Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.01 @ 20:32:24 Player: Ro3ert Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2900) 2900 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 7110 Bonus ------- High Alert Combat Kills 50 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 54/300 Energy 84/100 System Corruption 15% Temperature Cool (61) Movement Walking (340) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg (fused) > --- UTILITY (6) ------ Heat Sink High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating System Shield > --- WEAPON (3) ------- Magnetic Acceleration Cannon Precision Grenade Launcher Chainsword > --- INVENTORY (20) --- Light Treads Light Treads Improved Medium Treads Aerolev Unit Remote Datajack Impact Mace Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Medium Reflective Plating System Shield > --- WEAPON ----------- Arc Projector Gauss Cannon Precision Grenade Launcher > --- INVENTORY -------- Neutrino Core Light Treads Light Treads VSS Leg Aerolev Unit Core Analyzer Magnetic Acceleration Cannon Remote Datajack Impact Mace Chainsword Chainsword [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 86 | 6 1 9 23 27 14 . . 6 Power 14 | 1 . 3 4 4 1 . . 1 Engine 8 | 1 . 2 4 . 1 . . . Core 6 | . . 1 . 4 . . . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 6 5 2 . . 1 Treads 2 | . . . . 2 . . . . Leg 13 | 2 . 1 5 2 2 . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 1 . . . . Utility 24 | 1 1 2 4 8 6 . . 2 Device 4 | . 1 . 2 . 1 . . . Storage 6 | 1 . 1 . 2 2 . . . Processor 4 | . . 1 1 1 . . . 1 Hackware 1 | . . . . 1 . . . . Protection 9 | . . . 1 4 3 . . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 . 3 9 10 5 . . 2 Energy Gun 12 | 2 . 2 6 1 1 . . . Energy Cannon 4 | . . . 1 3 . . . . Ballistic Gun 4 | . . . 1 3 . . . . Ballistic Cannon 4 | . . . . 2 1 . . 1 Launcher 4 | . . 1 1 . 1 . . 1 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 2 4 1 . . . Parts Lost 43 | . . 4 15 10 5 . . 9 Power 14 | . . 2 4 4 1 . . 3 Propulsion 7 | . . 1 3 1 . . . 2 Utility 9 | . . . 2 3 2 . . 2 Weapon 13 | . . 1 6 2 2 . . 2 Highest Loss Streak 9 | . . 3 7 7 5 . . 9 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 96 | . 88 95 93 97 99 100 100 98 Engine 9 | . 14 19 14 4 3 7 7 6 Core 6 | . . . 2 9 10 7 7 7 Treads 2 | . . . . 5 6 . . . Leg 13 | . 28 20 17 9 8 15 15 14 Device 9 | . 2 11 11 7 11 15 15 14 Storage 9 | . 14 11 9 11 7 7 7 7 Processor 9 | . . 11 9 11 7 7 7 7 Hackware 2 | . . . . 2 7 7 7 7 Protection 7 | . . . 6 10 10 7 7 6 Energy Gun 9 | . 28 21 15 2 3 7 7 6 Energy Cannon 5 | . . . 5 11 6 . . . Ballistic Gun 1 | . . . 2 3 . . . . Ballistic Cannon 2 | . . . . 3 6 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 13 14 25 36 57 81 78 78 78 Greatest Support 40 | 20 20 20 27 40 40 35 35 35 Greatest Overweight (x) 13 | 2 . 2 3 13 2 2 2 2 Average Overweight (x) 1 | . . . 1 1 1 2 2 2 Largest Inventory Capacity 20 | 8 8 10 10 15 20 20 20 20 Average Capacity 13 | 7 8 9 10 13 16 20 20 20 Most Carried 15 | 4 8 10 8 14 15 13 13 13 Average Carried 8 | 1 4 6 5 7 12 12 13 12 Final Capacity 20 | 8 8 10 10 15 20 20 20 20 Final Carried 14 | 1 8 8 7 14 12 13 13 7 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Tank 23% | Tank 12% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1536 | 194 76 67 175 512 395 34 . 83 Remotely . | . . . . . . . . . Salvage Created 3276 | . 268 566 1444 853 62 . . 83 Parts 197 | . 15 43 74 57 1 . . 7 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 68 | . 5 14 26 18 1 . . 4 Guns 33 | . 5 11 12 5 . . . . Cannons 29 | . . . 11 13 1 . . 4 AOE 6 | . . 3 3 . . . . . Classes Destroyed 13 | . 2 4 4 2 1 . . . Worker 5 | . . 2 2 1 . . . . Builder 2 | . . . 2 . . . . . Hauler 2 | . . . 2 . . . . . Operator 1 | . . 1 . . . . . . Watcher 10 | . 