Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 22:56:42

Player: Skergy

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (50)      250
Value Destroyed (1986)     1986
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (3358)               3358
              TOTAL SCORE: 13634

 Bonus
-------
High Alert Combat Kills    64
Follower Combat Kills      2742
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             0/1600
Matter                     170/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Micro Antimatter Reactor
  Advanced Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Particle Reactor
      Micro Antimatter Reactor
>           --- PROPULSION -------
            VTOL Module
            VTOL Module
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Field Propulsion Drive
            Field Propulsion Array
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Triangulator
   Advanced Signal Interpreter
   Advanced Terrain Scanner
  Makeshift Terrain Scan Processor
   Advanced Melee Analysis Suite
            Armor Integrity Analyzer
   Improved Transmission Jammer
            Point Defense System
            System Mapper
>           --- WEAPON -----------
   Advanced Remote Datajack
  Makeshift Hammer
  Makeshift Spear
  Makeshift Spear
>           --- INVENTORY --------
      Light Antimatter Reactor
            VTOL Module
            VTOL Module
   Advanced Reaction Control System
   Improved Medium Armor Plating
[Rating: 122]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 System Mapper
  Protection               Improved Medium Armor Plating
Weapon                     Makeshift Spear
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   2   2   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   2   1   .   1   
  Utility                  9    | .   .   .   .   .   .   .   3   2   2   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             143  | 6   2   6   19  .   6   15  11  19  6   1   .   10  23  10  9   
  Power                    17   | 1   .   .   2   .   .   1   3   3   1   .   .   2   .   2   2   
    Engine                 8    | 1   .   .   2   .   .   1   2   2   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   1   1   .   .   2   .   2   2   
  Propulsion               62   | 2   .   .   9   .   2   7   2   7   2   1   .   7   18  2   3   
    Treads                 41   | 2   .   .   6   .   2   6   2   7   2   1   .   7   6   .   .   
    Leg                    3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  2   3   
  Utility                  32   | 1   2   .   2   .   .   .   5   7   3   .   .   1   4   5   2   
    Device                 20   | .   .   .   1   .   .   .   1   6   3   .   .   1   3   4   1   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   1   .   .   .   3   1   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   6   6   .   4   7   1   2   .   .   .   .   1   1   2   
    Energy Gun             10   | 1   .   1   5   .   1   1   .   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   1   1   .   2   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Corrupted Parts          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      22   | .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   .   4   3   .   .   8   1   4   .   .   .   2   .   6   15  
  Power                    4    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Propulsion               17   | .   .   .   2   .   .   2   1   3   .   .   .   .   .   1   8   
  Utility                  11   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   3   6   
  Weapon                   11   | .   .   2   1   .   .   5   .   .   .   .   .   1   .   1   1   
  Highest Loss Streak      13   | .   .   2   3   .   .   4   1   3   .   .   .   1   .   5   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  95  94  100 99  97  99  96  100 100 100 94  90  93  36  
  Engine                   8    | .   14  12  10  11  11  10  12  8   4   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   10  10  9   8   7   3   
  Treads                   24   | .   28  28  21  33  33  25  25  21  21  21  21  25  20  .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   26  12  
  Device                   6    | .   .   .   2   .   .   .   3   11  21  21  21  19  18  24  6   
  Storage                  8    | .   14  14  11  11  11  11  8   5   5   5   5   4   3   .   .   
  Processor                14   | .   7   13  6   11  11  11  19  22  21  21  21  19  17  16  10  
  Energy Gun               10   | .   14  11  27  33  28  3   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  11  3   .   3   2   6   5   5   5   5   1   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   8   6   5   5   5   5   4   4   4   .   
