Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 12:38:09 Player: Wisp Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (5039) 5039 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 10604 Bonus ------- High Alert Combat Kills 610 Follower Combat Kills 185 Friendly Fire -10 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Gravmag System Nuclear Pulse Array > --- UTILITY (8) ------ Melee Analysis Suite Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Improved Remote Datajack Axe Segregator Signal Generator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Improved Transmission Jammer Improved Thermal Shield Improved Hardlight Generator > --- WEAPON ----------- Heavy Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Segregator > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Melee Analysis Suite Core Shielding Heavy Plasma Cannon Improved Remote Datajack Signal Generator [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . . 1 . 1 2 . 2 Weapon 2 | . . . 1 . 1 . . . Parts Attached 187 | 8 . 12 8 3 23 14 43 76 Power 30 | 1 . 2 2 . 4 . 10 11 Engine 11 | 1 . 2 2 . 3 . 2 1 Core 18 | . . . . . 1 . 8 9 Reactor 1 | . . . . . . . . 1 Propulsion 37 | 2 . 3 1 . 4 2 10 15 Treads 1 | . . . . . . . . 1 Leg 32 | . . 3 1 . 4 2 10 12 Wheel 2 | 2 . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . . . 1 Utility 59 | 3 . 4 1 2 5 4 10 30 Device 38 | 2 . 4 1 . 4 3 7 17 Storage 4 | 1 . . . . . 1 . 2 Processor 7 | . . . . 2 . . 1 4 Hackware 2 | . . . . . 1 . 1 . Protection 8 | . . . . . . . 1 7 Artifact . | . . . . . . . . . Weapon 61 | 2 . 3 4 1 10 8 13 20 Energy Gun 23 | 2 . 1 2 1 6 1 7 3 Energy Cannon 16 | . . . 2 . 2 2 5 5 Ballistic Gun 4 | . . . . . . 1 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . . . 1 . . 4 Special Weapon 4 | . . 2 . . 1 1 . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 7 | . . . . . . 3 . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . 1 Parts Lost 86 | . . 7 2 . 4 3 16 54 Power 14 | . . 1 . . 1 . 4 8 Propulsion 15 | . . 2 . . 1 . 3 9 Utility 29 | . . 3 . . . . 3 23 Weapon 28 | . . 1 2 . 2 3 6 14 Highest Loss Streak 15 | . . 5 2 . 2 1 6 15 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 94 | . 100 98 94 100 97 99 99 85 Engine 6 | . 14 14 10 11 7 7 5 1 Core 3 | . . . . . 1 . 5 5 Leg 15 | . . 9 22 22 17 15 19 12 Wheel 2 | . 28 17 . . . . . . Device 17 | . 28 27 33 28 8 17 17 16 Storage 4 | . . . . . . 4 6 7 Processor 8 | . . . . 5 18 15 6 6 Hackware 4 | . . . . . 8 7 6 2 Protection 1 | . . . . . . . 1 5 Energy Gun 13 | . 28 21 20 22 23 12 10 4 Energy Cannon 6 | . . . 2 11 10 6 6 6 Slashing Weapon 3 | . . . . . . 5 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 15 11 11 18 19 25 47 70 87 Greatest Support 60 | 26 26 26 20 20 32 40 60 60 Greatest Overweight (x) 21 | . . 1 . . 1 1 1 21 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 15 15 15 Average Capacity 10 | 6 5 5 5 5 5 11 15 13 Most Carried 15 | 4 4 5 5 5 5 15 15 15 Average Carried 9 | 2 4 4 4 4 4 8 14 11 Final Capacity 15 | 5 5 5 5 5 5 15 15 5 Final Carried 15 | 4 4 3 5 5 5 15 14 4 Class Distribution -------------------- 43% | Gunner 17% | Mutant 15% | Scavenger-Tank 9% | Scavenger-Mutant 8% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2005 | 246 34 76 74 42 277 160 349 747 Remotely . | . . . . . . . . . Salvage Created 5662 | 25 35 142 118 57 1317 262 1591 2115 Parts 238 | 3 2 5 5 1 68 11 70 73 Haulers Intercepted 3 | . . . 