Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.09 @ 10:38:16 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3275) 3275 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 7406 Bonus ------- High Alert Combat Kills 431 Cogmind --------- Core Integrity 850/850 Matter 234/300 Energy 460/460 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Compact Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Reflective Plating > --- WEAPON (3) ------- Improved EM Pulse Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (8) ---- Light Fission Core Flexi-carbon Leg Advanced Heat Sink Advanced Terrain Scanner Improved Terrain Scan Processor Improved Salvage Targeting Computer Reflective Plating System Shield Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Compact Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Advanced Heat Sink Advanced Terrain Scanner Improved Terrain Scan Processor Improved Salvage Targeting Computer Reflective Plating System Shield [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Hacking Suite Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 90 | 6 11 13 18 32 10 Power 8 | 1 2 1 1 2 1 Engine 6 | 1 2 1 1 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 39 | 2 4 8 8 12 5 Treads . | . . . . . . Leg 37 | 2 2 8 8 12 5 Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 19 | 1 2 . 5 8 3 Device 4 | . . . . 2 2 Storage 3 | 1 1 . . . 1 Processor 2 | . . . 1 1 . Hackware 2 | . 1 . 1 . . Protection 8 | . . . 3 5 . Artifact . | . . . . . . Weapon 24 | 2 3 4 4 10 1 Energy Gun 7 | 2 . 2 2 1 . Energy Cannon 5 | . 1 . . 4 . Ballistic Gun 6 | . 1 1 . 4 . Ballistic Cannon 6 | . 1 1 2 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 5 . 5 3 1 Power 2 | . 1 . 1 . . Propulsion 4 | . 2 . 1 1 . Utility 4 | . . . 1 2 1 Weapon 4 | . 2 . 2 . . Highest Loss Streak 4 | . 4 . 2 2 1 Average Slot Usage (%) 97 | . 90 99 99 98 95 Engine 7 | . 12 11 9 5 . Core 1 | . . . . 1 6 Leg 30 | . 17 43 35 28 26 Hover 1 | . 9 . . . . Device 3 | . . . . 7 9 Storage 9 | . 14 11 9 7 10 Processor 7 | . . . 9 11 13 Hackware 8 | . 7 11 9 9 3 Protection 4 | . . . 8 6 6 Energy Gun 5 | . 7 7 9 1 . Energy Cannon 2 | . 7 . . 3 6 Ballistic Gun 2 | . 6 3 . 2 . Ballistic Cannon 8 | . 6 11 9 5 10 Naked Turns . | . . . . . . Heaviest Build 44 | 12 18 22 32 39 44 Greatest Support 80 | 20 20 43 55 73 80 Greatest Overweight (x) 3 | 1 3 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 Most Carried 8 | 5 6 8 8 8 8 Average Carried 7 | 3 4 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 2 6 8 8 8 8 Class Distribution -------------------- 45% | Scavenger-Mutant 45% | Mutant 4% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2548 | 218 312 364 553 629 472 Remotely . | . . . . . . Salvage Created 3711 | . 406 620 991 1207 487 Parts 243 | . 37 55 55 77 19 Haulers Intercepted 10 | . . 2 2 4 2 Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 13 11 23 18 5 Guns 24 | . 4 3 10 7 . Cannons 41 | . 9 8 11 8 5 AOE 4 | . . . 1 3 . Classes Destroyed 13 | . 5 5 1 2 . Worker 8 | . 1 . . 6 1 Builder 4 | . . 1 . 3 . Tunneler 1 | . . 1 . . . Hauler 10 | . . 2 2 4 2 Recycler 2 | . . . . 2 . Operator 1 | . 1 . . . . Watcher 8 | . 2 4 1 1 . Swarmer 11 | . 6 . 5 . . Grunt 40 | . 7 5 13 11 4 Duelist 2 | . . 2 . . . Sentry 9 | . . 4 4 1 . Hunter 2 | . . . 1 1 . Programmer 6 | . . . . 5 1 Best Kill Streak 11 | . 4 8 7 11 3 Combat Bots Only 6 | . 4 5 6 3 3 Max Kills in Single Turn 8 | . 1 2 1 8 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3972 | . 518 463 1310 1459 222 Core 496 | . 150 67 117 162 . Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 40 83 78 76 . Volleys Fired 281 | . 54 50 81 75 21 Largest 3 | . 