Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 18:53:21 Player: beans Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (2898) 2898 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 9396 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 164 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 45/300 Energy 92/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Hardened Medium Armor Plating Disruptor Cannon Railgun Hellfire Trap Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Target Analyzer Jamming Amplifier Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Minigun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Shotgun Railgun Hellfire Trap [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Medium Treads Leg VSS Leg Hover Unit Gyrokinetic Inverter Utility Cooling System Device Cooling System Processor Target Analyzer Protection Core Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . Utility 5 | . . 1 . 2 . . 1 . . . . 1 Weapon 3 | . . 1 . . . . 1 . . . . 1 Parts Attached 74 | 5 5 6 2 5 1 14 1 3 1 14 8 9 Power 9 | 1 2 . . . 1 1 . . . 2 . 2 Engine 5 | 1 . . . . 1 1 . . . . . 2 Core 4 | . 2 . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | 2 1 2 . 2 . 2 . 1 . 4 . . Treads 2 | . . . . 2 . . . . . . . . Leg 11 | 2 1 2 . . . 2 . . . 4 . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . Utility 24 | . 2 1 1 3 . 4 1 2 . 5 4 1 Device 10 | . 1 . 1 2 . . . 1 . 3 2 . Storage . | . . . . . . . . . . . . . Processor 8 | . . 1 . . . 2 1 1 . 1 1 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . 1 . . 1 . 2 . . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . 3 1 . . 7 . . 1 3 4 6 Energy Gun 12 | . . 3 1 . . 4 . . . . . 4 Energy Cannon 3 | . . . . . . . . . 1 . 1 1 Ballistic Gun 11 | 2 . . . . . 2 . . . 3 3 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 1 . . . 1 Corrupted Parts 2 | . . . . . . . . 2 . . . . System Corruption 4 | . . . . . . . . 4 . . . . Parts Lost 38 | . 4 . . . . 10 . 5 . 5 5 9 Power 6 | . 1 . . . . 1 . 1 . 1 . 2 Propulsion 4 | . 1 . . . . 1 . 2 . . . . Utility 12 | . . . . . . 3 . 1 . 3 2 3 Weapon 16 | . 2 . . . . 5 . 1 . 1 3 4 Highest Loss Streak 7 | . 4 . . . . 4 . 5 . 3 4 7 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | . . 2 4 3 3 4 3 3 4 2 3 3 Power . | . . . . . . . . . . . . . Propulsion . | . . 1 . . . . . . . . . . Utility 2 | . . 1 3 2 3 3 3 3 3 . 1 1 Weapon . | . . . . 1 . . . . 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 4 | . . . 1 . 1 . . . . . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . 1 . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 75 85 88 72 78 88 84 56 42 80 42 35 Engine 5 | . 5 . . . 8 8 7 3 . . . 2 Core 1 | . 1 11 11 9 . . . . . 4 . . Treads 2 | . . . . 11 18 2 . . . . . . Leg 11 | . 27 22 22 6 . 15 15 7 . 11 . . Device 14 | . 9 11 19 18 27 19 15 7 7 8 5 3 Processor 9 | . . 9 2 . . 3 15 16 15 21 20 16 Protection 10 | . 10 11 11 13 9 14 7 7 7 9 2 3 Energy Gun 10 | . . 19 22 13 15 15 23 11 . . . 5 Energy Cannon 1 | . . . . . . . . . 3 6 . 1 Ballistic Gun 7 | . 18 . . . . 8 . . . 14 13 1 Peak Build Rating 43 | 5 9 18 20 32 34 35 34 35 31 43 33 39 Average Rating 27 | 3 5 14 19 27 33 28 33 23 29 36 22 27 On Entrance 21 | . 5 7 18 20 31 34 33 34 27 31 16 28 Avg Prop Armor Cover (%) 5 | . . . . . . 6 . . . 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 9 11 16 16 35 40 43 23 23 14 33 20 32 Greatest Support 56 | 20 20 23 23 56 56 56 24 24 11 40 3 3 Greatest Overweight (x) 10 | 1 . . . . . 1 . . 1 10 6 10 Average Overweight (x) . | . . . . . . . . . . . 