Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.08 @ 19:02:33

Player: EgorIV

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (44)      220
Value Destroyed (1133)     1133
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (222)                222
              TOTAL SCORE: 5155

 Bonus
-------
High Alert Combat Kills    22
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     71/550
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (7) ------
    Matter Compressor
>   --- WEAPON (2) -------
    Magnetic Acceleration Cannon
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
               Field Propulsion Array
>              --- UTILITY ----------
         Small Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
               Transmission Jammer
               Reaction Control System
               Cloaking Device
               Hacking Suite
>              --- WEAPON -----------
      Improved Lightning Gun
>              --- INVENTORY --------
         Light Fission Core
      Advanced Weight Redist. System
      Advanced ECM Suite
      Improved Light Armor Plating
      Improved Shield Generator
  High-powered Field Laser
      Improved EM Pulse Cannon
               Shock Bomb Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Improved Medium Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   
  Utility                  5    | .   .   1   1   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             101  | 6   17  12  20  17  26  1   2   
  Power                    18   | 1   5   1   5   2   4   .   .   
    Engine                 11   | 1   4   .   3   1   2   .   .   
    Core                   7    | .   1   1   2   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   5   4   6   4   1   .   .   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  12   | .   4   3   3   2   .   .   .   
    Flight                 7    | .   1   1   3   2   .   .   .   
  Utility                  36   | 1   3   3   7   5   16  .   1   
    Device                 24   | .   2   2   3   4   13  .   .   
    Storage                6    | 1   .   .   2   .   2   .   1   
    Processor              3    | .   1   1   1   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   4   4   2   6   5   1   1   
    Energy Gun             13   | 1   1   .   2   4   4   1   .   
    Energy Cannon          3    | .   1   .   .   2   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   3   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   2   2   1   .   .   
Parts Lost                 22   | .   .   .   5   .   16  1   .   
  Power                    3    | .   .   .   1   .   2   .   .   
  Propulsion               7    | .   .   .   3   .   4   .   .   
  Utility                  8    | .   .   .   1   .   7   .   .   
  Weapon                   4    | .   .   .   .   .   3   1   .   
  Highest Loss Streak      11   | .   .   .   3   .   11  1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  97  89  98  74  36  7   
  Engine                   5    | .   14  1   3   2   1   .   .   
  Core                     3    | .   .   10  5   4   3   .   .   
  Wheel                    1    | .   5   .   .   .   .   .   .   
  Hover                    13   | .   22  30  25  9   .   .   .   
  Flight                   11   | .   .   .   2   26  20  .   .   
  Device                   13   | .   20  21  14  7   13  .   .   
  Storage                  4    | .   1   .   1   7   5   11  4   
  Processor                9    | .   5   11  16  15  8   .   .   
  Hackware                 3    | .   .   .   .   6   6   5   .   
  Protection               1    | .   .   .   3   .   2   .   .   
  Energy Gun               6    | .   2   .   9   13  5   11  .   
  Energy Cannon            3    | .   7   .   .   1   3   .   .   
  Ballistic Gun            5    | .   16  6   4   .   .   .   .   
  Launcher                 1    | .   .   15  4   .   .   .   .   
Peak Build Rating          65   | 6   9   17  39  55  65  26  10  
  Average Rating           29   | 4   6   14  22  45  51  22  5   
  On Entrance              17   | .   6   7   17  38  53  22  .   
Naked Turns                26   | .   .   .   .   .   .   11  15  
Heaviest Build             32   | 14  16  18  21  24  32  18  13  
  Greatest Support         33   | 26  26  19  27  33  33  30  3   
  Greatest Overweight (x)  6    | .   1   .   1   .   6   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   5   8   8   8   5   5   
  Average Capacity         6    | 6   5   5   5   8   7   5   5   
  Most Carried             8    | 3   5   5   7   8   8   1   1   
  Average Carried          5    | 1   4   4   5   7   6   .   .   
  Final Capacity           8    | 8   5   5   8   8   5   5   5   
  Final Carried            8    | 3   5   5   7   8   1   .   .   

 Class Distribution 
--------------------
 35% | Hacker-Sprinter
 28% | Mutant
 17% | Scavenger-Mutant
 10% | Hacker-Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
    Hacker-Mutant | -6/Garrison
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Matter Collected           1202 | 201 257 120 422 137 65  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1258 | .   278 272 494 134 80  .   .   
  Parts                    97   | .   20  30  28  9   10  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Combat Hostiles Destroyed  27   | .   5   11  8   1   2   .   .   
  Guns                     14   | .   3   3   6   1   1   .   .   
  Cannons                  3    | .   2   .   .   .   1   .   .   
  AOE                      10   | .   .   8   2   .   .   .   .   
Classes Destroyed          10   | .   4   3   2   .   1   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   
  Builder                  2    | .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   
  Watcher                  9    | .   2   4   1   1   1   .   .   
  Swarmer                  11   | .   3   6   .   .   2   .   .   
