Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 17:57:20 Player: Cog on my mind Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3059) 3059 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 6373 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 270/700 Matter 207/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Large Storage Unit Layered Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Axe Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Wheel Gravmag System Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Heavy Deuterium Engine Large Storage Unit Advanced Weight Redist. System Hardened Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Cooled Pulse Rifle Mini Grenade Launcher Datajack Power Maul [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 112 | 7 11 18 36 40 Power 11 | 1 2 2 3 3 Engine 9 | 1 2 1 3 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 38 | 2 3 6 12 15 Treads 2 | . . . 2 . Leg 5 | . . . 5 . Wheel 15 | 2 3 2 4 4 Hover 12 | . . 4 1 7 Flight 4 | . . . . 4 Utility 24 | 2 2 2 9 9 Device 10 | 1 . . 4 5 Storage 2 | 1 1 . . . Processor 5 | . . 1 2 2 Hackware 3 | . . . 2 1 Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 39 | 2 4 8 12 13 Energy Gun 8 | 1 . 2 2 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 11 | 1 2 4 3 1 Ballistic Cannon . | . . . . . Launcher 11 | . 2 2 3 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 6 | . . . 4 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . 1 . 1 3 Parts Lost 55 | . 2 10 20 23 Power 5 | . . 1 2 2 Propulsion 31 | . 2 4 12 13 Utility 8 | . . 1 2 5 Weapon 11 | . . 4 4 3 Highest Loss Streak 9 | . 2 6 9 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 93 75 63 91 Engine 7 | . 14 8 6 5 Core 1 | . . 1 1 1 Treads 1 | . . . 5 . Leg 1 | . . . 5 . Wheel 12 | . 25 21 5 7 Hover 7 | . . 8 4 11 Flight 4 | . . . . 12 Device 6 | . 7 . 5 10 Storage 9 | . 14 11 9 6 Processor 6 | . . 2 4 11 Hackware 3 | . . . 3 6 Protection 1 | . 2 3 . . Energy Gun 2 | . 7 . 1 . Energy Cannon 1 | . . . . 3 Ballistic Gun 7 | . 20 17 1 1 Slashing Weapon 2 | . . . 5 3 Peak Build Rating 47 | 7 10 14 29 47 Average Rating 21 | 5 8 10 17 36 On Entrance 9 | . 7 10 13 19 Naked Turns . | . . . . . Heaviest Build 33 | 14 23 24 25 33 Greatest Support 48 | 26 26 46 48 31 Greatest Overweight (x) 6 | 1 4 5 6 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 9 Most Carried 10 | 1 8 10 10 10 Average Carried 7 | . 5 7 8 7 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 1 8 9 10 5 Class Distribution -------------------- 57% | Mutant 16% | Scavenger-Mutant 14% | Assassin 5% | Scavenger-Scout 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2055 | 208 244 396 636 571 Remotely . | . . . . . Salvage Created 3513 | 138 501 615 1604 655 Parts 229 | 12 30 57 86 44 Haulers Intercepted 7 | . 1 1 4 1 Recyclers Shooed 6 | . 1 2 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . 13 16 30 17 Melee 14 | . . . 10 4 Guns 33 | . 12 10 7 4 AOE 28 | . 1 6 13 8 Classes Destroyed 15 | 2 5 2 4 2 Worker 7 | . 1 2 4 . Builder 9 | . . 2 3 4 Tunneler 5 | 4 . . . 1 Hauler 7 | . 1 1 4 1 Recycler 5 | 1 . . 4 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 9 | . 2 3 3 1 Swarmer 25 | . 6 6 10 3 Grunt 35 | . 7 6 13 9 Brawler 1 | . . . . 1 Protector 1 | . . . 1 . Sentry 10 | . . 4 5 1 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 15 | 5 4 5 15 10 Combat Bots Only 8 | . 3 4 8 7 Max Kills in Single Turn 4 | 1 2 3 4 3 Gunslinging 1 | . 1 1 . . Exploded 3 | . 1 3 2 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 623 | . 59 85 220 259 Missed 177 | . 12 23 52 90 Damage Taken 5562 | . 595 825 2157 1985 Core 1327 | . 151 251 495 430 Absorbed by Shields 116 | . . . 116 . Core Remaining (%) 46 | 100 39 37 10 . Volleys Fired 246 | 11 53 76 55 51 Largest 2 | 2 2 2 2 2 Hottest 120 | 70 70 73 93 120 Shots Fired 361 | 22 105 123 58 53 Gun 313 | 22 104 116 42 29 Cannon 10 | . . . . 10 Launcher 38 | . 1 7 16 14 Special . | . . . . . Kinetic 248 | 11 71 108 31 27 Thermal 65 | 11 33 8 11 2 Explosive 38 | . 1 7 16 14 Electromagnetic 10 | . . . . 10 Robot Hit Streak 22 | 4 9 22 13 10 Robot Miss Streak 6 | 1 4 6 3 5 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 291 | 12 66 83 90 40 Core Hits 195 | 7 33 43 72 40 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 17 | 1 2 . 11 3 Burn 5 | 1 2 . 2 . Destroy 1 | . . . 1 . Smash 3 | . . . . 3 Sever 8 | . . . 8 . Melee Attacks 88 | . . . 62 26 Impact 19 | . . . . 