . 2 . 1 . . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . . . . . . . 12 Parts Repaired 2 | . . . 1 . . . 1 . . . . . . . Time 42 | . . . 16 . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . . . . . . 17 . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 12 | . . 3 . 1 . . . . . . 4 2 . 2 Largest Group 4 | . . 3 . 1 . . . . . . 4 4 . 2 Highest-Rated Group 170 | . . 40 . 31 . . . . . . 154 154 . 170 Highest-Rated Ally 85 | . . 16 . 31 . . . . . . 41 41 . 85 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 52 | . . 5 . 10 . . . . . . . 27 . 10 Total Damage 2006 | . . 24 . 171 . . . . . . . 1053 . 758 Kills 15 | . . . . . . . . . . . . 13 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 27998 | 2653 1705 591 1422 1688 900 1217 3306 2387 2336 2022 3266 707 3258 540 Optics 14516 | . . . . . . . . 2387 2336 2022 3266 707 3258 540 Sensors 10071 | . . . 1 . . . . 1851 2336 1991 3266 626 . . Structural 14392 | . . . 251 . . . 3304 2387 2336 2022 3266 707 119 . Seismic 14901 | 2653 1705 591 1359 1688 900 1217 2420 1854 . . . . 514 . Jamming 2607 | . . . . . . . . . . . . . 2102 505 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 2 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 29175 | 2673 1705 637 1422 2628 900 1217 3306 2387 2336 2022 3266 707 3258 711 Spaces Moved 11042 | 430 797 426 704 930 375 503 1118 738 942 802 1348 242 1171 516 Core 303 | . . . . . . . . . . . . . . 303 Treads 8582 | . 578 121 420 930 375 503 1118 738 942 802 1348 242 465 . Legs 1617 | 430 219 49 . . . . . . . . . . 706 213 Wheels 540 | . . 256 284 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 105 105 240 240 240 236 243 241 241 241 241 158 50 Average Speed 212 | 120 164 134 152 240 240 240 242 248 243 241 241 241 214 107 Slowest Speed 610 | 120 320 260 240 240 240 240 250 250 250 241 241 241 610 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 65 | 70 82 58 39 99 85 99 78 19 97 92 92 41 21 14 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 1 . . . 1 . 1 . . . Known Exits Taken 7 | . 1 . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . . . 1 . Scrap Searched 13 | . . 1 . 2 . 1 . . 2 2 4 1 . . Spaces Dug 106 | . 10 16 2 . . . 16 31 1 21 . 1 4 4 Terrain Destroyed 588 | . 11 76 40 57 . . 26 31 1 121 . 73 148 4 Melee 64 | . 7 . 2 . . . 16 31 1 1 . 1 1 4 Projectile 31 | . 4 . . . . . 5 . . . . . 22 . AOE 493 | . . 76 38 57 . . 5 . . 120 . 72 125 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total 15433 | 2580 1058 468 937 1182 376 510 1494 1087 967 856 1368 341 1577 632 Wait 3152 | 2141 152 4 106 133 . 3 168 177 . 2 9 33 143 81 Move 11028 | 429 796 425 703 929 374 502 1117 737 941 801 1347 241 1170 516 Hop . | . . . . . . . . . . . . . . . Pick Up 112 | 2 9 5 14 11 1 2 22 9 4 2 5 . 20 6 Fast Attach 37 | 2 3 2 7 1 . . 5 1 . 3 . 1 12 . Attach 71 | . 2 5 3 3 . . 8 9 2 1 . 4 27 7 Detach 15 | 1 2 2 3 1 . . . 1 . 2 . 2 1 . Swap 141 | . 10 6 22 14 . . 31 19 5 11 1 5 15 2 Drop 91 | 1 8 1 19 13 1 1 27 . 3 7 5 2 3 . Fire 612 | 4 66 17 56 77 . 2 90 65 1 22 . 21 182 9 Melee 143 | . 10 1 4 . . . 26 69 11 5 1 1 4 11 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . . . . . 31 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 2449 | -11/Scrapyard | Assembled infested the area 2674 | -11/Scrapyard | Entered Materials 2675 | -10/Materials | Met a group of wandering Federalists 2687 | -10/Materials | Build established: Mutant 3274 | -10/Materials | Discovered new exit (range 11) 3664 | -10/Materials | Discovered new exit (range 16) 3784 | -10/Materials | Discovered new exit (range 15) 3926 | -10/Materials | Discovered new exit (range 15) 4089 | -10/Materials | Identified exit to Mines 4379 | -10/Materials | Entered Mines 4400 | -10/Mines | Met a Derelict bent on vengeance 4430 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 4446 | -10/Mines | Learned Materials trap positions 4465 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4522 | -10/Mines | Assembled infested the area 4527 | -10/Mines | Assisted by a Guerilla fighting off Assembled 4536 | -10/Mines | Core integrity fell below 50% 4565 | -10/Mines | Lost 4 allies 4577 | -10/Mines | Core integrity fell below 20% 4621 | -10/Mines | Lost 5 parts (1p1n1u2w) 