Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.20 @ 06:12:04 Player: Andrew Cunana Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (4742) 4742 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 8425 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Small Battery (100) Terrain Scanner Improved Targeting Computer Reaction Control System Hardened Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Ion Cannon Gauss Rifle Battle Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Small Battery Advanced Weight Redist. System Terrain Scanner Improved Targeting Computer Reaction Control System Hardened Medium Armor Plating High-powered Tractor Beam Heavy Ion Cannon Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Reaction Control System Storage High-capacity Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Battle Cannon Energy Gun Heavy Riot Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 2 | . . . 1 1 . Weapon 3 | . . . 1 1 1 Parts Attached 116 | 9 13 15 18 41 20 Power 14 | 1 3 2 1 6 1 Engine 9 | 1 . 2 1 5 . Core 5 | . 3 . . 1 1 Reactor . | . . . . . . Propulsion 37 | 4 1 10 7 7 8 Treads 7 | . . . 4 3 . Leg 16 | 2 . 4 3 4 3 Wheel 9 | 2 1 6 . . . Hover 1 | . . . . . 1 Flight 4 | . . . . . 4 Utility 28 | 1 7 1 6 8 5 Device 9 | 1 3 . 2 3 . Storage 5 | . 3 . 1 . 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 13 | . 1 1 3 4 4 Artifact . | . . . . . . Weapon 37 | 3 2 2 4 20 6 Energy Gun 5 | 2 . . . 2 1 Energy Cannon 10 | . 1 . 1 6 2 Ballistic Gun 8 | 1 1 . . 4 2 Ballistic Cannon 8 | . . 2 3 3 . Launcher 5 | . . . . 4 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 48 | . . 2 1 23 22 Power 6 | . . 1 . 3 2 Propulsion 13 | . . 1 . 6 6 Utility 9 | . . . 1 3 5 Weapon 20 | . . . . 11 9 Highest Loss Streak 14 | . . 1 1 12 14 To Critical Strikes 2 | . . . . 1 1 Average Slot Usage (%) 93 | . 97 95 94 93 62 Engine 7 | . 4 12 9 6 4 Core 1 | . 9 . . . . Treads 14 | . . . 17 23 . Leg 7 | . . 9 17 3 7 Wheel 6 | . 28 17 . . . Device 4 | . 11 4 3 3 3 Storage 12 | . 12 14 11 13 9 Processor 2 | . . . . 5 4 Protection 6 | . 2 6 8 6 3 Energy Gun 1 | . 2 . . 1 4 Energy Cannon 5 | . 11 8 . 5 . Ballistic Gun 5 | . 14 8 . 4 9 Ballistic Cannon 13 | . . 11 26 13 . Peak Build Rating 46 | 6 10 19 31 46 43 Average Rating 26 | 3 8 13 26 36 28 On Entrance 15 | . 6 10 19 28 31 Naked Turns . | . . . . . . Heaviest Build 80 | 8 51 55 74 80 78 Greatest Support 88 | 20 26 40 80 88 25 Greatest Overweight (x) 21 | . 1 3 1 19 21 Average Overweight (x) . | . . 1 . . 2 Largest Inventory Capacity 20 | 5 20 20 20 20 20 Average Capacity 18 | 5 8 20 20 20 20 Most Carried 20 | 5 10 20 20 20 18 Average Carried 16 | 2 6 18 18 16 13 Final Capacity 20 | 5 20 20 20 20 20 Final Carried 20 | 5 10 20 18 16 7 Class Distribution -------------------- 30% | Mutant 27% | Gunner 14% | Tank 9% | Scavenger-Mutant 9% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 3928 | 296 438 371 932 1841 50 Remotely 242 | . . . . 242 . Salvage Created 4011 | 47 538 309 743 2073 301 Parts 237 | 4 40 17 36 125 15 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 2 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . 10 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 97 | 1 10 7 21 53 5 Guns 25 | 1 2 1 . 16 5 Cannons 67 | . 8 6 21 32 . AOE 5 | . . . . 5 . Classes Destroyed 16 | 1 2 1 4 8 . Worker 5 | . . . . 5 . Builder 8 | . 2 . . 6 . Tunneler 1 | . . . . 1 . Hauler 1 | . . . 1 . . Mechanic 1 | . . . . 1 . Watcher 11 | . 3 . 4 4 . Swarmer 9 | . . . . 9 . Grunt 53 | 1 10 2 14 23 3 Brawler 1 | . . . 1 . . Protector 2 | . . . . 2 . Sentry 6 | . . . 4 2 . Specialist 3 | . . . . 3 . Hunter 8 | . . . 2 5 1 Programmer 9 | . . . . 8 1 Heavy 1 | . . . . 1 . Subdweller 5 | . . 5 . . . Best Kill Streak 12 | 1 2 3 4 12 2 Combat Bots Only 7 | 1 2 3 4 7 2 Max Kills in Single Turn 3 | 1 2 1 2 3 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 924 | 3 52 20 105 490 254 Missed 256 | 2 23 7 36 159 29 Damage Taken 8058 | 8 321 285 703 4188 2553 Core 1457 | . 