19 Slashing 69 | . . . 62 7 Piercing . | . . . . . Sneak Attacks 14 | . . . 13 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9953 | 131 710 1496 5340 2276 Guns 2747 | 131 633 971 507 505 Cannons 73 | . . . . 73 Explosions 3429 | . 77 525 1689 1138 Melee 3704 | . . . 3144 560 Ramming . | . . . . . Kinetic 2077 | 43 357 870 338 469 Thermal 781 | 88 276 101 280 36 Explosive 3181 | . 77 525 1441 1138 Electromagnetic 210 | . . . 137 73 Impact 560 | . . . . 560 Slashing 3144 | . . . 3144 . Piercing . | . . . . . Highest Corruption 8 | . . 2 . 8 Average Corruption 5 | . . 2 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . . 10 . 38 Message Errors 8 | . . . . 8 Matter Fused 19 | . . 2 . 17 Heat Flow Errors 6 | . . 3 . 3 Energy Discharges 3 | . . 2 . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 4 | . . 3 . 1 Alerts 2 | . . . . 2 Overload Shots 2 | . . . . 2 Overflow Damage 632 | . . 25 374 233 Projectiles . | . . . . . Explosions 95 | . . 25 3 67 Melee 537 | . . . 371 166 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 211 | . . 26 30 155 Shots 10 | . . 1 4 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 362 | 80 362 274 123 267 Average Temperature 59 | 38 75 45 51 66 Received Heat Transfer 1947 | . 300 279 780 588 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . . . 5 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 4 . 1 . Heat Transferred 2259 | 333 962 296 618 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 687 | 25 303 366 687 563 Initial 113 | . 16 34 113 85 Average 257 | 7 134 216 283 324 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 42 | 100 81 53 41 16 Level 1 43 | . 18 46 42 56 Level 2 14 | . . . 16 26 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 1 4 9 Investigation 6 | . . 1 2 3 Extermination 3 | . . . . 3 Reinforcement 5 | . 2 . 1 2 Assault 1 | . . . 1 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered 1 | . . . . 1 Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 14 | . . 4 7 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 142 | . 24 23 42 53 Peak Tracking Total 10 | . 4 6 7 10 Tactical Retreats 18 | . 2 3 1 12 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 3 6 5 Max in Single Turn 5 | . . 2 4 5 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 26 | . 5 5 6 10 Terminals 22 | . 5 5 5 7 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Total Hacks 93 | . 14 23 25 31 Successful 46 | . 8 10 13 15 Failed 47 | . 6 13 12 16 Catastrophic 6 | . . 1 2 3 Database Lockouts . | . . . . . Manual 43 | . 8 15 8 12 Terminals 84 | . 14 23 21 26 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 28 | . 6 6 8 8 Record 1 | . . . . 1 Prototype ID Bank 7 | . 1 2 1 3 Branch Access Points 1 | . . . . 1 Alert Level 4 | . 1 1 1 1 Unreport Threat 6 | . 1 1 3 1 Locate Traps 4 | . 1 1 2 . Hauler Manifests 4 | . 1 1 1 1 Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks 15 | . 2 4 4 5 Terminals 14 | . 2 4 3 5 Track 2 | . . 1 1 . Botnet 11 | . 2 2 2 5 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Reject 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 4 5 5 8 Full Trace Events 6 | . . 1 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4349 | 76 730 773 1149 1621 Spaces Moved 3432 | 37 564 641 680 1510 Core 33 | 1 15 4 13 . Treads 158 | . . . 158 . Legs 43 | . . . 43 . Wheels 2039 | 36 549 375 283 796 Hover 903 | . . 262 183 458 Flight 256 | . . . . 256 Fastest Speed 35 | 50 90 48 48 35 Average Speed 90 | 87 94 75 110 85 Slowest Speed 350 | 95 250 300 350 189 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 3 94 49 45 41 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 22 | . . 7 . 15 Terrain Destroyed 245 | . 5 57 77 106 Melee 11 | . . . . 11 Projectile 1 | . . . . 1 AOE 233 | . 5 57 77 94 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4171 | 57 666 824 893 1731 Wait 216 | 2 30 75 32 77 Move 3428 | 36 563 640 679 1510 Hop . | . . . . . Pick Up 41 | 1 7 9 11 13 Fast Attach 55 | 7 4 6 21 17 Attach 33 | . 1 9 9 14 Detach 13 | . . 2 7 4 Swap 24 | . 6 3 6 9 Drop 28 | . 2 4 11 11 Fire 246 | 11 53 76 55 51 Melee 87 | . . . 