Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 21:51:32

Player: CrimsonOccultist

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (189)     945
Value Destroyed (4698)     4698
Prototype IDs (93)         1860
Alien Tech Used (2)        400
Bonus (939)                939
              TOTAL SCORE: 16142

 Bonus
-------
High Alert Combat Kills    93
Follower Combat Kills      246
Aligned with FarCom        300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     290/300
Energy                     85/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (12) -----
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
  Makeshift Hacking Suite
   Advanced Hacking Suite
   Advanced System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift Light Armor Plating
   Improved Remote Force Field
            Dispersion Rifle
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
            Antimatter Reactor
      Light Particle Reactor
>           --- PROPULSION -------
     Cooled Nuclear Pulse Thruster
     Cooled Nuclear Pulse Thruster
     Cooled Nuclear Pulse Thruster
     Cooled Field Propulsion Drive
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Triangulator
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
            Seismic Detector
   Advanced Shield Generator
  Makeshift Hacking Suite
   Improved Hacking Suite
   Advanced Hacking Suite
   Advanced Hacking Suite
   Advanced System Shield
   Advanced System Shield
>           --- WEAPON -----------
   Advanced Datajack
            Power Sword
>           --- INVENTORY --------
      Heavy Antimatter Reactor
     Cooled Nuclear Pulse Thruster
  Makeshift Light Armor Plating
   Improved Remote Force Field
   Improved Datajack
[Rating: 116]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Advanced Treads
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Triangulator
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Katana
  Energy Gun               Dispersion Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   2   .   .   2   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   2   .   2   .   .   2   1   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             238  | 6   13  3   4   3   36  36  18  13  2   1   23  18  .   30  4   2   8   7   11  
  Power                    35   | 1   .   .   .   1   5   6   7   .   .   .   1   2   .   7   1   .   .   1   3   
    Engine                 9    | 1   .   .   .   1   1   4   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   19   | .   .   .   .   .   4   2   5   .   .   .   1   2   .   3   1   .   .   .   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   2   
  Propulsion               57   | 2   5   1   .   .   16  6   10  1   .   .   3   4   .   5   .   .   3   .   1   
    Treads                 25   | 2   5   1   .   .   16  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   .   .   .   5   10  1   .   .   3   4   .   5   .   .   3   .   1   
  Utility                  95   | 1   5   .   1   .   6   12  1   11  1   1   17  10  .   15  1   2   3   3   5   
    Device                 47   | .   .   .   .   .   .   2   1   8   1   1   10  9   .   6   .   1   2   2   4   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              18   | .   3   .   1   .   4   3   .   .   .   .   1   .   .   5   .   .   .   1   .   
    Hackware               22   | .   .   .   .   .   .   5   .   3   .   .   6   1   .   4   1   1   1   .   .   
    Protection             6    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   2   3   2   9   12  .   1   1   .   2   2   .   3   2   .   2   3   2   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   3   2   2   1   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   1   4   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   4   .   .   .   .   2   1   .   2   2   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   .   .   1   .   .   2   .   1   .   .   .   .   .   1   .   .   1   2   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   2   4   1   .   .   2   1   .   1   .   .   2   .   .   
Parts Lost                 74   | .   3   2   .   .   8   10  5   1   .   .   4   10  .   8   1   .   .   3   19  
  Power                    14   | .   .   .   .   .   3   2   2   .   .   .   .   2   .   1   .   .   .   1   3   
  Propulsion               19   | .   2   1   .   .   3   4   1   .   .   .   .   1   .   2   .   .   .   .   5   
  Utility                  34   | .   1   .   .   .   1   3   1   1   .   .   4   6   .   5   1   .   .   2   9   
  Weapon                   7    | .   .   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      11   | .   1   2   .   .   4   6   3   1   .   .   2   9   .   4   1   .   .   3   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   98  99  85  100 99  82  78  89  99  100 99  83  63  82  84  88  99  93  66  
  Engine                   4    | .   14  14  14  14  3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   5   2   4   6   6   6   5   5   5   3   5   10  10  5   1   
  Treads                   14   | .   27  28  28  28  35  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   11  16  26  26  26  22  20  21  20  21  21  21  21  13  
  Device                   4    | .   .   .   .   .   .   4   1   8   13  13  7   13  5   8   13  10  9   8   8   
  Storage                  5    | .   14  14  14  14  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                10   | .   4   14  14  14  20  8   15  10  6   6   4   5   5   7   10  10  10  11  9   
  Hackware                 16   | .   .   .   .   .   .   21  20  25  33  33  43  27  21  28  28  35  36  32  26  
