Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 10:40:21

Player: Demise

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (277)     1385
Value Destroyed (9990)     9990
Prototype IDs (69)         1380
Alien Tech Used (6)        1200
Bonus (3127)               3127
              TOTAL SCORE: 26382

 Bonus
-------
High Alert Combat Kills    789
Follower Combat Kills      1095
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500
Friendly Fire              -357

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Gyrokinetic Inverter
>              --- UTILITY (16) -----
      Enhanced Optical Array
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Gyrokinetic Inverter
      Enhanced Nova Cannon
      Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
       Enhanced Optical Array
       Advanced Target Analyzer
   Experimental Core Analyzer
                Microactuators
       Improved Actuator Array
   Experimental ECM Suite
       Advanced Force Field
                Hacking Suite
   Experimental System Shield
       Advanced Component Analysis Suite
       Advanced Recalibrator
>               --- WEAPON -----------
                Sigix Broadsword
>               --- INVENTORY --------
                Quantum Reactor
       Advanced Reaction Control System
                Phase Redirector
       Advanced Field Recycling Unit
                Terrabomb
                Terrabomb
                HERF Cannon
                Core Cannon
  Hypervelocity Gauss Cannon
[Rating: 181]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Advanced Heavy Siege Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Field Propulsion Array
Utility                    Enhanced Optical Array
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Utility Shielding
  Artifact                 Phase Redirector
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Utility                  14   | .   .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             512  | 6   21  3   36  32  66  3   .   5   29  2   4   3   13  28  7   61  3   3   19  43  3   42  17  63  
  Power                    60   | 1   3   2   4   4   4   .   .   .   4   .   .   .   1   3   .   8   .   1   4   7   .   5   1   8   
    Engine                 18   | 1   3   1   4   2   1   .   .   .   3   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
    Core                   14   | .   .   1   .   2   3   .   .   .   1   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   4   7   .   5   1   8   
  Propulsion               96   | 2   4   .   4   2   5   1   .   .   1   1   .   .   6   7   1   9   1   .   7   9   .   8   7   21  
    Treads                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   3   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   1   .   .   .   .   
    Wheel                  22   | 2   4   .   4   2   4   1   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   8   1   .   5   .   .   6   .   13  
    Flight                 22   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   1   4   8   
  Utility                  241  | 1   6   1   18  16  32  1   .   3   21  1   4   1   5   16  5   37  1   1   7   19  3   16  7   19  
    Device                 111  | 1   .   .   9   6   15  1   .   .   6   .   .   .   2   11  3   16  1   .   5   8   .   11  5   11  
    Storage                11   | .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   .   .   1   1   .   1   .   .   
    Processor              42   | .   1   .   1   3   3   .   .   .   7   .   1   .   1   2   .   2   .   .   1   8   .   2   2   8   
    Hackware               11   | .   .   .   .   .   2   .   .   .   4   .   .   1   .   .   .   .   .   .   .   2   1   1   .   .   
    Protection             65   | .   2   1   8   7   11  .   .   3   4   1   3   .   1   3   2   16  .   1   .   .   2   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   115  | 2   8   .   10  10  25  1   .   2   3   .   .   2   1   2   1   7   1   1   1   8   .   13  2   15  
    Energy Gun             5    | 1   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   3   1   5   
    Ballistic Gun          47   | 1   7   .   9   9   16  1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   1   
    Launcher               5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   1   4   .   .   2   1   .   .   .   .   .   .   2   1   .   .   .   .   3   .   .   
    Piercing Weapon        18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   1   2   .   3   .   8   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   1   1   2   .   .   .   1   .   1   .   .   2   1   6   .   .   1   5   .   8   .   .   
Parts Lost                 157  | .   6   .   6   10  10  1   .   1   5   .   .   .   15  .   7   16  .   1   18  .   3   29  .   29  
  Power                    22   | .   1   .   .   2   1   .   .   .   2   .   .   .   2   .   .   2   .   .   3   .   .   5   .   4   
  Propulsion               35   | .   2   .   .   .   1   .   .   .   .   .   .   .   3   .   1   3   .   .   5   .   .   9   .   11  
  Utility                  80   | .   .   .   3   5   3   1   .   1   3   .   .   .   9   .   5   11  .   .   10  .   3   14  .   12  
  Weapon                   20   | .   3   .   3   3   5   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   2   
  Highest Loss Streak      15   | .   2   .   2   5   3   1   .   1   3   .   .   .   8   .   7   7   .   1   8   .   2   15  .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     83   | .   98  100 98  88  90  86  76  82  87  93  87  87  68  81  25  77  71  69  63  68  74  71  45  74  
  Engine                   3    | .   14  3   8   5   2   .   .   .   3   6   6   6   2   .   .   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   10  2   3   4   7   7   7   2   .   .   .   .   4   1   2   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   7   8   7   2   5   
  Wheel                    8    | .   27  28  21  9   6   6   7   7   6   6   6   6   4   2   .   .   .   .   .   .   .   1   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  3   10  10  10  9   .   .   8   .   8   
  Device                   10   | .   1   .   2   5   7   5   .   .   12  6   6   6   5   16  3   22  22  20  18  24  21  24  11  12  
  Storage                  5    | .   13  14  11  9   7   4   .   .   .   .   .   .   4   5   1   1   5   5   4   .   .   .   .   .   
  Processor                13   | .   .   .   7   20  19  23  23  23  22  13  12  12  10  17  6   3   5   5   4   10  9   8   16  34  
  Hackware                 6    | .   .   .   .   .   6   .   .   .   13  26  25  25  13  5   1   .   .   .   .   6   12  11  3   1   
  Protection               14   | .   11  14  22  18  16  23  23  28  12  19  17  18  9   6   3   20  15  15  12  1   4   .   .   .   
