Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.29 @ 10:14:12 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2768) 2768 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 7658 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 46 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 642/850 Matter 300/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY (15) --- Micro Nuclear Core Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Coolant Injector High-capacity Matter Pod (200) Transmission Jammer Relay Coupler [NC] (25) Plasma Rifle Heavy Ion Cannon Phase Cannon Heavy Rocket Launcher Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Coolant Injector High-capacity Matter Pod Transmission Jammer Relay Coupler [NC] Plasma Rifle Heavy Ion Cannon Phase Cannon Heavy Rocket Launcher Improved Datajack Powered Hammer [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 3 | . . . . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 86 | 7 5 11 3 13 27 3 7 10 Power 9 | 1 1 1 . . 2 1 1 2 Engine 8 | 1 1 1 . . 1 1 1 2 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 31 | 2 2 4 1 5 10 1 4 2 Treads 2 | 2 . . . . . . . . Leg 29 | . 2 4 1 5 10 1 4 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 2 . 5 6 . 1 2 Device 5 | . . 1 . 2 1 . 1 . Storage 3 | 1 1 1 . . . . . . Processor 3 | 1 . . . . 2 . . . Hackware . | . . . . . . . . . Protection 8 | . . . . 3 3 . . 2 Artifact . | . . . . . . . . . Weapon 27 | 2 1 4 2 3 9 1 1 4 Energy Gun 9 | 2 1 1 . 1 2 1 1 . Energy Cannon 6 | . . 2 1 1 . . . 2 Ballistic Gun 9 | . . . . 1 6 . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . 1 Parts Lost 7 | . . 2 . . 2 . 2 1 Power . | . . . . . . . . . Propulsion 3 | . . 1 . . . . 2 . Utility 1 | . . . . . 1 . . . Weapon 3 | . . 1 . . 1 . . 1 Highest Loss Streak 1 | . . 1 . . 1 . 1 1 Average Slot Usage (%) 99 | . 99 100 100 100 99 100 100 100 Engine 8 | . 14 11 11 9 4 6 10 13 Core 1 | . . . . . 2 6 2 . Leg 33 | . 26 44 44 36 30 33 33 33 Device 9 | . . 9 11 9 10 6 12 13 Storage 8 | . 14 11 11 9 7 6 6 6 Processor 3 | . 14 1 . . 7 6 . . Protection 8 | . . . . 9 11 13 13 13 Energy Gun 10 | . 28 10 . . 6 9 18 14 Energy Cannon 4 | . . 11 21 17 . . . 1 Ballistic Gun 6 | . . . . 9 14 9 1 3 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 13 28 34 34 45 57 66 69 79 Greatest Support 100 | 40 40 43 43 53 78 96 100 100 Greatest Overweight (x) 4 | 3 4 . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 3 9 15 15 15 15 14 15 15 Average Carried 13 | 1 7 11 14 14 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 9 15 15 15 15 13 15 15 Class Distribution -------------------- 38% | Tank 30% | Scavenger-Tank 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Matter Collected 1684 | 267 46 115 54 167 683 . 178 174 Remotely . | . . . . . . . . . Salvage Created 2729 | 20 103 301 83 414 793 . 555 460 Parts 125 | 4 11 21 4 25 30 . 11 19 Haulers Intercepted 2 | . . 1 . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Combat Hostiles Destroyed 57 | . 6 7 2 7 18 . 10 7 Guns 41 | . 6 1 . 2 18 . 8 6 Cannons 11 | . . 3 2 5 . . . 1 AOE 3 | . . 3 . . . . . . Classes Destroyed 11 | 1 1 4 . 1 4 . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . 1 . . . . . 1 Recycler 2 | . . . . 1 1 . . . Operator 2 | . . 1 . . . . . 1 Swarmer 11 | . 6 3 . . . . . 2 Grunt 28 | . . 1 2 5 9 . 7 4 Brawler 2 | . . . . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 10 | . . 3 . 2 2 . 2 1 Hunter 2 | . . . . . 1 . 1 . Programmer 3 | . . . . . 3 . . . Best Kill Streak 8 | 1 6 3 1 8 5 . 4 2 Combat Bots Only 7 | . 6 3 1 7 5 . 4 2 Max Kills in Single Turn 3 | 1 2 3 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Damage Taken 3962 | . 396 221 150 304 1315 . 983 593 Core 501 | . 67 41 23 33 129 . 176 32 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 73 . 84 94 81 . . . Volleys Fired 153 | 1 12 20 8 13 53 . 28 18 Largest 3 | 2 2 2 2 3 3 . 3 3 Hottest 218 | 90 90 120 120 143 125 . 218 218 Shots Fired 408 | 2 24 37 14 39 154 . 84 54 Gun 338 | 2 24 17 . 13 154 . 84 44 Cannon 66 | . . 18 12 26 . . . 10 Launcher 4 | . . 2 2 . . . . . Special . | . . . . . . . . . Kinetic 144 | . . . . 