Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 22:14:11 Player: Null_error Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1573) 1573 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5528 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Improved Reaction Control System Compact Ion Cannon Peak State ------------ > --- POWER ------------ Fission Core Backup Power VII Backup Power VII > --- PROPULSION ------- Improved VSS Leg Backup Propulsion VII Backup Propulsion VII Backup Propulsion VII Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Reaction Control System Backup Plating VII > --- WEAPON ----------- Shock Bomb Launcher Great Axe > --- INVENTORY -------- Fission Core Improved VSS Leg Improved Melee Analysis Suite Transmission Jammer Compact Ion Cannon [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Backup Propulsion VII Flight Unit Improved Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Backup Plating VII Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power 2 | . . 1 . 1 . . . . Propulsion 3 | . . . 1 1 . 1 . . Utility 3 | . . 1 1 . . 1 . . Weapon . | . . . . . . . . . Parts Attached 60 | 9 6 8 8 3 1 20 2 3 Power 14 | 1 1 2 1 3 . 5 . 1 Engine 8 | 1 1 2 1 2 . 1 . . Core 6 | . . . . 1 . 4 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . 2 2 . . 6 . . Treads 5 | 2 . 1 2 . . . . . Leg 2 | . . . . . . 2 . . Wheel 1 | . . 1 . . . . . . Hover 3 | . . . . . . 3 . . Flight 1 | . . . . . . 1 . . Utility 19 | 4 3 . 3 . 1 6 1 1 Device 11 | 3 1 . 1 . 1 4 1 . Storage 4 | 1 2 . . . . . . 1 Processor 3 | . . . 2 . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 15 | 2 2 4 2 . . 3 1 1 Energy Gun 2 | . . 2 . . . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 5 | 2 1 . . . . . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 2 2 . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 2 . . Parts Lost 25 | . 1 . . . 5 . 10 9 Power 6 | . 1 . . . 1 . 2 2 Propulsion 9 | . . . . . 3 . 4 2 Utility 6 | . . . . . . . 3 3 Weapon 4 | . . . . . 1 . 1 2 Highest Loss Streak 8 | . 1 . . . 5 . 8 5 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 1 11 14 14 14 13 4 4 3 Power 1 | . 2 2 1 . . . 1 . Propulsion . | . 1 1 . . . . . . Utility 6 | . 7 8 8 9 8 2 2 2 Weapon 1 | . . 2 3 5 4 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 1 1 2 . 6 4 . 1 Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 12 | . 1 . 1 . 6 3 . 1 Weapon 2 | . . 1 . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 99 98 90 75 46 82 41 Engine 13 | . 13 21 18 16 11 . . . Core 3 | . . . . 4 5 7 15 5 Treads 16 | . 28 21 17 15 11 . . . Leg 1 | . . . . . . 6 5 5 Wheel 1 | . . . 9 7 5 . . . Hover 1 | . . . . . . 5 11 . Flight 1 | . . . . . . 4 6 5 Device 15 | . 14 21 17 7 5 12 16 1 Storage 8 | . 14 11 9 7 5 . . 3 Processor 3 | . . . 8 15 12 . 6 6 Ballistic Gun 8 | . 23 8 . . . . 2 5 Launcher 4 | . 4 7 . . . 2 3 . Impact Weapon 4 | . . 4 18 15 12 . . . Slashing Weapon 1 | . . . . . . 2 6 6 Peak Build Rating 78 | 9 9 17 26 31 32 78 78 34 Average Rating 21 | 7 8 12 23 29 26 34 61 26 On Entrance 22 | . 7 9 15 26 31 1 78 34 Avg Prop Armor Cover (%) 5 | . . 13 12 10 3 3 3 2 Naked Turns 59 | . . . . . 53 6 . . Heaviest Build 51 | 11 29 34 38 51 51 35 34 19 Greatest Support 44 | 40 40 43 44 44 44 36 36 15 Greatest Overweight (x) 8 | . . 2 2 3 2 2 8 5 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 Average Capacity 12 | 7 14 15 15 15 13 5 5 5 Most Carried 15 | 4 15 15 15 15 15 5 5 4 Average Carried 10 | 1 11 14 14 14 13 4 4 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 Final Carried 15 | 4 15 15 15 15 5 5 4 3 Class Distribution -------------------- 87% | Mutant 12% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Matter Collected 1269 | 346 220 200 79 40 . . 301 83 Remotely . | . . . . . . . . . Salvage Created 1859 | 198 515 450 208 139 64 . 136 149 Parts 91 | 17 32 16 7 2 7 . 4 6 Haulers Intercepted 4 | . 