62 25 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 4) 474 | -10/Materials | Discovered new exit (range 14) 631 | -10/Materials | Discovered new exit (range 7) 647 | -10/Materials | Core integrity fell below 50% 677 | -10/Materials | Discovered new exit (range 15) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Propulsion x2 1048 | -9/Materials | Discovered new exit (range 14) 1063 | -9/Materials | Lost 3 parts (1n1u1w) 1222 | -9/Materials | Discovered new exit (range 16) 1368 | -9/Materials | Core integrity fell below 50% 1400 | -9/Materials | Lost 6 parts (1p2n3w) 1420 | -9/Materials | Identified exit to Mines 1579 | -9/Materials | Identified exit to Materials 1580 | -9/Materials | Entered another Materials area 1580 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1649 | -8/Materials | Discovered new exit (range 7) 1707 | -8/Materials | Build established: Scavenger-Mutant 1758 | -8/Materials | Destroyed 8 combat bots 1764 | -8/Materials | Lost 5 parts (1p4n) 1865 | -8/Materials | Discovered new exit (range 16) 1944 | -8/Materials | Lost 3 parts (2n1w) 1980 | -8/Materials | First assault squad dispatched 2099 | -8/Materials | Core integrity fell below 50% 2182 | -8/Materials | Core integrity fell below 20% 2208 | -8/Materials | Lost 9 parts (1p4n2u2w) 2410 | -8/Materials | Discovered new exit (range 15) 2426 | -8/Materials | Build established: Mutant 2693 | -8/Materials | Identified exit to Storage 2727 | -8/Materials | Identified exit to Factory 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Utility x2 2928 | -7/Factory | Garrison activated, responded to threat 3038 | -7/Factory | Identified exit to Lower Caves 3044 | -7/Factory | Lost 4 parts (2n2u) 3113 | -7/Factory | Destroyed 7 combat bots 3227 | -7/Factory | Lost 3 parts (2n1w) 3797 | -7/Factory | Build established: Assassin 4329 | -7/Factory | Search patrols dispatched 4346 | -7/Factory | Core integrity fell below 50% 4350 | -7/Factory | Self-destructed Last Messages --------------- 04300_ C-30 ARC bursts open, deploying its payload. 04300_ G-50 Soldier unfolds itself. 04300_ G-47 Trooper unfolds itself. 04300_ Critical hit (Burn: +37). 04303_ Slug penetrates Wall. 04329_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 04330_ Critical hit (Burn: +37). 04340_ Structural Scanner destroyed. 04342_ Gravmag System destroyed. 04342_ Imp. VTOL Module destroyed. 04346_ Penetrated by Slug. 04346_ Arm. Wheel destroyed. 04348_ Med. Storage Unit destroyed. 04348_ Destroyed Med. Storage Unit. 04348_ U-05 Engineer lays Concrete. 04349_ Cld. Deuterium Engine destroyed. 04349_ Mni. Grenade Launcher destroyed. 04349_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ??????### ? ??????????????????????????????????? | | ??????### ????????????????????????????????? | | ?????? ???????? ????????????????????? | | ??????? ????????? ????????????????????? | | ????????? ????????????????????? | | ######## ##???????? ????????????????????? | | ## # ##????????## ????????????????????? | | ## "" [# ##????????## ????????????????????? | | ## "T # ##????????## ????????????????????? | | ## "" # ##????????## ## ?????????????????? | | ## "" # ##????????## ## ?????????????????? | | ## # ##????????## + ???????????????? | | ## # ##????????## #+#############????? | | ## + #########?## ############ ???? | | ## %# ##+############ r | | # =# ## # # k ######### ????# | | # [ ###+#### # ! g h# ! =###????? | | #[* # + [@* gs g g g ##?????? | | ######## # ! # / ####g # """##?????? | | ## """ #! ## # # R"##?????? | | ## """ !# ! ## u # # """##?????? | | ## """ # ## """ # # ####???? | | ## !# ##"" """ # ##+########???? | | ######### ##"" """ # # ##???? | | "T""" ###################"" # # ##???? | | ########?????############T ! # # ##???? | | ########???????????????##"" ! # # ##???? | | ???????????????????????##"" // # ###/#######???? | | ???????????????????????##"" # ### #######???? | | ???????????????????????## # ### ##????????? | | ???????????????????????########## ##????????? | | ???????????????????????#### ####### | | ?????????????????????????## #+########### | | ?????????????????????????## # | | ?????????????????????????## / """ ""????? | | ?????????????????????????######## #### """ ""????? | | ?????????????????????????######## #### """ "?????? | | ??????????????????############### #### ?? | | ???????????????################ ########+###?? | | ???????????????## ] [ # %"##?? | | ???????????????## + ! " ##?? | | ???????????????## ??" """ """ # ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipRecoilSlayer Manual? 0 Play Time 00:56:30 Cumulative 88.0 hours Start 2025.01.03 @ 17:03:47 End 2025.01.03 @ 17:57:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 41 Gallery% 50 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6c818d9-8691-42a8-9860-90c79287167f