1 . 2 . . . Recyclers Shooed 7 | . . . 2 . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 98 | . 1 4 2 1 24 6 29 31 Melee 15 | . . . . . . 2 3 10 Guns 37 | . 1 4 2 . 16 1 7 6 Cannons 27 | . . . . 1 5 3 12 6 AOE 9 | . . . . . . . 5 4 Classes Destroyed 15 | 1 1 1 1 . 8 . 1 2 Worker 9 | . . . . . 1 . 7 1 Builder 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . . 1 . 2 . . . Recycler 2 | . . . . . 1 . . 1 Watcher 7 | . . . . . 3 . 1 3 Swarmer 18 | . . . . . 7 3 7 1 Grunt 44 | . 1 3 2 1 12 1 10 14 Brawler 6 | . . . . . 1 . 1 4 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 12 | . . . . . 3 2 5 2 Hunter 5 | . . . . . 1 . 4 . Programmer 10 | . . . . . . . 2 8 Assembled 1 | . . 1 . . . . . . Best Kill Streak 8 | 1 1 2 2 1 4 3 8 4 Combat Bots Only 7 | . 1 2 2 1 4 3 7 3 Max Kills in Single Turn 8 | 1 1 1 1 1 2 1 8 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 3 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Damage Taken 10664 | . 55 499 215 . 960 455 2400 6080 Core 1632 | . 11 43 32 . 234 47 225 1040 Absorbed by Shields 635 | . . . . . . . 40 595 Redirected to Shielding 180 | . . . . . . . 108 72 Regen/Repaired (Parts) 264 | . . . . . 113 . 151 . Core Remaining (%) 82 | 100 . 78 . 92 57 93 73 . Volleys Fired 236 | 2 5 32 13 2 67 9 48 58 Largest 4 | 2 2 2 3 3 4 3 3 4 Hottest 347 | 100 100 150 200 173 249 189 250 347 Shots Fired 571 | 4 10 60 21 6 194 21 128 127 Gun 367 | 4 10 47 20 4 133 14 75 60 Cannon 181 | . . . . 2 60 5 53 61 Launcher 7 | . . . . . 1 . . 6 Special 16 | . . 13 1 . . 2 . . Kinetic 13 | . . . . . . . . 13 Thermal 528 | 4 10 60 21 6 191 19 109 108 Explosive 3 | . . . . . 1 . . 2 Electromagnetic 25 | . . . . . 2 . 19 4 Robot Hit Streak 18 | 3 4 13 10 4 18 14 16 14 Robot Miss Streak 4 | . 2 3 1 3 4 1 4 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 452 | 3 6 17 16 3 130 24 113 140 Core Hits 207 | 1 2 9 9 2 48 9 64 63 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 22 | . . 1 1 . 6 1 6 7 Burn 12 | . . 1 1 . 5 . 3 2 Meltdown 2 | . . . . . 1 . 1 . Smash 3 | . . . . . . . . 3 Sever 5 | . . . . . . 1 2 2 Melee Attacks 114 | . . . . . . 13 24 77 Thermal 5 | . . . . . . . . 5 Impact 35 | . . . . . . . . 35 Slashing 74 | . . . . . . 13 24 37 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13286 | 37 73 211 285 54 2560 583 4180 5303 Guns 4681 | 37 73 211 201 34 1604 171 1463 887 Cannons 3674 | . . . . 20 873 114 1151 1516 Explosions 1898 | . . . 84 . 80 . 918 816 Melee 3008 | . . . . . . 298 648 2062 Ramming 25 | . . . . . 3 . . 22 Kinetic 151 | . . . . . . . . 151 Thermal 8929 | 37 73 211 201 54 2438 285 3160 2470 Explosive 269 | . . . . . 80 . . 189 Electromagnetic 861 | . . . 84 . 24 . 372 381 Impact 1197 | . . . . . 15 . . 1182 Slashing 1854 | . . . . . . 298 648 908 Piercing . | . . . . . . . . . Highest Corruption 31 | . . 24 3 3 . . 1 31 Average Corruption 12 | . . 19 3 3 . . 1 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 101 | . . 9 1 6 . . 7 78 Message Errors 26 | . . 4 . 5 . . 3 14 Matter Fused 25 | . . 1 . . . . 2 22 Heat Flow Errors 8 | . . . . . . . . 