3 1 3 3 . . . . Swarmer 21 | . . 6 7 4 . . . 4 Grunt 27 | . 5 6 13 3 . . . . Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . 2 4 2 . . . . Hunter 2 | . . . 1 1 . . . . Programmer 6 | . . . . 6 . . . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 9 | . 3 6 9 3 1 . . 3 Combat Bots Only 5 | . 2 4 5 3 1 . . 3 Max Kills in Single Turn 4 | . 1 4 4 2 1 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 560 | . 40 59 147 120 71 . . 123 Missed 174 | . 13 14 44 36 19 . . 48 Damage Taken 5078 | . 264 385 1147 1238 1039 . . 1005 Core 1008 | . 64 89 153 203 326 . . 173 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 90 | . . . . . 90 . . . Ignored by Resistances 1403 | . 79 121 334 351 210 . . 308 Regen/Repaired (Parts) 88 | . . . 88 . . . . . Core Remaining (%) 80 | 100 74 77 72 . . . . . Volleys Fired 210 | . 32 30 60 53 26 . . 9 Largest 3 | . 2 2 3 3 3 . . 2 Hottest 181 | . 90 95 171 181 181 . . 103 Shots Fired 483 | . 64 54 151 150 47 . . 17 Gun 296 | . 64 51 105 50 20 . . 6 Cannon 176 | . . . 40 100 25 . . 11 Launcher 10 | . . 3 6 . 1 . . . Special 1 | . . . . . 1 . . . Kinetic 83 | . . . 4 53 15 . . 11 Thermal 280 | . 64 35 74 97 10 . . . Explosive 1 | . . . . . 1 . . . Electromagnetic 118 | . . 19 73 . 20 . . 6 Robot Hit Streak 39 | . 12 12 18 13 39 . . 7 Robot Miss Streak 3 | . 2 3 2 2 1 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 361 | . 50 41 108 105 44 . . 13 Core Hits 168 | . 21 27 66 39 9 . . 6 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 19 | . 2 3 3 5 3 . . 3 Burn 7 | . 2 3 2 . . . . . Destroy 2 | . . . . 2 . . . . Blast 9 | . . . . 3 3 . . 3 Corrupt 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7638 | . 615 836 2609 2527 697 . . 354 Guns 3098 | . 615 533 1128 650 141 . . 31 Cannons 3439 | . . . 683 1877 556 . . 323 Explosions 1101 | . . 303 798 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1613 | . . . 41 871 378 . . 323 Thermal 4096 | . 615 436 1211 1656 178 . . . Explosive . | . . . . . . . . . Electromagnetic 1929 | . . 400 1357 . 141 . . 31 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . 15 15 15 15 15 Average Corruption 10 | . . . . 7 15 15 15 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 144 | . . . . 58 45 22 10 9 Message Errors 27 | . . . . 10 7 9 . 1 Matter Fused 42 | . . . . 18 14 4 4 2 Heat Flow Errors 22 | . . . . 8 6 3 2 3 Energy Discharges 12 | . . . . 1 7 3 . 1 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 3 | . . . . 2 . 1 . . Data Loss (minor) 13 | . . . . 6 3 2 1 1 Data Loss (major) 9 | . . . . 4 3 . 2 . Misfires 5 | . . . . 3 2 . . . Alerts 6 | . . . . 3 2 . 1 . Weapon Failures 4 | . . . . 3 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . . 36 74 . . . 12 Projectiles 87 | . . . 1 74 . . . 12 Explosions 35 | . . . 35 . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . 3 . . . 3 Impact . | . . . . . . . . . Kinetic 6 | . . . . 3 . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . . 4 27 . . . . . Shots 2 | . . 1 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 684 | . 453 219 628 452 684 232 244 206 Average Temperature 137 | . 148 83 156 112 291 108 103 62 Received Heat Transfer 1582 | . 210 225 549 216 156 . . 226 Effects 47 | . 4 4 14 5 20 . . . Shutdowns 13 | . 2 . 3 2 6 . . . Energy Bleed 10 | . 2 . 4 1 3 . . . Interference 9 | . . 4 . 2 3 . . . Matter Decay 5 | . . . 1 . 4 . . . Short Circuit 2 | . . . 1 . 1 . . . Damage (major) 5 | . . . 5 . . . . . Damage (core) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 9 | . . 1 7 . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 18 | . 2 2 7 7 . . . . Heat Transferred 8336 | . 1773 1324 2620 2360 259 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . 1 7 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 587 | . 276 222 587 210 . . . . Initial 99 | . . 