4868 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4872 | -10/Mines | Found Prototype Device 4946 | -10/Mines | Discovered new exit (range 7) 5016 | -10/Mines | Entered Materials 5016 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5017 | -9/Materials | Loaded intel: 18 trap records 5020 | -9/Materials | Identified Exp. Sensor Array 5225 | -9/Materials | Discovered new exit (range 4) 5603 | -9/Materials | Discovered new exit (range 10) 5645 | -9/Materials | Repaired Rocket Launcher 5713 | -9/Materials | Core integrity fell below 50% 6046 | -9/Materials | Build established: Scavenger-Mutant 6438 | -9/Materials | Entered Mines 6522 | -9/Mines | Learned location of Storage (-8) 6568 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6825 | -9/Mines | Met a Derelict testing a Signal Generator 7066 | -9/Mines | Discovered new exit (range 8) 7205 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7205 | -9/Mines | Discovered new exit (range 5) 7476 | -9/Mines | Discovered new exit (range 11) 7768 | -9/Mines | Excavation squad dispatched 7768 | -9/Mines | A large section of the Mines collapsed 8464 | -9/Mines | Found a hidden stash of uninstalled traps 8580 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9066 | -9/Mines | Entered Exiles 9098 | -9/Exiles | Discovered new exit (range 15) 9129 | -9/Exiles | Met 8R-AWN 9172 | -9/Exiles | Met EX-HEX 9261 | -9/Exiles | Met EX-DEC 9302 | -9/Exiles | Learned location of Zion (-7) 9345 | -9/Exiles | Met EX-BIN 9550 | -9/Exiles | Visited The Gauntlet 9934 | -9/Exiles | Discovered new exit (range 14) 9966 | -9/Exiles | Entered Mines 10108 | -8/Mines | Discovered new exit (range 10) 10863 | -8/Mines | Discovered new exit (range 5) 11183 | -8/Mines | Entered Materials 11183 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11936 | -8/Materials | Repaired Lgt. Cannon 11954 | -8/Materials | Discovered new exit (range 10) 12365 | -8/Materials | Discovered new exit (range 7) 12884 | -8/Materials | Discovered new exit (range 4) 13625 | -8/Materials | Build established: Mutant 13705 | -8/Materials | Discovered new exit (range 8) 14194 | -8/Materials | Identified exit to Storage 14487 | -8/Materials | Identified exit to Factory 14489 | -8/Materials | Entered Factory 14489 | -7/Factory | Evolved 2 slots: Utility x2 14613 | -7/Factory | Identified exit to Lower Caves 14796 | -7/Factory | Build established: Assassin 15421 | -7/Factory | Build established: Mutant 15918 | -7/Factory | Build established: Assassin 16876 | -7/Factory | Entered Lower Caves 17164 | -7/Lower Caves | Build established: Skirmisher 18076 | -7/Lower Caves | Build established: Assassin 18135 | -7/Lower Caves | Learned Factory trap positions 18152 | -7/Lower Caves | Discovered new exit (range 15) 18184 | -7/Lower Caves | Identified exit to Lower Caves 19212 | -7/Lower Caves | Entered another Lower Caves area 19364 | -7/Lower Caves | Entered a destroyed Warlord outpost 19380 | -7/Lower Caves | Learned 4 Factory zone layouts 19433 | -7/Lower Caves | Discovered new exit (range 6) 19445 | -7/Lower Caves | Identified exit to Factory 19885 | -7/Lower Caves | Encountered a Warlord checkpoint 19966 | -7/Lower Caves | Discovered new exit (range 14) 19995 | -7/Lower Caves | Identified exit to Zion 21009 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 21234 | -7/Lower Caves | Entered Zion 21393 | -7/Zion | Discovered new exit (range 11) 21774 | -7/Zion | Learned Factory interactive machine intel 22141 | -7/Zion | Given A8's code to call for help 22216 | -7/Zion | Learned Factory emergency access door positions 23077 | -7/Zion | Learned location of Warlord (-5) 23439 | -7/Zion | Met Imprinter 23506 | -7/Zion | Imprinted 23509 | -7/Zion | Declared Zion's savior 24497 | -7/Zion | Identified exit to Proximity Caves 24500 | -7/Zion | Entered Proximity Caves 24500 | -6/Proximity Caves | Accompanied by 4 allies 24526 | -6/Proximity Caves | Spotted B-75 Beast 24596 | -6/Proximity Caves | Spotter reported a threat 24687 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 24918 | -6/Proximity Caves | Spotter reported a threat 24998 | -6/Proximity Caves | Build established: Scavenger-Assassin 25207 | -6/Proximity Caves | Entered