  Protection               4    | .   8   .   .   .   6   6   7   3   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   27  27  .   27  17  2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   3   .   .   5   6   5   3   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   7   11  6   6   6   5   4   5   4   .   .   5   4   1   
  Special Melee Weapon     1    | .   .   .   13  .   .   .   .   .   .   .   .   .   .   2   .   .   5   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 12  89  88  88  88  95  93  17  21  17  17  15  18  10  26  24  14  18  27  42  
  Greatest Support         88   | 40  40  40  40  40  88  84  20  28  20  20  28  39  37  41  33  25  25  37  46  
  Greatest Overweight (x)  3    | 1   3   2   2   2   1   3   1   1   .   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   1   2   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         14   | 6   22  25  25  25  25  8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 4   22  22  23  21  25  20  5   5   4   5   5   5   4   5   5   5   5   5   5   
  Average Carried          12   | 2   13  21  22  20  24  7   4   4   3   4   4   4   4   4   4   4   2   4   4   
  Final Capacity           25   | 8   25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            22   | 4   21  22  21  20  21  5   5   5   4   5   5   4   4   4   5   4   5   5   4   

 Class Distribution 
--------------------
 38% | Mutant
 15% | Hacker-Mutant
 14% | Wizard-Sprinter
 12% | Hacker-Sprinter
  8% | Scavenger-Mutant
  6% | Wizard-Ninja

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -7/Storage
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Wizard-Sprinter | -5/Factory
    Wizard-Ninja | -4/Factory
 Hacker-Sprinter | -4/Waste
    Wizard-Scout | -4/Factory
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Zhirov
 Wizard-Sprinter | -3/Proximity Caves
 Wizard-Sprinter | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           4749 | 200  373  59   .    16   1771 589  190  110  93   .    354  133  .    551  44   22   .    195  49   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6913 | .    630  155  .    47   2433 1093 559  122  115  .    462  259  .    951  .    .    .    10   77   
  Parts                    416  | .    52   8    .    8    127  57   36   17   14   .    24   19   .    47   .    .    .    2    5    
Haulers Intercepted        17   | .    1    .    .    .    6    2    3    .    .    .    3    .    .    2    .    .    .    .    .    
Recyclers Shooed           7    | .    1    1    .    .    1    1    .    1    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    2    .    1    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  92   | .   14  3   .   4   36  12  5   1   8   .   .   8   .   .   .   .   .   1   .   
  Melee                    17   | .   .   .   .   .   1   8   5   1   .   .   .   1   .   .   .   .   .   1   .   
  Guns                     50   | .   14  3   .   1   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   3   3   4   .   .   8   .   .   7   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   7   1   .   .   5   2   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Worker                   22   | .   1   .   .   2   2   3   3   .   .   .   1   3   .   6   .   .   .   .   1   
  Builder                  11   | .   .   .   .   .   2   2   1   2   .   .   1   1   .   2   .   .   .   .   .   
  Tunneler                 5    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Hauler                   17   | .   1   .   .   .   6   2   3   .   .   .   3   .   .   2   .   .   .   .   .   
  Recycler                 12   | .   1   .   .   .   3   3   1   .   .   .   .   .   .   4   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   .   .   .   .   2   2   1   2   .   .   1   1   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  19   | .   3   .   .   .   5   2   .   .   .   .   4   2   .   2   .   .   .   .   1   
  Swarmer                  27   | .   6   .   .   4   4   .   .   1   8   .   .   4   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    37   | .   8   1   .   .   18  5   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   2   .   .   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   2   .   6   7   4   5   1   4   .   1   5   .   6   .   .   .   1   1   
  Combat Bots Only         6    | .   3   2   .   4   6   3   4   1   4   .   .   4   .   .   .   .   .   1   .   
Max Kills in Single Turn   4    | .   1   1   .   4   2   1   1   1   2   .   1   2   .   1   .   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   1   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   .   .   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  
Hostile Shots Fired        1000  | .    72   26   .    5    225  146  118  24   20   .    8    76   .    25   2    2    .    35   216  
  Missed                   401   | .    21   9    .    2    59   40   58   10   8    .    6    48   .    16   2    2    .    20   100  
Damage Taken               10016 | .    615  247  .    72   2604 1110 569  136  140  .    411  1027 .    513  65   64   .    328  2115 
  Core                     3585  | .    64   14   .    .    305  400  289  79   77   .    191  567  .    106  27   39   .    119  1308 
  Absorbed by Shields      427   | .    .    .    .    .    .    72   .    43   62   .    2    .    .    .    .    .    .    .    248  
  Redirected to Shielding  39    | .    3    .    .    .    .    23   13   .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   560   | .    41   .    .    .    63   183  .    .    .    .    94   157  .    22   .    .    .    .    .    
Core Remaining (%)         56    | 100  .    .    .    68   44   .    1    .    .    81   80   .    .    .    .    .    .    23   .    
