Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 22:56:42 Player: Skergy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (50) 250 Value Destroyed (1986) 1986 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3358) 3358 TOTAL SCORE: 13634 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 2742 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1600 Matter 170/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Advanced Weight Redist. System Triangulator Advanced Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Armor Integrity Analyzer Improved Transmission Jammer Point Defense System System Mapper > --- WEAPON ----------- Advanced Remote Datajack Makeshift Hammer Makeshift Spear Makeshift Spear > --- INVENTORY -------- Light Antimatter Reactor VTOL Module VTOL Module Advanced Reaction Control System Improved Medium Armor Plating [Rating: 122] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware System Mapper Protection Improved Medium Armor Plating Weapon Makeshift Spear Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Makeshift Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 2 1 . 1 Utility 9 | . . . . . . . 3 2 2 . . . 1 . 1 Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 143 | 6 2 6 19 . 6 15 11 19 6 1 . 10 23 10 9 Power 17 | 1 . . 2 . . 1 3 3 1 . . 2 . 2 2 Engine 8 | 1 . . 2 . . 1 2 2 . . . . . . . Core 1 | . . . . . . . 1 . . . . . . . . Reactor 8 | . . . . . . . . 1 1 . . 2 . 2 2 Propulsion 62 | 2 . . 9 . 2 7 2 7 2 1 . 7 18 2 3 Treads 41 | 2 . . 6 . 2 6 2 7 2 1 . 7 6 . . Leg 3 | . . . 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . Flight 17 | . . . . . . . . . . . . . 12 2 3 Utility 32 | 1 2 . 2 . . . 5 7 3 . . 1 4 5 2 Device 20 | . . . 1 . . . 1 6 3 . . 1 3 4 1 Storage 3 | 1 1 . . . . . 1 . . . . . . . . Processor 6 | . 1 . 1 . . . 3 1 . . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 2 | . . . . . . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 32 | 2 . 6 6 . 4 7 1 2 . . . . 1 1 2 Energy Gun 10 | 1 . 1 5 . 1 1 . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . 1 1 . 2 1 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . 4 . . . . . . . . . . . . 1 Special Weapon 2 | . . . . . . 1 . . . . . . . 1 . Impact Weapon 3 | . . . . . . 1 . 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . 1 3 . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . . . . . . 2 . Corrupted Parts 3 | . . . 3 . . . . . . . . . . . . System Corruption 22 | . . . 22 . . . . . . . . . . . . Parts Lost 43 | . . 4 3 . . 8 1 4 . . . 2 . 6 15 Power 4 | . . 1 . . . 1 . 1 . . . . . 1 . Propulsion 17 | . . . 2 . . 2 1 3 . . . . . 1 8 Utility 11 | . . 1 . . . . . . . . . 1 . 3 6 Weapon 11 | . . 2 1 . . 5 . . . . . 1 . 1 1 Highest Loss Streak 13 | . . 2 3 . . 4 1 3 . . . 1 . 5 13 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 92 95 94 100 99 97 99 96 100 100 100 94 90 93 36 Engine 8 | . 14 12 10 11 11 10 12 8 4 . . . . . . Reactor 1 | . . . . . . . . . 5 10 10 9 8 7 3 Treads 24 | . 28 28 21 33 33 25 25 21 21 21 21 25 20 . . Flight 1 | . . . . . . . . . . . . . 5 26 12 Device 6 | . . . 2 . . . 3 11 21 21 21 19 18 24 6 Storage 8 | . 14 14 11 11 11 11 8 5 5 5 5 4 3 . . Processor 14 | . 7 13 6 11 11 11 19 22 21 21 21 19 17 16 10 Energy Gun 10 | . 14 11 27 33 28 3 . . . . . . . . . Ballistic Gun 4 | . 14 11 3 . 3 2 6 5 5 5 5 1 . . . Impact Weapon 3 | . . . . . . 8 6 5 5 5 5 4 4 4 . Piercing Weapon 6 | . . . . . . 