Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 23:23:01 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (876) 876 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4271 Bonus ------- None Cogmind --------- Core Integrity 734/850 Matter 16/400 Energy 32/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Medium Matter Pod (fused) Advanced Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON (4) ------- Improved EM Pulse Cannon High-powered Shotgun Advanced Assault Cannon > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Sensor Array Shield Generator Autogun Precision Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel VTOL Module > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Advanced Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Lightning Gun Autogun High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Sensor Array Shield Generator Improved EM Pulse Cannon Precision Grenade Launcher Katana [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Advanced Transmission Jammer Storage Medium Matter Pod Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 43 | 8 1 3 2 14 13 2 Power 8 | 1 . 1 . 2 4 . Engine 4 | 1 . . . 2 1 . Core 4 | . . 1 . . 3 . Reactor . | . . . . . . . Propulsion 12 | 2 . 1 1 6 2 . Treads . | . . . . . . . Leg 4 | . . . . 4 . . Wheel 7 | 2 . 1 1 2 1 . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 8 | 2 1 1 1 2 . 1 Device 1 | . . . . . . 1 Storage 4 | 2 1 . 1 . . . Processor 1 | . . 1 . . . . Hackware 2 | . . . . 2 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 3 . . . 4 7 1 Energy Gun 4 | 2 . . . 1 1 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 4 | 1 . . . 1 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 28 | . . 3 . 9 11 5 Power 7 | . . 1 . 1 3 2 Propulsion 11 | . . 1 . 4 4 2 Utility 1 | . . . . 1 . . Weapon 9 | . . 1 . 3 4 1 Highest Loss Streak 8 | . . 3 . 5 8 5 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 7 7 6 6 7 8 Power . | 1 2 1 1 . . . Propulsion 3 | 1 4 3 2 3 3 3 Utility 1 | . . . 1 1 1 2 Weapon 1 | . 1 1 1 1 1 3 Tool/Special . | . . . . . . . Unused Backups 5 | . . 1 . . . 4 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 99 92 90 78 Engine 7 | . 14 10 . 10 6 . Core 6 | . . 3 11 5 7 11 Leg 5 | . . . . 12 11 . Wheel 15 | . 28 27 32 12 3 5 Flight 1 | . . . . . 2 5 Storage 22 | . 28 26 22 18 22 15 Processor 1 | . . 1 11 4 . . Hackware 8 | . . . . 11 15 13 Energy Gun 8 | . 14 14 11 6 5 5 Ballistic Gun 7 | . 14 14 11 5 2 8 Ballistic Cannon 1 | . . . . . 1 6 Launcher 3 | . . . . 5 6 . Peak Build Rating 47 | 7 7 9 12 23 38 47 Average Rating 20 | 5 7 7 11 17 31 40 On Entrance 13 | . 7 7 9 12 23 38 Avg Prop Armor Cover (%) 2 | . . . . 8 2 1 Naked Turns . | . . . . . . . Heaviest Build 45 | 14 15 15 20 29 45 41 Greatest Support 44 | 26 26 26 36 40 44 28 Greatest Overweight (x) 10 | 2 . . . 1 8 10 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 7 8 8 8 9 10 10 Average Carried 7 | 3 7 7 6 6 7 8 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 9 | 7 8 6 8 6 9 8 Class Distribution -------------------- 47% | Mutant 33% | Hacker-Gunner 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 706 | 322 . 106 35 105 117 21 Remotely . | . . . . . . . Salvage Created 791 | 156 . 149 80 170 215 21 Parts 56 | 10 . 10 5 10 16 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 27 | . . 5 3 8 11 . Melee 5 | . . . . . 5 . Guns 10 | . . 5 3 2 . . AOE 12 | . . . . 6 6 . Classes Destroyed 8 | 3 . 2 . 1 2 . Worker 4 | 2 . . . 1 1 . Tunneler 3 | 2 . . . . . 1 Recycler 1 | 1 . . . . . . Swarmer 16 | . . 3 2 4 7 . Grunt 8 | . . 2 1 3 2 . Brawler 1 | . . . . . 1 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 3 . 2 2 7 4 1 Combat Bots Only 7 | . . 2 2 7 4 . Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 261 | . . 26 19 48 96 72 Missed 60 | . . 5 9 9 23 14 Hits 201 | . . 21 10 39 73 58 Projectile 201 | . . 21 10 39 73 58 Critical Strikes 7 | . . . 1 1 5 . Damage Taken 3002 | . . 273 116 568 1336 709 Core 472 | . . 16 38 132 170 116 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 93 90 76 75 . Volleys Fired 90 | 12 . 16 8 20 22 12 Largest 3 | 2 . 2 2 2 3 1 Hottest 128 | 70 . 70 60 85 128 55 Shots Fired 163 | 24 . 31 16 34 46 12 Gun 130 | 24 . 