Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:16:57 Player: f_ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1525) 1525 TOTAL SCORE: 5385 Bonus ------- Pacifist 1325 Entered Garrisons 200 Cogmind --------- Core Integrity 326/850 Matter 118/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Terrain Scan Processor > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Improved VTOL Module Xenon Bombardment Thruster Cooled VTOL Module [Rating: 31] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Terrain Scan Processor Device Improved Focal Shield Processor Terrain Scan Processor Weapon Power Maul Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 6 | . . 2 . . 2 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 17 | . 1 1 1 2 7 3 . . 2 Power 1 | . . . . . 1 . . . . Engine . | . . . . . . . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 11 | . . 1 . 1 5 3 . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . 1 . 1 5 3 . . 1 Utility 3 | . 1 . 1 . . . . . 1 Device 2 | . 1 . . . . . . . 1 Storage . | . . . . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 2 | . . . . 1 1 . . . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . Parts Lost 10 | . . . . 1 1 . . 1 7 Power 1 | . . . . . . . . . 1 Propulsion 7 | . . . . 1 1 . . 1 4 Utility 2 | . . . . . . . . . 2 Weapon . | . . . . . . . . . . Highest Loss Streak 5 | . . . . 1 1 . . 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 33 | . 1 11 22 32 42 52 53 44 25 Core 2 | . . . . . 2 7 7 6 . Flight 18 | . . 11 11 14 24 29 30 24 12 Processor 5 | . . . 11 9 7 7 7 6 4 Impact Weapon 5 | . . . . 9 7 7 7 6 4 Naked Turns 118 | . 75 4 . . . . . . 39 Heaviest Build 9 | . 1 . . 2 9 9 9 9 9 Greatest Support 26 | 3 3 4 4 9 21 26 20 20 21 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 4 | . 1 1 1 . 4 3 1 1 1 Average Carried 1 | . . 1 1 . 2 1 1 1 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 1 1 1 . 4 1 1 1 1 Class Distribution -------------------- 51% | Sprinter 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Matter Collected 115 | . . . . . 115 . . . . Remotely . | . . . . . . . . . . Salvage Created . | . . . . . . . . . . Parts . | . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed . | . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Hostile Shots Fired 270 | . 16 8 . 10 67 15 . 9 145 Missed 135 | . 10 2 . 4 31 3 . 6 79 Damage Taken 1671 | . 72 85 . 91 413 183 . 21 806 Core 1044 | . 72 75 . 63 234 76 . . 524 Absorbed by Shields 190 | . . . . . 99 . . . 91 Ignored by Resistances 4 | . . . . . . . . . 4 Core Remaining (%) 79 | 100 71 . 81 88 . . 55 . . Volleys Fired . | . . . . . . . . . . Largest . | . . . . . . . . . . Hottest . | . . . . . . . . . . Shots Fired . | . . . . . . . . . . Gun . | . . . . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . 1 Core Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 21 | . . . . 1 6 . 2 4 8 Impact 21 | . . . . 1 6 . 2 4 8 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 76 | . 18 . . . . . . . 58 Guns . | . . . . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 58 | . . . . . . . . . 58 Ramming 18 | . 18 . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 58 | . . . . . . . . . 58 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 7 | . 7 . . . . . . . . Shots . | . . . . . . . . . . Rammed 7 | . 6 . . . 1 . . . . Targets Rammed 7 | . 6 . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 360 | . . 2 . . 18 360 . . . Average Temperature 145 | . . 2 . . 16 154 . . . Received Heat Transfer 463 | . 9 60 . 54 . . . 6 334 Effects 2 | . . . . . . 2 . . . Shutdowns 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Peak Influence 274 | . 90 98 37 58 274 . . 103 257 Initial 94 | . . 37 37 14 25 . . 94 74 Average 100 | . 15 64 37 28 121 . . 96 163 Maximum Alert Level 1 | . . . . . 1 . . . 1 Low Security (%) 86 | 100 100 100 100 100 86 . . 100 69 Level 1 13 | . . . . . 13 . . . 30 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 4 . . . . Investigation 6 | . 1 . . 1 4 . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 65 | . 6 5 . 8 14 14 . 1 17 Peak Tracking Total 16 | . 5 7 . 8 7 12 . 2 16 Tactical Retreats 12 | . 2 . . 1 4 1 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Traps Triggered 8 | . 1 . . 1 2 . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Accessed 14 | . 2 1 . 3 5 . 1 1 1 Terminals 13 | . 2 1 . 3 5 . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 34 | . 4 3 . 8 14 . 1 1 3 Successful 9 | . . 2 . 3 2 . 1 1 . Failed 25 | . 4 1 . 5 12 . . . 3 Catastrophic 7 | . 2 . . 2 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 2 2 . 6 12 . . . . Terminals 33 | . 4 3 . 8 14 . 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 5 | . . 1 . 2 1 . 