Volleys Fired              299   | .    64   12   .    3    177  13   .    .    5    .    11   7    .    .    .    .    .    .    7    
  Largest                  2     | .    2    2    .    2    2    2    .    .    1    .    1    1    .    .    .    .    .    .    1    
  Hottest                  88    | .    40   40   .    50   53   60   .    .    30   .    30   30   .    .    .    .    .    .    88   
Shots Fired                563   | .    128  23   .    6    351  25   .    .    5    .    11   7    .    .    .    .    .    .    7    
  Gun                      509   | .    128  23   .    3    342  6    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 54    | .    .    .    .    3    9    19   .    .    5    .    11   7    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  502   | .    128  23   .    3    342  6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Explosive                54    | .    .    .    .    3    9    19   .    .    5    .    11   7    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    10   8    .    2    20   6    .    .    .    .    2    2    .    .    .    .    .    .    3    
  Robot Miss Streak        6     | .    4    1    .    1    6    3    .    .    .    .    2    1    .    .    .    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           521   | .    73   18   5    3    242  66   28   10   .    .    23   15   .    25   .    .    4    1    8    
  Core Hits                263   | .    35   8    .    6    101  39   13   4    12   .    12   14   .    15   .    .    .    1    3    
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    .    .    3    5    2    1    .    .    3    .    .    1    .    .    .    .    .    
    Destroy                4     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  11    | .    .    .    .    .    .    4    2    1    .    .    3    .    .    1    .    .    .    .    .    
Melee Attacks              401   | .    .    .    5    .    .    77   68   29   3    .    83   40   .    70   2    .    4    4    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 388   | .    .    .    .    .    .    73   68   29   3    .    83   40   .    70   2    .    .    4    16   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            79    | .    .    .    5    .    .    20   12   6    .    .    8    5    .    17   .    .    4    .    2    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15742 | .    757  174  .    248  4500 2877 1413 579  442  .    1171 1288 .    1895 .    .    .    43   355  
  Guns                     5171  | .    736  174  .    25   4076 79   .    .    .    .    .    .    .    .    .    .    .    .    81   
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2313  | .    .    .    .    223  371  518  .    .    442  .    206  553  .    .    .    .    .    .    .    
  Melee                    8158  | .    .    .    .    .    .    2264 1413 579  .    .    965  735  .    1895 .    .    .    43   264  
  Ramming                  100   | .    21   .    .    .    53   16   .    .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  5090  | .    736  174  .    25   4076 79   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   
  Explosive                2313  | .    .    .    .    223  371  518  .    .    442  .    206  553  .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8158  | .    .    .    .    .    .    2264 1413 579  .    .    965  735  .    1895 .    .    .    43   264  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    3    3    3    3    5    2    2    2    2    2    2    1    9    11   11   11   11   11   4    
  Average Corruption       3     | .    2    3    3    3    4    1    2    1    2    2    2    1    6    5    11   11   11   11   3    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  182   | .    9    7    27   3    18   26   6    2    6    .    2    5    2    39   11   6    4    7    2    
    Message Errors         48    | .    2    1    7    1    3    5    1    .    3    .    .    2    .    9    8    2    .    4    .    
    Matter Fused           43    | .    1    1    12   .    4    5    2    .    1    .    1    2    1    10   .    2    1    .    .    
    Heat Flow Errors       21    | .    5    1    .    .    2    2    1    1    .    .    .    1    1    5    .    .    .    .    2    
    Energy Discharges      28    | .    1    2    4    1    2    6    1    .    2    .    .    .    .    5    .    1    3    .    .    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    4    1    2    5    .    1    .    .    .    .    .    4    2    1    .    1    .    
    Data Loss (major)      11    | .    .    1    .    .    2    1    1    .    .    .    .    .    .    4    1    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1399  | .    .    .    .    5    .    274  214  78   .    .    151  282  .    316  .    .    .    .    79   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               90    | .    .    .    .    5    .    43   .    .    .    .    1    41   .    .    .    .    .    .    .    
  Melee                    1309  | .    .    .    .    .    .    231  214  78   .    .    150  241  .    316  .    .    .    .    79   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      579   | .    .    .    .    50   .    152  .    .    24   .    143  206  .    .    .    .    .    .    4    
  Shots                    17    | .    .    .    .    2    .    5    .    .    1    .    4    5    .    .    .    .    .    .    .    
  Rammed                   13    | .    5    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             15    | .    6    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449   | .    238  266  .    .    226  192  96   246  .    .    189  449  236  252  268  363  .    152  182  
  Average Temperature      80    | .    67   85   .    .    28   74   37   118  .    .    78   211  88   90   112  196  .    89   64   
  Received Heat Transfer   1995  | .    189  78   .    .    1008 218  261  .    .    .    .    39   .    54   .    .    .    48   100  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Peak Influence             630  | .   174 55  .   133 630 298 380 246 .   .   268 320 140 249 .   .   .   .   496 
  Initial                  312  | .   .   .   .   .   51  286 72  163 .   .   208 .   95  98  .   .   .   .   312 
  Average                  127  | .   44  32  .   69  228 107 116 130 .   .   79  75  121 90  .   .   .   .   386 
Maximum Alert Level        2    | .   .   .   .   .   2   1   1   1   .   .   1   1   .   1   .   .   .   .   2   
  Low Security (%)         77   | 100 100 100 .   100 54  83  89  57  .   .   89  82  100 90  .   .   .   .   .   
