Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 14:30:01 Player: Puck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (174) 870 Value Destroyed (6022) 6022 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 12638 Bonus ------- High Alert Combat Kills 395 Follower Combat Kills 37 Met Data Miner 300 Friendly Fire -86 Cogmind --------- Core Integrity 0/1000 Matter 71/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Reinforced Fission Core Cooled Fission Core Cryofiber Web Energy Well (350) High-capacity Matter Pod (179) Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Precision Matter Filter Energy Filter Transmission Jammer Reactive Plating EM Disruption Field System Restoration Module High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Heavy Gatling Laser Heavy Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Reinforced Fission Core Cryofiber Web Energy Well High-capacity Matter Pod Enhanced Optical Array Advanced Targeting Computer Precision Matter Filter Energy Filter Improved Kinecellerator Improved Heavy Armor Plating Reactive Plating Medium Insulated Plating Focal Shield Thermal Shield EM Disruption Field System Restoration Module High-powered Tractor Beam Gauss Rifle [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power 2 | . . . . . . . . . . 1 1 Propulsion 2 | . . . 1 . 1 . . . . . . Utility 5 | . . . 1 1 1 . . . . 1 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 161 | . 10 . 14 26 16 9 1 3 11 51 20 Power 15 | . . . 1 2 1 1 . . 1 8 1 Engine 4 | . . . 1 1 . . . . . 2 . Core 10 | . . . . 1 1 1 . . 1 5 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 36 | . 2 . 6 8 5 1 . . 1 12 1 Treads 27 | . 2 . 6 7 5 1 . . . 5 1 Leg 3 | . . . . . . . . . 1 2 . Wheel 5 | . . . . . . . . . . 5 . Hover 1 | . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | . 5 . 5 9 8 2 1 1 2 18 11 Device 28 | . 1 . . 3 1 1 1 1 . 12 8 Storage 4 | . 3 . 1 . . . . . . . . Processor 6 | . 1 . . 3 1 . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 24 | . . . 4 3 6 1 . . 2 5 3 Artifact . | . . . . . . . . . . . . Weapon 48 | . 3 . 2 7 2 5 . 2 7 13 7 Energy Gun 12 | . 2 . 2 3 . 1 . . 2 1 1 Energy Cannon 4 | . . . . . . . . . 1 3 . Ballistic Gun 16 | . 1 . . 4 2 . . 1 3 2 3 Ballistic Cannon 10 | . . . . . . 2 . 1 . 7 . Launcher 6 | . . . . . . 2 . . 1 . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 2 . . . . 2 3 1 Parts Lost 39 | . . . . 3 1 . . . 8 7 20 Power 5 | . . . . . . . . . 1 1 3 Propulsion 10 | . . . . . . . . . 3 3 4 Utility 14 | . . . . 3 1 . . . 2 . 8 Weapon 10 | . . . . . . . . . 2 3 5 Highest Loss Streak 20 | . . . . 1 1 . . . 5 2 20 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 96 100 97 99 100 73 61 96 91 Engine 3 | . 14 14 11 . . . . . . 2 . Core 6 | . . . . 8 6 7 7 7 7 8 10 Treads 19 | . 27 28 33 27 29 30 30 30 10 6 17 Wheel 4 | . . . . . . . . . . 16 2 Device 10 | . 2 14 11 9 7 2 . 2 7 17 15 Storage 8 | . 15 14 11 9 7 7 7 7 7 6 5 Processor 6 | . 7 . . 9 7 7 7 7 7 7 9 Protection 7 | . . . 7 9 13 20 23 15 3 5 5 Energy Gun 6 | . 5 28 22 11 . 4 . . 6 . 2 Ballistic Gun 8 | . 22 . . 15 22 12 7 . 6 2 9 Ballistic Cannon 4 | . . . . . . 3 15 . 1 12 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 112 | 14 32 32 59 63 77 82 80 66 69 102 112 Greatest Support 109 | 20 40 40 60 62 82 82 82 82 82 86 109 Greatest Overweight (x) 17 | . . . . 1 1 . . . 2 7 17 Average Overweight (x) . | . . . . . . . . . 1 2 1 Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 12 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | . 11 10 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 7 10 15 19 19 19 20 19 18 19 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 20 20 20 20 20 20 20 20 15 Class Distribution -------------------- 33% | Tank 30% | Mutant 17% | Scavenger-Tank 10% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 4840 | 200 388 41 140 665 268 663 78 . 413 1744 240 Remotely . | . . . . . . . . . . . . Salvage Created 6505 | . 