104 35 49 412 857 Absorbed by Shields . | . . . . . . Ignored by Resistances 2249 | 2 97 77 213 1212 648 Regen/Repaired (Parts) 702 | . 30 . 194 478 . Core Remaining (%) 69 | 100 . 44 91 41 . Volleys Fired 318 | 2 51 33 53 149 30 Largest 5 | 2 2 2 3 4 5 Hottest 256 | 70 80 80 138 218 256 Shots Fired 792 | 4 102 66 159 403 58 Gun 232 | 4 64 21 . 95 48 Cannon 545 | . 38 45 159 293 10 Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic 537 | 2 54 45 156 251 29 Thermal 192 | 2 48 21 3 102 16 Explosive 15 | . . . . 15 . Electromagnetic 48 | . . . . 35 13 Robot Hit Streak 29 | 3 10 19 29 21 28 Robot Miss Streak 5 | . 4 1 5 4 2 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 523 | 3 61 44 108 256 51 Core Hits 233 | 2 24 13 46 129 19 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 21 | . 1 . 8 12 . Destroy 4 | . 1 . . 3 . Blast 17 | . . . 8 9 . Melee Attacks 9 | . . . . 9 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . . . 9 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12027 | 35 947 657 2404 7057 927 Guns 3104 | 35 470 197 . 1641 761 Cannons 7183 | . 477 460 2404 3679 163 Explosions 1723 | . . . . 1723 . Melee . | . . . . . . Ramming 17 | . . . . 14 3 Kinetic 6759 | 10 406 357 2386 3104 496 Thermal 2897 | 25 541 300 18 1684 329 Explosive 1634 | . . . . 1634 . Electromagnetic 720 | . . . . 621 99 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 3 1 4 Average Corruption 1 | . . . 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 56 | . . . 18 36 2 Message Errors 19 | . . . 4 15 . Matter Fused 17 | . . . 7 9 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 6 | . . . 4 2 . Data Loss (minor) 9 | . . . 1 7 1 Data Loss (major) 3 | . . . 2 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 119 | . . . 32 87 . Projectiles 84 | . . . 32 52 . Explosions 35 | . . . . 35 . Melee . | . . . . . . Knockbacks 54 | . . 1 26 27 . Impact . | . . . . . . Kinetic 52 | . . 1 25 26 . Secondary 2 | . . . 1 1 . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 3 | . . . . 1 2 Targets Rammed 5 | . . . . 3 2 Kicked 1 | . . . . 1 . Crushed 1 | . . . . 1 . Highest Temperature 758 | 18 285 . 295 543 758 Average Temperature 144 | 10 83 . 85 161 303 Received Heat Transfer 2187 | 6 282 36 378 1152 333 Effects 40 | . . . . 27 13 Shutdowns 10 | . . . . 8 2 Energy Bleed 3 | . . . . 2 1 Interference 3 | . . . . 3 . Matter Decay 6 | . . . . 4 2 Short Circuit 6 | . . . . 5 1 Damage (minor) 3 | . . . . 3 . Damage (major) 7 | . . . . 2 5 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 1 3 . 3 3 Heat Transferred 5192 | 74 1184 629 37 2671 597 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Peak Influence 451 | 20 229 . 451 321 40 Initial 11 | . 11 . . . . Average 94 | 4 64 . 204 71 7 Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 85 | 100 96 . 49 93 100 Level 1 11 | . 3 . 35 6 . Level 2 3 | . . . 14 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . . . 5 19 3 Investigation 6 | . . . . 5 1 Extermination 7 | . . . . 6 1 Reinforcement 7 | . . . 3 4 . Assault 1 | . . . . . 1 Garrison 6 | . . . 2 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 168 | 1 18 19 45 78 7 Peak Tracking Total 7 | 1 3 7 5 7 6 Tactical Retreats 11 | . . . 3 8 . Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 5 | . 2 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 5 | . . . 2 3 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 3 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 36 | . 9 1 9 16 1 Terminals 19 | . 6 . 4 9 . Fabricators 3 | . . . . 2 1 Repair Stations 6 | . 1 . 2 3 . Recycling Units 5 | . 2 . 2 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 103 | . 29 5 21 46 2 Successful 81 | . 23 5 19 32 2 Failed 22 | . 6 . 2 14 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . . 5 . . . Terminals 50 | . 22 . 