Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 22:30:49 Player: flowerfeast Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (54) 270 Value Destroyed (2383) 2383 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9293 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Heat Sink > --- WEAPON ----------- Heavy Flail Chainsword Chainsword > --- INVENTORY -------- Heavy Siege Treads Advanced Sensor Array Chainsword [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Hammer Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Slots Evolved 14 | . . . 2 2 2 . . 2 2 2 . 2 . Power 3 | . . . . . 1 . . . 1 . . 1 . Propulsion 4 | . . . 2 . . . . 2 . . . . . Utility 6 | . . . . 2 1 . . . 1 1 . 1 . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 105 | 5 9 2 10 16 . 12 . 4 5 1 9 4 28 Power 19 | 1 1 . 3 2 . 1 . 1 3 1 2 . 4 Engine 7 | 1 1 . 2 1 . 1 . 1 . . . . . Core 5 | . . . 1 1 . . . . 2 1 . . . Reactor 7 | . . . . . . . . . 1 . 2 . 4 Propulsion 45 | 1 3 2 5 5 . 4 . 1 1 . 5 3 15 Treads 16 | . . . . 2 . 4 . 1 1 . 5 . 3 Leg 24 | 1 3 2 5 3 . . . . . . . 3 7 Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . Utility 16 | 1 1 . 1 2 . 5 . 2 . . . . 4 Device 4 | . 1 . 1 . . 1 . 1 . . . . . Storage 2 | 1 . . . . . 1 . . . . . . . Processor 1 | . . . . . . . . 1 . . . . . Hackware 1 | . . . . . . 1 . . . . . . . Protection 8 | . . . . 2 . 2 . . . . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 25 | 2 4 . 1 7 . 2 . . 1 . 2 1 5 Energy Gun 3 | . . . . 3 . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . Ballistic Gun 4 | 2 . . . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 7 | . 2 . 1 1 . . . . . . . . 3 Slashing Weapon 9 | . 2 . . . . 1 . . 1 . 2 1 2 Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . . . . Parts Lost 81 | . . 5 6 14 . . . 1 19 . 10 . 26 Power 15 | . . . 1 3 . . . 1 3 . 3 . 4 Propulsion 36 | . . 4 4 4 . . . . 8 . 4 . 12 Utility 14 | . . 1 . 3 . . . . 5 . 1 . 4 Weapon 16 | . . . 1 4 . . . . 3 . 2 . 6 Highest Loss Streak 16 | . . 4 4 9 . . . 1 16 . 10 . 9 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Backups 4 | 2 6 7 4 2 4 4 6 6 7 4 3 1 3 Power 1 | . 1 2 2 . . . 1 . 2 1 . . . Propulsion 1 | 1 3 3 . . 1 2 3 1 1 1 . . . Utility . | . . . . . . . . 1 1 1 1 1 1 Weapon 1 | . 1 2 . 1 3 1 2 2 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 13 | . 6 . . 1 . 1 . . 3 . . . 2 Power 4 | . 2 . . . . . . . 2 . . . . Propulsion 4 | . 3 . . . . . . . 1 . . . . Utility 2 | . . . . 1 . . . . . . . . 1 Weapon 2 | . 1 . . . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 65 | . 93 92 86 40 21 59 92 92 90 1 30 19 31 Engine 5 | . 14 14 9 . . 5 7 5 . . . . . Core 1 | . . . 1 3 . . . . 10 1 3 . . Reactor 1 | . . . . . . . . . 4 . 3 . 3 Treads 10 | . . . . . 1 20 30 39 31 . 9 . 1 Leg 13 | . 26 26 39 14 12 3 . . . . . 9 11 Device 4 | . 10 8 4 3 . 2 7 6 4 . 2 . . Storage 5 | . 14 14 11 3 . 3 7 6 5 . . . . Hackware 1 | . . . . . . 5 7 6 4 . . . . Protection 2 | . . . . 2 . 3 15 8 7 . . . . Impact Weapon 9 | . 21 28 22 6 5 3 . . . . 2 . 3 Slashing Weapon 3 | . 3 . . . . 5 7 6 4 . 6 8 5 Piercing Weapon 1 | . . . . . . 3 7 6 4 . . . . Peak Build Rating 75 | 5 8 8 11 12 6 41 41 50 66 6 75 29 64 Average Rating 25 | 3 7 7 8 6 5 24 41 46 57 1 46 23 42 On Entrance 14 | . 