Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 18:17:59 Player: Rizzen Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (223) 1115 Value Destroyed (8030) 8030 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3412) 3412 TOTAL SCORE: 15857 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2412 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 68/300 Energy 69/100 System Corruption 28% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (4) ------- Segregator > --- INVENTORY (5) ---- Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Matter Filter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Fission Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Heavy Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . 1 1 1 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 184 | 7 15 63 46 2 13 38 Power 24 | 1 2 8 9 . 1 3 Engine 10 | 1 1 3 5 . . . Core 11 | . 1 5 4 . 1 . Reactor 3 | . . . . . . 3 Propulsion 49 | 2 3 19 13 1 4 7 Treads 49 | 2 3 19 13 1 4 7 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 47 | 2 5 11 7 1 3 18 Device 12 | 1 1 1 . 1 2 6 Storage 7 | 1 3 3 . . . . Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 25 | . 1 7 5 . 1 11 Artifact . | . . . . . . . Weapon 64 | 2 5 25 17 . 5 10 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 35 | 2 4 15 7 . 2 5 Ballistic Cannon 24 | . . 9 8 . 3 4 Launcher 3 | . . 1 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 2 . . . Parts Lost 73 | . 4 10 19 . 5 35 Power 8 | . . 2 3 . . 3 Propulsion 22 | . 1 3 6 . 3 9 Utility 18 | . . 1 3 . 1 13 Weapon 25 | . 3 4 7 . 1 10 Highest Loss Streak 27 | . 2 4 6 . 3 27 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 99 99 98 100 99 98 Engine 4 | . 11 4 5 7 2 . Core 4 | . 2 6 3 . 4 2 Treads 25 | . 28 21 26 30 30 25 Device 6 | . 13 . . 7 10 16 Storage 15 | . 14 21 18 15 11 5 Processor 3 | . . . 8 7 7 5 Protection 8 | . . 10 8 7 7 8 Ballistic Gun 20 | . 26 26 17 15 6 14 Ballistic Cannon 7 | . . 6 8 7 15 11 Naked Turns . | . . . . . . . Heaviest Build 90 | 14 30 68 74 72 82 90 Greatest Support 80 | 40 40 44 66 80 80 80 Greatest Overweight (x) 1 | . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 17 | 7 12 17 20 20 20 19 Most Carried 20 | 3 15 20 20 18 20 20 Average Carried 16 | 1 10 16 17 17 17 18 Final Capacity 20 | 8 15 20 20 20 20 5 Final Carried 20 | 2 15 20 19 17 20 1 Class Distribution -------------------- 28% | Tank 24% | Gunner 19% | Mutant 13% | Scavenger-Gunner 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 7465 | 290 650 1913 2350 . 476 1786 Remotely 458 | . . . . . 458 . Salvage Created 9047 | 113 1028 1967 2638 . 546 2755 Parts 488 | 4 58 133 149 . 27 117 Haulers Intercepted 11 | . 2 6 2 . . 1 Recyclers Shooed 5 | 1 . 2 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 163 | . 15 35 54 . 10 49 Guns 88 | . 15 26 25 . 3 19 Cannons 70 | . . 9 24 . 7 30 AOE 5 | . . . 5 . . . Classes Destroyed 18 | 2 5 5 3 . 2 1 Worker 7 | . . 2 5 . . . Builder 9 | . . 2 4 . . 3 Tunneler 1 | 1 . . . . . . Hauler 11 | . 2 6 2 . . 1 Recycler 10 | 1 4 1 3 . . 1 Mechanic 4 | . . . 2 . . 2 Operator 8 | . 4 4 . . . . Watcher 14 | . 3 5 3 . . 3 Swarmer 11 | . 3 . 6 . 2 . Saboteur 3 | . . . . . . 3 Grunt 89 | . 12 23 23 . . 31 Brawler 11 | . . 1 4 . . 6 Duelist 5 | . . 1 3 . . 1 Sentry 25 | . . 10 13 . . 2 Specialist 8 | . . . 4 . 4 . Hunter 5 | . . . 1 . 2 2 Programmer 5 | . . . . . 1 4 Heavy 1 | . . . . . 1 . Best Kill Streak 11 | 1 5 10 11 . 2 7 Combat Bots Only 7 | . 5 7 6 . 2 7 Max Kills in Single Turn 3 | 1 1 2 2 . 1 3 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 1291 | . 79 229 380 . 85 518 Missed 374 | . 17 81 105 . 30 141 Damage Taken 15248 | . 795 1967 4741 . 1071 6674 Core 1849 | . 97 245 530 . 111 866 Absorbed by Shields . | . . . . . . . Redirected to Shielding 77 | . . 32 . . . 45 Regen/Repaired (Parts) 495 | . . 144 351 . . . Core Remaining (%) 57 | 100 61 38 3 . 84 . Volleys Fired 536 | 5 98 141 156 . 