Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 14:15:04 Player: TheLostLambda Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (4723) 4723 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1201) 1201 TOTAL SCORE: 9554 Bonus ------- High Alert Combat Kills 358 Follower Combat Kills 143 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 99/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Coolant Injector Authchip [R/NC] Mini Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Machine Analyzer Improved Melee Analysis Suite Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Heavy Deuterium Engine Micro Nuclear Core Compact Wheel Advanced Heat Sink Disposable Heat Sink Structural Scanner Improved Terrain Scanner Terrain Scan Processor Core Shielding Light Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Heavy Ion Cannon Mini Grenade Launcher Missile Launcher Remote Datajack Scythe [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 136 | 11 15 25 41 3 27 14 Power 14 | 2 1 2 3 . 4 2 Engine 11 | 2 1 2 3 . 1 2 Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 30 | 2 3 4 8 1 8 4 Treads 1 | . . . . . 1 . Leg 6 | . . . . . 5 1 Wheel 22 | 2 3 4 8 1 1 3 Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 47 | 4 6 11 13 2 7 4 Device 16 | 2 4 2 3 1 3 1 Storage 5 | 2 1 1 1 . . . Processor 8 | . 1 3 2 1 . 1 Hackware 2 | . . . . . 2 . Protection 16 | . . 5 7 . 2 2 Artifact . | . . . . . . . Weapon 45 | 3 5 8 17 . 8 4 Energy Gun 31 | 2 1 7 12 . 5 4 Energy Cannon 4 | . 2 1 . . 1 . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . 1 . 3 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 6 . . . Parts Lost 69 | . 4 11 17 . 24 13 Power 2 | . . 1 . . 1 . Propulsion 22 | . 2 4 6 . 6 4 Utility 18 | . . 3 3 . 10 2 Weapon 26 | . 2 3 8 . 7 6 Highest Loss Streak 13 | . 3 4 5 . 13 10 To Critical Strikes 2 | . . . . . 1 1 Average Backups 12 | 2 8 10 14 19 13 14 Power 1 | . 1 1 1 1 3 2 Propulsion . | 1 . . . 1 . . Utility 5 | . 5 6 6 10 5 6 Weapon 3 | 1 1 2 5 5 2 4 Tool/Special . | . . . . . . . Unused Backups 33 | . 2 4 9 . 2 16 Power 7 | . . 1 2 . . 4 Propulsion 2 | . 2 . . . . . Utility 13 | . . 2 3 . . 8 Weapon 10 | . . 1 4 . 2 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 96 96 97 99 85 92 Engine 7 | . 13 10 8 7 . 1 Core 2 | . . . . . 6 5 Treads 1 | . . . . . 5 . Leg 3 | . . . . . 10 9 Wheel 14 | . 24 20 17 23 1 9 Device 12 | . 10 14 13 21 9 12 Storage 9 | . 14 11 9 7 7 6 Processor 6 | . 3 9 9 7 3 6 Hackware 3 | . . . . . 7 14 Protection 6 | . . 7 12 7 5 1 Energy Gun 16 | . 12 19 21 . 13 14 Energy Cannon 2 | . 8 . . . 5 5 Slashing Weapon 3 | . 3 2 4 23 2 . Peak Build Rating 40 | 9 11 21 34 39 40 37 Average Rating 24 | 5 8 16 27 36 33 33 On Entrance 19 | . 7 9 17 34 39 33 Avg Prop Armor Cover (%) 8 | . 5 . . . 8 12 Naked Turns 21 | . . . . . . 21 Heaviest Build 80 | 15 22 37 80 69 78 76 Greatest Support 48 | 26 26 20 26 36 36 48 Greatest Overweight (x) 7 | . 3 3 7 1 7 3 Average Overweight (x) 1 | . . 1 2 1 3 1 Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 Average Capacity 15 | 7 9 13 16 20 20 19 Most Carried 20 | 6 10 15 20 20 20 20 Average Carried 13 | 3 9 10 14 19 14 18 Final Capacity 20 | 8 10 15 20 20 20 5 Final Carried 20 | 6 10 15 20 20 20 5 Class Distribution -------------------- 32% | Scavenger-Mutant 16% | Scavenger-Tank 16% | Mutant 10% | Scavenger-Skirmisher 8% | Scavenger-Gunner 7% | Tank 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 2499 | 322 245 453 811 . 