Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.24 @ 01:49:03 Player: Runia Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (257) 1285 Value Destroyed (10413) 10413 Prototype IDs (50) 1000 Alien Tech Used (3) 600 Bonus (7087) 7087 TOTAL SCORE: 29485 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3599 Follower Combat Kills 2192 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -1104 Cogmind --------- Core Integrity 0/1600 Matter 132/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Quantum Capacitor Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced VSS Leg Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Power Amplifier Experimental Cooling System Advanced Coolant Injector Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Precision Energy Filter Particle Accelerator Makeshift Transmission Jammer Advanced Phase Shifter > --- WEAPON ----------- Precision Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Tesla Bomb Launcher > --- INVENTORY -------- Reinforced Quantum Reactor Armored Medium Treads Biometal Leg Biometal Leg Biometal Leg Zionite Supercomposite Leg Advanced Cryofiber Web Advanced Coolant Injector Compact Battery Quantum Capacitor Improved Heavy Armor Plating Improved Powered Armor Improved Powered Armor Z-Drone Bay Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher Improved Plasma Cutter Lance Armageddon Trap Armageddon Trap Armageddon Trap [Rating: 206] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Titanium Leg Treads Improved Heavy Treads Leg Titanium Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Regenerative Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 . 1 . . . . 1 . . . . . . . . . 1 1 . . . Utility 10 | . . . 2 1 . . . . 1 . . . . 1 . . . . 1 1 2 1 . Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 403 | . 9 28 35 6 6 7 . 6 29 11 5 11 19 31 6 7 7 10 38 28 39 49 16 Power 22 | . 1 2 1 . . . . 1 1 . . 1 1 5 1 . 1 1 2 3 . . 1 Engine 6 | . 1 2 1 . . . . 1 . . . . 1 . . . . . . . . . . Core 8 | . . . . . . . . . 1 . . 1 . 5 . . . . 1 . . . . Reactor 8 | . . . . . . . . . . . . . . . 1 . 1 1 1 3 . . 1 Propulsion 70 | . 3 8 5 2 . . . 3 6 . . 2 . 4 1 . . 1 4 6 14 7 4 Treads 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Leg 62 | . 3 6 5 2 . . . 3 6 . . 2 . 4 1 . . 1 3 1 14 7 4 Wheel 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Utility 169 | . 4 4 9 2 4 3 . 2 16 7 1 3 14 11 3 4 3 3 16 15 18 24 3 Device 96 | . . 3 2 2 2 2 . 2 6 5 1 2 8 9 1 2 1 2 10 9 11 14 2 Storage 8 | . 2 1 . . . . . . 1 . . . 1 . . . . . . 3 . . . Processor 13 | . . . 1 . 1 . . . 1 . . 1 . 1 . . . . 1 . 3 4 . Hackware 5 | . . . 2 . . . . . 3 . . . . . . . . . . . . . . Protection 47 | . 2 . 4 . 1 1 . . 5 2 . . 5 1 2 2 2 1 5 3 4 6 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 142 | . 1 14 20 2 2 4 . . 6 4 4 5 4 11 1 3 3 5 16 4 7 18 8 Energy Gun 53 | . 1 6 10 1 1 2 . . 2 1 1 3 . 4 . . . . 6 3 6 6 . Energy Cannon 33 | . . . 1 . . . . . 1 1 2 . 2 2 . 2 1 3 6 . . 7 5 Ballistic Gun 11 | . . 6 4 . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . 2 1 1 2 . . 2 2 . . 1 . 1 1 1 2 1 . . 5 2 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 4 | . . 2 1 . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 12 | . . . 2 . . . . . 1 . 1 1 . 3 . . 1 . 2 1 . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 1 . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 3 3 . . . . . 1 . 1 . . 3 . . 3 . 1 5 4 3 . Corrupted Parts 7 | . . . . . . . . . . . . . 3 . . . . . . . 4 . . System Corruption 32 | . . . . . . . . . . . . . 12 . . . . . . . 20 . . Parts Lost 77 | . . 4 3 . 1 . . 1 2 . . . 1 . . . . 2 23 3 1 5 31 Power 8 | . . 1 . . . . . . 1 . . . . . . . . . 3 . . . 3 Propulsion 21 | . . 1 1 . . . . 1 . . . . . . . . . 2 6 . . 1 9 Utility 28 | . . 1 2 . 1 . . . . . . . 1 . . . . . 6 2 1 3 11 Weapon 20 | . . 1 . . . . . . 1 . . . . . . . . . 8 1 . 1 8 Highest Loss Streak 18 | . . 1 1 . 1 . . 1 1 . . . 1 . . . . 2 18 2 1 2 13 Average Slot Usage (%) 95 | . 99 99 98 100 99 98 100 100 99 100 100 99 99 98 100 100 99 97 88 54 92 98 75 Engine 3 | . 14 11 9 7 7 7 7 7 5 . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . 6 6 6 5 10 6 5 5 5 8 . . . . Reactor 1 | . . . . . . . . . . . . . . . 3 5 5 3 . 3 8 7 4 Treads 1 | . . . . . . . . . . . . . . . . . . . . 15 8 . . Leg 26 | . 28 32 26 30 30 30 30 30 33 33 32 31 31 27 27 27 27 26 22 . 12 25 20 Device 12 | . . 9 9 17 15 11 15 15 7 10 12 11 10 16 15 15 16 15 14 6 25 23 16 Storage 7 | . 