Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 19:44:15 Player: ipso Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (819) 819 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3434 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 350/350 System Corruption 13% Temperature Cool (18) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Battery Salvage Targeting Computer Target Analyzer > --- WEAPON (3) ------- Shock Rifle Beam Rifle > --- INVENTORY (15) --- Terrain Scanner Medium Laser Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Battery Salvage Targeting Computer Target Analyzer > --- WEAPON ----------- Shock Rifle Beam Rifle Shotgun > --- INVENTORY -------- Terrain Scanner Medium Laser Improved EM Pulse Cannon [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 44 | 6 4 1 4 6 23 Power 7 | 1 1 1 . 1 3 Engine 5 | 1 1 1 . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 10 | 2 . . 2 2 4 Treads . | . . . . . . Leg 4 | . . . 2 . 2 Wheel 6 | 2 . . . 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 . 2 1 7 Device 3 | . . . 1 . 2 Storage 6 | 1 2 . 1 . 2 Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 13 | 2 . . . 2 9 Energy Gun 4 | 1 . . . 1 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 5 | 1 . . . 1 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 1 2 1 2 18 Power 6 | . 1 1 . 1 3 Propulsion 6 | . . 1 1 . 4 Utility 6 | . . . . . 6 Weapon 6 | . . . . 1 5 Highest Loss Streak 9 | . 1 1 1 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 89 83 96 97 74 Engine 9 | . 13 12 11 8 5 Core 1 | . . . . . 4 Leg 5 | . . . 14 11 . Wheel 10 | . 28 14 3 6 8 Device 7 | . . . 11 9 11 Storage 16 | . 14 14 22 18 14 Processor 8 | . 3 14 11 9 4 Protection 2 | . . . . 9 2 Energy Gun 9 | . 14 14 11 9 3 Energy Cannon 1 | . . . . . 4 Ballistic Gun 12 | . 14 14 11 16 9 Peak Build Rating 26 | 6 8 8 10 13 26 Average Rating 11 | 5 6 6 9 12 18 On Entrance 7 | . 6 8 7 10 12 Naked Turns . | . . . . . . Heaviest Build 66 | 12 32 29 33 38 66 Greatest Support 32 | 32 32 32 20 26 28 Greatest Overweight (x) 4 | . . 1 2 1 4 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 4 11 13 13 15 15 Average Carried 10 | 2 7 10 11 12 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 4 10 13 13 13 3 Class Distribution -------------------- 56% | Mutant 24% | Scavenger-Tank 9% | Scavenger-Gunner 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 825 | 230 107 51 50 99 288 Remotely . | . . . . . . Salvage Created 786 | . 148 48 94 154 342 Parts 49 | . 9 5 9 10 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 20 | . 3 4 2 3 8 Guns 16 | . 3 4 2 3 4 Cannons 2 | . . . . . 2 AOE 2 | . . . . . 2 Classes Destroyed 6 | . 2 1 1 1 1 Builder 1 | . . . . 1 . Watcher 2 | . 1 . . 1 . Swarmer 5 | . . 4 . 1 . Grunt 12 | . 3 . 1 2 6 Sentry 1 | . . . 1 . . Programmer 2 | . . . . . 2 Best Kill Streak 3 | . 2 3 1 2 3 Combat Bots Only 3 | . 2 3 1 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 357 | . 24 36 9 28 260 Missed 105 | . 6 13 2 11 73 Damage Taken 3207 | . 234 181 86 205 2501 Core 879 | . 70 45 10 53 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 54 97 90 . Volleys Fired 88 | . 19 12 5 26 26 Largest 3 | . 2 2 2 3 3 Hottest 125 | . 70 70 70 96 125 Shots Fired 217 | . 38 24 10 76 69 Gun 190 | . 38 24 10 76 42 Cannon 24 | . . . . . 24 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 120 | . 19 12 5 50 34 Thermal 89 | . 19 12 5 26 27 Explosive 3 | . . . . . 3 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 19 | . 6 3 4 6 19 Robot Miss Streak 12 | . 7 12 1 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 130 | . 18 9 8 39 56 Core Hits 54 | . 9 4 4 12 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 1 . 2 . Burn 4 | . 1 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1960 | . 218 116 95 480 1051 Guns 1353 | . 218 116 95 480 444 Cannons 371 | . . . . . 371 Explosions 224 | . . . . . 224 Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 776 | . 93 66 45 249 323 Thermal 924 | . 125 50 50 231 468 Explosive 224 | . . . . . 224 Electromagnetic 24 | . . . . . 24 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . . . 6 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 192 | . 129 30 12 189 192 Average Temperature 52 | . 47 15 9 64 63 Received Heat Transfer 747 | . 135 . 33 99 480 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 1 . 2 3 Heat Transferred 2368 | . 444 222 148 740 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 150 | . 67 150 113 144 135 Initial 58 | . . 25 58 47 8 Average 66 | . 27 121 92 75 52 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . . 1 3 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 1 . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 6 5 6 16 17 Peak Tracking Total 5 | . 3 3 2 4 5 Tactical Retreats 6 | . . 1 . 2 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 5 | . . . 2 2 1 Terminals 4 | . . . 1 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . . . 3 8 2 Successful 5 | . . . 2 3 . Failed 8 | . . . 1 5 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . 1 3 . Terminals 11 | . . . 1 8 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 3 . Record 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 2 2 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1914 | 119 267 241 388 364 535 Spaces Moved 1125 | 75 190 175 215 181 289 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 234 | . . . 133 97 4 Wheels 888 | 72 190 175 82 84 285 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 130 105 105 Average Speed 128 | 98 100 114 167 150 121 Slowest Speed 330 | 100 100 115 190 190 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 27 44 15 19 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1414 | 117 230 190 235 221 421 Wait 113 | 33 7 . 6 . 67 Move 1120 | 74 189 174 214 180 289 Hop . | . . . . . . Pick Up 28 | 4 8 3 5 5 3 Fast Attach 14 | 6 1 1 . . 6 Attach 30 | . 3 . 4 6 17 Detach 8 | . 2 . . 2 4 Swap . | . . . . . . Drop 4 | . 1 . 1 2 . Fire 88 | . 19 12 5 26 26 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 7) 365 | -10/Materials | Identified exit to Mines 387 | -10/Materials | Entered Mines 447 | -10/Mines | Discovered new exit (range 7) 612 | -10/Mines | Discovered new exit (range 11) 626 | -10/Mines | Identified exit to Materials 628 | -10/Mines | Entered Materials 628 | -9/Materials | Evolved 2 slots: Utility x2 876 | -9/Materials | Discovered new exit (range 14) 1014 | -9/Materials | Identified exit to Materials 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1361 | -8/Materials | Discovered new exit (range 8) 1379 | -8/Materials | Identified exit to Factory 1380 | -8/Materials | Entered Factory 1380 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1742 | -7/Factory | Core integrity fell below 50% 1751 | -7/Factory | System corruption reached 10% 1767 | -7/Factory | Core integrity fell below 20% 1810 | -7/Factory | Lost 9 parts (1n4u4w) 1915 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01779_ Med. Armor Plating destroyed. 01784_ System corrupted: Component data lost. 01784_ P-60 Hacker destroyed. 01790_ Acquired Imp. Heat Sink. 01793_ Acquired Shock Rifle. 01794_ Acquired 43 matter. 01797_ Acquired Mic. Nuclear Core. 01799_ Acquired Target Analyzer. 01800_ QSMYZE%IP7 BZUOH6|:Y|D