545 70 866 1237 427 346 40 . 774 1656 544 Parts 331 | . 37 4 53 66 13 17 6 . 19 89 27 Haulers Intercepted 14 | . 1 . 2 4 . 1 . . . 5 1 Recyclers Shooed 5 | . . . 2 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 17 6 . 20 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 127 | . 9 4 17 21 6 10 3 . 17 28 12 Melee 1 | . . . . . . . . . . . 1 Guns 83 | . 9 4 17 21 6 2 . . 13 6 5 Cannons 30 | . . . . . . 2 3 . 3 22 . AOE 13 | . . . . . . 6 . . 1 . 6 Classes Destroyed 16 | . 7 . 3 1 2 . . . 1 2 . Worker 4 | . 1 . . . . . . . . 3 . Builder 4 | . . . 1 . . . . . . 2 1 Hauler 14 | . 1 . 2 4 . 1 . . . 5 1 Recycler 8 | . 2 . 3 3 . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 3 | . . . 1 . 2 . . . . . . Operator 3 | . 1 . . . . . . . . 2 . Watcher 10 | . 3 . 2 2 . . . . . 3 . Swarmer 32 | . 3 2 2 7 . 3 3 . 6 3 3 Grunt 63 | . 6 2 10 8 3 5 . . 10 11 8 Brawler 4 | . . . . . 1 . . . 1 1 1 Sentry 12 | . . . 5 5 . 1 . . . 1 . Specialist 2 | . . . . . . . . . . 2 . Hunter 5 | . . . . 1 . . . . . 4 . Programmer 8 | . . . . . 2 1 . . . 5 . Heavy 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 2 6 7 3 5 3 . 5 7 6 Combat Bots Only 7 | . 3 2 4 7 2 5 3 . 4 5 5 Max Kills in Single Turn 4 | . 2 1 4 2 1 3 2 . 2 2 3 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 3 | . . . . . . 3 . . 1 . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 759 | . 26 16 65 66 27 57 11 . 91 192 208 Missed 174 | . 9 5 25 14 9 20 1 . 21 54 16 Damage Taken 9552 | . 159 120 496 723 311 449 116 . 1349 2146 3683 Core 1530 | . 36 16 61 109 17 29 . . 74 172 1016 Absorbed by Shields 873 | . . . . . . . . . . 466 407 Ignored by Resistances 521 | . . . . . . 41 34 . . 189 257 Regen/Repaired (Parts) 182 | . . . . . . . . . . 182 . Core Remaining (%) 84 | 100 . 79 84 80 . . . . 82 79 . Volleys Fired 377 | . 32 7 46 66 23 12 3 . 49 93 46 Largest 3 | . 2 2 2 3 3 3 3 . 3 3 3 Hottest 195 | . 130 130 130 195 84 132 116 . 137 178 162 Shots Fired 921 | . 64 14 92 177 69 27 9 . 126 259 84 Gun 649 | . 64 14 92 177 69 17 3 . 98 37 78 Cannon 261 | . . . . . . 7 6 . 26 222 . Launcher 11 | . . . . . . 3 . . 2 . 6 Special . | . . . . . . . . . . . . Kinetic 622 | . 43 . . 115 69 21 9 . 79 222 64 Thermal 287 | . 20 14 92 62 . 3 . . 45 37 14 Explosive 11 | . . . . . . 3 . . 2 . 6 Electromagnetic 1 | . 1 . . . . . . . . . . Robot Hit Streak 17 | . 10 4 16 13 11 11 6 . 17 14 9 Robot Miss Streak 7 | . 4 5 6 7 5 2 1 . 5 4 3 Penetration Max 1 | . . . . 1 1 . . . 1 1 1 Secondary Targets 8 | . 1 . 3 1 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 . . Shots Hit Robots 615 | . 44 14 80 114 45 17 4 . 95 151 51 Core Hits 522 | . 46 19 114 99 17 18 3 . 95 76 35 Critical Kills 3 | . . . . . . 1 . . 1 1 . Critical Parts Destroyed 3 | . . . . 3 . . . . . . . Critical Strikes 12 | . . . . 3 . 1 1 . 1 6 . Destroy 6 | . . . . 3 . 1 . . 1 1 . Blast 6 | . . . . . . . 1 . . 5 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15063 | . 599 150 1637 2100 1026 1067 143 . 2176 4103 2062 Guns 8085 | . 598 150 1085 2100 1026 166 . . 1418 434 1108 Cannons 4248 | . . . . . . 141 143 . 375 3589 . Explosions 2657 | . . . 530 . . 760 . . 383 31 953 Melee . | . . . . . . . . . . . . Ramming 73 | . 1 . 22 . . . . . . 49 1 Kinetic 8217 | . 356 . . 1492 1026 258 143 . 1114 3188 640 Thermal 4677 | . 242 150 1615 608 . 49 . . 679 866 468 Explosive 2041 | . . . . . . 760 . . 383 . 898 Electromagnetic 55 | . . . . . . . . . . . 55 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . 1 . 7 7 4 4 1 1 . Average Corruption 2 | . . . 1 . 5 4 4 1 1 1 . Corruption Purged 7 | . . . . . . 3 . 3 . 1 . Corruption Blocked . | . . . . . . . . . . . . Effects 66 | . . . . . 23 18 7 2 14 2 . Message Errors 15 | . . . . . 8 3 . 1 3 . . Matter Fused 18 | . . . . . 8 4 3 1 2 . . Heat Flow Errors 9 | . . . . . 1 2 1 . 4 1 . Energy Discharges 10 | . . . . . 2 5 1 . 2 . . Data Loss (minor) 9 | . . . . . 3 2 2 . 2 . . Data Loss (major) 3 | . . . . . 