Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 22:50:35 // Winter2019/RPGLIKE Player: Luminiferous Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (363) 1815 Value Destroyed (17947) 17947 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (11776) 11776 TOTAL SCORE: 43978 Bonus ------- High Alert Combat Kills 1635 Follower Combat Kills 1043 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Scanned by Researcher 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -2402 Cogmind --------- Core Integrity 886/1000 Matter 293/300 Energy 47/290 System Corruption 11% Temperature Cool (12) Movement Hovering (24) Location 0b10 Command Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION (7) --- Cooled Aerolev Unit (fused) Cooled Gravmag System Cooled Antigrav System Antigrav Array Antigrav Array > --- UTILITY (12) ----- Structural Scanner (fused) Experimental Sensor Array Advanced Signal Interpreter Experimental Melee Analysis Suite Core Analyzer Microactuators Advanced Force Booster Advanced Reaction Control System Advanced Phase Shifter Improved Medium Armor Plating Medium Regenerative Plating Advanced Force Field > --- WEAPON (2) ------- Force Lance Enhanced Force Lance > --- INVENTORY (5) ---- Protomatter-10 Peak State ------------ > --- POWER ------------ Light Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Gravmag System Cooled Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Structural Scanner Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Microactuators Advanced Force Booster Advanced Reaction Control System Advanced Phase Shifter Medium Regenerative Plating Advanced Force Field > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Protomatter Protomatter Protomatter Protomatter Improved Medium Armor Plating [Rating: 167] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Improved VSS Leg Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Advanced Energy Well Processor Core Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Force Lance Energy Gun Tachyon Dispersion Ray Energy Cannon Cooled Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Slots Evolved 19 | 3 . 1 . 1 3 . 1 . . . 1 . . . 4 . . . . . 1 1 1 . 1 . . . 1 . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | 1 . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Utility 11 | 1 . 1 . 1 . . 1 . . . 1 . . . 3 . . . . . 1 . . . 1 . . . 1 . . . Weapon 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 498 | 4 9 3 . 6 11 2 12 13 12 29 1 3 2 2 50 19 5 . 13 14 13 37 49 13 62 21 15 27 41 . 10 . Power 50 | . 1 1 . . 3 . 2 1 2 1 . . . . 7 . . . 3 . 1 3 9 . 1 . 3 4 7 . 1 . Engine 13 | . 1 . . . 2 . 1 . . 1 . . . . 4 . . . 2 . 1 1 . . . . . . . . . . Core 15 | . . 1 . . 1 . 1 1 1 . . . . . 3 . . . 1 . . 2 3 . . . . . 1 . . . Reactor 22 | . . . . . . . . . 1 . . . . . . . . . . . . . 6 . 1 . 3 4 6 . 1 . Propulsion 83 | 2 4 . . 1 5 . 2 . 3 5 . . . . 9 . . . 2 . . 9 11 6 14 5 1 4 . . . . Treads 8 | 2 . . . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 1 . . 1 . . . . Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 70 | . 4 . . 1 5 . 2 . 2 5 . . . . 8 . . . 2 . . 8 9 5 11 5 1 2 . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 219 | . 2 2 . 3 3 2 3 8 4 8 1 3 . . 21 6 2 . 2 6 8 14 20 5 34 11 10 13 19 . 9 . Device 119 | . . 2 . 2 2 2 2 6 4 6 . 1 . . 9 3 . . . 3 6 6 6 2 17 6 6 13 8 . 7 . Storage 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . . Processor 24 | . 2 . . 1 1 . 1 2 . 1 . 1 . . 2 . 1 . . . . 1 3 . 3 1 2 . 1 . 1 . Hackware 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . 1 . . . Protection 68 | . . . . . . . . . . 1 1 1 . . 10 2 1 . 2 3 2 6 10 3 12 4 2 . 7 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 146 | 2 2 . . 2 . . 5 4 3 15 . . 2 2 13 13 3 . 6 8 4 11 9 2 13 5 1 6 15 . . . Energy Gun 7 | . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 . . . . 1 1 . . . Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . 1 4 . . . Ballistic Gun 9 | 2 . . . . . . 1 . . . . . . . . 2 . . . 1 . 1 . . 1 . . . 1 . . . Ballistic Cannon 5 | . . . . . . . . . 1 . . . . . . 2 . . . . . . 2 . . . . . . . . . Launcher 28 | . . . . 1 . . 2 2 2 4 . . . 1 3 1 1 . 1 . 1 1 . . 4 3 . 1 . . . . Special Weapon 12 | . . . . . . . 1 . . 5 . . . . 1 . . . 1 1 1 . . 1 . . . . 1 . . . Impact Weapon 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . 1 . . 1 2 . 1 . . . . 1 1 1 . 3 2 1 . . . . . . . . . . . Piercing Weapon 57 | . . . . . . . . . . 4 . . 2 1 7 6 1 . . 2 1 6 5 1 7 2 1 3 8 . . . Special Melee Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 39 | . . 1 . . 1 . . 2 . 2 . . . . 3 . . . . . . . 2 1 2 3 2 1 15 . 4 . Corrupted Parts 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . System Corruption 19 | . . 4 . . . . . . . . . . . . . . . . . . 5 10 . . . . . . . . . . Parts Lost 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 70 86 87 99 97 100 97 99 99 99 100 98 100 100 97 99 100 100 99 97 89 94 97 90 93 90 87 89 90 91 90 91 Engine 4 | . 13 2 . . 9 8 7 7 7 7 7 7 7 7 5 5 5 5 7 11 10 9 . . . . . . . . . . Core 2 | . . 9 12 11 . 8 7 7 7 7 7 7 7 7 5 5 5 5 3 . . . 1 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 7 9 8 9 8 9 8 8 7 8 Hover 25 | . 8 25 25 23 29 33 30 30 29 30 28 28 28 28 28 27 27 27 27 27 22 24 29 23 27 22 22 22 21 21 21 21 Device 25 | . . 9 12 16 27 25 22 22 23 23 21 21 21 21 23 27 27 27 27 27 26 29 29 28 27 30 29 30 30 30 30 30 Processor 14 | . 6 25 25 23 10 8 13 15 15 14 14 14 14 14 14 16 16 16 16 16 15 15 14 14 13 13 13 13 13 13 13 13 Protection 3 | . . . . . . . . . . . 6 5 7 7 4 4 4 5 5 2 1 4 4 3 3 3 3 3 6 8 8 8 Launcher 1 | . . . . 10 9 8 6 7 7 4 . . . . . . 1 . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . 10 9 8 7 7 7 . . . . . . . 5 5 4 4 3 3 . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . 6 7 7 8 13 11 9 3 5 5 5 4 5 9 8 8 8 8 8 8 8 8 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 6 6 8 8 13 24 24 24 21 21 26 32 32 33 32 38 42 37 37 40 41 49 53 66 63 76 88 83 83 95 94 94 87 Greatest Support 110 | 40 40 12 12 15 33 33 33 32 32 33 41 33 33 33 43 43 43 43 43 43 43 62 86 69 84 85 85 85 105 90 95 110 Greatest Overweight (x) 6 | 1 . . . 1 . . . . 6 1 . . . . 1 . . . . . 1 1 1 1 1 1 . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 5 | 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 4 | 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 3 3 3 4 4 4 4 4 4 3 4 3 3 4 4 4 3 4 4 4 5 5 5 5 5 4 5 5 . 4 1 Average Carried 3 | 1 1 2 3 2 3 3 2 3 3 3 2 2 2 2 3 3 3 3 3 3 3 3 4 4 3 1 2 3 3 . . 1 Final Capacity 5 | 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 3 3 3 3 3 3 3 4 3 2 2 3 2 4 3 3 3 3 4 3 3 5 5 4 2 2 5 . . 1 1 Class Distribution -------------------- 67% | Hacker-Scout 15% | Scout 10% | Hacker-Gladiator 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -10/Mines Scavenger-Scout | -10/Exiles Scavenger-Scout | -9/Mines Scout | -8/Materials Scout | -8/Garrison Scout | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Gladiator | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Gladiator | -2/Section 7 Hacker-Scout | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Matter Collected 6904 | 200 210 27 . 121 110 97 157 136 155 486 27 29 . 120 659 195 152 . 170 134 167 608 510 100 873 256 80 425 516 . 147 37 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19219 | . 278 96 . 27 614 108 222 160 360 1322 67 . . 135 2585 88 4 . 565 263 82 891 2023 914 1881 541 103 2110 1904 . 1672 204 Parts 999 | . 20 1 . 5 30 6 18 8 5 92 2 . . 6 129 25 3 . 24 11 4 24 101 13 89 28 6 162 97 . 84 6 Haulers Intercepted 26 | . 1 . . . 2 . 2 1 . 3 . . . . 8 . . . . 1 . 1 2 . 3 . . 1 . . 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . 2 . . 5 . 26 6 . 21 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 267 | . 6 2 . 4 11 3 3 4 . 28 1 . . 5 34 6 4 . 10 2 1 4 23 . 31 5 . 31 20 . 27 2 Melee 220 | . . . . . 11 1 2 4 . 25 1 . . 1 31 3 . . 10 2 . 4 23 . 17 5 . 31 20 . 27 2 Guns 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 39 | . . . . 4 . 2 1 . . 3 . . . 4 3 3 4 . . . 1 . . . 14 . . . . . . . Classes Destroyed 19 | . 4 . . . 3 1 1 1 . 1 . . . . 1 . . . 1 . 2 1 . . . . 1 . . . 2 . Worker 11 | . . . . . 1 . . . . 3 . . . . 1 . . . . . . . 2 . 1 . . 2 1 . . . Builder 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Hauler 26 | . 1 . . . 2 . 2 1 . 3 . . . . 8 . . . . 1 . 1 2 . 3 . . 1 . . 1 . Recycler 10 | . . . . . . . . . . . . . . . 2 . . . . . . 3 2 . 2 . . 1 . . . . Operator 9 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . 2 . . 2 . . . . Drone 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Watcher 26 | . 3 . . . 2 . 1 . . 3 . . . . 5 . . . . 1 . . 3 . . 3 . 4 1 . . . Swarmer 35 | . 3 . . 4 . . 1 . . 5 . . . 4 4 3 4 . . . . . . . 7 . . . . . . . Grunt 80 | . 3 2 . . 7 . . 2 . 10 . . . . 14 . . . 4 . . . 9 . 9 1 . 11 3 . 5 . Brawler 7 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . 2 . . 1 . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Researcher 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 . . . Sentry 38 | . . . . . 3 2 2 . . 7 . . . 1 5 1 . . 1 2 . . 4 . 1 1 . 2 2 . 4 . Hunter 33 | . . . . . 1 . . . . . 1 . . . 4 . . . 1 . . . 2 . 4 3 . 4 8 . 3 2 Programmer 63 | . . . . . . . . 2 . 5 . . . . 7 2 . . 2 . . 3 8 . 8 . . 13 7 . 6 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Savage 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 11 | . 3 2 . 3 3 2 2 3 . 3 1 . . 4 6 3 4 . 3 1 1 2 6 . 10 3 1 7 7 . 11 2 Combat Bots Only 11 | . 3 2 . 3 3 2 2 3 . 3 1 . . 4 5 3 4 . 3 1 1 2 6 . 7 2 . 6 7 . 11 2 Max Kills in Single Turn 3 | . 1 1 . 2 1 2 1 1 . 1 1 . . 3 2 2 3 . 1 1 1 1 1 1 3 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 2 1 . . 1 . . . 3 2 2 3 . . . 1 . . . 2 . . . . . . . Melee 2 | . . . . . 1 1 1 1 . 1 1 . . 1 1 1 . . 1 1 . 1 1 . 1 1 . 1 1 . 2 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Hostile Shots Fired 1853 | . 51 20 . 5 32 34 9 18 . 218 31 4 . 38 242 12 12 . 27 36 1 15 118 . 186 55 22 206 229 . 197 35 Missed 956 | . 10 6 . 2 7 12 3 9 . 93 13 1 . 18 117 8 11 . 12 22 . 4 53 . 114 36 10 132 126 . 114 23 Damage Taken 13736 | . 459 167 . 54 397 279 79 470 . 1362 332 50 . 162 2058 59 12 . 237 276 45 747 1038 . 1564 264 192 1014 977 . 1250 192 Core 10105 | . 380 144 . 47 322 231 63 372 . 1093 256 42 . 101 1461 40 4 . 186 227 33 613 776 . 1038 197 124 758 657 . 826 114 Absorbed by Shields 2720 | . . . . . . . . . . . . . . . . . . . . . . . . . 150 177 49 651 774 . 823 96 Redirected to Core 8167 | . 255 74 . 22 265 174 55 366 . 872 116 24 . 79 1189 40 4 . 118 170 33 502 613 . 941 148 124 583 582 . 713 105 Ignored by Resistances 1419 | . . . . . . . . . . . . . . . . . . . 41 57 7 . 172 . 166 57 23 198 356 . 303 39 Regen/Repaired (Parts) 982 | . . . . . 45 . 34 16 . . . . . . 241 . . . . . . 18 . . 401 . . . 91 . 128 8 Core Remaining (%) 85 | 100 . . . 58 . . 86 . . . . . . 86 . . . . 99 . . 100 . . 76 . 60 . . 97 . 88 Volleys Fired 118 | . 20 . . 3 . 7 5 4 . 9 . . . 5 9 8 3 . 4 3 6 1 4 . 17 . . 1 9 . . . Largest 2 | . 2 . . 1 . 1 1 1 . 1 . . . 1 1 1 1 . 1 1 1 1 1 . 1 . . 1 1 . . . Hottest 130 | . 40 . . 33 . 33 33 33 . 33 . . . 30 30 63 30 . 81 81 30 46 105 . 30 . . 94 130 . . . Shots Fired 141 | . 40 . . 4 . 7 5 5 . 10 . . . 5 9 8 3 . 4 3 6 1 4 . 17 . . 1 9 . . . Gun 54 | . 40 . . . . . . . . . . . . . . 3 . . 1 2 . . 1 . . . . 1 6 . . . Cannon 9 | . . . . . . . . . . . . . . . . 2 . . . 1 . . 3 . . . . . 3 . . . Launcher 72 | . . . . 4 . 7 2 5 . 7 . . . 5 9 3 3 . 3 . 6 1 . . 17 . . . . . . . Special 6 | . . . . . . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . Kinetic 48 | . 40 . . . . . . . . . . . . . . 4 . . . 1 . . 2 . . . . . 1 . . . Thermal 8 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . . . . 1 3 . . . Explosive 71 | . . . . 4 . 7 2 5 . 7 . . . 5 9 3 3 . 3 . 6 . . . 17 . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 5 . . . Robot Hit Streak 13 | . 13 . . 2 . 3 2 2 . 3 . . . 1 2 . . . . . 2 . . . 1 . . . 1 . . . Robot Miss Streak 5 | . 4 . . . . 1 3 . . 1 . . . . 4 . . . 1 . 1 . . . 3 . . . 5 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 872 | . 33 9 . 1 37 6 20 12 9 86 1 . . 6 142 8 . . 15 19 11 24 82 8 54 16 2 107 81 . 80 3 Core Hits 482 | . 14 . . 3 17 7 5 3 3 56 1 . . 7 75 8 7 . 16 7 8 9 35 4 65 10 . 47 38 . 34 3 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 111 | . 2 2 . . 1 1 2 2 . 15 . . . . 12 . . . 5 1 . 3 16 2 5 2 . 18 6 . 14 2 Smash 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . 1 1 2 2 . . . . . . . . . . 