25 111 Largest 4 | 2 2 3 3 . 3 4 Hottest 154 | 40 60 132 113 . 144 154 Shots Fired 1570 | 10 190 417 442 . 75 436 Gun 1094 | 10 190 336 279 . 28 251 Cannon 447 | . . 80 135 . 47 185 Launcher 29 | . . 1 28 . . . Special . | . . . . . . . Kinetic 1536 | 10 185 416 414 . 75 436 Thermal 5 | . 5 . . . . . Explosive 29 | . . 1 28 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 6 15 16 18 . 17 17 Robot Miss Streak 9 | 1 9 5 6 . 2 7 Penetration Max 1 | . . . . . 1 1 Secondary Targets 7 | . 1 6 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 977 | 7 119 254 264 . 51 282 Core Hits 439 | 3 51 94 148 . 20 123 Critical Kills 8 | . . 1 2 . . 5 Critical Parts Destroyed 5 | . . 3 . . . 2 Critical Strikes 52 | . . 9 9 . 4 30 Destroy 13 | . . 4 2 . . 7 Blast 39 | . . 5 7 . 4 23 Melee Attacks 1 | . . . . . . 1 Thermal 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19687 | 71 1362 3784 6108 . 1133 7229 Guns 11210 | 71 1295 2830 2887 . 328 3799 Cannons 7201 | . . 954 2012 . 805 3430 Explosions 1276 | . 67 . 1209 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 18388 | 71 1272 3784 4899 . 1133 7229 Thermal 90 | . 90 . . . . . Explosive 1209 | . . . 1209 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . 1 . . 28 Average Corruption 3 | . . . 1 . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . 5 . . 24 Message Errors 7 | . . . . . . 7 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 5 | . . . . . . 5 Parts Rejected 2 | . . . 1 . . 1 Parts Fused 3 | . . . 2 . . 1 Data Loss (minor) 5 | . . . 2 . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 228 | . 72 20 27 . . 109 Projectiles 129 | . . 20 . . . 109 Explosions 99 | . 72 . 27 . . . Melee . | . . . . . . . Knockbacks 67 | . . 9 20 . 10 28 Impact . | . . . . . . . Kinetic 61 | . . 8 18 . 10 25 Secondary 6 | . . 1 2 . . 3 Self-Inflicted Damage 166 | . 88 . 78 . . . Shots 5 | . 1 . 4 . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 764 | . 33 252 764 . 241 531 Average Temperature 91 | . 9 40 139 . 70 85 Received Heat Transfer 4425 | . 342 879 1899 . 72 1233 Effects 45 | . . . 42 . . 3 Shutdowns 9 | . . . 8 . . 1 Energy Bleed 5 | . . . 5 . . . Interference 6 | . . . 4 . . 2 Matter Decay 2 | . . . 2 . . . Short Circuit 3 | . . . 3 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 14 | . . . 14 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged 6 | . . . . . . 6 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 1639 | 10 286 563 1346 590 644 1639 Initial 590 | . 6 36 166 590 413 338 Average 582 | 3 127 362 878 590 518 964 Maximum Alert Level 5 | . 1 2 4 2 2 5 Low Security (%) 18 | 100 84 7 6 . . . Level 1 28 | . 15 61 13 . . 11 Level 2 22 | . . 31 5 100 100 31 Level 3 14 | . . . 41 . . 19 Level 4 13 | . . . 32 . . 28 Level 5 . | . . . . . . 1 High Security 1 | . . . . . . 7 Max Security . | . . . . . . . Sterilizations 2 | . . . 1 . 1 . Squads Dispatched 56 | . 5 6 21 . 3 21 Investigation 8 | . 1 2 3 . . 2 Extermination 4 | . . . . . . 4 Reinforcement 16 | . 4 4 4 . 3 1 Assault 17 | . . . 4 . . 13 Garrison 11 | . . . 10 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 6 | . 2 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 263 | . 27 47 84 . 12 93 Peak Tracking Total 16 | . 7 9 6 . 3 16 Tactical Retreats 12 | . 1 1 . . 1 9 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 6 | . . 1 3 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 28 | . 3 1 12 . 1 11 Max in Single Turn 2 | . 2 1 1 . 1 1 Garrison Access 3 | . . . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 26 | . 6 9 5 1 . 5 Terminals 15 | . 4 6 2 1 . 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 2 . . . Recycling Units 5 | . 2 2 . . . 1 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . . 2 Total Hacks 55 | . 10 19 18 1 . 7 Successful 37 | . 8 13 11 1 . 4 Failed 18 | . 2 6 7 . . 3 Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 22 | . 