2 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 5 Prevented 2 | . . . . . . . 1 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Combat Hostiles Destroyed 31 | . 11 10 2 1 1 . 3 3 Melee 12 | . . 6 1 1 1 . 1 2 Guns 12 | . 9 . . . . . 2 1 AOE 5 | . 2 3 . . . . . . Classes Destroyed 13 | 3 6 2 . . 1 . 1 . Worker 4 | 2 . 2 . . . . . . Builder 3 | . 1 . . 1 1 . . . Tunneler 4 | 4 . . . . . . . . Hauler 4 | . 2 . 2 . . . . . Recycler 2 | 1 . . . 1 . . . . Operator 4 | . 1 2 1 . . . . . Watcher 3 | . 2 1 . . . . . . Swarmer 3 | . 3 . . . . . . . Grunt 19 | . 8 7 2 . . . . 2 Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 2 . 1 . . 1 1 Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 4 | 3 4 4 2 1 1 . 2 2 Combat Bots Only 4 | . 4 3 2 1 1 . 2 2 Max Kills in Single Turn 3 | 1 3 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 . . . . . . Melee 1 | . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Hostile Shots Fired 695 | . 67 28 8 28 257 52 155 100 Missed 262 | . 17 7 2 8 103 30 71 24 Hits 433 | . 50 21 6 20 154 22 84 76 Melee 1 | . . . . 1 . . . . Projectile 432 | . 50 21 6 19 154 22 84 76 Critical Strikes 6 | . . 1 . 1 . . 2 2 Damage Taken 4830 | . 631 304 88 192 1332 183 1039 1061 Core 1623 | . 89 89 . 41 550 61 222 571 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 187 | . 68 119 . . . . . . Core Remaining (%) 71 | 100 64 77 100 . 15 . . . Volleys Fired 130 | 38 59 6 . . . . 15 12 Largest 2 | 2 2 2 . . . . 1 1 Hottest 56 | 40 50 56 . . . . 36 28 Shots Fired 220 | 66 117 9 . . . . 15 13 Gun 211 | 66 114 6 . . . . 12 13 Cannon . | . . . . . . . . . Launcher 9 | . 3 3 . . . . 3 . Special . | . . . . . . . . . Kinetic 208 | 66 114 3 . . . . 12 13 Thermal 3 | . . 3 . . . . . . Explosive 6 | . 3 3 . . . . . . Electromagnetic 3 | . . . . . . . 3 . Robot Hit Streak 10 | 5 10 7 . . . . 7 9 Robot Miss Streak 15 | 3 4 1 . . . . 15 6 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 212 | 40 77 27 11 7 10 1 20 19 Core Hits 101 | 15 37 15 1 2 2 . 9 20 Critical Kills 3 | . . 2 . . 1 . . . Critical Parts Destroyed 11 | . . 7 1 1 2 . . . Critical Strikes 18 | . . 9 1 1 3 1 2 1 Smash 14 | . . 9 1 1 3 . . . Sever 4 | . . . . . . 1 2 1 Melee Attacks 135 | . . 34 26 7 20 20 17 11 Impact 87 | . . 34 26 7 20 . . . Slashing 48 | . . . . . . 20 17 11 Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 4 2 2 2 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . 4 . . 1 . . . Damage Inflicted 4536 | 343 856 1103 463 279 380 34 557 521 Guns 1438 | 343 646 45 . . . . 147 257 Cannons . | . . . . . . . . . Explosions 453 | . 210 178 . . . . 65 . Melee 2643 | . . 880 463 279 378 34 345 264 Ramming 2 | . . . . . 2 . . . Kinetic 1421 | 343 646 28 . . . . 147 257 Thermal 52 | . . 17 . . . . 35 . Explosive 364 | . 210 154 . . . . . . Electromagnetic 54 | . . 24 . . . . 30 . Impact 2000 | . . 880 463 279 378 . . . Slashing 643 | . . . . . . 34 345 264 Piercing . | . . . . . . . . . Highest Corruption 12 | . . 1 . . 1 1 12 12 Average Corruption 5 | . . 1 . . 1 1 4 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . 1 . . 1 1 13 17 Message Errors 12 | . . . . . 1 . 6 5 Matter Fused 8 | . . 1 . . . 1 2 4 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . 3 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . 1 1 Alerts 2 | . . . . . . . . 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 742 | . 5 394 149 86 52 . 10 46 Projectiles . | . . . . . . . . . Explosions 15 | . 5 . . . . . 10 . Melee 727 | . . 394 149 86 52 . . 46 Knockbacks 7 | . . 1 3 1 2 . . . Impact 7 | . . 1 3 1 2 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 94 | . 20 44 . . 1 . 29 . Shots 5 | . 1 2 . . . . 2 . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 309 | . 36 309 . . 14 12 141 21 Average Temperature 21 | . 10 98 . . 5 3 7 8 Received Heat Transfer 1356 | . 282 105 54 54 297 42 96 426 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Robots Corrupted 9 | . . 