2 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 3 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 3 4 3 3 4 5 4 5 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 4 4 5 5 5 5 5 5 5 Class Distribution -------------------- 42% | Mutant 16% | Scavenger-Gunner 16% | Scavenger-Mutant 14% | Scavenger-Tank 5% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Tank | -7/DSF Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Matter Collected 1775 | 209 226 70 30 . 70 506 6 . . 531 85 42 Remotely . | . . . . . . . . . . . . . Salvage Created 3561 | . 302 196 92 . 350 1562 27 . . 690 242 100 Parts 161 | . 17 15 4 . 18 71 2 . . 15 11 8 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 57 | . 6 2 . . 6 28 . . . 9 5 1 Melee 4 | . 1 . . . . 3 . . . . . . Guns 41 | . 5 1 . . 6 24 . . . 1 4 . Cannons 8 | . . . . . . . . . . 7 . 1 AOE 1 | . . . . . . . . . . . 1 . Classes Destroyed 14 | . 2 4 . . 3 3 1 . . . 1 . Worker 1 | . . . . . 1 . . . . . . . Builder 2 | . . 1 . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . Recycler 2 | . 1 . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . Watcher 5 | . . 2 . . 2 . . . . . . 1 Swarmer 5 | . . . . . 1 4 . . . . . . Cutter 1 | . . . . . . 1 . . . . . . Grunt 22 | . 6 . . . 3 9 . . . . 4 . Sentry 11 | . . 2 . . 1 7 . . . . 1 . Specialist 11 | . . . . . . 3 . . . 8 . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 6 | . . . . . . 4 . . . 1 . 1 Best Kill Streak 4 | . 3 3 1 . 3 4 1 . . 2 4 1 Combat Bots Only 4 | . 3 1 . . 3 4 . . . 2 3 1 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 . . 2 2 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 1 | . . . . . . . . . . . 1 . Melee 1 | . 1 . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Hostile Shots Fired 612 | . 48 11 . 2 67 156 . 5 . 108 85 130 Missed 202 | . 11 3 . 1 20 49 . 1 . 50 25 42 Hits 410 | . 37 8 . 1 47 107 . 4 . 58 60 88 Melee 9 | . . . . . . 5 . 4 . . . . Projectile 401 | . 37 8 . 1 47 102 . . . 58 60 88 AOE 5 | . . . . . . 2 . . . . . 3 Critical Strikes 18 | . . . . . 1 5 . 2 . 1 1 8 Actively Blocked 3 | . . . . . . 1 . 2 . . . . Part Disruptions 2 | . . . . . . 1 . . . . . 1 Damage Taken 7009 | . 490 113 16 14 555 1628 . 191 . 1278 805 1919 Core 2238 | . 43 . . . 20 201 . 112 . 559 294 1009 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 135 | . 9 . . . . 29 . 44 . 53 . . Core Remaining (%) 68 | 100 82 . 100 . . 59 . . . 4 65 . Volleys Fired 269 | . 32 12 8 4 25 101 2 . . 42 25 18 Largest 3 | . 2 3 1 1 2 3 3 . . 3 3 2 Hottest 153 | . 40 150 80 80 130 150 150 . . 130 75 153 Shots Fired 553 | . 55 36 8 4 41 240 6 . . 75 61 27 Gun 504 | . 55 36 8 4 41 240 6 . . 31 61 22 Cannon 49 | . . . . . . . . . . 44 . 5 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 226 | . 55 . . . . 79 . . . 31 61 . Thermal 178 | . . . 8 4 24 90 . . . 44 . 8 Explosive . | . . . . . . . . . . . . . Electromagnetic 149 | . . 36 . . 17 71 6 . . . . 19 Robot Hit Streak 23 | . 11 8 3 2 7 23 3 . . 8 7 5 Robot Miss Streak 8 | . 2 6 4 2 8 4 3 . . 3 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . . . 2 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . 1 . Shots Hit Robots 336 | . 44 18 3 4 25 143 3 . . 31 45 20 Core Hits 160 | . 16 7 3 1 17 69 2 . . 13 24 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . 5 1 . . 1 . . Burn 2 | . . . . . . 2 . . . . . . Destroy 1 | . . . . . . . . . . 1 . . Corrupt 4 | . . . . . . 3 1 . . . . . Melee Attacks 9 | . . . . . . 9 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 9 | . . . . . . 