  Level 1                  17   | .   .   .   .   .   29  16  10  42  .   .   10  17  .   9   .   .   .   .   46  
  Level 2                  5    | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   53  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   3   .   .   .   6   9   5   2   .   .   8   6   .   8   .   .   .   1   7   
  Investigation            22   | .   3   .   .   .   2   2   1   1   .   .   3   4   .   4   .   .   .   .   2   
  Extermination            11   | .   .   .   .   .   .   3   1   .   .   .   3   1   .   2   .   .   .   .   1   
  Reinforcement            18   | .   .   .   .   .   3   4   1   1   .   .   2   1   .   2   .   .   .   .   4   
  Assault                  4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Distress Signals           23   | .   4   .   .   .   7   .   3   1   .   .   .   2   .   2   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              317  | .   26  3   .   4   62  22  21  11  14  .   13  35  6   23  5   3   .   20  49  
  Peak Tracking Total      18   | .   4   2   .   4   4   4   13  5   4   .   3   13  6   8   5   5   .   9   18  
  Tactical Retreats        55   | .   1   .   .   .   1   4   3   2   5   .   4   8   .   8   1   1   .   9   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Traps Triggered            20   | .   3   .   .   .   3   3   .   .   .   .   4   1   .   3   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         23   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   3   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             14   | .   .   .   .   .   .   6   .   .   .   .   2   5   .   1   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Machines Disabled          12   | .   .   .   .   1   4   2   2   .   .   .   2   .   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   .   .   1   1   1   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   .   .   3   .   1   .   .   1   1   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Machines Accessed          116  | .   11  .   1   1   7   19  7   8   2   1   16  13  .   16  1   .   9   .   4   
  Terminals                67   | .   8   .   .   1   5   12  7   4   1   .   8   6   .   11  .   .   .   .   4   
  Fabricators              6    | .   .   .   .   .   .   1   .   1   .   .   1   1   .   2   .   .   .   .   .   
  Repair Stations          8    | .   1   .   .   .   1   2   .   .   .   .   1   2   .   1   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   .   1   .   .   .   .   4   1   .   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   3   .   1   .   .   1   2   .   1   .   .   .   .   .   
Total Hacks                437  | .   30  .   1   2   38  53  21  32  2   1   79  62  .   45  1   .   48  .   22  
  Successful               306  | .   11  .   1   .   25  34  12  15  2   1   53  51  .   39  1   .   48  .   13  
  Failed                   130  | .   19  .   .   2   13  19  9   17  .   .   26  10  .   6   .   .   .   .   9   
    Catastrophic           16   | .   2   .   .   .   3   2   1   1   .   .   2   2   .   1   .   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   164  | .   14  .   1   2   21  17  8   11  .   .   22  34  .   17  .   .   .   .   17  
  Terminals                288  | .   22  .   .   2   26  35  21  21  1   .   58  44  .   36  .   .   .   .   22  
  Fabricators              14   | .   .   .   .   .   .   2   .   3   .   .   3   2   .   4   .   .   .   .   .   
  Repair Stations          28   | .   2   .   .   .   5   9   .   .   .   .   4   6   .   2   .   .   .   .   .   
  Recycling Units          21   | .   6   .   .   .   .   1   .   .   .   .   11  1   .   2   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   7   .   .   5   .   .   2   5   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   6   .   3   .   .   1   4   .   1   .   .   .   .   .   
Terminal Hacks             193  | .   3   .   1   .   9   17  8   6   2   1   32  28  .   28  1   .   48  .   9   
  Record                   52   | .   .   .   .   .   .   2   1   .   1   .   .   4   .   5   .   .   36  .   3   
  Part Schematic           9    | .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   .   4   .   .   
  Robot Analysis           9    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        18   | .   .   .   .   .   1   2   .   .   .   .   9   .   .   2   .   .   4   .   .   
  Open Door                5    | .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Branch Access Points     6    | .   1   .   .   .   .   1   1   .   .   .   1   1   .   1   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          16   | .   .   .   .   .   1   3   1   1   .   .   2   4   .   4   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   .   1   .   .   .   .   2   1   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Dispatch Records         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Investigation Status     3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Extermination Status     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Reinforcement Status     2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     6    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   .   
  Recall Extermination     7    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   .   .   .   1   
  Recall Reinforcements    6    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Zone Layout              9    | .   .   .   .   .   .   1   3   2   .   .   .   1   .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   2   .   2   .   .   3   2   .   4   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   1   .   1   .   .   1   1   .   2   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   1   .   1   .   .   1   1   .   2   .   .   .   .   .   
Repair Station Hacks       25   | .   2   .   .   .   5   6   .   .   .   .   4   6   .   2   .   .   .   .   .   