  Ballistic Gun            8    | .   25  28  21  17  12  15  15  2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   9   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   .   .   12  12  13  12  1   .   .   .   1   9   9   4   .   .   2   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   6   3   .   .   .   5   3   4   1   .   3   
Naked Turns                76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   
Heaviest Build             157  | 8   90  90  107 104 111 106 24  44  39  21  22  23  44  51  50  157 49  64  93  66  69  65  40  66  
  Greatest Support         180  | 26  32  24  24  28  28  28  28  28  28  28  28  28  70  29  29  80  49  49  49  58  57  72  180 71  
  Greatest Overweight (x)  14   | .   3   3   8   4   3   3   .   1   1   .   .   .   1   4   1   14  .   1   3   2   1   3   5   3   
  Average Overweight (x)   1    | .   2   3   3   3   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  25  5   5   5   5   5   5   15  15  15  25  15  15  20  20  5   10  5   5   
  Average Capacity         15   | 5   24  25  25  25  25  18  5   5   5   5   5   5   12  15  7   6   15  15  13  5   5   5   5   5   
  Most Carried             25   | 4   25  25  25  25  25  25  5   5   5   5   5   5   15  15  15  13  8   10  15  5   5   10  5   5   
  Average Carried          13   | 2   14  24  24  24  24  18  5   5   4   4   4   5   10  14  7   5   6   9   12  4   4   5   4   4   
  Final Capacity           25   | 5   25  25  25  25  25  5   5   5   5   5   5   5   15  15  5   15  15  15  5   5   5   5   5   5   
  Final Carried            25   | 4   24  25  25  25  25  5   5   5   5   5   5   5   14  15  5   7   8   10  5   5   5   5   5   3   

 Class Distribution 
--------------------
 37% | Mutant
 24% | Scavenger-Mutant
 14% | Hacker-Assassin
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Waste
     Scavenger-Mutant | -7/Factory
               Mutant | -7/DSF
      Hacker-Assassin | -6/Factory
      Hacker-Assassin | -6/Lower Caves
      Hacker-Assassin | -6/Lower Caves
      Hacker-Assassin | -6/Zion
               Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
               Mutant | -5/Waste
               Mutant | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Waste
     Scavenger-Mutant | -4/Factory
         Hacker-Scout | -3/Research
        Hacker-Mutant | -2/Research
        Hacker-Mutant | -2/Quarantine
   Infiltrator-Mutant | -1/Access
      Scavenger-Scout | -1/Command

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  Com  
Matter Collected           8294  | 269  645  106  1184 1286 1410 .    .    5    306  110  40   30   181  303  .    870  57   .    200  60   .    354  123  755  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13291 | 67   1126 151  1528 1946 1703 .    .    .    581  23   276  .    827  86   .    1935 57   .    310  270  158  1097 116  1034 
  Parts                    613   | 4    58   7    93   103  85   .    .    .    28   4    8    .    20   4    .    40   2    .    19   21   15   45   3    54   
Haulers Intercepted        18    | .    2    .    3    4    3    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    .    
Recyclers Shooed           9     | .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    
Parts Field Recycled       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
  Retrieved Matter         545   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    545  .    .    .    .    
Parts Self-Destructed      34    | .    .    .    .    .    .    .    .    .    .    .    1    1    32   .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Combat Hostiles Destroyed  200  | .   25  3   34  32  30  .   .   .   9   .   .   .   11  1   .   20  .   .   3   3   5   8   .   16  
  Melee                    56   | .   .   .   .   .   1   .   .   .   9   .   .   .   6   1   .   11  .   .   3   3   5   8   .   9   
  Guns                     122  | .   25  3   34  32  23  .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   
  AOE                      6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   6   1   1   1   2   .   .   .   .   1   1   .   1   .   .   3   .   .   .   .   .   1   .   .   
  Worker                   15   | .   1   .   2   2   1   .   .   .   .   .   .   .   .   1   .   6   .   .   2   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   
  Hauler                   18   | .   2   .   3   4   3   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   
  Recycler                 13   | 1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
  Watcher                  12   | .   1   .   2   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   
  Swarmer                  57   | .   3   .   7   3   15  .   .   .   .   .   .   .   4   .   .   11  .   .   .   1   5   .   .   8   
  Grunt                    87   | .   22  2   18  19  7   .   .   .   7   .   .   .   7   .   .   3   .   .   2   .   .   .   .   .   
  Brawler                  6    | .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   24   | .   .   1   8   7   2   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Programmer               19   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   7   .   3   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   5   2   6   6   5   .   .   .   4   .   .   .   4   2   .   6   1   .   2   1   4   4   .   7   
  Combat Bots Only         7    | .   5   2   6   3   4   .   .   .   4   .   .   .   4   1   .   5   .   .   2   1   4   2   .   7   
Max Kills in Single Turn   2    | 1   1   1   2   2   2   .   .   .   1   1   1   .   1   1   .   1   1   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   1   .   .   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  Com  
Damage Taken               26112 | .    949  11   1756 2225 2182 45   .    1004 890  .    .    .    2531 40   458  3074 .    60   2422 108  765  3746 44   3802 
  Core                     6564  | .    180  .    168  260  416  .    .    59   189  .    .    .    619  40   407  424  .    .    941  22   72   1157 23   1587 
  Absorbed by Shields      57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    
  Reduced by Siege Mode    75    | .    .    .    .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Redirected to Shielding  830   | .    41   .    33   50   81   .    .    7    72   .    .    .    56   .    51   275  .    .    164  .    .    .    .    .    
  Regen/Repaired (Parts)   1054  | .    150  .    269  290  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    345  .    .    
Core Remaining (%)         41    | 100  .    28   58   52   .    .    .    32   .    .    .    .    4    .    .    12   .    .    18   98   .    15   .    .    
Volleys Fired              599   | 3    100  9    144  150  111  .    .    .    .    .    .    .    7    .    .    21   .    .    .    2    .    27   3    22   
  Largest                  2     | 2    2    2    2    2    2    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    1    1    1    
  Hottest                  120   | 70   70   40   46   48   53   .    .    .    .    .    .    .    28   .    .    98   .    .    .    61   .    88   120  120  
Shots Fired                1087  | 6    196  18   283  296  205  1    .    .    .    .    .    .    7    .    .    21   .    .    .    2    .    27   3    22   
  Gun                      1017  | 6    196  18   283  296  197  1    .    .    .    .    .    .    7    .    .    13   .    .    .    .    .    .    .    .    
  Cannon                   61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    .    27   3    22   
  Launcher                 8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  1029  | 3    184  18   283  296  197  1    .    .    .    .    .    .    7    .    .    13   .    .    .    1    .    12   2    12   
  Thermal                  31    | 3    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    1    7    
  Explosive                5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          21    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    3    
  Robot Hit Streak         19    | 2    19   9    16   16   8    2    .    .    .    .    .    .    3    .    .    5    .    .    .    4    .    9    3    11   
  Robot Miss Streak        7     | 1    6    3    7    4    4    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    3    .    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1024  | 3    138  9    195  208  144  1    .    .    43   1    5    .    39   6    5    88   2    .    16   16   5    55   1    44   
  Core Hits                405   | 2    55   5    62   85   75   .    .    .    20   1    2    .    13   3    1    13   .    .    10   5    4    21   1    27   
  Critical Kills           12    | .    1    .    1    2    1    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    1    1    2    
  Critical Parts Destroyed 31    | .    .    .    1    .    2    .    .    .    .    .    .    .    2    .    .    20   .    .    .    1    .    3    .    2    
  Critical Strikes         67    | .    2    .    2    2    3    .    .    .    4    .    .    .    5    .    1    23   .    .    2    4    .    8    1    10   
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                20    | .    1    .    2    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    1    4    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  25    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    22   .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    
    Impale                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    3    .    1    .    6    
Melee Attacks              525   | .    .    .    .    1    28   .    .    3    96   3    19   2    59   14   7    115  5    .    30   25   16   60   .    42   
  Impact                   115   | .    .    .    .    .    .    .    .    .    .    .    .    2    11   .    .    102  .    .    .    .    .    .    .    .    
  Slashing                 227   | .    .    .    .    1    28   .    .    3    96   3    19   .    .    .    .    13   5    .    29   .    .    30   .    .    