5 8 7 11 5 6 41 41 47 1 4 6 22 Avg Prop Armor Cover (%) 19 | . . . . . . . . 9 9 . . 28 15 Naked Turns 34 | . . . . 10 . . . . 1 23 . . . Heaviest Build 86 | 13 15 15 16 17 3 58 58 58 86 5 43 6 58 Greatest Support 210 | 10 20 20 40 40 20 96 96 144 144 3 210 3 112 Greatest Overweight (x) 10 | 1 1 4 1 5 . . . . 10 1 1 1 10 Average Overweight (x) . | . . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 5 15 15 15 15 5 5 5 5 Average Capacity 8 | 7 8 8 8 6 5 9 15 15 14 5 5 5 5 Most Carried 9 | 5 8 8 7 5 5 7 6 7 9 5 5 3 5 Average Carried 4 | 3 6 7 4 2 4 4 6 6 7 4 4 1 3 Final Capacity 15 | 8 8 8 8 5 5 15 15 15 5 5 5 5 5 Final Carried 8 | 4 8 8 2 5 5 6 6 6 5 5 4 2 1 Class Distribution -------------------- 53% | Mutant 28% | Derelict-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Matter Collected 1415 | 228 112 25 106 175 . 290 . 55 67 . 23 . 334 Remotely . | . . . . . . . . . . . . . . Salvage Created 2582 | . 326 279 362 437 . 60 . 71 230 . . . 817 Parts 97 | . 17 13 13 17 . 4 . 2 8 . . . 23 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Combat Hostiles Destroyed 52 | . 8 9 8 9 . 1 . 2 4 . . . 11 Melee 34 | . 6 7 4 3 . 1 . 2 4 . . . 7 Guns 4 | . . . . 4 . . . . . . . . . Classes Destroyed 10 | . 1 2 2 . . 1 . 1 . . . . 3 Tunneler 1 | . . 1 . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . Swarmer 5 | . . 3 . . . . . 1 1 . . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 29 | . 8 6 6 5 . . . . 2 . . . 2 Brawler 4 | . . . . . . . . . . . . . 4 Sentry 7 | . . . 2 4 . . . . 1 . . . . Specialist 4 | . . . . . . . . . . . . . 4 Hunter 1 | . . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . Best Kill Streak 4 | . 2 4 3 4 . 1 . 1 1 . . . 3 Combat Bots Only 4 | . 2 3 3 4 . 1 . 1 1 . . . 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . 1 1 1 1 . 1 . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Hostile Shots Fired 1090 | . 31 66 76 141 . 29 4 53 184 . 175 4 327 Missed 324 | . 12 15 20 43 . 9 . 21 64 . 50 . 90 Hits 766 | . 19 51 56 98 . 20 4 32 120 . 125 4 237 Melee 3 | . . . . . . . . . 1 . . . 2 Projectile 763 | . 19 51 56 98 . 20 4 32 119 . 125 4 235 AOE 1 | . . 1 . . . . . . . . . . . Critical Strikes 20 | . . . . 2 . . . 1 5 . 6 . 6 Part Disruptions 2 | . . . . . . . . . . . . . 2 Damage Taken 14392 | . 252 556 771 1462 . 252 45 483 2708 . 2760 110 4993 Core 3322 | . 24 96 128 471 . 16 . 48 753 . 483 82 1221 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 49 | . . . . . . . . . . . . . 49 Ignored by Resistances 141 | . . . . . . . 22 . 119 . . . . Core Remaining (%) 63 | 100 . 52 68 14 . . 97 94 24 . 58 . . Volleys Fired 25 | . . . . 25 . . . . . . . . . Largest 2 | . . . . 2 . . . . . . . . . Hottest 88 | . . . . 88 . . . . . . . . . Shots Fired 44 | . . . . 44 . . . . . . . . . Gun 44 | . . . . 44 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 28 | . . . . 28 . . . . . . . . . Thermal 12 | . . . . 12 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 4 | . . . . 4 . . . . . . . . . Robot Hit Streak 10 | . . . . 10 . . . . . . . . . Robot Miss Streak 5 | . . . . 5 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 209 | . 16 30 26 53 . 2 . 8 22 . 