Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 16:00:26 Player: kisaca Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (4058) 4058 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-43) -43 TOTAL SCORE: 8460 Bonus ------- High Alert Combat Kills 68 Friendly Fire -111 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Propulsion Shielding > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (25) --- Faulty Enhanced Nuclear Core Xenon Bombardment Thruster Core Analyzer Actuator Array Shock Rifle Arc Projector Beamcaster Improved Assault Rifle Assault Cannon Mini Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Makeshift Light Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Backup Laser VII Proton Missile Launcher > --- INVENTORY -------- Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Aluminum Leg Titanium Leg Core Analyzer Actuator Array Advanced ECM Suite Shock Rifle Heavy Riot Gun Arc Projector Beamcaster Improved Assault Rifle Assault Cannon Assault Cannon Mini Assault Cannon Mini Grenade Launcher Great Axe [Rating: 47] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser VII Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . . 2 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 122 | 6 6 26 . 25 33 16 1 9 Power 14 | 1 1 3 . 2 5 2 . . Engine 7 | 1 1 3 . 1 1 . . . Core 7 | . . . . 1 4 2 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 11 . 4 5 7 . . Treads 10 | 2 . 4 . 4 . . . . Leg 19 | . . 7 . . 5 7 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 4 1 . 4 11 4 . 5 Device 9 | . . . . 2 6 . . 1 Storage 5 | 1 3 . . . 1 . . . Processor 1 | . . 1 . . . . . . Hackware 5 | . . . . 1 1 2 . 1 Protection 10 | . 1 . . 1 3 2 . 3 Artifact . | . . . . . . . . . Weapon 49 | 2 1 11 . 15 12 3 1 4 Energy Gun 8 | . . . . 4 3 . . 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 17 | 2 1 7 . 5 2 . . . Ballistic Cannon 6 | . . . . 1 1 2 1 1 Launcher 13 | . . 3 . 4 3 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 2 | . . . . . 2 . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 4 | . . . . . 1 3 . . System Corruption 26 | . . . . . 8 18 . . Parts Lost 28 | . . 1 . . 4 8 2 13 Power 5 | . . 1 . . . 2 . 2 Propulsion 8 | . . . . . . 4 2 2 Utility 10 | . . . . . 3 1 . 6 Weapon 5 | . . . . . 1 1 . 3 Highest Loss Streak 10 | . . 1 . . 1 6 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 99 95 91 83 38 Engine 6 | . 14 11 11 5 5 3 . . Core 5 | . . . . 3 9 8 15 1 Treads 22 | . 28 28 44 35 23 . . . Leg 9 | . . 14 . . 6 28 19 1 Device 6 | . . . . 14 12 7 1 1 Storage 8 | . 13 11 11 9 7 7 7 6 Processor 1 | . . 6 11 . . . . . Hackware 5 | . . . . 3 8 11 15 14 Protection 7 | . 13 4 . 8 7 6 7 4 Energy Gun 1 | . . . . 2 2 3 . . Ballistic Gun 8 | . 28 16 22 9 1 . . . Ballistic Cannon 2 | . . . . 5 1 4 12 2 Launcher 2 | . . 3 . . 1 5 1 4 Naked Turns . | . . . . . . . . . Heaviest Build 121 | 10 30 34 33 49 121 118 110 121 Greatest Support 80 | 40 40 80 80 80 80 57 57 32 Greatest Overweight (x) 27 | . . 1 . . 2 3 3 27 Average Overweight (x) . | . . . . . . 1 2 18 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 Average Capacity 19 | 7 14 15 15 15 21 25 25 25 Most Carried 23 | 3 8 14 13 14 23 19 16 15 Average Carried 12 | 1 4 9 13 10 14 15 16 12 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 Final Carried 16 | 3 7 13 13 12 16 16 16 11 Class Distribution -------------------- 60% | Mutant 22% | Scavenger-Mutant 11% | Hacker-Mutant 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2901 | 206 191 590 58 811 652 226 97 70 Remotely . | . . . . . . . . . Salvage Created 4670 | . 