Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.29 @ 17:16:43 Player: Plarzay Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1111) 1111 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 5357 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 40 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 289/290 System Corruption 15% Temperature Cool (1) Movement Hovering (50) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aerolev Unit VTOL Module > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Deuterium Engine Gatling Laser Shock Bomb Launcher Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Filter Improved Medium Armor Plating System Shield > --- WEAPON ----------- Latent Energy Streamer Great Axe > --- INVENTORY -------- Ion Engine Reinforced Deuterium Engine Fission Core Improved Titanium Leg Improved Titanium Leg High-capacity Battery High-capacity Battery Large Matter Pod Improved Sensor Array Terrain Scanner Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Medium Laser Light Assault Rifle Heavy Assault Rifle Flak Gun Flak Gun Rocket Launcher Remote Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Latent Energy Streamer Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . . 3 1 . . Weapon . | . . . . . . . . . Parts Attached 67 | 6 3 4 2 5 16 6 . 25 Power 12 | 1 1 . . . 5 . . 5 Engine 12 | 1 1 . . . 5 . . 5 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 . 2 2 3 . 7 Treads 5 | . . 2 . . . 3 . . Leg 5 | . . . . 2 2 . . 1 Wheel 2 | 2 . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 4 | . . . . . . . . 4 Utility 17 | 1 2 . 1 . 6 2 . 5 Device 4 | . . . . . 3 1 . . Storage 4 | 1 1 . 1 . . . . 1 Processor 2 | . . . . . . . . 2 Hackware 2 | . . . . . 2 . . . Protection 5 | . 1 . . . 1 1 . 2 Artifact . | . . . . . . . . . Weapon 20 | 2 . 2 1 3 3 1 . 8 Energy Gun 9 | 1 . 1 . 1 . . . 6 Energy Cannon 3 | . . . 1 1 1 . . . Ballistic Gun 4 | 1 . . . . 2 . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 5 Parts Lost 17 | . . . . 1 2 . 5 9 Power 3 | . . . . . . . 1 2 Propulsion 4 | . . . . . . . . 4 Utility 5 | . . . . . 1 . 3 1 Weapon 5 | . . . . 1 1 . 1 2 Highest Loss Streak 5 | . . . . 1 2 . 5 5 Average Slot Usage (%) 90 | . 98 88 100 99 99 99 53 24 Engine 14 | . 14 14 14 14 18 15 10 6 Treads 13 | . . 22 28 12 . 22 11 . Leg 6 | . . . . 15 18 . . . Wheel 2 | . 28 5 . . . . . . Device 4 | . . . . . 15 14 6 . Storage 16 | . 14 14 15 28 18 15 6 . Hackware 2 | . . . . . 8 7 5 . Protection 6 | . 11 14 12 . 3 6 2 . Energy Gun 5 | . 14 14 8 2 . . . 4 Energy Cannon 4 | . . . 5 11 4 7 2 . Ballistic Gun 2 | . 14 2 . . 7 . . . Special Weapon 3 | . . . 14 3 . . . . Piercing Weapon 3 | . . . . 10 5 . . . Naked Turns 46 | . . . . . . . 14 32 Heaviest Build 107 | 10 42 41 80 81 100 107 107 21 Greatest Support 60 | 20 20 40 40 40 36 60 60 20 Greatest Overweight (x) 4 | . 2 2 1 4 4 1 4 4 Average Overweight (x) 1 | . . . 1 2 2 1 . . Largest Inventory Capacity 20 | 6 14 12 20 20 20 20 20 12 Average Capacity 15 | 5 11 12 13 20 20 20 11 4 Most Carried 20 | 6 12 12 15 20 20 20 20 4 Average Carried 14 | 2 9 11 12 17 19 19 11 3 Final Capacity 20 | 6 12 12 20 20 20 20 4 4 Final Carried 20 | 6 12 10 15 20 20 20 4 4 Class Distribution -------------------- 43% | Mutant 22% | Hauler-Mutant 21% | Hacker-Mutant 8% | Hacker-Assassin 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 1091 | 257 198 40 30 114 170 45 . 237 Remotely . | . . . . . . . . . Salvage Created 1966 | . 341 94 . 400 789 45 . 297 Parts 99 | . 18 6 . 12 44 6 . 13 Haulers Intercepted 3 | . 2 . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 45 | . 4 2 . 19 9 1 . 10 Melee 9 | . . . . 6 2 1 . . Guns 17 | . 4 2 . 1 2 . . 8 AOE 19 | . . . . 12 5 . . 2 Classes Destroyed 12 | . 3 . . 4 3 1 . 1 Worker 5 | . . . . 3 2 . . . Builder 1 | . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . 2 . . . 