Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 18:17:59

Player: Rizzen

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (223)     1115
Value Destroyed (8030)     8030
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (3412)               3412
              TOTAL SCORE: 15857

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2412
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     68/300
Energy                     69/100
System Corruption          28%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Segregator
>          --- INVENTORY (5) ----
  Advanced Targeting Computer

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Matter Filter
                Weapon Cycler
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
                Fission Core
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Advanced Targeting Computer
       Advanced Targeting Computer
                Recoil Stabilizer
          Heavy Armor Plating
       Improved Medium Armor Plating
       Improved Field Recycling Unit
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
[Rating: 63]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             184  | 7   15  63  46  2   13  38  
  Power                    24   | 1   2   8   9   .   1   3   
    Engine                 10   | 1   1   3   5   .   .   .   
    Core                   11   | .   1   5   4   .   1   .   
    Reactor                3    | .   .   .   .   .   .   3   
  Propulsion               49   | 2   3   19  13  1   4   7   
    Treads                 49   | 2   3   19  13  1   4   7   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  47   | 2   5   11  7   1   3   18  
    Device                 12   | 1   1   1   .   1   2   6   
    Storage                7    | 1   3   3   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             25   | .   1   7   5   .   1   11  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   64   | 2   5   25  17  .   5   10  
    Energy Gun             1    | .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          35   | 2   4   15  7   .   2   5   
    Ballistic Cannon       24   | .   .   9   8   .   3   4   
    Launcher               3    | .   .   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   2   .   .   .   
Parts Lost                 73   | .   4   10  19  .   5   35  
  Power                    8    | .   .   2   3   .   .   3   
  Propulsion               22   | .   1   3   6   .   3   9   
  Utility                  18   | .   .   1   3   .   1   13  
  Weapon                   25   | .   3   4   7   .   1   10  
  Highest Loss Streak      27   | .   2   4   6   .   3   27  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     99   | .   99  99  98  100 99  98  
  Engine                   4    | .   11  4   5   7   2   .   
  Core                     4    | .   2   6   3   .   4   2   
  Treads                   25   | .   28  21  26  30  30  25  
  Device                   6    | .   13  .   .   7   10  16  
  Storage                  15   | .   14  21  18  15  11  5   
  Processor                3    | .   .   .   8   7   7   5   
  Protection               8    | .   .   10  8   7   7   8   
  Ballistic Gun            20   | .   26  26  17  15  6   14  
  Ballistic Cannon         7    | .   .   6   8   7   15  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             90   | 14  30  68  74  72  82  90  
  Greatest Support         80   | 40  40  44  66  80  80  80  
  Greatest Overweight (x)  1    | .   .   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  
  Average Capacity         17   | 7   12  17  20  20  20  19  
  Most Carried             20   | 3   15  20  20  18  20  20  
  Average Carried          16   | 1   10  16  17  17  17  18  
  Final Capacity           20   | 8   15  20  20  20  20  5   
  Final Carried            20   | 2   15  20  19  17  20  1   

 Class Distribution 
--------------------
 28% | Tank
 24% | Gunner
 19% | Mutant
 13% | Scavenger-Gunner
 12% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
         Gunner | -8/Materials
         Gunner | -7/Factory
         Gunner | -7/DSF
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Matter Collected           7465 | 290  650  1913 2350 .    476  1786 
  Remotely                 458  | .    .    .    .    .    458  .    
Salvage Created            9047 | 113  1028 1967 2638 .    546  2755 
  Parts                    488  | 4    58   133  149  .    27   117  
Haulers Intercepted        11   | .    2    6    2    .    .    1    
Recyclers Shooed           5    | 1    .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  163  | .   15  35  54  .   10  49  
  Guns                     88   | .   15  26  25  .   3   19  
  Cannons                  70   | .   .   9   24  .   7   30  
  AOE                      5    | .   .   .   5   .   .   .   
Classes Destroyed          18   | 2   5   5   3   .   2   1   
  Worker                   7    | .   .   2   5   .   .   .   
