Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 04:25:00 Player: Hekatonkheires Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (149) 745 Value Destroyed (4451) 4451 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (610) 610 TOTAL SCORE: 11226 Bonus ------- Follower Combat Kills 106 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -96 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 106/150 System Corruption 26% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Launcher Guidance Computer Transmission Jammer > --- WEAPON (2) ------- Power Maul Shock Maul > --- INVENTORY (20) --- Light Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Terrain Scanner Advanced Particle Charger Improved Reaction Control System Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite Powered Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer Precision Energy Filter > --- WEAPON ----------- Heavy Missile Launcher Shock Maul > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Aluminum Leg Armored Huge Wheel Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Terrain Scanner Transmission Jammer Improved Light Armor Plating Layered Medium Armor Plating Advanced Force Field Hacking Suite Hacking Suite Hacking Suite Flak Cannon Heavy Missile Launcher Powered Hammer Power Maul [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 4 | . . . 1 . . . 1 . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 163 | 8 1 11 39 1 . 3 8 21 25 2 22 5 4 . 13 Power 13 | 2 . 1 3 . . . . 1 2 . 1 . . . 3 Engine 13 | 2 . 1 3 . . . . 1 2 . 1 . . . 3 Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 46 | 2 . 4 16 . . . 1 7 6 . 7 . 2 . 1 Treads 3 | 2 . . 1 . . . . . . . . . . . . Leg 25 | . . 3 4 . . . . 6 4 . 6 . 2 . . Wheel 17 | . . 1 11 . . . 1 1 2 . . . . . 1 Hover 1 | . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . Utility 43 | 2 . 1 7 1 . 1 6 . 9 1 7 4 . . 4 Device 19 | 1 . 1 2 1 . . 2 . 3 1 1 3 . . 4 Storage 2 | 1 . . 1 . . . . . . . . . . . . Processor 7 | . . . 1 . . . 1 . 1 . 4 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . . . 3 . . 1 3 . 5 . 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 61 | 2 1 5 13 . . 2 1 13 8 1 7 1 2 . 5 Energy Gun 15 | 1 1 2 8 . . . . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 2 . . . . . 1 . . . . . . 1 Ballistic Cannon 18 | . . . 4 . . 1 1 4 5 . 2 . . . 1 Launcher 10 | . . . 1 . . 1 . 2 1 1 2 . 1 . 1 Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon 12 | . . . . . . . . 3 2 . 3 1 1 . 2 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . 7 . . . 1 . . . Parts Lost 31 | . . 7 3 . . . . 3 3 2 3 . 2 . 8 Power 2 | . . 1 . . . . . . . . . . . . 1 Propulsion 13 | . . 2 2 . . . . 3 . 1 1 . 2 . 2 Utility 8 | . . 1 1 . . . . . 2 . 2 . . . 2 Weapon 8 | . . 3 . . . . . . 1 1 . . . . 3 Highest Loss Streak 6 | . . 6 1 . . . . 2 3 2 1 . 2 . 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 94 98 100 100 100 100 93 92 80 86 99 93 92 89 Engine 8 | . 14 11 11 11 11 11 9 9 6 7 7 7 7 7 6 Treads 1 | . 28 7 . . . . . . . . . . . . . Leg 13 | . . 18 6 . . . . 7 21 3 20 30 24 23 17 Wheel 13 | . . . 26 33 33 33 36 23 4 11 2 . . . 4 Device 8 | . 14 12 8 6 11 8 . . 13 14 13 2 7 7 7 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 7 Processor 15 | . . . 4 11 11 11 18 18 15 15 20 30 30 30 29 Protection 4 | . . . 6 4 . 