526 938 . 1067 1540 346 25 228 Parts 286 | . 35 55 . 78 90 20 1 7 Haulers Intercepted 4 | . . 2 . 2 . . . . Recyclers Shooed 8 | . . 3 . 3 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 15 5 . Prevented 7 | . . . . . . 7 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 92 | . 4 19 . 25 25 10 3 6 Melee 12 | . . . . . 12 . . . Guns 25 | . 4 7 . 9 4 1 . . Cannons 14 | . . 3 . 5 3 1 1 1 AOE 40 | . . 9 . 11 5 8 2 5 Classes Destroyed 16 | . 7 4 . 2 2 1 . . Worker 16 | . 1 6 . 2 7 . . . Builder 7 | . 2 . . 4 1 . . . Tunneler 3 | . 2 1 . . . . . . Hauler 4 | . . 2 . 2 . . . . Recycler 9 | . 2 2 . 1 4 . . . Mechanic 1 | . . 1 . . . . . . Operator 4 | . 2 . . 1 1 . . . Watcher 8 | . 2 3 . 3 . . . . Swarmer 22 | . . 3 . 9 . 7 3 . Grunt 47 | . 4 12 . 9 16 . . 6 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . . 2 . . Sentry 12 | . . 4 . 6 1 1 . . Hunter 4 | . . . . 1 3 . . . Programmer 4 | . . . . . 4 . . . Zionite 1 | . . . . 1 . . . . Best Kill Streak 10 | . 4 7 . 8 10 4 2 5 Combat Bots Only 6 | . 1 3 . 6 5 4 2 5 Max Kills in Single Turn 5 | . 1 3 . 5 4 2 2 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 . 4 2 1 2 3 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 755 | . 25 93 . 146 218 51 18 204 Missed 191 | . 7 20 . 42 54 17 4 47 Damage Taken 7694 | . 249 957 . 1147 2066 913 212 2150 Core 1289 | . 33 106 . 100 131 43 14 862 Absorbed by Shields 626 | . . . . 386 240 . . . Redirected to Shielding 22 | . . . . . 22 . . . Regen/Repaired (Parts) 103 | . . . . . 103 . . . Core Remaining (%) 82 | 100 86 . 73 81 . . 73 . Volleys Fired 280 | . 48 74 . 69 52 15 11 11 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 119 | . 40 88 . 119 110 89 88 88 Shots Fired 527 | . 91 140 . 138 93 29 22 14 Gun 351 | . 91 104 . 90 56 9 . 1 Cannon 119 | . . 16 . 42 27 4 21 9 Launcher 57 | . . 20 . 6 10 16 1 4 Special . | . . . . . . . . . Kinetic 395 | . 91 104 . 112 54 4 21 9 Thermal 56 | . . 16 . 20 11 9 . . Explosive 42 | . . 20 . 6 8 3 1 4 Electromagnetic 34 | . . . . . 20 13 . 1 Robot Hit Streak 15 | . 15 9 . 14 7 6 1 7 Robot Miss Streak 6 | . 4 5 . 4 4 4 6 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 362 | . 59 82 . 88 102 15 5 11 Core Hits 239 | . 36 58 . 55 49 18 4 19 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . Critical Strikes 12 | . 1 2 . 1 6 1 1 . Destroy 3 | . 1 2 . . . . . . Blast 5 | . . . . 1 2 1 1 . Sever 4 | . . . . . 4 . . . Melee Attacks 54 | . . . . 2 52 . . . Impact . | . . . . . . . . . Slashing 44 | . . . . . 44 . . . Piercing 8 | . . . . . 8 . . . Sneak Attacks 9 | . . . . . 9 . . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks 1 | . . . . . 1 . . . Damage Inflicted 10061 | 3 518 1956 9 2393 3466 714 241 761 Guns 2892 | . 492 663 . 985 657 95 . . Cannons 1453 | . . 225 . 517 411 24 99 177 Explosions 3893 | . . 1062 . 847 663 595 142 584 Melee 1728 | . . . . . 1728 . . . Ramming 95 | 3 26 6 9 44 7 . . . Kinetic 3414 | . 492 663 . 1208 751 24 99 177 Thermal 744 | . . 225 . 294 108 117 . . Explosive 3512 | . . 1062 . 847 654 223 142 584 Electromagnetic 568 | . . . . . 218 350 . . Impact . | . . . . . . . . . Slashing 1574 | . . . . . 1574 . . . Piercing 154 | . . . . . 154 . . . Highest Corruption 30 | . 2 . . . 12 30 30 7 Average Corruption 10 | . 