  Piercing                 183   | .    .    .    .    .    .    .    .    .    .    .    .    .    48   14   7    .    .    .    1    25   16   30   .    42   
  Sneak Attacks            46    | .    .    .    .    .    4    .    .    .    2    1    2    .    3    3    .    18   1    .    2    3    .    5    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        31    | .    .    .    .    .    .    .    .    .    8    .    1    .    10   .    2    5    .    .    .    .    .    .    .    5    
Damage Inflicted           27261 | 40   1739 135  2988 3247 3221 18   .    .    1414 63   278  .    1676 301  79   4843 138  .    900  977  250  2889 16   2049 
  Guns                     10678 | 40   1739 135  2975 3247 2173 18   .    .    .    .    .    .    63   .    .    288  .    .    .    .    .    .    .    .    
  Cannons                  1098  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  .    .    .    16   .    444  16   426  
  Explosions               578   | .    .    .    .    .    427  .    .    .    .    .    .    .    .    .    .    103  .    .    .    .    .    48   .    .    
  Melee                    14824 | .    .    .    .    .    621  .    .    .    1414 63   278  .    1613 301  79   4256 138  .    874  961  250  2396 .    1580 
  Ramming                  83    | .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    1    .    43   
  Kinetic                  10906 | 15   1690 135  2975 3247 2173 18   .    .    .    .    .    .    63   .    .    288  .    .    .    16   .    126  16   144  
  Thermal                  572   | 25   49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    196  .    .    .    .    .    48   .    254  
  Explosive                416   | .    .    .    .    .    313  .    .    .    .    .    .    .    .    .    .    103  .    .    .    .    .    .    .    .    
  Electromagnetic          460   | .    .    .    .    .    114  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    318  .    28   
  Impact                   4201  | .    .    .    .    .    .    .    .    .    .    .    .    .    505  .    .    3696 .    .    .    .    .    .    .    .    
  Slashing                 5255  | .    .    .    .    .    621  .    .    .    1414 63   278  .    .    .    .    560  138  .    874  .    .    1307 .    .    
  Piercing                 5368  | .    .    .    .    .    .    .    .    .    .    .    .    .    1108 301  79   .    .    .    .    961  250  1089 .    1580 
Highest Corruption         17    | .    .    .    1    .    2    10   10   10   1    .    .    .    12   10   11   11   .    9    11   3    3    17   .    11   
  Average Corruption       5     | .    .    .    1    .    1    5    10   10   1    .    .    .    6    9    10   7    .    9    9    3    3    3    .    7    
  Corruption Purged        35    | .    .    .    .    .    3    .    .    .    1    .    .    .    6    .    .    20   .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  209   | .    .    .    6    .    8    5    1    7    11   .    .    .    17   20   8    65   .    4    22   .    2    17   .    16   
    Message Errors         52    | .    .    .    1    .    2    1    1    3    3    .    .    .    5    4    2    13   .    .    10   .    1    1    .    5    
    Matter Fused           60    | .    .    .    .    .    2    1    .    1    4    .    .    .    5    6    .    26   .    1    4    .    .    8    .    2    
    Heat Flow Errors       20    | .    .    .    2    .    .    .    .    .    .    .    .    .    1    2    3    5    .    .    4    .    1    2    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    6    .    1    1    .    .    .    .    3    
    Parts Rejected         9     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    2    .    1    .    1    1    .    .    1    .    .    
    Data Loss (minor)      25    | .    .    .    1    .    2    .    .    .    1    .    .    .    3    2    1    8    .    .    2    .    .    2    .    3    
    Data Loss (major)      13    | .    .    .    .    .    .    .    .    2    .    .    .    .    2    2    .    5    .    .    .    .    .    1    .    1    
    Misfires               3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4210  | .    .    .    .    .    257  .    .    .    61   .    130  .    610  40   .    2222 66   .    107  201  39   397  .    80   
  Projectiles              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    14   
  Explosions               104   | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    .    .    .    .    
  Melee                    4080  | .    .    .    .    .    236  .    .    .    61   .    130  .    610  40   .    2127 66   .    107  201  39   397  .    66   
Knockbacks                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    19   .    .    .    1    .    3    .    5    
  Impact                   21    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    18   .    .    .    .    .    .    .    1    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    4    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      312   | .    .    .    6    .    81   .    .    .    .    .    .    .    .    .    .    93   .    .    13   .    .    99   .    20   
  Shots                    5     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Rammed                   12    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    6    
Targets Rammed             12    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | 18   70   .    204  163  50   1    .    .    6    .    .    .    264  281  210  444  .    .    160  42   178  235  34   348  
  Average Temperature      73    | 9    13   .    28   31   8    1    .    .    6    .    .    .    104  99   105  130  .    .    73   19   67   128  25   128  
  Received Heat Transfer   5079  | .    519  6    627  1161 525  .    .    18   372  .    .    .    490  .    .    162  .    .    297  12   90   404  .    396  
  Effects                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    5    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Total Turns              54    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    13   .    .    .    .    .    .    .    .    
  Longest Duration         41    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    13   .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              22    | .    .    .    .    .    1    .    .    .    .    .    .    .    6    .    .    15   .    .    .    .    .    .    .    .    
  Impact Corruptions       68    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    63   .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         868   | 74   222  .    .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    50   .    222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Peak Influence             798  | 10  517 271 798 484 533 201 119 113 225 .   .   .   .   135 11  606 321 127 154 680 759 624 249 659 
  Initial                  423  | .   6   201 27  336 219 186 119 83  53  .   .   .   .   44  11  .   285 112 81  60  329 423 249 151 
  Average                  234  | 4   226 172 313 279 216 180 119 93  95  .   .   .   .   42  2   208 300 117 82  206 436 501 232 468 
Maximum Alert Level        3    | .   2   1   3   2   2   1   .   .   1   .   .   .   .   .   .   2   1   .   .   2   3   2   1   2   
  Low Security (%)         49   | 100 56  43  48  15  42  87  100 100 92  .   .   .   .   100 100 66  .   100 100 65  .   .   .   7   
  Level 1                  29   | .   15  56  14  79  44  12  .   .   7   .   .   .   .   .   .   12  100 .   .   12  41  4   100 10  
  Level 2                  19   | .   28  .   24  4   12  .   .   .   .   .   .   .   .   .   .   21  .   .   .   22  51  95  .   82  
  Level 3                  1    | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          69   | .   8   .   7   4   10  .   .   1   6   .   .   .   .   2   .   7   1   .   7   5   1   4   2   4   
  Investigation            28   | .   7   .   6   2   1   .   .   .   4   .   .   .   .   .   .   1   1   .   2   1   1   .   .   2   
  Extermination            18   | .   .   .   .   .   4   .   .   .   1   .   .   .   .   2   .   3   .   .   1   2   .   2   1   2   
  Reinforcement            14   | .   1   .   1   2   2   .   .   1   1   .   .   .   .   .   .   2   .   .   1   1   .   1   1   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Garrison                 6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Distress Signals           30   | .   4   .   6   4   4   .   .   .   1   .   .   .   .   .   .   .   1   .   1   5   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              510  | .   39  4   49  53  44  5   .   7   23  .   .   1   29  6   6   51  2   6   23  32  31  34  2   63  
  Peak Tracking Total      18   | .   5   2   4   5   6   5   .   6   4   .   .   1   5   2   6   9   2   6   12  10  18  11  3   15  
  Tactical Retreats        62   | .   5   .   4   5   .   .   .   2   3   .   .   .   6   .   .   12  .   .   6   2   3   3   .   11  

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Traps Triggered            20   | .   4   .   1   .   4   .   .   .   .   .   .   .   .   4   .   4   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Machines Disabled          19   | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   6   .   .   .   2   .   6   .   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   2   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Machines Accessed          85   | .   10  .   12  14  13  .   1   .   10  .   .   .   .   3   .   4   1   .   3   6   .   3   3   2   
  Terminals                47   | .   7   .   7   9   7   .   1   .   7   .   .   .   .   1   .   1   .   .   1   .   .   2   3   1   
  Fabricators              6    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Repair Stations          7    | .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycling Units          11   | .   2   .   1   2   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   1   .   .   1   1   .   1   .   .   