2 8 9 6 7 1 4 . . . Energy Gun 4 | . 14 9 17 . . . . . . . . . . . . Ballistic Gun 1 | . 14 18 . . . . . . . . . . . . 4 Ballistic Cannon 6 | . . . 3 22 22 14 18 12 6 . 1 . . . . Launcher 2 | . . . . . . 7 . . . 11 . 8 13 7 2 Impact Weapon 3 | . . . . . . . . 4 6 . 9 5 . 7 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 73 | 13 14 14 63 63 57 61 65 68 71 73 71 66 64 60 71 Greatest Support 70 | 40 40 40 36 36 36 36 46 60 65 40 70 70 70 50 50 Greatest Overweight (x) 5 | . . . 5 1 1 1 1 4 3 2 2 . 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 . 1 . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 8 8 20 20 20 20 20 20 20 19 20 20 20 19 20 Average Carried 18 | 5 6 7 19 20 20 19 19 19 19 18 19 19 19 19 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 8 20 20 20 20 20 20 20 18 19 20 19 19 17 Class Distribution -------------------- 76% | Mutant 10% | Scavenger-Mutant 9% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Matter Collected 3646 | 213 96 140 444 51 50 21 256 328 456 . 374 200 489 . 528 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4503 | 28 216 359 1260 8 . . 240 324 406 . 392 335 512 . 423 Parts 240 | 5 16 24 93 4 . . 13 15 22 . 12 9 24 . 3 Haulers Intercepted 14 | . 1 . 6 . . . 2 1 1 . 2 1 . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . 1 8 . 7 Prevented 5 | . . . . . . . . . . . . 1 4 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 103 | . 6 12 22 2 . . 3 9 9 . 7 5 22 . 6 Melee 4 | . . . . . . . . . 1 . 3 . . . . Guns 32 | . 4 12 14 . . . . . . . . . . . 2 Cannons 24 | . . . 5 2 . . 3 8 3 . 2 . . . 1 AOE 38 | . 2 . 3 . . . . . 4 . 1 5 21 . 2 Classes Destroyed 16 | 1 3 . 6 . . . 1 1 1 . 1 . 2 . . Worker 8 | . . . 4 . . . 2 . 1 . 1 . . . . Builder 7 | . . . 4 . . . 1 1 . . 1 . . . . Tunneler 4 | 2 . . . . . . . . 1 . 1 . . . . Hauler 14 | . 1 . 6 . . . 2 1 1 . 2 1 . . . Recycler 1 | . . . . . . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . Operator 3 | . . . 2 . . . . . 1 . . . . . . Watcher 8 | . . . 5 . . . 1 . 2 . . . . . . Swarmer 25 | . 3 6 4 2 . . . 4 3 . 1 . 1 . 1 Grunt 48 | . 3 6 12 . . . 2 3 3 . . 5 11 . 3 Brawler 5 | . . . . . . . . . . . 2 . 2 . 1 Duelist 3 | . . . 1 . . . . . . . . . 2 . . Protector 1 | . . . . . . . . . . . . . 1 . . Sentry 12 | . . . 5 . . . . 2 . . 1 . 3 . 1 Hunter 3 | . . . . . . . 1 . . . . . 2 . . Programmer 6 | . . . . . . . . . 3 . 3 . . . . Best Kill Streak 10 | 2 7 10 4 2 . . 3 5 7 . 2 6 8 . 3 Combat Bots Only 8 | . 6 3 4 2 . . 2 4 7 . 2 5 8 . 3 Max Kills in Single Turn 3 | 1 2 1 3 1 . . 1 1 3 . 1 3 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . . . . . 3 . 1 3 3 . 1 Melee 1 | . . . . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Damage Taken 5892 | . 132 790 524 49 . . 115 697 885 116 946 . 277 . 1361 Core 1129 | . 57 170 37 8 . . 50 76 214 20 172 . 53 . 272 Absorbed by Shields 92 | . . . . . . . . . . . 62 . . . 30 Core Remaining (%) 68 | 100 . 9 . . . 88 . 77 . . . . . . . Volleys Fired 285 | 4 15 42 91 4 . . 17 37 13 3 10 5 20 . 24 Largest 2 | 2 2 2 2 2 . . 2 2 2 2 2 1 2 . 2 Hottest 121 | 60 60 60 121 78 . . 83 88 88 78 83 39 78 . 72 Shots Fired 499 | 8 30 74 181 8 . . 34 55 18 6 18 5 33 . 29 Gun 256 | 8 30 74 126 . . . . 1 . . . . . . 17 Cannon 190 | . . . 54 8 . . 34 54 17 . 17 . . . 6 Launcher 53 | . . . 1 . . . . . 1 6 1 5 33 . 