  Piercing Weapon          6    | .   .   .   .   .   .   16  13  10  10  10  10  9   8   7   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 14  49  51  57  57  57  55  73  81  87  86  86  86  87  50  43  
  Greatest Support         163  | 40  40  40  60  60  60  84  88  83  97  102 102 163 162 51  48  
  Greatest Overweight (x)  15   | .   1   1   15  .   .   1   1   1   1   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Capacity         15   | 7   17  20  20  20  20  20  20  20  20  20  20  20  17  5   5   
  Most Carried             20   | 4   16  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Carried          14   | 3   11  18  19  20  19  19  18  19  19  19  20  19  16  4   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Final Carried            20   | 4   16  20  20  20  20  20  20  20  20  20  20  19  5   4   3   

 Class Distribution 
--------------------
 39% | Mutant
 27% | Derelict-Gladiator
 20% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Gunner | -9/Materials
   Scavenger-Gunner | -9/Mines
   Scavenger-Gunner | -7/Zion
   Scavenger-Mutant | -6/Proximity Caves
 Derelict-Gladiator | -6/Factory
 Derelict-Gladiator | -5/Factory
 Derelict-Gladiator | -4/Factory
 Derelict-Gladiator | -4/Upper Caves
 Derelict-Gladiator | -4/Upper Caves
 Derelict-Gladiator | -3/Research
 Derelict-Gladiator | -2/Research
  Derelict-Sprinter | -2/Testing
             Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Matter Collected           2433 | 239 .   209 296 .   313 453 132 327 20  64  18  95  217 30  20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2007 | .   91  151 542 .   .   309 209 347 112 .   90  54  14  .   88  
  Parts                    83   | .   4   3   34  .   .   13  6   11  1   .   3   .   .   .   8   
Haulers Intercepted        3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   4   11  .   .   .   12  3   .   .   .   .   
  Prevented                6    | .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Combat Hostiles Destroyed  43   | .   2   8   12  .   .   8   2   3   .   .   2   1   .   .   5   
  Melee                    8    | .   .   .   .   .   .   1   2   3   .   .   1   1   .   .   .   
  Guns                     21   | .   2   2   11  .   .   5   .   .   .   .   1   .   .   .   .   
  AOE                      11   | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          13   | .   1   1   4   .   .   3   .   1   1   .   .   1   1   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Builder                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  9    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   5   
  Grunt                    20   | .   2   3   6   .   .   4   2   2   .   .   1   .   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   4   7   .   .   2   2   2   1   .   2   1   1   .   8   
  Combat Bots Only         5    | .   2   4   3   .   .   2   2   2   .   .   2   1   .   .   5   
Max Kills in Single Turn   6    | .   1   2   2   .   .   1   1   1   1   .   1   1   1   .   6   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Res  Res  Tes  Acc  
Hostile Shots Fired        583  | .    12   36   66   .    .    95   25   61   6    14   15   31   2    17   203  
  Missed                   228  | .    5    8    21   .    .    31   9    18   1    4    1    13   1    12   104  
Damage Taken               6915 | .    84   730  510  .    .    1231 340  493  59   167  232  221  15   328  2505 
  Core                     2274 | .    11   177  76   .    .    227  41   60   .    12   .    51   .    12   1607 
  Absorbed by Shields      799  | .    .    .    .    .    .    .    .    312  60   120  79   128  15   79   6    
  Regen/Repaired (Parts)   234  | .    .    .    .    .    234  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    24   .    .    .    24   95   94   .    .    98   96   .    99   .    
Volleys Fired              130  | .    6    14   29   .    1    29   8    28   .    6    2    3    .    2    2    
  Largest                  3    | .    2    2    3    .    3    3    1    1    .    1    1    1    .    1    1    
  Hottest                  135  | .    70   70   135  .    135  124  33   33   .    33   33   33   .    10   49   
Shots Fired                248  | .    12   27   79   1    3    75   8    28   .    6    2    3    .    2    2    
  Gun                      234  | .    12   18   79   1    3    74   8    28   .    6    2    3    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Kinetic                  114  | .    6    9    16   .    .    36   8    28   .    6    2    3    .    .    .    