8 Energy Discharges 9 | . . 2 . . . . . 7 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 10 | . . . 1 1 . . 1 7 Data Loss (major) 5 | . . . . . . . 1 4 Misfires 2 | . . 2 . . . . . . Alerts 2 | . . . . . . . . 2 Misdirections 9 | . . . . . . . . 9 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 555 | . . . . . 12 . 191 352 Projectiles 100 | . . . . . 12 . 31 57 Explosions 168 | . . . . . . . 144 24 Melee 287 | . . . . . . . 16 271 Knockbacks 3 | . . . . . . . . 3 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 579 | . . . 43 . . . 168 368 Shots 13 | . . . 1 . . . 3 9 Rammed . | . . . . . . . . . Targets Rammed 7 | . . . . . 2 . . 5 Kicked 7 | . . . . . 2 . . 5 Crushed . | . . . . . . . . . Highest Temperature 543 | 78 225 332 76 75 543 138 224 248 Average Temperature 106 | 43 115 116 48 39 137 51 90 81 Received Heat Transfer 2420 | . 30 72 96 . 342 138 492 1250 Effects 6 | . . . . . 5 . . 1 Shutdowns 1 | . . . . . 1 . . . Interference 4 | . . . . . 3 . . 1 Matter Decay 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 11 | . . . . . . . . 11 Impact Corruptions 12 | . . . . . . . . 12 Robots Melted 8 | . . . . . 4 . 2 2 Combat Hostiles 7 | . . . . . 3 . 2 2 Parts Melted 38 | 1 . 1 1 . 13 . 15 7 Heat Transferred 16182 | 111 222 703 642 124 5254 555 4735 3836 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Peak Influence 766 | 5 53 92 100 137 454 378 741 766 Initial 336 | . 3 20 . 39 53 206 104 336 Average 277 | 1 37 31 28 85 194 240 285 471 Maximum Alert Level 3 | . . . . . 2 1 3 3 Low Security (%) 46 | 100 100 100 100 100 56 12 62 . Level 1 19 | . . . . . 36 87 5 17 Level 2 31 | . . . . . 6 . 29 74 Level 3 2 | . . . . . . . 2 7 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 36 | . 1 . 1 . 4 5 5 20 Investigation 8 | . 1 . . . 1 1 2 3 Extermination 8 | . . . . . . 1 2 5 Reinforcement 5 | . . . 1 . 3 . 1 . Assault 3 | . . . . . . . . 3 Garrison 12 | . . . . . . 3 . 9 Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Distress Signals 7 | . . . . . 1 1 4 1 Communications Jammed 1 | . . . . . . . . 1 Distress Signals 1 | . . . . . . . . 1 Times Spotted 171 | . 3 6 3 4 37 10 39 69 Peak Tracking Total 9 | . 2 3 2 1 4 3 7 9 Tactical Retreats 21 | . 2 1 . . 2 . 4 12 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 26 | . . . 1 . . . 14 11 Max in Single Turn 14 | . . . 1 . . . 14 7 Garrison Access 2 | . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 30 | . . . 2 1 10 3 8 6 Terminals 17 | . . . 2 1 6 2 4 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . . . 1 . 1 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers 3 | . . . . . 1 . 1 1 Garrison Access 4 | . . . . . 1 1 2 . Total Hacks 85 | . . . 9 2 33 5 23 13 Successful 41 | . . . 4 1 19 2 12 3 Failed 44 | . . . 5 1 14 3 11 10 Catastrophic 8 | . . . 1 . 1 2 2 2 Database Lockouts . | . . . . . . . . . Manual 51 | . . . 2 3 22 2 13 9 Terminals 58 | . . . 9 2 25 3 14 5 Fabricators 4 | . . . . . . . . 4 Repair Stations 10 | . . . . . 4 . 4 2 Recycling Units 2 | . . . . . 2 . . . Scanalyzers 5 | . . . . . 1 . 2 2 Garrison Access 6 | . . . . . 1 2 3 . Terminal Hacks 18 | . . . 3 1 8 1 5 . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 3 | . . . . . 1 . 2 . Locate Traps 3 | . . . 1 . 