1 . . Record 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 3 | . . 1 . 1 1 . . . . Terminals 3 | . . 1 . 1 1 . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 2 | . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 . 2 5 . 1 . 1 Full Trace Events 9 | . 2 1 . 1 4 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Turns Passed 735 | 9 90 34 9 53 190 126 36 22 166 Spaces Moved 1756 | 18 163 80 18 132 427 501 115 36 266 Core 257 | 18 163 7 . . 12 . . . 57 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1499 | . . 73 18 132 415 501 115 36 209 Fastest Speed 17 | 50 50 40 40 34 20 17 26 26 27 Average Speed 32 | 50 50 40 40 35 32 24 26 26 35 Slowest Speed 100 | 50 50 50 40 40 50 26 26 29 100 Overloaded Moves 106 | . . . . . 8 98 . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . 1 . 2 4 . 1 . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 38 17 15 27 16 75 19 2 39 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 14 | . . . . 1 4 . 2 4 3 Terrain Destroyed 14 | . . . . 1 4 . 2 4 3 Melee 14 | . . . . 1 4 . 2 4 3 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total 1853 | 17 170 79 18 132 458 505 115 40 319 Wait 3 | . . . . . 1 . . . 2 Move 1727 | 17 162 77 17 127 419 500 112 36 260 Hop 8 | . . 1 . 2 3 . 1 . 1 Pick Up 3 | . 1 . . . 2 . . . . Fast Attach 10 | . 1 1 1 1 5 . . . 1 Attach 5 | . . . . 1 . 3 . . 1 Detach 1 | . . . . . . . . . 1 Swap 2 | . . . . . 2 . . . . Drop 3 | . . . . . 1 2 . . . Fire . | . . . . . . . . . . Melee 21 | . . . . 1 6 . 2 4 8 Ram 7 | . 6 . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 63 | . . . . . 18 . . . 45 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 6) 100 | -10/Materials | Entered another Materials area 100 | -9/Materials | Evolved 2 slots: Utility x2 123 | -9/Materials | Identified exit to Mines 134 | -9/Materials | Entered Mines 139 | -9/Mines | Discovered new exit (range 9) 143 | -9/Mines | Entered Materials 143 | -8/Materials | Evolved 2 slots: Propulsion x2 150 | -8/Materials | Identified exit to Storage 168 | -8/Materials | Identified exit to Factory 196 | -8/Materials | Entered Factory 196 | -7/Factory | Evolved 2 slots: Utility x2 384 | -7/Factory | Discovered new exit (range 8) 386 | -7/Factory | Entered Lower Caves 511 | -7/Lower Caves | Discovered new exit (range 5) 512 | -7/Lower Caves | Entered another Lower Caves area 544 | -7/Lower Caves | Build established: Sprinter 544 | -7/Lower Caves | Discovered new exit (range 15) 548 | -7/Lower Caves | Entered Factory 548 | -6/Factory | Evolved 2 slots: Utility x2 570 | -6/Factory | Identified exit to Garrison 570 | -6/Factory | Entered Garrison 604 | -6/Garrison | Triggered checkpoint 613 | -6/Garrison | Discovered new exit (range 8) 615 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 635 | -6/Garrison | Lost 3 parts (1p2n) 640 | -6/Garrison | Triggered checkpoint 674 | -6/Garrison | Triggered checkpoint 688 | -6/Garrison | Triggered checkpoint 708 | -6/Garrison | Core integrity fell below 50% 718 | -6/Garrison | Discovered new exit (range 10) 728 | -6/Garrison | Lost 5 parts (3n2u) 732 | -6/Garrison | Triggered checkpoint 735 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 736 | -6/Garrison | Self-destructed Last Messages --------------- 00719_ A bubble of rippling energy engulfs the area. 00719_ Field strength at 94. 00719_ Field strength at 88. 00720_ Field strength at 82. 00721_ Field strength at 76. 00722_ Field strength at 70. 00723_ Field strength at 64. 00724_ Field strength at 58. 00725_ Field strength at 47. 00726_ Field strength at 41. 00727_ Field strength at 35. 00728_ Field strength at 29. 00729_ Field strength at 18. 00730_ Field strength at 12. 00731_ Critical hit (Burn: +27). 00731_ Field strength at 1. 00732_ Stasis field depleted. 00732_ Beams of light sweep through the air. An alarm sounds. 00735_ Attempting to access garrison exit controls... 00735_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????#????????????????????????????? | | ""##### #####"""##########???????? | | #???????? | | #???????? | | #???????? | | ######################## @ #???????? | | ???????????????????????# #???????? | | ???????????????????????#####???????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 150 Matter Stores 141 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Resistance: KI 25 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionAssembledProtomatter Manual? 0 Play Time 00:25:23 Cumulative 172.9 hours Start 2024.04.08 @ 21:55:37 End 2024.04.08 @ 22:16:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 152 Adventurer 0 Explorer 5 Win Type - Total 5 Types 2/0/1/2/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 83x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46ebda32-ce4b-44da-a439-5877960f1cda