  Thermal                  89   | .    6    9    48   .    .    26   .    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          32   | .    .    .    15   1    3    13   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    8    12   13   .    .    7    4    5    .    1    1    2    .    2    .    
  Robot Miss Streak        9    | .    1    1    5    .    .    9    2    4    .    2    1    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           202  | .    9    20   55   .    .    64   11   26   1    5    2    4    1    4    .    
  Core Hits                103  | .    5    15   27   .    .    28   5    6    .    1    2    2    .    .    12   
  Critical Kills           3    | .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    
  Critical Strikes         15   | .    .    1    3    .    .    5    2    2    .    .    1    1    .    .    .    
    Burn                   8    | .    .    1    3    .    .    4    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    
Melee Attacks              73   | .    .    .    .    .    .    14   10   27   2    3    1    4    1    6    5    
  Impact                   53   | .    .    .    .    .    .    10   7    22   1    2    1    3    1    3    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 20   | .    .    .    .    .    .    4    3    5    1    1    .    1    .    3    2    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    3    2    4    .    1    .    .    .    .    .    
Damage Inflicted           5714 | .    141  635  901  .    .    1294 421  975  105  167  80   156  103  85   651  
  Guns                     2668 | .    141  189  740  .    .    1032 145  287  .    62   24   48   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1248 | .    .    446  156  .    .    .    .    .    .    .    .    .    .    .    646  
  Melee                    1776 | .    .    .    .    .    .    250  276  688  105  105  56   108  103  85   .    
  Ramming                  10   | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  1480 | .    77   99   123  .    .    615  145  287  .    62   24   48   .    .    .    
  Thermal                  918  | .    64   90   498  .    .    266  .    .    .    .    .    .    .    .    .    
  Explosive                1092 | .    .    446  .    .    .    .    .    .    .    .    .    .    .    .    646  
  Electromagnetic          438  | .    .    .    275  .    .    163  .    .    .    .    .    .    .    .    .    
  Impact                   1538 | .    .    .    .    .    .    194  246  561  105  80   56   108  103  85   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 238  | .    .    .    .    .    .    56   30   127  .    25   .    .    .    .    .    
Highest Corruption         22   | .    .    3    22   22   22   3    .    7    .    .    .    .    .    3    6    
  Average Corruption       5    | .    .    3    1    22   22   2    .    6    .    .    .    .    .    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Effects                  66   | .    .    .    1    8    2    24   .    29   .    .    .    .    .    .    2    
    Message Errors         19   | .    .    .    .    2    .    7    .    9    .    .    .    .    .    .    1    
    Matter Fused           11   | .    .    .    .    3    .    3    .    5    .    .    .    .    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    2    .    2    .    2    .    .    .    .    .    .    .    
    Energy Discharges      9    | .    .    .    1    .    1    4    .    3    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10   | .    .    .    .    .    1    3    .    6    .    .    .    .    .    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            474  | .    .    .    21   .    .    70   67   162  45   .    .    44   63   .    2    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               23   | .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    2    
  Melee                    451  | .    .    .    .    .    .    70   67   162  45   .    .    44   63   .    .    
Knockbacks                 9    | .    .    .    .    .    .    1    1    3    2    .    .    1    1    .    .    
  Impact                   8    | .    .    .    .    .    .    1    1    3    1    .    .    1    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        547  | .    78   132  283  262  69   496  1    205  .    .    7    .    96   92   547  
  Average Temperature      124  | .    38   63   71   114  37   179  1    98   .    .    7    .    38   32   334  
  Received Heat Transfer   1047 | .    45   69   198  .    .    349  83   51   12   13   74   14   .    4    135  
  Effects                  21   | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    15   
    Shutdowns              8    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           7    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    
    Matter Decay           2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    1    .    .    .    .    1    2    .    .    .    1    .    .    
  Impact Corruptions       15   | .    .    .    .    .    .    3    3    4    2    .    .    1    2    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    2    .    .    1    .    .    .    .    .    1    .    .    .    
