Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 17:40:02 // Halloween2020/ForbiddenLore Player: Coronach Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1440) 1440 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 5026 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 321 Cogmind --------- Core Integrity 634/700 Matter 243/300 Energy 271/280 System Corruption 1% Temperature Cool (111) Movement Walking (190) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter Experimental Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON (2) ------- Lightning Gun Improved Assault Rifle > --- INVENTORY (20) --- Titanium Leg Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Matter Pod (200) Hacking Suite Hacking Suite Hacking Suite Hacking Suite Lightning Gun Lightning Gun Lightning Gun Lightning Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter Experimental Targeting Computer Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Improved Assault Rifle > --- INVENTORY -------- Titanium Leg Improved Heat Sink Improved Cooling System Large Storage Unit High-capacity Matter Pod Energy Filter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Lightning Gun Lightning Gun Lightning Gun Lightning Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Axe [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . . 2 . . 3 Weapon . | . . . . . . . Parts Attached 82 | 4 15 5 18 28 1 11 Power 6 | 1 2 1 1 1 . . Engine 3 | 1 1 . . 1 . . Core 3 | . 1 1 1 . . . Reactor . | . . . . . . . Propulsion 20 | 2 3 2 7 5 . 1 Treads 11 | 2 . 2 5 2 . . Leg 5 | . . . 2 2 . 1 Wheel 3 | . 3 . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 16 | . 3 2 6 . . 5 Device 3 | . . . 1 . . 2 Storage 8 | . 2 2 4 . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 40 | 1 7 . 4 22 1 5 Energy Gun 6 | . . . 2 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 3 . . 12 1 1 Ballistic Cannon 5 | . 4 . 1 . . . Launcher 3 | . . . 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 7 | . . . . 7 . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 5 . 1 Parts Lost 2 | . . . . . . 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . . 2 Average Slot Usage (%) 99 | . 96 100 100 99 100 98 Engine 4 | . 4 . . 7 11 7 Core 7 | . 9 14 11 4 . . Treads 16 | . 17 27 21 17 . . Leg 5 | . . . . 4 22 23 Wheel 2 | . 10 . . . . . Device 7 | . . . 11 11 11 13 Storage 22 | . 22 28 22 22 22 15 Processor 7 | . . . 11 11 11 15 Ballistic Gun 11 | . 11 . . 18 21 12 Ballistic Cannon 10 | . 15 28 18 . . . Naked Turns . | . . . . . . . Heaviest Build 86 | 11 43 75 76 79 79 86 Greatest Support 51 | 40 40 40 40 43 34 51 Greatest Overweight (x) 26 | . 1 1 2 26 2 1 Average Overweight (x) 1 | . . 1 1 1 2 1 Largest Inventory Capacity 20 | 6 16 20 20 20 20 20 Average Capacity 18 | 6 11 19 19 20 20 20 Most Carried 20 | 6 13 20 20 20 19 20 Average Carried 16 | 2 7 17 19 19 19 19 Final Capacity 20 | 6 16 20 20 20 20 20 Final Carried 20 | 2 11 20 20 19 19 19 Class Distribution -------------------- 78% | Hauler-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Recycling Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Rec Fac Matter Collected 2069 | 241 468 290 280 594 56 140 Remotely . | . . . . . . . Salvage Created 1770 | 100 472 8 359 522 106 203 Parts 101 | 2 36 3 20 25 3 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 41 | . 15 1 9 11 1 4 Guns 18 | . 6 . . 8 1 3 Cannons 17 | . 8 1 8 . . . AOE 5 | . 1 . 1 3 . . Classes Destroyed 11 | 1 6 . 2 1 1 . Worker 2 | . 1 . 1 . . . Builder 1 | . . . . 1 . . Tunneler 1 | . 1 . . . . . Recycler 4 | 1 . . 1 1 1 . Operator 1 | . 1 . . . . . Drone 1 | . . . . . 1 . Watcher 3 | . 2 . 1 . . . Swarmer 11 | . 3 1 2 3 . 2 Grunt 21 | . 12 . 5 4 . . Brawler 2 | . . . 1 1 . . Sentry 6 | . . . 1 3 . 2 Best Kill Streak 5 | 1 3 1 4 5 2 2 Combat Bots Only 5 | . 2 1 3 5 1 2 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Damage Taken 2175 | . 