2 2 2 2 3 Hottest 165 | . 110 98 99 124 165 Shots Fired 534 | . 95 94 162 138 45 Gun 247 | . 41 44 81 81 . Cannon 287 | . 54 50 81 57 45 Launcher . | . . . . . . Special . | . . . . . . Kinetic 322 | . 51 58 81 102 30 Thermal 107 | . 44 35 8 20 . Explosive . | . . . . . . Electromagnetic 105 | . . 1 73 16 15 Robot Hit Streak 18 | . 8 18 14 11 9 Robot Miss Streak 8 | . 8 3 7 6 2 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 351 | . 52 64 112 94 29 Core Hits 173 | . 24 26 58 53 12 Critical Hits 8 | . 1 . 1 3 3 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 6 | . 1 . 1 3 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9070 | . 882 1163 2025 4152 848 Guns 3379 | . 364 591 981 1443 . Cannons 3999 | . 518 572 872 1189 848 Explosions 1692 | . . . 172 1520 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4360 | . 507 667 872 1833 481 Thermal 2670 | . 375 466 267 1562 . Explosive 189 | . . . . 189 . Electromagnetic 1851 | . . 30 886 568 367 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 2 6 . Average Corruption 4 | . . . 2 4 . Corruption Purged . | . . . . . . Effects 30 | . . . 2 28 . Message Errors 5 | . . . 2 3 . Matter Fused 8 | . . . . 8 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 4 | . . . . 4 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Targeting Errors 3 | . . . . 3 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 464 | . 11 . 13 421 19 Projectiles 56 | . 11 . 10 16 19 Explosions 408 | . . . 3 405 . Melee . | . . . . . . Knockbacks 34 | . 5 1 20 5 3 Impact . | . . . . . . Kinetic 33 | . 5 1 19 5 3 Secondary 1 | . . . 1 . . Self-Inflicted Damage 225 | . . . 56 169 . Shots 5 | . . . 2 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 345 | . 345 222 305 263 39 Average Temperature 84 | . 121 63 84 61 12 Received Heat Transfer 1089 | . 168 171 513 183 54 Effects 3 | . 2 . 1 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 8 | . . 1 2 4 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 1 1 2 . Heat Transferred 3738 | . 962 999 335 1442 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 794 | . 222 346 694 794 507 Initial 339 | . . 78 118 285 339 Average 369 | . 102 210 490 499 393 Maximum Alert Level 3 | . 1 1 2 3 2 Low Security (%) 25 | 100 93 49 5 . . Level 1 29 | . 6 50 8 33 66 Level 2 39 | . . . 85 46 33 Level 3 6 | . . . . 19 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 5 . 5 6 2 Investigation 5 | . 2 . 1 2 . Extermination 3 | . . . . 2 1 Reinforcement 8 | . 3 . 2 2 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 22 14 39 26 5 Peak Tracking Total 7 | . 4 5 7 3 3 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 18 | . . . 3 14 1 Max in Single Turn 9 | . . . 1 9 1 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 29 | . 5 6 9 7 2 Terminals 17 | . 4 3 6 2 2 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 1 1 . Recycling Units 4 | . 1 1 . 2 . Scanalyzers 2 | . . 1 1 . . Garrison Access 2 | . . . 1 1 . Total Hacks 91 | . 20 16 29 18 8 Successful 58 | . 13 13 22 7 3 Failed 32 | . 7 3 6 11 5 Catastrophic 2 | . . 1 1 . . Database Lockouts 1 | . . . 1 . . Manual 62 | . 20 8 21 8 5 Terminals 63 | . 17 9 22 7 8 Fabricators 3 | . . . . 3 . Repair Stations 11 | . . 4 4 3 . Recycling Units 9 | . 3 2 . 4 . Scanalyzers 3 | . . 1 2 . . Garrison Access 2 | . . . 1 1 . Terminal Hacks 21 | . 8 3 9 . 1 Part Schematic 2 | . 2 . . . . Robot Schematic 1 | . 1 . . . . Robot Analysis 5 | . 3 . 2 . . Prototype ID Bank 3 | . 1 . 2 . . Level Access Points 2 | . 1 . 1 . . Terminal Index 2 | . . 1 1 . . Scanalyzer Index 1 | . . . 1 . . Locate Traps 2 | . . . 1 . 1 Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 9 | . . 