5 9 3 . . 5 Terminals 25 | . 6 12 4 1 . 2 Fabricators . | . . . . . . . Repair Stations 13 | . . 5 8 . . . Recycling Units 7 | . 4 2 . . . 1 Scanalyzers . | . . . . . . . Garrison Access 10 | . . . 6 . . 4 Terminal Hacks 6 | . 1 2 1 1 . 1 Robot Analysis 1 | . . 1 . . . . Open DSF 2 | . . . . 1 . 1 Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . 4 8 . . . Scan Component 6 | . . 2 4 . . . Repair 6 | . . 2 4 . . . Recycling Unit Hacks 5 | . 3 2 . . . . Report Inventory 4 | . 2 2 . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 4 5 2 . . 3 Terminals 12 | . 4 5 2 . . 1 Botnet 12 | . 4 5 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Jam 2 | . . . . . . 2 Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 5 4 . . 3 Full Trace Events 4 | . 1 1 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 2 4 . . . Time 232 | . . 52 180 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 11754 | 142 1805 3991 2775 53 408 2580 Spaces Moved 4460 | 72 902 1582 835 31 158 880 Core 7 | 2 . . . . . 5 Treads 4453 | 70 902 1582 835 31 158 875 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 145 170 170 50 Average Speed 209 | 156 160 207 238 170 187 247 Slowest Speed 250 | 160 160 240 250 170 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 6 97 93 55 1 97 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | . 26 24 54 . 4 48 Melee . | . . . . . . . Projectile 79 | . . 12 16 . 3 48 AOE 76 | . 26 12 38 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 5812 | 92 1097 1992 1311 32 227 1061 Wait 338 | . 37 97 196 . . 8 Move 4454 | 71 901 1581 834 30 157 880 Hop . | . . . . . . . Pick Up 185 | 9 28 61 52 . 18 17 Fast Attach 10 | . 2 4 1 . 1 2 Attach 129 | 7 6 34 35 2 11 34 Detach 1 | . . 1 . . . . Swap 46 | . 7 26 10 . 1 2 Drop 107 | . 18 47 26 . 10 6 Fire 536 | 5 98 141 156 . 25 111 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 4 | . . . . . 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 858 | -10/Materials | Discovered new exit (range 4) 1062 | -10/Materials | Discovered new exit (range 5) 1256 | -10/Materials | Discovered new exit (range 10) 1530 | -10/Materials | Discovered new exit (range 13) 1948 | -10/Materials | Entered another Materials area 1948 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2262 | -9/Materials | Build established: Tank 2346 | -9/Materials | Lost 4 parts (1p1n1u1w) 2367 | -9/Materials | Destroyed 7 combat bots 2516 | -9/Materials | Lost 3 parts (1n2w) 2750 | -9/Materials | Repaired Assault Rifle 2780 | -9/Materials | Repaired Lgt. Armor Plating 3355 | -9/Materials | Core integrity fell below 50% 3505 | -9/Materials | Discovered new exit (range 5) 4110 | -9/Materials | Discovered new exit (range 7) 4605 | -9/Materials | Discovered new exit (range 9) 5333 | -9/Materials | Discovered new exit (range 7) 5579 | -9/Materials | Build established: Scavenger-Tank 5939 | -9/Materials | Entered another Materials area 5939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6165 | -8/Materials | Garrison activated, responded to threat 6234 | -8/Materials | Build established: Gunner 6438 | -8/Materials | Lost 3 parts (1n1u1w) 6689 | -8/Materials | Garrison activated, responded to threat 6765 | -8/Materials | Lost 6 parts (1p2n1u2w) 6876 | -8/Materials | Build established: Scavenger-Gunner 6966 | -8/Materials | Discovered new exit (range 16) 7472 | -8/Materials | Repaired Enh. Autogun 7508 | -8/Materials | Repaired Hvy. Assault Rifle 7539 | -8/Materials | First assault squad dispatched 7818 | -8/Materials | Build established: Gunner 7941 | -8/Materials | Repaired Assault Cannon 7995 | -8/Materials | Repaired Lgt. Angular Momentum Engine 8057 | -8/Materials | Core integrity fell below 50% 8063 | -8/Materials | Sterilization system engaged 8063 | -8/Materials | Non-combat units ordered to evacuate 8086 | -8/Materials | Core integrity fell below 20% 8110 | -8/Materials | Lost 4 parts (1p1u2w) 