2 1 . . . . . . . . . . . . Impale 98 | . . . . . . . . . . 15 . . . . 12 . . . 3 . . 3 16 2 5 2 . 18 6 . 14 2 Melee Attacks 1284 | . 16 11 . . 63 4 28 23 9 118 1 . . 6 229 11 . . 16 24 8 38 116 8 122 36 11 129 99 2 140 16 Impact 27 | . 16 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . . 63 4 28 23 9 4 . . . . . 1 . . 5 4 3 4 . . . . . . . . . . Piercing 1109 | . . . . . . . . . . 114 1 . . 6 229 10 . . 11 20 5 34 116 8 122 36 11 129 99 2 140 16 Sneak Attacks 99 | . 1 . . . 5 . 4 1 . 11 . . . 1 20 3 . . 1 1 7 5 12 1 6 . 2 11 6 . 1 . Combat Hostiles 21 | . . . . . 1 . 1 . . 4 . . . 1 3 3 . . 1 . . . 1 . 1 . . 5 . . . . Follow-up Attacks 82 | . . . . . . . . . . . . . . . 17 2 . . . 3 2 1 10 . 9 1 . 17 9 . 11 . Damage Inflicted 53554 | . 538 247 . 269 1576 214 938 478 699 3178 51 . . 407 6345 581 341 . 834 922 1057 1510 5687 601 5624 1208 434 8466 5216 . 5912 221 Guns 280 | . 264 . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4218 | . . . . 269 . 154 71 . . 272 . . . 198 404 151 341 . 161 . 436 . . . 1761 . . . . . . . Melee 49056 | . 274 247 . . 1576 60 867 478 699 2906 51 . . 209 5941 430 . . 673 922 621 1510 5687 601 3863 1208 434 8466 5200 . 5912 221 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 264 | . 264 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4176 | . . . . 269 . 154 71 . . 230 . . . 198 404 151 341 . 161 . 436 . . . 1761 . . . . . . . Electromagnetic 58 | . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . 16 . . . Impact 521 | . 274 247 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4134 | . . . . . 1576 60 867 478 699 . . . . . . . . . 159 117 178 . . . . . . . . . . . Piercing 44401 | . . . . . . . . . . 2906 51 . . 209 5941 430 . . 514 805 443 1510 5687 601 3863 1208 434 8466 5200 . 5912 221 Highest Corruption 31 | . . 4 4 4 . . . 3 3 7 7 7 7 7 1 1 1 1 1 . 19 31 2 2 8 7 7 6 14 14 11 11 Average Corruption 5 | . . 4 4 4 . . . 2 3 5 7 7 7 7 1 1 1 1 1 . 11 20 1 2 4 5 7 3 8 14 7 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 410 | . . 7 2 5 . . . 12 4 54 12 5 2 11 28 2 4 . 3 . 7 67 5 1 46 17 8 30 47 3 23 5 Message Errors 99 | . . 1 1 2 . . . 1 . 14 2 . . 4 7 . . . 1 . 2 17 3 . 16 5 1 6 9 2 5 . Matter Fused 110 | . . 1 . 1 . . . 2 . 11 4 1 1 3 8 1 2 . 2 . 1 23 1 . 8 5 1 10 15 . 7 2 Heat Flow Errors 48 | . . 3 . . . . . 1 2 7 2 . 1 1 4 . . . . . . 5 . . 5 2 1 5 6 1 2 . Energy Discharges 48 | . . 1 1 . . . . . 1 9 1 3 . 1 3 . 1 . . . 2 6 . . 6 1 . 2 5 . 4 1 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . Parts Fused 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Data Loss (minor) 59 | . . 1 . . . . . 4 1 9 2 1 . 2 5 1 . . . . 2 3 1 1 6 2 2 4 8 . 2 2 Data Loss (major) 21 | . . . . . . . . 2 . 3 . . . . . . 1 . . . . 6 . . 3 1 1 1 2 . 1 . Misfires 3 | . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Alerts 10 | . . . . 1 . . . . . . 1 . . . 1 . . . . . . 2 . . 2 1 1 . . . 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7758 | . 34 51 . 13 78 . 99 65 205 376 . . . 27 532 20 . . 6 . 82 501 1018 116 612 101 324 2218 384 . 896 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 42 | . . . . 13 . . . . . . . . . 27 2 . . . . . . . . . . . . . . . . . Melee 7716 | . 34 51 . . 78 . 99 65 205 376 . . . . 530 20 . . 6 . 82 501 1018 116 612 101 324 2218 384 . 896 . Knockbacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . . 31 . . . 15 . 89 . . . . 59 . . . 38 . 9 . . . 53 . . . . . . . Shots 11 | . . . . 1 . . . 1 . 2 . . . . 3 . . . 1 . 1 . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 439 | . 18 200 . 2 19 96 16 227 135 241 216 . 131 103 272 38 13 . 54 54 17 273 363 . 240 271 84 439 241 215 278 1 Average Temperature 77 | . 9 88 . 2 5 42 10 87 67 88 81 . 68 23 74 13 6 . 17 22 8 92 79 . 62 158 52 131 82 111 142 1 Received Heat Transfer 2160 | . 195 111 . . 243 75 9 39 . 354 48 27 . 48 390 . . . 36 72 . . 193 . 111 8 12 46 61 . 69 13 Effects 14 | . . . . . . . . 4 . . . . . . 5 . . . . . . 1 . . . . . 4 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 9 | . . . . . . . . 3 . . . . . . 5 . . . . . . 1 . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Peak Influence 825 | . 163 84 . 147 384 374 457 253 19 561 . . . . 641 . . . . 406 286 732 724 217 820 467 256 690 825 468 462 398 Initial 462 | . . 34 . . 57 249 182 207 19 13 . . . . 56 . . . . 144 142 200 328 217 151 252 129 152 369 462 280 263 Average 295 | . 70 78 . 114 177 336 323 137 19 189 . . . . 257 . . . . 268 232 388 479 217 292 291 183 315 654 465 294 325 Maximum Alert Level 3 | . . . . . 1 1 2 1 . 2 . . . . 2 . . . . 2 1 3 3 1 3 2 1 2 3 2 2 1 Low Security (%) 35 | 100 100 100 . 100 55 . 13 60 100 64 . . . . 37 . . . . 35 21 . . . 34 12 63 43 . . 22 . Level 1 38 | . . . . . 44 100 73 39 . 18 . . . . 47 . . . . 52 79 58 26 100 35 81 36 21 2 . 68 100 Level 2 22 | . . . . . . . 13 . . 17 . . . . 15 . . . . 12 . 38 73 . 22 5 . 34 54 100 9 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 . . . 43 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 96 | . 1 . . 1 5 . 5 10 . 8 . . . . 14 . . . . 4 . 5 8 . 12 2 1 9 8 . 3 . Investigation 26 | . . . . 1 1 . 2 3 . 2 . . . . 5 . . . . . . 2 1 . 3 1 . 1 3 . 1 . Extermination 30 | . . . . . . . . 1 . 4 . . . . 4 . . . . . . 2 3 . 5 1 1 5 2 . 2 . Reinforcement 23 | . 1 . . . 1 . . 3 . 2 . . . . 4 . . . . 1 . 1 2 . 2 . . 3 3 . . . Assault 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . . . . . . Garrison 13 | . . . . . 3 . 3 3 . . . . . . . . . . . 3 . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 8 | . . . . . . . . 1 . 1 . . . . 3 . . . . . . . 1 . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Distress Signals 26 | . 1 . . . 2 . 1 2 . 1 . . . . . . . . . . . 4 1 . 4 2 2 4 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 467 | . 12 2 . 3 20 8 9 14 . 38 2 4 . 3 46 4 8 . 9 10 8 23 36 . 65 13 11 53 29 . 33 4 Peak Tracking Total 16 | . 5 2 . 3 3 6 2 4 . 3 1 4 . 3 7 1 4 . 3 4 5 7 9 . 16 4 10 6 8 . 9 3 Tactical Retreats 37 | . 1 . . . 2 1 . . . 4 . 2 . . 4 . 1 . . 3 1 . 4 . 7 2 . 5 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Traps Triggered 21 | . 1 . . . . 2 . 2 . 2 . . . . . . . . . 1 . 2 2 . 1 2 2 1 3 . . . Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Machines Disabled 35 | . . . . 