14 11 9 7 7 7 7 7 7 8 6 6 6 5 5 5 5 5 4 7 4 3 2 Processor 9 | . . . . 7 10 15 15 15 16 13 12 12 12 11 11 11 11 11 13 9 12 13 11 Protection 5 | . 13 1 8 4 3 1 . . 2 6 6 6 7 3 5 5 4 5 5 3 3 2 2 Energy Gun 16 | . 13 17 22 22 22 22 23 23 17 13 14 16 17 16 16 16 16 16 14 4 13 15 6 Energy Cannon 2 | . . . . . . . . . . 5 5 6 5 4 2 4 4 1 3 . . 1 3 Ballistic Gun 2 | . 14 14 3 . . . . . . . . . . . . . . . . . . . 1 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 185 | 14 36 57 65 65 65 74 58 58 70 71 71 85 86 93 99 95 95 101 94 147 155 185 182 Greatest Support 255 | 20 26 39 51 69 69 69 69 69 89 87 87 87 87 88 84 84 84 84 87 255 198 201 204 Greatest Overweight (x) 3 | . 1 2 2 . . 1 . . . . . . . 1 1 1 1 1 3 1 1 . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 19 | 8 11 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 22 25 25 24 Most Carried 25 | 5 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 25 25 24 Average Carried 18 | 4 9 17 19 18 19 19 20 19 19 19 19 19 19 19 20 20 19 19 16 9 20 24 18 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 25 25 25 5 Final Carried 25 | 5 12 20 19 20 19 20 20 20 20 20 19 20 20 20 20 20 20 19 5 16 25 23 4 Class Distribution -------------------- 21% | Mutant 14% | Scavenger-Mutant 13% | Skirmisher 10% | Scavenger-Skirmisher 10% | Gunner 6% | Scavenger-Gunner 6% | Derelict-Skirmisher 6% | Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Matter Collected 5381 | 185 250 624 494 87 132 148 . 55 280 56 . 143 204 257 103 206 70 156 419 276 345 659 232 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10959 | 77 496 1152 1178 242 436 78 . 67 69 47 . . 150 501 49 178 314 457 862 140 809 2494 1163 Parts 511 | 4 28 92 61 11 8 9 . 1 9 . . . 8 21 4 5 2 15 40 10 36 105 42 Haulers Intercepted 15 | . 1 5 5 1 . . . . . . . . . 1 . . . . . . 1 1 . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . Parts Field Recycled 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . Retrieved Matter 153 | . . . . . . . . . . . . 153 . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 7 6 . 1 . . . 5 3 . 4 10 1 12 . . . . . Prevented 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Combat Hostiles Destroyed 193 | . 12 24 17 5 8 8 . 1 2 3 . . 6 5 5 6 . 11 16 2 7 34 21 Guns 103 | . 12 24 13 2 2 . . . 2 1 . . 2 3 . 1 . 2 8 2 6 19 4 Cannons 21 | . . . . . . . . . . . . . . 1 . . . 2 4 . . 7 7 AOE 61 | . . . 4 3 4 8 . . . 2 . . 4 . 5 5 . 6 3 . . 7 10 Classes Destroyed 21 | 2 5 3 2 . 2 . . 1 . . . . 2 . . . . . . . 2 1 1 Worker 10 | . . 2 2 . . . . . . . . . . 1 . . . . 1 . . 4 . Builder 13 | . . 2 1 1 . . . . 1 . . . . . . . . . 1 . 2 5 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 1 5 5 1 . . . . . . . . . 1 . . . . . . 1 1 . Recycler 5 | 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 2 . 1 . . . . . . . . . . . . . . . 1 . 1 . . Watcher 11 | . 1 2 4 1 . . . . . . . . . 1 . . . . . . 1 1 . Swarmer 66 | . 3 14 4 3 . 8 . . 2 . . . 4 . 5 5 . 2 4 . 2 6 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 57 | . 9 2 4 1 5 . . . . 3 . . . . . . . 7 5 . 2 14 5 Brawler 7 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . 1 3 Duelist 5 | . . . . . 1 . . . . . . . . . . . . . . . . 1 3 Sentry 20 | . . 8 6 1 1 . . . . . . . . 2 . . . 1 . . . 1 . Specialist 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Hunter 12 | . . . 2 . . . . . . . . . . . . . . . 1 . . 5 4 Programmer 19 | . . . . . . . . . . . . . 1 3 . 1 . . 4 1 2 5 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Savage 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 2 3 4 9 3 7 4 . 1 2 3 . . 4 3 5 5 . 6 5 2 2 6 13 Combat Bots Only 12 | . 3 4 5 3 7 4 . 1 2 3 . . 4 2 5 5 . 6 4 2 1 5 12 Max Kills in Single Turn 4 | 1 2 2 2 2 2 3 . 1 1 1 . . 2 1 3 4 . 2 2 1 2 3 4 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 1 3 . . . 1 . . 2 . 3 4 . 2 2 . . 3 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Damage Taken 19510 | . 312 809 640 132 333 190 . 101 541 212 . . 373 632 12 205 . 1036 3934 1492 532 2956 5068 Core 3370 | . 36 139 63 . . 27 . . . 18 . . 35 39 . 51 . 103 1018 211 19 306 1305 Absorbed by Shields 590 | . . . . . . . . . . . . . . . . . . . . . . . 590 Core Remaining (%) 79 | 100 85 65 88 . . . . 96 . . . . 93 . . . . 80 5 83 98 . . Volleys Fired 574 | 2 53 83 60 12 13 6 . 3 17 6 4 . 20 24 11 15 . 19 63 15 32 85 31 Largest 5 | 2 2 3 3 3 3 1 . 3 3 3 1 . 4 4 1 4 . 4 4 3 4 5 5 Hottest 490 | 70 70 135 183 183 183 36 . 183 183 197 90 . 321 347 90 347 . 