Total Hacks                250  | .   37  .   40  57  37  .   1   .   26  .   .   .   .   5   .   6   3   .   5   16  .   5   6   6   
  Successful               145  | .   19  .   27  41  20  .   1   .   15  .   .   .   .   4   .   2   1   .   1   7   .   4   3   .   
  Failed                   105  | .   18  .   13  16  17  .   .   .   11  .   .   .   .   1   .   4   2   .   4   9   .   1   3   6   
    Catastrophic           15   | .   3   .   1   3   2   .   .   .   2   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   233  | .   27  .   13  28  25  .   .   .   13  1   .   .   .   13  .   40  .   .   9   16  6   22  6   14  
  Terminals                151  | .   27  .   21  39  25  .   1   .   22  .   .   .   .   2   .   2   .   .   1   .   .   3   6   2   
  Fabricators              10   | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   
  Repair Stations          30   | .   5   .   12  6   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   
  Recycling Units          27   | .   5   .   2   8   5   .   .   .   .   .   .   .   .   2   .   1   .   .   .   4   .   .   .   .   
  Scanalyzers              16   | .   .   .   5   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   4   .   .   .   1   .   .   .   .   1   .   2   .   .   2   4   .   2   .   .   
Terminal Hacks             50   | .   5   .   9   13  7   .   1   .   6   .   .   .   .   1   .   1   .   .   1   .   .   3   3   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   2   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   
  Open DSF                 4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       21   | .   4   .   10  6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           11   | .   2   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   10   | .   2   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   1   2   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   
  Retrieve Components      10   | .   1   .   1   2   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   
Scanalyzer                 12   | .   .   .   3   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Insert Component         7    | .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Analyze                  5    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         44   | .   9   .   4   16  8   .   .   .   5   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Terminals                31   | .   7   .   3   11  5   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 22   | .   7   .   3   7   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   5   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              4    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Watchers               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   9   .   11  11  10  .   .   .   8   .   .   .   .   1   .   4   1   .   2   5   .   1   .   1   
  Full Trace Events        19   | .   5   .   4   1   .   .   .   .   4   .   .   .   .   .   .   1   1   .   2   1   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  18   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   .   .   .   6   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   79   | .   .   .   1   2   2   .   .   .   .   .   .   16  .   12  .   12  .   .   .   .   .   23  .   11  
  Parts Built              4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   199  | .   .   .   .   .   84  .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   4   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   2   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     272  | .   26  .   144 102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     68   | .   10  .   10  18  20  .   .   .   .   .   .   .   .   1   .   8   .   .   .   1   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  Com  
Total Allies               26   | .    .    .    .    .    1    1    .    .    1    .    .    4    .    7    .    7    .    .    .    2    2    .    1    .    
  Largest Group            6    | .    .    .    .    .    1    1    .    .    1    .    .    4    4    6    .    3    .    .    .    1    2    .    1    .    
  Highest-Rated Group      290  | .    .    .    .    .    26   31   .    .    10   .    .    153  153  290  .    210  .    .    .    269  244  .    29   .    
  Highest-Rated Ally       269  | .    .    .    .    .    26   31   .    .    10   .    .    39   39   85   .    70   .    .    .    269  122  .    29   .    
Zionite Dispatches         12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    .    1    2    1    .    1    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Recon                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap Resupply            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Total Orders               16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    .    .    2    2    .    .    5    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    
  DROP                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    .    1    .    
  EXPLORE                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    3    .    
Ally Attacks               109  | .    .    .    .    .    .    4    .    .    .    .    .    .    24   7    .    48   .    .    .    22   4    .    .    .    
  Total Damage             4794 | .    .    .    .    .    .    85   .    .    .    .    .    .    386  318  .    1052 .    .    .    2604 349  .    .    .    
  Kills                    28   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    5    .    .    .    14   3    .    .    .    
Allies Corrupted           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    .    .    1    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Res Res Qua Acc Com 
Robot Analysis Total       9    | .   2   .   2   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   3   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Zionite Intel Received     21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   1   1   1   6   1   3   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Terminals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  Com  
Turns Passed               22471 | 59   1465 702  1870 2658 3168 118  25   165  1555 337  815  932  1494 743  134  2343 109  100  615  880  143  869  289  883  
Spaces Moved               16350 | 43   823  483  695  1355 1766 90   26   120  1180 324  627  847  1029 490  176  1671 160  144  485  1459 228  712  347  1070 
  Core                     906   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  69   .    .    13   263  .    18   128  249  
  Treads                   300   | .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    194  .    .    .    .    .    .    54   .    
  Legs                     68    | .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    32   .    .    .    .    .    .    .    .    
  Wheels                   9564  | 41   823  483  695  1355 1766 90   26   120  1180 324  627  847  941  100  .    .    .    .    .    .    .    146  .    .    