2 . . 1 . . 15 . . . . 2 . . . . . . 2 . . 1 . 3 . 8 . 1 . Max in Single Turn 7 | . . . . 2 . . 1 . . 7 . . . . 1 . . . . . . . . . 1 . 1 . 1 . 1 . Garrison Access 16 | . . . . . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 1 1 2 1 1 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Machines Accessed 134 | . 2 . 4 2 3 . 6 8 . 17 . 2 . . 20 . . 4 . 3 . 8 6 . 17 3 5 8 8 1 7 . Terminals 81 | . 2 . . . 1 . 4 4 . 14 . 1 . . 11 . . . . 2 . 5 5 . 13 2 3 6 5 . 3 . Fabricators 13 | . . . . . . . . 2 . 2 . . . . 4 . . . . . . 2 . . . . . . 2 . 1 . Repair Stations 10 | . . . . . 1 . 1 1 . . . . . . 2 . . . . . . 1 . . 3 . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . 1 . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 1 1 2 1 1 3 . Total Hacks 377 | . 4 . 4 2 9 . 13 21 . 39 . 3 . . 73 . . 26 . 6 . 26 16 . 56 15 6 23 18 1 16 . Successful 193 | . 2 . 4 2 6 . 4 7 . 12 . 3 . . 39 . . 26 . 1 . 13 7 . 25 6 5 11 9 1 10 . Failed 183 | . 2 . . . 3 . 9 14 . 27 . . . . 34 . . . . 5 . 13 9 . 30 9 1 12 9 . 6 . Catastrophic 45 | . . . . . 2 . 3 5 . 4 . . . . 5 . . . . 1 . 4 2 . 11 2 1 1 2 . 2 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Manual 181 | . 4 . . . 2 . 8 10 . 27 . . . . 29 . . . . 6 . 13 5 . 30 14 1 19 6 . 7 . Terminals 238 | . 4 . . . 2 . 10 13 . 32 . 2 . . 42 . . . . 5 . 16 14 . 41 14 4 21 8 . 10 . Fabricators 37 | . . . . . . . . 4 . 6 . . . . 9 . . . . . . 6 . . . . . . 9 . 3 . Repair Stations 48 | . . . . . 6 . 2 3 . . . . . . 18 . . . . . . 4 . . 14 . 1 . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . 1 . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 1 1 2 1 1 3 . Terminal Hacks 91 | . 2 . 4 2 1 . 1 3 . 4 . 3 . . 13 . . 26 . . . 2 4 . 11 4 3 4 2 . 2 . Record 28 | . . . 4 . . . . . . . . 2 . . 3 . . 11 . . . 1 . . 4 . 3 . . . . . Part Schematic 16 | . . . . . . . . 2 . . . . . . 3 . . 11 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . 2 . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 7 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 1 . 1 1 . . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Repair Station Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Unreport Threat 17 | . . . . . . . . . . 2 . . . . 2 . . . . . . . 2 . 5 . . 4 . . 2 . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 4 | . 1 . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . 1 . 4 . . . . 4 . . . . . . 5 . . . . . . 4 . 3 . Network Status 7 | . . . . . . . . 1 . 2 . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . Load Schematic 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . 2 . 1 . Build 7 | . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . 1 . 1 . Repair Station Hacks 36 | . . . . . 4 . 2 2 . . . . . . 16 . . . . . . 2 . . 10 . . . . . . . Scan Component 19 | . . . . . 2 . 1 1 . . . . . . 9 . . . . . . 1 . . 5 . . . . . . . Repair 17 | . . . . . 2 . 1 1 . . . . . . 7 . . . . . . 1 . . 5 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 17 | . . . . . 1 . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 1 1 2 1 1 3 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 16 | . . . . . . . 1 1 . 1 . . . . 2 . . . . 1 . . . . 1 1 1 2 1 1 3 . Unauthorized Hacks 24 | . . . . . . . . . . 3 . . . . 2 . . . . . . 4 1 . 3 1 1 5 2 . 2 . Terminals 24 | . . . . . . . . . . 3 . . . . 2 . . . . . . 4 1 . 3 1 1 5 2 . 2 . Botnet 24 | . . . . . . . . . . 3 . . . . 2 . . . . . . 4 1 . 3 1 1 5 2 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 2 . . 2 . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 94 | . 1 . . . 2 . 4 5 . 14 . 1 . . 17 . . . . 2 . 8 5 . 15 2 2 6 6 . 4 . Full Trace Events 24 | . . . . . 1 . 3 2 . 2 . . . . 5 . . . . . . 2 1 . 3 1 . 1 2 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . 2 . . . . . . 4 . . 11 . . . . . . . . 3 . 14 . . . Parts Built 7 | . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . . 1 . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 551 | . . . . . . . . . . 31 . . . . 94 . . . . . . 253 . . . . . . 111 . 62 . Total Part Build Rating 39 | . . . . . . . . . . 2 . . . . 15 . . . . . . 6 . . . . . . 9 . 7 . Parts Repaired 16 | . . . . . 2 . 1 1 . . . . . . 6 . . . . . . 1 . . 5 . . . . . . . Time 1011 | . . . . . 146 . 32 44 . . . . . . 398 . . . . . . 25 . . 366 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Total Allies 42 | . . . . 1 . . . . . . . . . . . . . . . . 18 . 3 20 . . . . . . . . Largest Group 20 | . . . . 1 1 . . . . . . . . . . . . . . . 18 14 3 20 19 . . . . . . . Highest-Rated Group 792 | . . . . 31 31 . . . . . . . . . . . . . . . 638 488 138 792 767 . . . . . . . Highest-Rated Ally 50 | . . . . 31 31 . . . . . . . . . . . . . . . 50 47 46 46 46 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 294 | . . . . . 6 . . . . . . . . . . . . . . . 83 120 13 . 72 . . . . . . . Total Damage 7339 | . . . . . 81 . . . . . . . . . . . . . . . 2495 2864 335 . 1564 . . . . . . . Kills 37 | . . . . . . . . . . . . . . . . . . . . . 5 22 2 . 8 . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . . . 2 . 1 2 . 2 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Turns Passed 22744 | 24 776 170 200 187 646 180 389 1012 188 2151 311 193 52 452 3226 414 273 32 328 382 200 1438 1318 230 2221 937 262 1625 1448 72 1289 118 Spaces Moved 28069 | 16 590 235 355 249 761 335 690 1210 335 3127 710 484 126 330 3672 898 649 91 576 787 310 1368 1642 307 2364 1495 434 1601 1113 77 945 187 Core 16 | 15 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 277 | 1 276 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27776 | . 314 235 355 249 761 335 690 1210 334 3127 710 484 126 330 3672 898 649 91 576 787 310 1368 1642 307 2364 1495 434 1601 1113 77 945 187 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 100 56 56 56 56 40 40 38 38 38 38 30 38 38 38 34 34 34 34 34 34 34 33 17 38 17 30 38 38 24 88 38 24 Average Speed 41 | 103 104 56 56 64 44 40 38 38 39 38 37 38 38 38 37 34 34 34 34 34 40 65 37 39 34 37 38 38 48 88 45 36 Slowest Speed 350 | 160 160 56 56 116 56 40 40 38 350 102 38 38 38 38 100 34 34 34 34 34 93 93 90 93 92 93 38 90 88 88 88 38 Overloaded Moves 251 | . . . . . . . . . . . 37 . . . . . . . . . . . 26 . 93 . . . 69 . . 