  Heat Transferred         2918 | .    185  333  1506 .    .    894  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Peak Influence             790  | .   65  122 274 75  .   .   507 578 385 .   .   474 417 456 790 
  Initial                  282  | .   .   25  .   75  .   .   150 233 282 .   .   188 266 115 258 
  Average                  130  | .   9   49  141 75  .   .   236 257 365 .   .   306 350 290 526 
Maximum Alert Level        3    | .   .   .   1   .   .   .   2   2   1   .   .   2   2   2   3   
  Low Security (%)         65   | 100 100 100 69  100 .   .   31  23  .   .   .   6   .   18  .   
  Level 1                  28   | .   .   .   30  .   .   .   60  65  100 .   .   79  82  54  38  
  Level 2                  4    | .   .   .   .   .   .   .   8   11  .   .   .   14  17  26  28  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   3   .   .   .   3   3   1   .   .   1   1   1   1   
  Investigation            3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   1   2   1   .   .   .   1   .   .   
  Reinforcement            5    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Distress Signals           8    | .   .   .   3   .   .   .   .   1   1   .   .   1   .   1   1   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Times Spotted              179  | .   4   15  16  .   .   13  18  30  2   6   3   11  6   16  39  
  Peak Tracking Total      16   | .   2   3   3   .   .   4   4   5   1   3   2   6   4   8   16  
  Tactical Retreats        9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Traps Triggered            5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Machines Disabled          20   | .   .   .   2   .   .   .   8   4   .   .   .   .   .   4   2   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Machines Accessed          9    | .   1   .   3   .   .   .   3   1   .   .   .   .   .   .   1   
  Terminals                4    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Total Hacks                20   | .   3   .   8   .   .   .   7   1   .   .   .   .   .   .   1   
  Successful               8    | .   .   .   2   .   .   .   5   1   .   .   .   .   .   .   .   
  Failed                   12   | .   3   .   6   .   .   .   2   .   .   .   .   .   .   .   1   
    Catastrophic           4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   93   | .   3   .   5   .   .   .   18  21  3   .   .   3   7   23  10  
  Terminals                9    | .   3   .   5   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Terminal Hacks             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   50   | .   .   .   .   .   .   .   11  12  .   .   .   .   .   27  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_scanalyzer          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Res  Res  Tes  Acc  
Total Allies               26    | .    .    3    .    .    4    .    4    2    2    .    .    .    2    1    8    
  Largest Group            4     | .    .    3    .    .    4    4    3    3    3    3    3    3    3    1    3    
  Highest-Rated Group      345   | .    .    40   .    .    154  154  210  305  341  341  341  341  215  153  345  
  Highest-Rated Ally       153   | .    .    16   .    .    41   41   135  135  135  135  135  135  135  153  122  
Zionite Dispatches         9     | .    .    .    .    .    .    .    2    2    1    .    .    .    1    .    3    
  Heavy                    3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    
  Light                    3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Recon                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hero                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Total Orders               13    | .    .    1    .    .    .    .    .    1    4    2    1    4    .    .    .    
  GUARD                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  11    | .    .    .    .    .    .    .    .    1    3    2    1    4    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               284   | .    .    52   .    .    .    14   64   49   3    18   3    24   17   20   20   
  Total Damage             10637 | .    .    393  .    .    .    378  1434 2283 91   1296 234  1204 661  1541 1122 
  Kills                    83    | .    .    6    .    .    .    1    17   22   2    6    1    12   6    7    3    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
Allies Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   1   .   .   .   .   1   1   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   1   3   2   1   4   .   .   .   
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   1   3   2   1   2   .   .   .   