347 347 227 370 490 431 Shots Fired 1455 | 4 105 246 172 30 29 6 . 9 25 8 4 . 38 66 11 24 . 49 132 37 106 270 84 Gun 1154 | 4 105 246 168 27 24 . . 9 12 3 . . 18 42 . 12 . 30 74 37 106 196 41 Cannon 241 | . . . . . . . . . 13 1 4 . 15 24 9 9 . 11 56 . . 61 38 Launcher 60 | . . . 4 3 5 6 . . . 4 . . 5 . 2 3 . 8 2 . . 13 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 223 | 2 53 114 35 . . . . . . . . . . . . . . . . . . . 19 Thermal 1172 | 2 52 132 133 27 24 . . 9 25 4 4 . 33 66 9 21 . 41 130 37 106 257 60 Explosive 60 | . . . 4 3 5 6 . . . 4 . . 5 . 2 3 . 8 2 . . 13 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 2 7 13 15 13 14 5 . 9 11 7 . . 8 9 2 5 . 15 12 8 11 15 21 Robot Miss Streak 6 | 1 4 6 4 2 2 1 . . 2 . . . 2 5 . 3 . 3 2 3 3 3 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 10 | . 1 4 3 . . . . . . . . . . . . . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . 1 1 . . Shots Hit Robots 819 | 2 62 125 109 19 22 3 . 9 11 6 . . 19 30 1 8 5 32 78 21 69 144 44 Core Hits 480 | 2 28 46 56 12 21 12 . 1 7 7 . . 8 12 6 10 4 27 36 6 24 95 60 Critical Kills 7 | . 1 . . . . . . . . . . . . 2 . . . 1 2 . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . 1 2 . . . 1 Critical Strikes 68 | 1 5 9 6 4 3 . . . 3 1 . . . 6 . . . 4 6 . 5 10 5 Burn 54 | 1 4 9 6 4 3 . . . 3 1 . . . 4 . . . . 2 . 5 10 2 Destroy 14 | . 1 . . . . . . . . . . . . 2 . . . 4 4 . . . 3 Melee Attacks 71 | . . 3 3 . . . . . 11 . 2 . 4 11 . . 5 . 8 24 . . . Impact 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . 1 . . . . . 11 . 2 . . 11 . . 5 . 4 24 . . . Piercing 8 | . . . . . . . . . . . . . 4 . . . . . 4 . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32334 | 27 818 1876 2180 706 1552 733 . 162 240 584 . . 812 1038 333 648 667 1763 2642 778 2367 7537 4871 Guns 16101 | 27 818 1876 1724 282 361 . . 162 205 39 . . 324 580 . 191 . 481 1328 710 2367 4058 568 Cannons 4361 | . . . . . . . . . 35 . . . 66 356 . 45 . 208 939 . . 1630 1082 Explosions 10866 | . . . 456 424 1191 733 . . . 545 . . 357 . 333 412 . 1074 271 . . 1849 3221 Melee 949 | . . . . . . . . . . . . . 65 102 . . 667 . 100 15 . . . Ramming 57 | . . . . . . . . . . . . . . . . . . . 4 53 . . . Kinetic 1996 | 15 470 928 299 . . . . . . . . . . . . . . . . . . . 284 Thermal 18466 | 12 348 948 1425 282 361 . . 162 240 39 . . 390 936 . 236 . 689 2267 710 2367 5688 1366 Explosive 10780 | . . . 370 424 1191 733 . . . 545 . . 357 . 333 412 . 1074 271 . . 1849 3221 Electromagnetic 86 | . . . 86 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 784 | . . . . . . . . . . . . . . 102 . . 667 . . 15 . . . Piercing 165 | . . . . . . . . . . . . . 65 . . . . . 100 . . . . Highest Corruption 21 | . . . . . . . . . 5 5 . . 13 3 . . . . 12 9 21 5 14 Average Corruption 3 | . . . . . . . . . 5 3 . . 1 2 . . . . 3 3 1 3 7 Corruption Purged 8 | . . . . . . . . . . 5 . . . 3 . . . . . . . . . Effects 79 | . . . . . . . . . 3 2 . . 3 8 . . . . 26 3 2 19 13 Message Errors 24 | . . . . . . . . . . . . . 2 4 . . . . 11 1 1 2 3 Matter Fused 23 | . . . . . . . . . . 2 . . . 1 . . . . 8 . . 8 4 Heat Flow Errors 6 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . 1 1 Energy Discharges 8 | . . . . . . . . . . . . . . 2 . . . . 2 . . 2 2 Data Loss (minor) 11 | . . . . . . . . . 1 . . . 1 . . . . . 2 1 1 4 1 Data Loss (major) 4 | . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 801 | . . . 19 80 55 . . . . 2 . . 27 6 6 . 139 . 39 . . 266 162 Projectiles 167 | . . . . . . . . . . . . . . 6 . . . . 7 . . 140 14 Explosions 495 | . . . 19 80 55 . . . . 2 . . 27 . 6 . . . 32 . . 126 148 Melee 139 | . . . . . . . . . . . . . . . . . 139 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 516 | . . . 15 . . 93 . . . . . . 24 . . . . 44 105 . . 145 90 Shots 14 | . . . 1 . . 2 . . . . . . 1 . . . . 2 2 . . 4 2 Rammed 6 | . . . . . . . . . . . . . . . . . . . 2 4 . . . Targets Rammed 9 | . . 1 . . . . . . . . . . . . . . . . 4 4 . . . Kicked 3 | . . 1 . . . . . . . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 467 | 9 294 405 283 467 99 . . 48 335 39 . . 366 403 . 360 . 406 193 405 188 199 289 Average Temperature 98 | 6 81 90 77 162 39 . . 26 87 21 . . 170 144 . 162 . 155 78 149 50 118 107 Received Heat Transfer 1728 | . 138 120 288 12 99 9 . 12 36 130 . . 18 66 . . . 192 159 9 9 333 98 Effects 9 | . . 3 1 . . . . . . . . . . 2 . 1 . 1 . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 5 | . . 1 1 . . . . . . . . . . 1 . 1 . . . 1 . