Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.01 @ 19:48:54

Player: Taraityg

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (73)      365
Value Destroyed (2894)     2894
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 7925

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             0/1000
Matter                     229/300
Energy                     204/450
System Corruption          2%
Temperature                Cool (524)
Movement                   Hovering (200) Ox3
Location                   -5/Factory

 Parts 
-------
>                --- POWER (3) --------
                 Fission Core
           Micro Fission Core
           Micro Fission Core
>                --- PROPULSION (4) ---
          Cooled Aerolev Unit
                 Linear Gravjet
>                --- UTILITY (7) ------
                 Microactuators
                 Hacking Suite
>                --- WEAPON (4) -------
                 Disruptor Cannon
  Faulty Compact Ion Cannon
        Advanced Plasma Cannon
                 Autogun
>                --- INVENTORY (4) ----
        Improved Heat Sink
        Advanced Plasma Cannon
           Heavy Phase Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
    Cooled Aerolev Unit
           Gravmag Array
           Linear Gravjet
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Structural Scanner
  Improved Medium Armor Plating
           Hardlight Generator
  Improved Shield Generator
           Hacking Suite
>          --- WEAPON -----------
           EM Pulse Cannon
     Heavy Plasma Cannon
   Compact Ion Cannon
           Mass Driver
>          --- INVENTORY --------
  Improved Heat Sink
[Rating: 81]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Slots Evolved              11   | .   1   .   .   .   4   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   
  Utility                  5    | .   1   .   .   .   1   1   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             73   | 7   2   .   .   .   15  24  8   1   .   16  
  Power                    11   | 1   .   .   .   .   2   3   .   1   .   4   
    Engine                 5    | 1   .   .   .   .   2   1   .   1   .   .   
    Core                   6    | .   .   .   .   .   .   2   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   .   4   4   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   .   .   4   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   2   2   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | 2   1   .   .   .   2   7   2   .   .   3   
    Device                 14   | 2   .   .   .   .   2   6   1   .   .   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   .   .   .   7   10  4   .   .   7   
    Energy Gun             6    | 1   1   .   .   .   2   1   1   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   1   3   3   .   .   4   
    Ballistic Gun          8    | 1   .   .   .   .   2   4   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   2   1   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Lost                 12   | .   .   .   .   .   2   .   2   .   .   8   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   
  Utility                  7    | .   .   .   .   .   1   .   .   .   .   6   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   1   .   .   6   
Average Slot Usage (%)     92   | .   88  100 100 100 82  92  91  93  93  87  
  Engine                   9    | .   12  12  12  12  13  7   6   10  12  2   
  Core                     6    | .   .   .   .   .   .   13  12  7   6   13  
  Leg                      13   | .   25  25  25  25  15  16  .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   17  18  18  15  
  Device                   23   | .   25  25  25  25  19  21  25  25  25  23  
  Processor                5    | .   1   12  12  12  8   5   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   5   6   6   5   
  Protection               3    | .   .   .   .   .   .   6   6   6   6   3   
  Energy Gun               5    | .   12  12  12  12  6   .   3   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   5   2   14  18  18  14  
  Ballistic Gun            7    | .   12  12  12  12  9   12  .   .   .   .   
  Launcher                 1    | .   .   .   .   .   2   3   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 10  10  10  10  10  29  58  58  60  60  71  
  Greatest Support         55   | 20  20  20  20  20  40  55  37  37  37  55  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   5   2   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   4   3   3   3   4   4   4   3   3   3   
  Average Carried          2    | 1   2   3   3   3   1   3   3   2   3   1   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   3   3   3   3   4   3   3   3   3   3   