1 1 . . 1 . . Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 238 | . . . 126 . . 47 . . 8 55 2 Projectiles 44 | . . . . . . . . . 1 43 . Explosions 182 | . . . 126 . . 47 . . 7 . 2 Melee 12 | . . . . . . . . . . 12 . Knockbacks 30 | . . . . . . . 1 . 1 28 . Impact 2 | . . . . . . . . . . 2 . Kinetic 25 | . . . . . . . 1 . 1 23 . Secondary 3 | . . . . . . . . . . 3 . Self-Inflicted Damage 330 | . . . . . . 22 . . 63 184 61 Shots 6 | . . . . . . 1 . . 1 2 2 Rammed 7 | . . . 2 . . . . . . 3 2 Targets Rammed 9 | . 1 . 2 . . . . . . 3 3 Kicked . | . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . 1 Highest Temperature 646 | . 120 153 171 287 68 273 211 . 354 438 646 Average Temperature 140 | . 46 67 44 100 20 117 99 . 102 129 322 Received Heat Transfer 2593 | . 60 45 213 252 54 141 . . 429 270 1129 Effects 54 | . . . . . . 1 . . 1 11 41 Shutdowns 18 | . . . . . . . . . 1 5 12 Energy Bleed 4 | . . . . . . . . . . 1 3 Interference 14 | . . . . . . 1 . . . 3 10 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . 1 3 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . . 1 7 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . Heat Transferred 4694 | . 310 205 1674 755 . 65 . . 860 50 775 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 615 | . 199 167 542 549 408 . . . . 514 615 Initial 249 | . . 77 . 228 249 . . . . . 248 Average 270 | . 71 99 353 356 247 . . . . 292 358 Maximum Alert Level 2 | . . . 2 2 2 . . . . 2 2 Low Security (%) 31 | . 100 100 25 . 19 . . . . 24 . Level 1 41 | . . . 14 58 61 . . . . 50 64 Level 2 26 | . . . 59 41 18 . . . . 24 35 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 4 1 . . . . 9 5 Investigation 4 | . 1 . 1 1 . . . . . . 1 Extermination 5 | . . . . . 1 . . . . 4 . Reinforcement 13 | . 1 . 3 3 . . . . . 5 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . . . 3 1 . . . . . 1 . Communications Jammed 21 | . . . . . . . . . . 20 1 Distress Signals 17 | . . . . . . . . . . 16 1 Times Spotted 161 | . 12 5 26 28 9 11 3 . 17 35 15 Peak Tracking Total 7 | . 3 3 5 7 4 5 3 . 4 4 6 Tactical Retreats 7 | . . . 1 4 1 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 9 | . 1 . . . 4 . . . . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 18 | . 1 . 5 2 1 . . . . 8 1 Max in Single Turn 5 | . 1 . 3 1 1 . . . . 5 1 Garrison Access 2 | . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 29 | . 3 . 4 5 3 . . 4 . 9 1 Terminals 13 | . 3 . 2 2 1 . . . . 5 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 4 | . . . . 2 1 . . . . 1 . Scanalyzers 3 | . . . 2 1 . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 1 Total Hacks 98 | . 11 . 16 13 3 . . 29 . 23 3 Successful 66 | . 4 . 11 8 3 . . 29 . 11 . Failed 31 | . 6 . 5 5 . . . . . 12 3 Catastrophic 9 | . 1 . 4 1 . . . . . 3 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 27 | . 6 . 5 11 1 . . . . 3 1 Terminals 31 | . 11 . 5 5 1 . . . . 9 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 6 | . . . . . . . . . . 6 . Recycling Units 10 | . . . . 6 1 . . . . 3 . Scanalyzers 13 | . . . 11 2 . . . . . . . Garrison Access 8 | . . . . . 1 . . . . 4 3 Terminal Hacks 38 | . 4 . . 2 1 . . 29 . 2 . Record 12 | . . . . . . . . 11 . 1 . Part Schematic 9 | . . . . . . . . 9 . . . Robot Schematic 6 | . . . . . . . . 6 . . . Robot Analysis 4 | . 2 . . 2 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . Alert Level 2 | . . . . . 1 . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . 6 . Scan Component 3 | . . . . . . . . . . 3 . Repair 3 | . . . . . . . . . . 3 . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer 13 | . . . 11 2 . . . . . . . Insert Component 7 | . . . 6 1 . . . . . . . Analyze 6 | . . . 5 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . 1 . . . . 1 . Unauthorized Hacks 6 | . . . . 4 1 . . . . 1 . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . . . . 4 1 . . . . 1 . Reject 4 | . . . . 2 1 . . . . 1 . Mask 2 | . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 3 . 4 4 1 . . . . 9 1 Full Trace Events 4 | . . . 2 1 . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 5 1 . . . 9 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . 3 . Time 168 | . . . . . . . . . . 168 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 . Parts Scanalyzed 6 | . . . 5 1 . . . . . . . Part Schematics Acquired 6 | . . . 5 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . 8 . . Total Damage 236 | . . . . . . . . . 236 . . Kills 1 | . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 4 | . 2 . . 2 . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 10785 | . 754 626 722 1293 993 634 415 154 1767 2976 451 Spaces Moved 5447 | 1 385 371 325 621 552 365 254 94 631 1728 120 Core 2 | . . . . . . . . . . . 2 Treads 3568 | . 372 371 325 621 552 365 254 94 430 66 118 Legs 299 | 1 13 . . . . . . . 201 84 . Wheels 1578 | . . . . . . . . . . 1578 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 105 | 120 120 160 160 155 155 158 158 158 158 105 160 Average Speed 162 | 120 158 160 160 156 158 158 158 158 251 131 236 Slowest Speed 900 | 120 160 160 160 240 232 158 158 158 320 195 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 2 63 85 31 56 13 55 39 68 72 48 5 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . Known Exits Taken 4 | . 1 1 . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 . . 1 . 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 271 | . . . 78 3 2 42 . . 28 59 59 Melee . | . . . . . . . . . . . . Projectile 39 | . . . . 3 1 1 . . 10 23 1 AOE 231 | . . . 78 . . 41 . . 18 36 58 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Total 6611 | . 465 390 433 812 620 398 261 100 706 2224 202 Wait 433 | . 15 13 26 62 15 . 2 . 5 294 1 Move 5436 | . 384 370 324 620 551 364 253 93 630 1727 120 Hop . | . . . . . . . . . . . . Pick Up 88 | . 12 . 11 16 7 7 1 1 4 25 4 Fast Attach 47 | . 3 . 2 4 10 . . 2 2 18 6 Attach 40 | . . . 2 5 3 1 . 1 8 12 8 Detach 10 | . . . 2 . . . . . 5 2 1 Swap 74 | . 7 . 10 17 3 8 1 . 1 21 6 Drop 97 | . 11 . 8 22 8 6 1 3 2 29 7 Fire 377 | . 32 7 46 66 23 12 3 . 49 93 46 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 3 1 Kick . | . . . . . . . . . . . . Crush 5 | . 1 . 2 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Central database locked down 213 | -10/Materials | Discovered new exit (range 3) 218 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 14) 500 | -10/Materials | Identified exit to Mines 755 | -10/Materials | Entered Mines 905 | -10/Mines | Learned location of Zion (-6) 1381 | -10/Mines | Entered Materials 1381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -9/Materials | Build established: Scavenger-Mutant 2074 | -9/Materials | Discovered new exit (range 11) 2103 | -9/Materials | Entered another Materials area 2103 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2385 | -8/Materials | Build established: Scavenger-Tank 2885 | -8/Materials | Build established: Tank 2926 | -8/Materials | Destroyed 7 combat bots 3354 | -8/Materials | Discovered new exit (range 5) 3362 | -8/Materials | Identified exit to Factory 3396 | -8/Materials | Entered Factory 3396 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3997 | -7/Factory | Discovered new exit (range 12) 4223 | -7/Factory | Discovered new exit (range 3) 4389 | -7/Factory | Entered Lower Caves 4404 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4498 | -7/Lower Caves | Encountered a Warlord checkpoint 4604 | -7/Lower Caves | Spotted B-75 Beast 4877 | -7/Lower Caves | Found Imp. Powered Armor 4976 | -7/Lower Caves | Discovered new exit (range 13) 5023 | -7/Lower Caves | Entered another Lower Caves area 5089 | -7/Lower Caves | Encountered a Warlord checkpoint 5410 | -7/Lower Caves | Discovered new exit (range 11) 5438 | -7/Lower Caves | Entered Data Miner 5440 | -7/Data Miner | Discovered new exit (range 6) 5470 | -7/Data Miner | Met Data Miner 5511 | -7/Data Miner | Learned location of Section 7 (-2) 5511 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5528 | -7/Data Miner | Received God Mode back door access code from Data Miner 5592 | -7/Data Miner | Entered Proximity Caves 5974 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 6158 | -6/Proximity Caves | Escorted by Enhanced Grunt 6261 | -6/Proximity Caves | Build established: Mutant 7044 | -6/Proximity Caves | Learned location of 1 exit from Factory 7306 | -6/Proximity Caves | Discovered new exit (range 14) 7359 | -6/Proximity Caves | Entered Factory 7359 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7360 | -6/Factory | Identified exit to Lower Caves 7831 | -6/Factory | Spotted B-75 Beast 7993 | -6/Factory | Build established: Tank 8935 | -6/Factory | Build established: Gunner 9341 | -6/Factory | Repaired Reactive Plating 9410 | -6/Factory | Repaired Adv. Force Field 9473 | -6/Factory | Repaired Antimatter Reactor 9673 | -6/Factory | Discovered new exit (range 13) 9727 | -6/Factory | Identified exit to Factory 10335 | -6/Factory | Entered another Factory area 10335 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10336 | -5/Factory | Identified exit to Upper Caves 10380 | -5/Factory | Build established: Scavenger-Tank 10559 | -5/Factory | Garrison activated, responded to threat 10757 | -5/Factory | Core integrity fell below 50% 10777 | -5/Factory | Core integrity fell below 20% 10786 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10767_ U-05 Engineer builds a Wall. 10770_ Broken Autogun destroyed. 10770_ Penetrated by Slug. 10770_ Imp. Kinecellerator destroyed. 10770_ U-05 Engineer builds a Door. 10770_ Thermal Shield destroyed. 10771_ U-05 Engineer builds a Wall. 10774_ Slammed into Y-64 Sentinel. 10774_ U-05 Engineer lays Concrete. 10774_ Critical hit (Burn: +37). 10774_ U-05 Engineer lays Concrete. 10776_ Penetrated by Slug. 10776_ U-05 Engineer builds a Door. 10776_ U-05 Engineer lays Concrete. 10777_ U-05 Engineer builds a Wall. 10778_ U-05 Engineer lays Concrete. 10781_ Penetrated by Slug. 10782_ U-05 Engineer lays Concrete. 10784_ U-05 Engineer builds a Wall. 10785_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????########### | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# [[ # | | ???????????????????????????????????????# [[ # | | ???????????????????????###?????????????#! ] # | | ?????????????????????### #####?????????# # | | ?????????????????????# #???#####?# ! % # | | ?????????????????????# u ####### ### #####"## | | ???????????????# ????# # |= | | ???????????????# ??# u # ! * | | ???????????????# # # ! | | ???????????????# + Y # | | ???????????????# # @ # | | ???????????????# ????#!!=% # ############### | | ?????????????????????# =gg% # !*! # ##???????? | | ???????????????????? #!= [*= # [ ## ###????????? | | ??????????????????? # *u # ] ######????????? | | ?????????????????? ## #### # # ?? | | ????????????????? ??## # # ?? | | ???????????????? ????##### # % # ! ?? | | ???????????????# ????????# # % # ??? | | ???????????????# ?????????####=%[ # ??? | | ?????????????? ?????????? = # ???? | | ????????????? ?????????? + ???? | | ???????????????????????? " ????? | | ??????????????????????? " ????? | | ?????????????????????? # ?????? | | ?????????????????????#####+######### ?????? | | ???????????????????????????????????? ?????? | | ?????????????????????????????????????####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 44 Energy Capacity 435 Matter Stores 325 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EM 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyCryofiberRailgun Manual? 0 Play Time 01:31:04 Cumulative 257.4 hours Start 2024.03.12 @ 12:04:17 End 2024.03.12 @ 14:30:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 66 Adventurer 29 Explorer 11 Win Type - Total 11 Types 6/0/1/2/0/0/1/0/1 Lore% 59 Gallery% 78 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 503200e3-c115-4fe8-a172-51977b0b879a