  Hover                    3149  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    390  12   1376 160  144  472  .    .    301  .    294  
  Flight                   2363  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1196 228  247  165  527  
  Fastest Speed            33    | 50   90   135  135  145  145  100  100  100  100  100  100  100  100  105  50   50   56   56   50   34   34   34   37   33   
  Average Speed            100   | 86   130  135  146  145  145  124  100  113  102  100  100  100  110  118  53   93   56   58   91   37   34   59   61   48   
  Slowest Speed            750   | 90   140  135  210  150  145  145  100  115  115  100  100  100  190  365  108  750  56   106  210  150  114  180  300  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   11   .    2    5    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       53    | 4    98   98   75   80   34   69   1    93   36   61   81   87   84   18   100  59   6    84   18   42   10   68   10   28   
  Regions Visited          24
    Branch Regions         7
  Pre-discovered Areas     9     | .    2    .    1    1    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        12    | .    1    1    1    .    .    .    1    .    1    1    1    1    1    .    .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    
Scrap Searched             13    | .    .    2    .    .    .    .    .    .    .    1    3    4    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 129   | .    .    .    .    1    16   .    .    .    29   1    10   .    3    7    .    18   2    .    10   8    5    10   1    8    
Terrain Destroyed          168   | .    .    .    .    1    29   .    .    .    29   1    10   .    3    7    .    34   2    .    10   8    5    19   1    9    
  Melee                    128   | .    .    .    .    1    16   .    .    .    29   1    10   .    3    7    .    18   2    .    10   8    5    10   .    8    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    
  AOE                      36    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    9    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Was  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Res  Qua  Acc  Com  
Total                      20589 | 55   1025 521  1271 1800 2146 94   25   147  1392 333  790  928  1291 636  202  2235 175  158  613  1738 258  1021 412  1323 
  Wait                     2107  | .    48   7    338  195  117  .    .    13   79   .    138  73   175  62   9    324  .    11   59   177  21   144  38   79   
  Move                     16277 | 42   822  482  694  1354 1766 89   25   119  1179 323  626  846  1028 490  175  1670 160  143  484  1438 208  711  342  1061 
  Hop                      23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    8    .    2    4    
  Pick Up                  205   | 4    25   9    26   28   24   1    .    2    4    2    1    1    15   12   2    14   4    1    .    11   1    9    1    8    
  Fast Attach              296   | 6    5    2    12   13   16   1    .    4    19   1    3    2    6    20   3    52   1    3    10   30   .    30   16   41   
  Attach                   112   | .    7    1    11   10   12   .    .    .    5    1    .    .    7    7    2    4    2    .    9    6    2    8    1    17   
  Detach                   98    | .    3    1    6    5    8    .    .    .    9    1    .    .    3    8    1    4    2    .    11   8    1    6    1    20   
  Swap                     106   | .    9    .    13   9    38   2    .    1    5    .    2    1    .    1    2    5    .    .    .    7    1    5    .    5    
  Drop                     276   | .    6    10   26   35   26   1    .    6    9    2    4    3    2    22   2    36   2    .    7    25   .    19   8    25   
  Fire                     599   | 3    100  9    144  150  111  .    .    .    .    .    .    .    7    .    .    21   .    .    .    2    .    27   3    22   
  Melee                    476   | .    .    .    .    1    28   .    .    2    83   3    16   2    48   13   5    105  4    .    30   25   16   60   .    35   
  Ram                      12    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    6    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Res / *Ext)
-3/Research
-2/Research
-2/Quarantine
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    60 | -11/Scrapyard      | Entered Materials
   144 | -10/Materials      | Discovered new exit (range 15)
   215 | -10/Materials      | Discovered new exit (range 16)
   301 | -10/Materials      | Build established: Mutant
   429 | -10/Materials      | Discovered new exit (range 12)
   577 | -10/Materials      | Discovered new exit (range 6)
   650 | -10/Materials      | Identified exit to Mines
  1065 | -10/Materials      | Core integrity fell below 50%
  1308 | -10/Materials      | Discovered new exit (range 13)
  1389 | -10/Materials      | Repaired Assault Rifle
  1410 | -10/Materials      | Repaired Assault Rifle
  1466 | -10/Materials      | Identified exit to Materials
  1525 | -10/Materials      | Entered Mines
  1597 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1923 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1927 | -10/Mines          | Discovered exit to Materials (range 3)
  2139 | -10/Mines          | Learned Materials interactive machine intel
  2206 | -10/Mines          | Discovered exit to Materials (range 14)
  2227 | -10/Mines          | Entered Materials
  2227 | -9/Materials       | Evolved 2 slots: Utility x2
  2228 | -9/Materials       | Loaded intel: 18 interactive machine locations
  2513 | -9/Materials       | Identified exit to Mines
  2513 | -9/Materials       | Identified exit to Storage
  2513 | -9/Materials       | Identified exit to Materials
  2968 | -9/Materials       | Repaired Med. Armor Plating
  3001 | -9/Materials       | Repaired Hvy. Assault Rifle
  3034 | -9/Materials       | Repaired Arm. Wheel
  3068 | -9/Materials       | Repaired Arm. Wheel
  3446 | -9/Materials       | Repaired Arm. Wheel
  4097 | -9/Materials       | Entered another Materials area
  4097 | -8/Materials       | Evolved 2 slots: Utility x2
  4537 | -8/Materials       | Repaired Hvy. Assault Rifle
  4564 | -8/Materials       | Repaired Core Shielding
  4937 | -8/Materials       | Build established: Scavenger-Mutant
  5085 | -8/Materials       | Lost 5 parts (1p3u1w)
  5283 | -8/Materials       | Repaired Arm. Huge Wheel
  6080 | -8/Materials       | Discovered new exit (range 18)
  6337 | -8/Materials       | Build established: Mutant
  6669 | -8/Materials       | Build established: Scavenger-Mutant
  6748 | -8/Materials       | Discovered new exit (range 4)
  6755 | -8/Materials       | Entered Factory
  6755 | -7/Factory         | Evolved 2 slots: Utility x2
  7132 | -7/Factory         | Build established: Scavenger-Skirmisher
  7809 | -7/Factory         | Build established: Scavenger-Mutant
  7939 | -7/Factory         | Identified exit to Lower Caves
  8243 | -7/Factory         | Build established: Scavenger-Skirmisher
  8268 | -7/Factory         | Garrison activated, responded to threat
  8867 | -7/Factory         | Lost 3 parts (1n1u1w)
  8965 | -7/Factory         | Fabricated Component Analysis Suite?
  9590 | -7/Factory         | Core integrity fell below 50%
  9923 | -7/Factory         | Sucked down chute
  9923 | -7/Factory         | Entered Waste
  9924 | -7/Waste           | Met a frightened Derelict
  9938 | -7/Waste           | EMP discharged
  9942 | -7/Waste           | Spotted C-40 Crusher
  9942 | -7/Waste           | Spotted C-40 Crusher
  9961 | -7/Waste           | Spotted C-40 Crusher
  9986 | -7/Waste           | Spotted C-40 Crusher
  9996 | -7/Waste           | Spotted C-40 Crusher
 10000 | -7/Waste           | Crushed by Compactor (1 part destroyed)
 10013 | -7/Waste           | Spotted C-40 Crusher
 10031 | -7/Waste           | Discovered new exit (range 10)
 10038 | -7/Waste           | EMP discharged
 10038 | -7/Waste           | System corruption reached 10%
 10039 | -7/Waste           | Identified exit to Factory
 10041 | -7/Waste           | Entered Factory
 10066 | -7/Factory         | Identified exit to DSF
 10066 | -7/Factory         | Entered DSF
 10103 | -7/DSF             | Additional patrols routed to DSF
 10212 | -7/DSF             | Discovered new exit (range 17)
 10230 | -7/DSF             | Identified exit to Factory
 10231 | -7/DSF             | Entered Factory
 10231 | -6/Factory         | Evolved 2 slots: Utility x2
 10375 | -6/Factory         | Build established: Mutant
 10809 | -6/Factory         | Lost 3 parts (3u)
 11219 | -6/Factory         | Build established: Hacker-Assassin
 11381 | -6/Factory         | Identified exit to Lower Caves
 11598 | -6/Factory         | Spotted B-75 Beast
 11736 | -6/Factory         | Fabricated Hcp. Storage Unit?
 11758 | -6/Factory         | Fabricated Particle Reactor?
