Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.02 @ 15:42:56

Player: Bert

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (568)      568
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2303

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             463/550
Matter                     206/300
Energy                     220/220
System Corruption          0%
Temperature                Danger (469)
Movement                   Rolling (95) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Wheel
           Wheel
>          --- UTILITY (4) ------
           Cryofiber Web
     Small Storage Unit
           Propulsion Shielding
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
  Improved EM Shotgun
           Beam Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
     Large Storage Unit
           Utility Shielding
     Light Armor Plating
           Beam Rifle
           Beam Rifle
           Beam Rifle
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Cryofiber Web
     Small Storage Unit
           Propulsion Shielding
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Beam Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Large Storage Unit
           Utility Shielding
     Light Armor Plating
           Beam Rifle
           Beam Rifle
           Particle Gun
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 6   2   15  2   
  Power                    4    | 1   .   2   1   
    Engine                 1    | 1   .   .   .   
    Core                   3    | .   .   2   1   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   9   .   
    Energy Gun             11   | 2   .   9   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 2    | .   .   1   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   89  87  94  
  Engine                   7    | .   14  2   .   
  Core                     5    | .   .   8   18  
  Wheel                    25   | .   28  23  22  
  Device                   8    | .   4   11  9   
  Storage                  12   | .   14  11  9   
  Protection               7    | .   .   11  18  
  Energy Gun               23   | .   28  20  18  
Peak Build Rating          23   | 6   7   17  23  
  Average Rating           10   | 4   6   13  22  
  On Entrance              7    | .   6   7   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 12  13  18  31  
  Greatest Support         36   | 26  26  36  36  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   7   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 2   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           422  | 60  210 152 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            847  | .   73  585 189 
  Parts                    43   | .   3   32  8   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   .   10  3   
  Guns                     11   | .   .   8   3   
  AOE                      2    | .   .   2   .   
Classes Destroyed          8    | .   1   7   .   
  Worker                   3    | .   .   3   .   
  Builder                  1    | .   .   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  4    | .   3   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    7    | .   .   4   3   
  Sentry                   3    | .   .   3   .   
Best Kill Streak           7    | .   1   7   3   
  Combat Bots Only         4    | .   .   4   3   
Max Kills in Single Turn   5    | .   1   5   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        51   | .    .    33   18   
  Missed                   17   | .    .    14   3    
Damage Taken               526  | .    .    275  251  
  Core                     145  | .    .    58   87   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  24   | .    .    13   11   
  Ignored by Resistances   129  | .    .    76   53   
Core Remaining (%)         95   | 100  100  85   .    
Volleys Fired              50   | .    4    35   11   
  Largest                  2    | .    2    2    2    
  Hottest                  121  | .    90   121  101  
Shots Fired                90   | .    8    60   22   
  Gun                      90   | .    8    60   22   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  61   | .    4    46   11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          29   | .    4    14   11   
  Robot Hit Streak         34   | .    2    34   12   
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           72   | .    5    48   19   
  Core Hits                39   | .    3    25   11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    2    1    
    Burn                   3    | .    .    2    1    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1395 | .    80   943  372  
  Guns                     1126 | .    80   713  333  
  Cannons                  .    | .    .    .    .    
  Explosions               267  | .    .    228  39   
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    2    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  998  | .    36   791  171  
  Explosive                .    | .    .    .    .    
  Electromagnetic          395  | .    44   150  201  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            106  | .    .    106  .    
  Projectiles              .    | .    .    .    .    
  Explosions               106  | .    .    106  .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      49   | .    .    49   .    
  Shots                    2    | .    .    2    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        536  | .    60   249  536  
  Average Temperature      154  | .    25   93   361  
  Received Heat Transfer   333  | .    .    180  153  
  Effects                  15   | .    .    .    15   
    Shutdowns              3    | .    .    .    3    
    Interference           5    | .    .    .    5    
    Matter Decay           2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         3    | .    .    .    3    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    4    .    