450 218 Remotely . | . . . . . . . Salvage Created 6560 | 148 551 1137 3467 . 630 627 Parts 354 | 8 35 72 161 . 34 44 Haulers Intercepted 9 | . 2 1 6 . . . Recyclers Shooed 4 | . . . 2 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 97 | . 7 23 42 . 17 8 Melee 8 | . . . 1 . 7 . Guns 58 | . 1 21 30 . 4 2 Cannons 10 | . 4 . . . 3 3 AOE 14 | . . . 8 . 3 3 Classes Destroyed 16 | 2 7 3 2 . 2 . Worker 9 | . 2 2 3 . . 2 Builder 7 | . 1 1 4 . . 1 Tunneler 7 | 3 1 2 1 . . . Hauler 9 | . 2 1 6 . . . Recycler 10 | 1 . 1 5 . . 3 Mechanic 3 | . 1 1 1 . . . Operator 2 | . 1 . 1 . . . Watcher 6 | . 1 . 5 . . . Swarmer 8 | . . 3 . . 3 2 Cutter 3 | . . . . . 3 . Grunt 51 | . 7 14 23 . 7 . Brawler 4 | . . 1 2 . 1 . Duelist 6 | . . . 3 . 1 2 Sentry 16 | . . 5 10 . 1 . Hunter 5 | . . . 4 . . 1 Programmer 4 | . . . . . 1 3 Best Kill Streak 8 | 3 2 5 8 . 5 3 Combat Bots Only 6 | . 2 4 6 . 5 2 Max Kills in Single Turn 3 | 1 1 2 3 . 2 2 Gunslinging 2 | . . . 2 . . . Exploded 2 | . . . 2 . 2 2 Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 565 | . 38 113 165 . 194 55 Missed 146 | . 6 28 46 . 56 10 Hits 419 | . 32 85 119 . 138 45 Melee 56 | . . 2 10 . 34 10 Projectile 363 | . 32 83 109 . 104 35 Critical Strikes 35 | . . 4 8 . 21 2 Actively Blocked 3 | . . . 1 . 2 . Damage Taken 7146 | . 416 1134 2440 . 2165 991 Core 1345 | . 68 264 310 . 459 244 Absorbed by Shields . | . . . . . . . Redirected to Shielding 130 | . . . 108 . 22 . Regen/Repaired (Parts) 32 | . 32 . . . . . Core Remaining (%) 62 | 100 72 34 43 . . . Volleys Fired 320 | 12 55 88 90 . 43 32 Largest 3 | 2 2 2 3 . 3 3 Hottest 195 | 100 125 130 183 . 185 195 Shots Fired 683 | 20 87 170 258 . 82 66 Gun 573 | 20 38 170 258 . 46 41 Cannon 102 | . 47 . . . 33 22 Launcher 6 | . . . . . 3 3 Special 2 | . 2 . . . . . Kinetic 4 | 4 . . . . . . Thermal 365 | 16 87 164 24 . 35 39 Explosive 6 | . . . . . 3 3 Electromagnetic 308 | . . 6 234 . 44 24 Robot Hit Streak 34 | 4 13 15 34 . 8 9 Robot Miss Streak 5 | 1 4 4 5 . 4 3 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 1 8 . . . Max Gunslinging Chain 2 | . . 1 2 . . . Shots Hit Robots 510 | 15 62 119 214 . 56 44 Core Hits 257 | 5 18 49 126 . 36 23 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 21 | 3 1 7 3 . 5 2 Burn 12 | 3 . 7 . . 1 1 Meltdown 1 | . 1 . . . . . Corrupt 2 | . . . . . 1 1 Sever 6 | . . . 3 . 3 . Melee Attacks 82 | . 9 11 30 . 32 . Impact . | . . . . . . . Slashing 82 | . 9 11 30 . 32 . Piercing . | . . . . . . . Sneak Attacks 15 | . 5 . 10 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . 1 . 3 . Damage Inflicted 11714 | 181 1211 1840 5571 . 1834 1077 Guns 6793 | 181 427 1791 3500 . 494 400 Cannons 1227 | . 540 . . . 335 352 Explosions 2102 | . . 49 1258 . 470 325 Melee 1592 | . 244 . 813 . 535 . Ramming . | . . . . . . . Kinetic 48 | 48 . . . . . . Thermal 5493 | 133 967 1790 1584 . 350 669 Explosive 662 | . . . . . 470 192 Electromagnetic 3919 | . . 50 3174 . 479 216 Impact . | . . . . . . . Slashing 1592 | . 244 . 813 . 535 . Piercing . | . . . . . . . Highest Corruption 25 | . . 6 . . 20 25 Average Corruption 17 | . . 6 . . 18 20 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 101 | . . 9 . . 