  Scan Component           13   | .   1   .   .   .   3   3   .   .   .   .   2   3   .   1   .   .   .   .   .   
  Repair                   12   | .   1   .   .   .   2   3   .   .   .   .   2   3   .   1   .   .   .   .   .   
Recycling Unit Hacks       11   | .   1   .   .   .   .   1   .   .   .   .   7   1   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   7   .   .   3   .   .   2   5   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   3   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   4   .   .   1   .   .   1   4   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   3   .   1   .   .   1   1   .   1   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   3   .   1   .   .   1   1   .   1   .   .   .   .   .   
Unauthorized Hacks         40   | .   5   .   .   .   4   5   4   3   .   .   4   8   .   3   .   .   .   .   4   
  Terminals                38   | .   5   .   .   .   4   5   4   3   .   .   4   6   .   3   .   .   .   .   4   
    Track                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Assimilate             4    | .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Botnet                 27   | .   4   .   .   .   3   3   3   3   .   .   3   3   .   3   .   .   .   .   2   
    Operators              4    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   1   1   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Used                     3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         82   | .   10  .   .   1   6   16  5   7   .   .   11  8   .   14  .   .   .   .   4   
  Full Trace Events        20   | .   4   .   .   .   2   2   1   1   .   .   2   4   .   3   .   .   .   .   1   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   3   1   .   1   .   .   4   2   .   .   .   .   4   .   .   
  Parts Built              7    | .   .   .   .   .   .   2   .   1   .   .   1   1   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   374  | .   .   .   .   .   .   36  .   73  .   .   53  53  .   159 .   .   .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   6   .   3   .   .   6   6   .   12  .   .   .   .   .   
Parts Repaired             12   | .   1   .   .   .   2   3   .   .   .   .   2   3   .   1   .   .   .   .   .   
  Time                     428  | .   26  .   .   .   82  108 .   .   .   .   70  104 .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   8   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   3   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   3   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Non-combat               4    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Robot Hacks Applied        13   | .   .   .   5   .   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   
  parse_system             11   | .   .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   
  no_distress              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Total Allies               13   | .   .   .   .   .   .   .   12  .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   .   10  4   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      203  | .   .   .   .   .   .   .   203 94  .   .   10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  31  .   .   10  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               75   | .   .   .   .   .   .   .   50  25  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1050 | .   .   .   .   .   .   .   718 332 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   .   .   .   .   .   10  3   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Fac Fac Was Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       9    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               20289 | 80   2482 347  1315 149  4447 3819 502  881  383  23   2124 950  52   1552 303  136  91   254  399  
Spaces Moved               17895 | 47   745  97   406  42   1469 2217 586  1069 1260 81   2639 1502 205  2652 803  398  232  786  659  
  Core                     577   | 10   1    .    .    .    .    488  .    .    .    .    .    .    .    .    .    .    .    .    78   
  Treads                   3065  | 37   744  97   406  42   1469 270  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   14253 | .    .    .    .    .    .    1459 586  1069 1260 81   2639 1502 205  2652 803  398  232  786  581  
  Fastest Speed            14    | 50   160  320  320  320  225  32   26   14   26   26   14   14   17   14   19   28   27   15   15   
  Average Speed            71    | 144  286  320  320  320  229  88   33   25   26   26   25   26   25   26   27   28   28   26   32   
  Slowest Speed            320   | 160  320  320  320  320  240  250  97   91   26   26   26   32   26   98   28   28   30   27   100  
  Overloaded Moves         679   | .    .    .    .    .    .    .    .    20   .    .    37   70   14   110  13   .    .    28   387  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    10   
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       55    | 5    97   22   66   14   81   47   87   20   98   11   47   37   96   58   92   55   62   91   25   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        15    | .    1    .    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    2    4    .    4    .    
Spaces Dug                 185   | .    .    .    .    .    .    15   18   16   3    .    55   24   .    39   2    .    .    3    10   
Terrain Destroyed          475   | .    .    .    .    23   30   77   18   16   50   .    160  47   .    39   2    .    .    3    10   
  Melee                    185   | .    .    .    .    .    .    15   18   16   3    .    55   24   .    39   2    .    .    3    10   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      290   | .    .    .    .    23   30   62   .    .    47   .    105  23   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Fac  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      24274 | 56   972  115  421  51   2193 3937 799  1632 1305 82   3943 1985 204  3400 876  419  256  823  805  
  Wait                     5228  | .    117  2    3    3    458  1563 121  504  35   .    1163 409  .    625  66   21   5    20   113  
  Move                     17846 | 46   744  96   405  41   1468 2216 585  1068 1259 80   2638 1502 204  2651 794  393  231  785  640  
  Hop                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    9    
  Pick Up                  96    | 4    23   2    1    .    27   12   4    4    1    .    2    2    .    7    2    .    2    3    .    