26 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 49 | 2 87 37 64 48 45 42 50 23 95 52 73 72 12 48 56 79 80 71 67 20 94 23 21 95 52 30 39 24 78 7 24 10 Regions Visited 32 Branch Regions 15 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 24 | . 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . . . . . . 2 2 . 1 . 9 4 . 2 . . . . . . . . . . . . . Spaces Dug 330 | . . . . . 16 . 2 53 . 28 . . . . 56 1 . . . 5 1 8 24 . 48 15 1 10 10 2 39 11 Terrain Destroyed 713 | . . . . 36 16 36 21 57 . 61 . . . 36 110 24 22 . 20 5 37 8 24 . 112 15 1 10 10 2 39 11 Melee 283 | . . . . . 16 . 2 12 . 28 . . . . 56 1 . . . 5 1 8 21 . 48 15 1 10 7 2 39 11 Projectile 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 3 . . . AOE 424 | . . . . 36 . 36 19 45 . 33 . . . 36 54 23 22 . 20 . 36 . . . 64 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Total 37516 | 24 683 254 355 273 1029 370 792 1746 386 3955 752 493 128 643 5244 984 697 91 679 869 368 1875 2204 403 3613 1832 520 2455 1883 78 1623 215 Wait 6383 | . 27 2 1 6 148 8 38 446 . 560 41 1 . 289 1206 16 35 1 40 22 4 329 296 46 959 233 42 580 523 . 470 14 Move 28036 | 15 589 234 354 248 760 334 689 1209 334 3126 709 483 125 329 3671 897 648 90 575 787 309 1367 1642 306 2363 1492 432 1600 1112 76 944 187 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 289 | 3 7 2 . 5 7 1 8 8 3 18 . 3 1 . 23 4 3 . 6 5 4 23 19 1 29 22 13 37 20 . 14 . Fast Attach 178 | 1 6 . . 1 3 . . 9 12 13 . . . . 19 11 . . . 5 6 11 30 11 23 . . . 17 . . . Attach 190 | 2 . 1 . 3 4 1 6 3 . 8 1 3 . . 12 2 2 . 3 4 3 23 11 . 24 16 12 23 15 . 8 . Detach 15 | . . . . . . . . . . . . . . . 2 . . . . . 1 8 . 1 3 . . . . . . . Swap 132 | 1 3 2 . 2 4 1 6 1 . 8 . . 2 2 19 6 3 . 10 5 4 3 8 2 15 5 4 4 10 . 2 . Drop 432 | 2 8 2 . 5 8 1 6 15 14 34 . 3 . 1 30 16 3 . 7 10 8 29 54 12 46 24 8 34 41 . 11 . Fire 118 | . 20 . . 3 . 7 5 4 . 9 . . . 5 9 8 3 . 4 3 6 1 4 . 17 . . 1 9 . . . Melee 1111 | . 16 11 . . 63 4 28 23 9 118 1 . . 5 190 9 . . 15 21 6 32 95 8 95 31 8 105 86 2 116 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . 10 . 1 . . . . . . . . . . . . . 12 . . . 2 1 . . . . . Rewire 18 | . . . . . . . . . 8 . . . . . . . . . . . . . . 10 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 588 | . 7 . . . 32 3 6 27 6 61 . . . 12 63 15 . . 19 7 17 37 45 6 39 7 . 71 50 . 58 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -4/Waste -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Discovered new exit (range 1) 25 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 14) 462 | -10/Materials | Discovered new exit (range 16) 669 | -10/Materials | Identified exit to Mines 721 | -10/Materials | Discovered new exit (range 8) 767 | -10/Materials | Discovered new exit (range 8) 801 | -10/Materials | Entered Mines 812 | -10/Mines | Core integrity fell below 50% 814 | -10/Mines | Reached level 2 839 | -10/Mines | Upgraded with Utility slot (x1) 852 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 852 | -10/Mines | Discovered new exit (range 5) 858 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 859 | -10/Mines | Found Prototype Device 860 | -10/Mines | Identified Exp. Sensor Array 879 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 892 | -10/Mines | Learned Materials non-interactive machine intel 928 | -10/Mines | Learned Materials interactive machine intel 971 | -10/Mines | Identified exit to Exiles 971 | -10/Mines | Entered Exiles 971 | -10/Exiles | Found Exiles lab abandoned 1099 | -10/Exiles | Discovered new exit (range 10) 1103 | -10/Exiles | Identified exit to Mines 1148 | -10/Exiles | Build established: Scavenger-Scout 1165 | -10/Exiles | Discovered exit to Mines (range 14) 1171 | -10/Exiles | Entered Mines 1187 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1236 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1277 | -9/Mines | Reached level 3 1277 | -9/Mines | Upgraded with Utility slot (x1) 1309 | -9/Mines | Met a Derelict shopkeep closing up shop 1352 | -9/Mines | Escorted by a lone wolf Derelict 1355 | -9/Mines | Discovered new exit (range 5) 1358 | -9/Mines | Identified exit to Materials 1358 | -9/Mines | Entered Materials 1358 | -8/Materials | Accompanied by 1 ally 1359 | -8/Materials | Loaded intel: 36 non-interactive machine locations 1360 | -8/Materials | Loaded intel: 19 interactive machine locations 1360 | -8/Materials | Reached level 4 1362 | -8/Materials | Upgraded with Propulsion slot (x1) 1404 | -8/Materials | Identified exit to Garrison 1428 | -8/Materials | Garrison activated, responded to threat 1622 | -8/Materials | Repaired Lgt. Nuclear Core 1731 | -8/Materials | Repaired Exp. Sensor Array? 1825 | -8/Materials | Discovered new exit (range 15) 1947 | -8/Materials | Reached level 5 1964 | -8/Materials | Upgraded with Power slot (x1) 1964 | -8/Materials | Upgraded with Propulsion slot (x1) 2004 | -8/Materials | Entered Garrison 2012 | -8/Garrison | Triggered checkpoint 2041 | -8/Garrison | Build established: Scout 2071 | -8/Garrison | Spotted B-75 Beast 2071 | -8/Garrison | Spotted B-75 Beast 2106 | -8/Garrison | Installed Relay Interface Framework 2146 | -8/Garrison | Triggered checkpoint 2178 | -8/Garrison | Discovered new exit (range 11) 2182 | -8/Garrison | Identified exit to Materials 2184 | -8/Garrison | Entered Materials 2229 | -8/Materials | Garrison activated, responded to threat 2249 | -8/Materials | Reached level 6 2266 | -8/Materials | Upgraded with Utility slot (x1) 2399 | -8/Materials | Repaired Rocket Launcher 2411 | -8/Materials | Met 7R-MNS 2431 | -8/Materials | Discovered new exit (range 16) 2572 | -8/Materials | Identified exit to Factory 2573 | -8/Materials | Entered Factory 2574 | -7/Factory | Caught up to 7R-MNS 2575 | -7/Factory | Reached level 7 2840 | -7/Factory | Garrison activated, responded to threat 3099 | -7/Factory | Discovered new exit (range 3) 3100 | -7/Factory | Discovered new exit (range 8) 3100 | -7/Factory | Identified exit to Factory 3120 | -7/Factory | Found Prototype Device 3120 | -7/Factory | Identified Active Sensor Suite 3233 | -7/Factory | Crushed by falling debris 3321 | -7/Factory | Repaired Microactuators 3533 | -7/Factory | Cargo convoy interrupted 3585 | -7/Factory | Manually triggered Chute Trap 3585 | -7/Factory | Sucked down chute 3585 | -7/Factory | Entered Waste 3585 | -7/Waste | The area was eerily silent 3679 | -7/Waste | Discovered new exit (range 12) 3697 | -7/Waste | Murdered 3 allies 3772 | -7/Waste | Identified exit to Factory 3773 | -7/Waste | Entered Factory 3997 | -7/Factory | Reached level 8 4594 | -7/Factory | Discovered exit to Factory (range 4) 4714 | -7/Factory | Discovered exit to Factory (range 13) 4873 | -7/Factory | Reached level 9 4926 | -7/Factory | Fabricated Mni. Grenade Launcher? 