8163 | -8/Materials | Combat units ordered to evacuate 8363 | -8/Materials | Ambient heat levels rising (+10) 8513 | -8/Materials | Ambient heat levels rising (+10) 8663 | -8/Materials | Ambient heat levels rising (+10) 8714 | -8/Materials | Entered Factory 8714 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8767 | -7/Factory | Identified exit to DSF 8767 | -7/Factory | Entered DSF 8800 | -7/DSF | Additional patrols routed to DSF 8861 | -7/DSF | Lost 3 parts (2n1w) 9023 | -7/DSF | Discovered new exit (range 15) 9111 | -7/DSF | Sterilization system engaged 9131 | -7/DSF | Ambient heat levels rising (+10) 9146 | -7/DSF | Ambient heat levels rising (+10) 9161 | -7/DSF | Ambient heat levels rising (+10) 9175 | -7/DSF | Entered Factory 9175 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9876 | -6/Factory | Discovered new exit (range 7) 10225 | -6/Factory | First assault squad dispatched 10369 | -6/Factory | Build established: Scavenger-Gunner 10726 | -6/Factory | Garrison activated, responded to threat 11123 | -6/Factory | Build established: Scavenger-Tank 11130 | -6/Factory | Destroyed 7 combat bots 11132 | -6/Factory | Lost 4 parts (1n1u2w) 11550 | -6/Factory | High security lockdown imminent 11630 | -6/Factory | High security lockdown engaged 11710 | -6/Factory | System corruption reached 10% 11747 | -6/Factory | Core integrity fell below 50% 11753 | -6/Factory | Core integrity fell below 20% 11755 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11745_ Gauss Cannon destroyed. 11746_ Penetrated by Slug. 11746_ M-28 Smith repairs P-60 Hacker. 11747_ System corrupted: Arm. Treads rejected. 11748_ Slug penetrates H-66 Slayer. 11748_ H-66 Slayer suffers critical hit (Destroy). 11748_ H-66 Slayer destroyed. 11748_ Penetrated by Slug. 11748_ Arm. Treads destroyed. 11748_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 11749_ Adv. Heat Sink destroyed. 11750_ ALERT: Assault forces dispatched. 11750_ Slug penetrates Wall. 11750_ Slug penetrates G-67 Veteran. 11751_ Acquired Segregator. 11752_ Penetrated by Slug. 11752_ M-28 Smith repairs P-60 Hacker. 11755_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """" """" # #???????????#########??? | | "%"" """" # #??????????? #??? | | # ???? ?????" #??? | | #? ????# #???"" #??? | | ######^ ####+#####?# # """" #??? | | ###"##^ ^^ #?# # """" #??? | | """ # ^ #?# # """" #??? | | """ # """ #?# # """" *!! #??? | | """ + """"" #?# # *!! #??? | | # """"" #?# "%# !!! #??? | | # % = #?# "# #??? | | # ! #?# # #??? | | ######+########### #?# # #??? | | ????# # ### #####+########### | | ????# # | | ????# """""" # | | ????# """""" + [ | | ????# """""" # %" * = | | ????# """""" # %" | | ????# ?# %%" | | ????# """"""??# b! ==!= | | ????# """""???## #!#%=+########" ########## | | ????# """""????# #!%h!%= ! #?## #????????? | | ????# "???????## #gm!pp #??# #????????? | | ????# ???????# #*lp=g ####+########?? | | ????######???????#T %h@/= ## # | | ?????????????????## # [= ##! """"""""" # | | ??????????????????# # ## # | | ??????????????????##### # ## """"""""" # | | ??????????????????????# # ## # | | ??????????????????????# # ## """"""""" / | | ?????????????????????? # ## # | | ?????????????????????? # ! ## """"""""" # | | ??????????????? # ## # | | ?????????????? # ## """"""""" # | | ?????????????? # ## # | | ?????????????? # ## + | | " """" ?????????????? ########################## | | " ""?????????????????? ?????????????????????????? | | " "??????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | " ""?????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 8 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Oh No You Don't! Challenges ------------ None Game ------ Seed ReactiveLinearMicroactuators Manual? 0 Play Time 01:30:05 Cumulative 35.6 hours Start 2024.04.15 @ 16:46:48 End 2024.04.15 @ 18:17:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6dbf8d40-d6f4-42a0-ab26-738a6498694a