8 20 . Fabricators 9 | . . . . 7 2 Repair Stations 25 | . 4 . 6 15 . Recycling Units 11 | . 3 . 5 3 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 2 1 . Terminal Hacks 39 | . 16 5 7 11 . Record 17 | . 6 5 2 4 . Part Schematic 2 | . . . . 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . 2 . Branch Access Points 1 | . 1 . . . . Alert Level 4 | . 2 . 1 1 . Locate Traps 5 | . 2 . 2 1 . Dispatch Records 2 | . 1 . 1 . . Hauler Manifests 2 | . . . 1 1 . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 8 | . . . . 6 2 Network Status 2 | . . . . 2 . Load Schematic 3 | . . . . 2 1 Build 3 | . . . . 2 1 Repair Station Hacks 21 | . 4 . 6 11 . Scan Component 11 | . 2 . 3 6 . Repair 10 | . 2 . 3 5 . Recycling Unit Hacks 11 | . 3 . 5 3 . Recycle Component 2 | . 2 . . . . Process 3 | . . . 2 1 . Report Inventory 3 | . . . 2 1 . Retrieve Matter 2 | . . . 1 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 6 . 5 11 1 Full Trace Events 6 | . . . . 5 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built 6 | . . . . 4 2 Authchips . | . . . . . . Time 210 | . . . . 168 42 Total Part Build Rating 24 | . . . . 16 8 Parts Repaired 9 | . 2 . 3 4 . Time 355 | . 76 . 102 177 . Parts Recycled 2 | . 2 . . . . Recycled Matter 227 | . . . 177 50 . Retrieved Matter 227 | . . . 177 50 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 2 | . . . . 2 . Combat . | . . . . . . Robot Hacks Applied 4 | . . . . 4 . parse_system 2 | . . . . 2 . no_distress 2 | . . . . 2 . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 12009 | 94 1256 2413 2060 5703 483 Spaces Moved 6170 | 90 1096 1548 928 2406 102 Core 33 | 27 . . . 4 2 Treads 2431 | . . . 494 1937 . Legs 1333 | 4 . 337 434 465 93 Wheels 2366 | 59 1096 1211 . . . Hover 3 | . . . . . 3 Flight 4 | . . . . . 4 Fastest Speed 50 | 50 80 105 170 166 260 Average Speed 161 | 72 85 144 179 196 314 Slowest Speed 1235 | 120 105 260 250 1000 1235 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 9 94 82 57 50 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 8 | . . 8 . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 56 | . . . 15 41 . Melee . | . . . . . . Projectile 21 | . . . 15 6 . AOE 35 | . . . . 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 7572 | 113 1310 1667 1206 3069 207 Wait 810 | 1 126 43 179 416 45 Move 6165 | 89 1095 1547 927 2405 102 Hop . | . . . . . . Pick Up 100 | 11 17 16 17 34 5 Fast Attach 7 | . 1 2 . 4 . Attach 72 | 7 5 6 10 28 16 Detach 6 | 1 . 1 1 1 2 Swap 37 | 2 7 7 8 9 4 Drop 40 | . 8 9 11 11 1 Fire 318 | 2 51 33 53 149 30 Melee 9 | . . . . 9 . Ram 2 | . . . . . 2 Kick 1 | . . . . 1 . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire 3 | . . 3 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 568 | -10/Materials | Discovered new exit (range 5) 691 | -10/Materials | Discovered new exit (range 11) 893 | -10/Materials | Repaired Lgt. Nuclear Core 1095 | -10/Materials | Repaired Lgt. Nuclear Core 1133 | -10/Materials | Discovered new exit (range 5) 1213 | -10/Materials | Discovered new exit (range 10) 1351 | -10/Materials | Entered Subcaves 1435 | -10/Subcaves | Ambushed by swarm of Subdwellers 1436 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1450 | -10/Subcaves | Core integrity fell below 50% 1666 | -10/Subcaves | Disturbed a concealed Subdweller 2053 | -10/Subcaves | Build established: Scavenger-Mutant 2497 | -10/Subcaves | Build established: Mutant 2514 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2520 | -10/Subcaves | Visited Clippyterm 2523 | -10/Subcaves | Learned Factory trap positions 2523 | -10/Subcaves | Learned Research security intel 2635 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2641 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2672 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2706 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3409 | -10/Subcaves | Learned 4 Materials zone layouts 