9 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6454 | . 558 329 56 65 626 2777 63 . . 732 949 299 Guns 5283 | . 545 329 56 65 626 2451 63 . . 292 731 125 Cannons 606 | . . . . . . . . . . 436 . 170 Explosions 340 | . . . . . . 122 . . . . 218 . Melee 188 | . . . . . . 188 . . . . . . Ramming 37 | . 13 . . . . 16 . . . 4 . 4 Kinetic 2278 | . 545 . . . . 710 . . . 292 731 . Thermal 2570 | . . . 56 65 407 1154 . . . 436 218 234 Explosive . | . . . . . . . . . . . . . Electromagnetic 1381 | . . 329 . . 219 709 63 . . . . 61 Impact . | . . . . . . . . . . . . . Slashing 188 | . . . . . . 188 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 4 . 18 18 18 . 14 Average Corruption 6 | . . . . . . 2 . 7 18 18 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 108 | . . . . . . 45 . 5 2 48 . 8 Message Errors 19 | . . . . . . 14 . . . 4 . 1 Matter Fused 24 | . . . . . . 11 . 2 1 9 . 1 Heat Flow Errors 19 | . . . . . . 8 . 2 . 9 . . Energy Discharges 10 | . . . . . . 3 . . . 6 . 1 Parts Rejected 2 | . . . . . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . . 5 . . 1 2 . 2 Data Loss (major) 2 | . . . . . . . . 1 . . . 1 Misfires 9 | . . . . . . 2 . . . 7 . . Alerts 4 | . . . . . . 1 . . . 3 . . Misdirections 3 | . . . . . . . . . . 2 . 1 Weapon Failures 5 | . . . . . . 1 . . . 4 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . . . . 5 Projectiles 5 | . . . . . . . . . . . . 5 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 111 | . 4 . . . . 16 . . . 1 88 2 Shots 1 | . . . . . . . . . . . 1 . Rammed 3 | . . . . . . . . . . 2 . 1 Targets Rammed 10 | . 7 . . . . . . . . 2 . 1 Kicked 7 | . 7 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 3050 | . . 180 85 56 30 283 83 255 . 3050 20 176 Average Temperature 223 | . . 67 37 30 10 57 41 113 . 556 7 59 Received Heat Transfer 1107 | . 273 33 . 9 153 306 . . . 18 279 36 Effects 38 | . . . . . . . . . . 38 . . Shutdowns 3 | . . . . . . . . . . 3 . . Energy Bleed 6 | . . . . . . . . . . 6 . . Interference 3 | . . . . . . . . . . 3 . . Matter Decay 4 | . . . . . . . . . . 4 . . Short Circuit 3 | . . . . . . . . . . 3 . . Damage (minor) 3 | . . . . . . . . . . 3 . . Damage (major) 13 | . . . . . . . . . . 13 . . Damage (core) 3 | . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . 1 . . . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . . . 2 Robots Corrupted 3 | . . 1 . . . 2 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried 8 | . . 4 . . . 3 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 10 | . . . . . 2 7 . . . 1 . . Heat Transferred 4811 | . . . 125 150 900 2427 . . . 850 100 259 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Maximum Alert Level 4 | . . . . . . 4 3 1 . 1 1 . Low Security (%) 52 | 100 100 100 100 100 100 13 . 53 100 70 54 100 Level 1 15 | . . . . . . 16 . 46 . 29 46 . Level 2 13 | . . . . . . 30 . . . . . . Level 3 10 | . . . . . . 20 100 . . . . . Level 4 8 | . . . . . . 18 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Peak Influence 1533 | . 175 75 25 35 75 1533 809 276 109 369 262 98 Initial 804 | . . 56 25 . 5 29 804 276 109 69 193 98 Average 361 | . 95 42 7 9 34 662 799 216 105 187 196 18 Influence Increases 2855 | . 275 99 5 35 184 1624 5 . . 350 209 69 Destroy 0b10 Robot/C 1280 | . 120 40 . 20 120 680 . . . 180 100 20 Destroy 0b10 Robot/NC 85 | . 5 20 5 . 15 20 5 . . . 10 5 Destroy Leader 190 | . 30 24 . 10 24 20 . . . 50 20 12 Allied During Kill 45 | . . . . 5 1 39 . . . . . . Successful Hack 12 | . . . . . 7 . . . . . 