13 103 . 11 17 Thermal 260 | 2 24 35 12 26 51 . 73 37 Explosive 4 | . . 2 2 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 2 4 9 6 11 12 . 16 9 Robot Miss Streak 7 | . 3 3 1 2 4 . 7 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 287 | 2 13 24 6 26 120 . 65 31 Core Hits 224 | 1 7 15 2 16 109 . 46 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 2 . . . 2 . 1 1 Burn 6 | . 2 . . . 2 . 1 1 Melee Attacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6109 | 29 207 545 132 440 2579 . 1345 832 Guns 4875 | 24 201 157 . 108 2472 . 1345 568 Cannons 739 | . . 194 111 329 . . . 105 Explosions 348 | . . 189 . . . . . 159 Melee . | . . . . . . . . . Ramming 147 | 5 6 5 21 3 107 . . . Kinetic 2303 | . . . . 108 1776 . 174 245 Thermal 3470 | 24 201 351 111 329 696 . 1171 587 Explosive 189 | . . 189 . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . Average Corruption 2 | . . . . . 2 . . . Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . 16 . . . Message Errors 5 | . . . . . 5 . . . Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 3 | . . . . . 3 . . . Data Loss (minor) 3 | . . . . . 3 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . Impact 2 | . . . . . 2 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 323 | . . . 103 . . . . 220 Shots 6 | . . . 2 . . . . 4 Rammed 2 | 2 . . . . . . . . Targets Rammed 21 | 2 1 2 3 1 12 . . . Kicked 19 | . 1 2 3 1 12 . . . Crushed . | . . . . . . . . . Highest Temperature 300 | 30 300 129 90 194 158 . 264 15 Average Temperature 69 | 17 130 32 36 129 18 . 74 9 Received Heat Transfer 1002 | . . 87 24 162 363 . 270 96 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 16 | . 1 . 1 2 1 . 8 3 Heat Transferred 7302 | 62 644 840 222 703 1443 . 2422 966 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Peak Influence 595 | 5 179 280 193 246 595 267 516 422 Initial 270 | . 3 75 47 . 111 267 196 270 Average 233 | 1 72 141 112 114 304 267 391 256 Maximum Alert Level 2 | . . 1 . 1 2 1 2 2 Low Security (%) 53 | 100 100 81 100 56 45 . 9 28 Level 1 23 | . . 18 . 43 12 100 28 67 Level 2 22 | . . . . . 42 . 61 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 1 3 10 . . . Investigation 4 | . . . 1 . 3 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 5 | . . 1 . 3 1 . . . Assault 3 | . . . . . 3 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Distress Signals 4 | . 1 1 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 8 14 7 10 29 . 10 11 Peak Tracking Total 7 | . 7 4 2 7 5 . 5 2 Tactical Retreats 4 | . 1 . . 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Traps Triggered 5 | . 2 . . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Disabled 6 | . . 1 . . . . 1 4 Max in Single Turn 2 | . . 1 . . . . 1 2 Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Machines Accessed 12 | . 2 2 1 1 3 1 . 2 Terminals 5 | . 2 2 . . 1 . . . Fabricators 3 | . . . . . 1 . . 2 Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 27 | . 9 3 1 2 8 1 . 3 Successful 13 | . 3 1 1 2 4 1 . 1 Failed 14 | . 6 2 . . 4 . . 2 Catastrophic 3 | . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . 7 3 . . . . . . Terminals 14 | . 9 3 . . 2 . . . Fabricators 7 | . . . . . 4 . . 3 Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 4 | . 3 . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . Open Door 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . 1 Load Schematic 2 | . . . . . 1 . . 1 Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals 1 | . . 1 . . . . . . Assimilate 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 1 . . 3 . . 2 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . 2 . . . Matter 168 | . . . . . 168 . . . Time 42 | . . . . . 42 . . . Total Part Build Rating 8 | . . . . . 8 . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total Allies 2 | . . 1 1 . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 10 31 . . . . . Highest-Rated Ally 31 | . . 10 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . Total Damage 145 | . . . 