 11786 | -6/Factory         | Entered Lower Caves
 11980 | -6/Lower Caves     | Discovered new exit (range 10)
 11987 | -6/Lower Caves     | Identified exit to Lower Caves
 12025 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 12034 | -6/Lower Caves     | Found Prototype Special Weapon
 12123 | -6/Lower Caves     | Entered another Lower Caves area
 12140 | -6/Lower Caves     | Found Alien Artifact
 12140 | -6/Lower Caves     | Identified Core Expander
 12140 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 12162 | -6/Lower Caves     | Discovered new exit (range 13)
 12173 | -6/Lower Caves     | Identified exit to Factory
 12898 | -6/Lower Caves     | Discovered new exit (range 7)
 12902 | -6/Lower Caves     | Identified exit to Zion
 12938 | -6/Lower Caves     | Entered Zion
 12983 | -6/Zion            | Found GAL Module
 12992 | -6/Zion            | Discovered new exit (range 12)
 13004 | -6/Zion            | Identified exit to Proximity Caves
 13042 | -6/Zion            | Found CR-A16's Pointy Stick
 13089 | -6/Zion            | Learned Factory emergency access door positions
 13205 | -6/Zion            | Visited the Megawrench Repair Shop
 13227 | -6/Zion            | Given the Hacking Drone Bay
 13279 | -6/Zion            | Learned location of Extension (-4)
 13320 | -6/Zion            | Learned Factory emergency access door positions
 13619 | -6/Zion            | Imprinted
 13621 | -6/Zion            | Declared Zion's savior
 13870 | -6/Zion            | Entered Proximity Caves
 13870 | -5/Proximity Caves | Accompanied by 4 allies
 14036 | -5/Proximity Caves | Learned Factory stockpile data
 14083 | -5/Proximity Caves | Spotted B-75 Beast
 14181 | -5/Proximity Caves | Learned location of Warlord (-5)
 14508 | -5/Proximity Caves | Build established: Derelict-Assassin
 14605 | -5/Proximity Caves | Crushed by falling debris
 14611 | -5/Proximity Caves | Crushed by falling debris
 14611 | -5/Proximity Caves | Core integrity fell below 50%
 14611 | -5/Proximity Caves | System corruption reached 10%
 14659 | -5/Proximity Caves | Lost 8 parts (1p7u)
 15048 | -5/Proximity Caves | Build established: Mutant
 15244 | -5/Proximity Caves | Core integrity fell below 20%
 15276 | -5/Proximity Caves | Lost 5 parts (3n1u1w)
 15354 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 15364 | -5/Proximity Caves | Entered Factory
 15364 | -5/Factory         | Evolved 2 slots: Utility x2
 15569 | -5/Factory         | System corruption reached 10%
 15723 | -5/Factory         | Zion Heavy squad teleported in
 15835 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 15836 | -5/Factory         | Zion Trap Resupply teleported in
 15909 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 15958 | -5/Factory         | Found Unknown Protection
 15958 | -5/Factory         | Identified Powered Armor
 15992 | -5/Factory         | Zion Trap Resupply teleported in
 16064 | -5/Factory         | Found Prototype Protection
 16064 | -5/Factory         | Identified Zio. Weapon Casing
 16107 | -5/Factory         | Sucked down chute
 16107 | -5/Factory         | Entered Waste
 16116 | -5/Waste           | Identified Molecular Deconstructor
 16118 | -5/Waste           | Spotted C-40 Crusher
 16121 | -5/Waste           | Spotted C-40 Crusher
 16124 | -5/Waste           | Spotted C-40 Crusher
 16133 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 16136 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 16139 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 16143 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 16146 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 16149 | -5/Waste           | Spotted C-40 Crusher
 16149 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 16180 | -5/Waste           | Lost 7 parts (1n5u1w)
 16183 | -5/Waste           | Spotted C-40 Crusher
 16188 | -5/Waste           | Spotted C-40 Crusher
 16235 | -5/Waste           | Discovered new exit (range 13)
 16241 | -5/Waste           | Entered Factory
 16414 | -5/Factory         | Identified exit to DSF
 16696 | -5/Factory         | Zion Hover Resupply teleported in
 16796 | -5/Factory         | Retrieved Zion intel report: Branch Access
 16796 | -5/Factory         | Identified exit to Upper Caves
 16874 | -5/Factory         | Retrieved Zion intel report: Main Access
 16874 | -5/Factory         | Identified exit to Factory
 16875 | -5/Factory         | Zion Recon squad teleported in
 16956 | -5/Factory         | Found Imp. Powered Armor
 17011 | -5/Factory         | Zion Light squad teleported in
 17161 | -5/Factory         | P-70 Sage assimilated allied 3N-8O0(z)
 17180 | -5/Factory         | P-70 Sage assimilated allied UY-E0S(z)
 17204 | -5/Factory         | Found Zio. Weapon Casing
 17426 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 17529 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 17530 | -5/Factory         | Zion Light squad teleported in
 17684 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 17702 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 17779 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 17793 | -5/Factory         | Found Zio. Weapon Casing
 17800 | -5/Factory         | Found Zio. Weapon Casing
 17840 | -5/Factory         | Terminal network hard line cut
 17879 | -5/Factory         | Core integrity fell below 50%
 17935 | -5/Factory         | Build established: Scavenger-Mutant
 17948 | -5/Factory         | Lost 5 parts (1p1n3u)
 18466 | -5/Factory         | Core integrity fell below 20%
 18512 | -5/Factory         | Lost 7 parts (1p2n4u)
 18584 | -5/Factory         | Entered another Factory area
 18584 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 18585 | -4/Factory         | Identified exit to Extension
 18667 | -4/Factory         | Spotted B-86 Titan
 18693 | -4/Factory         | Sucked down chute
 18693 | -4/Factory         | Entered Waste
 18699 | -4/Waste           | Spotted C-40 Crusher
 18708 | -4/Waste           | EMP discharged
 18708 | -4/Waste           | Spotted C-40 Crusher
 18729 | -4/Waste           | Spotted C-40 Crusher
 18730 | -4/Waste           | Spotted C-40 Crusher
 18730 | -4/Waste           | Spotted C-40 Crusher
 18739 | -4/Waste           | Spotted C-40 Crusher