5 . Disable Machine 105 | . . 15 . . 15 30 . . . 15 30 . Anti-Garrison Action 750 | . . . . . . 750 . . . . . . Destroy Structure 58 | . . . . . 2 25 . . . . 29 2 Lose Combat Pursuer 330 | . 120 . . . . 60 . . . 105 15 30 Influence Decreases 2833 | . 140 169 70 20 153 137 749 633 57 80 376 249 Entered New Map 1745 | . . 79 40 . 10 17 729 513 47 30 176 104 Time Decay 748 | . 100 90 30 20 123 . 20 70 10 . 150 135 Lost Part 300 | . 40 . . . . 100 . 50 . 50 50 10 Lost Ally 40 | . . . . . 20 20 . . . . . . Squads Dispatched 12 | . 1 . 1 2 . . . . . 4 2 2 Investigation 1 | . 1 . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 7 | . . . 1 2 . . . . . 4 . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Distress Signals 4 | . . 2 . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 124 | . 15 6 . 1 14 38 . 6 . 17 7 20 Peak Tracking Total 14 | . 5 4 . 2 8 7 . 6 . 7 4 14 Tactical Retreats 12 | . 3 . . . . 3 . . . 4 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Traps Triggered 10 | . . . . . . 7 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . 2 2 2 1 1 1 1 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Machines Disabled 7 | . . 1 . . 1 2 . . . 1 2 . Max in Single Turn 2 | . . 1 . . 1 1 . . . 1 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Machines Accessed 11 | . 1 1 1 . 2 3 . . 1 . 1 1 Terminals 7 | . . 1 . . 1 3 . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 23 | . 3 4 1 . 3 8 . . 1 . 1 2 Successful 11 | . 2 1 1 . 2 1 . . 1 . 1 2 Failed 12 | . 1 3 . . 1 7 . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . Terminals 16 | . . 4 . . 2 8 . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 6 | . . 1 1 . 1 1 . . 1 . 1 . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 3 | . . . 1 . 1 1 . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 . . 2 3 . . . . . . Full Trace Events 5 | . 1 1 . . . 3 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Total Allies 5 | . . . 3 . . 2 . . . . . . Largest Group 3 | . . . 3 3 3 2 . . . . . . Highest-Rated Group 50 | . . . 40 40 40 50 . . . . . . Highest-Rated Ally 25 | . . . 16 16 16 25 . . . . . . Initial Warlord ECA Mod 10 | . . . . . . . 1 1 1 1 10 9 Total Orders . | . . . . . . . . . . . . . Ally Attacks 22 | . . . . 2 5 15 . . . . . . Total Damage 481 | . . . . 18 48 415 . . . . . . Kills 7 | . . . . 1 . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Active Infowar (turns) 460 | . . . . . . . . . . 259 41 160 Sensors 259 | . . . . . . . . . . 259 . . Cloaking 201 | . . . . . . . . . . . 41 160 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Turns Passed 5707 | 50 297 189 138 122 312 2579 49 143 31 842 300 655 Spaces Moved 3080 | 41 132 104 92 69 147 1413 46 177 34 357 116 352 Core 617 | 18 . . . . . . . 65 . 66 116 352 Treads 328 | . . . . 44 147 137 . . . . . . Legs 1993 | 23 132 104 92 25 . 1276 46 56 . 239 . . Wheels . | . . . . . . . . . . . . . Hover 142 | . . . . . . . . 56 34 52 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 90 90 50 70 50 50 50 Average Speed 131 | 100 120 120 120 145 160 136 90 68 86 118 183 147 Slowest Speed 550 | 120 120 120 120 160 160 180 90 90 110 550 350 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 26 12 16 12 21 78 2 79 1 95 4 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 32 | . . . . . . . . . . . 31 1 Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . 1 AOE 31 | . . . . . . . . . . . 31 . Terrain Rammed 5 | . 2 . . . . 3 . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Was Fac DSF Fac Fac Total 4286 | 50 214 140 114 89 189 1882 49 195 35 714 154 461 Wait 696 | . 