31 16 25 22 12 Cannon . | . . . . . . . Launcher 33 | . . . . 9 24 . Special . | . . . . . . . Kinetic 53 | 12 . 16 8 17 . . Thermal 50 | 12 . 9 . 7 22 . Explosive 33 | . . . . 9 24 . Electromagnetic 27 | . . 6 8 1 . 12 Robot Hit Streak 12 | 12 . 10 5 10 4 6 Robot Miss Streak 6 | 2 . 3 3 2 6 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 105 | 16 . 20 9 23 30 7 Core Hits 62 | 7 . 9 4 15 24 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Burn 1 | . . 1 . . . . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing 9 | . . . . . 9 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2452 | 173 . 227 108 564 1257 123 Guns 1006 | 173 . 214 108 194 194 123 Cannons . | . . . . . . . Explosions 1212 | . . . . 370 842 . Melee 221 | . . . . . 221 . Ramming 13 | . . 13 . . . . Kinetic 227 | 49 . 73 21 84 . . Thermal 514 | 124 . 86 . 110 194 . Explosive 1212 | . . . . 370 842 . Electromagnetic 265 | . . 55 87 . . 123 Impact . | . . . . . . . Slashing 221 | . . . . . 221 . Piercing . | . . . . . . . Highest Corruption 7 | . . 1 . . 7 . Average Corruption 4 | . . 1 . . 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . 3 . . 16 . Message Errors 5 | . . 1 . . 4 . Matter Fused 5 | . . . . . 5 . Heat Flow Errors 3 | . . 1 . . 2 . Energy Discharges 3 | . . . . . 3 . Parts Fused 2 | . . . . . 2 . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 26 | . . . . . 26 . Projectiles . | . . . . . . . Explosions 26 | . . . . . 26 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 324 | . . 6 . 64 254 . Shots 14 | . . . . 3 11 . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 325 | 70 . 190 39 132 325 70 Average Temperature 72 | 31 . 52 17 49 124 20 Received Heat Transfer 381 | . . 102 69 54 108 48 Effects 1 | . . . . . 1 . Shutdowns 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 2 . . . 1 . . Heat Transferred 1369 | 370 . 333 . 259 407 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 96 100 Level 1 1 | . . . . . 3 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 211 | 15 . 65 50 162 211 20 Initial 23 | . . . . 1 23 . Average 33 | 2 . 8 10 83 56 1 Influence Increases 987 | 25 . 135 85 272 405 65 Destroy 0b10 Robot/C 540 | . . 100 60 160 220 . Destroy 0b10 Robot/NC 40 | 25 . . . 5 5 5 Destroy Leader 100 | . . 20 10 30 40 . Disable Machine 75 | . . . . 30 30 15 Destroy Structure 112 | . . . . 47 65 . Lose Combat Pursuer 120 | . . 15 15 . 45 45 Influence Decreases 967 | 25 . 135 80 225 457 45 Entered New Map 33 | . . . . 4 29 . Time Decay 729 | 25 . 125 80 141 318 40 Lost Part 205 | . . 10 . 80 110 5 Squads Dispatched 6 | . 1 . 1 . 4 . Investigation 2 | . 1 . 1 . . . Extermination 2 | . . . . . 2 . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . . 6 11 8 20 7 Peak Tracking Total 7 | . . 3 5 7 4 3 Tactical Retreats 5 | . . 1 1 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 5 | . 1 1 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . . 2 2 1 Max in Single Turn 2 | . . . . 2 1 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 5 | . . 1 1 1 2 . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 5 | . . 1 1 1 2 . Successful 4 | . . 1 1 1 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 2 | . . 1 1 . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . 1 . . Insert Component 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 109 | . . . . . . 109 Jamming 109 | . . . . . . 109 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3140 | 163 209 725 281 348 1166 248 Spaces Moved 2477 | 119 214 674 272 259 763 176 Core 17 | 13 . . . . . 4 Treads . | . . . . . . . Legs 496 | . . . . 110 386 . Wheels 1949 | 106 214 674 272 149 362 172 Hover . | . . . . . . . Flight 15 | . . . . . 15 . Fastest Speed 50 | 50 90 90 86 86 100 115 Average Speed 108 | 93 90 90 86 103 137 124 Slowest Speed 685 | 150 90 90 86 190 685 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 33 98 23 25 22 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 106 | . . . . 46 60 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 106 | . . . . 46 60 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2761 | 145 230 763 304 307 819 193 Wait 108 | . 14 67 19 7 1 . Move 2471 | 118 213 673 271 258 762 176 Hop . | . . . . . . . Pick Up 24 | 6 1 1 3 6 6 1 Fast Attach 20 | 8 . 