6 Special . | . . . . . . . . . . . . . . . . Kinetic 290 | 4 15 64 54 8 . . 34 54 17 . 17 . . . 23 Thermal 127 | 4 . . 122 . . . . 1 . . . . . . . Explosive 53 | . . . 1 . . . . . 1 6 1 5 33 . 6 Electromagnetic 29 | . 15 10 4 . . . . . . . . . . . . Robot Hit Streak 24 | 3 5 16 14 2 . . 11 6 7 8 12 10 23 . 24 Robot Miss Streak 5 | 5 2 2 4 1 . . 3 5 4 . 3 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 4 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 353 | 3 17 56 106 4 . . 22 32 25 6 33 8 16 . 25 Core Hits 263 | 2 11 25 52 2 . . 13 17 18 2 17 10 67 . 27 Critical Kills 3 | . . . . . . . . . . . 3 . . . . Critical Parts Destroyed 17 | . . . . . . . . 2 5 . 4 3 1 . 2 Critical Strikes 30 | . . . 6 . . . 2 4 5 . 7 3 1 . 2 Burn 6 | . . . 6 . . . . . . . . . . . . Blast 4 | . . . . . . . 2 2 . . . . . . . Smash 20 | . . . . . . . . 2 5 . 7 3 1 . 2 Melee Attacks 104 | . . . . . . . . 14 41 . 37 3 3 . 6 Impact 104 | . . . . . . . . 14 41 . 37 3 3 . 6 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . 2 4 . 5 . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 . . . . Damage Inflicted 13396 | 28 326 507 1994 84 . . 460 990 1487 746 1469 1023 2952 . 1330 Guns 2312 | 28 186 507 1356 . . . . . . . . . . . 235 Cannons 2241 | . . . 506 84 . . 460 490 222 . 333 . . . 146 Explosions 5270 | . 140 . 132 . . . . . 290 746 54 671 2733 . 504 Melee 3573 | . . . . . . . . 500 975 . 1082 352 219 . 445 Ramming . | . . . . . . . . . . . . . . . . Kinetic 2984 | 6 83 419 506 84 . . 460 490 222 . 333 . . . 381 Thermal 1746 | 22 140 . 1330 . . . . . 254 . . . . . . Explosive 4876 | . . . 132 . . . . . 36 746 54 671 2733 . 504 Electromagnetic 217 | . 103 88 26 . . . . . . . . . . . . Impact 3573 | . . . . . . . . 500 975 . 1082 352 219 . 445 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . 6 22 26 26 26 26 26 Average Corruption 20 | . . . . . . . . . 2 15 22 26 26 26 26 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 189 | . . . . . . . . . 10 8 57 24 48 6 36 Message Errors 48 | . . . . . . . . . 1 1 14 6 17 1 8 Matter Fused 41 | . . . . . . . . . 2 3 12 6 7 3 8 Heat Flow Errors 28 | . . . . . . . . . . 1 7 5 8 . 7 Energy Discharges 23 | . . . . . . . . . 2 . 9 2 7 . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 19 | . . . . . . . . . 2 1 7 . 5 1 3 Data Loss (major) 9 | . . . . . . . . . 1 . 2 4 1 . 1 Misfires 5 | . . . . . . . . . 1 1 . . . . 3 Alerts 4 | . . . . . . . . . 1 . . 1 . . 2 Misdirections 4 | . . . . . . . . . . . 3 . . . 1 Weapon Failures 5 | . . . . . . . . . . 1 2 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2440 | . . . 28 3 . . . 237 705 . 566 400 144 . 357 Projectiles 19 | . . . . 3 . . . 16 . . . . . . . Explosions 156 | . . . 28 . . . . . . . 38 48 42 . . Melee 2265 | . . . . . . . . 221 705 . 528 352 102 . 357 Knockbacks 34 | . . . 5 . . . 6 14 7 . 1 . . . 1 Impact 6 | . . . . . . . . 1 3 . 1 . . . 1 Kinetic 26 | . . . 5 . . . 5 12 4 . . . . . . Secondary 2 | . . . . . . . 1 1 . . . . . . . Self-Inflicted Damage 511 | . . . . . . . . . 189 68 179 . . . 75 Shots 8 | . . . . . . . . . 2 2 2 . . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 267 | 40 46 90 186 36 . . 30 225 50 161 225 239 267 . 235 Average Temperature 53 | 25 22 24 37 16 . . 10 77 24 83 84 99 98 . 76 Received Heat Transfer 1453 | . 12 456 222 . . . 18 270 99 . 42 . 45 . 289 Effects 2 | . . . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . . 2 5 . 7 . . . 1 Impact Corruptions 61 | . . . . . . . . 8 20 . 13 5 2 . 13 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 9 . . . . . . . 1 . . . . Heat Transferred 3865 | 50 150 . 3515 . . . . . 150 . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Peak Influence 303 | 10 176 273 303 144 . . 127 262 209 101 152 . . . . Initial 104 | . 6 68 49 104 . . . 1 88 67 70 . . . . Average 75 | 2 41 171 116 130 . . 28 62 49 80 73 . . . . Maximum Alert Level 1 | . . 1 1 . . . . 1 1 . . . . . . Low Security (%) 91 | 100 100 54 88 100 . 100 100 86 99 100 100 . . . . Level 1 8 | . . 45 11 . . . . 13 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 1 . . . 1 3 5 . 4 . 1 . 1 Investigation 1 | . . . . . . . 1 . . . . . . . . Extermination 6 | . . . . . . . . . 3 . 3 . . . . Reinforcement 7 | . 2 . 1 . . . . 1 2 . 1 . . . . Assault 2 | . . . . . . . . . . . . . 1 . 1 Garrison 2 | . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 144 | . 9 13 37 3 . . 4 12 16 4 11 3 17 . 15 Peak Tracking Total 10 | . 5 4 5 3 . . 2 4 4 4 4 5 10 . 5 Tactical Retreats 6 | . . . 2 . . . . . . 1 2 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Traps Triggered 13 | . . . 3 . . . 1 . 7 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . . . . . Reused 4 | . . . . . . . . 4 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 4 . . . . 1 . . Power Sources Rigged 2 | . . . . . . . 1 . . 1 . . . . . Exploded 2 | . . . . . . . 1 . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Machines Disabled 13 | . 1 1 1 . . . . 2 3 . 4 . . . 1 Max in Single Turn 4 | . 1 1 1 . . . . 1 3 . 4 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Machines Accessed 39 | . 3 . 9 . 2 . 4 5 4 . 7 . 1 4 . Terminals 26 | . 3 . 7 . . . 4 5 3 . 4 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 128 | . 8 . 43 . 4 . 9 13 8 . 12 . 1 30 . Successful 84 | . 6 . 28 . 4 . 2 8 4 . 1 . 1 30 . Failed 44 | . 2 . 15 . . . 7 5 4 . 11 . . . . Catastrophic 5 | . 1 . . . . . . . 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 41 | . 3 . 9 . 1 . 6 5 6 . 11 . . . . Terminals 70 | . 8 . 26 . . . 9 13 7 . 7 . . . . Fabricators 5 | . . . . . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . Scanalyzers 13 | . . . 13 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Terminal Hacks 58 | . 3 . 11 . 4 . 1 7 1 . . . 1 30 . Record 15 | . . . . . 3 . . . 1 . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . . . 3 . Open Door 4 | . . . . . . . . 3 . . . . 1 . . Alert Level 6 | . . . 4 . . . 1 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 3 | . . . 2 . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 2 . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . Scanalyzer 11 | . . . 11 . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . Analyze 7 | . . . 7 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . 3 . 4 . . . 1 1 2 . 1 . . . . Terminals 12 | . 3 . 4 . . . 1 1 2 . 1 . . . . Assimilate 3 | . 1 . 1 . . . . . 1 . . . . . . Botnet 9 | . 2 . 3 . . . 1 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 6 . . . 4 2 3 . 6 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 4 . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter 175 | . . . 175 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Total Allies 4 | . 1 . 1 . . . . . . 