5193 | -7/Factory | Build established: Hacker-Scout 5370 | -7/Factory | Discovered new exit (range 9) 5374 | -7/Factory | Identified exit to Lower Caves 5546 | -7/Factory | Reached level 10 5618 | -7/Factory | Discovered exit to Factory (range 5) 5695 | -7/Factory | Reached level 11 5924 | -7/Factory | Entered Lower Caves 5942 | -7/Lower Caves | Learned 8 Factory zone layouts 5960 | -7/Lower Caves | Upgraded with Utility slot (x1) 6051 | -7/Lower Caves | Learned Factory trap positions 6111 | -7/Lower Caves | Spotted B-75 Beast 6232 | -7/Lower Caves | Discovered new exit (range 11) 6235 | -7/Lower Caves | Identified exit to Lower Caves 6235 | -7/Lower Caves | Entered another Lower Caves area 6237 | -7/Lower Caves | Discovered exit to Factory (range 7) 6423 | -7/Lower Caves | Discovered new exit (range 14) 6427 | -7/Lower Caves | Identified exit to Zion 6428 | -7/Lower Caves | Entered Zion 6430 | -7/Zion | Reached level 12 6437 | -7/Zion | Learned 8 Factory zone layouts 6470 | -7/Zion | Found CR-A16's Pointy Stick 6473 | -7/Zion | Discovered new exit (range 12) 6480 | -7/Zion | Identified exit to Proximity Caves 6480 | -7/Zion | Entered Proximity Caves 6549 | -6/Proximity Caves | Learned Factory garrison access intel 6552 | -6/Proximity Caves | Learned Factory security intel 6723 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6870 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6878 | -6/Proximity Caves | Reached level 13 6919 | -6/Proximity Caves | Discovered exit to Factory (range 16) 6932 | -6/Proximity Caves | Entered Factory 6933 | -6/Factory | Identified exit to Factory 6934 | -6/Factory | Loaded intel: 93 trap records 6934 | -6/Factory | Reached level 14 6936 | -6/Factory | Loaded intel: 4 garrison access locations 6971 | -6/Factory | Upgraded with Utility slot (x1) 6975 | -6/Factory | Upgraded with Propulsion slot (x1) 7008 | -6/Factory | Crushed by falling debris 7731 | -6/Factory | Repaired Exp. Sensor Array 7776 | -6/Factory | Repaired Imp. Medium Armor Plating 7829 | -6/Factory | Reached level 15 7866 | -6/Factory | Discovered new exit (range 10) 7872 | -6/Factory | Identified exit to Lower Caves 8138 | -6/Factory | Upgraded with Utility slot (x1) 8212 | -6/Factory | Reached level 16 8293 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 8340 | -6/Factory | Discovered exit to Factory (range 16) 8480 | -6/Factory | Repaired Imp. Medium Armor Plating 8525 | -6/Factory | Repaired Imp. Deuterium Engine 8570 | -6/Factory | Repaired Spear 8616 | -6/Factory | Repaired Mic. Nuclear Core 9243 | -6/Factory | Reached level 17 9834 | -6/Factory | Fabricated Phase Shifter? 10082 | -6/Factory | First assault squad dispatched 10138 | -6/Factory | Upgraded with Utility slot (x1) 10158 | -6/Factory | Entered Lower Caves 10284 | -6/Lower Caves | Reached level 18 10341 | -6/Lower Caves | Learned Factory non-interactive machine intel 10418 | -6/Lower Caves | Learned Factory garrison access intel 10568 | -6/Lower Caves | Discovered new exit (range 10) 10571 | -6/Lower Caves | Identified exit to Lower Caves 10572 | -6/Lower Caves | Entered another Lower Caves area 10587 | -6/Lower Caves | Discovered exit to Factory (range 12) 10635 | -6/Lower Caves | Learned 4 Factory zone layouts 10802 | -6/Lower Caves | Encountered a Warlord checkpoint 10839 | -6/Lower Caves | Discovered new exit (range 15) 10844 | -6/Lower Caves | Identified exit to Data Miner 10845 | -6/Lower Caves | Entered Data Miner 10845 | -6/Data Miner | Discovered new exit (range 6) 10852 | -6/Data Miner | Met Data Miner 10861 | -6/Data Miner | Learned location of Section 7 (-2) 10861 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10866 | -6/Data Miner | Received God Mode back door access code from Data Miner 10877 | -6/Data Miner | Identified exit to Proximity Caves 10877 | -6/Data Miner | Entered Proximity Caves 10879 | -5/Proximity Caves | Reached level 19 11009 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11092 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 11116 | -5/Proximity Caves | Reached level 20 11202 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11205 | -5/Proximity Caves | Entered Factory 11207 | -5/Factory | Loaded intel: 199 non-interactive machine locations 11208 | -5/Factory | Loaded intel: 4 garrison access locations 11326 | -5/Factory | Garrison activated, responded to threat 11531 | -5/Factory | Spotted B-75 Beast 11532 | -5/Factory | Discovered new exit (range 16) 11564 | -5/Factory | Identified exit to Factory 11587 | -5/Factory | Manually triggered Chute Trap 11587 | -5/Factory | Sucked down chute 11587 | -5/Factory | Entered Waste 11589 | -5/Waste | Reached level 21 11590 | -5/Waste | Spotted C-40 Crusher 11594 | -5/Waste | Spotted C-40 Crusher 11602 | -5/Waste | EMP discharged 11606 | -5/Waste | Destroyed C-40 Crusher 11611 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11612 | -5/Waste | Spotted C-40 Crusher 11626 | -5/Waste | Spotted C-40 Crusher 11629 | -5/Waste | Spotted C-40 Crusher 11641 | -5/Waste | Spotted C-40 Crusher 11644 | -5/Waste | Discovered new exit (range 14) 11659 | -5/Waste | Met Warlord forces unprepared to attack 11702 | -5/Waste | EMP discharged 11702 | -5/Waste | System corruption reached 10% 11726 | -5/Waste | Found Damper Plating 11739 | -5/Waste | Allies destroyed C-40 Crusher 11744 | -5/Waste | Allies destroyed C-40 Crusher 11748 | -5/Waste | Found Corrupted Adv. Force Booster 11759 | -5/Waste | Upgraded with Utility slot (x1) 11761 | -5/Waste | Identified exit to Factory 11787 | -5/Waste | Entered Factory 11787 | -5/Factory | Accompanied by 14 allies 11925 | -5/Factory | Crushed by falling debris 11977 | -5/Factory | Upgraded with Propulsion slot (x1) 12024 | -5/Factory | Build established: Hacker-Gladiator 12590 | -5/Factory | Fabricated Cld. Gravmag System (x1) 12631 | -5/Factory | Repaired Phase Shifter 12661 | -5/Factory | Reached level 22 12701 | -5/Factory | Lost 6 allies 12859 | -5/Factory | Discovered exit to Factory (range 8) 12962 | -5/Factory | Build established: Hacker-Scout 13000 | -5/Factory | P-80 Master assimilated allied MV-ZTG(b) 13047 | -5/Factory | Lost 6 allies 13098 | -5/Factory | System corruption reached 30% 13225 | -5/Factory | Entered another Factory area 13227 | -4/Factory | Reached level 23 13257 | -4/Factory | Discovered new exit (range 13) 13261 | -4/Factory | Identified exit to Research 13417 | -4/Factory | Discovered new exit (range 8) 13419 | -4/Factory | Identified exit to Upper Caves 13420 | -4/Factory | Allied Derelicts emerged from ambush trap array 13502 | -4/Factory | Reached level 24 13542 | -4/Factory | Lost 3 allies 13711 | -4/Factory | Discovered new exit (range 6) 13714 | -4/Factory | Identified exit to Extension 13968 | -4/Factory | Found Unknown Device 13968 | -4/Factory | Identified Heavy Servo Lattice 14087 | -4/Factory | Upgraded with Propulsion slot (x1) 14508 | -4/Factory | First assault squad dispatched 14543 | -4/Factory | Sucked down chute 14543 | -4/Factory | Entered Waste 14544 | -4/Waste | Joined by Warlord forces that had cleared the area 14545 | -4/Waste | Reached level 25 14709 | -4/Waste | Discovered new exit (range 12) 14766 | -4/Waste | Identified exit to Factory 14773 | -4/Waste | Entered Factory 14773 | -4/Factory | Accompanied by 19 allies 14940 | -4/Factory | Lost 14 allies 14951 | -4/Factory | Garrison activated, responded to threat 14984 | -4/Factory | Discovered exit to Research (range 15) 14986 | -4/Factory | Lost 5 allies 14991 | -4/Factory | Destroyed 7 combat bots 14997 | -4/Factory | Discovered exit to Extension (range 10) 15023 | -4/Factory | First assault squad dispatched 15411 | -4/Factory | Core integrity fell below 50% 15759 | -4/Factory | Repaired Broken Cld. Antigrav System 15825 | -4/Factory | Repaired Imp. Phase Shifter 15893 | -4/Factory | Repaired Lgt. Antimatter Reactor 16014 | -4/Factory | Reached level 26 16399 | -4/Factory | Upgraded with Utility slot (x1) 16563 | -4/Factory | Repaired Imp. Medium Armor Plating 16627 | -4/Factory | Repaired Adv. Reaction Control System 16681 | -4/Factory | Found Prototype Hackware 16682 | -4/Factory | Identified Exp. System Shield 16695 | -4/Factory | Central database locked down 16994 | -4/Factory | Entered Research 16996 | -3/Research | Reached level 27 16998 | -3/Research | Identified exit to Quarantine 17376 | -3/Research | Found Prototype Launcher 17380 | -3/Research | Found Prototype Launcher 17381 | -3/Research | Identified Tactical Quantum Warhead 17382 | -3/Research | Identified Com. Tesla Bomb Launcher 17410 | -3/Research | Found Enh. Force Lance 17931 | -3/Research | Entered Quarantine 18079 | -3/Quarantine | Found Sigix Corpse 18098 | -3/Quarantine | Reached level 28 18106 | -3/Quarantine | Found Alien Reactor 18110 | -3/Quarantine | Identified Matter Drive 18173 | -3/Quarantine | Found Alien Artifact 18174 | -3/Quarantine | Identified Subatomic Replicator 18187 | -3/Quarantine | Discovered new exit (range 16) 18193 | -3/Quarantine | Identified exit to Research 18193 | -3/Quarantine | Entered Research 18195 | -2/Research | Reached level 29 18245 | -2/Research | Found Prototype Device 18246 | -2/Research | Identified Adv. Kinecellerator 18689 | -2/Research | Found Unknown Launcher 18690 | -2/Research | Identified Fusion Bomb Launcher 18710 | -2/Research | Reached level 30 18800 | -2/Research | Spotted B-90 Cyclops 19814 | -2/Research | Discovered new exit (range 12) 19818 | -2/Research | Identified exit to Testing 19818 | -2/Research | Entered Testing 19820 | -2/Testing | Reached level 31 19827 | -2/Testing | Used Subatomic Replicator to replicate Protomatter-74 19858 | -2/Testing | Found Prototype Protection 19859 | -2/Testing | Identified Hvy. Regenerative Plating 19864 | -2/Testing | Found Prototype Protection 19865 | -2/Testing | Identified SHELL Armor 19866 | -2/Testing | Found Prototype Protection 19869 | -2/Testing | Identified Med. Regenerative Plating 19904 | -2/Testing | Found Prototype Device 19905 | -2/Testing | Identified Exp. Hardlight Generator 20024 | -2/Testing | Fabricated Zero-point Reactor? 20084 | -2/Testing | Spotted PY-D9FWLF8YRN 20130 | -2/Testing | Found Prototype Energy Cannon 20130 | -2/Testing | Identified Null Cannon 20174 | -2/Testing | Scanned by Researcher 20213 | -2/Testing | Found Prototype Energy Gun 20213 | -2/Testing | Identified Tachyon Dispersion Ray 20320 | -2/Testing | Found Prototype Energy Cannon 20320 | -2/Testing | Identified Imp. Potential Cannon 20324 | -2/Testing | Found Prototype Energy Cannon 20324 | -2/Testing | Identified Potential Cannon 20370 | -2/Testing | Found Prototype Energy Cannon 20370 | -2/Testing | Identified Cld. Nova Cannon 20504 | -2/Testing | Reached level 32 20519 | -2/Testing | Upgraded with Utility slot (x1) 20825 | -2/Testing | Build established: Hacker-Gladiator 20831 | -2/Testing | System corruption reached 10% 21011 | -2/Testing | Core integrity fell below 50% 21044 | -2/Testing | Destroyed 7 combat bots 21047 | -2/Testing | Found Prototype Hackware 21048 | -2/Testing | Identified System Mapper 21148 | -2/Testing | Found Prototype Ballistic Gun 21151 | -2/Testing | Identified Hyp. Multirail 21234 | -2/Testing | Spotted Fortress 21254 | -2/Testing | Discovered new exit (range 6) 21257 | -2/Testing | Identified exit to Section 7 21266 | -2/Testing | Entered Section 7 21326 | -2/Section 7 | Discovered new exit (range 15) 21337 | -2/Section 7 | Identified exit to Access 21338 | -2/Section 7 | Entered Access 21340 | -1/Access | Reached level 33 21791 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 21794 | -1/Access | Reached level 34 21810 | -1/Access | Build established: Hacker-Scout 21852 | -1/Access | Core integrity fell below 50% 21874 | -1/Access | Destroyed 11 combat bots 22394 | -1/Access | System corruption reached 10% 22624 | -1/Access | Discovered new exit (range 8) 22626 | -1/Access | Identified exit to Command 22627 | -1/Access | Entered Command 22629 | -1/Command | Reached level 35 22668 | -1/Command | Spotted Combat Programmer 22724 | -1/Command | Met MAIN.C 22745 | -1/Command | Interfaced with 0b10 Conduit 22745 | *** | Assimilated 0b10! Last Messages --------------- your actions than determining who is pulling all these other strings behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 22743_ System corrupted: Matter fused (-7). 