Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 15:43:49 Player: Zane Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2423) 2423 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 7588 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 54 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -164 Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 118/300 System Corruption 5% Temperature Cool (9) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Improved VSS Leg > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Melee Analysis Suite Armor Integrity Analyzer Actuator Array Actuator Array Hacking Suite > --- WEAPON (2) ------- Katana Axe > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scan Processor Phase Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Sensor Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Actuator Array Actuator Array Actuator Array Hacking Suite Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Axe > --- INVENTORY -------- Actuator Array Thermic Laser Long-range Missile Launcher Katana [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Axe Energy Gun Thermic Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 7 | . . . 2 2 . . . 3 Weapon . | . . . . . . . . . Parts Attached 73 | 7 3 . 13 1 9 1 4 35 Power 11 | 1 1 . 1 . 1 . 2 5 Engine 8 | 1 1 . 1 . . . 2 3 Core 3 | . . . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 16 | 2 1 . 3 . 3 1 . 6 Treads 1 | . . . . . . . . 1 Leg 14 | 2 1 . 3 . 3 1 . 4 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 29 | 2 . . 4 1 2 . . 20 Device 15 | 1 . . . 1 . . . 13 Storage 1 | 1 . . . . . . . . Processor 10 | . . . 3 . . . . 7 Hackware 2 | . . . . . 2 . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 1 . 5 . 3 . 2 4 Energy Gun 3 | . . . 1 . 1 . . 1 Energy Cannon 4 | . . . . . 2 . 1 1 Ballistic Gun 4 | 2 1 . 1 . . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 2 | . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . 1 Parts Lost 28 | . 3 . 3 . 1 . . 21 Power 5 | . 1 . 1 . 1 . . 2 Propulsion 9 | . 1 . 1 . . . . 7 Utility 11 | . . . . . . . . 11 Weapon 3 | . 1 . 1 . . . . 1 Highest Loss Streak 5 | . 3 . 1 . 1 . . 5 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 4 7 6 5 6 7 7 4 Power . | . . . . . . 1 . . Propulsion . | . 1 2 1 2 1 1 1 . Utility 3 | . 2 5 3 2 2 3 4 3 Weapon 1 | . . . . 1 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . 3 . 2 . 1 4 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . 1 Utility 6 | . . . 2 . 1 . 1 2 Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 98 97 99 100 100 91 Engine 5 | . 14 14 10 9 4 . 5 4 Core 2 | . . . . . 4 9 3 1 Leg 18 | . 28 28 21 18 18 18 18 15 Device 12 | . 14 14 9 15 11 . 3 21 Storage 6 | . 14 14 11 9 9 9 9 . Processor 17 | . . . 21 18 18 18 18 19 Hackware 11 | . . . . . 10 18 18 12 Protection 2 | . . . . 9 4 9 5 . Energy Cannon 4 | . . . . . 8 9 9 3 Ballistic Gun 2 | . 28 28 4 9 . . . . Ballistic Cannon 1 | . . . 9 . . . . . Slashing Weapon 7 | . . . 6 9 9 9 9 7 Peak Build Rating 62 | 7 8 8 21 23 29 29 32 62 Average Rating 33 | 5 6 7 15 22 25 29 30 52 On Entrance 17 | . 7 8 8 21 23 29 29 31 Avg Prop Armor Cover (%) 9 | . . . . . . . . 9 Naked Turns . | . . . . . . . . . Heaviest Build 36 | 14 14 13 23 25 29 28 36 34 Greatest Support 47 | 20 20 20 34 34 34 30 30 47 Greatest Overweight (x) 3 | 3 . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 7 8 8 8 8 8 8 8 5 Most Carried 8 | 2 8 8 8 7 8 8 8 7 Average Carried 6 | 1 4 7 7 6 7 8 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 7 8 8 8 4 Scrap Suit Usage (%) 11 | . . . . . . . . 32 Parts Cannibalized 2 | . . . . . . . . 