Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 20:33:48 Player: SelfCookedBird Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (529) 529 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2259 Bonus ------- None Cogmind --------- Core Integrity 534/550 Matter 226/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Advanced Targeting Computer Reaction Control System > --- WEAPON (2) ------- Heavy Assault Rifle Datajack > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Aluminum Leg Precision Beam Rifle Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Heavy Assault Rifle Datajack > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Precision Beam Rifle Mining Claw [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 40 | 5 11 20 4 Power 6 | 1 1 4 . Engine 6 | 1 1 4 . Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 4 11 2 Treads . | . . . . Leg 10 | 2 . 6 2 Wheel . | . . . . Hover 4 | . . 4 . Flight 5 | . 4 1 . Utility 5 | . 3 . 2 Device 3 | . 2 . 1 Storage . | . . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 3 5 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 4 | . 2 2 . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . 6 3 1 Power 2 | . 1 1 . Propulsion 5 | . 2 2 1 Utility 1 | . 1 . . Weapon 2 | . 2 . . Highest Loss Streak 4 | . 4 3 1 To Critical Strikes . | . . . . Average Backups 4 | 2 4 4 4 Power . | . . 1 1 Propulsion 1 | 1 2 . 1 Utility . | . . . . Weapon 1 | . 1 2 2 Tool/Special . | . . . . Unused Backups 6 | . 5 . 1 Power 1 | . 1 . . Propulsion 3 | . 2 . 1 Utility . | . . . . Weapon 2 | . 2 . . Tool/Special . | . . . . Average Slot Usage (%) 78 | . 72 82 81 Engine 11 | . 12 10 16 Leg 27 | . 12 36 34 Hover 2 | . . 4 . Flight 4 | . 10 1 . Device 7 | . 7 7 6 Energy Gun 8 | . 18 2 . Ballistic Gun 6 | . . 9 9 Launcher 1 | . 2 . . Slashing Weapon 4 | . 4 5 . Special Melee Weapon 3 | . . 4 9 Peak Build Rating 21 | 5 7 19 21 Average Rating 10 | 3 5 14 18 On Entrance 6 | . 5 7 13 Avg Prop Armor Cover (%) 8 | . 10 7 . Naked Turns . | . . . . Heaviest Build 13 | 7 11 11 13 Greatest Support 60 | 20 20 60 57 Greatest Overweight (x) 2 | . 2 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 4 | 2 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 3 5 5 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 681 | 250 140 277 14 Remotely . | . . . . Salvage Created 519 | 45 167 277 30 Parts 43 | 1 18 22 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | 1 9 9 2 Melee 5 | . 2 3 . Guns 11 | 1 2 6 2 AOE 5 | . 5 . . Classes Destroyed 3 | 1 2 . . Watcher 1 | . 1 . . Swarmer 11 | . 6 3 2 Grunt 10 | 1 3 6 . Best Kill Streak 7 | 1 7 3 2 Combat Bots Only 6 | 1 6 3 2 Max Kills in Single Turn 4 | 1 4 1 1 Gunslinging . | . . . . Exploded 4 | . 4 . . Melee 1 | . 1 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 194 | 4 67 96 27 Missed 63 | 1 18 28 16 Hits 131 | 3 49 68 11 Projectile 131 | 3 49 68 11 Critical Strikes 2 | . . 2 . Damage Taken 1647 | 32 608 873 134 Core 467 | . 228 223 16 Absorbed by Shields . | . . . . Core Remaining (%) 50 | 100 8 44 . Volleys Fired 56 | 3 12 36 5 Largest 2 | 2 2 2 1 Hottest 100 | 100 80 84 23 Shots Fired 71 | 6 17 43 5 Gun 66 | 6 12 43 5 Cannon . | . . . . Launcher 5 | . 5 . . Special . | . . . . Kinetic 38 | . . 33 5 Thermal 28 | 6 12 10 . Explosive 5 | . 5 . . Electromagnetic . | . . . . Robot Hit Streak 7 | 4 6 7 2 Robot Miss Streak 3 | 1 3 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 63 | 4 18 38 3 Core Hits 31 | 2 13 14 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 1 . Burn 3 | . 2 1 . Melee Attacks 35 | . 16 19 . Impact . | . . . . Slashing 31 | . 16 15 . Piercing . | . . . . Sneak Attacks 4 | . . 4 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1532 | 48 824 603 57 Guns 576 | 48 90 381 57 Cannons . | . . . . Explosions 489 | . 489 . . Melee 454 | . 239 215 . Ramming 13 | . 6 7 . Kinetic 347 | . . 290 57 Thermal 497 | 48 358 91 . Explosive 221 | . 221 . . Electromagnetic . | . . . . Impact . | . . . . Slashing 454 | . 