2 . . . 5 18 30 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 161 | . 18 . . . 44 73 24 2 Message Errors 38 | . 8 . . . 13 15 2 . Matter Fused 32 | . 1 . . . 7 16 7 1 Heat Flow Errors 20 | . 3 . . . 5 10 2 . Energy Discharges 29 | . 3 . . . 7 14 5 . Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 19 | . 2 . . . 8 6 3 . Data Loss (major) 9 | . 1 . . . 3 5 . . Misfires 4 | . . . . . . 2 2 . Alerts 4 | . . . . . . 4 . . Weapon Failures 3 | . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 490 | . . 52 . 15 288 64 . 71 Projectiles 40 | . . . . 5 35 . . . Explosions 208 | . . 52 . 2 19 64 . 71 Melee 242 | . . . . 8 234 . . . Knockbacks 15 | . . . . 8 6 . 1 . Impact . | . . . . . . . . . Kinetic 14 | . . . . 7 6 . 1 . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 624 | . 9 26 . 46 109 258 . 176 Shots 26 | . . 2 . 2 6 12 . 4 Rammed 15 | 1 7 2 1 3 1 . . . Targets Rammed 18 | 1 7 3 1 4 2 . . . Kicked 1 | . . . . . 1 . . . Crushed 2 | . . 1 . 1 . . . . Highest Temperature 554 | . 255 554 . 402 332 273 252 162 Average Temperature 100 | . 47 179 . 79 110 95 107 72 Received Heat Transfer 1870 | . 117 447 . 261 388 54 . 603 Effects 15 | . . 10 . . 4 . 1 . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 3 | . . 1 . . 1 . 1 . Interference 6 | . . 3 . . 3 . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Damage (major) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1345 | . . 407 . 518 185 235 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 554 | . 109 445 173 554 461 . . 123 Initial 173 | . . 12 173 . 145 . . . Average 171 | . 39 100 91 219 286 . . 59 Maximum Alert Level 2 | . . 2 . 2 2 . . . Low Security (%) 59 | 100 100 88 100 39 18 . . 100 Level 1 35 | . . 10 . 46 74 . . . Level 2 5 | . . 1 . 14 7 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 4 2 . 8 9 . . 6 Investigation 10 | . 2 2 . 3 2 . . 1 Extermination 5 | . . . . . 4 . . 1 Reinforcement 8 | . 2 . . 2 3 . . 1 Assault . | . . . . . . . . . Garrison 6 | . . . . 3 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 6 | . 1 1 . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 11 29 . 44 36 11 2 13 Peak Tracking Total 5 | . 2 4 . 4 5 4 3 5 Tactical Retreats 15 | . 3 . . 9 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 6 | . . 3 . . 2 . . 1 Max in Single Turn 2 | . . 2 . . 1 . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 31 | . 4 6 . 9 11 . . 1 Terminals 19 | . 3 5 . 7 4 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 4 | . 1 . . 1 2 . . . Scanalyzers 3 | . . 1 . 1 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 75 | . 8 17 . 27 20 . . 3 Successful 36 | . 5 8 . 13 10 . . . Failed 39 | . 3 9 . 14 10 . . 3 Catastrophic 10 | . 1 4 . 3 2 . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 2 . . . 2 . . . Terminals 49 | . 7 14 . 22 6 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units 6 | . 1 . . 1 4 . . . Scanalyzers 8 | . . 3 . 4 1 . . . Garrison Access 5 | . . . . . 2 . . 3 Terminal Hacks 20 | . 4 7 . 8 1 . . . Record 7 | . 2 1 . 4 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 3 | . 1 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . 1 . . 1 3 . . . Process 2 | . 1 . . 1 . . . . Report Inventory 2 | . . . . . 2 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 5 | . . 1 . 4 . . . . Insert Component 3 | . . 1 . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 4 6 . 8 9 . . 1 Full Trace Events 10 | . 1 2 . 