2 Class Distribution -------------------- 57% | Hacker-Mutant 26% | Mutant 7% | Hacker-Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Matter Collected 1628 | 238 186 112 539 . 182 10 45 316 Remotely . | . . . . . . . . . Salvage Created 2857 | 22 241 . 818 . 402 286 . 1088 Parts 167 | 3 10 . 62 . 26 8 . 58 Haulers Intercepted 3 | . 1 . 1 . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 50 | . 3 . 23 . 8 . . 16 Melee 26 | . . . 4 . 8 . . 14 Guns 3 | . 3 . . . . . . . Cannons 6 | . . . 6 . . . . . AOE 15 | . . . 13 . . . . 2 Classes Destroyed 14 | 1 3 . 7 . 2 . . 1 Worker 4 | . . . 2 . . . . 2 Builder 3 | . . . 3 . . . . . Tunneler 5 | 1 . . 2 . . . . 2 Hauler 3 | . 1 . 1 . . . . 1 Recycler 6 | . . . 1 . . 4 . 1 Operator 1 | . . . . . 1 . . . Watcher 7 | . 2 . 1 . 2 . . 2 Swarmer 10 | . . . 4 . 3 . . 3 Grunt 22 | . 3 . 13 . 3 . . 3 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 . . . . 1 Sentry 10 | . . . 4 . 1 . . 5 Hunter 3 | . . . . . 1 . . 2 Programmer 2 | . . . . . . . . 2 Thug 1 | . . . 1 . . . . . Best Kill Streak 6 | 1 2 . 6 . 3 2 . 4 Combat Bots Only 4 | . 1 . 4 . 3 . . 3 Max Kills in Single Turn 3 | 1 1 . 3 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . 1 Melee 1 | . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Hostile Shots Fired 464 | . 57 . 90 . 54 . . 263 Missed 147 | . 19 . 34 . 15 . . 79 Hits 317 | . 38 . 56 . 39 . . 184 Melee 5 | . . . 1 . . . . 4 Projectile 312 | . 38 . 55 . 39 . . 180 AOE 1 | . . . . . . . . 1 Critical Strikes 5 | . 1 . 2 . . . . 2 Damage Taken 4684 | . 558 . 672 . 508 . . 2946 Core 1056 | . 75 . 105 . 16 . . 860 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 76 | . . . . . 76 . . . Regen/Repaired (Parts) 63 | . . . 19 . . . . 44 Core Remaining (%) 85 | 100 . 70 73 . . . 97 . Volleys Fired 145 | 1 44 . 46 . 16 . . 38 Largest 2 | 2 2 . 2 . 1 . . 1 Hottest 90 | 40 40 . 63 . 75 . . 90 Shots Fired 212 | 2 87 . 69 . 16 . . 38 Gun 107 | 2 87 . 18 . . . . . Cannon 84 | . . . 37 . 16 . . 31 Launcher 21 | . . . 14 . . . . 7 Special . | . . . . . . . . . Kinetic 144 | 2 87 . 55 . . . . . Thermal 47 | . . . . . 16 . . 31 Explosive 21 | . . . 14 . . . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | 1 5 . 9 . 5 . . 8 Robot Miss Streak 5 | . 4 . 5 . 3 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 217 | 1 49 . 51 . 27 5 . 84 Core Hits 111 | 1 18 . 45 . 12 2 . 33 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . . 1 . 3 . . 11 Meltdown 1 | . . . . . . . . 1 Sever 14 | . . . 1 . 3 . . 10 Melee Attacks 172 | . . . 25 . 32 7 . 108 Impact . | . . . . . . . . . Slashing 172 | . . . 25 . 32 7 . 108 Piercing . | . . . . . . . . . Sneak Attacks 16 | . . . 4 . 2 5 . 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . 9 Damage Inflicted 7872 | 14 456 . 2612 . 907 300 . 3583 Guns 546 | 14 456 . 76 . . . . . Cannons 848 | . . . 394 . 225 . . 229 Explosions 2135 | . . . 1471 . . . . 664 Melee 4340 | . . . 668 . 682 300 . 2690 Ramming 3 | . . . 3 . . . . . Kinetic 940 | 14 456 . 470 . . . . . Thermal 454 | . . . . . 225 . . 229 Explosive 2135 | . . . 1471 . . . . 664 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 4340 | . . . 668 . 682 300 . 2690 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 2 . . . . 5 Average Corruption 2 | . . . 1 . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 3 . . . . 20 Message Errors 9 | . . . 1 . . . . 8 Matter Fused 5 | . . . 1 . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 363 | . . . 94 . 40 62 . 167 Projectiles . | . . . . . . . . . Explosions 47 | . . . 41 . . . . 6 Melee 316 | . . . 53 . 40 62 . 161 Knockbacks 1 | . . . 1 . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 55 | . . . 