Zionite Intel Received     13   | .   .   .   .   .   .   .   2   3   .   .   .   .   1   6   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Res  Res  Tes  Acc  
Turns Passed               13059 | 3740 279  853  661  160  1940 1091 850  1316 259  538  172  335  421  210  234  
Spaces Moved               6977  | 1329 115  327  261  101  1183 462  479  681  127  282  89   176  352  451  562  
  Core                     150   | 2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    147  
  Treads                   5735  | 1327 115  327  206  101  1183 462  479  681  127  282  89   176  180  .    .    
  Legs                     54    | .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1038  | .    .    .    .    .    .    .    .    .    .    .    .    .    172  451  415  
  Fastest Speed            19    | 50   160  160  160  160  160  160  160  160  162  165  165  164  24   24   19   
  Average Speed            149   | 159  216  238  199  160  160  206  165  171  191  165  165  166  98   24   31   
  Slowest Speed            800   | 160  240  240  800  160  160  240  240  240  240  165  165  170  170  24   187  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    10   4    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 96   22   69   17   38   91   63   16   21   12   88   65   17   7    69   23   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    1    5    .    1    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    3    2    .    .    .    2    .    .    .    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    2    
Terrain Destroyed          86    | .    .    48   4    .    .    .    2    10   .    .    .    .    .    .    22   
  Melee                    9     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    2    
  Projectile               5     | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    
  AOE                      72    | .    .    48   4    .    .    .    .    .    .    .    .    .    .    .    20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Fac  Upp  Upp  Res  Res  Tes  Acc  
Total                      9357 | 2942 134  373  340  100  1233 529  532  786  145  349  112  216  416  538  612  
  Wait                     1857 | 1604 .    17   2    .    16   1    1    15   5    54   21   15   27   67   12   
  Move                     6926 | 1328 114  325  260  100  1182 461  478  680  126  281  88   175  343  431  554  
  Hop                      17   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    4    
  Pick Up                  92   | 4    11   7    13   .    10   7    14   11   2    2    .    2    7    1    1    
  Fast Attach              53   | 6    2    .    11   .    4    6    3    8    .    .    .    1    3    6    3    
  Attach                   39   | .    .    .    5    .    .    5    6    7    2    .    .    2    5    2    5    
  Detach                   16   | .    1    .    .    .    1    1    1    1    .    .    .    .    3    3    5    
  Swap                     51   | .    .    6    3    .    2    4    2    4    4    1    .    7    15   2    1    
  Drop                     95   | .    .    3    16   .    14   5    12   10   5    3    .    8    8    6    5    
  Fire                     130  | .    6    14   29   .    1    29   8    28   .    6    2    3    .    2    2    
  Melee                    57   | .    .    .    .    .    .    10   7    22   1    2    1    3    1    5    5    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Rewire                   8    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory (discovered 3 exits: *Upp x2 / Ext)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
  3741 | -11/Scrapyard      | Entered Materials
  3742 | -10/Materials      | Build established: Mutant
  3964 | -10/Materials      | Discovered new exit (range 16)
  4020 | -10/Materials      | Entered Mines
  4137 | -10/Mines          | Discovered new exit (range 9)