239 215 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 176 | . 159 17 . Projectiles . | . . . . Explosions 143 | . 143 . . Melee 33 | . 16 17 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 96 | . 96 . . Shots 3 | . 3 . . Rammed . | . . . . Targets Rammed 3 | . 1 2 . Kicked 3 | . 1 2 . Crushed . | . . . . Highest Temperature 135 | 135 54 108 . Average Temperature 42 | 70 27 38 . Received Heat Transfer 813 | 18 252 507 36 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 1001 | 148 557 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 . Low Security (%) 71 | 100 63 65 100 Level 1 28 | . 36 34 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 238 | 20 238 238 104 Initial 83 | . 6 83 79 Average 133 | 3 124 178 73 Influence Increases 808 | 20 358 375 55 Destroy 0b10 Robot/C 420 | 20 180 180 40 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 62 | . 32 30 . Disable Machine 75 | . 45 30 . Destroy Structure 51 | . 51 . . Partial Spotted 15 | . . . 15 Lose Combat Pursuer 180 | . 45 135 . Influence Decreases 724 | 10 170 383 161 Entered New Map 230 | . 4 115 111 Time Decay 394 | 10 106 238 40 Lost Part 100 | . 60 30 10 Squads Dispatched 3 | . 2 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | 1 17 24 6 Peak Tracking Total 6 | 1 6 6 6 Tactical Retreats 7 | . 1 6 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 3 2 . Max in Single Turn 2 | . 2 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . 3 . Non-combat 2 | . . 2 . Combat 1 | . . 1 . Robot Hacks Applied 3 | . . 3 . parse_system 2 | . . 2 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1054 | 111 338 518 87 Spaces Moved 765 | 87 286 337 55 Core 27 | 19 8 . . Treads . | . . . . Legs 483 | 68 112 248 55 Wheels . | . . . . Hover 73 | . . 73 . Flight 182 | . 166 16 . Fastest Speed 34 | 50 37 34 120 Average Speed 97 | 104 82 104 121 Slowest Speed 200 | 120 200 120 123 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . 2 . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 6 39 30 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . 48 . . Melee . | . . . . Projectile . | . . . . AOE 48 | . 48 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 926 | 98 338 421 69 Wait 2 | . . 2 . Move 758 | 86 281 336 55 Hop 2 | . 2 . . Pick Up 14 | 4 9 1 . Fast Attach 17 | 5 4 5 3 Attach 6 | . 4 1 1 Detach 2 | . . 2 . Swap 20 | . 3 15 2 Drop 11 | . 6 2 3 Fire 56 | 3 12 36 5 Melee 35 | . 16 19 . Ram . | . . . . Kick 3 | . 1 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 387 | -10/Materials | Core integrity fell below 50% 407 | -10/Materials | Core integrity fell below 20% 413 | -10/Materials | Lost 4 parts (1p2n1u) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x2 869 | -9/Materials | Core integrity fell below 50% 914 | -9/Materials | Lost 3 parts (1p2n) 950 | -9/Materials | Discovered new exit (range 12) 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1055 | -8/Materials | Self-destructed Last Messages --------------- uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. [Achievement: I Have A Map?] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Acquired Adv. Targeting Computer. The Adv. Targeting Computer is a fragile type of part, which are destroyed if removed (these are marked with a colon in the parts list, as a reminder). Dropped Heat Sink. Acquired Reaction Control System. Dropped Aluminum Leg. R-06 Scavenger collects Aluminum Leg. S-10 Pest destroyed. Dropped Titanium Leg. S-10 Pest destroyed. Acquired Titanium Leg. Carbon-fiber Leg destroyed. Acquired 14 matter. 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Junior Dev Organ Harvest Overwhelming Risk Taker There's More Where That Came From Uninvited Guest Challenges ------------ None Game ------ Seed LobotomyBlanketAirjet Manual? 0 Play Time 00:17:05 Cumulative 0.2 hours Start 2026.02.24 @ 20:02:04 End 2026.02.24 @ 20:33:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3e9e2871-1274-406e-968a-8079075aca42