  Fast Attach              106   | 6    5    .    .    .    4    17   12   9    .    1    15   9    .    14   2    1    2    3    6    
  Attach                   76    | .    3    2    2    .    14   10   4    3    2    .    1    9    .    11   2    1    5    2    5    
  Detach                   37    | .    .    .    2    .    .    .    2    3    .    1    3    6    .    9    2    .    3    2    4    
  Swap                     58    | .    5    1    2    3    18   9    2    1    .    .    7    .    .    5    .    .    3    2    .    
  Drop                     81    | .    5    .    .    1    22   7    9    11   .    .    12   1    .    5    2    1    1    2    2    
  Fire                     299   | .    64   12   .    3    177  13   .    .    5    .    11   7    .    .    .    .    .    .    7    
  Melee                    385   | .    .    .    5    .    .    69   60   29   3    .    83   40   .    70   2    .    4    4    16   
  Ram                      4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    6    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     23    | .    .    .    .    .    .    20   .    .    .    .    .    .    .    3    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2)
-4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res x3 / Qua)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    81 | -11/Scrapyard      | Entered Materials
   275 | -10/Materials      | Discovered new exit (range 12)
   308 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Identified exit to Mines
  1209 | -10/Materials      | Discovered new exit (range 5)
  1376 | -10/Materials      | Repaired Lgt. Treads
  2309 | -10/Materials      | Discovered new exit (range 4)
  2563 | -10/Materials      | Entered Mines
  2897 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2897 | -10/Mines          | Discovered new exit (range 5)
  2910 | -10/Mines          | Entered Exiles
  2989 | -10/Exiles         | Met 8R-AWN
  3037 | -10/Exiles         | Met EX-HEX
  3243 | -10/Exiles         | Met EX-BIN
  3326 | -10/Exiles         | Aligned with FarCom system
  3329 | -10/Exiles         | Given EX-Vault access code
  3412 | -10/Exiles         | Opened EX-Vault
  3438 | -10/Exiles         | Found Cloak of Protection
  3510 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3630 | -10/Exiles         | Met EX-DEC
  3790 | -10/Exiles         | Discovered new exit (range 14)
  3826 | -10/Exiles         | Identified exit to Mines
  4174 | -10/Exiles         | Discovered exit to Mines (range 15)
  4225 | -10/Exiles         | Left Exiles lab with Cloak of Protection
  4225 | -10/Exiles         | Entered Mines
  4289 | -9/Mines           | Discovered new exit (range 13)
  4342 | -9/Mines           | Identified exit to Materials
  4374 | -9/Mines           | Entered Materials
  4374 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  5285 | -8/Materials       | Repaired Gauss Rifle
  5325 | -8/Materials       | Repaired Lgt. Nuclear Core
  6489 | -8/Materials       | Build established: Scavenger-Mutant
  6613 | -8/Materials       | Identified exit to Factory
  7882 | -8/Materials       | Build established: Mutant
  8627 | -8/Materials       | Core integrity fell below 50%
  8687 | -8/Materials       | Lost 4 parts (1p3n)
  8774 | -8/Materials       | First assault squad dispatched
  8821 | -8/Materials       | Entered Factory
  8821 | -7/Factory         | Evolved 2 slots: Utility x2
  8828 | -7/Factory         | Identified exit to DSF
  8927 | -7/Factory         | Repaired Hvy. Assault Rifle
  8973 | -7/Factory         | Repaired Gauss Rifle
  9565 | -7/Factory         | Released all parts (13)
  9659 | -7/Factory         | Repaired Mni. Grenade Launcher?
  9772 | -7/Factory         | Discovered new exit (range 8)
  9876 | -7/Factory         | Build established: Hacker-Sprinter
 10067 | -7/Factory         | Discovered new exit (range 11)
 10127 | -7/Factory         | Identified exit to Storage
 10127 | -7/Factory         | Identified exit to Lower Caves
 10185 | -7/Factory         | Fabricated Katana?
 10259 | -7/Factory         | Build established: Hacker-Mutant
 11392 | -7/Factory         | Lost 6 parts (1p3n2u)
 11459 | -7/Factory         | Discovered new exit (range 5)
 12358 | -7/Factory         | Core integrity fell below 50%
 12640 | -7/Factory         | Entered Storage
 12649 | -7/Storage         | Identified exit to Recycling
 12993 | -7/Storage         | Core integrity fell below 20%
 13027 | -7/Storage         | Lost 3 parts (1p1n1u)
 13080 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 13098 | -7/Storage         | Discovered new exit (range 9)
 13103 | -7/Storage         | Met a pair of Derelict thieves
 13127 | -7/Storage         | Identified exit to Factory
 13142 | -7/Storage         | Entered Factory
 13142 | -6/Factory         | Accompanied by 4 allies
 13142 | -6/Factory         | Evolved 2 slots: Utility x2
 13172 | -6/Factory         | Lost 3 allies
 13259 | -6/Factory         | Fabricated Hacking Suite?