16 13 10 10 10 10 9 8 7 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 87 | 14 49 51 57 57 57 55 73 81 87 86 86 86 87 50 43 Greatest Support 163 | 40 40 40 60 60 60 84 88 83 97 102 102 163 162 51 48 Greatest Overweight (x) 15 | . 1 1 15 . . 1 1 1 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 15 | 7 17 20 20 20 20 20 20 20 20 20 20 20 17 5 5 Most Carried 20 | 4 16 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 14 | 3 11 18 19 20 19 19 18 19 19 19 20 19 16 4 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 4 16 20 20 20 20 20 20 20 20 20 20 19 5 4 3 Class Distribution -------------------- 39% | Mutant 27% | Derelict-Gladiator 20% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Gladiator | -6/Factory Derelict-Gladiator | -5/Factory Derelict-Gladiator | -4/Factory Derelict-Gladiator | -4/Upper Caves Derelict-Gladiator | -4/Upper Caves Derelict-Gladiator | -3/Research Derelict-Gladiator | -2/Research Derelict-Sprinter | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Matter Collected 2433 | 239 . 209 296 . 313 453 132 327 20 64 18 95 217 30 20 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2007 | . 91 151 542 . . 309 209 347 112 . 90 54 14 . 88 Parts 83 | . 4 3 34 . . 13 6 11 1 . 3 . . . 8 Haulers Intercepted 3 | . . . 1 . . . 1 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 4 11 . . . 12 3 . . . . Prevented 6 | . . . . . . 2 . . . 1 3 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 43 | . 2 8 12 . . 8 2 3 . . 2 1 . . 5 Melee 8 | . . . . . . 1 2 3 . . 1 1 . . . Guns 21 | . 2 2 11 . . 5 . . . . 1 . . . . AOE 11 | . . 6 . . . . . . . . . . . . 5 Classes Destroyed 13 | . 1 1 4 . . 3 . 1 1 . . 1 1 . . Worker 3 | . . . . . . . . . . . . . 1 . 2 Builder 2 | . . . . . . . . 1 . . . . . . 1 Hauler 3 | . . . 1 . . . 1 1 . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . Drone 1 | . . . . . . 1 . . . . . . . . . Watcher 3 | . . . 2 . . . . 1 . . . . . . . Swarmer 9 | . . . 3 . . . . . . . 1 . . . 5 Grunt 20 | . 2 3 6 . . 4 2 2 . . 1 . . . . Sentry 3 | . . . 3 . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . Programmer 3 | . . . . . . 2 . 1 . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . Best Kill Streak 8 | . 2 4 7 . . 2 2 2 1 . 2 1 1 . 8 Combat Bots Only 5 | . 2 4 3 . . 2 2 2 . . 2 1 . . 5 Max Kills in Single Turn 6 | . 1 2 2 . . 1 1 1 1 . 1 1 1 . 6 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . . . . . . 3 Melee 1 | . . . . . . 1 1 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Hostile Shots Fired 583 | . 12 36 66 . . 95 25 61 6 14 15 31 2 17 203 Missed 228 | . 5 8 21 . . 31 9 18 1 4 1 13 1 12 104 Damage Taken 6915 | . 84 730 510 . . 1231 340 493 59 167 232 221 15 328 2505 Core 2274 | . 11 177 76 . . 227 41 60 . 12 . 51 . 12 1607 Absorbed by Shields 799 | . . . . . . . . 312 60 120 79 128 15 79 6 Regen/Repaired (Parts) 234 | . . . . . 234 . . . . . . . . . . Core Remaining (%) 78 | 100 . 24 . . . 24 95 94 . . 98 96 . 99 . Volleys Fired 130 | . 6 14 29 . 1 29 8 28 . 6 2 3 . 2 2 Largest 3 | . 2 2 3 . 3 3 1 1 . 1 1 1 . 1 1 Hottest 135 | . 70 70 135 . 135 124 33 33 . 33 33 33 . 10 49 Shots Fired 248 | . 12 27 79 1 3 75 8 28 . 6 2 3 . 2 2 Gun 234 | . 12 18 79 1 3 74 8 28 . 6 2 3 . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 11 | . . 9 . . . . . . . . . . . . 2 Special 3 | . . . . . . 1 . . . . . . . 2 . Kinetic 114 | . 6 9 16 . . 36 8 28 . 