64 28 Message Errors 23 | . . 2 . . 18 3 Matter Fused 23 | . . 4 . . 14 5 Heat Flow Errors 9 | . . 2 . . 5 2 Energy Discharges 19 | . . . . . 13 6 Data Loss (minor) 15 | . . 1 . . 8 6 Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . . 3 . Misdirections 2 | . . . . . . 2 Weapon Failures 5 | . . . . . 1 4 Overload Shots . | . . . . . . . Overflow Damage 209 | . 28 . 162 . 14 5 Projectiles 5 | . . . . . . 5 Explosions 27 | . . . 19 . 8 . Melee 177 | . 28 . 143 . 6 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 585 | . . 37 460 . 52 36 Shots 14 | . . 1 9 . 3 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 355 | 137 355 250 276 . 266 306 Average Temperature 77 | 62 79 71 70 . 89 86 Received Heat Transfer 1914 | . 234 495 738 . 429 18 Effects 5 | . 2 . . . 3 . Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . 1 1 . . . Combat Hostiles 1 | . . 1 . . . . Robots Corrupted 4 | . . . 4 . . . Combat Hostiles 3 | . . . 3 . . . Parts Fried 19 | . . . 18 . 1 . Impact Corruptions . | . . . . . . . Robots Melted 4 | . 2 2 . . . . Combat Hostiles 4 | . 2 2 . . . . Parts Melted 15 | 2 5 7 1 . . . Heat Transferred 11219 | 629 2183 4827 2079 . 476 1025 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 15 | . . 1 13 . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level 3 | . . . 3 1 2 1 Low Security (%) 46 | 100 100 100 38 . . . Level 1 32 | . . . 36 100 50 100 Level 2 14 | . . . 4 . 49 . Level 3 6 | . . . 20 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 862 | 5 50 160 862 385 674 353 Initial 385 | . . . 40 385 251 353 Average 261 | 1 10 95 344 367 438 272 Influence Increases 3589 | 20 270 707 1604 14 663 311 Destroy 0b10 Robot/C 2020 | . 140 460 840 . 400 180 Destroy 0b10 Robot/NC 265 | 20 45 40 130 . . 30 Destroy Leader 450 | . 36 122 222 . 30 40 Allied During Kill 28 | . . . . . 23 5 Successful Hack 96 | . 15 15 37 14 15 . Disable Machine 180 | . 30 30 60 . 30 30 Anti-Garrison Action 250 | . . . 150 . 100 . Destroy Structure 165 | . 4 10 75 . 65 11 Partial Spotted 45 | . . . 45 . . . Lose Combat Pursuer 90 | . . 30 45 . . 15 Influence Decreases 3333 | 20 270 609 855 502 348 729 Entered New Map 949 | . . . 58 462 108 321 Time Decay 1627 | 20 233 489 607 40 . 238 Lost Part 687 | . 37 110 170 . 240 130 Lost Ally 70 | . . 10 20 . . 40 Squads Dispatched 15 | . 1 3 8 . . 3 Investigation 2 | . . 1 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 8 | . 1 2 3 . . 2 Assault 3 | . . . 3 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 4 | . 1 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 17 37 63 . 20 15 Peak Tracking Total 7 | . 3 4 7 . 5 4 Tactical Retreats 5 | . . 1 3 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 15 | . 3 2 3 . 5 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Most Traps Carried 4 | . . . . . 4 4 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 13 | . 2 2 5 . 2 2 Max in Single Turn 1 | . 1 1 1 . 1 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 29 | . 7 7 10 2 2 1 Terminals 23 | . 6 5 8 1 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . 2 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 94 | . 23 25 38 4 2 2 Successful 55 | . 14 16 22 1 2 . Failed 37 | . 9 8 15 3 . 2 Catastrophic 6 | . 3 1 1 . . 1 Database Lockouts 2 | . . 1 1 . . . Manual 40 | . 6 10 22 . . 2 Terminals 80 | . 