4 4 1 . Scan Component 5 | . . 2 2 1 . Repair 4 | . . 2 2 . . Recycling Unit Hacks 5 | . 1 2 . 2 . Report Inventory 4 | . 1 1 . 2 . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 1 2 . . Insert Component 3 | . . 1 2 . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 17 | . 4 3 6 2 2 Terminals 16 | . 4 3 6 1 2 Track 2 | . 1 . 1 . . Botnet 13 | . 3 3 4 1 2 Disrupt 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Monitor 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 4 4 8 6 2 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 2 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 2 . . Time 134 | . . 64 70 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 5 | . 3 . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4426 | 54 684 759 1101 1376 452 Spaces Moved 2753 | 47 496 440 591 872 307 Core 41 | 36 5 . . . . Treads . | . . . . . . Legs 2472 | 11 251 440 591 872 307 Wheels . | . . . . . . Hover 240 | . 240 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 120 120 122 120 Average Speed 115 | 86 89 120 120 124 120 Slowest Speed 200 | 120 200 120 122 127 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 63 31 39 26 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . . 27 51 5 Melee . | . . . . . . Projectile 12 | . . . . 7 5 AOE 71 | . . . 27 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3486 | 59 639 588 823 1023 354 Wait 246 | 2 63 55 113 10 3 Move 2748 | 46 495 439 590 871 307 Hop . | . . . . . . Pick Up 59 | 5 11 14 10 13 6 Fast Attach 26 | 3 2 3 4 14 . Attach 22 | 3 5 2 6 3 3 Detach 1 | . 1 . . . . Swap 42 | . 4 8 8 15 7 Drop 61 | . 4 17 11 22 7 Fire 281 | . 54 50 81 75 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 456 | -10/Materials | Lost 4 parts (2n2w) 472 | -10/Materials | Core integrity fell below 50% 669 | -10/Materials | Identified exit to Materials 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Propulsion x2 1207 | -9/Materials | Build established: Scavenger-Mutant 1284 | -9/Materials | Discovered new exit (range 4) 1304 | -9/Materials | Repaired Imp. Aluminum Leg? 1366 | -9/Materials | Repaired Med. Armor Plating 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Utility x2 1600 | -8/Materials | Garrison activated, responded to threat 2470 | -8/Materials | Identified exit to Factory 2470 | -8/Materials | Central database locked down 2552 | -8/Materials | Repaired Carbon-fiber Leg 2587 | -8/Materials | Repaired Imp. Aluminum Leg 2599 | -8/Materials | Entered Factory 2599 | -7/Factory | Evolved 2 slots: Utility x2 3405 | -7/Factory | Build established: Mutant 3944 | -7/Factory | Discovered new exit (range 16) 3962 | -7/Factory | Identified exit to Factory 3975 | -7/Factory | Entered another Factory area 3975 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4427 | -6/Factory | Self-destructed Last Messages --------------- 04325_ Slug penetrates P-60 Hacker. 04325_ P-60 Hacker knocked back. 04332_ Manufacturing Mainframe disabled. 04334_ P-60 Hacker destroyed. 04340_ U-05 Engineer builds a Wall. 04342_ Acquired 16 matter. 04342_ U-05 Engineer builds a Door. 04347_ U-05 Engineer builds a Wall. 04349_ U-05 Engineer builds a Door. 04360_ Acquired System Shield. 04371_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x Chute Trap Map updated. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 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Armor Plating | -10/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedLauncherChip Manual? 0 Play Time 01:21:27 Cumulative 100.8 hours Start 2022.01.08 @ 17:04:38 End 2022.01.09 @ 10:38:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 976d6c3c-8560-41bc-8379-2680cdacf2a9