6 2 3 . . . Thermal 89 | . 6 9 48 . . 26 . . . . . . . . . Explosive 11 | . . 9 . . . . . . . . . . . . 2 Electromagnetic 32 | . . . 15 1 3 13 . . . . . . . . . Robot Hit Streak 13 | . 8 12 13 . . 7 4 5 . 1 1 2 . 2 . Robot Miss Streak 9 | . 1 1 5 . . 9 2 4 . 2 1 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 202 | . 9 20 55 . . 64 11 26 1 5 2 4 1 4 . Core Hits 103 | . 5 15 27 . . 28 5 6 . 1 2 2 . . 12 Critical Kills 3 | . . . . . . . . 2 . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . 1 1 . . . . 1 . . . Critical Strikes 15 | . . 1 3 . . 5 2 2 . . 1 1 . . . Burn 8 | . . 1 3 . . 4 . . . . . . . . . Destroy 3 | . . . . . . . 1 2 . . . . . . . Smash 4 | . . . . . . 1 1 . . . 1 1 . . . Melee Attacks 73 | . . . . . . 14 10 27 2 3 1 4 1 6 5 Impact 53 | . . . . . . 10 7 22 1 2 1 3 1 3 3 Slashing . | . . . . . . . . . . . . . . . . Piercing 20 | . . . . . . 4 3 5 1 1 . 1 . 3 2 Sneak Attacks 3 | . . . . . . . . 1 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . 3 2 4 . 1 . . . . . Damage Inflicted 5714 | . 141 635 901 . . 1294 421 975 105 167 80 156 103 85 651 Guns 2668 | . 141 189 740 . . 1032 145 287 . 62 24 48 . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1248 | . . 446 156 . . . . . . . . . . . 646 Melee 1776 | . . . . . . 250 276 688 105 105 56 108 103 85 . Ramming 10 | . . . 5 . . . . . . . . . . . 5 Kinetic 1480 | . 77 99 123 . . 615 145 287 . 62 24 48 . . . Thermal 918 | . 64 90 498 . . 266 . . . . . . . . . Explosive 1092 | . . 446 . . . . . . . . . . . . 646 Electromagnetic 438 | . . . 275 . . 163 . . . . . . . . . Impact 1538 | . . . . . . 194 246 561 105 80 56 108 103 85 . Slashing . | . . . . . . . . . . . . . . . . Piercing 238 | . . . . . . 56 30 127 . 25 . . . . . Highest Corruption 22 | . . 3 22 22 22 3 . 7 . . . . . 3 6 Average Corruption 5 | . . 3 1 22 22 2 . 6 . . . . . 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . 20 . Effects 66 | . . . 1 8 2 24 . 29 . . . . . . 2 Message Errors 19 | . . . . 2 . 7 . 9 . . . . . . 1 Matter Fused 11 | . . . . 3 . 3 . 5 . . . . . . . Heat Flow Errors 6 | . . . . 2 . 2 . 2 . . . . . . . Energy Discharges 9 | . . . 1 . 1 4 . 3 . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . Parts Fused 2 | . . . . . . 2 . . . . . . . . . Data Loss (minor) 10 | . . . . . 1 3 . 6 . . . . . . . Data Loss (major) 4 | . . . . . . 2 . 2 . . . . . . . Misfires 2 | . . . . 1 . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 474 | . . . 21 . . 70 67 162 45 . . 44 63 . 2 Projectiles . | . . . . . . . . . . . . . . . . Explosions 23 | . . . 21 . . . . . . . . . . . 2 Melee 451 | . . . . . . 70 67 162 45 . . 44 63 . . Knockbacks 9 | . . . . . . 1 1 3 2 . . 1 1 . . Impact 8 | . . . . . . 1 1 3 1 . . 1 1 . . Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . . . . . 111 Shots 2 | . . . . . . . . . . . . . . . 2 Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . . . . . 2 Kicked 1 | . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 547 | . 78 132 283 262 69 496 1 205 . . 7 . 96 92 547 Average Temperature 124 | . 38 63 71 114 37 179 1 98 . . 7 . 38 32 334 Received Heat Transfer 1047 | . 45 69 198 . . 349 83 51 12 13 74 14 . 4 135 Effects 21 | . . . . . . 6 . . . . . . . . 15 Shutdowns 8 | . . . . . . 1 . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 7 | . . . . . . 3 . . . . . . . . 4 Matter Decay 2 | . . . . . . 1 . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . 1 2 . . . 1 . . Impact Corruptions 15 | . . . . . . 3 3 4 2 . . 1 2 . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 5 | . . 1 2 . . 1 . . . . . 1 . . . Heat Transferred 2918 | . 185 333 1506 . . 894 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Peak Influence 790 | . 65 122 274 75 . . 507 578 385 . . 474 417 456 790 Initial 282 | . . 25 . 75 . . 150 233 282 . . 188 266 115 258 Average 130 | . 9 49 141 75 . . 236 257 365 . . 306 350 290 526 Maximum Alert Level 3 | . . . 1 . . . 2 2 1 . . 2 2 2 3 Low Security (%) 65 | 100 100 100 69 100 . . 31 23 . . . 6 . 18 . Level 1 28 | . . . 30 . . . 60 65 100 . . 79 82 54 38 Level 2 4 | . . . . . . . 8 11 . . . 14 17 26 28 Level 3 . | . . . . . . . . . . . . . . . 32 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . 3 . . . 3 3 1 . . 1 1 1 1 Investigation 3 | . . . 2 . . . 1 . . . . . . . . Extermination 5 | . . . . . . . 1 2 1 . . . 1 . . Reinforcement 5 | . . . 1 . . . 1 . . . . 1 . 1 1 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Distress Signals 8 | . . . 3 . . . . 1 1 . . 1 . 1 1 Communications Jammed 3 | . . . . . . . . . . . . . . 1 2 Distress Signals 3 | . . . . . . . . . . . . . . 1 2 Times Spotted 179 | . 4 15 16 . . 13 18 30 2 6 3 11 6 16 39 Peak Tracking Total 16 | . 2 3 3 . . 4 4 5 1 3 2 6 4 8 16 Tactical Retreats 9 | . . . . . . 3 . . . . . . . 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 5 | . . . . . . . . 3 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 2 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 20 | . . . 2 . . . 8 4 . . . . . 4 2 Max in Single Turn 2 | . . . 2 . . . 1 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 9 | . 1 . 3 . . . 3 1 . . . . . . 1 Terminals 4 | . 1 . 2 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Total Hacks 20 | . 3 . 8 . . . 7 1 . . . . . . 1 Successful 8 | . . . 2 . . . 5 1 . . . . . . . Failed 12 | . 3 . 6 . . . 2 . . . . . . . 1 Catastrophic 4 | . 1 . 1 . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 93 | . 3 . 5 . . . 18 21 3 . . 3 7 23 10 Terminals 9 | . 3 . 5 . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 Terminal Hacks 1 | . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . 3 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . Reject 2 | . . . . . . . 2 . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 3 . . . 2 . . . . . . . 1 Full Trace Events 2 | . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . . . 11 12 . . . . . 27 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . . . . . . . 2 . parse_system 1 | . . . . . . . . . . . . . . 1 . find_scanalyzer 1 | . . . . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . Allies Hacked 3 | . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total Allies 26 | . . 3 . . 4 . 4 2 2 . . . 2 1 8 Largest Group 4 | . . 3 . . 4 4 3 3 3 3 3 3 3 1 3 Highest-Rated Group 345 | . . 40 . . 154 154 210 305 341 341 341 341 215 153 345 Highest-Rated Ally 153 | . . 16 . . 41 41 135 135 135 135 135 135 135 153 122 Zionite Dispatches 9 | . . . . . . . 2 2 1 . . . 1 . 3 Heavy 3 | . . . . . . . . 1 1 . . . . . 1 Light 3 | . . . . . . . 1 . . . . . . . 2 Recon 1 | . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . 1 . . . . . . . . Total Orders 13 | . . 1 . . . . . 1 4 2 1 4 . . . GUARD 1 | . . 1 . . . . . . . . . . . . . EXPLORE 11 | . . . . . . . . 1 3 2 1 4 . . . RETURN 1 | . . . . . . . . . 1 . . . . . . Ally Attacks 284 | . . 