  Grunt                    13   | .   2   4   6   1   .   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   2   6   4   1   2   .   .   
  Combat Bots Only         5    | .   2   5   2   1   2   .   .   
Max Kills in Single Turn   3    | .   1   2   3   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Hostile Shots Fired        551  | .    31   30   51   43   351  15   30   
  Missed                   249  | .    14   14   15   31   159  4    12   
Damage Taken               2971 | .    133  124  403  81   1919 199  112  
  Core                     1011 | .    29   51   51   27   691  101  61   
  Absorbed by Shields      217  | .    .    51   70   .    96   .    .    
  Ignored by Resistances   948  | .    42   53   138  26   595  56   38   
  Regen/Repaired (Parts)   77   | .    .    .    .    77   .    .    .    
Core Remaining (%)         92   | 100  88   87   90   96   .    .    .    
Volleys Fired              91   | .    21   17   26   10   14   3    .    
  Largest                  2    | .    2    2    2    2    2    2    .    
  Hottest                  139  | .    80   60   122  139  139  110  .    
Shots Fired                145  | .    42   27   37   19   15   5    .    
  Gun                      103  | .    27   10   32   16   13   5    .    
  Cannon                   20   | .    15   .    .    3    2    .    .    
  Launcher                 22   | .    .    17   5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  49   | .    22   10   17   .    .    .    .    
  Thermal                  54   | .    15   .    15   16   8    .    .    
  Explosive                17   | .    .    17   .    .    .    .    .    
  Electromagnetic          25   | .    5    .    5    3    7    5    .    
  Robot Hit Streak         22   | .    6    11   18   22   7    1    .    
  Robot Miss Streak        3    | .    2    2    1    1    3    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           103  | .    28   18   32   14   10   1    .    
  Core Hits                70   | .    11   25   20   6    7    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    3    2    .    .    .    
    Burn                   5    | .    .    .    3    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2885 | .    396  962  804  319  355  49   .    
  Guns                     1318 | .    222  140  470  239  198  49   .    
  Cannons                  280  | .    174  .    .    80   26   .    .    
  Explosions               1280 | .    .    822  334  .    124  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    7    .    .    
  Kinetic                  551  | .    178  140  233  .    .    .    .    
  Thermal                  866  | .    174  .    237  239  216  .    .    
  Explosive                822  | .    .    822  .    .    .    .    .    
  Electromagnetic          639  | .    44   .    334  80   132  49   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    5    .    .    .    .    
    Message Errors         1    | .    .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            47   | .    24   9    .    14   .    .    .    
  Projectiles              38   | .    24   .    .    14   .    .    .    
  Explosions               9    | .    .    9    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    64   31   .    3    .    .    
  Shots                    7    | .    .    4    3    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    .    .    
Targets Rammed             3    | .    .    .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        255  | .    255  30   193  202  222  .    .    
  Average Temperature      67   | .    90   9    72   68   63   .    .    
  Received Heat Transfer   1311 | .    75   19   335  42   786  .    54   
  Effects                  2    | .    2    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1950 | .    370  .    740  592  248  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Peak Influence             473  | .   137 473 440 230 462 122 65  
  Initial                  171  | .   .   .   143 171 96  122 50  
  Average                  170  | .   57  284 347 145 220 120 53  
Maximum Alert Level        2    | .   .   2   2   1   2   .   .   
  Low Security (%)         66   | 100 100 25  10  64  66  100 100 
  Level 1                  29   | .   .   64  72  35  30  .   .   
  Level 2                  3    | .   .   10  17  .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   2   1   2   1   .   .   
  Investigation            2    | .   .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   1   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Distress Signals           5    | .   1   2   1   1   .   .   .   
Communications Jammed      2    | .   .   .   .   .   2   .   .   
  Distress Signals         2    | .   .   .   .   .   2   .   .   
Times Spotted              123  | .   16  20  17  16  49  4   1   
  Peak Tracking Total      11   | .   3   5   7   6   11  8   1   
  Tactical Retreats        27   | .   4   3   5   4   11  .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Traps Triggered            2    | .   .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   6   4   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Machines Disabled          9    | .   .   2   .   1   6   .   .   
  Max in Single Turn       5    | .   .   1   .   1   5   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Machines Accessed          25   | .   5   4   1   11  4   .   .   
  Terminals                16   | .   3   4   1   5   3   .   .   
  Fabricators              4    | .   .   .   .   4   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                64   | .   15  15  3   26  5   .   .   
  Successful               33   | .   10  5   2   13  3   .   .   
  Failed                   31   | .   5   10  1   13  2   .   .   
    Catastrophic           3    | .   .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   3   .   3   3   .   .   
  Terminals                46   | .   11  15  3   13  4   .   .   
  Fabricators              7    | .   .   .   .   7   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   
  Recycling Units          7    | .   4   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             21   | .   6   5   2   6   2   .   .   