22745_ Interfacing with system... 22745_ Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ################################################## | | ##############""""""" """" ############### | | ##############"" "" ############### | | ##############""""" "" ############### | | ##############""""""""""" / | | ########" " """ MMM/ | | ########"" """""" MMM/ | | ########"" """""" MMM############### | | ######## " """""" ############### | | ######## " "" ############### | | ######## " " ""############### | | ########""""""""" """""""############### | | ########"" @"""""""""############### | | ######## """""""""""############### | | ##+########### " " " " ############### | | ######### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ######### """""""""" " ############### | | ##+########### " """ " """"""""############### | | ######## """ " " " ############### | | ############################################ | | " ############################################ | | "" ############################################ | | "" ############################################ | | " ############################################ | | ############################################ | | ############################################ | | ################################################## | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | #####+############################################ | | ################################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 68 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 20 Corruption Containment 12 Corruption Block 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 50 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 87 Targeting Accuracy 20 Melee Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Force Boost 40 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Mni. Grenade Launcher | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked Gravity Neutralizer | -6/Factory | Hacked Phase Shifter | -6/Factory | Hacked Imp. Actuator Array | -6/Factory | Hacked Cld. Airjet | -6/Factory | Scanalyzed Gamma Bomb Array | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Adv. Trap Extractor | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Graviton Reactor | -3/Quarantine | Archive Cld. Fission Core | -3/Quarantine | Archive Cld. Antigrav System | -3/Quarantine | Archive Adv. Micro-nuke Launcher | -2/Testing | Archive Zero-point Reactor | -2/Testing | Archive Hdn. Centrium Heavy Treads | -2/Testing | Archive Hellfire Missile Launcher | -2/Testing | Archive Exp. Melee Analysis Suite | -2/Testing | Archive Tactical Quantum Warhead | -2/Testing | Archive Lgt. Antimatter Cannon | -2/Testing | Archive Imp. Quantum Reactor | -2/Testing | Archive Lrn. Phase Cannon | -2/Testing | Archive Adv. Gravity Neutralizer | -2/Testing | Archive Enh. Armored Heavy Treads | -2/Testing | Archive Kinetic Spear | -2/Testing | Archive Adv. Energy Well | -2/Testing | Archive Exp. Gyrokinetic Inverter | -2/Testing | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-74 Champion | -3/Quarantine | Archive C-55 Analyst | -2/Testing | Archive X-87 Electro | -2/Testing | Archive L-61 Swordsman | -2/Testing | Archive K-01 Serf | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive Fabricated ------------ Mni. Grenade Launcher | x1 | -7/Factory Adv. Signal Interpreter | x2 | -6/Factory | Preloaded Phase Shifter | x1 | -6/Factory Cld. Gravmag System | x1 | -5/Factory Zero-point Reactor | x1 | -2/Testing Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- Matter Drive Subatomic Replicator Achievements -------------- Melee Specialist Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Res Qua Res Tes Sec Acc Com Levels Raised 34 | . . 1 . 1 2 . 1 1 . 4 . . 1 1 4 1 . . 2 . 1 1 2 1 1 1 1 2 2 . 2 1 XP Earned 55073 | 3000 960 750 200 1100 3140 1150 585 2210 200 5045 650 500 500 1550 6478 738 460 316 2119 1339 157 2378 3430 97 1822 1756 967 4318 1942 479 2803 1934 XP Spent 50630 | 3000 . 1280 . 1100 3450 . 1600 1400 . 3000 1700 . . . 8300 . . . 2100 . 2900 3750 3250 . 3200 . 1500 800 3600 . 4700 . Upgrades 66 | 6 . 9 . 1 5 . 2 4 . 6 1 . . . 4 . . . 6 . 1 3 7 . 1 . 2 1 2 . 5 . Power Slot 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 6 | 1 . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . Utility Slot 11 | 1 . 1 . 1 . . 1 . . . 1 . . . 3 . . . . . 1 . . . 1 . . . 1 . . . Weapon Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Energy Generation 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Mass Support 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Inventory Capacity 5 | 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Accuracy 6 | . . . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 6 | . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . 2 . Hack Defense % 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . Protomatter Created 4935 | . 51 . . . 237 18 45 88 43 524 . . . 10 661 106 4 . 138 58 139 . 499 67 382 54 . 903 427 . 481 . Integrity Restored 12495 | . 153 . . . 710 54 135 529 116 1284 . . . 267 1439 318 . . 402 144 364 727 926 117 859 162 . 1470 1072 . 1247 . Core 9991 | . 153 . . . 710 54 135 430 77 1093 . . . 267 1266 318 . . 233 126 140 613 745 31 802 162 . 959 825 . 852 . Parts 2504 | . . . . . . . . 99 39 191 . . . . 173 . . . 169 18 224 114 181 86 57 . . 511 247 . 395 . Protomatter Decayed 1544 | . . . . 6 148 . 175 313 94 90 . . . 10 10 13 . . 57 7 11 112 62 108 219 . . 109 . . . . Game ------ Seed SpikedChainMicroactuators Manual? 0 Play Time 05:04:13 Cumulative 78.4 hours Start 2024.04.14 @ 15:37:19 End 2024.04.15 @ 22:50:35 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 51 Adventurer 2 Explorer 0 Win Type 4 Total 4 Types 1/1/1/0/1/0/0/0/0 Lore% 34 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2027153a-a26d-4e97-94dc-1d5666a57540