55 . . . . . Shots 3 | . . . 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 285 | . 65 . 18 . 285 . . 270 Average Temperature 57 | . 30 . 6 . 96 . . 69 Received Heat Transfer 1167 | . 342 . 198 . 126 . . 501 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 629 | . . . . . 333 . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 83 | 100 100 100 21 . 100 100 . 100 Level 1 6 | . . . 31 100 . . . . Level 2 9 | . . . 47 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 574 | 5 30 . 574 232 128 19 . 144 Initial 232 | . . . . 232 93 19 . . Average 101 | . 4 . 353 228 84 1 . 41 Influence Increases 2179 | 5 131 . 985 . 288 34 . 736 Destroy 0b10 Robot/C 1080 | . 60 . 540 . 160 . . 320 Destroy 0b10 Robot/NC 145 | 5 15 . 50 . 15 20 . 40 Destroy Leader 300 | . 26 . 124 . 44 . . 106 Allied During Kill 13 | . . . 13 . . . . . Successful Hack 146 | . 15 . 20 . 16 12 . 83 Disable Machine 255 | . . . 120 . 45 . . 90 Destroy Structure 135 | . . . 73 . 8 2 . 52 Lose Combat Pursuer 105 | . 15 . 45 . . . . 45 Influence Decreases 2043 | 5 131 . 435 328 459 85 . 600 Entered New Map 479 | . . . . 318 129 32 . . Time Decay 1290 | 5 111 . 405 10 310 53 . 396 Lost Part 264 | . 20 . 30 . 10 . . 204 Lost Ally 10 | . . . . . 10 . . . Squads Dispatched 11 | . . 1 3 . 2 . . 5 Investigation 1 | . . . . . 1 . . . Extermination 4 | . . . . . . . . 4 Reinforcement 4 | . . . 2 . 1 . . 1 Assault 2 | . . 1 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Distress Signals 6 | . 2 . 2 . 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 10 . 49 . 13 . . 33 Peak Tracking Total 6 | . 4 . 6 . 4 . . 5 Tactical Retreats 6 | . 1 . 2 . . . . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . . . 2 . 1 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Disabled 17 | . . . 8 . 3 . . 6 Max in Single Turn 2 | . . . 2 . 1 . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Accessed 32 | . 3 . 6 . 7 4 2 10 Terminals 21 | . 3 . 4 . 7 4 . 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . 1 . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 2 Garrison Access 1 | . . . . . . . . 1 Total Hacks 87 | . 15 . 18 . 21 11 2 20 Successful 56 | . 8 . 12 . 13 8 2 13 Failed 31 | . 7 . 6 . 8 3 . 7 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 23 | . 7 . 4 . 6 2 . 4 Terminals 68 | . 15 . 13 . 21 11 . 8 Fabricators 3 | . . . . . . . . 3 Repair Stations 7 | . . . 2 . . . . 5 Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 3 . . . . 3 Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 29 | . 5 . 4 . 9 7 2 2 Record 2 | . 1 . . . . . 1 . Robot Analysis 3 | . . . . . 1 2 . . Prototype ID Bank 6 | . 1 . 1 . 2 2 . . Open Door 3 | . . . . . 3 . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . Machine Index 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . 1 Locate Traps 2 | . . . 1 . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . Registered Components 2 | . . . 1 . 1 . . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . . 2 . . . . 3 Scan Component 3 | . . . 1 . . . . 2 Repair 2 | . . . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 3 . . . . 3 Retrieve Study 6 | . . . 3 . . . . 3 Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 14 | . 3 . 3 . 4 1 . 3 Terminals 14 | . 3 . 3 . 4 1 . 3 Assimilate 2 | . . . . . 1 . . 1 Botnet 11 | . 3 . 3 . 2 1 . 2 Skim 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 25 | . 3 . 6 . 5 3 . 8 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . 10 Part Studies Acquired 5 | . . . 2 . . . . 3 Parts Repaired 2 | . . . 1 . . . . 1 Time 38 | . . . 26 . . . . 12 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total Allies 2 | . . 1 . . 1 . . . Largest Group 1 | . . 