20 20 34 2 2 2 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 8 | . . 5 3 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 24 | . 6 6 10 . 2 . Record 3 | . 1 . 2 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 3 | . 1 1 1 . . . Fabricator Index 1 | . . . 1 . . . Garrison Index 1 | . . . 1 . . . Alert Level 3 | . . 1 2 . . . Locate Traps 4 | . 1 2 1 . . . Transport Status 1 | . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 5 | . . 3 2 . . . Retrieve Study 5 | . . 3 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 21 | . 5 7 9 . . . Terminals 21 | . 5 7 9 . . . Assimilate 3 | . . 2 1 . . . Botnet 18 | . 5 5 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 7 6 8 2 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 3 2 . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . 1 . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies 5 | . . 2 . . 3 . Largest Group 3 | . . 1 1 . 3 3 Highest-Rated Group 71 | . . 13 13 . 71 71 Highest-Rated Ally 31 | . . 13 13 . 31 31 Total Orders . | . . . . . . . Ally Attacks 26 | . . . 1 . 19 6 Total Damage 506 | . . . . . 391 115 Kills 4 | . . . . . 3 1 Allies Corrupted 1 | . . 1 . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 4109 | 25 689 567 1971 86 413 358 Sensors 10 | . . 10 . . . . Terrain 755 | 1 . 395 . . 4 355 Structural 1822 | . 370 9 1015 70 . 358 Seismic 123 | 24 99 . . . . . T.N.C. 220 | . 220 . . . . . Machine Analysis 2629 | . . 163 1971 86 409 . Jamming 402 | . . . 88 86 228 . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 6788 | 140 893 1403 1971 86 1781 514 Spaces Moved 3682 | 88 629 831 1233 83 541 277 Core 47 | 1 1 . . . . 45 Treads 3 | . . . . . 3 . Legs 406 | . . . . . 384 22 Wheels 3225 | 87 628 831 1233 83 153 210 Hover 1 | . . . . . 1 . Flight . | . . . . . . . Fastest Speed 50 | 50 80 85 85 95 95 50 Average Speed 126 | 90 94 96 102 95 272 132 Slowest Speed 540 | 100 200 125 175 95 540 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 95 52 88 2 61 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . 4 5 8 . . . Terrain Destroyed 107 | . 4 7 79 . 5 12 Melee 15 | . 2 5 8 . . . Projectile 5 | . 2 . . . . 3 AOE 87 | . . 2 71 . 5 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 5047 | 124 814 1227 1688 91 735 368 Wait 497 | 7 72 201 195 . 18 4 Move 3675 | 87 628 830 1232 82 539 277 Hop . | . . . . . . . Pick Up 97 | 5 11 16 33 2 20 10 Fast Attach 68 | 9 13 9 17 1 15 4 Attach 57 | . 2 9 15 3 21 7 Detach 15 | 1 1 3 2 2 5 1 Swap 107 | 2 11 34 46 . 4 10 Drop 79 | 1 12 13 31 1 8 13 Fire 320 | 12 55 88 90 . 43 32 Melee 75 | . 9 11 27 . 28 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 16 8 Rewire 31 | . . 13 . . 18 . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Identified exit to Materials 410 | -10/Materials | Build established: Mutant 771 | -10/Materials | Lost 3 parts (2n1w) 808 | -10/Materials | Repaired Particle Gun 857 | -10/Materials | Discovered new exit (range 15) 1034 | -10/Materials | Entered another Materials area 1034 | -9/Materials | Evolved 2 slots: Utility x2 1306 | -9/Materials | Build established: Scavenger-Mutant 1708 | -9/Materials | Identified exit to Mines 1764 | -9/Materials | Discovered new exit (range 8) 2053 | -9/Materials | Lost 4 parts (1p1n1u1w) 2116 | -9/Materials | Core integrity fell below 50% 2173 | -9/Materials | Lost 4 parts (1n1u2w) 