  Builder                  9    | .   .   2   4   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   11   | .   2   6   2   .   .   1   
  Recycler                 10   | 1   4   1   3   .   .   1   
  Mechanic                 4    | .   .   .   2   .   .   2   
  Operator                 8    | .   4   4   .   .   .   .   
  Watcher                  14   | .   3   5   3   .   .   3   
  Swarmer                  11   | .   3   .   6   .   2   .   
  Saboteur                 3    | .   .   .   .   .   .   3   
  Grunt                    89   | .   12  23  23  .   .   31  
  Brawler                  11   | .   .   1   4   .   .   6   
  Duelist                  5    | .   .   1   3   .   .   1   
  Sentry                   25   | .   .   10  13  .   .   2   
  Specialist               8    | .   .   .   4   .   4   .   
  Hunter                   5    | .   .   .   1   .   2   2   
  Programmer               5    | .   .   .   .   .   1   4   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           11   | 1   5   10  11  .   2   7   
  Combat Bots Only         7    | .   5   7   6   .   2   7   
Max Kills in Single Turn   3    | 1   1   2   2   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        1291  | .    79   229  380  .    85   518  
  Missed                   374   | .    17   81   105  .    30   141  
Damage Taken               15248 | .    795  1967 4741 .    1071 6674 
  Core                     1849  | .    97   245  530  .    111  866  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  77    | .    .    32   .    .    .    45   
  Regen/Repaired (Parts)   495   | .    .    144  351  .    .    .    
Core Remaining (%)         57    | 100  61   38   3    .    84   .    
Volleys Fired              536   | 5    98   141  156  .    25   111  
  Largest                  4     | 2    2    3    3    .    3    4    
  Hottest                  154   | 40   60   132  113  .    144  154  
Shots Fired                1570  | 10   190  417  442  .    75   436  
  Gun                      1094  | 10   190  336  279  .    28   251  
  Cannon                   447   | .    .    80   135  .    47   185  
  Launcher                 29    | .    .    1    28   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  1536  | 10   185  416  414  .    75   436  
  Thermal                  5     | .    5    .    .    .    .    .    
  Explosive                29    | .    .    1    28   .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 6    15   16   18   .    17   17   
  Robot Miss Streak        9     | 1    9    5    6    .    2    7    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        7     | .    1    6    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    
Shots Hit Robots           977   | 7    119  254  264  .    51   282  
  Core Hits                439   | 3    51   94   148  .    20   123  
  Critical Kills           8     | .    .    1    2    .    .    5    
  Critical Parts Destroyed 5     | .    .    3    .    .    .    2    
  Critical Strikes         52    | .    .    9    9    .    4    30   
    Destroy                13    | .    .    4    2    .    .    7    
    Blast                  39    | .    .    5    7    .    4    23   
Melee Attacks              1     | .    .    .    .    .    .    1    
  Thermal                  1     | .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           19687 | 71   1362 3784 6108 .    1133 7229 
  Guns                     11210 | 71   1295 2830 2887 .    328  3799 
  Cannons                  7201  | .    .    954  2012 .    805  3430 
  Explosions               1276  | .    67   .    1209 .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  18388 | 71   1272 3784 4899 .    1133 7229 
  Thermal                  90    | .    90   .    .    .    .    .    
  Explosive                1209  | .    .    .    1209 .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    1    .    .    28   
  Average Corruption       3     | .    .    .    1    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    5    .    .    24   
    Message Errors         7     | .    .    .    .    .    .    7    
    Matter Fused           2     | .    .    .    .    .    .    2    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    
    Energy Discharges      5     | .    .    .    .    .    .    5    
    Parts Rejected         2     | .    .    .    1    .    .    1    
    Parts Fused            3     | .    .    .    2    .    .    1    
    Data Loss (minor)      5     | .    .    .    2    .    .    3    
    Data Loss (major)      1     | .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            228   | .    72   20   27   .    .    109  
  Projectiles              129   | .    .    20   .    .    .    109  
  Explosions               99    | .    72   .    27   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 67    | .    .    9    20   .    10   28   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  61    | .    .    8    18   .    10   25   
  Secondary                6     | .    .    1    2    .    .    3    
Self-Inflicted Damage      166   | .    88   .    78   .    .    .    