3 4 2 . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Fried 14 | . . 4 5 4 1 . . . Impact Corruptions 30 | . . 16 7 4 3 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 87 | . . 37 . . . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 92 | 100 100 82 100 100 100 100 . . Level 1 7 | . . 17 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 312 | 10 104 312 124 30 35 56 . . Initial 124 | . 3 . 124 . . 9 . . Average 41 | 1 30 70 43 2 7 11 . . Influence Increases 1389 | 35 355 414 92 40 97 156 95 105 Destroy 0b10 Robot/C 620 | . 220 200 40 20 20 . 60 60 Destroy 0b10 Robot/NC 120 | 35 30 25 15 10 5 . . . Destroy Leader 154 | . 58 52 4 10 10 . 20 . Successful Hack 26 | . 20 6 . . . . . . Disable Machine 240 | . 15 120 30 . 30 45 . . Destroy Structure 34 | . 12 11 3 . 2 6 . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 180 | . . . . . 30 90 15 45 Influence Decreases 1344 | 30 359 119 388 40 77 176 80 75 Entered New Map 190 | . 2 1 172 . . 11 . 4 Time Decay 1098 | 30 357 118 216 40 72 165 70 30 Lost Part 56 | . . . . . 5 . 10 41 Squads Dispatched 15 | . 4 3 2 . 4 2 . . Investigation 3 | . 2 1 . . . . . . Extermination 3 | . . . . . 1 2 . . Reinforcement 8 | . 2 2 2 . 2 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 16 14 9 5 12 7 5 11 Peak Tracking Total 9 | . 3 4 2 3 9 5 3 5 Tactical Retreats 9 | . . . . . 2 4 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Traps Triggered 3 | . 2 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Machines Disabled 16 | . 1 8 2 . 2 3 . . Max in Single Turn 1 | . 1 1 1 . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Machines Accessed 14 | . 7 4 1 1 1 . . . Terminals 11 | . 6 3 . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 16 11 1 1 2 . . . Successful 15 | . 9 4 1 1 . . . . Failed 15 | . 6 7 . . 2 . . . Catastrophic 2 | . . 2 . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 27 | . 17 8 . . 2 . . . Terminals 23 | . 12 8 . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . 4 3 . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 3 . . 1 . . . . Record 1 | . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Open DSF 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 3 2 . . . . . . Scan Component 3 | . 2 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Recycle Component 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 3 2 . . . . . . Terminals 5 | . 3 2 . . . . . . Assimilate 1 | . . 1 . . . . . . Skim 4 | . 3 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 4 3 . . . . . . Full Trace Events 4 | . 2 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 52 | . 26 26 . . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Active Infowar (turns) 6512 | 144 1438 2390 553 321 273 656 686 51 Sensors 491 | . . . . . . 87 404 . Terrain 2818 | 138 . 2383 297 . . . . . Traps 211 | . . . 211 . . . . . Seismic 6374 | 6 1438 2390 553 321 273 656 686 51 Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Turns Passed 7003 | 238 1438 2390 553 321 336 662 686 379 Spaces Moved 3417 | 83 718 542 318 155 211 643 560 187 Core 365 | 1 . . . . 100 235 17 12 Treads 1638 | 82 718 510 151 82 95 . . . Legs 462 | . . . . . . 144 143 175 Wheels 288 | . . 32 167 73 16 . . . Hover 557 | . . . . . . 157 400 . Flight 107 | . . . . . . 107 . . Fastest Speed 35 | 50 160 130 115 130 50 35 82 50 Average Speed 129 | 158 160 158 131 180 133 65 101 166 Slowest Speed 450 | 160 160 240 225 225 225 260 450 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 6 91 36 32 4 38 14 80 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug 18 | . . 2 3 . 3 8 2 . Terrain Destroyed 45 | . 12 10 3 . 3 8 9 . Melee 18 | . . 2 3 . 3 8 2 . Projectile . | . . . . . . . . . AOE 27 | . 12 8 . . . . 7 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Total 5566 | 132 909 2001 407 184 237 845 629 222 Wait 1776 | . 112 1403 52 20 3 143 35 8 Move 3409 | 82 717 541 317 154 210 642 559 187 Hop . | . . . . . . . . . Pick Up 25 | 3 10 5 2 . 