1 . 1 10 . Attach 22 | . . 2 2 11 5 2 Detach 3 | 1 . . . 1 1 . Swap 9 | . 1 1 1 3 2 1 Drop 4 | . 1 1 . . 1 1 Fire 90 | 12 . 16 8 20 22 12 Melee 9 | . . . . . 9 . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Met a group of wandering Federalists 220 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 373 | -10/Materials | Entered Mines 529 | -10/Mines | Learned location of Zion (-6) 582 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 616 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 932 | -10/Mines | Discovered new exit (range 5) 951 | -10/Mines | Lost 3 parts (1p1n1w) 999 | -10/Mines | Discovered new exit (range 10) 1014 | -10/Mines | Identified exit to Materials 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -9/Materials | Discovered new exit (range 16) 1378 | -9/Materials | Identified exit to Materials 1379 | -9/Materials | Entered another Materials area 1379 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1495 | -8/Materials | Destroyed 7 combat bots 1496 | -8/Materials | Lost 4 parts (3n1w) 1608 | -8/Materials | Lost 5 parts (1p1n1u2w) 1707 | -8/Materials | Discovered new exit (range 16) 1727 | -8/Materials | Entered Factory 1727 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2032 | -7/Factory | Build established: Hacker-Gunner 2395 | -7/Factory | Lost 8 parts (2p3n3w) 2618 | -7/Factory | Build established: Hacker-Mutant 2876 | -7/Factory | Discovered new exit (range 15) 2893 | -7/Factory | Entered another Factory area 2893 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2947 | -6/Factory | Build established: Hacker-Gunner 3141 | -6/Factory | Self-destructed Last Messages --------------- 02915_ Connecting with Terminal... 02915_ Current location identified: Factory 02959_ ALERT: All DSF locations entering lockdown mode. 02968_ Fabricator completes Adv. Transmission Jammer. 02971_ Acquired Adv. Transmission Jammer. 02972_ Connecting with Fabricator... 02972_ Dropped Sml. Storage Unit. 02972_ K-01 Serf pushes L-41 Fighter. 02977_ K-01 Serf releases L-41 Fighter into floor hatch. 03010_ Manufacturing Mainframe disabled. 03020_ T-07 Excavator destroyed. 03023_ Acquired 21 matter. 03061_ Triggered Alarm Trap. 03061_ Adv. Transmission Jammer jams signal. 03086_ Y-54 Guardian misfires. 03113_ Lgt. Nuclear Core destroyed. 03117_ Arm. Huge Wheel destroyed. 03119_ Mic. Nuclear Core destroyed. 03124_ VTOL Module destroyed. 03129_ Lightning Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????? ######### ????????#+#### | | ??????????????????? # ??????? | | ????????????????????/ ???????? | | ????????????????????# ?????????? | | ????????????????????# ??????????? | | ????????????????????# ????????????? | | ????????????????????# #??????????????# | | ????????????????????# #??????????????# | | ????????????????????# #??????????????# | | ????????????????????# #??????????????# | | ?????????????????????? #??????????????# | | ???????????????????????? #??????????????# | | ?????????????????????????? #??????????????# | | ???????????????????????????# #????????######## | | ???????????????????????????# #######??# | | ???????????????????????????# #??# """ " | | ???????????????????????????# #??# """" " | | ???????????????????????????# #### """" " | | ?????????????????????####### + """" " | | ?????????????????????# s @ s ####### |= | | ?????????????????????# #######;####+##????# """"=" | | ????????????????????????# #????# """" " | | ????????????????????##??# """""" #????# """"!" | | ????????????????????# # """""" #????# """"!" | | ????????????????????+ + """""" #????# | | ????????????????????# # """""" #????# | | ????????????????????##### #????######## | | ????????????????????????# """""" ! #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """?"" #???????????? | | ????????????????????????# ??? #???????????? | | ????????????????????????# ???? #???????????? | | ?????????????????????????##???########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed VariableSpectralFilter Manual? 0 Play Time 00:37:34 Cumulative 37.6 hours Start 2026.08.28 @ 22:37:25 End 2026.08.28 @ 23:23:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 60 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e92e315e-df23-49fc-b0ef-6757c809d490