1 . . . . 1 Largest Group 1 | . 1 . 1 . . . . . . 1 . . . . 1 Highest-Rated Group 96 | . 10 . 10 . . . . . . 31 . . . . 96 Highest-Rated Ally 96 | . 10 . 10 . . . . . . 31 . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 9 . . . . 8 Total Damage 717 | . . . . . . . . . . 172 . . . . 545 Kills 4 | . . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Turns Passed 12912 | 142 377 730 2254 81 379 291 860 1768 2091 130 1372 481 1003 159 794 Spaces Moved 7244 | 74 205 398 1244 66 374 236 547 445 1312 97 760 351 592 82 461 Core 4 | 4 . . . . . . . . . . . . . . . Treads 361 | 70 205 86 . . . . . . . . . . . . . Legs 2976 | . . 307 12 . . . . 157 811 . 512 351 592 82 152 Wheels 3903 | . . 5 1232 66 374 236 547 288 501 97 248 . . . 309 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 95 101 101 101 100 100 110 110 115 125 125 196 115 Average Speed 127 | 154 160 128 109 101 101 101 100 136 122 120 154 125 153 196 151 Slowest Speed 400 | 160 160 160 260 101 101 101 100 400 330 130 190 125 200 196 196 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 6 38 90 81 14 89 57 36 56 31 76 22 61 72 74 66 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . . . . . . 1 . 1 . Known Exits Taken 10 | . . . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 12 | . . . . 2 . 1 . . . . . 2 5 . 2 Spaces Dug 76 | . . . 1 . . . . 10 19 . 9 . . . 37 Terrain Destroyed 525 | . 1 . 11 . . . 2 13 58 55 46 40 219 . 80 Melee 30 | . . . . . . . . 2 19 . 9 . . . . Projectile 17 | . . . 3 . . . 2 11 . . . . . . 1 AOE 478 | . 1 . 8 . . . . . 39 55 37 40 219 . 79 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Total 10213 | 92 227 560 1963 71 375 289 829 1522 1696 103 868 382 639 81 516 Wait 2232 | . 5 88 517 1 . 45 233 992 284 1 30 9 21 . 6 Move 7230 | 73 204 397 1243 65 373 235 546 444 1312 96 759 350 591 81 461 Hop . | . . . . . . . . . . . . . . . . Pick Up 101 | 7 2 12 40 . 1 3 12 1 9 . 7 4 . . 3 Fast Attach 50 | 5 . 2 10 . . . . 11 11 . 4 2 1 . 4 Attach 32 | 2 . 6 3 . . . 2 1 4 2 6 . 1 . 5 Detach 11 | . . 1 1 . . . . 2 2 . 2 1 . . 2 Swap 81 | 1 1 3 26 1 . 3 6 9 10 . 12 3 2 . 4 Drop 88 | . . 8 32 . 1 3 12 11 10 . 5 5 . . 1 Fire 285 | 4 15 42 91 4 . . 17 37 13 3 10 5 20 . 24 Melee 100 | . . . . . . . . 14 41 . 33 3 3 . 6 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . 1 . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 13) 143 | -11/Junkyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 9) 520 | -10/Materials | Entered Mines 560 | -10/Mines | Met a Derelict bent on vengeance 646 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 720 | -10/Mines | Core integrity fell below 50% 756 | -10/Mines | Core integrity fell below 20% 782 | -10/Mines | Lost 6 parts (1p2n1u2w) 1054 | -10/Mines | Build established: Scavenger-Mutant 1062 | -10/Mines | Learned 2 Materials zone layouts 1113 | -10/Mines | Discovered new exit (range 13) 1148 | -10/Mines | Discovered new exit (range 8) 1250 | -10/Mines | Entered Materials 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -9/Materials | Identified exit to Materials 1683 | -9/Materials | Discovered new exit (range 16) 2252 | -9/Materials | Discovered exit to Materials (range 16) 2592 | -9/Materials | Discovered exit to Materials (range 13) 3041 | -9/Materials | Build established: Mutant 3503 | -9/Materials | Identified exit to