 18770 | -4/Waste           | Crushed by Compactor (1 part destroyed)
 18772 | -4/Waste           | Discovered new exit (range 22)
 18791 | -4/Waste           | Found Broken Enh. Force Lance
 18793 | -4/Waste           | Entered Factory
 18914 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 18915 | -4/Factory         | Zion Recon squad teleported in
 18995 | -4/Factory         | Discovered new exit (range 5)
 19039 | -4/Factory         | Discovered exit to Extension (range 10)
 19173 | -4/Factory         | Garrison activated, responded to threat
 19220 | -4/Factory         | Lost 5 parts (1p4u)
 19326 | -4/Factory         | System corruption reached 10%
 19344 | -4/Factory         | Core integrity fell below 50%
 19378 | -4/Factory         | Lost 8 parts (2p4n2u)
 19405 | -4/Factory         | Core integrity fell below 20%
 19408 | -4/Factory         | Entered Research
 19408 | -3/Research        | Evolved 2 slots: Propulsion x2
 19616 | -3/Research        | Build established: Mutant
 19627 | -3/Research        | Spotted B-86 Titan
 19630 | -3/Research        | Retrieved Zion intel report: Active Terminals
 19631 | -3/Research        | Zion Hacking Resupply teleported in
 19645 | -3/Research        | Found Prototype Hackware
 19645 | -3/Research        | Identified Exp. System Shield
 19715 | -3/Research        | Spotted B-86 Titan
 19800 | -3/Research        | Found Prototype Processor
 19804 | -3/Research        | Identified Exp. Signal Interpreter
 19822 | -3/Research        | Zion Experimental squad teleported in
 20062 | -3/Research        | Build established: Hacker-Scout
 20179 | -3/Research        | Discovered new exit (range 22)
 20181 | -3/Research        | Spotted B-86 Titan
 20221 | -3/Research        | Found Zio. Shade Armor
 20223 | -3/Research        | Found Zio. Shade Armor
 20288 | -3/Research        | Identified exit to Research
 20288 | -3/Research        | Entered another Research area
 20288 | -2/Research        | Evolved 2 slots: Utility x2
 20355 | -2/Research        | Crushed by falling debris
 20355 | -2/Research        | Spotted B-90 Cyclops
 20404 | -2/Research        | Discovered new exit (range 5)
 20415 | -2/Research        | Retrieved Zion intel report: Active Terminals
 20416 | -2/Research        | Zion Heavy squad teleported in
 20431 | -2/Research        | Entered Quarantine
 20470 | -2/Quarantine      | Spotted Alpha 7
 20533 | -2/Quarantine      | Lost 5 parts (1p1n3u)
 20551 | -2/Quarantine      | Destroyed Alpha 7
 20554 | -2/Quarantine      | Found Prototype Device
 20554 | -2/Quarantine      | Identified Exp. ECM Suite
 20565 | -2/Quarantine      | Found Alien Launcher
 20565 | -2/Quarantine      | Identified Sigix Terminator
 20628 | -2/Quarantine      | Build established: Hacker-Mutant
 20699 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 20716 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 20780 | -2/Quarantine      | Lost 4 parts (1p2n1u)
 20795 | -2/Quarantine      | Found Alien Slashing Weapon
 20795 | -2/Quarantine      | Identified Sigix Broadsword
 20883 | -2/Quarantine      | Found Alien Energy Cannon
 20885 | -2/Quarantine      | Identified Core Cannon
 21070 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 21128 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/0
 21140 | -2/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 21158 | -2/Quarantine      | Found Alien Artifact
 21166 | -2/Quarantine      | Found Alien Artifact
 21181 | -2/Quarantine      | First assault squad dispatched
 21183 | -2/Quarantine      | Found Alien Artifact
 21203 | -2/Quarantine      | Found Prototype Processor
 21203 | -2/Quarantine      | Identified Exp. Core Analyzer
 21239 | -2/Quarantine      | Found Prototype Slashing Weapon
 21239 | -2/Quarantine      | Identified Vibroblade
 21248 | -2/Quarantine      | Identified Phase Redirector
 21249 | -2/Quarantine      | Identified Terrabomb (x2)
 21249 | -2/Quarantine      | Used Terrabomb
 21259 | -2/Quarantine      | System corruption reached 10%
 21270 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 21279 | -2/Quarantine      | Scanned by Researcher
 21284 | -2/Quarantine      | Core integrity fell below 50%
 21293 | -2/Quarantine      | Discovered new exit (range 9)
 21299 | -2/Quarantine      | Core integrity fell below 20%
 21300 | -2/Quarantine      | Entered Access
 21300 | -1/Access          | Evolved 2 slots: Utility x2
 21328 | -1/Access          | Lost 15 parts (2p6n6u1w)
 21443 | -1/Access          | Retrieved Zion intel report: Active Terminals
 21444 | -1/Access          | Zion Infowar Resupply teleported in
 21454 | -1/Access          | Found Exp. ECM Suite
 21587 | -1/Access          | Discovered new exit (range 7)
 21589 | -1/Access          | Identified exit to Command
 21589 | -1/Access          | Entered Command
 21677 | -1/Command         | Lost 3 parts (1n2u)
 21712 | -1/Command         | Found Enh. Force Lance
 21713 | -1/Command         | Destroyed 7 combat bots
 21716 | -1/Command         | Found Enh. Force Lance
 22058 | -1/Command         | Lost 4 parts (3n1u)
 22152 | -1/Command         | Lost 3 parts (1p2n)
 22241 | -1/Command         | Retrieved Zion intel report: Emergency Access
 22342 | -1/Command         | Lost 9 parts (2p2n4u1w)
 22364 | -1/Command         | Core integrity fell below 50%
 22385 | -1/Command         | Search patrols dispatched
 22402 | -1/Command         | System corruption reached 10%
 22445 | -1/Command         | Lost 7 parts (1p2n4u)
 22457 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 22458 | -1/Command         | Core integrity fell below 20%
 22462 | -1/Command         | Retrieved Zion intel report: Prototype Schematics
 22472 | -1/Command         | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
    [ Prc. Energy Filter ]
    [ Nanosword ]
    [ Diametric Drive ]
    [ Adv. Dynamic Insulation System ]
    [ Cld. Q-thruster ]
    [ Exp. Q-thruster ]
    [ Imp. Matter Neutralizer ]
    [ Exp. Shock Absorption System ]
    [ Kinetic Spear ]
>>\\ZION-INTEL
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Prototype Stockpiles ]
    [ 2 : Unaware Schematics ]
>>\\ZION-SEEK-2
[ Targeting Unaware Schematics... ]
22466_ Penetrated by Slug.
22466_ Knocked back. <x2>
22468_ Slammed into K-01 Serf.