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . 2 . . 1 . . . . . 2 . . . 1 . . 1 1 . Combat Hostiles 7 | . . . . . 2 . . 1 . . . . . 1 . . . 1 . . 1 1 . Parts Melted 77 | 1 3 6 13 4 1 . . 3 3 . . . . 3 . 1 . . 6 . 12 21 . Heat Transferred 29787 | 111 1295 3145 3774 925 999 . . 333 679 161 . . 670 1660 . 309 . 1003 2810 777 3256 6437 1443 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Peak Influence 2502 | 10 210 312 431 200 . . . . 596 . . . . 432 . . . . 250 171 1261 2502 2120 Initial 1600 | . 6 . 104 30 . . . . 25 . . . . 91 . . . . 37 57 90 756 1600 Average 350 | 5 69 171 138 135 . . . . 250 . . . . 143 . . . . 116 71 561 1505 1806 Maximum Alert Level 5 | . 1 1 2 1 . . . . 2 . . . . 2 . . . . 1 . 4 5 5 Low Security (%) 61 | 100 95 61 70 97 . . . . 34 . . . . 84 . . . . 85 100 10 . . Level 1 19 | . 4 38 26 2 . . . . 43 . . . . 10 . . . . 14 . 41 . . Level 2 3 | . . . 2 . . . . . 21 . . . . 4 . . . . . . 11 . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . 25 21 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . 10 48 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . 15 17 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . 14 82 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 4 4 1 1 . . . . 6 . . . . 6 . . . . 5 5 7 13 11 Investigation 7 | . 2 1 . . . . . . 1 . . . . . . . . . . . . 2 1 Extermination 14 | . . . . . . . . . 2 . . . . 2 . . . . 3 3 3 1 . Reinforcement 25 | . 2 3 1 1 . . . . 3 . . . . 4 . . . . 2 2 3 2 2 Assault 17 | . . . . . . . . . . . . . . . . . . . . . 1 8 8 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Distress Signals 12 | . 1 3 4 1 . . . . . . . . . . . . . . . 2 1 . . Communications Jammed 95 | . . . . . . . . . . . . . . 8 . . . . 4 15 27 30 11 Distress Signals 86 | . . . . . . . . . . . . . . 8 . . . . 2 14 21 30 11 Times Spotted 368 | . 26 41 29 6 11 3 . 1 8 3 . . 8 9 3 6 . 11 32 20 36 46 69 Peak Tracking Total 23 | . 4 5 5 3 9 4 . 1 2 3 . . 4 3 . 5 . 4 5 7 5 6 23 Tactical Retreats 21 | . 2 4 2 . 2 . . . . . . . 1 . . . . . 1 2 2 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Traps Triggered 17 | . 2 1 3 . . . . . 1 . . . . . . . . . . 1 4 3 2 Indirectly 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Triggered 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Disabled 20 | . 1 1 5 . . . . . 5 . . . 2 . . . . 3 1 1 . 1 . Max in Single Turn 1 | . 1 1 1 . . . . . 1 . . . 1 . . . . 1 1 . . 1 . Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . . . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Accessed 47 | . 7 6 6 1 1 . 4 . 5 . . 1 . 2 . 2 4 . 3 2 1 2 . Terminals 21 | . 6 6 6 . . . . . 3 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . Repair Stations 3 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 . . . . . . . . . . 1 1 2 . Total Hacks 167 | . 26 13 22 3 1 . 26 . 22 . . 4 . 5 . 9 17 . 7 4 2 6 . Successful 114 | . 13 9 8 2 1 . 26 . 15 . . 4 . 2 . 9 17 . 3 2 1 2 . Failed 53 | . 13 4 14 1 . . . . 7 . . . . 3 . . . . 4 2 1 4 . Catastrophic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 14 2 11 . . . . . 4 . . . 1 3 . . . . 3 12 14 15 3 Terminals 68 | . 24 13 22 . . . . . 9 . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . 11 . . . . 2 . . . . 1 1 . . . Repair Stations 9 | . 2 . . . . . . . . . . . . 3 . . . . 4 . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . . 2 . . . . . . . . . . 3 2 6 . Terminal Hacks 83 | . 8 8 7 . 1 . 26 . 3 . . 4 . . . 9 17 . . . . . . Record 24 | . . . . . . . 11 . . . . . . . . 8 5 . . . . . . Part Schematic 14 | . . . . . . . 6 . . . . 4 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . 2 1 . . . 3 . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . . 2 4 . . . . . 2 . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . 10 . . . . 1 . . . . . . . . . Load Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Build 7 | . . . . . . . . . 6 . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . . . . . . . . 1 . . . . 2 . . . . Scan Component 3 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . Repair 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 11 | . 3 1 1 . . . . . 2 . . . . . . . . . . 2 . 2 . Terminals 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 . . . . . . . . . . 2 . 2 . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . . 1 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 6 5 6 1 . . . . 5 . . . . 2 . . . . 3 1 1 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . 6 . . . . 4 . . . . 