779 27 259 352 1 757 Core 196 | . 59 . 23 47 1 66 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 76 . . 82 . Volleys Fired 137 | 4 59 3 27 22 7 15 Largest 2 | 2 2 2 2 2 2 2 Hottest 78 | 40 70 70 70 46 46 78 Shots Fired 266 | 8 118 4 52 41 14 29 Gun 146 | 8 56 . . 40 14 28 Cannon 116 | . 62 4 50 . . . Launcher 4 | . . . 2 1 . 1 Special . | . . . . . . . Kinetic 253 | 8 118 4 50 40 14 19 Thermal . | . . . . . . . Explosive 4 | . . . 2 1 . 1 Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 27 | 5 10 3 12 27 5 21 Robot Miss Streak 4 | 1 3 1 2 1 4 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 175 | 6 70 3 35 33 5 23 Core Hits 85 | 2 34 2 15 20 2 10 Critical Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 31 | . . . . 27 . 4 Impact 27 | . . . . 27 . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3023 | 48 1077 53 751 683 42 369 Guns 1234 | 48 343 . . 450 28 365 Cannons 1227 | . 591 53 583 . . . Explosions 429 | . 138 . 166 121 . 4 Melee 99 | . . . . 99 . . Ramming 34 | . 5 . 2 13 14 . Kinetic 2310 | 48 934 53 583 450 28 214 Thermal . | . . . . . . . Explosive 429 | . 138 . 166 121 . 4 Electromagnetic 151 | . . . . . . 151 Impact 99 | . . . . 99 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . 1 Average Corruption 1 | . 2 2 . . . 1 Corruption Purged . | . . . . . . . Effects 17 | . 11 6 . . . . Message Errors 7 | . 4 3 . . . . Heat Flow Errors 5 | . 3 2 . . . . Energy Discharges 2 | . 1 1 . . . . Targeting Errors 3 | . 3 . . . . . Overload Shots . | . . . . . . . Overflow Damage 62 | . 3 . . 59 . . Projectiles 3 | . 3 . . . . . Explosions . | . . . . . . . Melee 59 | . . . . 59 . . Knockbacks 14 | . 8 . 6 . . . Impact . | . . . . . . . Kinetic 11 | . 6 . 5 . . . Secondary 3 | . 2 . 1 . . . Self-Inflicted Damage 61 | . 60 . . . 1 . Shots 1 | . 1 . . . . . Rammed 8 | . 4 . 1 2 1 . Targets Rammed 10 | . 4 . 1 2 3 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 261 | . 261 260 48 3 . 114 Average Temperature 55 | . 59 120 18 2 . 61 Received Heat Transfer 648 | . 279 9 99 72 . 189 Effects 2 | . 1 1 . . . . Energy Bleed 1 | . 1 . . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . 1 . 3 Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Peak Influence 1051 | 5 251 139 237 241 112 1051 Initial 932 | . 3 62 53 36 60 932 Average 133 | 2 117 43 111 114 48 954 Maximum Alert Level 3 | . 1 . 1 1 . 3 Low Security (%) 91 | 100 89 100 96 95 100 . Level 1 4 | . 10 . 3 4 . . Level 2 . | . . . . . . . Level 3 4 | . . . . . . 100 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 . 2 2 . 4 Investigation 3 | . 1 . 1 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . 2 . 1 2 . . Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 31 6 19 26 45 10 Peak Tracking Total 6 | . 6 3 4 3 6 6 Tactical Retreats 6 | . 4 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Traps Triggered 5 | . 2 . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Machines Disabled 8 | . 2 . 1 5 . . Max in Single Turn 1 | . 1 . 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Machines Accessed 30 | . 7 . 4 12 5 2 Terminals 24 | . 5 . 3 10 5 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 83 | . 19 . 16 26 18 4 Successful 55 | . 14 . 13 18 10 . Failed 28 | . 5 . 3 8 8 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 46 | . 13 . 8 12 11 2 Terminals 66 | . 14 . 10 23 18 1 Fabricators . | . . . . . . . Repair Stations 5 | . 3 . . 2 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access 4 | . . . . 1 . 3 Terminal Hacks 17 | . 4 . 2 8 3 . Record 2 | . 1 . . 1 . . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 5 | . . . 1 1 3 . Open Door 4 | . . . . 4 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 3 . . 2 . . Scan Component 3 | . 2 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 2 | . . . 2 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 24 | . 5 . 5 7 7 . Terminals 24 | . 5 . 5 7 7 . Track 2 | . . . 1 . 1 . Botnet 19 | . 