Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 23:07:37 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1169) 1169 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 2618 Bonus ------- High Alert Combat Kills 41 Friendly Fire -17 Cogmind --------- Core Integrity 332/400 Matter 300/300 Energy 250/250 System Corruption 5% Temperature Cool (0) Movement Rolling (115) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Cooling System Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (15) --- Improved Ion Engine Compact Wheel Compact Wheel Compact Wheel Armored Wheel High-capacity Matter Pod (200) Light Armor Plating Thief Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Spread Laser Spread Laser Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Compact Wheel Compact Wheel Compact Wheel Armored Wheel High-capacity Matter Pod Light Armor Plating Thief Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Spread Laser Spread Laser Spread Laser Rocket Launcher Scythe [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Cannon Improved Light Cannon Slashing Weapon Scythe Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 37 | 9 12 2 14 Power 6 | 1 3 1 1 Engine 6 | 1 3 1 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 4 3 . 1 Treads . | . . . . Leg 2 | 2 . . . Wheel 6 | 2 3 . 1 Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 . 4 Device 3 | 1 1 . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 15 | 2 4 1 8 Energy Gun 12 | 2 2 1 7 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . 2 . 4 Power 2 | . 1 . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 2 | . 1 . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 100 99 Engine 12 | . 13 14 10 Wheel 26 | . 28 28 21 Device 13 | . 14 14 11 Storage 13 | . 14 14 11 Processor 3 | . . . 10 Protection 3 | . . . 11 Energy Gun 20 | . 14 28 21 Ballistic Cannon 5 | . 13 . . Naked Turns . | . . . . Heaviest Build 36 | 13 34 33 36 Greatest Support 32 | 20 32 32 32 Greatest Overweight (x) 2 | 2 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 5 13 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 15 15 15 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 684 | 290 231 33 130 Remotely . | . . . . Salvage Created 1689 | 109 426 135 1019 Parts 134 | 12 33 6 83 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 39 | . 9 4 26 Guns 25 | . 4 4 17 Cannons 4 | . 4 . . AOE 9 | . . . 9 Classes Destroyed 10 | 2 5 1 2 Worker 2 | . . . 2 Builder 2 | . . 1 1 Tunneler 3 | 3 . . . Hauler 4 | . 2 . 2 Recycler 2 | 1 1 . . Operator 2 | . 1 . 1 Watcher 7 | . 3 . 4 Swarmer 20 | . 6 . 14 Grunt 15 | . 3 4 8 Sentry 4 | . . . 4 Best Kill Streak 9 | 3 4 2 9 Combat Bots Only 5 | . 3 2 5 Max Kills in Single Turn 4 | 1 2 1 4 Gunslinging 1 | . . . 1 Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 932 | . 313 128 491 Core 152 | . 84 . 68 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 42 | . 9 . 33 Core Remaining (%) 83 | 100 . 66 . Volleys Fired 102 | 19 35 9 39 Largest 2 | 2 2 2 2 Hottest 130 | 80 130 130 130 Shots Fired 202 | 38 69 19 76 Gun 174 | 38 41 19 76 Cannon 28 | . 28 . . Launcher . | . . . . Special . | . . . . Kinetic 28 | . 28 . . Thermal 34 | . 4 19 11 Explosive . | . . . . Electromagnetic 140 | 38 37 . 65 Robot Hit Streak 27 | 8 8 14 27 Robot Miss Streak 6 | 6 5 3 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 125 | 19 34 18 54 Core Hits 100 | 5 24 23 48 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2551 | 296 611 267 1377 Guns 1869 | 267 365 267 970 Cannons 246 | . 246 . . Explosions 436 | 29 . . 407 Melee . | . . . . Ramming . | . . . . Kinetic 246 | . 246 . . Thermal 914 | 29 59 267 559 Explosive . | . . . . Electromagnetic 1391 | 267 306 . 818 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 1 1 5 Average Corruption 2 | . 1 1 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . 4 4 11 Message Errors 3 | . 2 . 1 Matter Fused 4 | . 1 2 1 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Data Loss (minor) 2 | . 1 . 1 Data Loss (major) 2 | . . 1 1 Misfires 1 | . . 1 . Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 15 | . 3 . 12 Projectiles 3 | . 3 . . Explosions 12 | . . . 12 Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage 73 | . . . 73 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 197 | 126 197 81 155 Average Temperature 52 | 64 57 26 30 Received Heat Transfer 321 | . 