2404 | -9/Materials | Central database locked down 2436 | -9/Materials | Identified exit to Materials 2437 | -9/Materials | Entered another Materials area 2437 | -8/Materials | Accompanied by 1 ally 2437 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2799 | -8/Materials | Build established: Scavenger-Skirmisher 2899 | -8/Materials | Discovered new exit (range 15) 2930 | -8/Materials | Central database locked down 3042 | -8/Materials | Identified exit to Storage 3095 | -8/Materials | Discovered new exit (range 16) 3592 | -8/Materials | Discovered new exit (range 16) 3804 | -8/Materials | Discovered exit to Storage (range 16) 3911 | -8/Materials | Garrison activated, responded to threat 3966 | -8/Materials | Lost 3 parts (3w) 4025 | -8/Materials | Lost 3 parts (2n1w) 4037 | -8/Materials | First assault squad dispatched 4133 | -8/Materials | Core integrity fell below 50% 4165 | -8/Materials | Lost 5 parts (2n3w) 4408 | -8/Materials | Entered Factory 4408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4493 | -7/Factory | Identified exit to Garrison 4494 | -7/Factory | Entered Garrison 4512 | -7/Garrison | Triggered checkpoint 4792 | -7/Garrison | Lost 5 parts (2n2u1w) 4850 | -7/Garrison | Triggered checkpoint 4850 | -7/Garrison | Triggered checkpoint 4887 | -7/Garrison | System corruption reached 10% 4901 | -7/Garrison | Core integrity fell below 50% 4934 | -7/Garrison | Lost 13 parts (1p1n6u5w) 5169 | -7/Garrison | Build established: Scavenger-Tank 5298 | -7/Garrison | Triggered checkpoint 5551 | -7/Garrison | Discovered new exit (range 3) 5623 | -7/Garrison | Build established: Hacker-Tank 5870 | -7/Garrison | Triggered checkpoint 6021 | -7/Garrison | Build established: Scavenger-Gunner 6202 | -7/Garrison | Discovered new exit (range 15) 6252 | -7/Garrison | Installed Relay Interface Framework 6275 | -7/Garrison | Entered Factory 6275 | -7/Factory | Accompanied by 3 allies 6562 | -7/Factory | Build established: Scavenger-Skirmisher 6752 | -7/Factory | Core integrity fell below 20% 6757 | -7/Factory | Released all parts (7) 6787 | -7/Factory | Released all parts (2) 6788 | -7/Factory | Lost 10 parts (3n2u4w) 6789 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06781_ K-01 Serf cleans the Subcomponent Replicator. 06782_ Acquired Imp. Utility Shielding. 06784_ Acquired Imp. Deuterium Engine. 06785_ K-01 Serf cleans the Subcomponent Replicator. 06787_ L-41 Fighter system corruption misinterpreted. 06787_ L-41 Fighter triggered Ambush Trap. 06787_ B-48 Gladiator emerges from a hatch in the floor. 06787_ L-41 Fighter emerges from a hatch in the floor. 06787_ G-47 Trooper emerges from a hatch in the floor. 06787_ Released Imp. Utility Shielding. 06787_ Released Imp. Deuterium Engine. 06788_ K-01 Serf cleans the Subcomponent Replicator. 06788_ U-05 Engineer lays Concrete. 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EM Pulse Gun | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Shock Rifle | -8/Materials | Hacked Scythe | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gunslinger No Signal Challenges ------------ None Game ------ Seed ChromionSignalScrapsphere Manual? 0 Play Time 02:11:55 Cumulative 92.9 hours Start 2026.07.28 @ 12:23:48 End 2026.07.28 @ 14:15:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aaf4757-ae30-43bf-abe8-7402cba48352