99 64 92 . . . . Average 132 | . 147 89 352 47 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 77 | 100 56 99 19 98 . . . . Level 1 14 | . 43 . 44 1 . . . . Level 2 8 | . . . 35 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 1 5 13 . . . . Investigation 9 | . 1 1 4 3 . . . . Extermination 6 | . . . . 6 . . . . Reinforcement 2 | . . . 1 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 13 21 41 30 3 . . 14 Peak Tracking Total 12 | . 3 6 8 4 1 . . 12 Tactical Retreats 15 | . 5 1 4 4 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 8 | . . 1 2 5 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 20 | . 1 4 6 5 . . 4 . Terminals 12 | . . 3 5 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 1 9 18 11 . . 28 . Successful 52 | . 1 6 13 4 . . 28 . Failed 14 | . . 3 4 7 . . . . Catastrophic 3 | . . . 1 2 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 9 | . 1 3 5 . . . . . Terminals 32 | . . 7 15 10 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 3 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 46 | . . 4 10 4 . . 28 . Record 15 | . . . 4 . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Open DSF 1 | . . . . 1 . . . . Alert Level 2 | . . 1 . 1 . . . . Locate Traps 5 | . . 2 2 1 . . . . Zone Layout 5 | . . 1 3 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 12 | . . 4 4 4 . . . . Full Trace Events 6 | . . . 3 3 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 53 | . . . 53 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . 1 . . . parse_system 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 Total Damage 140 | . . . . . . . . 140 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 7794 | 306 326 1011 1396 2672 1139 508 220 216 Spaces Moved 3172 | 82 178 501 551 1060 455 192 84 69 Core 21 | 20 . . . 1 . . . . Treads 550 | . . . . 349 201 . . . Legs 2601 | 62 178 501 551 710 254 192 84 69 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 185 185 160 265 265 265 Average Speed 209 | 118 120 179 198 226 229 265 265 265 Slowest Speed 700 | 150 120 260 330 700 265 265 265 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 32 39 46 35 71 39 70 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . . . 1 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . 4 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 51 | . . 3 35 7 6 . . . Melee . | . . . . . . . . . Projectile 7 | . . . . 7 . . . . AOE 44 | . . 3 35 . 6 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3892 | 290 227 558 733 1217 508 192 83 84 Wait 331 | 196 4 10 75 46 . . . . Move 3164 | 81 177 500 550 1059 454 191 83 69 Hop . | . . . . . . . . . Pick Up 82 | 7 10 7 21 28 8 1 . . Fast Attach 1 | . . . . . 1 . . . Attach 65 | 6 1 7 19 18 8 . . 6 Detach 2 | . . 1 . . 1 . . . Swap 20 | . . 2 4 9 5 . . . Drop 16 | . 2 1 4 4 5 . . . Fire 210 | . 32 30 60 53 26 . . 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 307 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1002 | -9/Materials | Discovered new exit (range 18) 1439 | -9/Materials | Lost 3 parts (1p1n1w) 1634 | -9/Materials | Discovered new exit (range 5) 1644 | -9/Materials | Entered another Materials area 1644 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1688 | -8/Materials | Central database locked down 2076 | -8/Materials | Lost 7 parts (3p1n2u1w) 2408 | -8/Materials | Build established: Tank 2720 | -8/Materials | Lost 3 parts (1n2w) 2797 | -8/Materials | Repaired Broken VSS Leg 2990 | -8/Materials | Build established: Mutant 2993 | -8/Materials | Discovered new exit (range 20) 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Utility x2 3594 | -7/Factory | Build established: Tank 4120 | -7/Factory | Garrison activated, responded to threat 4593 | -7/Factory | System corruption reached 10% 4636 | -7/Factory | Lost 7 parts (3p1n2u1w) 5109 | -7/Factory | Build established: Scavenger-Tank 5702 | -7/Factory | Discovered new exit (range 5) 5709 | -7/Factory | Identified exit to Lower Caves 5712 | -7/Factory | Entered Lower Caves 6181 | -7/Lower Caves | Spotted B-75 Beast 6205 | -7/Lower Caves | Core integrity fell below 50% 6249 | -7/Lower Caves | Lost 5 parts (1p2u2w) 6376 | -7/Lower Caves | Destroyed B-75 Beast 6541 | -7/Lower Caves | Learned 12 Factory zone layouts 6819 | -7/Lower Caves | Discovered new exit (range 10) 6848 | -7/Lower Caves | Identified exit to Lower Caves 6851 | -7/Lower Caves | Entered another Lower Caves area 6995 | -7/Lower Caves | Learned 8 Factory zone layouts 7084 | -7/Lower Caves | Build established: Scavenger-Mutant 7278 | -7/Lower Caves | Discovered new exit (range 9) 7299 | -7/Lower Caves | Identified exit to Data Miner 7359 | -7/Lower Caves | Entered Data Miner 7359 | -7/Data Miner | Discovered new exit (range 6) 7383 | -7/Data Miner | Identified exit to Proximity Caves 7418 | -7/Data Miner | Met Data Miner 7476 | -7/Data Miner | Learned location of Section 7 (-2) 7476 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7518 | -7/Data Miner | Received God Mode back door access code from Data Miner 7579 | -7/Data Miner | Entered Proximity Caves 7763 | -6/Proximity Caves | Escorted by Enhanced Grunt 7776 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7777 | -6/Proximity Caves | Core integrity fell below 20% 7777 | -6/Proximity Caves | Spotted B-75 Beast 7795 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Autogun fries itself beyond repair. Enhanced Grunt overheating. Enhanced Grunt critical meltdown. Destroyed VTOL Module. S-27 Virus Autogun blasted off. S-27 Virus knocked back. Lgt. Nuclear Core fries itself beyond repair. Slug penetrates Wall. Imp. Deuterium Engine destroyed. Penetrated by Slug. G-50 Soldier knocked back. Critical hit (Burn: +50). B-75 Beast Med. Reflective Plating blasted off. S-27 Virus suffers critical hit (Burn). S-27 Virus destroyed. Penetrated by Slug. Gauss Cannon destroyed. Knocked back. Neutrino Core destroyed. Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ??????????????? ??###??????????????????????? | | ??## #????????###???# ? ??????? #?????????????? | | ??# #????????# ???# ??????? ????????????? | | ?? #????????# ??# % ?????? ?????????????? | | ?? #????????# ?# # #??? #?????????????? | | ??# #??????? ## ## # ?### #?????????????? | | ??# #?????? # # ? #?????????????? | | ??# #?????? + # ? #?????????????? | | ??# #??????? + # ? !% #?????????????? | | ### +???????? " # g ## BB ??????????????? | | +????????""" " ssg;;gBB ????????????????? | | #?????????? #[%s!g; ??????????????????? | | #??????????????" = ;;????????????????????? | | #??????????????# #% #?????????????????????? | | # #??????????????#!%#@ #?????????????????????? | | #### #??????????????# #% ####??????????????????? | | ???# ########++###### #[ ##?????????????????? | | ???# ##????????????????? | | ???# % #????????????????? | | #### ########### ### #???????????????? | | ##?### #??# #?## ######???????????????? | | ### #??# #??####????????????????????? | | ### ## #??# #??????????????????????????? | | ???## ### #??# #??????????????????????????? | | ?????# #??# #??????????????????????????? | | ?????## #??????????????????????????? | | ??????######## #######??????????????????????????? | | ?????????????# ##????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 25 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Maybe Next Time I'll Detach My Launcher The Oracle Challenges ------------ None Game ------ Seed HybridClaymoresFlamer Manual? 0 Play Time 01:02:36 Cumulative 10.1 hours Start 2024.07.01 @ 19:20:07 End 2024.07.01 @ 20:32:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2c8523f9-3686-4bf9-aa01-1af453608ec6