 Class Distribution 
--------------------
 35% | Hacker-Tank
 34% | Hacker-Mutant
 15% | Hacker-Skirmisher
  8% | Hacker-Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -10/Exiles
     Hacker-Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
     Hacker-Gunner | -7/Factory
       Hacker-Tank | -6/Factory
       Hacker-Tank | -6/Lower Caves
       Hacker-Tank | -6/Lower Caves
       Hacker-Tank | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Matter Collected           1499 | 197 88  .   .   16  167 648 109 10  .   264 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2832 | .   154 .   .   .   604 757 592 89  .   636 
  Parts                    169  | .   13  .   .   .   34  46  30  5   .   41  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  62   | .   5   .   .   .   11  14  10  2   .   20  
  Guns                     20   | .   5   .   .   .   5   9   .   .   .   1   
  Cannons                  30   | .   .   .   .   .   5   1   7   2   .   15  
  AOE                      11   | .   .   .   .   .   1   4   2   .   .   4   
Classes Destroyed          12   | .   3   .   .   .   4   4   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   2   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  5    | .   2   .   .   .   2   1   .   .   .   .   
  Swarmer                  23   | .   4   .   .   .   2   3   .   .   .   14  
  Grunt                    11   | .   1   .   .   .   4   2   4   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   2   .   .   .   
  Sentry                   11   | .   .   .   .   .   3   4   2   .   .   2   
  Hunter                   4    | .   .   .   .   .   1   1   .   1   .   1   
  Programmer               9    | .   .   .   .   .   .   3   2   1   .   3   
Best Kill Streak           11   | .   4   .   .   .   5   3   3   1   .   11  
  Combat Bots Only         5    | .   2   .   .   .   3   3   3   1   .   5   
Max Kills in Single Turn   3    | .   2   .   .   .   2   2   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               3270 | .    83   .    .    .    311  368  399  18   .    2091 
  Core                     1179 | .    11   .    .    .    23   26   83   9    .    1027 
  Absorbed by Shields      413  | .    .    .    .    .    .    72   108  .    .    233  
Core Remaining (%)         95   | 100  .    .    .    95   95   96   .    .    89   .    
Volleys Fired              145  | .    11   .    .    .    26   37   22   3    .    46   
  Largest                  3    | .    2    .    .    .    3    3    3    2    .    3    
  Hottest                  219  | .    70   .    .    .    165  183  183  153  .    219  
Shots Fired                347  | .    22   .    .    .    72   104  45   6    .    98   
  Gun                      170  | .    22   .    .    .    47   79   7    .    .    15   
  Cannon                   159  | .    .    .    .    .    21   14   38   6    .    80   
  Launcher                 16   | .    .    .    .    .    4    9    .    .    .    3    
  Special                  2    | .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  156  | .    11   .    .    .    34   73   .    .    .    38   
  Thermal                  103  | .    3    .    .    .    27   7    16   3    .    47   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          86   | .    8    .    .    .    11   22   29   3    .    13   
  Robot Hit Streak         49   | .    6    .    .    .    21   18   45   49   .    22   
  Robot Miss Streak        3    | .    1    .    .    .    1    1    .    .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           267  | .    19   .    .    .    56   80   39   4    .    69   
  Core Hits                124  | .    10   .    .    .    27   36   19   3    .    29   
  Critical Hits            2    | .    .    .    .    .    .    1    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7591 | .    190  .    .    .    1287 1579 1389 127  .    3019 
  Guns                     2057 | .    190  .    .    .    647  971  92   .    .    157  
  Cannons                  3366 | .    .    .    .    .    275  243  863  127  .    1858 
  Explosions               2040 | .    .    .    .    .    347  365  421  .    .    907  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  128  | .    .    .    .    .    18   .    13   .    .    97   
  Kinetic                  2116 | .    65   .    .    .    451  961  .    .    .    639  
  Thermal                  3933 | .    37   .    .    .    366  432  879  122  .    2097 
  Explosive                220  | .    .    .    .    .    220  .    .    .    .    .    
  Electromagnetic          1194 | .    88   .    .    .    232  186  497  5    .    186  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            624  | .    .    .    .    .    33   145  36   .    .    410  
  Projectiles              157  | .    .    .    .    .    .    18   .    .    .    139  
  Explosions               467  | .    .    .    .    .    33   127  36   .    .    271  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    1    .    .    6    
  Impact                   4    | .    .    .    .    .    .    .    1    .    .    3    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      388  | .    .    .    .    .    74   74   84   .    .    156  
  Shots                    7    | .    .    .    .    .    2    1    2    .    .    2    
  Rammed                   12   | .    .    .    .    .    5    .    1    .    .    6    
Targets Rammed             13   | .    .    .    .    .    6    .    1    .    .    6    
  Kicked                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1066 | .    70   .    .    .    359  350  120  66   .    1066 
  Average Temperature      163  | .    29   .    .    .    119  69   36   32   .    331  
  Received Heat Transfer   404  | .    27   .    .    .    162  54   113  .    .    48   
  Effects                  55   | .    .    .    .    .    .    2    .    .    .    53   
    Shutdowns              19   | .    .    .    .    .    .    1    .    .    .    18   
    Energy Bleed           4    | .    .    .    .    .    .    1    .    .    .    3    
    Interference           8    | .    .    .    .    .    .    .    .    .    .    8    
    Matter Decay           6    | .    .    .    .    .    .    .    .    .    .    6    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    .    .    3    
    Damage (major)         7    | .    .    .    .    .    .    .    .    .    .    7    
    Damage (core)          6    | .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              5    | .    .    .    .    .    1    1    1    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    .    .    .    .    3    2    .    .    7    
  Heat Transferred         4248 | .    111  .    .    .    629  322  1005 150  .    2031 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    .    2    .    3    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Peak Influence             503  | .   159 43  .   .   182 209 193 .   .   503 
  Average Influence        78   | .   56  43  .   .   58  79  95  .   .   160 
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   .   .   2   
  Low Security (%)         94   | 100 100 100 .   100 100 98  100 .   .   62  