Mines 3504 | -9/Materials | Entered Mines 3520 | -9/Mines | Assembled infested the area 3581 | -9/Mines | Discovered new exit (range 5) 3584 | -9/Mines | Identified exit to Exiles 3585 | -9/Mines | Entered Exiles 3610 | -9/Exiles | Met 8R-AWN 3627 | -9/Exiles | Met EX-HEX 3655 | -9/Exiles | Met EX-BIN 3669 | -9/Exiles | Aligned with FarCom system 3670 | -9/Exiles | Given EX-Vault access code 3694 | -9/Exiles | Opened EX-Vault 3701 | -9/Exiles | Found PSU Rigger 3726 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3785 | -9/Exiles | Met EX-DEC 3808 | -9/Exiles | Visited The Gauntlet 3919 | -9/Exiles | Learned location of Zion (-6) 3953 | -9/Exiles | Discovered new exit (range 14) 3963 | -9/Exiles | Identified exit to Mines 3964 | -9/Exiles | Left Exiles lab with PSU Rigger 3964 | -9/Exiles | Entered Mines 4241 | -8/Mines | Discovered exit to Materials (range 9) 4255 | -8/Mines | Entered Materials 4255 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4881 | -8/Materials | Discovered new exit (range 7) 4887 | -8/Materials | Identified exit to Storage 5115 | -8/Materials | Entered Storage 6438 | -8/Storage | Discovered new exit (range 14) 6474 | -8/Storage | Garrison activated, responded to threat 6829 | -8/Storage | Garrison activated, responded to threat 6868 | -8/Storage | Discovered new exit (range 9) 6881 | -8/Storage | Identified exit to Factory 6883 | -8/Storage | Entered Factory 6883 | -7/Factory | Evolved 2 slots: Utility x2 8911 | -7/Factory | Lost 3 parts (2u1w) 8913 | -7/Factory | Destroyed 7 combat bots 8974 | -7/Factory | Sucked down chute 8974 | -7/Factory | Entered Waste 8975 | -7/Waste | Met a frightened Derelict 8987 | -7/Waste | Spotted C-40 Crusher 8989 | -7/Waste | EMP discharged 8989 | -7/Waste | System corruption reached 10% 9007 | -7/Waste | Spotted C-40 Crusher 9024 | -7/Waste | Spotted C-40 Crusher 9041 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9048 | -7/Waste | Spotted C-40 Crusher 9054 | -7/Waste | Spotted C-40 Crusher 9089 | -7/Waste | EMP discharged 9092 | -7/Waste | Discovered new exit (range 10) 9103 | -7/Waste | Identified exit to Factory 9104 | -7/Waste | Entered Factory 9506 | -7/Factory | Core integrity fell below 50% 10436 | -7/Factory | Discovered new exit (range 19) 10459 | -7/Factory | Identified exit to Lower Caves 10476 | -7/Factory | Entered Lower Caves 10493 | -7/Lower Caves | Learned location of Extension (-5) 10506 | -7/Lower Caves | Encountered a Warlord checkpoint 10939 | -7/Lower Caves | Discovered new exit (range 12) 10951 | -7/Lower Caves | Identified exit to Lower Caves 10957 | -7/Lower Caves | Entered another Lower Caves area 10969 | -7/Lower Caves | Learned Factory terminal intel 10970 | -7/Lower Caves | Discovered new exit (range 12) 10982 | -7/Lower Caves | Identified exit to Factory 11176 | -7/Lower Caves | Spotted B-75 Beast 11459 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11513 | -7/Lower Caves | Destroyed 8 combat bots 11759 | -7/Lower Caves | Build established: Skirmisher 11925 | -7/Lower Caves | Discovered new exit (range 8) 11938 | -7/Lower Caves | Identified exit to Data Miner 11960 | -7/Lower Caves | Entered Data Miner 11960 | -7/Data Miner | Discovered new exit (range 6) 11968 | -7/Data Miner | Identified exit to Proximity Caves 11992 | -7/Data Miner | Met Data Miner 12041 | -7/Data