1 . . . Recycler 3 | . . . . . 3 . . . Watcher 4 | . 2 . . . 2 . . . Swarmer 16 | . . . . 4 5 . . 7 Grunt 8 | . 4 2 . . . . . 2 Sentry 4 | . . . . . 4 . . . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . Assembled 15 | . . . . 15 . . . . Best Kill Streak 6 | . 3 2 . 6 6 1 . 4 Combat Bots Only 6 | . 2 2 . 6 3 1 . 4 Max Kills in Single Turn 5 | . 1 1 . 5 4 1 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 3 . . 1 Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 2627 | . 97 65 . 266 447 23 174 1555 Core 862 | . 33 . . 61 68 . 77 623 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 . . . 62 87 . . . Volleys Fired 106 | . 25 10 . 11 26 . . 34 Largest 2 | . 2 1 . 1 2 . . 2 Hottest 160 | . 60 100 . 60 60 . . 160 Shots Fired 143 | . 50 10 . 11 29 . . 43 Gun 119 | . 50 8 . 2 23 . . 36 Cannon 15 | . . . . 9 6 . . . Launcher 7 | . . . . . . . . 7 Special 2 | . . 2 . . . . . . Kinetic 48 | . 25 . . . 23 . . . Thermal 40 | . . 2 . 2 . . . 36 Explosive . | . . . . . . . . . Electromagnetic 55 | . 25 8 . 9 6 . . 7 Robot Hit Streak 25 | . 25 11 . 14 16 . . 15 Robot Miss Streak 3 | . 1 . . 3 2 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 136 | . 41 8 . 15 35 1 . 36 Core Hits 98 | . 15 4 . 33 24 1 . 21 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks 27 | . . . . 13 13 1 . . Impact . | . . . . . . . . . Slashing 1 | . . . . . . 1 . . Piercing 26 | . . . . 13 13 . . . Sneak Attacks 8 | . . . . 2 6 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4371 | . 524 110 . 1238 1769 48 . 682 Guns 1327 | . 481 110 . 24 221 . . 491 Cannons 31 | . . . . 15 16 . . . Explosions 1761 | . 43 . . 658 869 . . 191 Melee 1243 | . . . . 532 663 48 . . Ramming 9 | . . . . 9 . . . . Kinetic 363 | . 142 . . . 221 . . . Thermal 589 | . 43 . . 24 31 . . 491 Explosive . | . . . . . . . . . Electromagnetic 2167 | . 339 110 . 673 854 . . 191 Impact . | . . . . . . . . . Slashing 48 | . . . . . . 48 . . Piercing 1195 | . . . . 532 663 . . . Highest Corruption 16 | . . . . 14 16 . 15 15 Average Corruption 8 | . . . . 7 7 . 8 15 Corruption Purged . | . . . . . . . . . Effects 72 | . . . . 17 27 . 1 27 Message Errors 12 | . . . . 2 6 . . 4 Matter Fused 12 | . . . . 4 3 . 1 4 Heat Flow Errors 5 | . . . . 3 2 . . . Energy Discharges 8 | . . . . 3 2 . . 3 Data Loss (minor) 10 | . . . . 3 3 . . 4 Data Loss (major) 1 | . . . . 1 . . . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Misdirections 7 | . . . . . 2 . . 5 Targeting Errors 14 | . . . . 1 6 . . 7 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 199 | . . . . 78 121 . . . Projectiles . | . . . . . . . . . Explosions 1 | . . . . . 1 . . . Melee 198 | . . . . 78 120 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 37 | . 19 . . . 18 . . . Shots 2 | . 1 . . . 1 . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 536 | . 78 48 . 199 250 . . 536 Average Temperature 94 | . 35 28 . 50 117 . . 231 Received Heat Transfer 527 | . 57 48 . 80 144 . . 198 Effects 4 | . . . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . 2 . . . 2 . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . . . . 2 Heat Transferred 1268 | . 50 . . 74 50 . . 1094 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Latent Energy Used 1672 | . . . . 691 981 . . . LE Corruption 30 | . . . . 14 16 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 430 | . 177 108 . 104 430 134 . 260 Initial 89 | . . 58 . . 1 89 . . Average 99 | . 98 49 . 32 204 117 . 98 Maximum Alert Level 2 | . . . . . 2 . . 1 Low Security (%) 82 | 100 100 100 . 100 34 100 100 86 Level 1 16 | . . . . . 62 . . 13 Level 2 . | . . . . . 2 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . . . . . . 4 Investigation 3 | . 2 . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 7 2 . 19 15 1 6 17 Peak Tracking Total 8 | . 2 2 . 4 4 1 6 8 Tactical Retreats 6 | . 1 . . 