  Level 1                  4    | .   .   .   .   .   .   1   .   .   .   32  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   .   3   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   1   .   .   1   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Distress Signals           3    | .   1   .   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   9   .   .   .   21  18  10  1   .   23  
  Peak Tracking Total      5    | .   3   .   .   .   4   3   3   1   .   5   
  Tactical Retreats        5    | .   .   .   .   .   3   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   6   .   .   .   1   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Disabled          11   | .   .   .   .   .   2   4   1   .   .   4   
  Max in Single Turn       4    | .   .   .   .   .   2   3   1   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Accessed          17   | .   2   .   2   .   4   .   5   1   .   3   
  Terminals                13   | .   2   .   .   .   4   .   4   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   5   .   5   .   10  .   12  1   .   8   
  Successful               33   | .   5   .   5   .   8   .   6   1   .   8   
  Failed                   8    | .   .   .   .   .   2   .   6   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   5   .   .   .   10  .   9   1   .   5   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             28   | .   5   .   5   .   8   .   4   1   .   5   
  Record                   6    | .   .   .   5   .   .   .   .   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   2   .   1   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   1   
  Recall Investigation     2    | .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   2   .   1   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         9    | .   1   .   .   .   1   .   5   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   190 .   .   .   
    Time                   47   | .   .   .   .   .   .   .   47  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               5392 | 111  200  69   990  262  823  1155 878  420  8    476  
Spaces Moved               3862 | 97   137  58   826  219  466  660  672  392  8    327  
  Core                     31   | 28   .    .    .    .    3    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2409 | 69   137  58   826  219  463  637  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1422 | .    .    .    .    .    .    23   672  392  8    327  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   120  120  120  120  120  126  104  104  104  42   
  Average Speed            119  | 99   120  120  120  120  131  148  108  104  104  89   
  Slowest Speed            360  | 120  120  120  120  120  350  360  176  104  104  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    33   16   91   45   41   23   23   59   4    12   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          147  | .    .    .    .    .    30   46   25   .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    .    .    .    9    .    .    .    .    13   
  AOE                      125  | .    .    .    .    .    21   46   25   .    .    33   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total                      4372 | 110 153 57  825 218 627 773 777 398 7   427 
  Wait                     222  | .   2   .   .   .   101 24  70  .   .   25  
  Move                     3852 | 96  136 57  825 218 465 659 671 391 7   327 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  18   | 7   1   .   .   .   2   6   1   1   .   .   
  Fast Attach              50   | 2   1   .   .   .   12  15  7   1   .   12  
  Attach                   20   | 5   1   .   .   .   3   8   1   .   .   2   
  Detach                   7    | .   1   .   .   .   3   3   .   .   .   .   
  Swap                     3    | .   .   .   .   .   .   1   .   .   .   2   
  Drop                     42   | .   .   .   .   .   9   20  4   2   .   7   
  Fire                     145  | .   11  .   .   .   26  37  22  3   .   46  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   1   .   .   6   
  Kick                     6    | .   .   .   .   .   6   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Identified exit to Materials
   10 | -11/Scrapyard  | Discovered exit to Materials (range 15)
  112 | -11/Scrapyard  | Entered Materials
  112 | -10/Materials  | Evolved 1 slot: Utility x1
  156 | -10/Materials  | Identified exit to Mines
  312 | -10/Materials  | Entered Mines
  320 | -10/Mines      | Build established: Hacker-Mutant
  365 | -10/Mines      | Assembled infested the area
  372 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  374 | -10/Mines      | Identified exit to Exiles
  374 | -10/Mines      | Discovered exit to Exiles (range 5)
  381 | -10/Mines      | Entered Exiles
  414 | -10/Exiles     | Identified exit to Mines
  414 | -10/Exiles     | Discovered exit to Mines (range 14)
  431 | -10/Exiles     | Met 8R-AWN
  470 | -10/Exiles     | Met EX-HEX
  537 | -10/Exiles     | Met EX-DEC
  577 | -10/Exiles     | Visited The Gauntlet
  805 | -10/Exiles     | Discovered exit to Mines (range 15)
  901 | -10/Exiles     | Learned location of Zion (-7)
  942 | -10/Exiles     | Met EX-BIN
 1371 | -10/Exiles     | Entered Mines
 1440 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1538 | -9/Mines       | Learned Materials garrison access intel
 1577 | -9/Mines       | Found a hidden stash of uninstalled traps
 1586 | -9/Mines       | Identified exit to Materials
 1586 | -9/Mines       | Discovered exit to Materials (range 5)
 1633 | -9/Mines       | Entered Materials
 1633 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1634 | -8/Materials   | Loaded intel: 1 garrison access location
 2004 | -8/Materials   | Build established: Hacker-Skirmisher
 2291 | -8/Materials   | Identified exit to Factory
 2291 | -8/Materials   | Discovered exit to Factory (range 6)
 2456 | -8/Materials   | Entered Factory
 2456 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3040 | -7/Factory     | Build established: Hacker-Gunner
 3443 | -7/Factory     | Identified exit to Factory
 3443 | -7/Factory     | Discovered exit to Factory (range 15)
 3611 | -7/Factory     | Entered another Factory area
 3611 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3957 | -6/Factory     | Build established: Hacker-Tank
 4426 | -6/Factory     | Fabricated System Guard (x2)
 4461 | -6/Factory     | Identified exit to Lower Caves
 4461 | -6/Factory     | Discovered exit to Lower Caves (range 4)
 4489 | -6/Factory     | Entered Lower Caves
 4703 | -6/Lower Caves | Learned Factory stockpile data
 4760 | -6/Lower Caves | Learned Factory non-interactive machine intel
 4900 | -6/Lower Caves | Identified exit to Lower Caves
 4900 | -6/Lower Caves | Discovered exit to Lower Caves (range 10)
 4909 | -6/Lower Caves | Entered another Lower Caves area
 4909 | -6/Lower Caves | Identified exit to Factory
 4909 | -6/Lower Caves | Discovered exit to Factory (range 8)
 4917 | -6/Lower Caves | Entered Factory
 4917 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4919 | -5/Factory     | Loaded intel: 206 non-interactive machine locations
 5097 | -5/Factory     | Repaired Hardlight Generator
 5382 | -5/Factory     | Core integrity fell below 50%
 5387 | -5/Factory     | Core integrity fell below 20%
 5394 | -5/Factory     | Core destroyed