 13404 | -6/Factory         | Build established: Hacker-Sprinter
 13662 | -6/Factory         | Discovered new exit (range 14)
 13890 | -6/Factory         | Discovered new exit (range 15)
 13981 | -6/Factory         | Lost 3 allies
 14023 | -6/Factory         | Identified exit to Lower Caves
 14023 | -6/Factory         | Entered Lower Caves
 14051 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 14272 | -6/Lower Caves     | Identified exit to Lower Caves
 14288 | -6/Lower Caves     | Learned Factory interactive machine intel
 14406 | -6/Lower Caves     | Entered another Lower Caves area
 14421 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14423 | -6/Lower Caves     | Discovered new exit (range 6)
 14425 | -6/Lower Caves     | Identified exit to Factory
 14429 | -6/Lower Caves     | Entered Factory
 14429 | -5/Factory         | Evolved 2 slots: Utility x2
 14430 | -5/Factory         | Loaded intel: 194 non-interactive machine locations
 14431 | -5/Factory         | Loaded intel: 53 interactive machine locations
 14587 | -5/Factory         | Discovered new exit (range 11)
 14908 | -5/Factory         | Build established: Wizard-Ninja
 15222 | -5/Factory         | Discovered new exit (range 16)
 15259 | -5/Factory         | Repaired Cld. VTOL Module
 15296 | -5/Factory         | Repaired Cld. VTOL Module
 15374 | -5/Factory         | Fabricated Adv. Hacking Suite?
 15413 | -5/Factory         | Build established: Wizard-Sprinter
 16227 | -5/Factory         | Crushed by falling debris
 16274 | -5/Factory         | Identified exit to Factory
 16308 | -5/Factory         | Identified exit to Upper Caves
 16308 | -5/Factory         | Identified exit to Extension
 16553 | -5/Factory         | Entered another Factory area
 16553 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 16569 | -4/Factory         | Identified exit to Research
 16569 | -4/Factory         | Identified exit to Upper Caves
 16569 | -4/Factory         | Identified exit to Armory
 16587 | -4/Factory         | Build established: Wizard-Ninja
 16806 | -4/Factory         | System Shield fried by hacking feedback
 16835 | -4/Factory         | Fabricated Adv. Hacking Suite?
 16958 | -4/Factory         | Central database locked down
 17204 | -4/Factory         | Repaired Cld. Nuclear Pulse Thruster
 17224 | -4/Factory         | System Shield fried by hacking feedback
 17311 | -4/Factory         | Lost 9 parts (2p1n5u1w)
 17371 | -4/Factory         | Spotted B-86 Titan
 17455 | -4/Factory         | Repaired Power Sword
 17496 | -4/Factory         | Repaired Cld. VTOL Module
 17503 | -4/Factory         | Sucked down chute
 17503 | -4/Factory         | Entered Waste
 17505 | -4/Waste           | Spotted C-40 Crusher
 17518 | -4/Waste           | EMP discharged
 17520 | -4/Waste           | Spotted C-40 Crusher
 17531 | -4/Waste           | Spotted C-40 Crusher
 17531 | -4/Waste           | Spotted C-40 Crusher
 17532 | -4/Waste           | Spotted C-40 Crusher
 17536 | -4/Waste           | Build established: Hacker-Sprinter
 17544 | -4/Waste           | Spotted C-40 Crusher
 17548 | -4/Waste           | Discovered new exit (range 11)
 17555 | -4/Waste           | Entered Factory
 17600 | -4/Factory         | Repaired Adv. Weight Redist. System
 17900 | -4/Factory         | Fabricated Adv. System Shield?
 18164 | -4/Factory         | Discovered exit to Research (range 10)
 18270 | -4/Factory         | Core integrity fell below 50%
 18292 | -4/Factory         | Build established: Wizard-Scout
 18300 | -4/Factory         | Discovered exit to Research (range 21)
 18450 | -4/Factory         | Fabricated Adv. System Shield?