52 . . . 14 64 49 3 18 3 24 17 20 20 Total Damage 10637 | . . 393 . . . 378 1434 2283 91 1296 234 1204 661 1541 1122 Kills 83 | . . 6 . . . 1 17 22 2 6 1 12 6 7 3 Allies Corrupted 3 | . . . . . . . . 1 . . . . . . 2 Allies Melted 1 | . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 . . . . 1 1 . . . . Drone Launches 11 | . . . . . . . . 1 3 2 1 4 . . . Drone Recoveries 9 | . . . . . . . . 1 3 2 1 2 . . . Zionite Intel Received 13 | . . . . . . . 2 3 . . . . 1 6 1 Branch Access 1 | . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . 1 . . . . . 1 . Prototype Schematics 2 | . . . . . . . 1 . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . 1 . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Turns Passed 13059 | 3740 279 853 661 160 1940 1091 850 1316 259 538 172 335 421 210 234 Spaces Moved 6977 | 1329 115 327 261 101 1183 462 479 681 127 282 89 176 352 451 562 Core 150 | 2 . . 1 . . . . . . . . . . . 147 Treads 5735 | 1327 115 327 206 101 1183 462 479 681 127 282 89 176 180 . . Legs 54 | . . . 54 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1038 | . . . . . . . . . . . . . 172 451 415 Fastest Speed 19 | 50 160 160 160 160 160 160 160 160 162 165 165 164 24 24 19 Average Speed 149 | 159 216 238 199 160 160 206 165 171 191 165 165 166 98 24 31 Slowest Speed 800 | 160 240 240 800 160 160 240 240 240 240 165 165 170 170 24 187 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . 4 10 4 Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . Exploration Rate (%) 44 | 96 22 69 17 38 91 63 16 21 12 88 65 17 7 69 23 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 7 | . . . . . . . 1 5 . 1 . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 7 | . . . . . 3 2 . . . 2 . . . . . Spaces Dug 9 | . . . . . . . . 7 . . . . . . 2 Terrain Destroyed 86 | . . 48 4 . . . 2 10 . . . . . . 22 Melee 9 | . . . . . . . . 7 . . . . . . 2 Projectile 5 | . . . . . . . 2 3 . . . . . . . AOE 72 | . . 48 4 . . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc Total 9357 | 2942 134 373 340 100 1233 529 532 786 145 349 112 216 416 538 612 Wait 1857 | 1604 . 17 2 . 16 1 1 15 5 54 21 15 27 67 12 Move 6926 | 1328 114 325 260 100 1182 461 478 680 126 281 88 175 343 431 554 Hop 17 | . . . . . . . . . . . . . 4 9 4 Pick Up 92 | 4 11 7 13 . 10 7 14 11 2 2 . 2 7 1 1 Fast Attach 53 | 6 2 . 11 . 4 6 3 8 . . . 1 3 6 3 Attach 39 | . . . 5 . . 5 6 7 2 . . 2 5 2 5 Detach 16 | . 1 . . . 1 1 1 1 . . . . 3 3 5 Swap 51 | . . 6 3 . 2 4 2 4 4 1 . 7 15 2 1 Drop 95 | . . 3 16 . 14 5 12 10 5 3 . 8 8 6 5 Fire 130 | . 6 14 29 . 1 29 8 28 . 6 2 3 . 2 2 Melee 57 | . . . . . . 10 7 22 1 2 1 3 1 5 5 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 1 | . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . 1 . . . . . . . . . . . . 12 Rewire 8 | . . . . . 3 . . . . . . . . 4 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Ext) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 3741 | -11/Scrapyard | Entered Materials 3742 | -10/Materials | Build established: Mutant 3964 | -10/Materials | Discovered new exit (range 16) 4020 | -10/Materials | Entered Mines 4137 | -10/Mines | Discovered new exit (range 9) 4168 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4301 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4416 | -10/Mines | Learned Materials trap positions 4688 | -10/Mines | Assembled infested the area 4693 | -10/Mines | Assisted