4 2 . . 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 14 | . . . . . 14 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 194 | . 180 . . 14 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 2 . . . . Highest-Rated Group 48 | . . . 48 48 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . Total Damage 193 | . . . . 193 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 10911 | 113 1374 1432 753 1506 3089 1631 428 585 Spaces Moved 4465 | 66 759 669 440 672 997 674 141 47 Core 36 | 5 . . . . . . . 31 Treads 3142 | 61 759 461 440 672 749 . . . Legs 1287 | . . 208 . . 248 674 141 16 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 170 170 170 192 192 335 Average Speed 198 | 151 160 155 170 170 219 230 276 1039 Slowest Speed 1400 | 160 160 250 170 170 260 330 335 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 92 50 98 53 15 71 17 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . . 2 . . 4 1 . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 310 | . . 113 . 65 84 24 14 10 Melee . | . . . . . . . . . Projectile 18 | . . . . 10 2 1 5 . AOE 292 | . . 113 . 55 82 23 9 10 Terrain Rammed 1 | . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 5920 | 75 844 936 445 893 1722 718 160 127 Wait 832 | . 8 111 5 95 542 4 7 60 Move 4457 | 65 758 668 439 671 996 673 140 47 Hop . | . . . . . . . . . Pick Up 78 | 3 6 25 . 12 24 8 . . Fast Attach 28 | 6 4 6 . 3 1 6 . 2 Attach 48 | . 2 9 . 5 17 9 1 5 Detach 19 | . 5 6 . 2 4 1 1 . Swap 46 | . . 11 . 17 15 1 . 2 Drop 60 | . 5 23 . 13 18 1 . . Fire 280 | . 48 74 . 69 52 15 11 11 Melee 53 | . . . . 2 51 . . . Ram 1 | . 1 . . . . . . . Kick 1 | . . . . . 1 . . . Crush 17 | 1 7 3 1 4 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 5) 912 | -10/Materials | Discovered new exit (range 16) 1291 | -10/Materials | Discovered new exit (range 16) 1411 | -10/Materials | Discovered new exit (range 14) 1488 | -10/Materials | Entered another Materials area 1488 | -9/Materials | Evolved 2 slots: Propulsion x2 1933 | -9/Materials | Discovered new exit (range 14) 2400 | -9/Materials | Identified exit to Materials 2538 | -9/Materials | Discovered new exit (range 16) 2590 | -9/Materials | Identified exit to Mines 2692 | -9/Materials | Discovered exit to Materials (range 12) 2844 | -9/Materials | Discovered exit to Mines (range 8) 2920 | -9/Materials | Entered Mines 3128 | -9/Mines | Learned Materials security intel 3357 | -9/Mines | Discovered exit to Materials (range 8) 3419 | -9/Mines | Learned 2 Materials zone layouts 3658 | -9/Mines | Discovered exit to Materials (range 5) 3673 | -9/Mines | Entered Materials 3673 | -8/Materials | Accompanied by 2 allies 3673 | -8/Materials | Evolved 2 slots: Utility x2 3678 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4629 | -8/Materials | Garrison activated, responded to threat 5087 | -8/Materials | Discovered new exit (range 16) 5179 | -8/Materials | Entered Factory 5179 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5239 | -7/Factory | Discovered new exit (range 8) 6067 | -7/Factory | Build established: Gladiator 6571 | -7/Factory | Build established: Mutant 7394 | -7/Factory | Build established: Hacker-Mutant 7398 | -7/Factory | Repaired Imp. Medium Armor Plating 7657 | -7/Factory | System corruption reached 10% 7851 | -7/Factory | Build established: Scavenger-Mutant 8268 | -7/Factory | Entered Lower Caves 8276 | -7/Lower Caves | Learned Factory