29 11 4 4 10 318 . 11 . 264 1 44 Move 3066 | 40 131 103 91 68 147 1407 46 176 34 356 115 352 Hop . | . . . . . . . . . . . . . Pick Up 51 | 5 7 7 2 3 3 7 . 1 . 9 2 5 Fast Attach 35 | . . . 1 2 . 10 1 5 1 4 7 4 Attach 45 | 5 4 4 2 3 2 6 . . . 11 2 6 Detach 6 | . . . 2 . . 1 . . . 2 . 1 Swap 7 | . 1 2 . . . 3 . . . . . 1 Drop 30 | . 1 1 4 5 2 3 . 1 . 8 2 3 Fire 269 | . 32 12 8 4 25 101 2 . . 42 25 18 Melee 9 | . . . . . . 9 . . . . . . Ram 9 | . 2 . . . . 3 . . . 3 . 1 Kick 7 | . 7 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . 10 . . . 15 . . Rewire 30 | . . . . . . 4 . . . . . 26 Trap 1 | . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Lost 4 parts (1p1n2w) 299 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 506 | -9/Materials | Discovered new exit (range 16) 537 | -9/Materials | Entered Mines 541 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 542 | -9/Mines | Met a Derelict bent on vengeance 608 | -9/Mines | Discovered new exit (range 4) 644 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 675 | -9/Mines | Entered Materials 675 | -8/Materials | Accompanied by 3 allies 675 | -8/Materials | Evolved 2 slots: Utility x2 753 | -8/Materials | Discovered new exit (range 16) 797 | -8/Materials | Entered Storage 797 | -8/Storage | Accompanied by 3 allies 892 | -8/Storage | Lost 3 allies 1109 | -8/Storage | Identified exit to Garrison 1109 | -8/Storage | Entered Garrison 1161 | -8/Garrison | Triggered checkpoint 1249 | -8/Garrison | Triggered checkpoint 1449 | -8/Garrison | Triggered checkpoint 1499 | -8/Garrison | Lost 3 parts (1n1u1w) 1593 | -8/Garrison | Triggered checkpoint 1745 | -8/Garrison | Discovered new exit (range 12) 1770 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1791 | -8/Garrison | Build established: Scavenger-Tank 1869 | -8/Garrison | Triggered checkpoint 1891 | -8/Garrison | Triggered checkpoint 2110 | -8/Garrison | Discovered new exit (range 10) 2152 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2301 | -8/Garrison | Build established: Scavenger-Mutant 2957 | -8/Garrison | Lost 4 parts (1p1u2w) 2993 | -8/Garrison | Triggered checkpoint 3024 | -8/Garrison | Discovered new exit (range 8) 3231 | -8/Garrison | Build established: Scavenger-Gunner 3688 | -8/Garrison | Entered Factory 3688 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3737 | -7/Factory | Sucked down chute 3737 | -7/Factory | Entered Waste 3746 | -7/Waste | Spotted C-40 Crusher 3752 | -7/Waste | EMP discharged 3754 | -7/Waste | Spotted C-40 Crusher 3760 | -7/Waste | Spotted C-40 Crusher 3762 | -7/Waste | Spotted C-40 Crusher 3785 | -7/Waste | Spotted C-40 Crusher 3798 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3800 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3801 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3804 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3807 | -7/Waste | Spotted C-40 Crusher 3835 | -7/Waste | Lost 5 parts (1p2n1u1w) 3852 | -7/Waste | EMP discharged 3852 | -7/Waste | System corruption reached 10% 3862 | -7/Waste | Discovered new exit (range 13) 3880 | -7/Waste | Entered Factory 3911 | -7/Factory | Identified exit to DSF 3911 | -7/Factory | Entered DSF 3953 | -7/DSF | Additional patrols routed to DSF 4349 | -7/DSF | Lost 3 parts (1p2u) 4579 | -7/DSF | Sterilization system engaged 4599 | -7/DSF | Ambient heat levels rising (+10) 4614 | -7/DSF | Ambient heat levels rising (+10) 4629 | -7/DSF | Ambient heat levels rising (+10) 4644 | -7/DSF | Ambient heat levels rising (+10) 4659 | -7/DSF | Ambient heat levels rising (+10) 4674 | -7/DSF | Ambient heat levels rising (+10) 4689 | -7/DSF | Ambient heat levels rising (+10) 4690 | -7/DSF | Build established: Scavenger-Tank 4699 | -7/DSF | Core integrity fell below 50% 4704 | -7/DSF | Ambient heat levels rising (+10) 4712 | -7/DSF | Core integrity fell below 20% 4719 | -7/DSF | Ambient heat levels rising (+10) 4734 | -7/DSF | Ambient heat levels rising (+10) 4745 | -7/DSF | Discovered new exit (range 15) 4749 | -7/DSF | Ambient heat levels rising (+10) 4753 | -7/DSF | Entered Factory 4753 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4910 | -6/Factory | Garrison activated, responded to threat 4997 | -6/Factory | Lost 4 parts (2u2w) 5038 | -6/Factory | Discovered new exit (range 7) 5053 | -6/Factory | Entered another Factory area 5053 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5252 | -5/Factory | Build established: Mutant 5588 | -5/Factory | Lost 7 parts (2p2u3w) 5594 | -5/Factory | Found Prototype Processor 5594 | -5/Factory | Identified Exp. Targeting Computer 5606 | -5/Factory | Core integrity fell below 50% 5615 | -5/Factory | System corruption reached 10% 5663 | -5/Factory | Spotted B-75 Beast 5670 | -5/Factory | Core integrity fell below 20% 5679 | -5/Factory | Cargo convoy interrupted 5708 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf cleans the Assembly Bed. C-45 Heavy ARC bursts open, deploying its payload. P-70 Sage unfolds itself. H-66 Slayer unfolds itself. E-15 Imp unfolds itself. ALERT: Cargo convoy interrupted, initiating access lockdown. System corrupted: Component data lost. Jamming Amplifier destroyed. S-27 Virus destroyed. K-01 Serf cleans the Assembly Bed. System corrupted: Energy discharge (-36). K-01 Serf cleans the Assembly Bed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7P. K-01 Serf cleans the Construction Platform. K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????# g?????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ??????????????????????????# | | ?????????????????# w#####+###???????????????? # | | ?????????????????# k """ #######+######### # | | ?????????????????# "T" # | | ?????????????????+ @ | | ?????????????????# *% #??? | | ?????????????????# """" pp #??? | | ?????????????????## """" ########k #### | | ??????????????????# """" #??????# | | ??????????????????# """" #??????# | | ??????????????????# """" k#??????# """" | | ??????????????????# ??"""" #??????# " """" | | ???????????????????????""" #??????# """ """" | | ??????????????????????? #??????# G """" | | ???????????????????????? #??????+ """ | | ???????????????????????? R #??????# " | | ???????????????????????? #??????# | | ??????????????????????? k#??????# | | ???????????????????????? ??????####+#### | | ?????????????????????????####???????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????+ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Core Shielding 30 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 7 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Item Schematics ----------------- Railgun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearShockboltMatterbank Manual? 0 Play Time 00:43:26 Cumulative 239.7 hours Start 2026.02.15 @ 08:20:10 End 2026.02.15 @ 18:53:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 656 Rogue 655 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 61 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d35b9ce-f559-48d1-b01d-e90dd090d19f