by a Guerilla fighting off Assembled 4859 | -10/Mines | Crushed by falling debris 4860 | -10/Mines | Core integrity fell below 50% 4873 | -10/Mines | Entered Materials 4873 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4874 | -9/Materials | Loaded intel: 16 trap records 5108 | -9/Materials | Lost 3 parts (2n1w) 5355 | -9/Materials | Discovered new exit (range 6) 5363 | -9/Materials | Discovered new exit (range 15) 5386 | -9/Materials | Identified exit to Mines 5484 | -9/Materials | Build established: Scavenger-Gunner 5527 | -9/Materials | System corruption reached 10% 5534 | -9/Materials | Entered Mines 5578 | -9/Mines | Learned location of 1 exit from Materials 5686 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5693 | -9/Mines | Identified exit to Zion 5694 | -9/Mines | Entered Zion 5757 | -7/Zion | System corruption cleaned by Quarantine Array 6086 | -7/Zion | Learned Factory repair station intel 6821 | -7/Zion | Imprinted 6823 | -7/Zion | Declared Zion's savior 7529 | -7/Zion | Visited the Megawrench Repair Shop 7529 | -7/Zion | Megawrench repaired 6 parts 7609 | -7/Zion | Discovered new exit (range 14) 7630 | -7/Zion | Identified exit to Proximity Caves 7634 | -7/Zion | Entered Proximity Caves 7634 | -6/Proximity Caves | Accompanied by 4 allies 7634 | -6/Proximity Caves | Spotted B-75 Beast 7637 | -6/Proximity Caves | Spotter reported a threat 7665 | -6/Proximity Caves | Destroyed B-75 Beast 7681 | -6/Proximity Caves | Lost 4 allies 7800 | -6/Proximity Caves | Core integrity fell below 50% 7870 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 8335 | -6/Proximity Caves | Build established: Scavenger-Mutant 8577 | -6/Proximity Caves | Discovered new exit (range 8) 8598 | -6/Proximity Caves | Identified exit to Factory 8725 | -6/Proximity Caves | Entered Factory 8725 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8726 | -6/Factory | Loaded intel: 6 repair station locations 8865 | -6/Factory | Zion Light squad teleported in 9080 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9381 | -6/Factory | Build established: Derelict-Gladiator 9480 | -6/Factory | Retrieved Zion intel report: Trap Installations 9481 | -6/Factory | Zion hero teleported in (AD-0RF) 9542 | -6/Factory | Discovered new exit (range 11) 9572 | -6/Factory | Identified exit to Factory 9575 | -6/Factory | Entered another Factory area 9575 | -5/Factory | Accompanied by 2 allies (AD-0RF) 9575 | -5/Factory | Evolved 2 slots: Utility x2 9948 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9949 | -5/Factory | Zion Recon squad teleported in 10529 | -5/Factory | Retrieved Zion intel report: Component Schematics 10530 | -5/Factory | Zion Heavy squad teleported in 10611 | -5/Factory | Discovered new exit (range 13) 10658 | -5/Factory | Identified exit to Factory 10678 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10725 | -5/Factory | Lost 3 parts (3n) 10798 | -5/Factory | Garrison activated, responded to threat 10891 | -5/Factory | Entered another Factory area 10891 | -4/Factory | Accompanied by 1 ally (AD-0RF) 10891 | -4/Factory | Evolved 2 slots: Utility x2 10892 | -4/Factory | Identified exit to Extension 10906 | -4/Factory | Discovered new exit (range 17) 10940 | -4/Factory | Discovered new exit (range 13) 10950 | -4/Factory | Identified exit to Upper Caves 11063 | -4/Factory | Zion Heavy squad teleported in 11150 | -4/Factory | Entered