4 . . . . . . Parts Built 5 | . . . . . . . . . 3 . . . . 2 . . . . . . . . . Matter 972 | . . . . . . . . . 738 . . . . 234 . . . . . . . . . Time 309 | . . . . . . . . . 270 . . . . 39 . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . 14 . . . . 14 . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . Time 76 | . 26 . . . . . . . . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . 1 . . . . . . 2 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total Allies 23 | . . . . . 2 . . 1 . . . 4 . . . . . . . 8 6 2 . Largest Group 8 | . . . . . 2 2 2 3 3 . . 4 4 . . . . . . 8 4 1 . Highest-Rated Group 611 | . . . . . 32 32 32 127 127 . . 151 151 . . . . . . 585 611 263 . Highest-Rated Ally 269 | . . . . . 16 16 16 95 95 . . 39 39 . . . . . . 96 269 263 . Zionite Dispatches 10 | . . . . . . . . . . . . . . 1 . . . . . 3 4 2 . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . 3 2 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 181 | . . . . . . 7 . 10 13 . . . 16 . . . . . . 36 89 10 . Total Damage 13633 | . . . . . . 46 . 208 1327 . . . 305 . . . . . . 1949 8994 804 . Kills 60 | . . . . . . . . . 6 . . . 1 . . . . . . 14 35 4 . Allies Corrupted 5 | . . . . . . . . . 1 . . . 2 . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . . . . 1 1 . 1 . 2 2 3 . . 1 2 . 1 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Turns Passed 21165 | 18 1621 2162 1503 433 520 424 105 267 1303 925 484 1495 691 959 559 1175 386 838 1590 1009 1035 1322 341 Spaces Moved 10848 | 9 765 1017 582 261 346 266 81 189 747 399 365 1102 411 408 254 537 174 404 552 505 551 786 137 Core 252 | . . . . . . . . . . . . . . . . . . . 62 185 . . 5 Treads 614 | . . . . . . . . . . . . . . . . . . . . 320 294 . . Legs 9982 | 9 765 1017 582 261 346 266 81 189 747 399 365 1102 411 408 254 537 174 404 490 . 257 786 132 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 200 127 127 127 127 127 124 124 124 124 126 126 126 206 206 126 50 50 111 108 50 Average Speed 151 | 120 175 169 206 127 127 139 127 127 124 124 124 124 126 183 205 206 206 188 156 147 136 109 153 Slowest Speed 280 | 120 200 280 280 127 127 207 127 127 128 124 124 126 126 206 206 206 206 206 280 260 260 110 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 44 | 2 97 83 59 7 46 49 70 42 21 54 64 90 59 12 50 66 63 55 10 17 24 20 11 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 7 | . . . . . . 1 1 . . . . . . . . 2 3 . . . . . . Known Exits Taken 20 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . 1 . 4 . 2 . 5 1 . 1 . . . . . . . . Spaces Dug 134 | . . 3 3 . . . . . 19 1 6 . 6 19 9 5 . . 32 5 . 26 . Terrain Destroyed 849 | . . 3 31 8 55 60 . . 21 28 6 . 60 25 22 40 . 49 49 8 6 271 107 Melee 37 | . . 3 3 . . . . . 10 . 2 . . 10 . . . . 4 5 . . . Projectile 158 | . . . . . . . . . 11 1 4 . 11 15 9 6 . 3 31 3 6 44 14 AOE 654 | . . . 28 8 55 60 . . . 27 . . 49 . 13 34 . 46 14 . . 227 93 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total 14307 | 13 944 1271 758 337 400 313 83 209 1076 816 387 1233 538 560 279 583 193 443 1150 694 758 1066 203 Wait 1961 | . 87 80 13 55 17 27 3 6 235 400 10 97 78 59 7 25 1 8 475 73 94 108 3 Move 10825 | 8 764 1016 581 260 345 265 80 188 745 398 364 1101 410 407 253 536 173 403 551 505 550 785 137 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 194 | 1 16 28 25 3 . 4 . 2 17 1 . 9 4 8 . . 1 . 6 24 24 17 4 Fast Attach 71 | . 2 8 8 . . . . . 3 . 2 5 1 8 1 . 5 . 4 6 9 9 . Attach 95 | . . 5 6 2 1 3 . 1 7 1 1 2 1 3 . . . 2 11 12 15 10 12 Detach 14 | . . 2 . . . 1 . . 1 . . . . 2 . . . 2 . 2 3 1 . Swap 241 | . 7 16 21 4 5 4 . 5 19 10 3 4 17 20 5 7 3 8 24 10 15 30 4 Drop 209 | 2 15 29 41 1 . 3 . 4 20 . 1 15 3 18 2 . 5 1 4 5 16 21 3 Fire 574 | 2 53 83 60 12 13 6 . 3 17 6 4 . 20 24 11 15 . 19 63 15 32 85 31 Melee 71 | . . 3 3 . . . . . 11 . 2 . 4 11 . . 5 . 8 24 . . . Ram 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Kick 3 | . . 1 . . . . . . . . . . . . . . . . 2 . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Escape Stasis 23 | . . . . . . . . . 1 . . . . . . . . . . 15 . . 7 Rewire 19 | . . . . . 19 . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / Qua) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 2) 19 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 13) 263 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 11) 953 | -10/Materials | Discovered new exit (range 15) 1188 | -10/Materials | Repaired Med. Laser 1321 | -10/Materials | Discovered new exit (range 11) 1640 | -10/Materials | Entered another Materials area 1640 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2193 | -9/Materials | Build established: Gunner 2283 | -9/Materials | Discovered new exit (range 10) 2611 | -9/Materials | Discovered new exit (range 11) 2876 | -9/Materials | Discovered new exit (range 8) 3676 | -9/Materials | Discovered new exit (range 8) 3802 | -9/Materials | Entered another Materials area 3802 | -8/Materials | Evolved 2 slots: Utility x2 4681 | -8/Materials | Build established: Tank 5124 | -8/Materials | Discovered new exit (range 16) 5185 | -8/Materials | Identified exit to Factory 5305 | -8/Materials | Entered Factory 5305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5596 | -7/Factory | Build established: Skirmisher 5626 | -7/Factory | Discovered new exit (range 16) 5644 | -7/Factory | Identified exit to Lower Caves 5738 | -7/Factory | Entered Lower Caves 5943 | -7/Lower Caves | Learned 4 Factory zone layouts 5949 | -7/Lower Caves | Encountered a Warlord checkpoint 5983 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6051 | -7/Lower Caves | Destroyed 7 combat bots 6085 | -7/Lower Caves | Spotted B-75 Beast 6227 | -7/Lower Caves | Discovered new exit (range 8) 6255 | -7/Lower Caves | Identified exit to Lower Caves 6258 | -7/Lower Caves | Entered another Lower Caves area 6258 | -7/Lower Caves | Accompanied by 2 allies 6429 | -7/Lower Caves | Encountered a Warlord checkpoint 6496 | -7/Lower Caves | Learned location of Zion (-6) 6669 | -7/Lower Caves | Discovered new exit (range 6) 6674 | -7/Lower Caves | Identified exit to Data Miner 6682 | -7/Lower Caves | Entered Data Miner 6682 | -7/Data Miner | Accompanied by 2 allies 6682 | -7/Data Miner | Discovered new exit (range 6) 6707 | -7/Data Miner | Met Data Miner 6732 | -7/Data Miner | Learned location of Section 7 (-3) 6732 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6751 | -7/Data Miner | Received God Mode back door access code from Data Miner 6783 | -7/Data Miner | Identified exit to Proximity Caves 6787 | -7/Data Miner | Entered Proximity Caves 6787 | -6/Proximity Caves | Accompanied by 2 allies 6794 | -6/Proximity Caves | Identified exit to Factory 6826 | -6/Proximity Caves | Spotted B-75 Beast 6828 | -6/Proximity Caves | Escorted by Enhanced Grunt 6842 | -6/Proximity Caves | Destroyed B-75 Beast 7054 | -6/Proximity Caves | Entered Factory 7054 | -6/Factory | Accompanied by 3 allies 7054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7207 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7287 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7333 | -6/Factory | Fabricated Imp. Cooling System (x1) 7364 | -6/Factory | Local fabrication network quarantined 7552 | -6/Factory | Found Prototype Launcher 7553 | -6/Factory | Identified Scatter Rocket Array 7556 | -6/Factory | Found Scatter Rocket Array 7711 | -6/Factory | Incoming investigation squad redirected 8136 | -6/Factory | Build established: Assassin 8182 | -6/Factory | Identified exit to Lower Caves 8243 | -6/Factory | Crushed by falling debris 8357 | -6/Factory | Entered Lower Caves 8459 | -6/Lower Caves | Build established: Mutant 8765 | -6/Lower Caves | Learned Factory stockpile data 8976 | -6/Lower Caves | Build established: Skirmisher 9148 | -6/Lower Caves | Identified exit to Lower Caves 9282 | -6/Lower Caves | Entered another Lower Caves area 9569 | -6/Lower Caves | Build established: Mutant 9571 | -6/Lower Caves | Learned Factory stockpile data 9611 | -6/Lower Caves | Found Alien Artifact 9611 | -6/Lower Caves | Identified Core Expander 9611 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9696 | -6/Lower Caves | Learned 4 Factory zone layouts 9749 | -6/Lower Caves | Discovered new exit (range 15) 9765 | -6/Lower Caves | Identified exit to Zion 9766 | -6/Lower Caves | Entered Zion 9831 | -6/Zion | Discovered new exit (range 20) 9851 | -6/Zion | Given the Hacking Drone Bay 9851 | -6/Zion | Found Prototype Device 10015 | -6/Zion | Found GAL Module 10382 | -6/Zion | Learned 4 Factory zone layouts 10646 | -6/Zion | Build established: Derelict-Skirmisher 10774 | -6/Zion | Found CR-A16's Pointy Stick 10963 | -6/Zion | Imprinted 10965 | -6/Zion | Declared Zion's savior 11225 | -6/Zion | Identified exit to Proximity Caves 11261 | -6/Zion | Entered Proximity Caves 11261 | -5/Proximity Caves | Accompanied by 4 allies 11323 | -5/Proximity Caves | Spotted B-75 Beast 11341 | -5/Proximity Caves | Allies destroyed B-75 Beast 11645 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11818 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11908 | -5/Proximity Caves | Discovered new exit (range 17) 11941 | -5/Proximity Caves | Identified exit to Factory 11946 | -5/Proximity Caves | System corruption reached 10% 11952 | -5/Proximity Caves | Entered Factory 11952 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11953 | -5/Factory | Identified exit to Upper Caves 11953 | -5/Factory | Identified exit to Extension 11954 | -5/Factory | Identified exit to Factory 12251 | -5/Factory | Fabricated Dispersion Rifle? 