2 1 49 Core Hits 80 | . 5 8 5 11 . 1 . 2 8 . . . 40 Critical Kills 3 | . 1 1 . 1 . . . . . . . . . Critical Parts Destroyed 10 | . 3 . 4 2 . . . . . . . . 1 Critical Strikes 17 | . 4 1 4 3 . . . 1 1 . . . 3 Smash 13 | . 4 1 4 3 . . . . . . . . 1 Sever 4 | . . . . . . . . 1 1 . . . 2 Melee Attacks 346 | . 26 66 40 25 1 3 . 17 50 . 2 2 114 Thermal 11 | . . . . . . . . . . . . . 11 Impact 229 | . 26 66 40 25 1 . . . . . . . 71 Slashing 93 | . . . . . . 3 . 15 39 . 2 2 32 Piercing 13 | . . . . . . . . 2 11 . . . . Sneak Attacks 31 | . . 2 . . . . . . 1 . . . 28 Combat Hostiles 2 | . . 1 . . . . . . 1 . . . . Follow-up Attacks 36 | . 3 7 3 1 . . . 2 8 . . 1 11 Damage Inflicted 6719 | . 461 834 574 999 . 72 . 292 832 . 35 34 2586 Guns 461 | . . . . 461 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 6077 | . 461 834 574 538 . 72 . 292 815 . 35 34 2422 Ramming 181 | . . . . . . . . . 17 . . . 164 Kinetic 302 | . . . . 302 . . . . . . . . . Thermal 113 | . . . . 113 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 46 | . . . . 46 . . . . . . . . . Impact 3809 | . 461 834 574 538 . . . . . . . . 1402 Slashing 2162 | . . . . . . 72 . 292 709 . 35 34 1020 Piercing 106 | . . . . . . . . . 106 . . . . Highest Corruption 21 | . . . 1 2 . . . 1 21 . . . 13 Average Corruption 4 | . . . 1 2 . . . 1 7 . . . 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 39 | . . . 2 6 . . . 2 6 . . . 23 Message Errors 7 | . . . . 1 . . . 1 2 . . . 3 Matter Fused 13 | . . . 1 2 . . . . 4 . . . 6 Heat Flow Errors 4 | . . . . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Rejected 2 | . . . 1 1 . . . . . . . . . Data Loss (minor) 6 | . . . . 2 . . . 1 . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 418 | . 82 73 104 46 . . . 13 3 . . . 97 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 418 | . 82 73 104 46 . . . 13 3 . . . 97 Knockbacks 14 | . 2 3 3 2 . . . . . . . . 4 Impact 13 | . 2 2 3 2 . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . . . . 8 . . . 56 Shots . | . . . . . . . . . . . . . . Rammed 29 | . . . . . . . . . 1 . . . 28 Targets Rammed 52 | . . . . . . . . . 1 . . . 51 Kicked 23 | . . . . . . . . . . . . . 23 Crushed . | . . . . . . . . . . . . . . Highest Temperature 288 | . . . . 288 . . . . 15 . 29 . 258 Average Temperature 89 | . . . . 99 . . . . 10 . 14 . 90 Received Heat Transfer 2959 | . 123 213 300 702 . 72 . . 351 . 517 18 663 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 15 | . 2 2 5 2 . . . . . . . . 4 Combat Hostiles 13 | . 2 2 4 2 . . . . . . . . 3 Parts Fried 23 | . 2 2 5 3 . . . . . . . . 11 Impact Corruptions 22 | . 4 5 6 3 . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 259 | . . . . 259 . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . 1 . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Maximum Alert Level 1 | . . . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 . . 100 100 100 100 100 94 Level 1 1 | . . . . . . . . . . . . . 5 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 230 | . 127 104 120 70 . . . 55 34 . 3 . 230 Initial 39 | . . 39 9 26 . . . . . . 3 . . Average 28 | . 50 30 36 13 . . . 14 5 . 1 . 62 Influence Increases 1883 | . 259 237 247 239 . 30 . 138 122 5 . . 