  4168 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  4301 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  4416 | -10/Mines          | Learned Materials trap positions
  4688 | -10/Mines          | Assembled infested the area
  4693 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  4859 | -10/Mines          | Crushed by falling debris
  4860 | -10/Mines          | Core integrity fell below 50%
  4873 | -10/Mines          | Entered Materials
  4873 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  4874 | -9/Materials       | Loaded intel: 16 trap records
  5108 | -9/Materials       | Lost 3 parts (2n1w)
  5355 | -9/Materials       | Discovered new exit (range 6)
  5363 | -9/Materials       | Discovered new exit (range 15)
  5386 | -9/Materials       | Identified exit to Mines
  5484 | -9/Materials       | Build established: Scavenger-Gunner
  5527 | -9/Materials       | System corruption reached 10%
  5534 | -9/Materials       | Entered Mines
  5578 | -9/Mines           | Learned location of 1 exit from Materials
  5686 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5693 | -9/Mines           | Identified exit to Zion
  5694 | -9/Mines           | Entered Zion
  5757 | -7/Zion            | System corruption cleaned by Quarantine Array
  6086 | -7/Zion            | Learned Factory repair station intel
  6821 | -7/Zion            | Imprinted
  6823 | -7/Zion            | Declared Zion's savior
  7529 | -7/Zion            | Visited the Megawrench Repair Shop
  7529 | -7/Zion            | Megawrench repaired 6 parts
  7609 | -7/Zion            | Discovered new exit (range 14)
  7630 | -7/Zion            | Identified exit to Proximity Caves
  7634 | -7/Zion            | Entered Proximity Caves
  7634 | -6/Proximity Caves | Accompanied by 4 allies
  7634 | -6/Proximity Caves | Spotted B-75 Beast
  7637 | -6/Proximity Caves | Spotter reported a threat
  7665 | -6/Proximity Caves | Destroyed B-75 Beast
  7681 | -6/Proximity Caves | Lost 4 allies
  7800 | -6/Proximity Caves | Core integrity fell below 50%
  7870 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
  8335 | -6/Proximity Caves | Build established: Scavenger-Mutant
  8577 | -6/Proximity Caves | Discovered new exit (range 8)
  8598 | -6/Proximity Caves | Identified exit to Factory
  8725 | -6/Proximity Caves | Entered Factory
  8725 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  8726 | -6/Factory         | Loaded intel: 6 repair station locations
  8865 | -6/Factory         | Zion Light squad teleported in
  9080 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  9381 | -6/Factory         | Build established: Derelict-Gladiator
  9480 | -6/Factory         | Retrieved Zion intel report: Trap Installations
  9481 | -6/Factory         | Zion hero teleported in (AD-0RF)
  9542 | -6/Factory         | Discovered new exit (range 11)
  9572 | -6/Factory         | Identified exit to Factory
  9575 | -6/Factory         | Entered another Factory area
  9575 | -5/Factory         | Accompanied by 2 allies (AD-0RF)
  9575 | -5/Factory         | Evolved 2 slots: Utility x2
  9948 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  9949 | -5/Factory         | Zion Recon squad teleported in
 10529 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 10530 | -5/Factory         | Zion Heavy squad teleported in
 10611 | -5/Factory         | Discovered new exit (range 13)
 10658 | -5/Factory         | Identified exit to Factory
 10678 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 10725 | -5/Factory         | Lost 3 parts (3n)
 10798 | -5/Factory         | Garrison activated, responded to threat
 10891 | -5/Factory         | Entered another Factory area
 10891 | -4/Factory         | Accompanied by 1 ally (AD-0RF)
 10891 | -4/Factory         | Evolved 2 slots: Utility x2
 10892 | -4/Factory         | Identified exit to Extension
 10906 | -4/Factory         | Discovered new exit (range 17)
 10940 | -4/Factory         | Discovered new exit (range 13)
 10950 | -4/Factory         | Identified exit to Upper Caves