2 3 . . Fast Attach 32 | 7 1 1 2 1 . 16 2 2 Attach 10 | . 2 2 . 1 . 3 1 1 Detach 6 | . 1 . . . . 4 . 1 Swap 31 | 2 5 10 6 1 1 6 . . Drop 23 | . 2 4 5 . 4 8 . . Fire 130 | 38 59 6 . . . . 15 12 Melee 123 | . . 29 23 7 16 20 17 11 Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 239 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 424 | -10/Materials | Repaired Lgt. Assault Rifle 481 | -10/Materials | Discovered new exit (range 9) 511 | -10/Materials | Discovered new exit (range 4) 779 | -10/Materials | Central database locked down 1015 | -10/Materials | Discovered new exit (range 10) 1292 | -10/Materials | Discovered new exit (range 15) 1538 | -10/Materials | Discovered new exit (range 15) 1677 | -10/Materials | Entered another Materials area 1677 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1883 | -9/Materials | Repaired Lgt. Treads 4051 | -9/Materials | Discovered new exit (range 5) 4067 | -9/Materials | Entered another Materials area 4067 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4555 | -8/Materials | Met 7R-MNS 4601 | -8/Materials | Discovered new exit (range 16) 4620 | -8/Materials | Entered Factory 4620 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4621 | -7/Factory | Caught up to 7R-MNS 4641 | -7/Factory | Build established: Gladiator 4655 | -7/Factory | Identified exit to DSF 4772 | -7/Factory | Discovered new exit (range 12) 4941 | -7/Factory | Entered Storage 5221 | -7/Storage | Garrison activated, responded to threat 5224 | -7/Storage | Released all parts (5) 5225 | -7/Storage | Core integrity fell below 50% 5255 | -7/Storage | Lost 5 parts (1p3n1w) 5269 | -7/Storage | Core integrity fell below 20% 5269 | -7/Storage | Discovered new exit (range 16) 5277 | -7/Storage | Entered Factory 5277 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5529 | -6/Factory | Build established: Mutant 5914 | -6/Factory | Discovered new exit (range 16) 5935 | -6/Factory | Identified exit to Lower Caves 5939 | -6/Factory | Entered Lower Caves 6004 | -6/Lower Caves | Learned Factory trap positions 6024 | -6/Lower Caves | Learned Factory emergency access door positions 6313 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6388 | -6/Lower Caves | Lost 8 parts (1p4n2u1w) 6510 | -6/Lower Caves | System corruption reached 10% 6536 | -6/Lower Caves | Spotted B-75 Beast 6599 | -6/Lower Caves | Discovered new exit (range 13) 6611 | -6/Lower Caves | Identified exit to Lower Caves 6625 | -6/Lower Caves | Entered another Lower Caves area 6637 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6930 | -6/Lower Caves | Attracted the attention of an 0b10 base 6949 | -6/Lower Caves | Core integrity fell below 50% 6996 | -6/Lower Caves | Core integrity fell below 20% 7004 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06943_ System corrupted: IFF burst signal emitted. 06954_ Critical hit (Burn: +37). 06956_ G-50 Soldier destroyed. 06958_ System corrupted: Matter fused (-9). 06960_ Imp. VSS Leg destroyed. 06960_ Acquired 41 matter. 06962_ Flak Gun destroyed. 06964_ Imp. Cesium-ion Thruster destroyed. 06968_ Carbon-fiber Leg fries itself beyond repair. 06971_ G-50 Soldier destroyed. 06977_ Hvy. Laser fries itself beyond repair. 06979_ Adv. Heat Sink fries itself beyond repair. 06985_ Fission Core destroyed. 06987_ S-27 Virus springs to life. 06994_ G-50 Soldier Hvy. Laser severed. 07000_ System corrupted: Matter fused (-9). 07000_ Discarded Great Axe. 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Assault Rifle | 15% | -10/Materials Lgt. Treads | 15% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed GammaPointAutocannon Manual? 0 Play Time 00:49:27 Cumulative 79.7 hours Start 2026.04.10 @ 21:26:48 End 2026.04.10 @ 22:14:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 45 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: 230b5aea-ece6-4ae0-b327-acb449e7ba33