Miner | Learned location of Section 7 (-3) 12041 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12074 | -7/Data Miner | Received God Mode back door access code from Data Miner 12119 | -7/Data Miner | Entered Proximity Caves 12172 | -6/Proximity Caves | Build established: Assassin 12369 | -6/Proximity Caves | Escorted by Enhanced Grunt 12830 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12843 | -6/Proximity Caves | Core integrity fell below 20% 12897 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 12913 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 12866_ Penetrated by Slug. 12871_ Critical hit (Burn: +37). 12872_ System corrupted: Matter fused (-8). 12873_ Y-64 Sentinel destroyed. 12875_ Acquired 52 matter. 12882_ Acquired 97 matter. 12883_ Adv. Heat Sink fries itself beyond repair. 12884_ Acquired Unknown Device. 12884_ Identified Adv. Particle Charger. 12888_ Acquired 8 matter. 12890_ Acquired 13 matter. 12894_ C-30 ARC bursts open, deploying its payload. 12894_ B-48 Gladiator unfolds itself. 12895_ Acquired 10 matter. 12897_ Adv. Force Field blown off. 12897_ Flak Cannon blown off. 12897_ E-15 Imp destroyed. 12898_ Acquired Adv. Force Field. 12905_ Adv. Force Field destroyed. 12909_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ###????????????????????????#????????????????? | | #??????????????????????? ###??????????????? | | ####???????????????????? ##?????????????? | | #???????????????????? #?????????????? | | ## #??????????????????? #??????????????? | | ?# ##??????????????????? ##?????????????? | | ?# ##??????????????????## ??????????????? | | ?# ##??????????????????# ????????????????? | | ?## ##????????####????## ?????????????????? | | ??## #????????# ##??## #??????????????????? | | ???# #????????# ##?# #??????????????????? | | ???# ##???????# #?# #???????????????????? | | ???# ##??????# #?#@ #????????????????????? | | #??## ##?##### #??##b #????????????????????? | | #???## # # #??##g #????????????????????? | | ????## ## " #### #????????????????????? | | ?????# #### "" ##????????????????????? | | ####### ## ###???????????????????? | | ## ## ! % % ] #???????????????????? | | ### ## " %%"## #??????????????? | | #?##### ## " # #??????????????? | | ######### #### # #? #??????????????? | | #?## #" # $# #??????????????? | | #?# #" ## # #??????????????? | | ######### #?## #" # #? ##??????????????? | | #???????# ##??### #""""""# ###???????????????? | | #??????## ##???### ########"%##?????????????????? | | #?????## #??### "#??????????????????? | | #????## ##??# #### #?????????????????? | | #????# ##??# #?????? ??????????????????? | | #????## #### ##??????##?????????????????? | | #?????## ## ##?????????????????????????? | | ##???### # ##????????????????????????? | | #???# ## #????????????????????????? | | #??# ### #????????????????????????? | | #?# ## #### ##????????????????????????? | | ##?# #### #???##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 59 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Railgun | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher The Oracle Challenges ------------ None Game ------ Seed SuspensionResetLance Manual? 0 Play Time 03:01:44 Cumulative 33.3 hours Start 2023.04.10 @ 23:52:17 End 2023.04.11 @ 04:25:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49bee358-9f2b-4027-8e76-886dff29fb6f