5 . 3 6 5 . Operators 3 | . . . 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 22 | . 5 . 3 7 5 2 Full Trace Events 4 | . 2 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 77 | . 26 . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Total Allies 4 | . . 3 . 1 . . Largest Group 3 | . . 3 3 1 1 . Highest-Rated Group 99 | . . 40 40 99 99 . Highest-Rated Ally 99 | . . 16 16 99 99 . Total Orders . | . . . . . . . Ally Attacks 55 | . . 13 27 15 . . Total Damage 910 | . . 162 280 468 . . Kills 17 | . . 4 5 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Rec Fac Turns Passed 6894 | 38 1368 1101 1150 1871 1031 335 Spaces Moved 3379 | 13 761 580 554 807 520 144 Core 1 | . . . . 1 . . Treads 2176 | 13 414 566 538 645 . . Legs 841 | . . . 16 161 520 144 Wheels 361 | . 347 14 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 160 110 110 160 180 190 160 Average Speed 172 | 160 140 178 179 183 190 160 Slowest Speed 1350 | 160 180 180 190 1350 190 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 2 97 100 45 96 98 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . 3 . . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 42 | . 18 . 12 8 . 4 Melee 2 | . . . . 2 . . Projectile . | . . . . . . . AOE 40 | . 18 . 12 6 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Total 4136 | 24 948 645 658 1100 546 215 Wait 345 | . 67 34 22 188 11 23 Move 3373 | 12 760 579 553 806 519 144 Hop . | . . . . . . . Pick Up 77 | . 23 16 19 8 . 11 Fast Attach 13 | . 5 . . 8 . . Attach 11 | . 1 . 2 3 . 5 Detach 2 | . 1 . . 1 . . Swap 58 | 4 9 5 16 17 1 6 Drop 74 | 4 19 8 18 18 . 7 Fire 137 | 4 59 3 27 22 7 15 Melee 31 | . . . . 27 . 4 Ram . | . . . . . . . Kick 3 | . . . . . 3 . Crush 7 | . 4 . 1 2 . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . 5 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 2) 39 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 9) 633 | -10/Materials | Discovered new exit (range 15) 910 | -10/Materials | Discovered new exit (range 5) 948 | -10/Materials | Repaired Lgt. Armor Plating 969 | -10/Materials | Discovered new exit (range 15) 1033 | -10/Materials | Identified exit to Mines 1094 | -10/Materials | Discovered new exit (range 9) 1171 | -10/Materials | Identified exit to Materials 1407 | -10/Materials | Entered Mines 1408 | -10/Mines | Met a Derelict bent on vengeance 1410 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1574 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1693 | -10/Mines | Discovered exit to Materials (range 15) 1740 | -10/Mines | Build established: Hauler-Mutant 1963 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2263 | -10/Mines | Learned 2 Materials zone layouts 2483 | -10/Mines | Discovered exit to Materials (range 5) 2508 | -10/Mines | Entered Materials 2508 | -9/Materials | Accompanied by 3 allies 2508 | -9/Materials | Evolved 2 slots: Utility x2 2509 | -9/Materials | Identified exit to Materials 2604 | -9/Materials | Discovered new exit (range 11) 2661 | -9/Materials | Identified exit to Mines 2810 | -9/Materials | Identified exit to Storage 3658 | -9/Materials | Entered Storage 4578 | -9/Storage | Met 01-MTF 4713 | -9/Storage | Found Prototype Processor 4847 | -9/Storage | Repaired Imp. Assault Rifle 5052 | -9/Storage | Discovered new exit (range 4) 5057 | -9/Storage | Identified exit to Recycling 5248 | -9/Storage | Discovered exit to Materials (range 15) 5529 | -9/Storage | Entered Recycling 5529 | -9/Recycling | Accompanied by 1 ally (01-MTF) 5534 | -9/Recycling | 01-MTF left 5577 | -9/Recycling | Spotter reported a threat 5580 | -9/Recycling | Spotter reported a threat 5597 | -9/Recycling | Spotter reported a threat 5627 | -9/Recycling | Spotter reported a threat 5659 | -9/Recycling | Spotter reported a threat 5669 | -9/Recycling | Spotter reported a threat 5680 | -9/Recycling | Spotter reported a threat 5686 | -9/Recycling | Spotter reported a threat 5689 | -9/Recycling | Spotter reported a threat 5694 | -9/Recycling | Spotter reported a threat 5722 | -9/Recycling | Spotter reported a threat 5752 | -9/Recycling | Spotter reported a threat 5775 | -9/Recycling | Spotter reported a threat 5828 | -9/Recycling | Spotter reported a threat 5853 | -9/Recycling | Spotter reported a threat 5881 | -9/Recycling | Spotter reported a threat 5902 | -9/Recycling | Discovered new exit (range 10) 5902 | -9/Recycling | Spotter reported a threat 5905 | -9/Recycling | Spotter reported a threat 5906 | -9/Recycling | Spotter reported a threat 5917 | -9/Recycling | Identified exit to Factory 5958 | -9/Recycling | Spotter reported a threat 5983 | -9/Recycling | Spotter reported a threat 6036 | -9/Recycling | Spotter reported a threat 6036 | -9/Recycling | Spotter reported a threat 6041 | -9/Recycling | Spotter reported a threat 6048 | -9/Recycling | Spotter reported a threat 6100 | -9/Recycling | Spotter reported a threat 6102 | -9/Recycling | Spotter reported a threat 6195 | -9/Recycling | Spotter reported a threat 6229 | -9/Recycling | Spotter reported a threat 6253 | -9/Recycling | Spotter reported a threat 6258 | -9/Recycling | Spotter reported a threat 6293 | -9/Recycling | Spotter reported a threat 6304 | -9/Recycling | Spotter reported a threat 6316 | -9/Recycling | Spotter reported a threat 6323 | -9/Recycling | Spotter reported a threat 6340 | -9/Recycling | Spotter reported a threat 6357 | -9/Recycling | Spotter reported a threat 6376 | -9/Recycling | Spotter reported a threat 6397 | -9/Recycling | Spotter reported a threat 6405 | -9/Recycling | Spotter reported a threat 6410 | -9/Recycling | Spotter reported a threat 6418 | -9/Recycling | Spotter reported a threat 6429 | -9/Recycling | Spotter reported a threat 6429 | -9/Recycling | Spotter reported a threat 6450 | -9/Recycling | Spotter reported a threat 6463 | -9/Recycling | Spotter reported a threat 6482 | -9/Recycling | Spotter reported a threat 6500 | -9/Recycling | Spotter reported a threat 6516 | -9/Recycling | Spotter reported a threat 6521 | -9/Recycling | Spotter reported a threat 6531 | -9/Recycling | Spotter reported a threat 6535 | -9/Recycling | Spotter reported a threat 6538 | -9/Recycling | Spotter reported a threat 6553 | -9/Recycling | Spotter reported a threat 6560 | -9/Recycling | Entered Factory 6560 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6562 | -7/Factory | Identified Exp. Targeting Computer 6895 | -7/Factory | Self-destructed Last Messages --------------- 06829_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 06840_ Y-54 Guardian emerges from the garrison. 06846_ Y-54 Guardian destroyed. 06849_ Acquired 45 matter. 06853_ Dropped Lgt. Armor Plating. 06854_ Acquired 10 matter. 06856_ Dropped Energy Filter. 06864_ Y-54 Guardian emerges from the garrison. 06866_ Acquired Weapon Cycler. 06871_ Y-54 Guardian misfires. 06881_ Energy Filter destroyed. 06885_ Y-54 Guardian misfires. 06885_ G-47 Trooper destroyed. 06889_ Y-54 Guardian emerges from the garrison. 06891_ Y-54 Guardian IFF system glitched. 06894_ Y-54 Guardian system terminally corrupted. 06894_ Gatling Laser fried. 06894_ Imp. Heat Sink fried. 06895_ Titanium Leg destroyed. 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Y %= s """"%Y !/ ^ # #????? | | ?????????? ! g = ! # #????? | | ?????????????????# !@ #! ! # #????? | | ?????????????????# ! ###########+#????? | | ?????????????????################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Beamcaster | -9/Materials | Scanalyzed Plasma Flamer | -9/Materials | Scanalyzed Adv. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed LinearBoreWarhead Manual? 0 Play Time 01:38:37 Cumulative 66.1 hours Start 2020.11.09 @ 19:37:57 End 2020.11.10 @ 17:40:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 31 Rogue 28 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e2de275-47d9-4c62-8c8d-b20b2985b86e