606 Destroy 0b10 Robot/C 1040 | . 160 180 160 180 . 20 . 40 80 . . . 220 Destroy 0b10 Robot/NC 10 | . . 5 5 . . . . . . . . . . Destroy Leader 212 | . 30 20 52 50 . 10 . 10 20 . . . 20 Successful Hack 44 | . 8 . . 9 . . . 8 14 5 . . . Destroy Structure 22 | . 1 2 . . . . . 5 8 . . . 6 Lose Combat Pursuer 555 | . 60 30 30 . . . . 75 . . . . 360 Influence Decreases 1767 | . 156 314 211 301 . 30 . 138 122 . 5 . 490 Entered New Map 119 | . . 64 17 36 . . . . . . 2 . . Time Decay 1245 | . 156 219 154 185 . 30 . 128 98 . . . 275 Lost Part 403 | . . 31 40 80 . . . 10 24 . 3 . 215 Squads Dispatched 18 | . 3 . 3 2 1 . . 1 4 . 1 . 3 Investigation 4 | . 1 . 2 1 . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . . . 2 Reinforcement 8 | . 2 . 1 1 1 . . 1 . . 1 . 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Distress Signals 3 | . . . . 1 . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 139 | . 12 11 13 13 1 7 1 9 22 . 10 2 38 Peak Tracking Total 21 | . 3 4 4 4 1 7 1 4 15 . 10 1 21 Tactical Retreats 19 | . 4 1 2 . . . . 4 . . . . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Traps Triggered 8 | . 2 . 1 2 . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Machines Accessed 11 | . 2 . 4 2 . . . 1 1 1 . . . Terminals 11 | . 2 . 4 2 . . . 1 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 19 | . 4 . 9 3 . . . 1 1 1 . . . Successful 5 | . 1 . . 1 . . . 1 1 1 . . . Failed 14 | . 3 . 9 2 . . . . . . . . . Catastrophic 6 | . . . 5 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 4 . 7 1 . . . 1 . . . . . Terminals 19 | . 4 . 9 3 . . . 1 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 5 | . 1 . . 1 . . . 1 1 1 . . . Open DSF 1 | . . . . . . . . . . 1 . . . Level Access Points 3 | . . . . 1 . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 4 1 . . . . 1 . . . . Full Trace Events 3 | . . . 2 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Active Infowar (turns) 933 | . . . . . . . . 416 517 . . . . Sensors 933 | . . . . . . . . 416 517 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Turns Passed 5485 | 72 530 663 410 707 55 557 27 576 556 33 162 242 895 Spaces Moved 3140 | 43 277 402 216 389 38 335 17 304 244 52 83 234 506 Core 370 | 16 . 2 . 19 . . . . 3 52 19 234 25 Treads 944 | . . . . 7 . 240 17 304 241 . 64 . 71 Legs 1725 | 27 277 400 216 363 38 95 . . . . . . 309 Wheels . | . . . . . . . . . . . . . . Hover 101 | . . . . . . . . . . . . . 101 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 120 120 165 163 50 50 50 100 58 Average Speed 129 | 137 127 122 121 130 120 151 165 163 163 56 160 100 101 Slowest Speed 550 | 190 190 250 190 300 120 165 165 165 550 100 180 100 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 48 | . . 3 . . . . . . 7 . . . 38 Cave-ins Triggered 3 | . . . . . . . . . 2 . . . 1 Exploration Rate (%) 24 | 4 48 75 18 27 2 46 5 9 9 1 70 8 27 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 5 | . 1 . . 1 . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 1 . . . . 1 . Scrap Searched 9 | . . 1 . . . 8 . . . . . . . Spaces Dug 65 | . 1 5 . . . . . 6 12 . . . 41 Terrain Destroyed 65 | . 1 5 . . . . . 6 12 . . . 41 Melee 65 | . 1 5 . . . . . 6 12 . . . 