Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 14:02:57 Player: Horse Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (92) 460 Value Destroyed (2476) 2476 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 4747 Bonus ------- High Alert Combat Kills 109 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Melee Analysis Suite Core Analyzer Improved Utility Shielding > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Disposable Heat Sink Improved Sensor Array Transmission Jammer Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Melee Analysis Suite Core Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- Flak Cannon Heavy Flail Scythe > --- INVENTORY -------- Carbon-fiber Leg Disposable Heat Sink Compact Battery Large Matter Pod Weight Redist. System Improved Sensor Array Improved Terrain Scanner Core Analyzer Actuator Array Transmission Jammer Improved Utility Shielding Hardened Medium Armor Plating Rocket Launcher Improved Grenade Launcher Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 120 | 7 18 44 51 Power 9 | 1 1 3 4 Engine 6 | 1 1 3 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 19 | 2 4 7 6 Treads 2 | . . 2 . Leg 10 | . 2 2 6 Wheel 7 | 2 2 3 . Hover . | . . . . Flight . | . . . . Utility 52 | 2 2 18 30 Device 23 | 1 . 8 14 Storage 3 | 1 2 . . Processor 6 | . . 1 5 Hackware 1 | . . . 1 Protection 19 | . . 9 10 Artifact . | . . . . Weapon 40 | 2 11 16 11 Energy Gun 8 | 1 2 5 . Energy Cannon 5 | . . 3 2 Ballistic Gun 5 | 1 3 . 1 Ballistic Cannon 14 | . 5 5 4 Launcher 4 | . . 3 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 32 | . 3 10 19 Power 7 | . 1 1 5 Propulsion 8 | . 1 4 3 Utility 10 | . . 4 6 Weapon 7 | . 1 1 5 Highest Loss Streak 6 | . 3 4 6 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 99 96 94 Engine 7 | . 13 10 2 Core 2 | . . . 5 Treads 3 | . . . 7 Leg 7 | . 16 . 9 Wheel 10 | . 11 20 . Device 12 | . 14 15 9 Storage 10 | . 14 11 7 Processor 8 | . . . 21 Protection 7 | . . 14 5 Energy Gun 2 | . 8 1 . Energy Cannon 2 | . . 1 4 Ballistic Gun 2 | . 5 . 2 Ballistic Cannon 11 | . 11 17 5 Impact Weapon 2 | . . . 5 Slashing Weapon 2 | . . . 5 Naked Turns . | . . . . Heaviest Build 109 | 12 90 98 109 Greatest Support 52 | 32 32 46 52 Greatest Overweight (x) 9 | . 5 5 9 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 20 | 7 12 25 21 Most Carried 25 | 4 14 25 25 Average Carried 16 | 2 7 22 16 Final Capacity 25 | 8 25 25 5 Final Carried 23 | 4 14 23 4 Class Distribution -------------------- 82% | Mutant 9% | Scavenger-Mutant 3% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2391 | 277 244 1129 741 Remotely 179 | . . 179 . Salvage Created 3086 | 126 463 1147 1350 Parts 170 | 11 42 58 59 Haulers Intercepted 9 | . 2 6 1 Recyclers Shooed 8 | 1 2 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 58 | . 10 22 26 Melee 12 | . . . 12 Guns 8 | . 6 1 1 Cannons 23 | . 4 14 5 AOE 12 | . . 7 5 Classes Destroyed 13 | 2 5 2 4 Worker 7 | . . 4 3 Tunneler 4 | 3 . . 1 Hauler 9 | . 2 6 1 Recycler 8 | 1 1 3 3 Operator 1 | . 1 . . Watcher 5 | . 3 2 . Swarmer 12 | . 6 3 3 Grunt 21 | . 4 9 8 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 13 | . . 10 3 Specialist 6 | . . . 6 Hunter 3 | . . . 3 Best Kill Streak 10 | 2 4 10 6 Combat Bots Only 8 | . 3 8 5 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4670 | . 426 1413 2831 Core 916 | . 114 249 553 Absorbed by Shields . | . . . . Redirected to Shielding 71 | . . . 71 Regen/Repaired (Parts) 17 | . . . 17 Core Remaining (%) 63 | 100 54 37 . Volleys Fired 237 | 21 56 95 65 Largest 3 | 2 2 2 3 Hottest 138 | 70 90 112 138 Shots Fired 421 | 42 112 171 96 Gun 167 | 42 90 15 20 Cannon 243 | . 22 150 71 Launcher 11 | . . 6 5 Special . | . . . . Kinetic 268 | 21 54 142 51 Thermal 126 | 21 45 20 40 Explosive 11 | . . 6 5 Electromagnetic 16 | . 13 3 . Robot Hit Streak 26 | 6 7 26 9 Robot Miss Streak 7 | 2 7 4 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 297 | 29 53 105 110 Core Hits 133 | 9 24 52 48 Critical Kills 2 | . . . 