Upper Caves 11150 | -4/Upper Caves | Accompanied by 3 allies (AD-0RF) 11221 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11254 | -4/Upper Caves | Learned location of Quarantine (-3) 11544 | -4/Upper Caves | Discovered new exit (range 55) 11654 | -4/Upper Caves | Identified exit to Upper Caves 11688 | -4/Upper Caves | Entered another Upper Caves area 11688 | -4/Upper Caves | Accompanied by 3 allies (AD-0RF) 11694 | -4/Upper Caves | Identified exit to Research 11758 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11860 | -4/Upper Caves | Entered Research 11860 | -3/Research | Accompanied by 3 allies (AD-0RF) 11860 | -3/Research | Evolved 2 slots: Propulsion x2 12126 | -3/Research | Discovered new exit (range 21) 12193 | -3/Research | Identified exit to Research 12195 | -3/Research | Entered another Research area 12195 | -2/Research | Accompanied by 1 ally (AD-0RF) 12195 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12495 | -2/Research | Retrieved Zion intel report: Branch Access 12495 | -2/Research | Identified exit to Testing 12496 | -2/Research | Zion Demo squad teleported in 12512 | -2/Research | Spotted B-90 Cyclops 12616 | -2/Research | Entered Testing 12618 | -2/Testing | Spotted PH-QNGX0KAST3 12621 | -2/Testing | Rewired PH-QNGX0KAST3 12659 | -2/Testing | Found Prototype Hackware 12659 | -2/Testing | Identified System Mapper 12679 | -2/Testing | Retrieved Zion intel report: Guard Positions 12684 | -2/Testing | Retrieved Zion intel report: Emergency Access 12689 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 12695 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 12735 | -2/Testing | Retrieved Zion intel report: Component Schematics 12739 | -2/Testing | Found Prototype Device 12739 | -2/Testing | Identified Exp. Actuator Array 12740 | -2/Testing | Unstable Terrabomb Derivative detonated 12813 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 12818 | -2/Testing | Spotted PL-DW21V4FI1P 12824 | -2/Testing | Discovered new exit (range 8) 12825 | -2/Testing | Identified exit to Access 12826 | -2/Testing | Entered Access 12826 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12850 | -1/Access | Lost 5 parts (1p1n2u1w) 12874 | -1/Access | Spotted B-99 Colossus 12878 | -1/Access | Spotted B-99 Colossus 12942 | -1/Access | Retrieved Zion intel report: Active Terminals 12943 | -1/Access | Zion Heavy squad teleported in 12981 | -1/Access | Zion Light squad teleported in 13015 | -1/Access | Lost 13 parts (8n5u) 13016 | -1/Access | Spotted B-99 Colossus 13022 | -1/Access | Core integrity fell below 50% 13027 | -1/Access | Zion Light squad teleported in 13035 | -1/Access | P-80 Master assimilated allied ZB-7SA(z) 13050 | -1/Access | Core integrity fell below 20% 13060 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13035_ P-80 Master hacks ZB-7SA(z), assimilated. 13036_ Attempting to rewire ZB-7SA(z). 13036_ ZB-7SA(z) is rebooting, system inaccessible. 13036_ P-80 Master fails to hack 4M-V3I(z). 13037_ 4M-V3I(z) system terminally corrupted. 13039_ P-80 Master hacks U6-JDS(z), rebooting. 13040_ U6-JDS(z) system terminally corrupted. 13042_ Penetrated by Slug. 13043_ U-05 Engineer builds a Wall. 13047_ P-80 Master resets P-80 Master, system corruption cleaned. 13047_ Acquired 7 matter. 13049_ Mak. Terrain Scan Processor destroyed. 13050_ Penetrated by Slug. 13050_ Acquired 7 matter. 13050_ Slammed into A-15 Conveyor. 