  Heat Transferred         2331 | .    111  1763 457  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             348  | .   63  348 122 
  Initial                  39   | .   .   .   39  
  Average                  110  | .   41  188 75  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         77   | 100 100 51  100 
  Level 1                  22   | .   .   48  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   3   15  7   
  Peak Tracking Total      4    | .   1   3   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       3    | .   .   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   6   2   .   
  Terminals                7    | .   5   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   12  5   .   
  Successful               9    | .   4   5   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   2   2   .   
  Terminals                14   | .   9   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   3   5   .   
  Level Access Points      1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              2    | .   .   2   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1060 | 56  421 495 88  
Spaces Moved               875  | 50  408 386 31  
  Core                     12   | 12  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   863  | 38  408 386 31  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  86  86  
  Average Speed            89   | 80  90  89  86  
  Slowest Speed            100  | 90  90  100 95  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 3   59  32  7   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          73   | .   .   65  8   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      73   | .   .   65  8   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1076 | 65  455 486 70  
  Wait                     69   | .   30  15  24  
  Move                     872  | 49  407 385 31  
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 10  8   22  2   
  Fast Attach              .    | .   .   .   .   
  Attach                   21   | 6   2   11  2   
  Detach                   1    | .   1   .   .   
  Swap                     4    | .   .   4   .   
  Drop                     16   | .   3   13  .   
  Fire                     50   | .   4   35  11  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  189 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 16)
  424 | -10/Materials | Identified exit to Mines
  478 | -10/Materials | Entered another Materials area
  478 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  732 | -9/Materials  | Identified exit to Materials
  973 | -9/Materials  | Entered another Materials area
  973 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1061 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01049_ R-06 Scavenger collects Corrupted Particle Gun.
01050_ Power failure, Lgt. Nuclear Core shutdown.
01050_ U-05 Engineer lays Concrete. <x2>
01051_ Critical hit (Burn: +37).
01052_ R-06 Scavenger collects Imp. Heat Sink.
01053_ U-05 Engineer lays Concrete.
01053_ G-47 Trooper misfires.
01054_ U-05 Engineer lays Concrete.
01056_ Overheating: System interference.
01056_ Imp. EM Shotgun temporarily disabled.
01056_ Beam Rifle temporarily disabled.
01056_ U-05 Engineer lays Concrete. <x2>
01057_ R-06 Scavenger collects Imp. Heat Sink.
01058_ Power failure, Lgt. Nuclear Core shutdown.
01058_ U-05 Engineer lays Concrete.
01058_ K-01 Serf collects debris.
01059_ U-05 Engineer lays Concrete.
01060_ Overheating: Lgt. Nuclear Core damaged (-2).
01061_ Power failure, Lgt. Nuclear Core shutdown.
01061_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
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| ???????????????????????????????#  ??????????????   |
| ???????????????????????????????#  ??????????????   |
| ???????????????????????????????#  ??????????????   |
| ???????????????????????????????#   ?????????????   |
| ???????????????????????????????#   ?????????????   |
| ???????????????????????????????#   #????????????   |
| ???????????????????????????????#   #????????????   |
| ???????????????????????????????#   #????????????   |
| ???????????????????????????????#   #????????????   |
| ?????????????????+?#############   #????????????   |
| ?????????????????? #  =       ##   #####????????   |
| ?????????????????? u    """"" ##       #????????   |
| ???????????????????#"S r""    ;#       #????????   |
| ???????????????????#"""  "    ##       #????????   |
| ???????????????????# ""%r   u ;##     ##????????   |
| ???????????????????#     @ [  ;##     #?????????   |
| ???????????????#   #####g########     #?????????   |
| ???????????#[[         k              #?????????   |
| ???????????#[[   ^ ^   g              #?????????   |
| ???????????#!!                        #?????????   |
| ???????????#!!    """  """  """   [[  #?????????   |
| ???????????#||    """  """  """       #?????????   |
| ???????????#||    """  """  """       #?????????   |
| ???????????##?#??                     #?????????   |
| ?????????????????                       ????????   |
| ????????????????                         #??????   |
| ????????????????   ####################  #??????   |
| ????????????????###????????????????????  #??????   |
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| ???????????????????????????????????????? #??????   |
| ???????????????????????????????????????? #??????   |
| ?????????????????????????????????????????+??????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            220
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaStasisLattice
  Manual?         0
Play Time         00:10:53
  Cumulative      29.9 hours
  Start           2024.09.02 @ 15:32:43
  End             2024.09.02 @ 15:42:56
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          61
  Rogue           0
  Adventurer      61
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b418cef-51ed-4b1b-9a33-439fa213d0ef