2 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 15 | . 1 8 6 Burn 1 | . 1 . . Meltdown 2 | . . . 2 Blast 9 | . . 8 1 Smash 1 | . . . 1 Sever 2 | . . . 2 Melee Attacks 65 | . . . 65 Impact 26 | . . . 26 Slashing 37 | . . . 37 Piercing . | . . . . Sneak Attacks 8 | . . . 8 Combat Hostiles . | . . . . Follow-up Attacks 13 | . . . 13 Damage Inflicted 7168 | 297 703 2601 3567 Guns 1002 | 297 494 116 95 Cannons 2992 | . 209 1837 946 Explosions 1264 | . . 648 616 Melee 1908 | . . . 1908 Ramming 2 | . . . 2 Kinetic 2782 | 96 367 1749 570 Thermal 1279 | 201 253 204 621 Explosive 1114 | . . 648 466 Electromagnetic 83 | . 83 . . Impact 856 | . . . 856 Slashing 1052 | . . . 1052 Piercing . | . . . . Highest Corruption 15 | . . 15 . Average Corruption 15 | . . 15 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Matter Fused 2 | . . 2 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 336 | . . 7 329 Projectiles 22 | . . . 22 Explosions 14 | . . 7 7 Melee 300 | . . . 300 Knockbacks 20 | . . 2 18 Impact 1 | . . . 1 Kinetic 18 | . . 2 16 Secondary 1 | . . . 1 Self-Inflicted Damage 67 | . . 66 1 Shots 2 | . . 2 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 289 | 230 180 208 289 Average Temperature 70 | 89 56 56 99 Received Heat Transfer 1077 | . 72 357 648 Effects 2 | 2 . . . Interference 2 | 2 . . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 7 | . . . 7 Robots Melted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Melted 2 | 1 . . 1 Heat Transferred 2764 | 592 814 407 951 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 661 | 20 240 516 661 Initial 20 | . 13 20 . Average 187 | 9 91 281 165 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 55 | 100 87 33 55 Level 1 25 | . 12 21 37 Level 2 19 | . . 45 7 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 1 8 Investigation 5 | . 1 1 3 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 11 | . 1 5 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 123 | . 23 38 62 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 9 | . 1 3 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts 137 | . 74 . 63 Triggered 2 | . 1 . 1 Disarmed 1 | . 1 . . Reprogrammed 6 | . 4 . 2 Reused 1 | . . . 1 Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 1 . 6 Max in Single Turn 3 | . 1 . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 24 | . 9 8 7 Terminals 17 | . 7 5 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 5 | . 2 2 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 101 | . 36 44 21 Successful 59 | . 16 32 11 Failed 40 | . 19 11 10 Catastrophic 1 | . 1 . . Database Lockouts 2 | . 1 1 . Manual 61 | . 27 24 10 Terminals 68 | . 30 22 16 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 18 | . 6 10 2 Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks 17 | . 9 6 2 Robot Analysis 4 | . 3 1 . Prototype ID Bank 3 | . 2 . 1 Branch Access Points 1 | . 1 . . Terminal Index 2 | . 1 1 . Unreport Threat 5 | . 1 4 . Recall Investigation 1 | . . . 1 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks 6 | . 2 3 1 Retrieve Components 6 | . 2 3 1 Scanalyzer 11 | . . 11 . Insert Component 6 | . . 6 . Analyze 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks 22 | . 5 12 5 Terminals 17 | . 5 7 5 Track 1 | . . 1 . Assimilate 3 | . 1 2 . Botnet 9 | . 3 3 3 Detonate 1 | . . . 1 Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 4 . Monitor 1 | . . 1 . Reject 1 | . . 1 . Recyclers 1 | . . 1 . Mask 1 | . . 1 . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 22 | . 8 7 7 Full Trace Events 7 | . 4 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 8 | . . 8 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 39 | . 10 20 9 Parts Scanalyzed 5 | . . 5 . Part Schematics Acquired 5 | . . 5 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 2 | . . . 2 Combat . | . . . . Robot Hacks Applied 2 | . . . 2 no_distress 1 | . . . 1 find_recycling 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 2 | . 1 1 . Largest Group 2 | . 1 2 2 Highest-Rated Group 20 | . 