2 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 4 | . 1 . . . . 1 . 2 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 9 | . . . . 1 8 . . . Max in Single Turn 4 | . . . . 1 4 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 12 | . 6 . 2 . 3 . . 1 Terminals 8 | . 5 . . . 2 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 23 . 5 . 13 . . 5 Successful 26 | . 13 . 5 . 7 . . 1 Failed 20 | . 10 . . . 6 . . 4 Catastrophic 4 | . 1 . . . 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 38 | . 20 . 1 . 13 . . 4 Terminals 37 | . 21 . . . 11 . . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 5 . 5 . 1 . . 1 Record 5 | . . . 4 . . . . 1 Part Schematic 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . Investigation Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 8 . . . 6 . . . Terminals 10 | . 6 . . . 4 . . . Track 2 | . 1 . . . 1 . . . Botnet 7 | . 5 . . . 2 . . . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . Reject 2 | . 1 . . . 1 . . . Mask 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 6 . . . 2 . . 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 1 . . . Highest-Rated Group 40 | . . . . 40 16 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . 18 11 . . . Total Damage 273 | . . . . 142 131 . . . Kills 3 | . . . . 1 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 4144 | 43 305 520 718 813 847 440 123 335 Spaces Moved 2452 | 36 243 341 393 332 389 227 113 378 Core 129 | 1 . . . . . . 66 62 Treads 1075 | . . 240 393 168 . 227 47 . Legs 577 | . . . . 164 389 . . 24 Wheels 379 | 35 243 101 . . . . . . Hover 86 | . . . . . . . . 86 Flight 206 | . . . . . . . . 206 Fastest Speed 34 | 50 80 100 180 180 180 183 50 34 Average Speed 146 | 79 89 142 180 211 181 183 108 54 Slowest Speed 250 | 80 100 180 180 240 240 183 240 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 47 88 78 63 37 8 93 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 2 | . . 2 . . . . . . Terrain Destroyed 190 | . 2 2 . 30 156 . . . Melee . | . . . . . . . . . Projectile 2 | . . 2 . . . . . . AOE 188 | . 2 . . 30 156 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 2839 | 47 286 363 405 419 498 253 113 455 Wait 89 | . 6 3 . 47 31 2 . . Move 2441 | 35 242 340 392 331 388 227 112 374 Hop 2 | . . . . . . . . 2 Pick Up 57 | 6 8 1 7 9 11 9 . 6 Fast Attach 28 | 6 1 . 2 . 2 1 . 16 Attach 19 | . . 1 . 2 5 2 . 9 Detach 7 | . . 1 . . . . . 6 Swap 20 | . 2 3 . 3 9 3 . . Drop 42 | . 2 4 4 2 13 8 1 8 Fire 106 | . 25 10 . 11 26 . . 34 Melee 27 | . . . . 13 13 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered Mines 430 | -10/Mines | Learned Materials interactive machine intel 450 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 688 | -10/Mines | Discovered new exit (range 7) 862 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 862 | -10/Mines | Discovered new exit (range 5) 869 | -10/Mines | Entered Exiles 918 | -10/Exiles | Met 8R-AWN 947 | -10/Exiles | Met EX-HEX 1035 | -10/Exiles | Met EX-DEC 1068 | -10/Exiles | Visited The Gauntlet 1175 | -10/Exiles | Learned location of Zion (-6) 1226 | -10/Exiles | Met EX-BIN 1253 | -10/Exiles | Aligned with FarCom system 1255 | -10/Exiles | Given EX-Vault access code 1296 | -10/Exiles | Opened EX-Vault 1309 | -10/Exiles | Found Latent Energy Streamer 1348 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1573 | -10/Exiles | Discovered new exit (range 10) 1587 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1587 | -10/Exiles | Entered Mines 1594 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1602 | -9/Mines | Met a Derelict bent on vengeance 1745 | -9/Mines | Assembled infested the area 1798 | -9/Mines | Build established: Hauler-Mutant 1912 | -9/Mines | Learned 2 Materials zone layouts 1956 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2103 | -9/Mines | System corruption reached 10% 2300 | -9/Mines | Found a hidden stash of uninstalled traps 2372 | -9/Mines | Discovered new exit (range 10) 2400 | -9/Mines | Entered Materials 2400 | -8/Materials | Accompanied by 1 ally 2400 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2402 | -8/Materials | Loaded intel: 19 interactive machine locations 2778 | -8/Materials | System corruption reached 10% 2842 | -8/Materials | Build established: Hacker-Assassin 3184 | -8/Materials | Build established: Hacker-Mutant 3202 | -8/Materials | Discovered new exit (range 16) 3247 | -8/Materials | Entered Factory 3247 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3687 | -7/Factory | Sucked down chute 3687 | -7/Factory | Entered Waste 3702 | -7/Waste | EMP discharged 3726 | -7/Waste | Spotted C-40 Crusher 3732 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3737 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3747 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3775 | -7/Waste | Spotted C-40 Crusher 3775 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3780 | -7/Waste | Spotted C-40 Crusher 3790 | -7/Waste | Spotted C-40 Crusher 3791 | -7/Waste | Spotted C-40 Crusher 3793 | -7/Waste | Spotted C-40 Crusher 3796 | -7/Waste | Crushed by Compactor (1 part destroyed) 3802 | -7/Waste | EMP discharged 3802 | -7/Waste | System corruption reached 10% 3803 | -7/Waste | Discovered new exit (range 13) 3810 | -7/Waste | Entered Factory 3827 | -7/Factory | Lost 5 parts (1p3u1w) 3931 | -7/Factory | Lost 5 parts (2p2n1u) 3946 | -7/Factory | Core integrity fell below 50% 3971 | -7/Factory | Core integrity fell below 20% 4080 | -7/Factory | Build established: Mutant 4145 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Taking cues from [Sigix] Technology, I've been able to vastly improve the efficiency and versatility of early energy weapon designs. Based on recent prototype tests, cooled variants of these weapons output approximately one-third of their previous heat during normal operation, and can be overloaded with a dual burst of energy for twice as much damage potential. However, use of this feature would have to remain situational, as there is a small possibility of severe negative side effects. Overloading a cooled weapon also generates three times as much heat per shot, but that puts it on par with the original design and is often worth the significant damage boost. 04115_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 04115_ U-05 Engineer lays Concrete. 04124_ #,UGJ EP9M/YU O7V#HWMP 04128_ Acquired Prototype Hover Unit. 04128_ Identified Aerolev Unit. 04135_ VTOL Module destroyed. 04137_ Slug penetrates Wall. 04141_ Acquired Adv. Signal Interpreter. 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""" """ """ #??????????????? | | ?????????? ##########?????? | | ?????????? # #?????? | | ?????????????################ # """ #?????? | | ????????????????????????????# # """"" #?????? | | ????????????????????????????# # """"" #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # """ #?????? | | ????????????????????????????# # """"" #?????? | | ????????????????????????????# # """"" #?????? | | ????????????????????????????# g # #?????? | | ????????????????????????????# ###+######?????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????Y???????# ######### | | ????????????????????????????######## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????+ | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 63 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Tester Universal Adapter Challenges ------------ None Game ------ Seed ContainmentMiningTerminator Manual? 0 Play Time 00:53:29 Cumulative 61.7 hours Start 2021.01.29 @ 16:24:42 End 2021.01.29 @ 17:16:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 10 Adventurer 39 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abc11ada-36bf-432f-86dc-d61f7aee957d