145 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Turns Passed 4828 | 105 362 538 419 391 1721 18 561 713 Spaces Moved 2949 | 56 168 288 321 254 1076 10 329 447 Core 15 | 14 1 . . . . . . . Treads 48 | 42 6 . . . . . . . Legs 2886 | . 161 288 321 254 1076 10 329 447 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 126 126 Average Speed 127 | 154 185 120 120 120 122 126 127 127 Slowest Speed 250 | 200 250 120 120 120 127 126 128 128 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 36 29 72 22 27 1 44 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 12 | . . . 11 . 1 . . . Terrain Destroyed 109 | . . 12 11 . 1 . . 85 Melee 1 | . . . . . 1 . . . Projectile 6 | . . . . . . . . 6 AOE 102 | . . 12 11 . . . . 79 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Fac Total 3714 | 68 194 445 345 321 1371 14 403 553 Wait 366 | . . 98 . 9 166 1 30 62 Move 2941 | 55 167 287 320 253 1075 10 327 447 Hop . | . . . . . . . . . Pick Up 65 | 3 5 17 5 14 12 . 5 4 Fast Attach 23 | 7 4 1 . 1 5 . 2 3 Attach 17 | . . 4 . 4 3 2 3 1 Detach 5 | . 2 1 . 1 . . 1 . Swap 47 | . 1 6 3 8 20 1 2 6 Drop 75 | . 2 9 6 17 24 . 5 12 Fire 153 | 1 12 20 8 13 53 . 28 18 Melee 1 | . . . . . 1 . . . Ram . | . . . . . . . . . Kick 19 | . 1 2 3 1 12 . . . Crush 2 | 2 . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 10) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x2 910 | -9/Materials | Discovered new exit (range 16) 1006 | -9/Materials | Entered Mines 1026 | -9/Mines | Received a Mining Laser from a helpful Derelict 1056 | -9/Mines | Discovered new exit (range 9) 1064 | -9/Mines | Met a Derelict shopkeep closing up shop 1239 | -9/Mines | Discovered new exit (range 5) 1287 | -9/Mines | Learned 2 Materials zone layouts 1314 | -9/Mines | Excavation squad dispatched 1314 | -9/Mines | A large section of the Mines collapsed 1425 | -9/Mines | Entered Materials 1425 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1674 | -8/Materials | Destroyed 7 combat bots 1696 | -8/Materials | Discovered new exit (range 9) 1816 | -8/Materials | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Utility x2 1973 | -7/Factory | Build established: Scavenger-Tank 2370 | -7/Factory | Discovered new exit (range 10) 2407 | -7/Factory | Build established: Tank 2464 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 2524 | -7/Factory | Identified exit to Factory 2808 | -7/Factory | Local fabrication network quarantined 3016 | -7/Factory | First assault squad dispatched 3065 | -7/Factory | Repaired Hvy. Laser 3531 | -7/Factory | Discovered exit to Factory (range 5) 3537 | -7/Factory | Entered another Factory area 3537 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3555 | -6/Factory | Identified exit to Garrison 3555 | -6/Factory | Entered Garrison 3851 | -6/Garrison | Discovered new exit (range 15) 3881 | -6/Garrison | Installed Relay Interface Framework 3926 | -6/Garrison | Triggered checkpoint 4048 | -6/Garrison | Garrison Relay disabled 4073 | -6/Garrison | Build established: Scavenger-Tank 4116 | -6/Garrison | Entered Factory 4829 | -6/Factory | Self-destructed Last Messages --------------- 04799_ VTOL Module melted. 04799_ S-27 Virus destroyed. 04799_ U-05 Engineer builds a Wall. 04800_ K-01 Serf collects debris. 04801_ U-05 Engineer lays Concrete. 04802_ VTOL Module melted. 04802_ S-27 Virus destroyed. 04804_ K-01 Serf collects debris. 04806_ Acquired 10 matter. 04807_ K-01 Serf collects debris. 04808_ U-05 Engineer builds a Wall. 04810_ U-05 Engineer lays Concrete. 04810_ R-10 Processor collects Autogun. 04810_ K-01 Serf collects debris. 04811_ U-05 Engineer lays Concrete. 04813_ K-01 Serf collects debris. 04815_ R-10 Processor collects VTOL Module. 04815_ R-10 Processor collects Autogun. 04817_ K-01 Serf collects debris. 04819_ R-10 Processor collects Lgt. Nuclear Core. 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"????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 60 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightSpreadProtection Manual? 0 Play Time 00:51:24 Cumulative 261.7 hours Start 2021.08.28 @ 22:10:23 End 2021.08.29 @ 10:14:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e76d4d32-e000-42db-aa77-caf3a1646b2e