22471_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????????????? s ??????????????????????? |
| ????????????????????????   ??????????????????????? |
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| ????????????????#    #??#*#??????????????????????? |
| ????????????????# "" #??#%#??????????????????????? |
| ????????????????# T" #??#@#??????????????????????? |
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| ??????????# ""   =           #???????#???#      +  |
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| ??????????##  ##????????##  ######### "T #     ]#% |
| ???????????#  #??#########  #????????    ######"*  |
| ???????????#  #??        #k #????????#  #?????# #[ |
| ???????????#  #?         #  #????????#  #?????###  |
| ???????????#  #?    ""   #  #????????#  #???????#  |
| ???????????#  #    """"  #  #????????#  #########  |
| ???????????#  #    """"  #  #????????#  ##      +  |
| ???????????#  +     ""   #  +????????#  ##=     #  |
| ???????????#  #          #  #????????#  ##      #  |
| ???????????#  #          #  #????????#  ##      #  |
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| ???????????#  #?#+########+#????????##  ##     !#  |
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| ???????????#  ###+##       #????????# ""           |
| ???????????#  #   ##     ""#????????# "T           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          80
Energy Generation          57
Energy Capacity            915
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Power Amplification        30
Additional Mass Support    12
EM Shielding               2
Corruption Block           16
Armor Coverage             3600
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             40
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          33
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                75
Targeting Accuracy         8
Melee Accuracy             24
Target Analysis            12
Core Analysis              11
Recoil Reduction           5
Particle Charging          20
Salvage Targeting          4
Offensive Hacking          30
Defensive Hacking          16
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
               Hcp. Storage Unit | -9/Materials  | Scanalyzed
                   System Shield | -8/Materials  | Scanalyzed
                 Arm. Huge Wheel | -8/Materials  | Scanalyzed
               Lrn. Tractor Beam | -7/Factory    | Scanalyzed
                   Hacking Suite | -7/Factory    | Hacked
                     Arc Thrower | -6/Zion       | Archive
    Imp. Shock Absorption System | -6/Zion       | Archive
                   Neutrino Core | -6/Zion       | Archive
               Matter Compressor | -6/Zion       | Archive
                 Hardcell Cannon | -6/Zion       | Archive
               Lgt. Fission Core | -6/Zion       | Archive
              Arm. Medium Treads | -6/Zion       | Archive
       0b10 Decoder Chip [Scout] | -6/Zion       | Archive
              Adv. Plasma Cannon | -6/Zion       | Archive
                     HERF Cannon | -6/Zion       | Archive
                Hvy. Machine Gun | -6/Zion       | Archive
            Imp. Remote Datajack | -6/Zion       | Archive
              Spk. Medium Treads | -6/Zion       | Archive
              Imp. Plasma Cutter | -6/Zion       | Archive
            Mak. Cloaking Device | -6/Zion       | Archive
              Imp. KE Penetrator | -6/Zion       | Archive
                     Force Rifle | -5/Factory    | Z-intel
              Lgt. Neutrino Core | -5/Factory    | Z-intel
              Prc. Matter Filter | -5/Factory    | Z-intel
                Enh. Armored Leg | -5/Factory    | Z-intel
                  Exp. Heat Sink | -5/Factory    | Z-intel
      Imp. Thermal Defense Suite | -5/Factory    | Z-intel
        Imp. Cesium-ion Thruster | -5/Factory    | Z-intel
                Imp. Heavy Laser | -5/Factory    | Z-intel
           Enh. Flexi-carbon Leg | -5/Factory    | Z-intel
               Cld. Aerolev Unit | -5/Factory    | Z-intel
                     Imp. Airjet | -5/Factory    | Z-intel
             Cld. Gravmag System | -5/Factory    | Z-intel
                   KE Penetrator | -5/Factory    | Z-intel
           Adv. Shield Generator | -5/Factory    | Z-intel
         Imp. Signal Interpreter | -5/Factory    | Z-intel
                     Gauss Rifle | -5/Factory    | Z-intel
                  Microactuators | -5/Factory    | Z-intel
              Remote Force Field | -5/Factory    | Z-intel
               Imp. Sensor Array | -5/Factory    | Z-intel
                  Linear Gravjet | -5/Factory    | Z-intel
 Imp. Salvage Targeting Computer | -5/Factory    | Z-intel
                       Hvy. Pick | -5/Factory    | Z-intel
                   Thermic Laser | -5/Factory    | Z-intel
                Flexi-carbon Leg | -5/Factory    | Z-intel
               Lrn. Sensor Array | -2/Quarantine | Z-intel
             Micro-nuke Launcher | -2/Quarantine | Z-intel
                 Com. Matter Pod | -2/Quarantine | Z-intel
            Imp. Target Analyzer | -2/Quarantine | Z-intel
             Imp. Linear Gravjet | -2/Quarantine | Z-intel
               Med. Storage Unit | -2/Quarantine | Z-intel
             Imp. Core Shielding | -2/Quarantine | Z-intel
              Imp. Arc Projector | -2/Quarantine | Z-intel
                  Centrium Wheel | -2/Quarantine | Z-intel
                   Quantum Rifle | -2/Quarantine | Z-intel
                      Q-thruster | -2/Quarantine | Z-intel
         Adv. Heavy Siege Treads | -2/Quarantine | Z-intel
               Hvy. Gauss Cannon | -2/Quarantine | Z-intel
              Adv. Hacking Suite | -2/Quarantine | Z-intel
     Exp. Terrain Scan Processor | -2/Quarantine | Z-intel
             Hvy. Neutron Cannon | -2/Quarantine | Z-intel
                 Thermal Barrier | -2/Quarantine | Z-intel
           Hvy. Dispersion Rifle | -2/Quarantine | Z-intel
            Imp. Quantum Reactor | -2/Quarantine | Z-intel
         Cld. Antimatter Reactor | -2/Quarantine | Z-intel
           Exp. Flexi-carbon Leg | -2/Quarantine | Z-intel
                 Helical Railgun | -2/Quarantine | Z-intel
        Com. Tesla Bomb Launcher | -2/Quarantine | Archive
      Exp. Biometal Heavy Treads | -1/Command    | Z-intel
         Exp. Targeting Computer | -1/Command    | Z-intel
              Prc. Energy Filter | -1/Command    | Z-intel
                       Nanosword | -1/Command    | Z-intel
                 Diametric Drive | -1/Command    | Z-intel
  Adv. Dynamic Insulation System | -1/Command    | Z-intel
                 Cld. Q-thruster | -1/Command    | Z-intel
                 Exp. Q-thruster | -1/Command    | Z-intel
         Imp. Matter Neutralizer | -1/Command    | Z-intel
    Exp. Shock Absorption System | -1/Command    | Z-intel
                   Kinetic Spear | -1/Command    | Z-intel

 Robot Schematics 
------------------
    H-55 Commando | -6/Zion       | Archive
   R-10 Processor | -6/Zion       | Archive
       S-27 Virus | -6/Zion       | Archive
         E-15 Imp | -5/Factory    | Z-intel
   M-22 Extractor | -5/Factory    | Z-intel
        K-01 Serf | -5/Factory    | Z-intel
    A-15 Conveyor | -5/Factory    | Z-intel
    Y-64 Sentinel | -5/Factory    | Z-intel
   T-07 Excavator | -2/Quarantine | Z-intel
     G-67 Veteran | -2/Quarantine | Z-intel
 A-02 Transporter | -2/Quarantine | Z-intel
    B-74 Champion | -2/Quarantine | Z-intel
   R-06 Scavenger | -2/Quarantine | Z-intel
      C-65 Expert | -2/Quarantine | Archive
   A-27 Freighter | -1/Command    | Z-intel
    G-73 Enforcer | -1/Command    | Z-intel
  H-88 Terminator | -1/Command    | Z-intel
     C-55 Analyst | -1/Command    | Z-intel

 Fabricated
------------
 Component Analysis Suite | x1 | -7/Factory | Preloaded
        Hcp. Storage Unit | x1 | -6/Factory 
         Particle Reactor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Sigix Terminator
Sigix Broadsword
Core Cannon
Phase Redirector
Terrabomb

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceLayeredDeconstructor
  Manual?         0
Play Time         04:53:41
  Cumulative      511.5 hours
  Start           2022.05.25 @ 10:27:25
  End             2022.05.26 @ 10:40:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          415
  Rogue           415
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          82
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52360a73-b32e-43eb-af60-181b6a769d0f