Factory 25207 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 25208 | -6/Factory | Identified exit to Lower Caves 25209 | -6/Factory | Loaded intel: 113 trap records 25211 | -6/Factory | Loaded intel: 54 interactive machine locations 25387 | -6/Factory | Lost 4 parts (3u1w) 25637 | -6/Factory | Build established: Mutant 26179 | -6/Factory | Lost 4 parts (1p2n1w) 26262 | -6/Factory | Garrison activated, responded to threat 26375 | -6/Factory | Garrison activated, responded to threat 26540 | -6/Factory | Terminal network hard line cut 26542 | -6/Factory | Lost 4 parts (1n2u1w) 26624 | -6/Factory | Core integrity fell below 50% 26654 | -6/Factory | Lost 5 parts (1p2n1u1w) 27933 | -6/Factory | Lost 4 parts (1n2u1w) 28347 | -6/Factory | Discovered new exit (range 10) 28366 | -6/Factory | Core integrity fell below 20% 28373 | -6/Factory | System corruption reached 10% 28465 | -6/Factory | Entered another Factory area 28465 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 28700 | -5/Factory | Fabricated Gyrokinetic Inverter (x2) 28944 | -5/Factory | Build established: Scavenger-Mutant 29005 | -5/Factory | Released all parts (8) 29010 | -5/Factory | Core integrity fell below 50% 29035 | -5/Factory | Lost 14 parts (4p6n1u3w) 29095 | -5/Factory | Zion Heavy squad teleported in 29160 | -5/Factory | Spotted B-75 Beast 29174 | -5/Factory | Core integrity fell below 20% 29176 | -5/Factory | Destroyed by Fusion Bomb Trap Last Messages --------------- [ 2 : Y1-4CZ(Z)/Heavy(2) ] [ 3 : VR-7U3(Z)/Heavy(2) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 29095_ Y1-4CZ(Z): "For Zion!" 29096_ B-60 Warrior destroyed. 29097_ K-01 Serf collects debris. 29099_ System corrupted: Substantial component data lost. 29103_ K-01 Serf collects debris. 29104_ G-50 Soldier suffers critical hit (Intensify). 29110_ Y1-4CZ(Z) destroyed. 29112_ K-01 Serf collects debris. 29116_ VN-E8K(Z) destroyed. 29139_ System corrupted: Matter fused (-9). 29155_ System corrupted: Heat flow error (+216). 29157_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 29176_ System corrupted: IFF burst signal emitted. 29176_ Triggered Fusion Bomb Trap. 29176_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ???????????????# ^!!! #### """"" + " " !?? | | ???????????????# !!! #??# # ### | | ???????????????# !!! % #??# """ ## ##????????? | | ???????????????+ #??# """"" ## #?????????? | | ???????????????# #??# """"" ]## #?????????? | | ???????????????### #??# ## #?????????? | | ?????????????????# ###########+## #?????????? | | ???????????????### ###### #?????????? | | ???????????????+ ######+#### | | ???????????????### ## ! | | ???????????????###+"####" ## """""" | | ???????????????# " " "H" ## """""" | | ???????????????#""" #R " " " ## """""" | | ???????????????#"Y # " " " + """""" | | ???????????????#""" ! + " " " ### | | ???????????????# ! # " " " #?# | | ???????????????# """ # " " " #?# ! | | ???????????????# """ # " " " #?########## | | ???????????????# """ !!# " " " #??????????? | | ???????????????# !!# " " " #??????????? | | ???????????????########## !!] #??????????? | | ????????????????#/ ]! #x !]] ##?????????? | | ????????????????# ]! /x A!]] +?????????? | | ????????????????#] ] # ##?????????? | | ????????????????######### #??????????? | | ????????????????????????#@ #####+###??????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????#### ###??????????#####+### | | ??????????????????????????? #????????????# | | ???????????????????????????+#????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# " | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????### # | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????????# ?? | | ???????????????????????????????????????????+ ?? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ???? | | ???????????????????????????????????????????# ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Repaired ---------- Rocket Launcher | 34% | -9/Materials Lgt. Cannon | 52% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed GyrokineticNullHammer Manual? 0 Play Time 03:20:05 Cumulative 83.4 hours Start 2025.06.15 @ 10:09:16 End 2025.06.17 @ 16:36:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed025f46-d85a-4296-84c1-8d4bd31392c4