10 20 20 Highest-Rated Ally 10 | . 10 10 10 Total Orders 51 | . 12 29 10 STAY 23 | . 6 13 4 ROAM 5 | . . 3 2 FOLLOW 23 | . 6 13 4 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . 3 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5397 | 119 1180 1913 2185 Spaces Moved 2323 | 46 705 979 593 Core 6 | 1 . . 5 Treads 306 | . . 23 283 Legs 696 | . 391 . 305 Wheels 1315 | 45 314 956 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 180 Average Speed 160 | 98 118 136 253 Slowest Speed 540 | 100 400 240 540 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 56 | 4 92 83 45 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 27 | . . 27 . Terrain Destroyed 109 | . . 52 57 Melee . | . . . . Projectile . | . . . . AOE 109 | . . 52 57 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3510 | 78 936 1379 1117 Wait 530 | . 75 209 246 Move 2320 | 45 704 978 593 Hop . | . . . . Pick Up 65 | 5 7 31 22 Fast Attach 26 | 6 3 7 10 Attach 29 | 1 2 9 17 Detach 12 | . 2 1 9 Swap 65 | . 13 28 24 Drop 42 | . . 21 21 Fire 237 | 21 56 95 65 Melee 46 | . . . 46 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 137 | . 74 . 63 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 401 | -10/Materials | Lost 3 parts (1p1n1w) 580 | -10/Materials | Discovered new exit (range 13) 615 | -10/Materials | Central database locked down 848 | -10/Materials | Discovered new exit (range 12) 865 | -10/Materials | Identified exit to Mines 1124 | -10/Materials | Discovered new exit (range 5) 1300 | -10/Materials | Entered another Materials area 1300 | -9/Materials | Accompanied by 1 ally 1300 | -9/Materials | Evolved 2 slots: Utility x2 1436 | -9/Materials | Destroyed 8 combat bots 2213 | -9/Materials | Discovered new exit (range 16) 2584 | -9/Materials | Discovered new exit (range 16) 2800 | -9/Materials | Core integrity fell below 50% 2994 | -9/Materials | Central database locked down 3085 | -9/Materials | Discovered new exit (range 13) 3158 | -9/Materials | Crushed by falling debris 3158 | -9/Materials | System corruption reached 10% 3189 | -9/Materials | Lost 4 parts (2n2u) 3213 | -9/Materials | Entered another Materials area 3213 | -8/Materials | Accompanied by 2 allies 3213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3426 | -8/Materials | Lost 3 parts (1p1u1w) 3613 | -8/Materials | Repaired Seismic Detector 4013 | -8/Materials | Lost 3 parts (1p1u1w) 4186 | -8/Materials | Lost 4 parts (1n2u1w) 4215 | -8/Materials | Garrison activated, responded to threat 5090 | -8/Materials | Core integrity fell below 50% 5394 | -8/Materials | Core integrity fell below 20% 5398 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 05371_ Slug penetrates U-05 Engineer. 05371_ U-05 Engineer suffers critical hit (Blast). 05371_ U-05 Engineer destroyed. 05373_ H-61 Shepherd triggered Blade Trap. 05373_ Massive razor-sharp blades shoot up from within the floor. 05376_ U-05 Engineer builds a Wall. 05376_ Y-45 Defender suffers critical hit (Blast). 05377_ Nuclear Core destroyed. 05379_ Knocked back. 05379_ U-05 Engineer lays Concrete. 05380_ Acquired 5 matter. 05381_ Knocked back. 05394_ Hvy. Flail destroyed. 05396_ Hrd. Medium Armor Plating destroyed. 05397_ Slammed into H-61 Shepherd. 05397_ Triggered Blade Trap. 05397_ Massive razor-sharp blades shoot up from within the floor. 05397_ Datajack severed. 05397_ Actuator Array severed. 05397_ Y-45 Defender suffers critical hit (Burn). 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"?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 185 Jamming Range 12 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 5 Core Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Mace | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatSalvageFemtoactuators Manual? 0 Play Time 01:12:13 Cumulative 990.1 hours Start 2022.12.09 @ 12:45:56 End 2022.12.09 @ 14:02:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 396 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64fe4db7-4776-407d-9bee-572c51fbff6b