3690 | -10/Subcaves | Discovered new exit (range 9) 3764 | -10/Subcaves | Entered Materials 3764 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3765 | -8/Materials | Identified exit to Factory 3765 | -8/Materials | Identified exit to Storage 4049 | -8/Materials | Build established: Scavenger-Tank 4118 | -8/Materials | Repaired Carbon-fiber Leg 4166 | -8/Materials | Garrison activated, responded to threat 5139 | -8/Materials | Build established: Derelict-Tank 5364 | -8/Materials | Repaired Battle Cannon 5397 | -8/Materials | Repaired Battle Cannon 5705 | -8/Materials | Build established: Tank 5787 | -8/Materials | Discovered exit to Factory (range 16) 5824 | -8/Materials | Entered Factory 5824 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5825 | -7/Factory | Loaded intel: 101 trap records 5943 | -7/Factory | Identified exit to DSF 6681 | -7/Factory | Repaired Hrd. Medium Armor Plating 7358 | -7/Factory | Build established: Gunner 7408 | -7/Factory | Fabricated Hvy. Ion Cannon? 7638 | -7/Factory | Cargo convoy interrupted 7650 | -7/Factory | Garrison activated, responded to threat 7692 | -7/Factory | Destroyed 7 combat bots 7989 | -7/Factory | Repaired Arm. Treads 8784 | -7/Factory | Repaired Lgt. Angular Momentum Engine 8823 | -7/Factory | Repaired Arm. Treads 9115 | -7/Factory | Fabricated Force Booster (x2) 9283 | -7/Factory | Garrison activated, responded to threat 10341 | -7/Factory | Discovered new exit (range 14) 10435 | -7/Factory | Lost 12 parts (2p4n1u5w) 10726 | -7/Factory | Build established: Scavenger-Mutant 10942 | -7/Factory | Core integrity fell below 50% 10991 | -7/Factory | Lost 6 parts (2n1u3w) 11473 | -7/Factory | Build established: Scavenger-Gunner 11527 | -7/Factory | Entered another Factory area 11527 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 11778 | -6/Factory | Fabricated Hvy. Ion Cannon (x2) 11854 | -6/Factory | Core integrity fell below 50% 11898 | -6/Factory | Core integrity fell below 20% 11915 | -6/Factory | Lost 14 parts (1p4n2u7w) 12010 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slug penetrates H-66 Slayer. Gauss Rifle destroyed. Penetrated by Slug. Reflective Plating destroyed. [Achievement: Universal Adapter] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Reflective Plating destroyed. Penetrated by Slug. VTOL Module destroyed. Slammed into H-66 Slayer. Penetrated by Slug. Gravmag System destroyed. Slammed into H-66 Slayer. Destabilizing: Core damaged (-8). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????##############?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ???????????????####### #?????????? | | ???????????????# # #?????????? | | ???????????????# # #?????????? | | ???????????????# # #?????????? | | ???????????????# + #?????????? | | ???????????????# # #?????????? | | ???????????????# # #?????????? | | ???????????????# # #?????????? | | ???????????????# # #?????????? | | ???????????????# # #?????????? | | ?????????????? ""####+#######??##???### | | ???????????? " ???# #???????# # | | ???????????? 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"" """ ## """ # | | ?????????????????????# ## """ # | | ?????????????????????# ! ## # | | ?????????????????????###############?##???### | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Cannon | -7/Factory | Hacked Force Booster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Cannon | x2 | -7/Factory Force Booster | x2 | -7/Factory Hvy. Ion Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Shopping List Storm Trooper Troublemaker Uninvited Guest Universal Adapter Use The Force Challenges ------------ None Game ------ Seed MassActiveSaw Manual? 0 Play Time 03:07:11 Cumulative 3.1 hours Start 2024.10.20 @ 02:47:57 End 2024.10.20 @ 06:12:04 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 34% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8cd1aefb-34dc-49e6-b415-9f2a3b7d95f3