1 1 . 1 . . . Highest-Rated Group 31 | . . 31 31 . 10 . . . Highest-Rated Ally 31 | . . 31 31 . 10 . . . Initial UFD Resources 24 | . . . . . . . . 24 Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . 12 . . . . . Total Damage 195 | . . . 195 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Active Infowar (turns) 4915 | 15 409 53 1008 28 545 . 537 2320 Sensors 2722 | . . . . 28 413 . . 2281 Terrain 170 | . . . . . . . . 170 Seismic 4392 | 15 409 53 1008 27 465 . 537 1878 Robot Analysis Total 3 | . . . . . 1 2 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Turns Passed 7161 | 73 409 53 1188 28 684 765 1325 2636 Spaces Moved 4445 | 48 200 37 659 20 365 608 1017 1491 Core 4 | 4 . . . . . . . . Treads 88 | . . . . . . . . 88 Legs 4353 | 44 200 37 659 20 365 608 1017 1403 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 120 120 120 110 Average Speed 124 | 121 120 120 126 130 121 120 128 124 Slowest Speed 240 | 200 120 120 130 130 130 120 190 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 39 10 62 4 61 96 78 38 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 3 | . . 1 . . . . 2 . Spaces Dug 51 | . . . 4 . 3 2 . 42 Terrain Destroyed 136 | . . . 67 . 8 2 . 59 Melee 38 | . . . 4 . 3 2 . 29 Projectile 19 | . . . 1 . 5 . . 13 AOE 79 | . . . 62 . . . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total 5589 | 57 294 46 906 22 539 633 1035 2057 Wait 651 | . 39 6 137 . 93 17 2 357 Move 4437 | 47 199 36 658 19 364 607 1016 1491 Hop . | . . . . . . . . . Pick Up 39 | 2 9 2 6 1 4 . 4 11 Fast Attach 38 | 7 . . 7 . 5 . . 19 Attach 17 | . 3 . 2 2 . . 1 9 Detach 4 | . . . . . . . . 4 Swap 47 | . . . 16 . 11 1 4 15 Drop 44 | . . 2 8 . 9 1 8 16 Fire 145 | 1 44 . 46 . 16 . . 38 Melee 161 | . . . 25 . 32 7 . 97 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Lost 3 parts (1p1n1w) 305 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 387 | -10/Materials | Identified exit to Mines 483 | -10/Materials | Entered Mines 484 | -10/Mines | Met a Derelict testing a Signal Generator 494 | -10/Mines | Found Signal Generator 506 | -10/Mines | Discovered new exit (range 9) 536 | -10/Mines | Entered Materials 536 | -9/Materials | Accompanied by 1 ally 536 | -9/Materials | Evolved 2 slots: Utility x2 690 | -9/Materials | Discovered new exit (range 4) 697 | -9/Materials | Identified exit to Materials 1052 | -9/Materials | Discovered exit to Materials (range 15) 1137 | -9/Materials | Repaired Seismic Detector 1336 | -9/Materials | First assault squad dispatched 1724 | -9/Materials | Entered another Materials area 1724 | -8/Materials | Evolved 2 slots: Utility x2 1726 | -8/Materials | Discovered new exit (range 8) 1751 | -8/Materials | Identified exit to Storage 1752 | -8/Materials | Entered Storage 2432 | -8/Storage | Used back door to open Recycling access 2432 | -8/Storage | Discovered new exit (range 4) 2435 | -8/Storage | Identified exit to Recycling 2436 | -8/Storage | Entered Recycling 2437 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2456 | -8/Recycling | Build established: Hacker-Mutant 2627 | -8/Recycling | Discovered new exit (range 16) 3159 | -8/Recycling | Scanned before Scraplab entrance 3185 | -8/Recycling | Discovered new exit (range 2) 3185 | -8/Recycling | Identified exit to Scraptown 3201 | -8/Recycling | Entered Scraptown 3352 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3564 | -8/Scraptown | Discovered new exit (range 7) 3690 | -8/Scraptown | Visited UFD Registry 3690 | -8/Scraptown | Registered with UFD as "Roughskull" 3719 | -8/Scraptown | Visited Junk Repository 3788 | -8/Scraptown | Visited Observation Area 3868 | -8/Scraptown | Visited Botcube Research 3891 | -8/Scraptown | Visited Curators Association 3929 | -8/Scraptown | Visited Research Penetration Think Tank 3971 | -8/Scraptown | Visited Scrap Suit Storage 3992 | -8/Scraptown | Found Scrap Suit 4028 | -8/Scraptown | Visited Chapter 10 4066 | -8/Scraptown | Visited Science Guys 4107 | -8/Scraptown | Visited LU-1G1's Boring Crew 4443 | -8/Scraptown | Met Optimus 4443 | -8/Scraptown | Accepted into 0bPrime 4520 | -8/Scraptown | Discovered new exit (range 5) 4525 | -8/Scraptown | Identified exit to Factory 4526 | -8/Scraptown | Entered Factory 4526 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4668 | -6/Factory | Repaired Axe 5842 | -6/Factory | Identified exit to Factory 6405 | -6/Factory | Core integrity fell below 50% 6435 | -6/Factory | Lost 5 parts (2n3u) 6517 | -6/Factory | Lost 5 parts (1p1n3u) 6643 | -6/Factory | Core integrity fell below 20% 6870 | -6/Factory | Build established: Hacker-Gladiator 6871 | -6/Factory | Fabricated Angular Momentum Engine (x2) 7162 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07089_ Acquired Imp. VSS Leg. 07110_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4T. 07135_ System corrupted: Matter fused (-6). 07139_ L-41 Fighter Imp. Deuterium Engine severed. 07140_ Med. Treads destroyed. 07140_ Actuator Array destroyed. 07142_ Katana follow-up attack on L-41 Fighter. 07144_ Hacking Suite destroyed. 07146_ Adv. Melee Analysis Suite destroyed. 07148_ L-41 Fighter destroyed. 07150_ G-50 Soldier Carbon-fiber Leg severed. 07150_ Katana follow-up attack on G-50 Soldier. 07156_ Angular Momentum Engine destroyed. 07157_ G-50 Soldier destroyed. 07160_ |%FY6UFICYO JC 07160_ Katana follow-up attack on G-50 Soldier. 07160_ G-50 Soldier Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????? ?#####+######???????????????? | | ??????????????????" # p ???????????????? | | ??????????????????" # """"""""" #??????????????? | | ??????????????????" # #??????????????? | | ????????????????" " # """"""""" #??????????????? | | ??????????????"?" " #!*/ #??????????????? | | ??????????????" " " #%!@=! #??????????????? | | ??????????????" " " ]##g############????????????? | | ????????????? " " " ##= #????????????? | | ??????????????? " " # ! #????????????? | | ???????????????? # ] #????????????? | | ?????????????????? # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # #????????????? | | ???????????????????# + ! #????????????? | | ???????????????????# # #????????????? | | ???????????????????# # !!] #????????????? | | ?????????#######???# # !!! #????????????? | | ##???????# ##### # ! !]! #????????????? | | ######### ^ # #????????????? | | [ " ^ ##############????????????? | | ##### ^ #?????????????????????????? | | # #???# ######+######?????????????????????? | | % #???####### #?????????????????????? | | ######?????????# """"""" #?????????????????????? | | ???????????????# """"""" #?????????????????????? | | ???????????????# """"""" #?????????????????????? | | ???????????????# """"""" #?????????????????????? | | ##########?????# #?????????????????????? | | # * ?????# #?????????????????????? | | # ??????#############?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 1 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -6/Factory | Preloaded Repaired ---------- Seismic Detector | 5% | -9/Materials Axe | 36% | -6/Factory Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Axe | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldPulseReactor Manual? 0 Play Time 01:23:17 Cumulative 80.8 hours Start 2026.09.10 @ 13:56:31 End 2026.09.10 @ 15:43:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a95a53c-ce19-4087-88d3-a612ab091fd0