13051_ U-05 Engineer builds a Wall. 13051_ Slammed into U-05 Engineer. 13053_ P-80 Master resets P-80 Master, system corruption cleaned. 13054_ P-80 Master resets A-15 Conveyor, system corruption cleaned. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????"" **= # "# | | ?????????????????""" * # ""# | | ???????????????" """ # #! | | ??????????????? # " *%! | | ?????????????? # " "= | | ??????????????? + T # | | ?????????????? # ""# | | ?????????????? % # % ""# | | ????????????? # ""# | | ???????????????# ## ### ""# | | ???????????????????#####"%"#"##### #?# "# | | ????????????????????####"##"###### "?# # | | ????????????????????# * ## #?# !### | | ????????????????????# % ! ## ### #?? | | ????????????????????# %! # ## ! #?? | | ???????????????###### ! =" ##########?? | | ????????????? / / " !%/ | | ?????????????? ###### % % *# ########???? | | ????????????????????# ! " H #??????????? | | ????????????????????###########"### "##??????????? | | ??????????????????????????????##### ##???????????? | | ????????????###?????????????????### ###??????????? | | ????????????# ############### p #??????????? | | ????????????# u #??????????? | | ?????????? k #??????????? | | ????????????# @ * #??????????? | | ????????????# ######+######## #??????????? | | ????????????????????????????????###+###??????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 370 Matter Stores 490 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 5 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Thermal Defense Suite | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Axe | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Seismic Detector | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Cld. Q-thruster | -2/Testing | Z-intel Com. Tesla Bomb Launcher | -2/Testing | Z-intel Ragnarok Missile Launcher | -2/Testing | Z-intel Plasma Sword | -2/Testing | Z-intel Imp. Matter Neutralizer | -2/Testing | Z-intel Adv. Micro-nuke Launcher | -2/Testing | Z-intel Exp. Core Analyzer | -2/Testing | Z-intel Exp. Heat Sink | -2/Testing | Z-intel Shock Maul | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Centrium Light Armor Plating | -2/Testing | Z-intel Phase Gun | -2/Testing | Z-intel Myomer Leg | -2/Testing | Z-intel Imp. Reaction Control System | -2/Testing | Z-intel Force Lance | -2/Testing | Z-intel Imp. Remote Datajack | -2/Testing | Z-intel Point Defense Array | -2/Testing | Z-intel Imp. Heavy Siege Treads | -2/Testing | Z-intel Core Analyzer | -2/Testing | Z-intel Drone Bay | -2/Testing | Z-intel Matter Filter | -2/Testing | Z-intel Adv. Heavy Siege Treads | -2/Testing | Z-intel Adv. System Shield | -2/Testing | Z-intel Adv. Cryofiber Web | -2/Testing | Z-intel Adv. Launcher Guidance Computer | -2/Testing | Z-intel Hvy. Pick | -2/Testing | Z-intel Imp. Propulsion Shielding | -2/Testing | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Testing | Z-intel H-88 Terminator | -2/Testing | Z-intel A-02 Transporter | -2/Testing | Z-intel R-10 Processor | -2/Testing | Z-intel R-06 Scavenger | -2/Testing | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Brute Force Freeware Generalissimo Heroic Deeds Challenges ------------ None Game ------ Seed GravmagMiningCarapace Manual? 0 Play Time 03:07:57 Cumulative 25.7 hours Start 2024.06.03 @ 19:40:42 End 2024.06.03 @ 22:56:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38017232-2ae9-4885-bf96-09888afe0324