1 1 . . Reprogram Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . Zone Layout 6 | . . . . 1 2 . 3 . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . . . . 3 . 2 . Scan Component 3 | . . . . . 2 . 1 . Repair 2 | . . . . . 1 . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Seal Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 12 | . . . 1 . 6 1 3 1 Terminals 9 | . . . 1 . 4 1 3 . Botnet 9 | . . . 1 . 4 1 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Recyclers 1 | . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 . . 1 Researchers 2 | . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . . . 2 1 7 3 6 5 Full Trace Events 7 | . . . . . 1 1 2 3 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 73 | . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired 2 | . . . . . 1 . 1 . Time 75 | . . . . . 53 . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total Allies 3 | . . . . 2 . 1 . . Largest Group 2 | . . . . 2 2 1 . . Highest-Rated Group 38 | . . . . 38 38 32 . . Highest-Rated Ally 32 | . . . . 31 31 32 . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . 10 2 8 . . Total Damage 546 | . . . . 168 42 336 . . Kills 6 | . . . . 3 . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Turns Passed 7314 | 59 183 538 205 328 1186 564 2130 2121 Spaces Moved 3912 | 43 125 358 84 187 619 279 1196 1021 Core 240 | 4 . . . . . . . 236 Treads 31 | . . . . . . . . 31 Legs 3020 | . . 100 84 187 619 279 1196 555 Wheels 422 | 39 125 258 . . . . . . Hover 164 | . . . . . . . . 164 Flight 35 | . . . . . . . . 35 Fastest Speed 40 | 50 90 90 120 120 120 125 126 40 Average Speed 135 | 84 90 98 120 120 126 165 142 148 Slowest Speed 1100 | 90 90 190 120 120 200 200 200 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . 1 Exploration Rate (%) 28 | 3 19 63 11 36 65 8 31 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 23 | . . 10 . . 6 1 3 3 Terrain Destroyed 162 | . . 13 1 . 14 1 45 88 Melee 5 | . . . . . . 1 1 3 Projectile 49 | . . 13 1 . 9 . 10 16 AOE 108 | . . . . . 5 . 34 69 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total 5249 | 57 185 459 165 287 881 348 1486 1381 Wait 631 | . 56 47 51 91 150 8 137 91 Move 3904 | 42 124 357 83 186 618 278 1195 1021 Hop . | . . . . . . . . . Pick Up 92 | 4 . 5 5 1 8 17 17 35 Fast Attach 60 | 8 . 4 6 2 10 3 9 18 Attach 75 | . . 5 1 . 5 5 14 45 Detach 7 | . . 1 . . . 2 . 4 Swap 52 | . . 3 1 1 8 6 20 13 Drop 73 | 1 . 5 5 4 13 7 22 16 Fire 236 | 2 5 32 13 2 67 9 48 58 Melee 112 | . . . . . . 13 24 75 Ram . | . . . . . . . . . Kick 7 | . . . . . 2 . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 7) 243 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 389 | -10/Mines | Discovered new exit (range 4) 403 | -10/Mines | Excavation squad dispatched 403 | -10/Mines | A large section of the Mines collapsed 590 | -10/Mines | System corruption reached 10% 627 | -10/Mines | Lost 5 parts (2n2u1w) 711 | -10/Mines | Crushed by falling debris 769 | -10/Mines | Discovered new exit (range 10) 781 | -10/Mines | Entered Materials 781 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 964 | -9/Materials | Discovered new exit (range 14) 986 | -9/Materials | Entered Mines 987 | -9/Mines | Met a Derelict testing a Signal Generator 991 | -9/Mines | Found Signal Generator 1023 | -9/Mines | Learned Materials machine intel 1203 | -9/Mines | Discovered new exit (range 10) 1226 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1314 | -9/Mines | Entered Materials 1314 | -8/Materials | Accompanied by 2 allies 1314 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1315 | -8/Materials | Loaded intel: 50 machine locations 1319 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1560 | -8/Materials | Build established: Gunner 2313 | -8/Materials | Identified exit to Factory 2487 | -8/Materials | Repaired Broken Ion Cannon 2500 | -8/Materials | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Utility x2 2501 | -7/Factory | Identified exit to Storage 2825 | -7/Factory | Garrison activated, responded to threat 3032 | -7/Factory | Discovered new exit (range 10) 3064 | -7/Factory | Entered another Factory area 3064 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3105 | -6/Factory | Spotted B-75 Beast 4576 | -6/Factory | Lost 6 parts (2p1n1u2w) 4621 | -6/Factory | Repaired Imp. Titanium Leg 4703 | -6/Factory | Lost 5 parts (1p2n2w) 4706 | -6/Factory | Destroyed 7 combat bots 5063 | -6/Factory | Lost 3 parts (2u1w) 5106 | -6/Factory | Build established: Scavenger-Gunner 5154 | -6/Factory | Discovered new exit (range 13) 5194 | -6/Factory | Entered another Factory area 5194 | -5/Factory | Evolved 2 slots: Utility x2 5783 | -5/Factory | Build established: Scavenger-Tank 5794 | -5/Factory | First assault squad dispatched 5998 | -5/Factory | System corruption reached 10% 6074 | -5/Factory | Lost 6 parts (3u3w) 6199 | -5/Factory | Garrison activated, responded to threat 6271 | -5/Factory | Lost 8 parts (2p2n3u1w) 6284 | -5/Factory | Cargo convoy interrupted 6351 | -5/Factory | Lost 5 parts (1p1n2u1w) 6596 | -5/Factory | Core integrity fell below 50% 6597 | -5/Factory | Garrison activated, responded to threat 6621 | -5/Factory | System corruption reached 30% 6708 | -5/Factory | Lost 11 parts (1p4n3u3w) 6943 | -5/Factory | Garrison activated, responded to threat 7039 | -5/Factory | Core integrity fell below 20% 7069 | -5/Factory | Lost 15 parts (3p1n7u4w) 7146 | -5/Factory | Fabricated VSS Leg? 7294 | -5/Factory | Search patrols dispatched 7314 | -5/Factory | Build established: Mutant 7316 | -5/Factory | Crushed by falling debris 7316 | -5/Factory | Smashed by cave-in Last Messages --------------- 07276_ Slug penetrates Power Conduit. 07278_ ALERT: Rogue bot located, Programmers report to Factory Zone 9H. 07278_ K-01 Serf cleans the Power Conduit. 07282_ Penetrated by Slug. 07284_ Y-64 Sentinel suffers critical hit (Smash). 07284_ Destroyed Adv. Heat Sink. 07284_ Y-64 Sentinel system corrupted by crushing effect. 07286_ System corrupted: IFF burst signal emitted. 07286_ Slug penetrates Wall. 07289_ Penetrated by Slug. 07293_ K-01 Serf cleans the Power Conduit. 07294_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 07295_ Slug penetrates Wall. 07305_ System corrupted: Matter fused (-9). 07306_ U-05 Engineer builds a Wall. 07316_ The unstable cave ceiling collapses. 07316_ Crushed by falling debris. 07316_ Adv. Melee Analysis Suite destroyed. 07316_ System corrupted by crushing effect (+2). 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