  Record                   11   | .   2   3   .   4   2   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Reprogram Traps          2    | .   .   .   1   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   .   .   
  Network Status           2    | .   .   .   .   2   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       6    | .   4   .   .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   
  Retrieve Components      3    | .   2   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   3   .   10  2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   58  .   .   .   
  Total Part Build Rating  7    | .   .   .   .   7   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   12  .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Turns Passed               3349 | 47   827  326  336  796  818  127  72   
Spaces Moved               3538 | 41   551  474  301  1249 767  89   66   
  Core                     232  | 11   .    .    .    .    133  22   66   
  Treads                   92   | .    .    .    .    .    25   67   .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   171  | 30   141  .    .    .    .    .    .    
  Hover                    1145 | .    410  474  261  .    .    .    .    
  Flight                   1898 | .    .    .    40   1249 609  .    .    
  Fastest Speed            27   | 50   56   52   29   27   27   50   50   
  Average Speed            46   | 79   65   52   52   27   38   132  102  
  Slowest Speed            350  | 90   125  56   116  29   350  160  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    49   43   26   35   21   22   2    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          164  | .    .    134  .    .    30   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      164  | .    .    134  .    .    30   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  
Total                      5101 | 55   978  521  436  1677 1272 92   70   
  Wait                     1258 | .    369  12   77   365  435  .    .    
  Move                     3530 | 40   550  473  300  1246 767  88   66   
  Hop                      1    | .    .    .    .    1    .    .    .    
  Pick Up                  46   | 9    9    .    6    7    13   .    2    
  Fast Attach              21   | .    1    6    9    4    1    .    .    
  Attach                   33   | 6    2    1    1    4    16   1    2    
  Detach                   6    | .    .    1    .    2    3    .    .    
  Swap                     47   | .    14   5    10   9    9    .    .    
  Drop                     47   | .    12   6    7    11   11   .    .    
  Fire                     91   | .    21   17   26   10   14   3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    3    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    18   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-6/Factory
-6/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 10)
  562 | -10/Materials | Discovered new exit (range 4)
  865 | -10/Materials | Identified exit to Materials
  875 | -10/Materials | Entered another Materials area
  875 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1038 | -9/Materials  | Discovered new exit (range 15)
 1179 | -9/Materials  | Discovered new exit (range 16)
 1180 | -9/Materials  | Build established: Scavenger-Mutant
 1195 | -9/Materials  | Identified exit to Materials
 1201 | -9/Materials  | Entered another Materials area
 1201 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1316 | -8/Materials  | Lost 3 parts (1p1n1u)
 1469 | -8/Materials  | Discovered new exit (range 10)
 1493 | -8/Materials  | Identified exit to Factory
 1537 | -8/Materials  | Entered Factory
 1537 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1658 | -7/Factory    | Repaired Lgt. Armor Plating
 1686 | -7/Factory    | Discovered new exit (range 15)
 1770 | -7/Factory    | Discovered new exit (range 10)
 2014 | -7/Factory    | Build established: Hacker-Sprinter
 2071 | -7/Factory    | Discovered new exit (range 8)
 2255 | -7/Factory    | Fabricated Field Propulsion Array?
 2331 | -7/Factory    | Identified exit to Factory
 2333 | -7/Factory    | Entered another Factory area
 2333 | -6/Factory    | Evolved 2 slots: Utility x2
 3020 | -6/Factory    | Lost 11 parts (1p4n5u1w)
 3033 | -6/Factory    | Search patrols dispatched
 3044 | -6/Factory    | Core integrity fell below 50%
 3076 | -6/Factory    | Lost 3 parts (1p1u1w)
 3094 | -6/Factory    | Spotted B-75 Beast
 3145 | -6/Factory    | Core integrity fell below 20%
 3151 | -6/Factory    | Identified exit to Garrison
 3151 | -6/Factory    | Entered Garrison
 3260 | -6/Garrison   | Build established: Hacker-Mutant
 3272 | -6/Garrison   | Discovered new exit (range 14)
 3278 | -6/Garrison   | Entered Factory
 3350 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
GOAL=ESCAPE
Imp. Medium Treads severed.
Lightning Gun destroyed.
Energy Well severed.
Lightning Gun severed.
Energy Well severed.
Hacking Suite severed.
EXIT=FOUND
C-17 Slicer evaded trap.
A bubble of rippling energy engulfs the area.
Field strength at 95.
Field strength at 90.
Field strength at 85.
Field strength at 80.
Field strength at 75.
LOCATION=UNKNOWN
GOAL=ESCAPE
Acquired Matter Compressor.
Acquired Magnetic Acceleration Cannon.
ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#     ######     Y     #????????????? |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            800
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                72
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Reaction Control System | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Array | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BraceMicrowarpLoader
  Manual?         0
Play Time         01:48:59
  Cumulative      22.9 hours
  Start           2024.10.08 @ 16:57:22
  End             2024.10.08 @ 19:02:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 240da780-b128-4885-ac9b-ba8bdf08be4e