12767 | -5/Factory | Zion Recon squad teleported in 12865 | -5/Factory | Cargo convoy interrupted 12911 | -5/Factory | Entered Upper Caves 12912 | -5/Upper Caves | Encountered a Warlord checkpoint 13073 | -5/Upper Caves | Build established: Scavenger-Mutant 13361 | -5/Upper Caves | Identified exit to Upper Caves 13470 | -5/Upper Caves | Entered another Upper Caves area 13588 | -5/Upper Caves | Learned location of Extension (-5) 13588 | -5/Upper Caves | Learned 8 Research zone layouts 13588 | -5/Upper Caves | Learned Research stockpile data 13588 | -5/Upper Caves | Learned Research security intel 13588 | -5/Upper Caves | Learned Armory terminal intel 13699 | -5/Upper Caves | Discovered exit to Factory (range 20) 13976 | -5/Upper Caves | Build established: Scavenger-Skirmisher 14227 | -5/Upper Caves | Learned Factory trap positions 14569 | -5/Upper Caves | Discovered new exit (range 15) 14581 | -5/Upper Caves | Learned location of Warlord (-4) 14643 | -5/Upper Caves | Identified exit to Zhirov 14645 | -5/Upper Caves | Entered Zhirov 14645 | -5/Zhirov | Discovered new exit (range 3) 14724 | -5/Zhirov | Learned location of Quarantine (-3) 14724 | -5/Zhirov | Learned location of Testing (-2) 14724 | -5/Zhirov | Learned location of Command (-1) 14794 | -5/Zhirov | Found Alien Artifact 14794 | -5/Zhirov | Identified Integrated Dissipator 14794 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14823 | -5/Zhirov | Found Alien Artifact 14843 | -5/Zhirov | Build established: Scavenger-Mutant 15027 | -5/Zhirov | Identified exit to Proximity Caves 15031 | -5/Zhirov | Entered Proximity Caves 15161 | -4/Proximity Caves | Learned 4 Research zone layouts 15727 | -4/Proximity Caves | Attracted the attention of an 0b10 base 15851 | -4/Proximity Caves | Discovered exit to Factory (range 6) 15869 | -4/Proximity Caves | Entered Factory 15869 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15870 | -4/Factory | Loaded intel: 89 trap records 16408 | -4/Factory | Identified Transdimensional Reconstructor 16408 | -4/Factory | Warped through subspace 16597 | -4/Factory | Spotted B-86 Titan 16928 | -4/Factory | Build established: Scavenger-Gunner 17147 | -4/Factory | Repaired Arm. Leg 17245 | -4/Factory | Terminal network hard line cut 17260 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 17263 | -4/Factory | Destroyed B-86 Titan 17286 | -4/Factory | Lost 3 parts (2n1u) 17405 | -4/Factory | System corruption reached 10% 17408 | -4/Factory | Core integrity fell below 50% 17425 | -4/Factory | Discovered new exit (range 22) 17427 | -4/Factory | Core integrity fell below 20% 17458 | -4/Factory | Identified exit to Research 17459 | -4/Factory | Entered Research 17459 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17460 | -3/Research | Identified exit to Quarantine 17469 | -3/Research | Lost 18 parts (3p4n5u6w) 17484 | -3/Research | Zion Hacker squad teleported in 17602 | -3/Research | Zion Heavy Resupply teleported in 17674 | -3/Research | Build established: Mutant 17714 | -3/Research | Zion Light squad teleported in 18168 | -3/Research | Found Prototype Protection 18169 | -3/Research | Identified Zio. Weapon Casing 18308 | -3/Research | Discovered new exit (range 22) 18464 | -3/Research | Identified exit to Research 18468 | -3/Research | Entered another Research area 18468 | -2/Research | Evolved 2 slots: Utility x2 18502 | -2/Research | Zion Experimental squad teleported in 18671 | -2/Research | Zion Thermal Resupply teleported in 18686 | -2/Research | Found Quantum Capacitor 18803 | -2/Research | Build established: Scavenger-Assassin 18995 | -2/Research | Zion Light squad teleported in 19165 | -2/Research | Found Imp. Powered Armor 19168 | -2/Research | Found Imp. Powered Armor 19334 | -2/Research | Zion Experimental squad teleported in 19355 | -2/Research | Discovered new exit (range 26) 19408 | -2/Research | Build established: Scavenger-Skirmisher 19468 | -2/Research | First assault squad dispatched 19474 | -2/Research | Found Prototype Processor 19475 | -2/Research | Identified Exp. Core Analyzer 19496 | -2/Research | Identified exit to Access 19499 | -2/Research | System corruption reached 10% 19503 | -2/Research | Entered Access 19503 | -1/Access | Accompanied by 1 ally 19503 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20003 | -1/Access | First assault squad dispatched 20019 | -1/Access | Retrieved Zion intel report: Active Terminals 20020 | -1/Access | Zion Demo squad teleported in 20237 | -1/Access | Zion Trap Resupply teleported in 20269 | -1/Access | Incoming assault squad redirected 20362 | -1/Access | Found Fusion Bomb Launcher 20367 | -1/Access | Found Prototype Launcher 20367 | -1/Access | Identified Tesla Bomb Launcher 20556 | -1/Access | Incoming investigation squad redirected 20629 | -1/Access | High security lockdown imminent 20709 | -1/Access | High security lockdown engaged 20818 | -1/Access | Discovered new exit (range 7) 20824 | -1/Access | Identified exit to Command 20825 | -1/Access | Entered Command 20860 | -1/Command | Incoming investigation squad redirected 20884 | -1/Command | High security lockdown imminent 20964 | -1/Command | High security lockdown engaged 21059 | -1/Command | Destroyed 12 combat bots 21075 | -1/Command | Lost 13 parts (2p3n3u5w) 21095 | -1/Command | System corruption reached 10% 21134 | -1/Command | Lost 5 parts (1n3u1w) 21157 | -1/Command | Spotted Investigator 21158 | -1/Command | Core integrity fell below 50% 21162 | -1/Command | Core integrity fell below 20% 21162 | -1/Command | Scanned by Researcher 21166 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- G-73 Enforcer stasis bubble strength at 131. Adv. Target Analyzer severed. Stasis bubble strength at 164. L-61 Swordsman stasis bubble strength at 74. K-01 Serf collects debris. L-61 Swordsman stasis bubble strength at 53. M-36 Artificer stasis bubble strength at 130. G-73 Enforcer stasis bubble strength at 108. The unstable cave ceiling collapses. Stasis bubble strength at 158. Held in stasis. Investigator is analyzing... L-61 Swordsman stasis bubble strength at 53. L-61 Swordsman stasis bubble strength at 32. M-36 Artificer stasis bubble strength at 120. G-73 Enforcer stasis bubble strength at 85. The unstable cave ceiling collapses. G-73 Enforcer crushed by falling debris. Wheel crushed. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????? ??????????????????????????????????????? | | ##?##/######????????????????????????????????? | | ? ? ?????????????????????????????? | | [ ????????????????????????????? | | [ = ????????????????????????????? | | !!! ? ???????????????????????????? | | * ? !!! ?? k ??????????????? ???????????? | | #???? !! ?##+## k#######?????? ???????????? | | #????? # " #####? #??????????? | | #?????? # " ## #??????????? | | #??????? ; #??????????? | | #??????? ; H # ####???????? | | #?###?### #?# m % ??????? | | ###""## # ### ggllc! = *%[ ??????? | | ###! % "#" ##; g!% !! s% ??????? | | =[ !% % ; ! % ] b@l! # ??????? | | [%= % "#####"#### #=hll #??? ???????? | | ##!* #???????# g g l= #???????+#???????? | | ?##"####???????# %gl #????????????????? | | ?# #???????????# g +????????????????? | | #"#????????????# m ???????????????? | | # ?????????????## "?????????????? | | #?????????????? i # ""????????????? | | ??????????????"" + #? ""????????????? | | ??????????????""?# = ##?? ????????????? | | ?????????????????# ###???? ????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# ";####+###???????????????????? | | ?????????????????# H"????????????????????????????? | | ????????????????? ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 200 Energy Generation 54 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 800 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 12 Target Analysis 8 Core Analysis 15 Recoil Reduction 5 Energy Filtering 50 Particle Charging 30 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Scanalyzed Exp. Transmission Jammer | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Imp. Cooling System | x1 | -6/Factory Dispersion Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CompactScanRegulator Manual? 0 Play Time 03:11:41 Cumulative 283.1 hours Start 2021.08.23 @ 22:15:24 End 2021.08.24 @ 01:49:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c1591aa-369d-4da2-b329-c7a1916c55bf