 11063 | -4/Factory         | Zion Heavy squad teleported in
 11150 | -4/Factory         | Entered Upper Caves
 11150 | -4/Upper Caves     | Accompanied by 3 allies (AD-0RF)
 11221 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11254 | -4/Upper Caves     | Learned location of Quarantine (-3)
 11544 | -4/Upper Caves     | Discovered new exit (range 55)
 11654 | -4/Upper Caves     | Identified exit to Upper Caves
 11688 | -4/Upper Caves     | Entered another Upper Caves area
 11688 | -4/Upper Caves     | Accompanied by 3 allies (AD-0RF)
 11694 | -4/Upper Caves     | Identified exit to Research
 11758 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11860 | -4/Upper Caves     | Entered Research
 11860 | -3/Research        | Accompanied by 3 allies (AD-0RF)
 11860 | -3/Research        | Evolved 2 slots: Propulsion x2
 12126 | -3/Research        | Discovered new exit (range 21)
 12193 | -3/Research        | Identified exit to Research
 12195 | -3/Research        | Entered another Research area
 12195 | -2/Research        | Accompanied by 1 ally (AD-0RF)
 12195 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12495 | -2/Research        | Retrieved Zion intel report: Branch Access
 12495 | -2/Research        | Identified exit to Testing
 12496 | -2/Research        | Zion Demo squad teleported in
 12512 | -2/Research        | Spotted B-90 Cyclops
 12616 | -2/Research        | Entered Testing
 12618 | -2/Testing         | Spotted PH-QNGX0KAST3
 12621 | -2/Testing         | Rewired PH-QNGX0KAST3
 12659 | -2/Testing         | Found Prototype Hackware
 12659 | -2/Testing         | Identified System Mapper
 12679 | -2/Testing         | Retrieved Zion intel report: Guard Positions
 12684 | -2/Testing         | Retrieved Zion intel report: Emergency Access
 12689 | -2/Testing         | Retrieved Zion intel report: Unaware Schematics
 12695 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 12735 | -2/Testing         | Retrieved Zion intel report: Component Schematics
 12739 | -2/Testing         | Found Prototype Device
 12739 | -2/Testing         | Identified Exp. Actuator Array
 12740 | -2/Testing         | Unstable Terrabomb Derivative detonated
 12813 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 12818 | -2/Testing         | Spotted PL-DW21V4FI1P
 12824 | -2/Testing         | Discovered new exit (range 8)
 12825 | -2/Testing         | Identified exit to Access
 12826 | -2/Testing         | Entered Access
 12826 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 12850 | -1/Access          | Lost 5 parts (1p1n2u1w)
 12874 | -1/Access          | Spotted B-99 Colossus
 12878 | -1/Access          | Spotted B-99 Colossus
 12942 | -1/Access          | Retrieved Zion intel report: Active Terminals
 12943 | -1/Access          | Zion Heavy squad teleported in
 12981 | -1/Access          | Zion Light squad teleported in
 13015 | -1/Access          | Lost 13 parts (8n5u)
 13016 | -1/Access          | Spotted B-99 Colossus
 13022 | -1/Access          | Core integrity fell below 50%
 13027 | -1/Access          | Zion Light squad teleported in
 13035 | -1/Access          | P-80 Master assimilated allied ZB-7SA(z)
 13050 | -1/Access          | Core integrity fell below 20%
 13060 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
13035_ P-80 Master hacks ZB-7SA(z), assimilated.
13036_ Attempting to rewire ZB-7SA(z).
13036_ ZB-7SA(z) is rebooting, system inaccessible.
13036_ P-80 Master fails to hack 4M-V3I(z).
13037_ 4M-V3I(z) system terminally corrupted.
13039_ P-80 Master hacks U6-JDS(z), rebooting.
13040_ U6-JDS(z) system terminally corrupted.
13042_ Penetrated by Slug. <x3>
13043_ U-05 Engineer builds a Wall. <x2>
13047_ P-80 Master resets P-80 Master, system corruption cleaned.
13047_ Acquired 7 matter.
13049_ Mak. Terrain Scan Processor destroyed.
13050_ Penetrated by Slug.
13050_ Acquired 7 matter.
13050_ Slammed into A-15 Conveyor.
13051_ U-05 Engineer builds a Wall.
13051_ Slammed into U-05 Engineer.
13053_ P-80 Master resets P-80 Master, system corruption cleaned.