 Last Messages 
---------------
05381_ Overheating: Matter decay (-19).
05382_ Overheating: Core damaged (-130).
05383_ Acquired 80 matter.
05384_ Linear Gravjet permanently disabled.
05384_ Overheating: Short circuit.
05386_ Power failure, Mic. Fission Core shutdown.
05386_ Overheating: Core damaged (-180).
05386_ Acquired Fission Core.
05387_ Overheating: Core damaged (-140).
05388_ Overheating: System interference.
05388_ Autogun temporarily disabled.
05388_ Disruptor Cannon temporarily disabled.
05388_ Adv. Plasma Cannon temporarily disabled.
05389_ Acquired 28 matter.
05390_ Power failure, Fission Core shutdown.
05390_ Overheating: Energy bleed (-29).
05393_ Power failure, Mic. Fission Core shutdown. <x2>
05394_ Overheating: Core damaged (-120).
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          44
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                56
Kinecelleration            30
Offensive Hacking          30

 Item Schematics 
-----------------
 System Guard | -6/Factory | Hacked
 Plasma Rifle | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Guard | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
First Step to Greatness
Just What I Needed
Knowing Is Half The Battle
Please Form A Line
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticLegSource
  Manual?         0
Play Time         01:08:41
  Cumulative      10.6 hours
  Start           2020.09.01 @ 18:42:33
  End             2020.09.01 @ 19:48:54
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          15
  Rogue           2
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7857852-3414-43bb-aef9-6be37f374b6e