  Shots                    5     | .    1    .    4    .    .    .    
  Rammed                   1     | .    .    .    1    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        764   | .    33   252  764  .    241  531  
  Average Temperature      91    | .    9    40   139  .    70   85   
  Received Heat Transfer   4425  | .    342  879  1899 .    72   1233 
  Effects                  45    | .    .    .    42   .    .    3    
    Shutdowns              9     | .    .    .    8    .    .    1    
    Energy Bleed           5     | .    .    .    5    .    .    .    
    Interference           6     | .    .    .    4    .    .    2    
    Matter Decay           2     | .    .    .    2    .    .    .    
    Short Circuit          3     | .    .    .    3    .    .    .    
    Damage (minor)         3     | .    .    .    3    .    .    .    
    Damage (major)         14    | .    .    .    14   .    .    .    
    Damage (core)          3     | .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         100   | .    100  .    .    .    .    .    
Parts Sabotaged            6     | .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Peak Influence             1639 | 10   286  563  1346 590  644  1639 
  Initial                  590  | .    6    36   166  590  413  338  
  Average                  582  | 3    127  362  878  590  518  964  
Maximum Alert Level        5    | .    1    2    4    2    2    5    
  Low Security (%)         18   | 100  84   7    6    .    .    .    
  Level 1                  28   | .    15   61   13   .    .    11   
  Level 2                  22   | .    .    31   5    100  100  31   
  Level 3                  14   | .    .    .    41   .    .    19   
  Level 4                  13   | .    .    .    32   .    .    28   
  Level 5                  .    | .    .    .    .    .    .    1    
  High Security            1    | .    .    .    .    .    .    7    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    1    .    
Squads Dispatched          56   | .    5    6    21   .    3    21   
  Investigation            8    | .    1    2    3    .    .    2    
  Extermination            4    | .    .    .    .    .    .    4    
  Reinforcement            16   | .    4    4    4    .    3    1    
  Assault                  17   | .    .    .    4    .    .    13   
  Garrison                 11   | .    .    .    10   .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    1    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           6    | .   2   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              263  | .   27  47  84  .   12  93  
  Peak Tracking Total      16   | .   7   9   6   .   3   16  
  Tactical Retreats        12   | .   1   1   .   .   1   9   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            6    | .   .   1   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          28   | .   3   1   12  .   1   11  
  Max in Single Turn       2    | .   2   1   1   .   1   1   
  Garrison Access          3    | .   .   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          26   | .   6   9   5   1   .   5   
  Terminals                15   | .   4   6   2   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   2   .   .   .   
  Recycling Units          5    | .   2   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   2   
Total Hacks                55   | .   10  19  18  1   .   7   
  Successful               37   | .   8   13  11  1   .   4   
  Failed                   18   | .   2   6   7   .   .   3   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   22   | .   5   9   3   .   .   5   
  Terminals                25   | .   6   12  4   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   5   8   .   .   .   
  Recycling Units          7    | .   4   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   6   .   .   4   
Terminal Hacks             6    | .   1   2   1   1   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   4   8   .   .   .   
  Scan Component           6    | .   .   2   4   .   .   .   
  Repair                   6    | .   .   2   4   .   .   .   
Recycling Unit Hacks       5    | .   3   2   .   .   .   .   
  Report Inventory         4    | .   2   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   4   5   2   .   .   3   
  Terminals                12   | .   4   5   2   .   .   1   
    Botnet                 12   | .   4   5   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
    Jam                    2    | .   .   .   .   .   .   2   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   5   4   .   .   3   
  Full Trace Events        4    | .   1   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   2   4   .   .   .   