13054_ P-80 Master resets A-15 Conveyor, system corruption cleaned.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          39
Energy Capacity            370
Matter Stores              490
Matter Capacity            500
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       135
Jamming Range              14
Additional Mass Support    9
Armor Coverage             225
Point Defense Rating       80
Melee Speed Boost          20
Evasion (%)                76
Targeting Accuracy         5
Melee Accuracy             8
Armor Integrity Analysis   30
Recoil Reduction           6
Offensive Hacking          20

 Item Schematics 
-----------------
           Thermal Defense Suite | -6/Factory | Z-intel
             Gravity Neutralizer | -6/Factory | Z-intel
                 Adv. Beam Rifle | -6/Factory | Z-intel
               Cld. Aerolev Unit | -6/Factory | Z-intel
                Cld. Pulse Rifle | -6/Factory | Z-intel
              Cld. Plasma Cannon | -6/Factory | Z-intel
        Imp. Cesium-ion Thruster | -6/Factory | Z-intel
                Prc. Shock Rifle | -6/Factory | Z-intel
             Biomechanical Wings | -6/Factory | Z-intel
                     Force Rifle | -6/Factory | Z-intel
             Cold Fusion Reactor | -6/Factory | Z-intel
        Imp. Heavy Armor Plating | -5/Factory | Z-intel
                   Proton Cannon | -5/Factory | Z-intel
                   Neutrino Core | -5/Factory | Z-intel
               Lrn. Tractor Beam | -5/Factory | Z-intel
                             Axe | -5/Factory | Z-intel
                   Energy Filter | -5/Factory | Z-intel
                Seismic Detector | -5/Factory | Z-intel
 Imp. Salvage Targeting Computer | -5/Factory | Z-intel
                 Antigrav System | -5/Factory | Z-intel
             Adv. Trap Extractor | -5/Factory | Z-intel
               Mic. Fission Core | -5/Factory | Z-intel
                    System Guard | -5/Factory | Z-intel
                 Cld. Q-thruster | -2/Testing | Z-intel
        Com. Tesla Bomb Launcher | -2/Testing | Z-intel
       Ragnarok Missile Launcher | -2/Testing | Z-intel
                    Plasma Sword | -2/Testing | Z-intel
         Imp. Matter Neutralizer | -2/Testing | Z-intel
        Adv. Micro-nuke Launcher | -2/Testing | Z-intel
              Exp. Core Analyzer | -2/Testing | Z-intel
                  Exp. Heat Sink | -2/Testing | Z-intel
                      Shock Maul | -2/Testing | Z-intel
               Enh. Biometal Leg | -2/Testing | Z-intel
    Centrium Light Armor Plating | -2/Testing | Z-intel
                       Phase Gun | -2/Testing | Z-intel
                      Myomer Leg | -2/Testing | Z-intel
    Imp. Reaction Control System | -2/Testing | Z-intel
                     Force Lance | -2/Testing | Z-intel
            Imp. Remote Datajack | -2/Testing | Z-intel
             Point Defense Array | -2/Testing | Z-intel
         Imp. Heavy Siege Treads | -2/Testing | Z-intel
                   Core Analyzer | -2/Testing | Z-intel
                       Drone Bay | -2/Testing | Z-intel
                   Matter Filter | -2/Testing | Z-intel
         Adv. Heavy Siege Treads | -2/Testing | Z-intel
              Adv. System Shield | -2/Testing | Z-intel
              Adv. Cryofiber Web | -2/Testing | Z-intel
 Adv. Launcher Guidance Computer | -2/Testing | Z-intel
                       Hvy. Pick | -2/Testing | Z-intel
       Imp. Propulsion Shielding | -2/Testing | Z-intel

 Robot Schematics 
------------------
   A-27 Freighter | -2/Testing | Z-intel
  H-88 Terminator | -2/Testing | Z-intel
 A-02 Transporter | -2/Testing | Z-intel
   R-10 Processor | -2/Testing | Z-intel
   R-06 Scavenger | -2/Testing | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Brute Force
Freeware
Generalissimo
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              GravmagMiningCarapace
  Manual?         0
Play Time         03:07:57
  Cumulative      25.7 hours
  Start           2024.06.03 @ 19:40:42
  End             2024.06.03 @ 22:56:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38017232-2ae9-4885-bf96-09888afe0324