interactive machine intel 8284 | -7/Lower Caves | Learned location of Zion (-6) 9029 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9112 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 9573 | -7/Lower Caves | System corruption reached 30% 9867 | -7/Lower Caves | Discovered new exit (range 14) 9899 | -7/Lower Caves | Entered another Lower Caves area 9992 | -7/Lower Caves | Learned 4 Factory zone layouts 10136 | -7/Lower Caves | Discovered new exit (range 6) 10320 | -7/Lower Caves | Build established: Hacker-Mutant 10327 | -7/Lower Caves | Entered Factory 10327 | -6/Factory | Evolved 2 slots: Utility x2 10328 | -6/Factory | Identified exit to Extension 10329 | -6/Factory | Loaded intel: 52 interactive machine locations 10393 | -6/Factory | Garrison activated, responded to threat 10474 | -6/Factory | Lost 10 parts (2p2n4u2w) 10885 | -6/Factory | Core integrity fell below 50% 10904 | -6/Factory | Core integrity fell below 20% 10912 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10827_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W. 10863_ System corrupted: Matter fused (-9). 10873_ Door malfunctions. 10879_ Connecting with Garrison Access... 10879_ Current location identified: Factory 10879_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 10881_ Y-54 Guardian emerges from the garrison. 10881_ Hvy. Riot Gun destroyed. 10882_ Identified Mni. Assault Cannon. 10903_ K-01 Serf cleans the Garrison Access. 10904_ System corrupted: Propulsion Shielding rejected. 10905_ Y-54 Guardian emerges from the garrison. 10906_ Hacking Suite destroyed. 10906_ System Shield destroyed. 10907_ K-01 Serf cleans the Garrison Access. 10908_ Y-54 Guardian destroyed. 10911_ K-01 Serf cleans the Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? "???????????????????????????? | | ?????????????????? """ "???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????! ] ??????????"""""???????? | | ????????????????# ???????????""T""???????? | | ????????????????# ????????????????????????? | | ????????????????# ????????????????????????? | | ????????????????# ??????????????????????????? | | ?????############ #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# #????????????????????????????? | | ?????# ##########???????????????????? | | ?????# # #???????????????????? | | ????######## # # !! #???????????????????? | | ????? # # ! ## #????????????????? | | ??????""" "" # # %!! + #????????????????? | | ??????""" "" + / * p# #????????????????? | | ??????""" "" # # Y%= # #????????????????? | | ????? "" " # # "@" + #????????????????? | | ????? "" "" # # ""G""k## #????????????????? | | ????? # # #???????????????????? | | ????# ! # ##########???????????????????? | | ????########### #????????????????????????????? | | ??????????????# +????????????????????????????? | | ??????????????# # ???????????????????????????? | | ??????????????# # "??????????????????????????? | | ??????????????# #?""?????????????????????????? | | ??????????????# #??"?????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????+ ????????????????????????????? | | ??????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Oops Power Corrupts Remodeling Challenges ------------ None Game ------ Seed SignalGuidedFragment Manual? 0 Play Time 01:50:49 Cumulative 9.7 hours Start 2024.05.05 @ 14:04:57 End 2024.05.05 @ 16:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01d935c9-e64c-4c6d-8053-e93459d1e707