  Time                     232  | .   .   52  180 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               11754 | 142  1805 3991 2775 53   408  2580 
Spaces Moved               4460  | 72   902  1582 835  31   158  880  
  Core                     7     | 2    .    .    .    .    .    5    
  Treads                   4453  | 70   902  1582 835  31   158  875  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  145  170  170  50   
  Average Speed            209   | 156  160  207  238  170  187  247  
  Slowest Speed            250   | 160  160  240  250  170  250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 6    97   93   55   1    97   22   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          156   | .    26   24   54   .    4    48   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               79    | .    .    12   16   .    3    48   
  AOE                      76    | .    26   12   38   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      5812 | 92   1097 1992 1311 32   227  1061 
  Wait                     338  | .    37   97   196  .    .    8    
  Move                     4454 | 71   901  1581 834  30   157  880  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  185  | 9    28   61   52   .    18   17   
  Fast Attach              10   | .    2    4    1    .    1    2    
  Attach                   129  | 7    6    34   35   2    11   34   
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     46   | .    7    26   10   .    1    2    
  Drop                     107  | .    18   47   26   .    10   6    
  Fire                     536  | 5    98   141  156  .    25   111  
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    4    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    46 | -11/Scrapyard | Discovered new exit (range 15)
   143 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   858 | -10/Materials | Discovered new exit (range 4)
  1062 | -10/Materials | Discovered new exit (range 5)
  1256 | -10/Materials | Discovered new exit (range 10)
  1530 | -10/Materials | Discovered new exit (range 13)
  1948 | -10/Materials | Entered another Materials area
  1948 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2262 | -9/Materials  | Build established: Tank
  2346 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  2367 | -9/Materials  | Destroyed 7 combat bots
  2516 | -9/Materials  | Lost 3 parts (1n2w)
  2750 | -9/Materials  | Repaired Assault Rifle
  2780 | -9/Materials  | Repaired Lgt. Armor Plating
  3355 | -9/Materials  | Core integrity fell below 50%
  3505 | -9/Materials  | Discovered new exit (range 5)
  4110 | -9/Materials  | Discovered new exit (range 7)
  4605 | -9/Materials  | Discovered new exit (range 9)
  5333 | -9/Materials  | Discovered new exit (range 7)
  5579 | -9/Materials  | Build established: Scavenger-Tank
  5939 | -9/Materials  | Entered another Materials area
  5939 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6165 | -8/Materials  | Garrison activated, responded to threat
  6234 | -8/Materials  | Build established: Gunner
  6438 | -8/Materials  | Lost 3 parts (1n1u1w)
  6689 | -8/Materials  | Garrison activated, responded to threat
  6765 | -8/Materials  | Lost 6 parts (1p2n1u2w)
  6876 | -8/Materials  | Build established: Scavenger-Gunner
  6966 | -8/Materials  | Discovered new exit (range 16)
  7472 | -8/Materials  | Repaired Enh. Autogun
  7508 | -8/Materials  | Repaired Hvy. Assault Rifle
  7539 | -8/Materials  | First assault squad dispatched
  7818 | -8/Materials  | Build established: Gunner
  7941 | -8/Materials  | Repaired Assault Cannon
  7995 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
  8057 | -8/Materials  | Core integrity fell below 50%
  8063 | -8/Materials  | Sterilization system engaged
  8063 | -8/Materials  | Non-combat units ordered to evacuate
  8086 | -8/Materials  | Core integrity fell below 20%
  8110 | -8/Materials  | Lost 4 parts (1p1u2w)
  8163 | -8/Materials  | Combat units ordered to evacuate
  8363 | -8/Materials  | Ambient heat levels rising (+10)
  8513 | -8/Materials  | Ambient heat levels rising (+10)
  8663 | -8/Materials  | Ambient heat levels rising (+10)
  8714 | -8/Materials  | Entered Factory
  8714 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8767 | -7/Factory    | Identified exit to DSF
  8767 | -7/Factory    | Entered DSF
  8800 | -7/DSF        | Additional patrols routed to DSF
  8861 | -7/DSF        | Lost 3 parts (2n1w)
  9023 | -7/DSF        | Discovered new exit (range 15)
  9111 | -7/DSF        | Sterilization system engaged
  9131 | -7/DSF        | Ambient heat levels rising (+10)
  9146 | -7/DSF        | Ambient heat levels rising (+10)
  9161 | -7/DSF        | Ambient heat levels rising (+10)
  9175 | -7/DSF        | Entered Factory
  9175 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9876 | -6/Factory    | Discovered new exit (range 7)
 10225 | -6/Factory    | First assault squad dispatched
 10369 | -6/Factory    | Build established: Scavenger-Gunner
 10726 | -6/Factory    | Garrison activated, responded to threat
 11123 | -6/Factory    | Build established: Scavenger-Tank
 11130 | -6/Factory    | Destroyed 7 combat bots
 11132 | -6/Factory    | Lost 4 parts (1n1u2w)
 11550 | -6/Factory    | High security lockdown imminent
 11630 | -6/Factory    | High security lockdown engaged
 11710 | -6/Factory    | System corruption reached 10%
 11747 | -6/Factory    | Core integrity fell below 50%
 11753 | -6/Factory    | Core integrity fell below 20%
 11755 | -6/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
11745_ Gauss Cannon destroyed.