41 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac DSF Res Arm Total 4024 | 56 420 475 299 506 47 382 16 355 338 55 109 240 726 Wait 218 | . 86 12 25 17 . 6 . 28 39 . . . 5 Move 3127 | 42 276 401 215 388 37 334 16 303 244 51 82 233 505 Hop . | . . . . . . . . . . . . . . Pick Up 137 | 9 16 5 7 23 3 16 . 3 8 1 11 2 33 Fast Attach . | . . . . . . . . . . . . . . Attach 118 | 5 6 4 9 21 3 11 . 3 7 2 12 4 31 Detach 7 | . 1 . . 2 . 2 . . 1 1 . . . Swap 16 | . 3 . 3 1 . 4 . 3 . . . . 2 Drop 38 | . 10 1 4 5 3 6 . . . . 2 . 7 Fire 25 | . . . . 25 . . . . . . . . . Melee 282 | . 22 52 36 24 1 3 . 15 39 . 2 1 87 Ram 28 | . . . . . . . . . . . . . 28 Kick 23 | . . . . . . . . . . . . . 23 Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 Rewire 4 | . . . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / Ext) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research -3/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 563 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Entered Mines 669 | -10/Mines | Discovered new exit (range 16) 901 | -10/Mines | Excavation squad dispatched 901 | -10/Mines | A large section of the Mines collapsed 1050 | -10/Mines | Lost 4 parts (3n1u) 1266 | -10/Mines | Entered Materials 1266 | -9/Materials | Evolved 2 slots: Propulsion x2 1562 | -9/Materials | Build established: Scavenger-Mutant 1639 | -9/Materials | Lost 4 parts (1p3n) 1664 | -9/Materials | Discovered new exit (range 10) 1676 | -9/Materials | Entered another Materials area 1676 | -8/Materials | Evolved 2 slots: Utility x2 1863 | -8/Materials | Lost 3 parts (1p2n) 1984 | -8/Materials | Core integrity fell below 50% 2044 | -8/Materials | Build established: Mutant 2053 | -8/Materials | Identified exit to Factory 2060 | -8/Materials | Lost 9 parts (2p1n3u3w) 2170 | -8/Materials | Core integrity fell below 20% 2383 | -8/Materials | Entered Factory 2383 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2435 | -7/Factory | Discovered new exit (range 2) 2438 | -7/Factory | Entered Lower Caves 2512 | -7/Lower Caves | Learned Factory non-interactive machine intel 2520 | -7/Lower Caves | Learned location of 1 exit from Factory 2853 | -7/Lower Caves | Build established: Derelict-Mutant 2860 | -7/Lower Caves | Discovered new exit (range 13) 2995 | -7/Lower Caves | Entered another Lower Caves area 3007 | -7/Lower Caves | Discovered new exit (range 9) 3022 | -7/Lower Caves | Entered Factory 3022 | -6/Factory | Evolved 2 slots: Propulsion x2 3023 | -6/Factory | Identified exit to Extension 3024 | -6/Factory | Loaded intel: 219 non-interactive machine locations 3415 | -6/Factory | Identified exit to Factory 3598 | -6/Factory | Entered another Factory area 3598 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3763 | -5/Factory | Garrison activated, responded to threat 3802 | -5/Factory | Identified exit to Factory 4115 | -5/Factory | Crushed by falling debris 4115 | -5/Factory | System corruption reached 10% 4121 | -5/Factory | Crushed by falling debris 4143 | -5/Factory | Cargo convoy interrupted 4152 | -5/Factory | Core integrity fell below 50% 4154 | -5/Factory | Entered another Factory area 4154 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4184 | -4/Factory | Lost 16 parts (3p6n4u3w) 4187 | -4/Factory | Identified exit to DSF 4187 | -4/Factory | Entered DSF 4220 | -4/DSF | Additional patrols routed to DSF 4325 | -4/DSF | Discovered new exit (range 14) 4349 | -4/DSF | Entered Research 4349 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4378 | -3/Research | Lost 10 parts (3p4n1u2w) 4410 | -3/Research | Build established: Mutant 4584 | -3/Research | Discovered new exit (range 8) 4591 | -3/Research | Entered Armory 4937 | -3/Armory | Lost 7 parts (2p3n1u1w) 5130 | -3/Armory | Crushed by falling debris 5131 | -3/Armory | System corruption reached 10% 5161 | -3/Armory | Lost 3 parts (1n2w) 5290 | -3/Armory | Core integrity fell below 50% 5335 | -3/Armory | Lost 4 parts (2n2w) 5423 | -3/Armory | Core integrity fell below 20% 5486 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05477_ Penetrated by Slug. 05477_ Kicked H-77 Assassin out of the way. 05478_ Penetrated by Slug. 05478_ Slug penetrates H-77 Assassin. 05478_ Kicked H-77 Assassin. 05479_ System corrupted: Component data lost. 05479_ Kicked H-77 Assassin. 05480_ Penetrated by Slug. 05480_ Reflective Plating destroyed. 05481_ Kicked H-77 Assassin. 05481_ Slug penetrates Wall. 05481_ Penetrated by Slug. 05481_ Slug penetrates H-77 Assassin. 05482_ Kicked H-77 Assassin. 05483_ Reflective Plating destroyed. 05484_ Kicked H-77 Assassin. 05484_ Penetrated by Slug. 05484_ Reflective Plating destroyed. 05484_ Biometal Leg destroyed. 05485_ Slammed into H-77 Assassin. Map ----- +----------------------------------------------------+ | ????????????# #??????????????? | | ????????##### !#??????????????? | | ????????# # #??????????????? | | ????????# =/ ! #??????????????? | | ????????# =%# = ! #??????????????? | | ?######### ##=== #????????#""""## | | ?# !! # #########????????# T# | | ?# ! + ################## ## | | ?# !!! # | | ?######### ######## ## | | ?????????# #??????# #? | | ?????????# #??????# #? | | ?????????# #??????#+######### #? | | ?????????# #????????????????# #? | | ?####????# #????????????????+ #? | | ?? ??# #????????????????######? | | ???"""" # #??????????????????????? | | ???""F"" + #??????????????????????? | | ??""" "" # ##### #??????????????? | | ?? ??# ????????? | | # ??#h##### #??????????????? | | # """?#Y#??????????????????????? | | ?? """m#p#??????????????????????? | | # """ #Y#??????????????????????? | | # /p#??????????????????????? | | # """ #@#??????????????????????? | | ?? ""??#h#??????????????????????? | | ??? ????#h#??????????????????????? | | ?????????#h#??????????????????????? | | ?????????#s#??????????????????????? | | ?????????#s#??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ????????## ##?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????#####?????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 50 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 57 Recoil Reduction 6 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hunted I Spy Novice Programmer Streaker Window Shopping Challenges ------------ None Game ------ Seed UtilityFrostShifter Manual? 0 Play Time 01:10:18 Cumulative 6.8 hours Start 2026.07.07 @ 21:23:53 End 2026.07.07 @ 22:30:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b71f8118-d39a-4668-b209-c40f7b145c16