 18827 | -4/Factory         | Build established: Wizard-Sprinter
 18895 | -4/Factory         | Spotted B-86 Titan
 18949 | -4/Factory         | Lost 4 parts (1p1n2u)
 19029 | -4/Factory         | Crushed by falling debris
 19029 | -4/Factory         | System corruption reached 10%
 19033 | -4/Factory         | Spotted B-86 Titan
 19060 | -4/Factory         | Lost 3 parts (1n2u)
 19107 | -4/Factory         | Entered Upper Caves
 19308 | -4/Upper Caves     | Encountered a Warlord checkpoint
 19340 | -4/Upper Caves     | Discovered new exit (range 9)
 19342 | -4/Upper Caves     | Identified exit to Upper Caves
 19347 | -4/Upper Caves     | Learned Research non-interactive machine intel
 19410 | -4/Upper Caves     | Entered another Upper Caves area
 19414 | -4/Upper Caves     | Discovered exit to Research (range 10)
 19460 | -4/Upper Caves     | Learned location of 1 exit from Research
 19543 | -4/Upper Caves     | Discovered new exit (range 8)
 19545 | -4/Upper Caves     | Identified exit to Zhirov
 19546 | -4/Upper Caves     | Entered Zhirov
 19548 | -4/Zhirov          | Discovered new exit (range 3)
 19549 | -4/Zhirov          | Identified exit to Proximity Caves
 19554 | -4/Zhirov          | Met Zhirov
 19561 | -4/Zhirov          | Learned location of Quarantine (-3)
 19561 | -4/Zhirov          | Learned location of Testing (-2)
 19561 | -4/Zhirov          | Learned location of Command (-1)
 19567 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 19573 | -4/Zhirov          | Found Alien Artifact
 19574 | -4/Zhirov          | Identified Integrated Dissipator
 19574 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 19582 | -4/Zhirov          | Found Alien Artifact
 19582 | -4/Zhirov          | Identified Transdimensional Reconstructor
 19582 | -4/Zhirov          | Warped through subspace
 19637 | -4/Zhirov          | Entered Proximity Caves
 19687 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 19711 | -3/Proximity Caves | Spotted B-86 Titan
 19721 | -3/Proximity Caves | Lost 3 parts (1p2u)
 19736 | -3/Proximity Caves | Spotter reported a threat
 19887 | -3/Proximity Caves | Discovered exit to Research (range 13)
 19891 | -3/Proximity Caves | Entered Research
 19891 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 19892 | -3/Research        | Identified exit to Quarantine
 19893 | -3/Research        | Loaded intel: 67 non-interactive machine locations
 20029 | -3/Research        | Spotted B-86 Titan
 20123 | -3/Research        | Lost 11 parts (2p2n5u2w)
 20170 | -3/Research        | Search patrols dispatched
 20244 | -3/Research        | Core integrity fell below 50%
 20256 | -3/Research        | Core integrity fell below 20%
 20271 | -3/Research        | Identified exit to Research
 20290 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
20249_ Critical hit (Burn: +50).
20249_ K-01 Serf collects debris.
20255_ Penetrated by Slug.
20256_ Acquired Imp. Shield Generator.
20263_ K-01 Serf cleans the Reaction Chamber. <x2>
20271_ Connecting with Terminal...
>>Access(Main)
Found 3 level access points to Research:
    (175,185)
    (129,71)
    (12,71)
  Map updated.
20271_ ALERT: Suspicious activity at Terminal R006. Dispatching
  Investigation squad.
20273_ Terminal disabled.
20273_ Imp. Shield Generator destroyed.
20274_ Slammed into M-13 Machinist. <x2>
20284_ ALERT: Security rotation in progress.
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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|  ????"""????? ????                #  """   #       |
|  ????"""????     ? """"           p  """   #       |
|  ???????????      """""           #s       #####/# |
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|  ??????????????????????    #       #??????????#  " |
|  ??????????????????????    #       #??????????#  " |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          35
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       285
Jamming Range              16
Cloak Strength             5
Additional Mass Support    9
Corruption Block           15
Armor Coverage             150
Utility Shielding          33
Evasion (%)                66
Targeting Accuracy         20
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          64
Defensive Hacking          42
Authchip Count             1

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials | Scanalyzed
               System Shield | -8/Materials | Scanalyzed
  Adv. Weight Redist. System | -8/Materials | Scanalyzed
                      Katana | -7/Factory   | Hacked
            Cld. VTOL Module | -6/Factory   | Scanalyzed
          Adv. Hacking Suite | -5/Factory   | Scanalyzed
         Micro-nuke Launcher | -5/Factory   | Hacked
        Adv. Terrain Scanner | -5/Factory   | Hacked
 Adv. Terrain Scan Processor | -5/Factory   | Hacked
 Cld. Nuclear Pulse Thruster | -4/Factory   | Scanalyzed
          Adv. System Shield | -4/Factory   | Hacked
           Assault Drone Bay | -4/Zhirov    | Free
              Exp. Heat Sink | -4/Zhirov    | Free
          Exp. Optical Array | -4/Zhirov    | Free
            Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
             Katana | x2 | -7/Factory 
      Hacking Suite | x1 | -6/Factory 
 Adv. Hacking Suite | x1 | -5/Factory 
 Adv. Hacking Suite | x1 | -4/Factory 
 Adv. System Shield | x1 | -4/Factory 
 Adv. System Shield | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Achiever
Alien Tech
Explorer
Hehehe
I Spy
I'm Back, Baby!
Just Browsing
Slippery One
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              MassAlertCloak
  Manual?         0
Play Time         03:52:47
  Cumulative      23.2 hours
  Start           2024.04.28 @ 17:30:47
  End             2024.04.28 @ 21:51:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f46bfb16-3c0f-4cc8-a034-50185ff3f0e3