132 75 114 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 10 | 1 5 . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1105 | 50 80 335 640 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | 1 . . 4 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 565 | 20 238 88 565 Initial 13 | . 13 1 1 Average 118 | 13 77 38 258 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 80 | 100 89 100 48 Level 1 12 | . 10 . 26 Level 2 7 | . . . 25 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 15 4 32 Peak Tracking Total 6 | . 3 2 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 16 | . 10 1 5 Terminals 11 | . 7 . 4 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 23 1 15 Successful 23 | . 11 1 11 Failed 16 | . 12 . 4 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 26 | . 16 . 10 Terminals 30 | . 17 . 13 Fabricators . | . . . . Repair Stations 4 | . 2 . 2 Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 4 1 4 Robot Analysis 4 | . 3 . 1 Open Door 1 | . . 1 . Branch Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Locate Traps 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 4 . 5 Terminals 8 | . 3 . 5 Assimilate 2 | . . . 2 Botnet 4 | . 2 . 2 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 14 | . 10 . 4 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 58 | . 26 . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 2 Highest-Rated Group 40 | . . 40 32 Highest-Rated Ally 16 | . . 16 16 Total Orders 1 | . . . 1 STAY 1 | . . . 1 Ally Attacks 8 | . . 8 . Total Damage 83 | . . 83 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 2891 | 173 1156 695 867 Spaces Moved 1984 | 91 837 567 489 Core 9 | 9 . . . Treads . | . . . . Legs 33 | 33 . . . Wheels 1942 | 49 837 567 489 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 115 100 Average Speed 112 | 94 110 115 115 Slowest Speed 150 | 150 115 115 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 61 | 4 98 98 44 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 4 | . . . 4 Terrain Destroyed 15 | 3 1 . 11 Melee 4 | . . . 4 Projectile 1 | . 1 . . AOE 10 | 3 . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 2443 | 136 1007 593 707 Wait 240 | 7 75 9 149 Move 1981 | 90 836 566 489 Hop . | . . . . Pick Up 48 | 9 28 3 8 Fast Attach 13 | 7 3 . 3 Attach 15 | 2 7 . 6 Detach 1 | . 1 . . Swap 9 | . 2 2 5 Drop 30 | 2 20 4 4 Fire 102 | 19 35 9 39 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: [*Mat] / *Min) History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 174 | -11/Junkyard | Entered Materials 543 | -10/Materials | Discovered new exit (range 10) 616 | -10/Materials | Discovered new exit (range 6) 687 | -10/Materials | Build established: Mutant 701 | -10/Materials | Discovered new exit (range 11) 840 | -10/Materials | Discovered new exit (range 16) 1220 | -10/Materials | Repaired Com. Wheel 1330 | -10/Materials | Entered Mines 1439 | -10/Mines | Discovered new exit (range 8) 1529 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1547 | -10/Mines | Discovered new exit (range 4) 1576 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1576 | -10/Mines | Discovered new exit (range 5) 1866 | -10/Mines | Found the Drone Emporium 1875 | -10/Mines | Found Prototype Device 1935 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2025 | -10/Mines | Entered Materials 2025 | -9/Materials | Accompanied by 2 allies 2025 | -9/Materials | Evolved 2 slots: Utility x2 2401 | -9/Materials | Identified exit to Mines 2735 | -9/Materials | Discovered new exit (range 4) 2834 | -9/Materials | Repaired Hvy. EM Pulse Gun 2892 | -9/Materials | Self-destructed Last Messages --------------- 02796_ Acquired 5 matter. 02799_ Acquired Lgt. Armor Plating. 02802_ Connecting with Repair Station... >>Scan(Hvy. EM Pulse Gun) Scanning Hvy. EM Pulse Gun... Ready to Repair: Hvy. EM Pulse Gun Rating: 2 Time: 32 >>Repair Repairing Hvy. EM Pulse Gun... ETC: 32 02821_ Acquired Imp. Ion Engine. 02829_ System corrupted: IFF burst signal emitted. 02834_ Repair station completes Hvy. EM Pulse Gun repairs. 02834_ Acquired Hvy. EM Pulse Gun. 02863_ Y-45 Defender destroyed. 02872_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 02877_ System corrupted: Heat flow error (+197). 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