11746_ Penetrated by Slug.
11746_ M-28 Smith repairs P-60 Hacker.
11747_ System corrupted: Arm. Treads rejected.
11748_ Slug penetrates H-66 Slayer.
11748_ H-66 Slayer suffers critical hit
  (Destroy).
11748_ H-66 Slayer destroyed.
11748_ Penetrated by Slug.
11748_ Arm. Treads destroyed.
11748_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
11749_ Adv. Heat Sink destroyed.
11750_ ALERT: Assault forces dispatched.
11750_ Slug penetrates Wall.
11750_ Slug penetrates G-67 Veteran.
11751_ Acquired Segregator.
11752_ Penetrated by Slug. <x2>
11752_ M-28 Smith repairs P-60 Hacker.
11755_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
|     """" """"   #         #???????????#########??? |
|     "%"" """"   #         #???????????        #??? |
|                 #        ????    ?????"       #??? |
|                 #?     ????#     #???""       #??? |
| ######^         ####+#####?#     # """"       #??? |
| ###"##^ ^^               #?#     # """"       #??? |
|  """ #     ^             #?#     # """"       #??? |
|  """ #    """            #?#     # """" *!!   #??? |
|  """ +  """""            #?#     #      *!!   #??? |
|      #  """""            #?#   "%#      !!!   #??? |
|      #            %    = #?#    "#            #??? |
|      #                !  #?#     #            #??? |
| ######+###########       #?#     #            #??? |
| ????#            #       ###     #####+########### |
| ????#            #                                 |
| ????#    """"""  #                                 |
| ????#    """"""  +                    [            |
| ????#    """"""  #        %"         * =           |
| ????#    """"""  #             %"                  |
| ????#           ?#           %%"                   |
| ????#    """"""??#      b! ==!=                    |
| ????#    """""???##     #!#%=+########" ########## |
| ????#    """""????#     #!%h!%=  ! #?## #????????? |
| ????#    "???????##     #gm!pp     #??# #????????? |
| ????#     ???????#      #*lp=g     ####+########?? |
| ????######???????#T    %h@/=       ##            # |
| ?????????????????##     # [=       ##! """"""""" # |
| ??????????????????#     #          ##            # |
| ??????????????????##### #          ##  """"""""" # |
| ??????????????????????# #          ##            # |
| ??????????????????????# #          ##  """"""""" / |
| ??????????????????????  #          ##            # |
| ??????????????????????  #   !      ##  """"""""" # |
|        ???????????????  #          ##            # |
|         ??????????????  #          ##  """"""""" # |
|         ??????????????  #          ##            # |
|         ??????????????  #          ##            + |
| " """"  ??????????????  ########################## |
| " ""??????????????????  ?????????????????????????? |
| " "???????????????????  ?????????????????????????? |
|    ???????????????????  ?????????????????????????? |
| " ""?????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             750
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           8
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              ReactiveLinearMicroactuators
  Manual?         0
Play Time         01:30:05
  Cumulative      35.6 hours
  Start           2024.04.15 @ 16:46:48
  End             2024.04.15 @ 18:17:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6dbf8d40-d6f4-42a0-ab26-738a6498694a